Seth Alves
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008065ba38
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Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
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2015-12-14 09:15:56 -08:00 |
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Seth Alves
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c74f8bca49
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location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
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2015-12-14 09:13:36 -08:00 |
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Atlante45
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eb8fc2e156
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Fix last of the windows warnings
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2015-12-11 17:37:36 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Brad Hefta-Gaub
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d07629489c
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Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
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2015-12-04 11:17:02 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Seth Alves
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b7ebe5b92b
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merge from upstream
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2015-11-30 16:59:52 -08:00 |
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Seth Alves
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4646c0c103
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unmangle merge
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2015-11-21 10:49:31 -08:00 |
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Seth Alves
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f013f95e9b
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merge from upstream
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2015-11-21 08:43:00 -08:00 |
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Anthony J. Thibault
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a77ea8da43
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Removed JointStates! You won't be missed.
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2015-11-20 14:15:37 -08:00 |
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Seth Alves
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f07d5d9d3f
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show network and physics status on boxes and spheres
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2015-11-11 11:32:12 -08:00 |
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Seth Alves
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39b92d2b52
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terse log when ownership changes
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2015-11-10 17:06:12 -08:00 |
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Seth Alves
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bc516c0b86
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use render-item status getters to display physics debugging information
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2015-11-06 11:32:56 -08:00 |
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Seth Alves
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61269c3ce8
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fix up entity constructors so that setProperties isn't called during the constructor
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2015-10-23 13:52:50 -07:00 |
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Seth Alves
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d86d69aeba
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keep track of children. use local position and orientation on the wire.
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2015-10-22 15:36:03 -07:00 |
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Andrew Meadows
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fa17b77d70
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move DIRTY_FLAGS out of EntityItem namespace
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2015-10-15 09:34:09 -07:00 |
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Brad Hefta-Gaub
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430cbcca7e
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first cut at adding surface normals to ray intersection
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2015-09-27 21:57:50 -07:00 |
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Seth Alves
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31fcd55d47
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octree uses shared pointers
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2015-09-08 11:59:48 -07:00 |
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Seth Alves
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1b92ae95d7
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put glm:: before vec3
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2015-09-04 09:41:53 -07:00 |
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Seth Alves
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07b241c778
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code review
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2015-09-03 11:05:44 -07:00 |
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Seth Alves
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2fe6e9c317
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use AABox's ray intersection code rather than the goofed-up version that was here
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2015-09-02 16:30:11 -07:00 |
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Seth Alves
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16ee5199e8
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change how polyvox neighbors are notified of updates
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2015-09-02 09:30:32 -07:00 |
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Seth Alves
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8608e4f2b0
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small bug-fixes
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2015-09-01 16:51:55 -07:00 |
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Seth Alves
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9256917f15
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rebake mesh when a neighbor changes
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2015-09-01 16:21:12 -07:00 |
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Seth Alves
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264d39aa9b
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have knitted polyvoxes keep track of low-axis neighbors as well as high
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2015-09-01 14:49:17 -07:00 |
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Seth Alves
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930c5cefc9
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fix setSphere to create a world-space sphere rather than a voxel-space one
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2015-09-01 11:10:21 -07:00 |
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Seth Alves
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7369ca19e9
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allow setting cuboid voxel spaces. clean up some locking
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2015-08-31 18:01:15 -07:00 |
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Seth Alves
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4d06890d90
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lock/unlock less
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2015-08-31 15:24:15 -07:00 |
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Seth Alves
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376a6bbb21
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don't reload textures if the url didn't change
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2015-08-31 11:48:08 -07:00 |
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Seth Alves
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41a2ff2fff
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working on stitching marching-cube polyvoxs together
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2015-08-30 18:42:15 -07:00 |
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Seth Alves
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64d0ce47f3
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attempting to stitch polyvox entites together
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2015-08-30 09:59:33 -07:00 |
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Seth Alves
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540af4afcb
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remove unneeded call to computeShapeInfoWorker
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2015-08-28 12:47:04 -07:00 |
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Seth Alves
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a5cd3ff046
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release _threadRunning if decompressVolumeDataAsync exits early
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2015-08-28 11:04:56 -07:00 |
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Seth Alves
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1ac5c19f44
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if someone else changes a polyvox, we need to localy recompute the collision shape
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2015-08-28 10:39:23 -07:00 |
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Seth Alves
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0bcd6b8ec5
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remove no-longer-used #define
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2015-08-28 10:30:56 -07:00 |
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Seth Alves
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b09de4ff65
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fix worldCoordsToVoxelCoords for non-edged voxels. voxel.js now adds/delete where you click rather than near to there.
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2015-08-26 21:51:28 -07:00 |
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Seth Alves
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6f46832069
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clean up some commented code. attempt to fix ray-casting in non-edged polyvox -- still isn't correct
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2015-08-25 21:30:38 -07:00 |
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Seth Alves
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da6a1c958b
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clean up debugging prints
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2015-08-25 16:40:58 -07:00 |
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Seth Alves
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3c35d90908
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don't recompute meshes if nothing changed
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2015-08-25 13:13:01 -07:00 |
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Seth Alves
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f6c440756c
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do slow polyvox operations on a thread
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2015-08-25 11:46:51 -07:00 |
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Seth Alves
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7cb9968864
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more work on polyvox threading
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2015-08-25 05:53:36 -07:00 |
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Seth Alves
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dc31c7e233
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back out previous attempt at theading polyvox code. lay groundwork for threading that can be reasoned about
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2015-08-23 08:14:05 -07:00 |
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Seth Alves
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9937416729
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attempt to move some time-consuming polyvox stuff off of the main thread
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2015-08-21 11:23:13 -07:00 |
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Seth Alves
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f563b2aeba
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clean up debugging prints
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2015-08-19 19:15:04 -07:00 |
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Seth Alves
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2dc2757eca
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code review
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2015-08-18 13:03:54 -07:00 |
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Seth Alves
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af11e97daa
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fix broken optimisation for skipping internal voxels when making collision hull
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2015-08-17 08:49:00 -07:00 |
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Seth Alves
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1ee773a532
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don't include interrior voxels in cubic collision hull
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2015-08-16 14:11:37 -07:00 |
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Seth Alves
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c60a8e7dfc
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minecraft style voxel editing largely works
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2015-08-16 12:52:55 -07:00 |
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Seth Alves
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a57278ba3c
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ray-picks against cubic-voxels seem right, now
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2015-08-16 11:51:04 -07:00 |
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Seth Alves
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0230d9397c
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attempt to find exact ray intersection with cubic polyvox -- not working right, yet.
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2015-08-16 11:04:52 -07:00 |
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