From fea49744ed3acbc673eb1b160f526b6c9a898718 Mon Sep 17 00:00:00 2001 From: Clement Date: Tue, 17 Apr 2018 18:15:47 -0700 Subject: [PATCH] Add comment for future work --- interface/src/Application.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index a38f4d022d..ae84491097 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -5534,6 +5534,9 @@ void Application::update(float deltaTime) { _myCamera.loadViewFrustum(_viewFrustum); + // TODO: Fix this by modeling the way the secondary camera works on how the main camera works + // ie. Use a camera object stored in the game logic and informs the Engine on where the secondary + // camera should be. auto renderConfig = _renderEngine->getConfiguration(); assert(renderConfig); auto secondaryCamera = dynamic_cast(renderConfig->getConfig("SecondaryCamera"));