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Fix vive controller - update to new input plugin register
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2 changed files with 9 additions and 1 deletions
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@ -17,6 +17,9 @@
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{ "from": "Vive.Start", "to": "Standard.Start" },
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{ "from": "Vive.A", "to": "Standard.A" },
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{ "from": "Vive.B", "to": "Standard.B" }
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{ "from": "Vive.B", "to": "Standard.B" },
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{ "from": "Vive.LeftHand", "to": "Standard.LeftHand" },
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{ "from": "Vive.RightHand", "to": "Standard.RightHand" }
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]
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}
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@ -424,6 +424,11 @@ controller::Input::NamedVector ViveControllerManager::getAvailableInputs() const
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makePair(RS, "RS"),
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makePair(LEFT_HAND, "LeftHand"),
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makePair(RIGHT_HAND, "RightHand"),
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makePair(A, "A"),
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makePair(B, "B"),
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makePair(BACK, "Back"),
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makePair(START, "Start"),
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};
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//availableInputs.append(Input::NamedPair(makeInput(BUTTON_A, 0), "Left Button A"));
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