mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
removed extraneous script
This commit is contained in:
parent
9e40045927
commit
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1 changed files with 0 additions and 688 deletions
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@ -1,688 +0,0 @@
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/* jslint bitwise: true */
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/* global Script, Vec3, MyAvatar, Tablet, Messages, Quat,
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DebugDraw, Mat4, Entities, Xform, Controller, Camera, console, document*/
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Script.registerValue("STEPAPP", true);
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var CENTIMETERSPERMETER = 100.0;
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var LEFT = 0;
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var RIGHT = 1;
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var INCREASING = 1.0;
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var DECREASING = -1.0;
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var DEFAULT_AVATAR_HEIGHT = 1.64;
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var TABLET_BUTTON_NAME = "STEP";
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var CHANGE_OF_BASIS_ROTATION = { x: 0, y: 1, z: 0, w: 0 };
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// in meters (mostly)
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var DEFAULT_ANTERIOR = 0.04;
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var DEFAULT_POSTERIOR = 0.06;
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var DEFAULT_LATERAL = 0.10;
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var DEFAULT_HEIGHT_DIFFERENCE = 0.02;
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var DEFAULT_ANGULAR_VELOCITY = 0.3;
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var DEFAULT_HAND_VELOCITY = 0.4;
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var DEFAULT_ANGULAR_HAND_VELOCITY = 3.3;
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var DEFAULT_HEAD_VELOCITY = 0.14;
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var DEFAULT_LEVEL_PITCH = 7;
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var DEFAULT_LEVEL_ROLL = 7;
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var DEFAULT_DIFF = 0.0;
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var DEFAULT_DIFF_EULERS = { x: 0.0, y: 0.0, z: 0.0 };
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var DEFAULT_HIPS_POSITION;
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var DEFAULT_HEAD_POSITION;
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var DEFAULT_TORSO_LENGTH;
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var SPINE_STRETCH_LIMIT = 0.02;
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var VELOCITY_EPSILON = 0.02;
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var AVERAGING_RATE = 0.03;
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var HEIGHT_AVERAGING_RATE = 0.01;
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var STEP_TIME_SECS = 0.2;
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var MODE_SAMPLE_LENGTH = 100;
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var RESET_MODE = false;
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var HEAD_TURN_THRESHOLD = 25.0;
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var NO_SHARED_DIRECTION = -0.98;
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var LOADING_DELAY = 500;
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var FAILSAFE_TIMEOUT = 2.5;
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var debugDrawBase = true;
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var activated = false;
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var documentLoaded = false;
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var failsafeFlag = false;
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var failsafeSignalTimer = -1.0;
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var stepTimer = -1.0;
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var modeArray = new Array(MODE_SAMPLE_LENGTH);
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var modeHeight = -10.0;
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var handPosition;
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var handOrientation;
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var hands = [];
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var hipToHandAverage = [];
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var handDotHead = [];
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var headAverageOrientation = MyAvatar.orientation;
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var headPoseAverageOrientation = { x: 0, y: 0, z: 0, w: 1 };
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var averageHeight = 1.0;
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var headEulers = { x: 0.0, y: 0.0, z: 0.0 };
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var headAverageEulers = { x: 0.0, y: 0.0, z: 0.0 };
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var headAveragePosition = { x: 0, y: 0.4, z: 0 };
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var frontLeft = { x: -DEFAULT_LATERAL, y: 0, z: -DEFAULT_ANTERIOR };
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var frontRight = { x: DEFAULT_LATERAL, y: 0, z: -DEFAULT_ANTERIOR };
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var backLeft = { x: -DEFAULT_LATERAL, y: 0, z: DEFAULT_POSTERIOR };
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var backRight = { x: DEFAULT_LATERAL, y: 0, z: DEFAULT_POSTERIOR };
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// define state readings constructor
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function StateReading(headPose, rhandPose, lhandPose, backLength, diffFromMode, diffFromAverageHeight, diffFromAveragePosition,
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diffFromAverageEulers) {
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this.headPose = headPose;
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this.rhandPose = rhandPose;
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this.lhandPose = lhandPose;
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this.backLength = backLength;
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this.diffFromMode = diffFromMode;
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this.diffFromAverageHeight = diffFromAverageHeight;
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this.diffFromAveragePosition = diffFromAveragePosition;
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this.diffFromAverageEulers = diffFromAverageEulers;
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}
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// define current state readings object for holding tracker readings and current differences from averages
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var currentStateReadings = new StateReading(Controller.getPoseValue(Controller.Standard.Head),
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Controller.getPoseValue(Controller.Standard.RightHand), Controller.getPoseValue(Controller.Standard.LeftHand),
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DEFAULT_TORSO_LENGTH, DEFAULT_DIFF, DEFAULT_DIFF, DEFAULT_DIFF, DEFAULT_DIFF_EULERS);
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// declare the checkbox constructor
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function AppCheckbox(type,id,eventType,isChecked) {
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this.type = type;
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this.id = id;
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this.eventType = eventType;
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this.data = {value: isChecked};
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}
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// define the checkboxes in the html file
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var usingAverageHeight = new AppCheckbox("checkboxtick", "runningAverageHeightCheck", "onRunningAverageHeightCheckBox",
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false);
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var usingModeHeight = new AppCheckbox("checkboxtick","modeCheck","onModeCheckBox",true);
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var usingBaseOfSupport = new AppCheckbox("checkboxtick","baseOfSupportCheck","onBaseOfSupportCheckBox",true);
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var usingAverageHeadPosition = new AppCheckbox("checkboxtick", "headAveragePositionCheck", "onHeadAveragePositionCheckBox",
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false);
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var checkBoxArray = new Array(usingAverageHeight,usingModeHeight,usingBaseOfSupport,usingAverageHeadPosition);
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// declare the html slider constructor
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function AppProperty(name, type, eventType, signalType, setFunction, initValue, convertToThreshold, convertToSlider, signalOn) {
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this.name = name;
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this.type = type;
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this.eventType = eventType;
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this.signalType = signalType;
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this.setValue = setFunction;
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this.value = initValue;
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this.get = function () {
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return this.value;
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};
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this.convertToThreshold = convertToThreshold;
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this.convertToSlider = convertToSlider;
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this.signalOn = signalOn;
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}
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// define the sliders
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var frontBaseProperty = new AppProperty("#anteriorBase-slider", "slider", "onAnteriorBaseSlider", "frontSignal",
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setAnteriorDistance, DEFAULT_ANTERIOR, function (num) {
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return convertToMeters(num);
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}, function (num) {
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return convertToCentimeters(num);
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},true);
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var backBaseProperty = new AppProperty("#posteriorBase-slider", "slider", "onPosteriorBaseSlider", "backSignal",
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setPosteriorDistance, DEFAULT_POSTERIOR, function (num) {
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return convertToMeters(num);
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}, function (num) {
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return convertToCentimeters(num);
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}, true);
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var lateralBaseProperty = new AppProperty("#lateralBase-slider", "slider", "onLateralBaseSlider", "lateralSignal",
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setLateralDistance, DEFAULT_LATERAL, function (num) {
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return convertToMeters(num);
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}, function (num) {
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return convertToCentimeters(num);
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}, true);
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var headAngularVelocityProperty = new AppProperty("#angularVelocityHead-slider", "slider", "onAngularVelocitySlider",
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"angularHeadSignal", setAngularThreshold, DEFAULT_ANGULAR_VELOCITY, function (num) {
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var base = 4;
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var shift = 2;
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return convertExponential(base, num, DECREASING, shift);
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}, function (num) {
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var base = 4;
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var shift = 2;
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return convertLog(base, num, DECREASING, shift);
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}, true);
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var heightDifferenceProperty = new AppProperty("#heightDifference-slider", "slider", "onHeightDifferenceSlider", "heightSignal",
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setHeightThreshold, DEFAULT_HEIGHT_DIFFERENCE, function (num) {
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return convertToMeters(-num);
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}, function (num) {
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return convertToCentimeters(-num);
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}, true);
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var handsVelocityProperty = new AppProperty("#handsVelocity-slider", "slider", "onHandsVelocitySlider", "handVelocitySignal",
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setHandVelocityThreshold, DEFAULT_HAND_VELOCITY, function (num) {
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return num;
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}, function (num) {
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return num;
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}, true);
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var handsAngularVelocityProperty = new AppProperty("#handsAngularVelocity-slider", "slider", "onHandsAngularVelocitySlider",
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"handAngularSignal", setHandAngularVelocityThreshold, DEFAULT_ANGULAR_HAND_VELOCITY, function (num) {
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var base = 7;
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var shift = 2;
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return convertExponential(base, num, DECREASING, shift);
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}, function (num) {
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var base = 7;
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var shift = 2;
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return convertLog(base, num, DECREASING, shift);
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}, true);
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var headVelocityProperty = new AppProperty("#headVelocity-slider", "slider", "onHeadVelocitySlider", "headVelocitySignal",
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setHeadVelocityThreshold, DEFAULT_HEAD_VELOCITY, function (num) {
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var base = 2;
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var shift = 0;
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return convertExponential(base, num, INCREASING, shift);
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}, function (num) {
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var base = 2;
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var shift = 0;
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return convertLog(base, num, INCREASING, shift);
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}, true);
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var headPitchProperty = new AppProperty("#headPitch-slider", "slider", "onHeadPitchSlider", "headPitchSignal",
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setHeadPitchThreshold, DEFAULT_LEVEL_PITCH, function (num) {
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var base = 2.5;
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var shift = 5;
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return convertExponential(base, num, DECREASING, shift);
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}, function (num) {
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var base = 2.5;
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var shift = 5;
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return convertLog(base, num, DECREASING, shift);
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}, true);
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var headRollProperty = new AppProperty("#headRoll-slider", "slider", "onHeadRollSlider", "headRollSignal", setHeadRollThreshold,
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DEFAULT_LEVEL_ROLL, function (num) {
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var base = 2.5;
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var shift = 5;
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return convertExponential(base, num, DECREASING, shift);
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}, function (num) {
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var base = 2.5;
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var shift = 5;
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return convertLog(base, num, DECREASING, shift);
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}, true);
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var propArray = new Array(frontBaseProperty, backBaseProperty, lateralBaseProperty, headAngularVelocityProperty,
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heightDifferenceProperty, handsVelocityProperty, handsAngularVelocityProperty, headVelocityProperty, headPitchProperty,
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headRollProperty);
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// var HTML_URL = Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/stepApp.html");
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var HTML_URL = Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/stepAppExtra.html");
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var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
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function manageClick() {
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if (activated) {
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tablet.gotoHomeScreen();
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} else {
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tablet.gotoWebScreen(HTML_URL);
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}
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}
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var tabletButton = tablet.addButton({
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text: TABLET_BUTTON_NAME,
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icon: Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/foot.svg"),
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activeIcon: Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/foot.svg")
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});
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function drawBase() {
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// transform corners into world space, for rendering.
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var worldPointLf = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, frontLeft));
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var worldPointRf = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, frontRight));
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var worldPointLb = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, backLeft));
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var worldPointRb = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, backRight));
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var GREEN = { r: 0, g: 1, b: 0, a: 1 };
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// draw border
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DebugDraw.drawRay(worldPointLf, worldPointRf, GREEN);
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DebugDraw.drawRay(worldPointRf, worldPointRb, GREEN);
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DebugDraw.drawRay(worldPointRb, worldPointLb, GREEN);
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DebugDraw.drawRay(worldPointLb, worldPointLf, GREEN);
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}
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function onKeyPress(event) {
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if (event.text === "'") {
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// when the sensors are reset, then reset the mode.
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RESET_MODE = false;
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}
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}
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function onWebEventReceived(msg) {
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var message = JSON.parse(msg);
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print(" we have a message from html dialog " + message.type);
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propArray.forEach(function (prop) {
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if (prop.eventType === message.type) {
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prop.setValue(prop.convertToThreshold(message.data.value));
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print("message from " + prop.name);
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// break;
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}
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});
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checkBoxArray.forEach(function(cbox) {
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if (cbox.eventType === message.type) {
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cbox.data.value = message.data.value;
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// break;
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}
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});
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if (message.type === "onCreateStepApp") {
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print("document loaded");
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documentLoaded = true;
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Script.setTimeout(initAppForm, LOADING_DELAY);
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}
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}
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function initAppForm() {
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print("step app is loaded: " + documentLoaded);
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if (documentLoaded === true) {
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propArray.forEach(function (prop) {
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tablet.emitScriptEvent(JSON.stringify({
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"type": "trigger",
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"id": prop.signalType,
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"data": { "value": "green" }
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}));
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tablet.emitScriptEvent(JSON.stringify({
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"type": "slider",
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"id": prop.name,
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"data": { "value": prop.convertToSlider(prop.value) }
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}));
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});
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checkBoxArray.forEach(function (cbox) {
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tablet.emitScriptEvent(JSON.stringify({
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"type": "checkboxtick",
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"id": cbox.id,
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"data": { "value": cbox.data.value }
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}));
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});
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}
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}
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function updateSignalColors() {
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// force the updates by running the threshold comparisons
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withinBaseOfSupport(currentStateReadings.headPose.translation);
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withinThresholdOfStandingHeightMode(currentStateReadings.diffFromMode);
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headAngularVelocityBelowThreshold(currentStateReadings.headPose.angularVelocity);
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handDirectionMatchesHeadDirection(currentStateReadings.lhandPose, currentStateReadings.rhandPose);
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handAngularVelocityBelowThreshold(currentStateReadings.lhandPose, currentStateReadings.rhandPose);
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headVelocityGreaterThanThreshold(Vec3.length(currentStateReadings.headPose.velocity));
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headMovedAwayFromAveragePosition(currentStateReadings.diffFromAveragePosition);
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headLowerThanHeightAverage(currentStateReadings.diffFromAverageHeight);
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isHeadLevel(currentStateReadings.diffFromAverageEulers);
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propArray.forEach(function (prop) {
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if (prop.signalOn) {
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tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": prop.signalType, "data": { "value": "green" } }));
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} else {
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tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": prop.signalType, "data": { "value": "red" } }));
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}
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});
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}
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function onScreenChanged(type, url) {
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print("Screen changed");
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if (type === "Web" && url === HTML_URL) {
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if (!activated) {
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// hook up to event bridge
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tablet.webEventReceived.connect(onWebEventReceived);
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print("after connect web event");
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MyAvatar.hmdLeanRecenterEnabled = false;
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}
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activated = true;
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} else {
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if (activated) {
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// disconnect from event bridge
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tablet.webEventReceived.disconnect(onWebEventReceived);
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documentLoaded = false;
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}
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activated = false;
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}
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}
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function getLog(x, y) {
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return Math.log(y) / Math.log(x);
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}
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function noConversion(num) {
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return num;
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}
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function convertLog(base, num, direction, shift) {
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return direction * getLog(base, (num + 1.0)) + shift;
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}
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function convertExponential(base, num, direction, shift) {
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return Math.pow(base, (direction*num + shift)) - 1.0;
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}
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function convertToCentimeters(num) {
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return num * CENTIMETERSPERMETER;
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}
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function convertToMeters(num) {
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print("convert to meters " + num);
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return num / CENTIMETERSPERMETER;
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}
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function isInsideLine(a, b, c) {
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return (((b.x - a.x)*(c.z - a.z) - (b.z - a.z)*(c.x - a.x)) > 0);
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}
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function setAngularThreshold(num) {
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headAngularVelocityProperty.value = num;
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print("angular threshold " + headAngularVelocityProperty.get());
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}
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function setHeadRollThreshold(num) {
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headRollProperty.value = num;
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print("head roll threshold " + headRollProperty.get());
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}
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function setHeadPitchThreshold(num) {
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headPitchProperty.value = num;
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print("head pitch threshold " + headPitchProperty.get());
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}
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function setHeightThreshold(num) {
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heightDifferenceProperty.value = num;
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print("height threshold " + heightDifferenceProperty.get());
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}
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function setLateralDistance(num) {
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lateralBaseProperty.value = num;
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frontLeft.x = -lateralBaseProperty.get();
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frontRight.x = lateralBaseProperty.get();
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backLeft.x = -lateralBaseProperty.get();
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backRight.x = lateralBaseProperty.get();
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print("lateral distance " + lateralBaseProperty.get());
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}
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function setAnteriorDistance(num) {
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frontBaseProperty.value = num;
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frontLeft.z = -frontBaseProperty.get();
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frontRight.z = -frontBaseProperty.get();
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print("anterior distance " + frontBaseProperty.get());
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}
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function setPosteriorDistance(num) {
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backBaseProperty.value = num;
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backLeft.z = backBaseProperty.get();
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backRight.z = backBaseProperty.get();
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print("posterior distance " + backBaseProperty.get());
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}
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function setHandAngularVelocityThreshold(num) {
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handsAngularVelocityProperty.value = num;
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print("hand angular velocity threshold " + handsAngularVelocityProperty.get());
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}
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function setHandVelocityThreshold(num) {
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handsVelocityProperty.value = num;
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print("hand velocity threshold " + handsVelocityProperty.get());
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}
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function setHeadVelocityThreshold(num) {
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headVelocityProperty.value = num;
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print("headvelocity threshold " + headVelocityProperty.get());
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}
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function withinBaseOfSupport(pos) {
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var userScale = 1.0;
|
||||
frontBaseProperty.signalOn = !(isInsideLine(Vec3.multiply(userScale, frontLeft), Vec3.multiply(userScale, frontRight), pos));
|
||||
backBaseProperty.signalOn = !(isInsideLine(Vec3.multiply(userScale, backRight), Vec3.multiply(userScale, backLeft), pos));
|
||||
lateralBaseProperty.signalOn = !(isInsideLine(Vec3.multiply(userScale, frontRight), Vec3.multiply(userScale, backRight), pos)
|
||||
&& isInsideLine(Vec3.multiply(userScale, backLeft), Vec3.multiply(userScale, frontLeft), pos));
|
||||
return (!frontBaseProperty.signalOn && !backBaseProperty.signalOn && !lateralBaseProperty.signalOn);
|
||||
}
|
||||
|
||||
function withinThresholdOfStandingHeightMode(heightDiff) {
|
||||
if (usingModeHeight.data.value) {
|
||||
heightDifferenceProperty.signalOn = heightDiff < heightDifferenceProperty.get();
|
||||
return heightDifferenceProperty.signalOn;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
function headAngularVelocityBelowThreshold(headAngularVelocity) {
|
||||
var angVel = Vec3.length({ x: headAngularVelocity.x, y: 0, z: headAngularVelocity.z });
|
||||
headAngularVelocityProperty.signalOn = angVel < headAngularVelocityProperty.get();
|
||||
return headAngularVelocityProperty.signalOn;
|
||||
}
|
||||
|
||||
function handDirectionMatchesHeadDirection(lhPose, rhPose) {
|
||||
handsVelocityProperty.signalOn = ((handsVelocityProperty.get() < NO_SHARED_DIRECTION) ||
|
||||
((!lhPose.valid || ((handDotHead[LEFT] > handsVelocityProperty.get()) &&
|
||||
(Vec3.length(lhPose.velocity) > VELOCITY_EPSILON))) &&
|
||||
(!rhPose.valid || ((handDotHead[RIGHT] > handsVelocityProperty.get()) &&
|
||||
(Vec3.length(rhPose.velocity) > VELOCITY_EPSILON)))));
|
||||
return handsVelocityProperty.signalOn;
|
||||
}
|
||||
|
||||
function handAngularVelocityBelowThreshold(lhPose, rhPose) {
|
||||
var xzRHandAngularVelocity = Vec3.length({ x: rhPose.angularVelocity.x, y: 0.0, z: rhPose.angularVelocity.z });
|
||||
var xzLHandAngularVelocity = Vec3.length({ x: lhPose.angularVelocity.x, y: 0.0, z: lhPose.angularVelocity.z });
|
||||
handsAngularVelocityProperty.signalOn = ((!rhPose.valid ||(xzRHandAngularVelocity < handsAngularVelocityProperty.get()))
|
||||
&& (!lhPose.valid || (xzLHandAngularVelocity < handsAngularVelocityProperty.get())));
|
||||
return handsAngularVelocityProperty.signalOn;
|
||||
}
|
||||
|
||||
function headVelocityGreaterThanThreshold(headVel) {
|
||||
headVelocityProperty.signalOn = (headVel > headVelocityProperty.get()) || (headVelocityProperty.get() < VELOCITY_EPSILON);
|
||||
return headVelocityProperty.signalOn;
|
||||
}
|
||||
|
||||
function headMovedAwayFromAveragePosition(headDelta) {
|
||||
return !withinBaseOfSupport(headDelta) || !usingAverageHeadPosition.data.value;
|
||||
}
|
||||
|
||||
function headLowerThanHeightAverage(heightDiff) {
|
||||
if (usingAverageHeight.data.value) {
|
||||
print("head lower than height average");
|
||||
heightDifferenceProperty.signalOn = heightDiff < heightDifferenceProperty.get();
|
||||
return heightDifferenceProperty.signalOn;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
function isHeadLevel(diffEulers) {
|
||||
headRollProperty.signalOn = Math.abs(diffEulers.z) < headRollProperty.get();
|
||||
headPitchProperty.signalOn = Math.abs(diffEulers.x) < headPitchProperty.get();
|
||||
return (headRollProperty.signalOn && headPitchProperty.signalOn);
|
||||
}
|
||||
|
||||
function findAverage(arr) {
|
||||
var sum = arr.reduce(function (acc, val) {
|
||||
return acc + val;
|
||||
},0);
|
||||
return sum / arr.length;
|
||||
}
|
||||
|
||||
function addToModeArray(arr,num) {
|
||||
for (var i = 0 ;i < (arr.length - 1); i++) {
|
||||
arr[i] = arr[i+1];
|
||||
}
|
||||
arr[arr.length - 1] = (Math.floor(num*CENTIMETERSPERMETER))/CENTIMETERSPERMETER;
|
||||
}
|
||||
|
||||
function findMode(ary, currentMode, backLength, defaultBack, currentHeight) {
|
||||
var numMapping = {};
|
||||
var greatestFreq = 0;
|
||||
var mode;
|
||||
ary.forEach(function (number) {
|
||||
numMapping[number] = (numMapping[number] || 0) + 1;
|
||||
if ((greatestFreq < numMapping[number]) || ((numMapping[number] === MODE_SAMPLE_LENGTH) && (number > currentMode) )) {
|
||||
greatestFreq = numMapping[number];
|
||||
mode = number;
|
||||
}
|
||||
});
|
||||
if (mode > currentMode) {
|
||||
return Number(mode);
|
||||
} else {
|
||||
if (!RESET_MODE && HMD.active) {
|
||||
print("resetting the mode............................................. ");
|
||||
print("resetting the mode............................................. ");
|
||||
RESET_MODE = true;
|
||||
var correction = 0.02;
|
||||
return currentHeight - correction;
|
||||
} else {
|
||||
return currentMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function update(dt) {
|
||||
if (debugDrawBase) {
|
||||
drawBase();
|
||||
}
|
||||
// Update current state information
|
||||
currentStateReadings.headPose = Controller.getPoseValue(Controller.Standard.Head);
|
||||
currentStateReadings.rhandPose = Controller.getPoseValue(Controller.Standard.RightHand);
|
||||
currentStateReadings.lhandPose = Controller.getPoseValue(Controller.Standard.LeftHand);
|
||||
|
||||
// back length
|
||||
var headMinusHipLean = Vec3.subtract(currentStateReadings.headPose.translation, DEFAULT_HIPS_POSITION);
|
||||
currentStateReadings.backLength = Vec3.length(headMinusHipLean);
|
||||
// print("back length and default " + currentStateReadings.backLength + " " + DEFAULT_TORSO_LENGTH);
|
||||
|
||||
// mode height
|
||||
addToModeArray(modeArray, currentStateReadings.headPose.translation.y);
|
||||
modeHeight = findMode(modeArray, modeHeight, currentStateReadings.backLength, DEFAULT_TORSO_LENGTH,
|
||||
currentStateReadings.headPose.translation.y);
|
||||
currentStateReadings.diffFromMode = modeHeight - currentStateReadings.headPose.translation.y;
|
||||
|
||||
// hand direction
|
||||
var leftHandLateralPoseVelocity = currentStateReadings.lhandPose.velocity;
|
||||
leftHandLateralPoseVelocity.y = 0.0;
|
||||
var rightHandLateralPoseVelocity = currentStateReadings.rhandPose.velocity;
|
||||
rightHandLateralPoseVelocity.y = 0.0;
|
||||
var headLateralPoseVelocity = currentStateReadings.headPose.velocity;
|
||||
headLateralPoseVelocity.y = 0.0;
|
||||
handDotHead[LEFT] = Vec3.dot(Vec3.normalize(leftHandLateralPoseVelocity), Vec3.normalize(headLateralPoseVelocity));
|
||||
handDotHead[RIGHT] = Vec3.dot(Vec3.normalize(rightHandLateralPoseVelocity), Vec3.normalize(headLateralPoseVelocity));
|
||||
|
||||
// average head position
|
||||
headAveragePosition = Vec3.mix(headAveragePosition, currentStateReadings.headPose.translation, AVERAGING_RATE);
|
||||
currentStateReadings.diffFromAveragePosition = Vec3.subtract(currentStateReadings.headPose.translation,
|
||||
headAveragePosition);
|
||||
|
||||
// average height
|
||||
averageHeight = currentStateReadings.headPose.translation.y * HEIGHT_AVERAGING_RATE +
|
||||
averageHeight * (1.0 - HEIGHT_AVERAGING_RATE);
|
||||
currentStateReadings.diffFromAverageHeight = Math.abs(currentStateReadings.headPose.translation.y - averageHeight);
|
||||
|
||||
// eulers diff
|
||||
headEulers = Quat.safeEulerAngles(currentStateReadings.headPose.rotation);
|
||||
headAverageOrientation = Quat.slerp(headAverageOrientation, currentStateReadings.headPose.rotation, AVERAGING_RATE);
|
||||
headAverageEulers = Quat.safeEulerAngles(headAverageOrientation);
|
||||
currentStateReadings.diffFromAverageEulers = Vec3.subtract(headAverageEulers, headEulers);
|
||||
|
||||
// headpose rig space is for determining when to recenter rotation.
|
||||
var headPoseRigSpace = Quat.multiply(CHANGE_OF_BASIS_ROTATION, currentStateReadings.headPose.rotation);
|
||||
headPoseAverageOrientation = Quat.slerp(headPoseAverageOrientation, headPoseRigSpace, AVERAGING_RATE);
|
||||
var headPoseAverageEulers = Quat.safeEulerAngles(headPoseAverageOrientation);
|
||||
|
||||
// make the signal colors reflect the current thresholds that have been crossed
|
||||
updateSignalColors();
|
||||
|
||||
SPINE_STRETCH_LIMIT = (0.04) * DEFAULT_TORSO_LENGTH * MyAvatar.scale;
|
||||
|
||||
//print("the spine stretch limit is " + SPINE_STRETCH_LIMIT + " head avatar space is " + currentStateReadings.headPose.translation.y);
|
||||
//print("the current back length is " + currentStateReadings.backLength + " " + DEFAULT_TORSO_LENGTH);
|
||||
// Conditions for taking a step.
|
||||
// 1. off the base of support. front, lateral, back edges.
|
||||
// 2. head is not lower than the height mode value by more than the maxHeightChange tolerance
|
||||
// 3. the angular velocity of the head is not greater than the threshold value
|
||||
// ie this reflects the speed the head is rotating away from having up = (0,1,0) in Avatar frame..
|
||||
// 4. the hands velocity vector has the same direction as the head, within the given tolerance
|
||||
// the tolerance is an acos value, -1 means the hands going in any direction will not block translating
|
||||
// up to 1 where the hands velocity direction must exactly match that of the head. -1 threshold disables this condition.
|
||||
// 5. the angular velocity xz magnitude for each hand is below the threshold value
|
||||
// ie here this reflects the speed that each hand is rotating away from having up = (0,1,0) in Avatar frame.
|
||||
// 6. head velocity is below step threshold
|
||||
// 7. head has moved further than the threshold from the running average position of the head.
|
||||
// 8. head height is not lower than the running average head height with a difference of maxHeightChange.
|
||||
// 9. head's rotation in avatar space is not pitching or rolling greater than the pitch or roll thresholds
|
||||
if (!withinBaseOfSupport(currentStateReadings.headPose.translation) &&
|
||||
withinThresholdOfStandingHeightMode(currentStateReadings.diffFromMode) &&
|
||||
headAngularVelocityBelowThreshold(currentStateReadings.headPose.angularVelocity) &&
|
||||
handDirectionMatchesHeadDirection(currentStateReadings.lhandPose, currentStateReadings.rhandPose) &&
|
||||
handAngularVelocityBelowThreshold(currentStateReadings.lhandPose, currentStateReadings.rhandPose) &&
|
||||
headVelocityGreaterThanThreshold(Vec3.length(currentStateReadings.headPose.velocity)) &&
|
||||
headMovedAwayFromAveragePosition(currentStateReadings.diffFromAveragePosition) &&
|
||||
headLowerThanHeightAverage(currentStateReadings.diffFromAverageHeight) &&
|
||||
isHeadLevel(currentStateReadings.diffFromAverageEulers)) {
|
||||
|
||||
if (stepTimer < 0.0) { //!MyAvatar.isRecenteringHorizontally()
|
||||
print("trigger recenter========================================================");
|
||||
MyAvatar.triggerHorizontalRecenter();
|
||||
stepTimer = STEP_TIME_SECS;
|
||||
}
|
||||
} else if ((currentStateReadings.backLength > (DEFAULT_TORSO_LENGTH + SPINE_STRETCH_LIMIT)) &&
|
||||
(failsafeSignalTimer < 0.0) && HMD.active) {
|
||||
// do the failsafe recenter.
|
||||
// failsafeFlag stops repeated setting of failsafe button color.
|
||||
// RESET_MODE false forces a reset of the height
|
||||
RESET_MODE = false;
|
||||
failsafeFlag = true;
|
||||
failsafeSignalTimer = FAILSAFE_TIMEOUT;
|
||||
MyAvatar.triggerHorizontalRecenter();
|
||||
tablet.emitScriptEvent(JSON.stringify({ "type": "failsafe", "id": "failsafeSignal", "data": { "value": "green" } }));
|
||||
// in fail safe we debug print the values that were blocking us.
|
||||
print("failsafe debug---------------------------------------------------------------");
|
||||
propArray.forEach(function (prop) {
|
||||
print(prop.name);
|
||||
if (!prop.signalOn) {
|
||||
print(prop.signalType + " contributed to failsafe call");
|
||||
}
|
||||
});
|
||||
print("end failsafe debug---------------------------------------------------------------");
|
||||
|
||||
}
|
||||
|
||||
if ((failsafeSignalTimer < 0.0) && failsafeFlag) {
|
||||
failsafeFlag = false;
|
||||
tablet.emitScriptEvent(JSON.stringify({ "type": "failsafe", "id": "failsafeSignal", "data": { "value": "orange" } }));
|
||||
}
|
||||
|
||||
stepTimer -= dt;
|
||||
failsafeSignalTimer -= dt;
|
||||
|
||||
if (!HMD.active) {
|
||||
RESET_MODE = false;
|
||||
}
|
||||
|
||||
if (Math.abs(headPoseAverageEulers.y) > HEAD_TURN_THRESHOLD) {
|
||||
// Turn feet
|
||||
// MyAvatar.triggerRotationRecenter();
|
||||
// headPoseAverageOrientation = { x: 0, y: 0, z: 0, w: 1 };
|
||||
}
|
||||
}
|
||||
|
||||
function shutdownTabletApp() {
|
||||
// GlobalDebugger.stop();
|
||||
tablet.removeButton(tabletButton);
|
||||
if (activated) {
|
||||
tablet.webEventReceived.disconnect(onWebEventReceived);
|
||||
tablet.gotoHomeScreen();
|
||||
}
|
||||
tablet.screenChanged.disconnect(onScreenChanged);
|
||||
}
|
||||
|
||||
tabletButton.clicked.connect(manageClick);
|
||||
tablet.screenChanged.connect(onScreenChanged);
|
||||
|
||||
Script.setTimeout(function() {
|
||||
DEFAULT_HIPS_POSITION = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(MyAvatar.getJointIndex("Hips"));
|
||||
DEFAULT_HEAD_POSITION = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(MyAvatar.getJointIndex("Head"));
|
||||
DEFAULT_TORSO_LENGTH = Vec3.length(Vec3.subtract(DEFAULT_HEAD_POSITION, DEFAULT_HIPS_POSITION));
|
||||
SPINE_STRETCH_LIMIT = (0.04) * DEFAULT_TORSO_LENGTH * MyAvatar.scale;
|
||||
},(4*LOADING_DELAY));
|
||||
|
||||
Script.update.connect(update);
|
||||
Controller.keyPressEvent.connect(onKeyPress);
|
||||
Script.scriptEnding.connect(function () {
|
||||
MyAvatar.hmdLeanRecenterEnabled = true;
|
||||
Script.update.disconnect(update);
|
||||
shutdownTabletApp();
|
||||
});
|
Loading…
Reference in a new issue