Commit graph

33 commits

Author SHA1 Message Date
ericrius1
1409ed2d18 moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes 2015-11-23 12:28:44 -08:00
Ryan Huffman
2fe9af54d4 Add textures property to polyline 2015-11-18 13:59:32 -08:00
Seth Alves
bc516c0b86 use render-item status getters to display physics debugging information 2015-11-06 11:32:56 -08:00
Brad Davis
5cbb2562cd Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
ericrius1
1760720b2b added check for normals and vertices 2015-09-29 17:42:20 -07:00
ericrius1
d1b016b483 untabbified lines 2015-09-29 16:38:21 -07:00
Eric Levin
36be35a836 Update RenderablePolyLineEntityItem.cpp 2015-09-29 16:30:42 -07:00
ericrius1
e7834365f5 Made polyline painting experience smoother- no more flickering 2015-09-29 15:33:39 -07:00
ericrius1
8e7398ac7d small comment change 2015-08-10 13:41:30 -07:00
ericrius1
c299d77c92 fixed implicit double to float casting and incorrect header author attribution 2015-08-10 10:57:53 -07:00
ericrius1
19e645fc65 fixed the way colors are handled to work with new core profile changes 2015-08-07 16:26:52 -07:00
ericrius1
205a2d53b6 no longer returning early on NaN 2015-08-07 16:15:51 -07:00
ericrius1
94acb23f27 no longer redefining payloadRender method in effort to avoid linux build errors 2015-08-03 15:51:11 -07:00
ericrius1
b2753507dc cleanup of comments and dead code 2015-08-03 09:35:47 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
ericrius1
b4a9469dff colors 2015-07-28 11:42:23 -07:00
ericrius1
b44193c2ad catching end of texture 2015-07-22 17:25:33 -07:00
ericrius1
3379291b05 making uv mapping DRIER 2015-07-22 16:13:02 -07:00
ericrius1
352c42d8d4 head body tail 2015-07-22 15:40:29 -07:00
ericrius1
75220a32e7 tail dynamic 2015-07-22 14:49:48 -07:00
ericrius1
b452566d75 transparent textures and setting up 9-patch system for texture scaling 2015-07-22 10:57:03 -07:00
ericrius1
99856df112 tail strip 2015-07-21 11:43:10 -07:00
ericrius1
e1f8871ec9 drawing trails at end of stroke 2015-07-21 10:48:25 -07:00
ericrius1
b9affba93f textures working 2015-07-21 09:56:09 -07:00
ericrius1
9fc54a6040 getting closer to texturing properly 2015-07-20 15:33:21 -07:00
ericrius1
1e34de1c51 adding in screen space effect for getting hit 2015-07-20 10:44:38 -07:00
ericrius1
5e3e1e4567 adding texture 2015-07-17 15:00:10 -07:00
ericrius1
c4194cd030 adding textures 2015-07-14 09:38:55 -07:00
ericrius1
b3b12bd2dc adding custom shader for flipped normals 2015-07-13 08:54:53 -07:00
ericrius1
feeba2a029 testing for serialization 2015-07-01 23:03:03 -07:00
ericrius1
ff99f68f89 fix quad logic 2015-07-01 22:29:33 -07:00
ericrius1
43b1751db3 fixed network bug for polylines 2015-07-01 18:33:42 -07:00
ericrius1
ad54b4c0b0 changed quad entity to PolyLine 2015-07-01 17:18:36 -07:00
Renamed from libraries/entities-renderer/src/RenderableQuadEntityItem.cpp (Browse further)