mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge branch 'master' into sharks
This commit is contained in:
commit
fcaa39b245
141 changed files with 8829 additions and 997 deletions
|
@ -1,7 +1,96 @@
|
|||
# Linux build guide
|
||||
|
||||
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Linux specific instructions are found in this file.
|
||||
|
||||
### Qt5 Dependencies
|
||||
## Qt5 Dependencies
|
||||
|
||||
Should you choose not to install Qt5 via a package manager that handles dependencies for you, you may be missing some Qt5 dependencies. On Ubuntu, for example, the following additional packages are required:
|
||||
|
||||
libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev
|
||||
|
||||
## Ubuntu 16.04 specific build guide
|
||||
|
||||
### Prepare environment
|
||||
|
||||
Install qt:
|
||||
```bash
|
||||
wget http://debian.highfidelity.com/pool/h/hi/hifi-qt5.6.1_5.6.1_amd64.deb
|
||||
sudo dpkg -i hifi-qt5.6.1_5.6.1_amd64.deb
|
||||
```
|
||||
|
||||
Install build dependencies:
|
||||
```bash
|
||||
sudo apt-get install libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev
|
||||
```
|
||||
|
||||
To compile interface in a server you must install:
|
||||
```bash
|
||||
sudo apt -y install libpulse0 libnss3 libnspr4 libfontconfig1 libxcursor1 libxcomposite1 libxtst6 libxslt1.1
|
||||
```
|
||||
|
||||
Install build tools:
|
||||
```bash
|
||||
sudo apt install cmake
|
||||
```
|
||||
|
||||
### Get code and checkout the tag you need
|
||||
|
||||
Clone this repository:
|
||||
```bash
|
||||
git clone https://github.com/highfidelity/hifi.git
|
||||
```
|
||||
|
||||
To compile a RELEASE version checkout the tag you need getting a list of all tags:
|
||||
```bash
|
||||
git fetch -a
|
||||
git tags
|
||||
```
|
||||
|
||||
Then checkout last tag with:
|
||||
```bash
|
||||
git checkout tags/RELEASE-6819
|
||||
```
|
||||
|
||||
Or go to the highfidelity download page (https://highfidelity.com/download) to get the release version. For example, if there is a BETA 6731 type:
|
||||
```bash
|
||||
git checkout tags/RELEASE-6731
|
||||
```
|
||||
|
||||
### Compiling
|
||||
|
||||
Create the build directory:
|
||||
```bash
|
||||
mkdir -p hifi/build
|
||||
cd hifi/build
|
||||
```
|
||||
|
||||
Prepare makefiles:
|
||||
```bash
|
||||
cmake -DQT_CMAKE_PREFIX_PATH=/usr/local/Qt5.6.1/5.6/gcc_64/lib/cmake ..
|
||||
```
|
||||
|
||||
Start compilation and get a cup of coffee:
|
||||
```bash
|
||||
make domain-server assignment-client interface
|
||||
```
|
||||
|
||||
In a server does not make sense to compile interface
|
||||
|
||||
### Running the software
|
||||
|
||||
Running domain server:
|
||||
```bash
|
||||
./domain-server/domain-server
|
||||
```
|
||||
|
||||
Running assignment client:
|
||||
```bash
|
||||
./assignment-client/assignment-client -n 6
|
||||
```
|
||||
|
||||
Running interface:
|
||||
```bash
|
||||
./interface/interface
|
||||
```
|
||||
|
||||
Go to localhost in running interface.
|
||||
|
|
35
BUILD_WIN.md
35
BUILD_WIN.md
|
@ -1,42 +1,45 @@
|
|||
This is a stand-alone guide for creating your first High Fidelity build for Windows 64-bit.
|
||||
|
||||
## Building High Fidelity
|
||||
Note: We are now using Visual Studio 2017 and Qt 5.9.1. If you are upgrading from Visual Studio 2013 and Qt 5.6.2, do a clean uninstall of those versions before going through this guide.
|
||||
|
||||
### Step 1. Installing Visual Studio 2013
|
||||
Note: The prerequisites will require about 10 GB of space on your drive.
|
||||
|
||||
If you don't already have the Community or Professional edition of Visual Studio 2013, download and install [Visual Studio Community 2013](https://www.visualstudio.com/en-us/news/releasenotes/vs2013-community-vs). You do not need to install any of the optional components when going through the installer.
|
||||
### Step 1. Visual Studio 2017
|
||||
|
||||
Note: Newer versions of Visual Studio are not yet compatible.
|
||||
If you don’t have Community or Professional edition of Visual Studio 2017, download [Visual Studio Community 2017](https://www.visualstudio.com/downloads/).
|
||||
|
||||
When selecting components, check "Desktop development with C++." Also check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)" on the Summary toolbar on the right.
|
||||
|
||||
### Step 2. Installing CMake
|
||||
|
||||
Download and install the [CMake 3.8.0 win64-x64 Installer](https://cmake.org/files/v3.8/cmake-3.8.0-win64-x64.msi). Make sure "Add CMake to system PATH for all users" is checked when going through the installer.
|
||||
Download and install the latest version of CMake 3.9. Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). Make sure to check "Add CMake to system PATH for all users" when prompted during installation.
|
||||
|
||||
### Step 3. Installing Qt
|
||||
|
||||
Download and install the [Qt 5.6.2 for Windows 64-bit (VS 2013)](http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-windows-x86-msvc2013_64-5.6.2.exe).
|
||||
Download and install the [Qt Online Installer](https://www.qt.io/download-open-source/?hsCtaTracking=f977210e-de67-475f-a32b-65cec207fd03%7Cd62710cd-e1db-46aa-8d4d-2f1c1ffdacea). While installing, you only need to have the following components checked under Qt 5.9.1: "msvc2017 64-bit", "Qt WebEngine", and "Qt Script (Deprecated)".
|
||||
|
||||
Keep the default components checked when going through the installer.
|
||||
Note: Installing the Sources is optional but recommended if you have room for them (~2GB).
|
||||
|
||||
### Step 4. Setting Qt Environment Variable
|
||||
|
||||
Go to `Control Panel > System > Advanced System Settings > Environment Variables > New...` (or search “Environment Variables” in Start Search).
|
||||
* Set "Variable name": `QT_CMAKE_PREFIX_PATH`
|
||||
* Set "Variable value": `%QT_DIR%\5.6\msvc2013_64\lib\cmake`
|
||||
* Set "Variable value": `C:\Qt\5.9.1\msvc2017_64\lib\cmake`
|
||||
|
||||
### Step 5. Installing OpenSSL
|
||||
|
||||
Download and install the [Win64 OpenSSL v1.0.2L Installer](https://slproweb.com/download/Win64OpenSSL-1_0_2L.exe).
|
||||
Download and install the Win64 OpenSSL v1.0.2 Installer[https://slproweb.com/products/Win32OpenSSL.html].
|
||||
|
||||
### Step 6. Running CMake to Generate Build Files
|
||||
|
||||
Run Command Prompt from Start and run the following commands:
|
||||
````
|
||||
```
|
||||
cd "%HIFI_DIR%"
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -G "Visual Studio 12 Win64"
|
||||
````
|
||||
cmake .. -G "Visual Studio 15 Win64"
|
||||
```
|
||||
|
||||
Where `%HIFI_DIR%` is the directory for the highfidelity repository.
|
||||
|
||||
|
@ -72,14 +75,6 @@ For any problems after Step #6, first try this:
|
|||
|
||||
Remove `CMakeCache.txt` found in the `%HIFI_DIR%\build` directory.
|
||||
|
||||
#### nmake cannot be found
|
||||
|
||||
Make sure nmake.exe is located at the following path:
|
||||
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
|
||||
|
||||
If not, add the directory where nmake is located to the PATH environment variable.
|
||||
|
||||
#### Qt is throwing an error
|
||||
|
||||
Make sure you have the correct version (5.6.2) installed and `QT_CMAKE_PREFIX_PATH` environment variable is set correctly.
|
||||
Make sure you have the correct version (5.9.1) installed and `QT_CMAKE_PREFIX_PATH` environment variable is set correctly.
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
cmake_minimum_required(VERSION 3.2)
|
||||
if (WIN32)
|
||||
cmake_minimum_required(VERSION 3.7)
|
||||
else()
|
||||
cmake_minimum_required(VERSION 3.2)
|
||||
endif()
|
||||
|
||||
if (USE_ANDROID_TOOLCHAIN)
|
||||
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cmake/android/android.toolchain.cmake")
|
||||
|
@ -33,6 +37,10 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
|
|||
find_package( Threads )
|
||||
|
||||
if (WIN32)
|
||||
if (NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
message( FATAL_ERROR "Only 64 bit builds supported." )
|
||||
endif()
|
||||
|
||||
add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS)
|
||||
|
||||
if (NOT WINDOW_SDK_PATH)
|
||||
|
@ -41,16 +49,13 @@ if (WIN32)
|
|||
|
||||
# sets path for Microsoft SDKs
|
||||
# if you get build error about missing 'glu32' this path is likely wrong
|
||||
if (MSVC10)
|
||||
set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 " CACHE PATH "Windows SDK PATH")
|
||||
elseif (MSVC12)
|
||||
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
set(WINDOW_SDK_FOLDER "x64")
|
||||
else()
|
||||
set(WINDOW_SDK_FOLDER "x86")
|
||||
endif()
|
||||
if (MSVC_VERSION GREATER_EQUAL 1910) # VS 2017
|
||||
set(WINDOW_SDK_PATH "C:/Program Files (x86)/Windows Kits/10/Lib/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/x64" CACHE PATH "Windows SDK PATH")
|
||||
elseif (MSVC_VERSION GREATER_EQUAL 1800) # VS 2013
|
||||
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${WINDOW_SDK_FOLDER}" CACHE PATH "Windows SDK PATH")
|
||||
endif ()
|
||||
else()
|
||||
message( FATAL_ERROR "Visual Studio 2013 or higher required." )
|
||||
endif()
|
||||
|
||||
if (DEBUG_DISCOVERED_SDK_PATH)
|
||||
message(STATUS "The discovered Windows SDK path is ${WINDOW_SDK_PATH}")
|
||||
|
@ -103,7 +108,7 @@ else ()
|
|||
endif ()
|
||||
|
||||
if (APPLE)
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++0x")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --stdlib=libc++")
|
||||
endif ()
|
||||
|
|
|
@ -16,7 +16,7 @@ Contributing
|
|||
git checkout -b new_branch_name
|
||||
```
|
||||
4. Code
|
||||
* Follow the [coding standard](https://wiki.highfidelity.com/wiki/Coding_Standards)
|
||||
* Follow the [coding standard](https://docs.highfidelity.com/build-guide/coding-standards)
|
||||
5. Commit
|
||||
* Use [well formed commit messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
|
||||
6. Update your branch
|
||||
|
|
|
@ -51,14 +51,14 @@
|
|||
#include "RecordingScriptingInterface.h"
|
||||
#include "AbstractAudioInterface.h"
|
||||
|
||||
#include "AvatarAudioTimer.h"
|
||||
|
||||
static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
|
||||
|
||||
Agent::Agent(ReceivedMessage& message) :
|
||||
ThreadedAssignment(message),
|
||||
_receivedAudioStream(RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES),
|
||||
_audioGate(AudioConstants::SAMPLE_RATE, AudioConstants::MONO)
|
||||
_audioGate(AudioConstants::SAMPLE_RATE, AudioConstants::MONO),
|
||||
_avatarAudioTimer(this)
|
||||
{
|
||||
_entityEditSender.setPacketsPerSecond(DEFAULT_ENTITY_PPS_PER_SCRIPT);
|
||||
DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
|
||||
|
@ -96,6 +96,14 @@ Agent::Agent(ReceivedMessage& message) :
|
|||
this, "handleOctreePacket");
|
||||
packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");
|
||||
packetReceiver.registerListener(PacketType::SelectedAudioFormat, this, "handleSelectedAudioFormat");
|
||||
|
||||
|
||||
// 100Hz timer for audio
|
||||
const int TARGET_INTERVAL_MSEC = 10; // 10ms
|
||||
connect(&_avatarAudioTimer, &QTimer::timeout, this, &Agent::processAgentAvatarAudio);
|
||||
_avatarAudioTimer.setSingleShot(false);
|
||||
_avatarAudioTimer.setInterval(TARGET_INTERVAL_MSEC);
|
||||
_avatarAudioTimer.setTimerType(Qt::PreciseTimer);
|
||||
}
|
||||
|
||||
void Agent::playAvatarSound(SharedSoundPointer sound) {
|
||||
|
@ -475,14 +483,7 @@ void Agent::executeScript() {
|
|||
|
||||
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
|
||||
|
||||
// 100Hz timer for audio
|
||||
AvatarAudioTimer* audioTimerWorker = new AvatarAudioTimer();
|
||||
audioTimerWorker->moveToThread(&_avatarAudioTimerThread);
|
||||
connect(audioTimerWorker, &AvatarAudioTimer::avatarTick, this, &Agent::processAgentAvatarAudio);
|
||||
connect(this, &Agent::startAvatarAudioTimer, audioTimerWorker, &AvatarAudioTimer::start);
|
||||
connect(this, &Agent::stopAvatarAudioTimer, audioTimerWorker, &AvatarAudioTimer::stop);
|
||||
connect(&_avatarAudioTimerThread, &QThread::finished, audioTimerWorker, &QObject::deleteLater);
|
||||
_avatarAudioTimerThread.start();
|
||||
QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
|
||||
|
||||
// Agents should run at 45hz
|
||||
static const int AVATAR_DATA_HZ = 45;
|
||||
|
@ -561,7 +562,7 @@ void Agent::setIsAvatar(bool isAvatar) {
|
|||
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // FIXME - we shouldn't really need to constantly send identity packets
|
||||
|
||||
// tell the avatarAudioTimer to start ticking
|
||||
emit startAvatarAudioTimer();
|
||||
QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
|
||||
|
||||
}
|
||||
|
||||
|
@ -590,7 +591,7 @@ void Agent::setIsAvatar(bool isAvatar) {
|
|||
nodeList->sendPacket(std::move(packet), *node);
|
||||
});
|
||||
}
|
||||
emit stopAvatarAudioTimer();
|
||||
QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -818,9 +819,7 @@ void Agent::aboutToFinish() {
|
|||
DependencyManager::destroy<recording::Recorder>();
|
||||
DependencyManager::destroy<recording::ClipCache>();
|
||||
|
||||
emit stopAvatarAudioTimer();
|
||||
_avatarAudioTimerThread.quit();
|
||||
_avatarAudioTimerThread.wait();
|
||||
QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
|
||||
|
||||
// cleanup codec & encoder
|
||||
if (_codec && _encoder) {
|
||||
|
|
|
@ -81,9 +81,6 @@ private slots:
|
|||
void processAgentAvatar();
|
||||
void processAgentAvatarAudio();
|
||||
|
||||
signals:
|
||||
void startAvatarAudioTimer();
|
||||
void stopAvatarAudioTimer();
|
||||
private:
|
||||
void negotiateAudioFormat();
|
||||
void selectAudioFormat(const QString& selectedCodecName);
|
||||
|
@ -118,7 +115,7 @@ private:
|
|||
CodecPluginPointer _codec;
|
||||
QString _selectedCodecName;
|
||||
Encoder* _encoder { nullptr };
|
||||
QThread _avatarAudioTimerThread;
|
||||
QTimer _avatarAudioTimer;
|
||||
bool _flushEncoder { false };
|
||||
};
|
||||
|
||||
|
|
|
@ -91,9 +91,22 @@ void AssignmentClientMonitor::simultaneousWaitOnChildren(int waitMsecs) {
|
|||
}
|
||||
}
|
||||
|
||||
void AssignmentClientMonitor::childProcessFinished(qint64 pid) {
|
||||
void AssignmentClientMonitor::childProcessFinished(qint64 pid, int exitCode, QProcess::ExitStatus exitStatus) {
|
||||
auto message = "Child process " + QString::number(pid) + " has %1 with exit code " + QString::number(exitCode) + ".";
|
||||
|
||||
if (_childProcesses.remove(pid)) {
|
||||
qDebug() << "Child process" << pid << "has finished. Removed from internal map.";
|
||||
message.append(" Removed from internal map.");
|
||||
} else {
|
||||
message.append(" Could not find process in internal map.");
|
||||
}
|
||||
|
||||
switch (exitStatus) {
|
||||
case QProcess::NormalExit:
|
||||
qDebug() << qPrintable(message.arg("returned"));
|
||||
break;
|
||||
case QProcess::CrashExit:
|
||||
qCritical() << qPrintable(message.arg("crashed"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -221,7 +234,9 @@ void AssignmentClientMonitor::spawnChildClient() {
|
|||
auto pid = assignmentClient->processId();
|
||||
// make sure we hear that this process has finished when it does
|
||||
connect(assignmentClient, static_cast<void(QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
|
||||
this, [this, pid]() { childProcessFinished(pid); });
|
||||
this, [this, pid](int exitCode, QProcess::ExitStatus exitStatus) {
|
||||
childProcessFinished(pid, exitCode, exitStatus);
|
||||
});
|
||||
|
||||
qDebug() << "Spawned a child client with PID" << assignmentClient->processId();
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ public:
|
|||
void stopChildProcesses();
|
||||
private slots:
|
||||
void checkSpares();
|
||||
void childProcessFinished(qint64 pid);
|
||||
void childProcessFinished(qint64 pid, int exitCode, QProcess::ExitStatus exitStatus);
|
||||
void handleChildStatusPacket(QSharedPointer<ReceivedMessage> message);
|
||||
|
||||
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler = false) override;
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
//
|
||||
// AvatarAudioTimer.cpp
|
||||
// assignment-client/src
|
||||
//
|
||||
// Created by David Kelly on 10/12/13.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include <QDebug>
|
||||
#include <SharedUtil.h>
|
||||
#include "AvatarAudioTimer.h"
|
||||
|
||||
// this should send a signal every 10ms, with pretty good precision. Hardcoding
|
||||
// to 10ms since that's what you'd want for audio.
|
||||
void AvatarAudioTimer::start() {
|
||||
auto startTime = usecTimestampNow();
|
||||
quint64 frameCounter = 0;
|
||||
const int TARGET_INTERVAL_USEC = 10000; // 10ms
|
||||
while (!_quit) {
|
||||
++frameCounter;
|
||||
|
||||
// tick every 10ms from startTime
|
||||
quint64 targetTime = startTime + frameCounter * TARGET_INTERVAL_USEC;
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
// avoid quint64 underflow
|
||||
if (now < targetTime) {
|
||||
usleep(targetTime - now);
|
||||
}
|
||||
|
||||
emit avatarTick();
|
||||
}
|
||||
qDebug() << "AvatarAudioTimer is finished";
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
//
|
||||
// AvatarAudioTimer.h
|
||||
// assignment-client/src
|
||||
//
|
||||
// Created by David Kelly on 10/12/13.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AvatarAudioTimer_h
|
||||
#define hifi_AvatarAudioTimer_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
class AvatarAudioTimer : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void avatarTick();
|
||||
|
||||
public slots:
|
||||
void start();
|
||||
void stop() { _quit = true; }
|
||||
|
||||
private:
|
||||
bool _quit { false };
|
||||
};
|
||||
|
||||
#endif //hifi_AvatarAudioTimer_h
|
4
cmake/externals/quazip/CMakeLists.txt
vendored
4
cmake/externals/quazip/CMakeLists.txt
vendored
|
@ -21,8 +21,8 @@ endif ()
|
|||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://s3-us-west-1.amazonaws.com/hifi-production/dependencies/quazip-0.7.2.zip
|
||||
URL_MD5 2955176048a31262c09259ca8d309d19
|
||||
URL https://hifi-public.s3.amazonaws.com/dependencies/quazip-0.7.3.zip
|
||||
URL_MD5 ed03754d39b9da1775771819b8001d45
|
||||
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
|
||||
CMAKE_ARGS ${QUAZIP_CMAKE_ARGS}
|
||||
LOG_DOWNLOAD 1
|
||||
|
|
|
@ -126,8 +126,14 @@ macro(SET_PACKAGING_PARAMETERS)
|
|||
|
||||
# check if we need to find signtool
|
||||
if (PRODUCTION_BUILD OR PR_BUILD)
|
||||
find_program(SIGNTOOL_EXECUTABLE signtool PATHS "C:/Program Files (x86)/Windows Kits/8.1" PATH_SUFFIXES "bin/x64")
|
||||
|
||||
if (MSVC_VERSION GREATER_EQUAL 1910) # VS 2017
|
||||
find_program(SIGNTOOL_EXECUTABLE signtool PATHS "C:/Program Files (x86)/Windows Kits/10" PATH_SUFFIXES "bin/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/x64")
|
||||
elseif (MSVC_VERSION GREATER_EQUAL 1800) # VS 2013
|
||||
find_program(SIGNTOOL_EXECUTABLE signtool PATHS "C:/Program Files (x86)/Windows Kits/8.1" PATH_SUFFIXES "bin/x64")
|
||||
else()
|
||||
message( FATAL_ERROR "Visual Studio 2013 or higher required." )
|
||||
endif()
|
||||
|
||||
if (NOT SIGNTOOL_EXECUTABLE)
|
||||
message(FATAL_ERROR "Code signing of executables was requested but signtool.exe could not be found.")
|
||||
endif ()
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
Var STR_CONTAINS_VAR_3
|
||||
Var STR_CONTAINS_VAR_4
|
||||
Var STR_RETURN_VAR
|
||||
|
||||
|
||||
Function StrContains
|
||||
Exch $STR_NEEDLE
|
||||
Exch 1
|
||||
|
@ -438,6 +438,7 @@ Var DesktopServerCheckbox
|
|||
Var ServerStartupCheckbox
|
||||
Var LaunchServerNowCheckbox
|
||||
Var LaunchClientNowCheckbox
|
||||
Var CleanInstallCheckbox
|
||||
Var CurrentOffset
|
||||
Var OffsetUnits
|
||||
Var CopyFromProductionCheckbox
|
||||
|
@ -475,27 +476,18 @@ Function PostInstallOptionsPage
|
|||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Create a desktop shortcut for @INTERFACE_HF_SHORTCUT_NAME@"
|
||||
Pop $DesktopClientCheckbox
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
|
||||
|
||||
; set the checkbox state depending on what is present in the registry
|
||||
!insertmacro SetPostInstallOption $DesktopClientCheckbox @CLIENT_DESKTOP_SHORTCUT_REG_KEY@ ${BST_CHECKED}
|
||||
${EndIf}
|
||||
|
||||
|
||||
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
|
||||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Create a desktop shortcut for @CONSOLE_HF_SHORTCUT_NAME@"
|
||||
Pop $DesktopServerCheckbox
|
||||
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
|
||||
; set the checkbox state depending on what is present in the registry
|
||||
!insertmacro SetPostInstallOption $DesktopServerCheckbox @CONSOLE_DESKTOP_SHORTCUT_REG_KEY@ ${BST_UNCHECKED}
|
||||
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
|
||||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @CONSOLE_HF_SHORTCUT_NAME@ on startup"
|
||||
Pop $ServerStartupCheckbox
|
||||
|
||||
; set the checkbox state depending on what is present in the registry
|
||||
!insertmacro SetPostInstallOption $ServerStartupCheckbox @CONSOLE_STARTUP_REG_KEY@ ${BST_CHECKED}
|
||||
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
${EndIf}
|
||||
|
||||
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
|
||||
|
@ -511,17 +503,33 @@ Function PostInstallOptionsPage
|
|||
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
${EndIf}
|
||||
|
||||
|
||||
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
|
||||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @INTERFACE_HF_SHORTCUT_NAME@ after install"
|
||||
Pop $LaunchClientNowCheckbox
|
||||
|
||||
; set the checkbox state depending on what is present in the registry
|
||||
!insertmacro SetPostInstallOption $LaunchClientNowCheckbox @CLIENT_LAUNCH_NOW_REG_KEY@ ${BST_CHECKED}
|
||||
${StrContains} $substringResult "/forceNoLaunchClient" $CMDLINE
|
||||
${IfNot} $substringResult == ""
|
||||
${NSD_SetState} $LaunchClientNowCheckbox ${BST_UNCHECKED}
|
||||
${EndIf}
|
||||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @INTERFACE_HF_SHORTCUT_NAME@ after install"
|
||||
Pop $LaunchClientNowCheckbox
|
||||
IntOp $CurrentOffset $CurrentOffset + 30
|
||||
|
||||
; set the checkbox state depending on what is present in the registry
|
||||
!insertmacro SetPostInstallOption $LaunchClientNowCheckbox @CLIENT_LAUNCH_NOW_REG_KEY@ ${BST_CHECKED}
|
||||
${StrContains} $substringResult "/forceNoLaunchClient" $CMDLINE
|
||||
${IfNot} $substringResult == ""
|
||||
${NSD_SetState} $LaunchClientNowCheckbox ${BST_UNCHECKED}
|
||||
${EndIf}
|
||||
${EndIf}
|
||||
|
||||
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
|
||||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Launch @CONSOLE_HF_SHORTCUT_NAME@ on startup"
|
||||
Pop $ServerStartupCheckbox
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
|
||||
; set the checkbox state depending on what is present in the registry
|
||||
!insertmacro SetPostInstallOption $ServerStartupCheckbox @CONSOLE_STARTUP_REG_KEY@ ${BST_CHECKED}
|
||||
${EndIf}
|
||||
|
||||
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
|
||||
${NSD_CreateCheckbox} 0 $CurrentOffset$OffsetUnits 100% 10u "&Perform a clean install (Delete older settings and content)"
|
||||
Pop $CleanInstallCheckbox
|
||||
IntOp $CurrentOffset $CurrentOffset + 15
|
||||
${EndIf}
|
||||
|
||||
${If} @PR_BUILD@ == 1
|
||||
|
@ -543,7 +551,7 @@ Function PostInstallOptionsPage
|
|||
|
||||
${NSD_SetState} $CopyFromProductionCheckbox ${BST_CHECKED}
|
||||
${EndIf}
|
||||
|
||||
|
||||
nsDialogs::Show
|
||||
FunctionEnd
|
||||
|
||||
|
@ -558,6 +566,7 @@ Var ServerStartupState
|
|||
Var LaunchServerNowState
|
||||
Var LaunchClientNowState
|
||||
Var CopyFromProductionState
|
||||
Var CleanInstallState
|
||||
|
||||
Function ReadPostInstallOptions
|
||||
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
|
||||
|
@ -579,13 +588,18 @@ Function ReadPostInstallOptions
|
|||
${EndIf}
|
||||
|
||||
${If} ${SectionIsSelected} ${@SERVER_COMPONENT_NAME@}
|
||||
; check if we need to launch the server post-install
|
||||
${NSD_GetState} $LaunchServerNowCheckbox $LaunchServerNowState
|
||||
; check if we need to launch the server post-install
|
||||
${NSD_GetState} $LaunchServerNowCheckbox $LaunchServerNowState
|
||||
${EndIf}
|
||||
|
||||
|
||||
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
|
||||
; check if we need to launch the client post-install
|
||||
${NSD_GetState} $LaunchClientNowCheckbox $LaunchClientNowState
|
||||
; check if we need to launch the client post-install
|
||||
${NSD_GetState} $LaunchClientNowCheckbox $LaunchClientNowState
|
||||
${EndIf}
|
||||
|
||||
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
|
||||
; check if the user asked for a clean install
|
||||
${NSD_GetState} $CleanInstallCheckbox $CleanInstallState
|
||||
${EndIf}
|
||||
FunctionEnd
|
||||
|
||||
|
@ -628,6 +642,15 @@ Function HandlePostInstallOptions
|
|||
!insertmacro WritePostInstallOption @CONSOLE_STARTUP_REG_KEY@ NO
|
||||
${EndIf}
|
||||
${EndIf}
|
||||
|
||||
${If} ${SectionIsSelected} ${@CLIENT_COMPONENT_NAME@}
|
||||
; check if the user asked for a clean install
|
||||
${If} $CleanInstallState == ${BST_CHECKED}
|
||||
SetShellVarContext current
|
||||
RMDir /r "$APPDATA\@BUILD_ORGANIZATION@"
|
||||
RMDir /r "$LOCALAPPDATA\@BUILD_ORGANIZATION@"
|
||||
${EndIf}
|
||||
${EndIf}
|
||||
|
||||
${If} @PR_BUILD@ == 1
|
||||
|
||||
|
|
|
@ -385,7 +385,7 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
|
|||
// user is attempting to prove their identity to us, but we don't have enough information
|
||||
sendConnectionTokenPacket(username, nodeConnection.senderSockAddr);
|
||||
// ask for their public key right now to make sure we have it
|
||||
requestUserPublicKey(username);
|
||||
requestUserPublicKey(username, true);
|
||||
getGroupMemberships(username); // optimistically get started on group memberships
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "stalling login because we have no username-signature:" << username;
|
||||
|
@ -521,7 +521,10 @@ bool DomainGatekeeper::verifyUserSignature(const QString& username,
|
|||
const HifiSockAddr& senderSockAddr) {
|
||||
// it's possible this user can be allowed to connect, but we need to check their username signature
|
||||
auto lowerUsername = username.toLower();
|
||||
QByteArray publicKeyArray = _userPublicKeys.value(lowerUsername);
|
||||
KeyFlagPair publicKeyPair = _userPublicKeys.value(lowerUsername);
|
||||
|
||||
QByteArray publicKeyArray = publicKeyPair.first;
|
||||
bool isOptimisticKey = publicKeyPair.second;
|
||||
|
||||
const QUuid& connectionToken = _connectionTokenHash.value(lowerUsername);
|
||||
|
||||
|
@ -555,10 +558,16 @@ bool DomainGatekeeper::verifyUserSignature(const QString& username,
|
|||
return true;
|
||||
|
||||
} else {
|
||||
if (!senderSockAddr.isNull()) {
|
||||
qDebug() << "Error decrypting username signature for " << username << "- denying connection.";
|
||||
// we only send back a LoginError if this wasn't an "optimistic" key
|
||||
// (a key that we hoped would work but is probably stale)
|
||||
|
||||
if (!senderSockAddr.isNull() && !isOptimisticKey) {
|
||||
qDebug() << "Error decrypting username signature for" << username << "- denying connection.";
|
||||
sendConnectionDeniedPacket("Error decrypting username signature.", senderSockAddr,
|
||||
DomainHandler::ConnectionRefusedReason::LoginError);
|
||||
} else if (!senderSockAddr.isNull()) {
|
||||
qDebug() << "Error decrypting username signature for" << username << "with optimisitic key -"
|
||||
<< "re-requesting public key and delaying connection";
|
||||
}
|
||||
|
||||
// free up the public key, we don't need it anymore
|
||||
|
@ -604,20 +613,7 @@ bool DomainGatekeeper::isWithinMaxCapacity() {
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
void DomainGatekeeper::preloadAllowedUserPublicKeys() {
|
||||
QStringList allowedUsers = _server->_settingsManager.getAllNames();
|
||||
|
||||
if (allowedUsers.size() > 0) {
|
||||
// in the future we may need to limit how many requests here - for now assume that lists of allowed users are not
|
||||
// going to create > 100 requests
|
||||
foreach(const QString& username, allowedUsers) {
|
||||
requestUserPublicKey(username);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DomainGatekeeper::requestUserPublicKey(const QString& username) {
|
||||
void DomainGatekeeper::requestUserPublicKey(const QString& username, bool isOptimistic) {
|
||||
// don't request public keys for the standard psuedo-account-names
|
||||
if (NodePermissions::standardNames.contains(username, Qt::CaseInsensitive)) {
|
||||
return;
|
||||
|
@ -628,7 +624,7 @@ void DomainGatekeeper::requestUserPublicKey(const QString& username) {
|
|||
// public-key request for this username is already flight, not rerequesting
|
||||
return;
|
||||
}
|
||||
_inFlightPublicKeyRequests += lowerUsername;
|
||||
_inFlightPublicKeyRequests.insert(lowerUsername, isOptimistic);
|
||||
|
||||
// even if we have a public key for them right now, request a new one in case it has just changed
|
||||
JSONCallbackParameters callbackParams;
|
||||
|
@ -640,7 +636,7 @@ void DomainGatekeeper::requestUserPublicKey(const QString& username) {
|
|||
|
||||
const QString USER_PUBLIC_KEY_PATH = "api/v1/users/%1/public_key";
|
||||
|
||||
qDebug() << "Requesting public key for user" << username;
|
||||
qDebug().nospace() << "Requesting " << (isOptimistic ? "optimistic " : " ") << "public key for user " << username;
|
||||
|
||||
DependencyManager::get<AccountManager>()->sendRequest(USER_PUBLIC_KEY_PATH.arg(username),
|
||||
AccountManagerAuth::None,
|
||||
|
@ -662,16 +658,21 @@ void DomainGatekeeper::publicKeyJSONCallback(QNetworkReply& requestReply) {
|
|||
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
|
||||
QString username = extractUsernameFromPublicKeyRequest(requestReply);
|
||||
|
||||
bool isOptimisticKey = _inFlightPublicKeyRequests.take(username);
|
||||
|
||||
if (jsonObject["status"].toString() == "success" && !username.isEmpty()) {
|
||||
// pull the public key as a QByteArray from this response
|
||||
const QString JSON_DATA_KEY = "data";
|
||||
const QString JSON_PUBLIC_KEY_KEY = "public_key";
|
||||
|
||||
_userPublicKeys[username.toLower()] =
|
||||
QByteArray::fromBase64(jsonObject[JSON_DATA_KEY].toObject()[JSON_PUBLIC_KEY_KEY].toString().toUtf8());
|
||||
}
|
||||
qDebug().nospace() << "Extracted " << (isOptimisticKey ? "optimistic " : " ") << "public key for " << username.toLower();
|
||||
|
||||
_inFlightPublicKeyRequests.remove(username);
|
||||
_userPublicKeys[username.toLower()] =
|
||||
{
|
||||
QByteArray::fromBase64(jsonObject[JSON_DATA_KEY].toObject()[JSON_PUBLIC_KEY_KEY].toString().toUtf8()),
|
||||
isOptimisticKey
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void DomainGatekeeper::publicKeyJSONErrorCallback(QNetworkReply& requestReply) {
|
||||
|
@ -927,9 +928,12 @@ void DomainGatekeeper::getDomainOwnerFriendsList() {
|
|||
callbackParams.errorCallbackMethod = "getDomainOwnerFriendsListErrorCallback";
|
||||
|
||||
const QString GET_FRIENDS_LIST_PATH = "api/v1/user/friends";
|
||||
DependencyManager::get<AccountManager>()->sendRequest(GET_FRIENDS_LIST_PATH, AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::GetOperation, callbackParams, QByteArray(),
|
||||
NULL, QVariantMap());
|
||||
if (DependencyManager::get<AccountManager>()->hasValidAccessToken()) {
|
||||
DependencyManager::get<AccountManager>()->sendRequest(GET_FRIENDS_LIST_PATH, AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::GetOperation, callbackParams, QByteArray(),
|
||||
NULL, QVariantMap());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DomainGatekeeper::getDomainOwnerFriendsListJSONCallback(QNetworkReply& requestReply) {
|
||||
|
|
|
@ -39,8 +39,6 @@ public:
|
|||
const QUuid& walletUUID, const QString& nodeVersion);
|
||||
QUuid assignmentUUIDForPendingAssignment(const QUuid& tempUUID);
|
||||
|
||||
void preloadAllowedUserPublicKeys();
|
||||
|
||||
void removeICEPeer(const QUuid& peerUUID) { _icePeers.remove(peerUUID); }
|
||||
|
||||
static void sendProtocolMismatchConnectionDenial(const HifiSockAddr& senderSockAddr);
|
||||
|
@ -93,7 +91,7 @@ private:
|
|||
|
||||
void pingPunchForConnectingPeer(const SharedNetworkPeer& peer);
|
||||
|
||||
void requestUserPublicKey(const QString& username);
|
||||
void requestUserPublicKey(const QString& username, bool isOptimistic = false);
|
||||
|
||||
DomainServer* _server;
|
||||
|
||||
|
@ -102,8 +100,17 @@ private:
|
|||
QHash<QUuid, SharedNetworkPeer> _icePeers;
|
||||
|
||||
QHash<QString, QUuid> _connectionTokenHash;
|
||||
QHash<QString, QByteArray> _userPublicKeys;
|
||||
QSet<QString> _inFlightPublicKeyRequests; // keep track of which we've already asked for
|
||||
|
||||
// the word "optimistic" below is used for keys that we request during user connection before the user has
|
||||
// had a chance to upload a new public key
|
||||
|
||||
// we don't send back user signature decryption errors for those keys so that there isn't a thrasing of key re-generation
|
||||
// and connection refusal
|
||||
|
||||
using KeyFlagPair = QPair<QByteArray, bool>;
|
||||
|
||||
QHash<QString, KeyFlagPair> _userPublicKeys; // keep track of keys and flag them as optimistic or not
|
||||
QHash<QString, bool> _inFlightPublicKeyRequests; // keep track of keys we've asked for (and if it was optimistic)
|
||||
QSet<QString> _domainOwnerFriends; // keep track of friends of the domain owner
|
||||
QSet<QString> _inFlightGroupMembershipsRequests; // keep track of which we've already asked for
|
||||
|
||||
|
|
|
@ -160,9 +160,7 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
getTemporaryName();
|
||||
}
|
||||
|
||||
_gatekeeper.preloadAllowedUserPublicKeys(); // so they can connect on first request
|
||||
|
||||
//send signal to DomainMetadata when descriptors changed
|
||||
// send signal to DomainMetadata when descriptors changed
|
||||
_metadata = new DomainMetadata(this);
|
||||
connect(&_settingsManager, &DomainServerSettingsManager::settingsUpdated,
|
||||
_metadata, &DomainMetadata::descriptorsChanged);
|
||||
|
|
|
@ -81,7 +81,11 @@
|
|||
|
||||
{ "from": { "makeAxis" : ["Keyboard.MouseMoveLeft", "Keyboard.MouseMoveRight"] },
|
||||
"when": "Keyboard.RightMouseButton",
|
||||
"to": "Actions.Yaw"
|
||||
"to": "Actions.Yaw",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
]
|
||||
},
|
||||
|
||||
{ "from": "Keyboard.W", "to": "Actions.LONGITUDINAL_FORWARD" },
|
||||
|
@ -102,8 +106,19 @@
|
|||
{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
|
||||
{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },
|
||||
|
||||
{ "from": "Keyboard.MouseMoveUp", "when": "Keyboard.RightMouseButton", "to": "Actions.PITCH_UP" },
|
||||
{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseButton", "to": "Actions.PITCH_DOWN" },
|
||||
{ "from": "Keyboard.MouseMoveUp", "when": "Keyboard.RightMouseButton", "to": "Actions.PITCH_UP",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
]
|
||||
|
||||
},
|
||||
{ "from": "Keyboard.MouseMoveDown", "when": "Keyboard.RightMouseButton", "to": "Actions.PITCH_DOWN",
|
||||
"filters":
|
||||
[
|
||||
{ "type": "scale", "scale": 0.6 }
|
||||
]
|
||||
},
|
||||
|
||||
{ "from": "Keyboard.TouchpadDown", "to": "Actions.PITCH_DOWN" },
|
||||
{ "from": "Keyboard.TouchpadUp", "to": "Actions.PITCH_UP" },
|
||||
|
|
25
interface/resources/icons/tablet-icons/edit-disabled.svg
Normal file
25
interface/resources/icons/tablet-icons/edit-disabled.svg
Normal file
|
@ -0,0 +1,25 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 19.2.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 50 50" style="enable-background:new 0 0 50 50;" xml:space="preserve" opacity="0.33">
|
||||
<style type="text/css">
|
||||
.st0{fill:#FFFFFF;}
|
||||
</style>
|
||||
<g id="Layer_2">
|
||||
</g>
|
||||
<g>
|
||||
<path class="st0" d="M20.7,29.7c-2.2,2.2-4.4,4.4-6.7,6.7c-0.5-0.5-1.1-1.1-1.6-1.6c2.2-2.2,4.4-4.4,6.7-6.7l-1.8-1.8
|
||||
c-2.6,2.5-5.1,5.1-7.7,7.6c-0.5,0.5-0.9,1.1-1,1.8C8.3,37.8,8,39.8,7.7,42c0.2,0,0.4,0,0.5,0c2-0.4,4-0.8,5.9-1.2
|
||||
c0.4-0.1,0.8-0.3,1.1-0.6c2.7-2.6,5.3-5.3,8-8L20.7,29.7z"/>
|
||||
<path class="st0" d="M31.1,11c0.8-0.8,1.8-1.8,2.7-2.7C34.2,8,34.6,8,34.9,8.4c1.6,1.6,3.1,3.1,4.7,4.7c0.4,0.4,0.4,0.8,0,1.2
|
||||
c-0.9,0.9-1.8,1.8-2.7,2.7C35,15,33.1,13,31.1,11z"/>
|
||||
<path class="st0" d="M33,25.9c-0.4,0.1-0.6,0-0.9-0.2c-0.6-0.6-1.3-1.3-1.9-1.9c1.5-1.5,3.1-3.1,4.6-4.6c0.1-0.1,0.3-0.3,0.3-0.3
|
||||
c-2-2-3.9-4-5.9-6.1c-0.1,0.2-0.2,0.3-0.4,0.5c-1.5,1.5-3,3-4.6,4.6c-2.8-2.8-5.6-5.6-8.4-8.4c-0.2-0.2-0.4-0.4-0.6-0.6
|
||||
c-1.5-1.2-3.5-1-4.8,0.4c-1.2,1.4-1.1,3.5,0.2,4.8c4.2,4.2,8.3,8.3,12.5,12.5c1.4,1.4,2.7,2.7,4.1,4.1c0.2,0.2,0.2,0.4,0.2,0.7
|
||||
c-0.2,0.6-0.3,1.2-0.3,1.9c-0.3,4,2.3,7.5,6.1,8.5c1.6,0.4,3.2,0.3,4.8-0.3c-0.1-0.2-0.3-0.2-0.4-0.4c-1.2-1.2-2.3-2.3-3.5-3.5
|
||||
c-0.8-0.9-0.9-2.1-0.1-3c0.6-0.7,1.3-1.3,2-2c0.9-0.8,2-0.8,2.9,0c0.2,0.2,0.3,0.3,0.5,0.5c1.2,1.2,2.3,2.3,3.5,3.5
|
||||
c0.1,0,0.1,0,0.2,0c0.1-0.7,0.3-1.3,0.3-2C43.9,28.7,38.5,24.3,33,25.9z M12.9,12.6c-0.6,0-1.2-0.5-1.2-1.2s0.5-1.2,1.2-1.2
|
||||
c0.6,0,1.2,0.6,1.2,1.2C14.1,12,13.6,12.6,12.9,12.6z M29.3,16.3c0.5,0.5,1,1.1,1.6,1.6c-1.1,1.1-2.2,2.2-3.3,3.3
|
||||
c-0.5-0.5-1.1-1.1-1.6-1.6C27.1,18.5,28.2,17.4,29.3,16.3z"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.8 KiB |
|
@ -151,13 +151,17 @@ ScrollingWindow {
|
|||
var SHAPE_TYPE_SIMPLE_HULL = 1;
|
||||
var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
|
||||
var SHAPE_TYPE_STATIC_MESH = 3;
|
||||
|
||||
var SHAPE_TYPE_BOX = 4;
|
||||
var SHAPE_TYPE_SPHERE = 5;
|
||||
|
||||
var SHAPE_TYPES = [];
|
||||
SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
|
||||
SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
|
||||
|
||||
SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
|
||||
|
||||
var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
|
||||
var DYNAMIC_DEFAULT = false;
|
||||
var prompt = desktop.customInputDialog({
|
||||
|
@ -196,6 +200,12 @@ ScrollingWindow {
|
|||
case SHAPE_TYPE_STATIC_MESH:
|
||||
shapeType = "static-mesh";
|
||||
break;
|
||||
case SHAPE_TYPE_BOX:
|
||||
shapeType = "box";
|
||||
break;
|
||||
case SHAPE_TYPE_SPHERE:
|
||||
shapeType = "sphere";
|
||||
break;
|
||||
default:
|
||||
shapeType = "none";
|
||||
}
|
||||
|
|
71
interface/resources/qml/controls-uit/RadioButton.qml
Normal file
71
interface/resources/qml/controls-uit/RadioButton.qml
Normal file
|
@ -0,0 +1,71 @@
|
|||
//
|
||||
// RadioButton.qml
|
||||
//
|
||||
// Created by Cain Kilgore on 20th July 2017
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4 as Original
|
||||
import QtQuick.Controls.Styles 1.4
|
||||
|
||||
import "../styles-uit"
|
||||
import "../controls-uit" as HifiControls
|
||||
|
||||
Original.RadioButton {
|
||||
id: radioButton
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
property int colorScheme: hifi.colorSchemes.light
|
||||
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
|
||||
|
||||
readonly property int boxSize: 14
|
||||
readonly property int boxRadius: 3
|
||||
readonly property int checkSize: 10
|
||||
readonly property int checkRadius: 2
|
||||
|
||||
style: RadioButtonStyle {
|
||||
indicator: Rectangle {
|
||||
id: box
|
||||
width: boxSize
|
||||
height: boxSize
|
||||
radius: 7
|
||||
gradient: Gradient {
|
||||
GradientStop {
|
||||
position: 0.2
|
||||
color: pressed || hovered
|
||||
? (radioButton.isLightColorScheme ? hifi.colors.checkboxDarkStart : hifi.colors.checkboxLightStart)
|
||||
: (radioButton.isLightColorScheme ? hifi.colors.checkboxLightStart : hifi.colors.checkboxDarkStart)
|
||||
}
|
||||
GradientStop {
|
||||
position: 1.0
|
||||
color: pressed || hovered
|
||||
? (radioButton.isLightColorScheme ? hifi.colors.checkboxDarkFinish : hifi.colors.checkboxLightFinish)
|
||||
: (radioButton.isLightColorScheme ? hifi.colors.checkboxLightFinish : hifi.colors.checkboxDarkFinish)
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: check
|
||||
width: checkSize
|
||||
height: checkSize
|
||||
radius: 7
|
||||
anchors.centerIn: parent
|
||||
color: "#00B4EF"
|
||||
border.width: 1
|
||||
border.color: "#36CDFF"
|
||||
visible: checked && !pressed || !checked && pressed
|
||||
}
|
||||
}
|
||||
|
||||
label: RalewaySemiBold {
|
||||
text: control.text
|
||||
size: hifi.fontSizes.inputLabel
|
||||
color: isLightColorScheme ? hifi.colors.lightGray : hifi.colors.lightGrayText
|
||||
x: radioButton.boxSize / 2
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,7 +36,7 @@ Slider {
|
|||
|
||||
Rectangle {
|
||||
width: parent.height - 2
|
||||
height: slider.value * (slider.width/(slider.maximumValue - slider.minimumValue)) - 1
|
||||
height: slider.width * (slider.value - slider.minimumValue) / (slider.maximumValue - slider.minimumValue) - 1
|
||||
radius: height / 2
|
||||
anchors {
|
||||
top: parent.top
|
||||
|
|
17
interface/resources/qml/controls/RadioButton.qml
Normal file
17
interface/resources/qml/controls/RadioButton.qml
Normal file
|
@ -0,0 +1,17 @@
|
|||
import QtQuick.Controls 1.3 as Original
|
||||
import QtQuick.Controls.Styles 1.3
|
||||
import "../styles"
|
||||
import "."
|
||||
Original.RadioButton {
|
||||
text: "Radio Button"
|
||||
style: RadioButtonStyle {
|
||||
indicator: FontAwesome {
|
||||
text: control.checked ? "\uf046" : "\uf096"
|
||||
}
|
||||
label: Text {
|
||||
text: control.text
|
||||
renderType: Text.QtRendering
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
//
|
||||
// PrimaryHandPreference.qml
|
||||
//
|
||||
// Created by Cain Kilgore on 20th July 2017
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
|
||||
import "../../controls-uit"
|
||||
|
||||
Preference {
|
||||
id: root
|
||||
property alias box1: box1
|
||||
property alias box2: box2
|
||||
|
||||
height: control.height + hifi.dimensions.controlInterlineHeight
|
||||
|
||||
Component.onCompleted: {
|
||||
if (preference.value == "left") {
|
||||
box1.checked = true;
|
||||
} else {
|
||||
box2.checked = true;
|
||||
}
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (box1.checked && !box2.checked) {
|
||||
preference.value = "left";
|
||||
}
|
||||
if (!box1.checked && box2.checked) {
|
||||
preference.value = "right";
|
||||
}
|
||||
preference.save();
|
||||
}
|
||||
|
||||
Item {
|
||||
id: control
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
height: Math.max(labelName.height, box1.height, box2.height)
|
||||
|
||||
Label {
|
||||
id: labelName
|
||||
text: root.label + ":"
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: box1.left
|
||||
rightMargin: hifi.dimensions.labelPadding
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
horizontalAlignment: Text.AlignRight
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
RadioButton {
|
||||
id: box1
|
||||
text: "Left"
|
||||
width: 60
|
||||
anchors {
|
||||
right: box2.left
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
onClicked: {
|
||||
if (box2.checked) {
|
||||
box2.checked = false;
|
||||
}
|
||||
if (!box1.checked && !box2.checked) {
|
||||
box1.checked = true;
|
||||
}
|
||||
}
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
|
||||
RadioButton {
|
||||
id: box2
|
||||
text: "Right"
|
||||
width: 60
|
||||
anchors {
|
||||
right: parent.right
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
onClicked: {
|
||||
if (box1.checked) {
|
||||
box1.checked = false;
|
||||
}
|
||||
if (!box1.checked && !box2.checked) {
|
||||
box2.checked = true;
|
||||
}
|
||||
}
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
}
|
||||
}
|
|
@ -72,6 +72,8 @@ Preference {
|
|||
property var avatarBuilder: Component { AvatarPreference { } }
|
||||
property var buttonBuilder: Component { ButtonPreference { } }
|
||||
property var comboBoxBuilder: Component { ComboBoxPreference { } }
|
||||
property var spinnerSliderBuilder: Component { SpinnerSliderPreference { } }
|
||||
property var primaryHandBuilder: Component { PrimaryHandPreference { } }
|
||||
property var preferences: []
|
||||
property int checkBoxCount: 0
|
||||
|
||||
|
@ -86,7 +88,7 @@ Preference {
|
|||
}
|
||||
|
||||
function buildPreference(preference) {
|
||||
console.log("\tPreference type " + preference.type + " name " + preference.name)
|
||||
console.log("\tPreference type " + preference.type + " name " + preference.name);
|
||||
var builder;
|
||||
switch (preference.type) {
|
||||
case Preference.Editable:
|
||||
|
@ -128,6 +130,16 @@ Preference {
|
|||
checkBoxCount = 0;
|
||||
builder = comboBoxBuilder;
|
||||
break;
|
||||
|
||||
case Preference.SpinnerSlider:
|
||||
checkBoxCount = 0;
|
||||
builder = spinnerSliderBuilder;
|
||||
break;
|
||||
|
||||
case Preference.PrimaryHand:
|
||||
checkBoxCount++;
|
||||
builder = primaryHandBuilder;
|
||||
break;
|
||||
};
|
||||
|
||||
if (builder) {
|
||||
|
|
|
@ -0,0 +1,111 @@
|
|||
//
|
||||
// SpinnerSliderPreference.qml
|
||||
//
|
||||
// Created by Cain Kilgore on 11th July 2017
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
|
||||
import "../../dialogs"
|
||||
import "../../controls-uit"
|
||||
|
||||
Preference {
|
||||
id: root
|
||||
property alias slider: slider
|
||||
property alias spinner: spinner
|
||||
height: control.height + hifi.dimensions.controlInterlineHeight
|
||||
|
||||
Component.onCompleted: {
|
||||
slider.value = preference.value;
|
||||
spinner.value = preference.value;
|
||||
}
|
||||
|
||||
function save() {
|
||||
preference.value = slider.value;
|
||||
preference.save();
|
||||
}
|
||||
|
||||
Item {
|
||||
id: control
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
height: Math.max(labelText.height, slider.height, spinner.height, button.height)
|
||||
|
||||
Label {
|
||||
id: labelText
|
||||
text: root.label + ":"
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
anchors {
|
||||
left: parent.left
|
||||
right: slider.left
|
||||
rightMargin: hifi.dimensions.labelPadding
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
horizontalAlignment: Text.AlignRight
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
Slider {
|
||||
id: slider
|
||||
value: preference.value
|
||||
width: 100
|
||||
minimumValue: MyAvatar.getDomainMinScale()
|
||||
maximumValue: MyAvatar.getDomainMaxScale()
|
||||
stepSize: preference.step
|
||||
onValueChanged: {
|
||||
spinner.value = value
|
||||
}
|
||||
anchors {
|
||||
right: spinner.left
|
||||
rightMargin: 10
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
|
||||
SpinBox {
|
||||
id: spinner
|
||||
decimals: preference.decimals
|
||||
value: preference.value
|
||||
minimumValue: MyAvatar.getDomainMinScale()
|
||||
maximumValue: MyAvatar.getDomainMaxScale()
|
||||
width: 100
|
||||
onValueChanged: {
|
||||
slider.value = value;
|
||||
}
|
||||
anchors {
|
||||
right: button.left
|
||||
rightMargin: 10
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
|
||||
GlyphButton {
|
||||
id: button
|
||||
onClicked: {
|
||||
if (spinner.maximumValue >= 1) {
|
||||
spinner.value = 1
|
||||
slider.value = 1
|
||||
} else {
|
||||
spinner.value = spinner.maximumValue
|
||||
slider.value = spinner.maximumValue
|
||||
}
|
||||
}
|
||||
width: 30
|
||||
glyph: hifi.glyphs.reload
|
||||
anchors {
|
||||
right: parent.right
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
}
|
||||
}
|
||||
}
|
|
@ -117,26 +117,28 @@ Rectangle {
|
|||
delegate: Item {
|
||||
width: parent.width;
|
||||
height: 36;
|
||||
|
||||
AudioControls.CheckBox {
|
||||
id: checkbox
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
text: display;
|
||||
wrap: false;
|
||||
checked: selected;
|
||||
enabled: false;
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
width: parent.width;
|
||||
MouseArea {
|
||||
anchors.fill: checkbox
|
||||
onClicked: Audio.setInputDevice(info);
|
||||
}
|
||||
|
||||
AudioControls.CheckBox {
|
||||
Layout.maximumWidth: parent.width - level.width - 40;
|
||||
text: display;
|
||||
wrap: false;
|
||||
checked: selected;
|
||||
onClicked: {
|
||||
selected = checked;
|
||||
checked = Qt.binding(function() { return selected; }); // restore binding
|
||||
}
|
||||
}
|
||||
InputLevel {
|
||||
id: level;
|
||||
Layout.alignment: Qt.AlignRight;
|
||||
Layout.rightMargin: 30;
|
||||
visible: selected;
|
||||
}
|
||||
InputLevel {
|
||||
id: level;
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 30
|
||||
visible: selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -174,13 +176,19 @@ Rectangle {
|
|||
delegate: Item {
|
||||
width: parent.width;
|
||||
height: 36;
|
||||
|
||||
AudioControls.CheckBox {
|
||||
id: checkbox
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
text: display;
|
||||
checked: selected;
|
||||
onClicked: {
|
||||
selected = checked;
|
||||
checked = Qt.binding(function() { return selected; }); // restore binding
|
||||
}
|
||||
enabled: false;
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: checkbox
|
||||
onClicked: Audio.setOutputDevice(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ PreferencesDialog {
|
|||
id: root
|
||||
objectName: "GeneralPreferencesDialog"
|
||||
title: "General Settings"
|
||||
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"]
|
||||
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Game Controller", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"]
|
||||
property var settings: Settings {
|
||||
category: root.objectName
|
||||
property alias x: root.x
|
||||
|
|
|
@ -152,13 +152,17 @@ Rectangle {
|
|||
var SHAPE_TYPE_SIMPLE_HULL = 1;
|
||||
var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
|
||||
var SHAPE_TYPE_STATIC_MESH = 3;
|
||||
|
||||
var SHAPE_TYPE_BOX = 4;
|
||||
var SHAPE_TYPE_SPHERE = 5;
|
||||
|
||||
var SHAPE_TYPES = [];
|
||||
SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
|
||||
SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
|
||||
|
||||
SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
|
||||
SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
|
||||
|
||||
var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
|
||||
var DYNAMIC_DEFAULT = false;
|
||||
var prompt = tabletRoot.customInputDialog({
|
||||
|
@ -197,6 +201,12 @@ Rectangle {
|
|||
case SHAPE_TYPE_STATIC_MESH:
|
||||
shapeType = "static-mesh";
|
||||
break;
|
||||
case SHAPE_TYPE_BOX:
|
||||
shapeType = "box";
|
||||
break;
|
||||
case SHAPE_TYPE_SPHERE:
|
||||
shapeType = "sphere";
|
||||
break;
|
||||
default:
|
||||
shapeType = "none";
|
||||
}
|
||||
|
@ -506,7 +516,7 @@ Rectangle {
|
|||
}
|
||||
HifiControls.Tree {
|
||||
id: treeView
|
||||
height: 430
|
||||
height: 290
|
||||
anchors.leftMargin: hifi.dimensions.contentMargin.x + 2 // Extra for border
|
||||
anchors.rightMargin: hifi.dimensions.contentMargin.x + 2 // Extra for border
|
||||
anchors.left: parent.left
|
||||
|
|
|
@ -21,7 +21,7 @@ TabView {
|
|||
enabled: true
|
||||
property string originalUrl: ""
|
||||
|
||||
Rectangle {
|
||||
Rectangle {
|
||||
color: "#404040"
|
||||
|
||||
Text {
|
||||
|
@ -180,7 +180,7 @@ TabView {
|
|||
|
||||
WebView {
|
||||
id: entityListToolWebView
|
||||
url: "../../../../../scripts/system/html/entityList.html"
|
||||
url: Paths.defaultScripts + "/system/html/entityList.html"
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -194,7 +194,7 @@ TabView {
|
|||
|
||||
WebView {
|
||||
id: entityPropertiesWebView
|
||||
url: "../../../../../scripts/system/html/entityProperties.html"
|
||||
url: Paths.defaultScripts + "/system/html/entityProperties.html"
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ TabView {
|
|||
|
||||
WebView {
|
||||
id: gridControlsWebView
|
||||
url: "../../../../../scripts/system/html/gridControls.html"
|
||||
url: Paths.defaultScripts + "/system/html/gridControls.html"
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -222,7 +222,7 @@ TabView {
|
|||
|
||||
WebView {
|
||||
id: particleExplorerWebView
|
||||
url: "../../../../../scripts/system/particle_explorer/particleExplorer.html"
|
||||
url: Paths.defaultScripts + "/system/particle_explorer/particleExplorer.html"
|
||||
anchors.fill: parent
|
||||
enabled: true
|
||||
}
|
||||
|
@ -293,16 +293,16 @@ TabView {
|
|||
break;
|
||||
case 'list':
|
||||
editTabView.currentIndex = 1;
|
||||
break;
|
||||
break;
|
||||
case 'properties':
|
||||
editTabView.currentIndex = 2;
|
||||
break;
|
||||
break;
|
||||
case 'grid':
|
||||
editTabView.currentIndex = 3;
|
||||
break;
|
||||
break;
|
||||
case 'particle':
|
||||
editTabView.currentIndex = 4;
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
console.warn('Attempt to switch to invalid tab:', id);
|
||||
}
|
||||
|
@ -310,4 +310,4 @@ TabView {
|
|||
console.warn('Attempt to switch tabs with invalid input:', JSON.stringify(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,7 +65,8 @@ Rectangle {
|
|||
onClicked: {
|
||||
newModelDialog.keyboardEnabled = HMD.active
|
||||
parent.focus = true;
|
||||
parent.forceActiveFocus()
|
||||
parent.forceActiveFocus();
|
||||
modelURL.cursorPosition = modelURL.positionAt(mouseX, mouseY, TextInput.CursorBetweenCharaters);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -144,7 +145,9 @@ Rectangle {
|
|||
model: ["No Collision",
|
||||
"Basic - Whole model",
|
||||
"Good - Sub-meshes",
|
||||
"Exact - All polygons"]
|
||||
"Exact - All polygons",
|
||||
"Box",
|
||||
"Sphere"]
|
||||
}
|
||||
|
||||
Row {
|
||||
|
|
|
@ -32,6 +32,6 @@ StackView {
|
|||
TabletPreferencesDialog {
|
||||
id: root
|
||||
objectName: "TabletGeneralPreferences"
|
||||
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Sixense Controllers", "Perception Neuron", "Kinect", "Vive Pucks Configuration", "Leap Motion"]
|
||||
showCategories: ["UI", "Snapshots", "Scripts", "Privacy", "Octree", "HMD", "Game Controller", "Sixense Controllers", "Perception Neuron", "Kinect", "Leap Motion"]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,6 +81,8 @@ Preference {
|
|||
property var avatarBuilder: Component { AvatarPreference { } }
|
||||
property var buttonBuilder: Component { ButtonPreference { } }
|
||||
property var comboBoxBuilder: Component { ComboBoxPreference { } }
|
||||
property var spinnerSliderBuilder: Component { SpinnerSliderPreference { } }
|
||||
property var primaryHandBuilder: Component { PrimaryHandPreference { } }
|
||||
property var preferences: []
|
||||
property int checkBoxCount: 0
|
||||
|
||||
|
@ -143,6 +145,16 @@ Preference {
|
|||
//to be not overlapped when drop down is active
|
||||
zpos = root.z + 1000 - itemNum
|
||||
break;
|
||||
|
||||
case Preference.SpinnerSlider:
|
||||
checkBoxCount = 0;
|
||||
builder = spinnerSliderBuilder;
|
||||
break;
|
||||
|
||||
case Preference.PrimaryHand:
|
||||
checkBoxCount++;
|
||||
builder = primaryHandBuilder;
|
||||
break;
|
||||
};
|
||||
|
||||
if (builder) {
|
||||
|
|
|
@ -69,6 +69,7 @@
|
|||
#include <EntityScriptClient.h>
|
||||
#include <EntityScriptServerLogClient.h>
|
||||
#include <EntityScriptingInterface.h>
|
||||
#include <HoverOverlayInterface.h>
|
||||
#include <ErrorDialog.h>
|
||||
#include <FileScriptingInterface.h>
|
||||
#include <Finally.h>
|
||||
|
@ -590,6 +591,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
DependencyManager::set<Snapshot>();
|
||||
DependencyManager::set<CloseEventSender>();
|
||||
DependencyManager::set<ResourceManager>();
|
||||
DependencyManager::set<HoverOverlayInterface>();
|
||||
|
||||
DependencyManager::set<LaserPointerScriptingInterface>();
|
||||
DependencyManager::set<LaserPointerManager>();
|
||||
|
@ -1473,6 +1475,14 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
properties["atp_mapping_requests"] = atpMappingRequests;
|
||||
|
||||
properties["throttled"] = _displayPlugin ? _displayPlugin->isThrottled() : false;
|
||||
|
||||
QJsonObject bytesDownloaded;
|
||||
bytesDownloaded["atp"] = statTracker->getStat(STAT_ATP_RESOURCE_TOTAL_BYTES).toInt();
|
||||
bytesDownloaded["http"] = statTracker->getStat(STAT_HTTP_RESOURCE_TOTAL_BYTES).toInt();
|
||||
bytesDownloaded["file"] = statTracker->getStat(STAT_FILE_RESOURCE_TOTAL_BYTES).toInt();
|
||||
bytesDownloaded["total"] = bytesDownloaded["atp"].toInt() + bytesDownloaded["http"].toInt()
|
||||
+ bytesDownloaded["file"].toInt();
|
||||
properties["bytesDownloaded"] = bytesDownloaded;
|
||||
|
||||
auto myAvatar = getMyAvatar();
|
||||
glm::vec3 avatarPosition = myAvatar->getPosition();
|
||||
|
@ -1711,9 +1721,7 @@ QString Application::getUserAgent() {
|
|||
void Application::toggleTabletUI(bool shouldOpen) const {
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
auto hmd = DependencyManager::get<HMDScriptingInterface>();
|
||||
TabletProxy* tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
|
||||
bool messageOpen = tablet->isMessageDialogOpen();
|
||||
if ((!messageOpen || (messageOpen && !hmd->getShouldShowTablet())) && !(shouldOpen && hmd->getShouldShowTablet())) {
|
||||
if (!(shouldOpen && hmd->getShouldShowTablet())) {
|
||||
auto HMD = DependencyManager::get<HMDScriptingInterface>();
|
||||
HMD->toggleShouldShowTablet();
|
||||
}
|
||||
|
@ -2122,6 +2130,7 @@ void Application::initializeUi() {
|
|||
surfaceContext->setContextProperty("ApplicationCompositor", &getApplicationCompositor());
|
||||
|
||||
surfaceContext->setContextProperty("AvatarInputs", AvatarInputs::getInstance());
|
||||
surfaceContext->setContextProperty("HoverOverlay", DependencyManager::get<HoverOverlayInterface>().data());
|
||||
|
||||
if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
|
||||
surfaceContext->setContextProperty("Steam", new SteamScriptingInterface(engine, steamClient.get()));
|
||||
|
@ -2762,6 +2771,16 @@ bool Application::event(QEvent* event) {
|
|||
static_cast<LambdaEvent*>(event)->call();
|
||||
return true;
|
||||
|
||||
// Explicit idle keeps the idle running at a lower interval, but without any rendering
|
||||
// see (windowMinimizedChanged)
|
||||
case Event::Idle:
|
||||
{
|
||||
float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
|
||||
_lastTimeUpdated.start();
|
||||
idle(nsecsElapsed);
|
||||
}
|
||||
return true;
|
||||
|
||||
case Event::Present:
|
||||
if (!_renderRequested) {
|
||||
float nsecsElapsed = (float)_lastTimeUpdated.nsecsElapsed();
|
||||
|
@ -5459,6 +5478,10 @@ void Application::updateWindowTitle() const {
|
|||
qCDebug(interfaceapp, "Application title set to: %s", title.toStdString().c_str());
|
||||
#endif
|
||||
_window->setWindowTitle(title);
|
||||
|
||||
// updateTitleWindow gets called whenever there's a change regarding the domain, so rather
|
||||
// than placing this within domainChanged, it's placed here to cover the other potential cases.
|
||||
DependencyManager::get< MessagesClient >()->sendLocalMessage("Toolbar-DomainChanged", "");
|
||||
}
|
||||
|
||||
void Application::clearDomainOctreeDetails() {
|
||||
|
@ -5845,6 +5868,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
auto entityScriptServerLog = DependencyManager::get<EntityScriptServerLogClient>();
|
||||
scriptEngine->registerGlobalObject("EntityScriptServerLog", entityScriptServerLog.data());
|
||||
scriptEngine->registerGlobalObject("AvatarInputs", AvatarInputs::getInstance());
|
||||
scriptEngine->registerGlobalObject("HoverOverlay", DependencyManager::get<HoverOverlayInterface>().data());
|
||||
|
||||
scriptEngine->registerGlobalObject("RayPick", DependencyManager::get<RayPickManager>().data());
|
||||
|
||||
|
@ -6618,11 +6642,11 @@ void Application::setPreviousScriptLocation(const QString& location) {
|
|||
}
|
||||
|
||||
void Application::loadScriptURLDialog() const {
|
||||
auto newScript = OffscreenUi::getText(OffscreenUi::ICON_NONE, "Open and Run Script", "Script URL");
|
||||
QString newScript = OffscreenUi::getText(OffscreenUi::ICON_NONE, "Open and Run Script", "Script URL");
|
||||
if (QUrl(newScript).scheme() == "atp") {
|
||||
OffscreenUi::warning("Error Loading Script", "Cannot load client script over ATP");
|
||||
} else if (!newScript.isEmpty()) {
|
||||
DependencyManager::get<ScriptEngines>()->loadScript(newScript);
|
||||
DependencyManager::get<ScriptEngines>()->loadScript(newScript.trimmed());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -69,8 +69,8 @@ const float MAX_BOOST_SPEED = 0.5f * MAX_WALKING_SPEED; // action motor gets add
|
|||
const float MIN_AVATAR_SPEED = 0.05f;
|
||||
const float MIN_AVATAR_SPEED_SQUARED = MIN_AVATAR_SPEED * MIN_AVATAR_SPEED; // speed is set to zero below this
|
||||
|
||||
const float YAW_SPEED_DEFAULT = 120.0f; // degrees/sec
|
||||
const float PITCH_SPEED_DEFAULT = 90.0f; // degrees/sec
|
||||
const float YAW_SPEED_DEFAULT = 100.0f; // degrees/sec
|
||||
const float PITCH_SPEED_DEFAULT = 75.0f; // degrees/sec
|
||||
|
||||
// TODO: normalize avatar speed for standard avatar size, then scale all motion logic
|
||||
// to properly follow avatar size.
|
||||
|
@ -255,6 +255,12 @@ MyAvatar::~MyAvatar() {
|
|||
_lookAtTargetAvatar.reset();
|
||||
}
|
||||
|
||||
void MyAvatar::setDominantHand(const QString& hand) {
|
||||
if (hand == DOMINANT_LEFT_HAND || hand == DOMINANT_RIGHT_HAND) {
|
||||
_dominantHand = hand;
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatar::registerMetaTypes(QScriptEngine* engine) {
|
||||
QScriptValue value = engine->newQObject(this, QScriptEngine::QtOwnership, QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects);
|
||||
engine->globalObject().setProperty("MyAvatar", value);
|
||||
|
@ -926,6 +932,7 @@ void MyAvatar::saveData() {
|
|||
Settings settings;
|
||||
settings.beginGroup("Avatar");
|
||||
|
||||
settings.setValue("dominantHand", _dominantHand);
|
||||
settings.setValue("headPitch", getHead()->getBasePitch());
|
||||
|
||||
settings.setValue("scale", _targetScale);
|
||||
|
@ -1075,9 +1082,6 @@ void MyAvatar::loadData() {
|
|||
|
||||
getHead()->setBasePitch(loadSetting(settings, "headPitch", 0.0f));
|
||||
|
||||
_targetScale = loadSetting(settings, "scale", 1.0f);
|
||||
setScale(glm::vec3(_targetScale));
|
||||
|
||||
_prefOverrideAnimGraphUrl.set(QUrl(settings.value("animGraphURL", "").toString()));
|
||||
_fullAvatarURLFromPreferences = settings.value("fullAvatarURL", AvatarData::defaultFullAvatarModelUrl()).toUrl();
|
||||
_fullAvatarModelName = settings.value("fullAvatarModelName", DEFAULT_FULL_AVATAR_MODEL_NAME).toString();
|
||||
|
@ -1125,7 +1129,7 @@ void MyAvatar::loadData() {
|
|||
setCollisionSoundURL(settings.value("collisionSoundURL", DEFAULT_AVATAR_COLLISION_SOUND_URL).toString());
|
||||
setSnapTurn(settings.value("useSnapTurn", _useSnapTurn).toBool());
|
||||
setClearOverlayWhenMoving(settings.value("clearOverlayWhenMoving", _clearOverlayWhenMoving).toBool());
|
||||
|
||||
setDominantHand(settings.value("dominantHand", _dominantHand).toString().toLower());
|
||||
settings.endGroup();
|
||||
|
||||
setEnableMeshVisible(Menu::getInstance()->isOptionChecked(MenuOption::MeshVisible));
|
||||
|
@ -2227,6 +2231,14 @@ void MyAvatar::clampScaleChangeToDomainLimits(float desiredScale) {
|
|||
qCDebug(interfaceapp, "Changed scale to %f", (double)_targetScale);
|
||||
}
|
||||
|
||||
float MyAvatar::getDomainMinScale() {
|
||||
return _domainMinimumScale;
|
||||
}
|
||||
|
||||
float MyAvatar::getDomainMaxScale() {
|
||||
return _domainMaximumScale;
|
||||
}
|
||||
|
||||
void MyAvatar::increaseSize() {
|
||||
// make sure we're starting from an allowable scale
|
||||
clampTargetScaleToDomainLimits();
|
||||
|
@ -2274,17 +2286,27 @@ void MyAvatar::restrictScaleFromDomainSettings(const QJsonObject& domainSettings
|
|||
if (_domainMinimumScale > _domainMaximumScale) {
|
||||
std::swap(_domainMinimumScale, _domainMaximumScale);
|
||||
}
|
||||
// Set avatar current scale
|
||||
Settings settings;
|
||||
settings.beginGroup("Avatar");
|
||||
_targetScale = loadSetting(settings, "scale", 1.0f);
|
||||
|
||||
qCDebug(interfaceapp, "This domain requires a minimum avatar scale of %f and a maximum avatar scale of %f",
|
||||
(double)_domainMinimumScale, (double)_domainMaximumScale);
|
||||
qCDebug(interfaceapp) << "This domain requires a minimum avatar scale of " << _domainMinimumScale
|
||||
<< " and a maximum avatar scale of " << _domainMaximumScale
|
||||
<< ". Current avatar scale is " << _targetScale;
|
||||
|
||||
// debug to log if this avatar's scale in this domain will be clamped
|
||||
auto clampedScale = glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale);
|
||||
float clampedScale = glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale);
|
||||
|
||||
if (_targetScale != clampedScale) {
|
||||
qCDebug(interfaceapp, "Avatar scale will be clamped to %f because %f is not allowed by current domain",
|
||||
(double)clampedScale, (double)_targetScale);
|
||||
qCDebug(interfaceapp) << "Current avatar scale is clamped to " << clampedScale
|
||||
<< " because " << _targetScale << " is not allowed by current domain";
|
||||
// The current scale of avatar should not be more than domain's max_avatar_scale and not less than domain's min_avatar_scale .
|
||||
_targetScale = clampedScale;
|
||||
}
|
||||
|
||||
setScale(glm::vec3(_targetScale));
|
||||
settings.endGroup();
|
||||
}
|
||||
|
||||
void MyAvatar::clearScaleRestriction() {
|
||||
|
|
|
@ -43,6 +43,7 @@ enum AudioListenerMode {
|
|||
FROM_CAMERA,
|
||||
CUSTOM
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioListenerMode);
|
||||
|
||||
class MyAvatar : public Avatar {
|
||||
|
@ -141,6 +142,9 @@ class MyAvatar : public Avatar {
|
|||
Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
|
||||
Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
|
||||
|
||||
const QString DOMINANT_LEFT_HAND = "left";
|
||||
const QString DOMINANT_RIGHT_HAND = "right";
|
||||
|
||||
public:
|
||||
enum DriveKeys {
|
||||
TRANSLATE_X = 0,
|
||||
|
@ -339,6 +343,9 @@ public:
|
|||
Q_INVOKABLE bool getClearOverlayWhenMoving() const { return _clearOverlayWhenMoving; }
|
||||
Q_INVOKABLE void setClearOverlayWhenMoving(bool on) { _clearOverlayWhenMoving = on; }
|
||||
|
||||
Q_INVOKABLE void setDominantHand(const QString& hand);
|
||||
Q_INVOKABLE QString getDominantHand() const { return _dominantHand; }
|
||||
|
||||
Q_INVOKABLE void setHMDLeanRecenterEnabled(bool value) { _hmdLeanRecenterEnabled = value; }
|
||||
Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; }
|
||||
|
||||
|
@ -424,7 +431,6 @@ public:
|
|||
Q_INVOKABLE QString getFullAvatarModelName() const { return _fullAvatarModelName; }
|
||||
void resetFullAvatarURL();
|
||||
|
||||
|
||||
virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData) override;
|
||||
|
||||
MyCharacterController* getCharacterController() { return &_characterController; }
|
||||
|
@ -556,6 +562,8 @@ public slots:
|
|||
void increaseSize();
|
||||
void decreaseSize();
|
||||
void resetSize();
|
||||
float getDomainMinScale();
|
||||
float getDomainMaxScale();
|
||||
|
||||
void goToLocation(const glm::vec3& newPosition,
|
||||
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
|
||||
|
@ -718,6 +726,7 @@ private:
|
|||
QUrl _fstAnimGraphOverrideUrl;
|
||||
bool _useSnapTurn { true };
|
||||
bool _clearOverlayWhenMoving { true };
|
||||
QString _dominantHand { DOMINANT_RIGHT_HAND };
|
||||
|
||||
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // deg
|
||||
const float ROLL_CONTROL_RATE_DEFAULT = 2.5f; // deg/sec/deg
|
||||
|
|
|
@ -133,4 +133,12 @@ void Audio::setReverb(bool enable) {
|
|||
|
||||
void Audio::setReverbOptions(const AudioEffectOptions* options) {
|
||||
DependencyManager::get<AudioClient>()->setReverbOptions(options);
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::setInputDevice(const QAudioDeviceInfo& device) {
|
||||
_devices.chooseInputDevice(device);
|
||||
}
|
||||
|
||||
void Audio::setOutputDevice(const QAudioDeviceInfo& device) {
|
||||
_devices.chooseOutputDevice(device);
|
||||
}
|
||||
|
|
|
@ -50,6 +50,8 @@ public:
|
|||
void showMicMeter(bool show);
|
||||
void setInputVolume(float volume);
|
||||
|
||||
Q_INVOKABLE void setInputDevice(const QAudioDeviceInfo& device);
|
||||
Q_INVOKABLE void setOutputDevice(const QAudioDeviceInfo& device);
|
||||
Q_INVOKABLE void setReverb(bool enable);
|
||||
Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
|
||||
|
||||
|
@ -79,7 +81,7 @@ private:
|
|||
float _inputVolume { 1.0f };
|
||||
float _inputLevel { 0.0f };
|
||||
bool _isMuted { false };
|
||||
bool _enableNoiseReduction;
|
||||
bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled.
|
||||
bool _contextIsHMD { false };
|
||||
|
||||
AudioDevices* getDevices() { return &_devices; }
|
||||
|
|
|
@ -36,9 +36,25 @@ Setting::Handle<QString>& getSetting(bool contextIsHMD, QAudio::Mode mode) {
|
|||
}
|
||||
}
|
||||
|
||||
static QString getTargetDevice(bool hmd, QAudio::Mode mode) {
|
||||
QString deviceName;
|
||||
auto& setting = getSetting(hmd, mode);
|
||||
if (setting.isSet()) {
|
||||
deviceName = setting.get();
|
||||
} else if (hmd) {
|
||||
if (mode == QAudio::AudioInput) {
|
||||
deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice();
|
||||
} else { // if (_mode == QAudio::AudioOutput)
|
||||
deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
|
||||
}
|
||||
}
|
||||
return deviceName;
|
||||
}
|
||||
|
||||
QHash<int, QByteArray> AudioDeviceList::_roles {
|
||||
{ Qt::DisplayRole, "display" },
|
||||
{ Qt::CheckStateRole, "selected" }
|
||||
{ Qt::CheckStateRole, "selected" },
|
||||
{ Qt::UserRole, "info" }
|
||||
};
|
||||
Qt::ItemFlags AudioDeviceList::_flags { Qt::ItemIsSelectable | Qt::ItemIsEnabled };
|
||||
|
||||
|
@ -51,66 +67,29 @@ QVariant AudioDeviceList::data(const QModelIndex& index, int role) const {
|
|||
return _devices.at(index.row()).display;
|
||||
} else if (role == Qt::CheckStateRole) {
|
||||
return _devices.at(index.row()).selected;
|
||||
} else if (role == Qt::UserRole) {
|
||||
return QVariant::fromValue<QAudioDeviceInfo>(_devices.at(index.row()).info);
|
||||
} else {
|
||||
return QVariant();
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioDeviceList::setData(const QModelIndex& index, const QVariant& value, int role) {
|
||||
if (!index.isValid() || index.row() >= _devices.size() || role != Qt::CheckStateRole) {
|
||||
return false;
|
||||
}
|
||||
void AudioDeviceList::resetDevice(bool contextIsHMD) {
|
||||
auto client = DependencyManager::get<AudioClient>().data();
|
||||
QString deviceName = getTargetDevice(contextIsHMD, _mode);
|
||||
// FIXME can't use blocking connections here, so we can't determine whether the switch succeeded or not
|
||||
// We need to have the AudioClient emit signals on switch success / failure
|
||||
QMetaObject::invokeMethod(client, "switchAudioDevice",
|
||||
Q_ARG(QAudio::Mode, _mode), Q_ARG(QString, deviceName));
|
||||
|
||||
// only allow switching to a new device, not deactivating an in-use device
|
||||
auto selected = value.toBool();
|
||||
if (!selected) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return setDevice(index.row(), true);
|
||||
}
|
||||
|
||||
bool AudioDeviceList::setDevice(int row, bool fromUser) {
|
||||
bool success = false;
|
||||
auto& device = _devices[row];
|
||||
_userSelection = fromUser;
|
||||
|
||||
// skip if already selected
|
||||
if (!device.selected) {
|
||||
auto client = DependencyManager::get<AudioClient>();
|
||||
QMetaObject::invokeMethod(client.data(), "switchAudioDevice",
|
||||
Q_ARG(QAudio::Mode, _mode),
|
||||
Q_ARG(const QAudioDeviceInfo&, device.info));
|
||||
}
|
||||
|
||||
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
|
||||
return success;
|
||||
}
|
||||
|
||||
void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) {
|
||||
bool success { false };
|
||||
|
||||
// try to set the last selected device
|
||||
if (!device.isNull()) {
|
||||
auto i = 0;
|
||||
for (; i < rowCount(); ++i) {
|
||||
if (device == _devices[i].info.deviceName()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i < rowCount()) {
|
||||
success = setDevice(i, false);
|
||||
}
|
||||
|
||||
// the selection failed - reset it
|
||||
if (!success) {
|
||||
emit deviceSelected();
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
bool switchResult = false;
|
||||
QMetaObject::invokeMethod(client, "switchAudioDevice", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(bool, switchResult),
|
||||
Q_ARG(QAudio::Mode, _mode), Q_ARG(QString, deviceName));
|
||||
|
||||
// try to set to the default device for this mode
|
||||
if (!success) {
|
||||
auto client = DependencyManager::get<AudioClient>().data();
|
||||
if (!switchResult) {
|
||||
if (contextIsHMD) {
|
||||
QString deviceName;
|
||||
if (_mode == QAudio::AudioInput) {
|
||||
|
@ -126,6 +105,7 @@ void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) {
|
|||
QMetaObject::invokeMethod(client, "switchAudioDevice", Q_ARG(QAudio::Mode, _mode));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) {
|
||||
|
@ -141,11 +121,6 @@ void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) {
|
|||
}
|
||||
}
|
||||
|
||||
if (_userSelection) {
|
||||
_userSelection = false;
|
||||
emit deviceSelected(_selectedDevice, oldDevice);
|
||||
}
|
||||
|
||||
emit deviceChanged(_selectedDevice);
|
||||
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
|
||||
}
|
||||
|
@ -180,21 +155,11 @@ AudioDevices::AudioDevices(bool& contextIsHMD) : _contextIsHMD(contextIsHMD) {
|
|||
_outputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioOutput));
|
||||
_inputs.onDevicesChanged(client->getAudioDevices(QAudio::AudioInput));
|
||||
_outputs.onDevicesChanged(client->getAudioDevices(QAudio::AudioOutput));
|
||||
|
||||
connect(&_inputs, &AudioDeviceList::deviceSelected, [&](const QAudioDeviceInfo& device, const QAudioDeviceInfo& previousDevice) {
|
||||
onDeviceSelected(QAudio::AudioInput, device, previousDevice);
|
||||
});
|
||||
connect(&_outputs, &AudioDeviceList::deviceSelected, [&](const QAudioDeviceInfo& device, const QAudioDeviceInfo& previousDevice) {
|
||||
onDeviceSelected(QAudio::AudioOutput, device, previousDevice);
|
||||
});
|
||||
}
|
||||
|
||||
void AudioDevices::onContextChanged(const QString& context) {
|
||||
auto input = getSetting(_contextIsHMD, QAudio::AudioInput).get();
|
||||
auto output = getSetting(_contextIsHMD, QAudio::AudioOutput).get();
|
||||
|
||||
_inputs.resetDevice(_contextIsHMD, input);
|
||||
_outputs.resetDevice(_contextIsHMD, output);
|
||||
_inputs.resetDevice(_contextIsHMD);
|
||||
_outputs.resetDevice(_contextIsHMD);
|
||||
}
|
||||
|
||||
void AudioDevices::onDeviceSelected(QAudio::Mode mode, const QAudioDeviceInfo& device, const QAudioDeviceInfo& previousDevice) {
|
||||
|
@ -235,29 +200,43 @@ void AudioDevices::onDeviceSelected(QAudio::Mode mode, const QAudioDeviceInfo& d
|
|||
|
||||
void AudioDevices::onDeviceChanged(QAudio::Mode mode, const QAudioDeviceInfo& device) {
|
||||
if (mode == QAudio::AudioInput) {
|
||||
if (_requestedInputDevice == device) {
|
||||
onDeviceSelected(QAudio::AudioInput, device, _inputs._selectedDevice);
|
||||
_requestedInputDevice = QAudioDeviceInfo();
|
||||
}
|
||||
_inputs.onDeviceChanged(device);
|
||||
} else { // if (mode == QAudio::AudioOutput)
|
||||
if (_requestedOutputDevice == device) {
|
||||
onDeviceSelected(QAudio::AudioOutput, device, _outputs._selectedDevice);
|
||||
_requestedOutputDevice = QAudioDeviceInfo();
|
||||
}
|
||||
_outputs.onDeviceChanged(device);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioDevices::onDevicesChanged(QAudio::Mode mode, const QList<QAudioDeviceInfo>& devices) {
|
||||
static bool initialized { false };
|
||||
auto initialize = [&]{
|
||||
if (initialized) {
|
||||
onContextChanged(QString());
|
||||
} else {
|
||||
initialized = true;
|
||||
}
|
||||
};
|
||||
|
||||
static std::once_flag once;
|
||||
if (mode == QAudio::AudioInput) {
|
||||
_inputs.onDevicesChanged(devices);
|
||||
static std::once_flag inputFlag;
|
||||
std::call_once(inputFlag, initialize);
|
||||
} else { // if (mode == QAudio::AudioOutput)
|
||||
_outputs.onDevicesChanged(devices);
|
||||
static std::once_flag outputFlag;
|
||||
std::call_once(outputFlag, initialize);
|
||||
}
|
||||
std::call_once(once, [&] { onContextChanged(QString()); });
|
||||
}
|
||||
|
||||
|
||||
void AudioDevices::chooseInputDevice(const QAudioDeviceInfo& device) {
|
||||
auto client = DependencyManager::get<AudioClient>();
|
||||
_requestedInputDevice = device;
|
||||
QMetaObject::invokeMethod(client.data(), "switchAudioDevice",
|
||||
Q_ARG(QAudio::Mode, QAudio::AudioInput),
|
||||
Q_ARG(const QAudioDeviceInfo&, device));
|
||||
}
|
||||
|
||||
void AudioDevices::chooseOutputDevice(const QAudioDeviceInfo& device) {
|
||||
auto client = DependencyManager::get<AudioClient>();
|
||||
_requestedOutputDevice = device;
|
||||
QMetaObject::invokeMethod(client.data(), "switchAudioDevice",
|
||||
Q_ARG(QAudio::Mode, QAudio::AudioOutput),
|
||||
Q_ARG(const QAudioDeviceInfo&, device));
|
||||
}
|
||||
|
|
|
@ -37,14 +37,11 @@ public:
|
|||
|
||||
// get/set devices through a QML ListView
|
||||
QVariant data(const QModelIndex& index, int role) const override;
|
||||
bool setData(const QModelIndex& index, const QVariant &value, int role) override;
|
||||
|
||||
// reset device to the last selected device in this context, or the default
|
||||
void resetDevice(bool contextIsHMD, const QString& device);
|
||||
void resetDevice(bool contextIsHMD);
|
||||
|
||||
signals:
|
||||
void deviceSelected(const QAudioDeviceInfo& device = QAudioDeviceInfo(),
|
||||
const QAudioDeviceInfo& previousDevice = QAudioDeviceInfo());
|
||||
void deviceChanged(const QAudioDeviceInfo& device);
|
||||
|
||||
private slots:
|
||||
|
@ -54,12 +51,9 @@ private slots:
|
|||
private:
|
||||
friend class AudioDevices;
|
||||
|
||||
bool setDevice(int index, bool fromUser);
|
||||
|
||||
static QHash<int, QByteArray> _roles;
|
||||
static Qt::ItemFlags _flags;
|
||||
bool _userSelection { false };
|
||||
QAudio::Mode _mode;
|
||||
const QAudio::Mode _mode;
|
||||
QAudioDeviceInfo _selectedDevice;
|
||||
QList<AudioDevice> _devices;
|
||||
};
|
||||
|
@ -73,6 +67,8 @@ class AudioDevices : public QObject {
|
|||
|
||||
public:
|
||||
AudioDevices(bool& contextIsHMD);
|
||||
void chooseInputDevice(const QAudioDeviceInfo& device);
|
||||
void chooseOutputDevice(const QAudioDeviceInfo& device);
|
||||
|
||||
signals:
|
||||
void nop();
|
||||
|
@ -91,8 +87,10 @@ private:
|
|||
|
||||
AudioDeviceList _inputs { QAudio::AudioInput };
|
||||
AudioDeviceList _outputs { QAudio::AudioOutput };
|
||||
QAudioDeviceInfo _requestedOutputDevice;
|
||||
QAudioDeviceInfo _requestedInputDevice;
|
||||
|
||||
bool& _contextIsHMD;
|
||||
const bool& _contextIsHMD;
|
||||
};
|
||||
|
||||
};
|
||||
|
|
|
@ -24,13 +24,14 @@
|
|||
#include "ScriptHighlighting.h"
|
||||
|
||||
const int NO_CURRENT_HISTORY_COMMAND = -1;
|
||||
const int MAX_HISTORY_SIZE = 64;
|
||||
const int MAX_HISTORY_SIZE = 256;
|
||||
const QString HISTORY_FILENAME = "JSConsole.history.json";
|
||||
|
||||
const QString COMMAND_STYLE = "color: #266a9b;";
|
||||
|
||||
const QString RESULT_SUCCESS_STYLE = "color: #677373;";
|
||||
const QString RESULT_INFO_STYLE = "color: #223bd1;";
|
||||
const QString RESULT_WARNING_STYLE = "color: #d13b22;";
|
||||
const QString RESULT_WARNING_STYLE = "color: #999922;";
|
||||
const QString RESULT_ERROR_STYLE = "color: #d13b22;";
|
||||
|
||||
const QString GUTTER_PREVIOUS_COMMAND = "<span style=\"color: #57b8bb;\"><</span>";
|
||||
|
@ -38,14 +39,35 @@ const QString GUTTER_ERROR = "<span style=\"color: #d13b22;\">X</span>";
|
|||
|
||||
const QString JSConsole::_consoleFileName { "about:console" };
|
||||
|
||||
const QString JSON_KEY = "entries";
|
||||
QList<QString> _readLines(const QString& filename) {
|
||||
QFile file(filename);
|
||||
file.open(QFile::ReadOnly);
|
||||
auto json = QTextStream(&file).readAll().toUtf8();
|
||||
auto root = QJsonDocument::fromJson(json).object();
|
||||
// TODO: check root["version"]
|
||||
return root[JSON_KEY].toVariant().toStringList();
|
||||
}
|
||||
|
||||
void _writeLines(const QString& filename, const QList<QString>& lines) {
|
||||
QFile file(filename);
|
||||
file.open(QFile::WriteOnly);
|
||||
auto root = QJsonObject();
|
||||
root["version"] = 1.0;
|
||||
root["last-modified"] = QDateTime::currentDateTime().toTimeSpec(Qt::OffsetFromUTC).toString(Qt::ISODate);
|
||||
root[JSON_KEY] = QJsonArray::fromStringList(lines);
|
||||
auto json = QJsonDocument(root).toJson();
|
||||
QTextStream(&file) << json;
|
||||
}
|
||||
|
||||
JSConsole::JSConsole(QWidget* parent, ScriptEngine* scriptEngine) :
|
||||
QWidget(parent),
|
||||
_ui(new Ui::Console),
|
||||
_currentCommandInHistory(NO_CURRENT_HISTORY_COMMAND),
|
||||
_commandHistory(),
|
||||
_savedHistoryFilename(QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + HISTORY_FILENAME),
|
||||
_commandHistory(_readLines(_savedHistoryFilename)),
|
||||
_ownScriptEngine(scriptEngine == NULL),
|
||||
_scriptEngine(NULL) {
|
||||
|
||||
_ui->setupUi(this);
|
||||
_ui->promptTextEdit->setLineWrapMode(QTextEdit::NoWrap);
|
||||
_ui->promptTextEdit->setWordWrapMode(QTextOption::NoWrap);
|
||||
|
@ -101,9 +123,12 @@ void JSConsole::setScriptEngine(ScriptEngine* scriptEngine) {
|
|||
}
|
||||
|
||||
void JSConsole::executeCommand(const QString& command) {
|
||||
_commandHistory.prepend(command);
|
||||
if (_commandHistory.length() > MAX_HISTORY_SIZE) {
|
||||
_commandHistory.removeLast();
|
||||
if (_commandHistory.isEmpty() || _commandHistory.constFirst() != command) {
|
||||
_commandHistory.prepend(command);
|
||||
if (_commandHistory.length() > MAX_HISTORY_SIZE) {
|
||||
_commandHistory.removeLast();
|
||||
}
|
||||
_writeLines(_savedHistoryFilename, _commandHistory);
|
||||
}
|
||||
|
||||
_ui->promptTextEdit->setDisabled(true);
|
||||
|
@ -182,7 +207,7 @@ bool JSConsole::eventFilter(QObject* sender, QEvent* event) {
|
|||
// a new QTextBlock isn't created.
|
||||
keyEvent->setModifiers(keyEvent->modifiers() & ~Qt::ShiftModifier);
|
||||
} else {
|
||||
QString command = _ui->promptTextEdit->toPlainText().trimmed();
|
||||
QString command = _ui->promptTextEdit->toPlainText().replace("\r\n","\n").trimmed();
|
||||
|
||||
if (!command.isEmpty()) {
|
||||
QTextCursor cursor = _ui->promptTextEdit->textCursor();
|
||||
|
|
|
@ -63,6 +63,7 @@ private:
|
|||
QFutureWatcher<QScriptValue> _executeWatcher;
|
||||
Ui::Console* _ui;
|
||||
int _currentCommandInHistory;
|
||||
QString _savedHistoryFilename;
|
||||
QList<QString> _commandHistory;
|
||||
// Keeps track if the script engine is created inside the JSConsole
|
||||
bool _ownScriptEngine;
|
||||
|
|
|
@ -181,15 +181,23 @@ void setupPreferences() {
|
|||
preference->setStep(1);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->QString { return myAvatar->getDominantHand(); };
|
||||
auto setter = [=](const QString& value) { myAvatar->setDominantHand(value); };
|
||||
preferences->addPreference(new PrimaryHandPreference(AVATAR_TUNING, "Dominant Hand", getter, setter));
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->float { return myAvatar->getUniformScale(); };
|
||||
auto setter = [=](float value) { myAvatar->setTargetScale(value); };
|
||||
auto preference = new SpinnerPreference(AVATAR_TUNING, "Avatar scale (default is 1.0)", getter, setter);
|
||||
preference->setMin(0.01f);
|
||||
preference->setMax(99.9f);
|
||||
auto preference = new SpinnerSliderPreference(AVATAR_TUNING, "Avatar Scale", getter, setter);
|
||||
preference->setStep(0.05f);
|
||||
preference->setDecimals(2);
|
||||
preference->setStep(1);
|
||||
preferences->addPreference(preference);
|
||||
|
||||
// When the Interface is first loaded, this section setupPreferences(); is loaded -
|
||||
// causing the myAvatar->getDomainMinScale() and myAvatar->getDomainMaxScale() to get set to incorrect values
|
||||
// which can't be changed across domain switches. Having these values loaded up when you load the Dialog each time
|
||||
// is a way around this, therefore they're not specified here but in the QML.
|
||||
}
|
||||
{
|
||||
auto getter = []()->float { return DependencyManager::get<DdeFaceTracker>()->getEyeClosingThreshold(); };
|
||||
|
@ -297,17 +305,6 @@ void setupPreferences() {
|
|||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
auto getter = []()->float { return controller::InputDevice::getReticleMoveSpeed(); };
|
||||
auto setter = [](float value) { controller::InputDevice::setReticleMoveSpeed(value); };
|
||||
auto preference = new SpinnerPreference("Sixense Controllers", "Reticle movement speed", getter, setter);
|
||||
preference->setMin(0);
|
||||
preference->setMax(100);
|
||||
preference->setStep(1);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
{
|
||||
static const QString RENDER("Graphics");
|
||||
auto renderConfig = qApp->getRenderEngine()->getConfiguration();
|
||||
|
|
|
@ -23,20 +23,23 @@
|
|||
#include "CubicHermiteSpline.h"
|
||||
#include "AnimUtil.h"
|
||||
|
||||
static void lookupJointChainInfo(AnimInverseKinematics::JointChainInfo* jointChainInfos, size_t numJointChainInfos,
|
||||
static const float JOINT_CHAIN_INTERP_TIME = 0.25f;
|
||||
|
||||
static void lookupJointInfo(const AnimInverseKinematics::JointChainInfo& jointChainInfo,
|
||||
int indexA, int indexB,
|
||||
AnimInverseKinematics::JointChainInfo** jointChainInfoA,
|
||||
AnimInverseKinematics::JointChainInfo** jointChainInfoB) {
|
||||
*jointChainInfoA = nullptr;
|
||||
*jointChainInfoB = nullptr;
|
||||
for (size_t i = 0; i < numJointChainInfos; i++) {
|
||||
if (jointChainInfos[i].jointIndex == indexA) {
|
||||
*jointChainInfoA = jointChainInfos + i;
|
||||
const AnimInverseKinematics::JointInfo** jointInfoA,
|
||||
const AnimInverseKinematics::JointInfo** jointInfoB) {
|
||||
*jointInfoA = nullptr;
|
||||
*jointInfoB = nullptr;
|
||||
for (size_t i = 0; i < jointChainInfo.jointInfoVec.size(); i++) {
|
||||
const AnimInverseKinematics::JointInfo* jointInfo = &jointChainInfo.jointInfoVec[i];
|
||||
if (jointInfo->jointIndex == indexA) {
|
||||
*jointInfoA = jointInfo;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == indexB) {
|
||||
*jointChainInfoB = jointChainInfos + i;
|
||||
if (jointInfo->jointIndex == indexB) {
|
||||
*jointInfoB = jointInfo;
|
||||
}
|
||||
if (*jointChainInfoA && *jointChainInfoB) {
|
||||
if (*jointInfoA && *jointInfoB) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -149,25 +152,28 @@ void AnimInverseKinematics::setTargetVars(const QString& jointName, const QStrin
|
|||
}
|
||||
|
||||
void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses) {
|
||||
// build a list of valid targets from _targetVarVec and animVars
|
||||
_maxTargetIndex = -1;
|
||||
|
||||
_hipsTargetIndex = -1;
|
||||
bool removeUnfoundJoints = false;
|
||||
|
||||
targets.reserve(_targetVarVec.size());
|
||||
|
||||
for (auto& targetVar : _targetVarVec) {
|
||||
|
||||
// update targetVar jointIndex cache
|
||||
if (targetVar.jointIndex == -1) {
|
||||
// this targetVar hasn't been validated yet...
|
||||
int jointIndex = _skeleton->nameToJointIndex(targetVar.jointName);
|
||||
if (jointIndex >= 0) {
|
||||
// this targetVar has a valid joint --> cache the indices
|
||||
targetVar.jointIndex = jointIndex;
|
||||
} else {
|
||||
qCWarning(animation) << "AnimInverseKinematics could not find jointName" << targetVar.jointName << "in skeleton";
|
||||
removeUnfoundJoints = true;
|
||||
}
|
||||
} else {
|
||||
IKTarget target;
|
||||
}
|
||||
|
||||
IKTarget target;
|
||||
if (targetVar.jointIndex != -1) {
|
||||
target.setType(animVars.lookup(targetVar.typeVar, (int)IKTarget::Type::RotationAndPosition));
|
||||
target.setIndex(targetVar.jointIndex);
|
||||
if (target.getType() != IKTarget::Type::Unknown) {
|
||||
AnimPose absPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
|
||||
glm::quat rotation = animVars.lookupRigToGeometry(targetVar.rotationVar, absPose.rot());
|
||||
|
@ -175,7 +181,6 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
float weight = animVars.lookup(targetVar.weightVar, targetVar.weight);
|
||||
|
||||
target.setPose(rotation, translation);
|
||||
target.setIndex(targetVar.jointIndex);
|
||||
target.setWeight(weight);
|
||||
target.setFlexCoefficients(targetVar.numFlexCoefficients, targetVar.flexCoefficients);
|
||||
|
||||
|
@ -188,39 +193,20 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
glm::vec3 poleReferenceVector = animVars.lookupRigToGeometryVector(targetVar.poleReferenceVectorVar, Vectors::UNIT_Z);
|
||||
target.setPoleReferenceVector(glm::normalize(poleReferenceVector));
|
||||
|
||||
targets.push_back(target);
|
||||
|
||||
if (targetVar.jointIndex > _maxTargetIndex) {
|
||||
_maxTargetIndex = targetVar.jointIndex;
|
||||
}
|
||||
|
||||
// record the index of the hips ik target.
|
||||
if (target.getIndex() == _hipsIndex) {
|
||||
_hipsTargetIndex = (int)targets.size() - 1;
|
||||
_hipsTargetIndex = (int)targets.size();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
target.setType((int)IKTarget::Type::Unknown);
|
||||
}
|
||||
}
|
||||
|
||||
if (removeUnfoundJoints) {
|
||||
int numVars = (int)_targetVarVec.size();
|
||||
int i = 0;
|
||||
while (i < numVars) {
|
||||
if (_targetVarVec[i].jointIndex == -1) {
|
||||
if (numVars > 1) {
|
||||
// swap i for last element
|
||||
_targetVarVec[i] = _targetVarVec[numVars - 1];
|
||||
}
|
||||
_targetVarVec.pop_back();
|
||||
--numVars;
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
targets.push_back(target);
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<IKTarget>& targets) {
|
||||
void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<IKTarget>& targets, float dt, JointChainInfoVec& jointChainInfoVec) {
|
||||
// compute absolute poses that correspond to relative target poses
|
||||
AnimPoseVec absolutePoses;
|
||||
absolutePoses.resize(_relativePoses.size());
|
||||
|
@ -234,26 +220,75 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<
|
|||
accumulator.clearAndClean();
|
||||
}
|
||||
|
||||
float maxError = FLT_MAX;
|
||||
float maxError = 0.0f;
|
||||
int numLoops = 0;
|
||||
const int MAX_IK_LOOPS = 16;
|
||||
const float MAX_ERROR_TOLERANCE = 0.1f; // cm
|
||||
while (maxError > MAX_ERROR_TOLERANCE && numLoops < MAX_IK_LOOPS) {
|
||||
while (numLoops < MAX_IK_LOOPS) {
|
||||
++numLoops;
|
||||
|
||||
bool debug = context.getEnableDebugDrawIKChains() && numLoops == MAX_IK_LOOPS;
|
||||
|
||||
// solve all targets
|
||||
for (auto& target: targets) {
|
||||
if (target.getType() == IKTarget::Type::Spline) {
|
||||
solveTargetWithSpline(context, target, absolutePoses, debug);
|
||||
} else {
|
||||
solveTargetWithCCD(context, target, absolutePoses, debug);
|
||||
for (size_t i = 0; i < targets.size(); i++) {
|
||||
switch (targets[i].getType()) {
|
||||
case IKTarget::Type::Unknown:
|
||||
break;
|
||||
case IKTarget::Type::Spline:
|
||||
solveTargetWithSpline(context, targets[i], absolutePoses, debug, jointChainInfoVec[i]);
|
||||
break;
|
||||
default:
|
||||
solveTargetWithCCD(context, targets[i], absolutePoses, debug, jointChainInfoVec[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// on last iteration, interpolate jointChains, if necessary
|
||||
if (numLoops == MAX_IK_LOOPS) {
|
||||
for (size_t i = 0; i < _prevJointChainInfoVec.size(); i++) {
|
||||
if (_prevJointChainInfoVec[i].timer > 0.0f) {
|
||||
float alpha = (JOINT_CHAIN_INTERP_TIME - _prevJointChainInfoVec[i].timer) / JOINT_CHAIN_INTERP_TIME;
|
||||
size_t chainSize = std::min(_prevJointChainInfoVec[i].jointInfoVec.size(), jointChainInfoVec[i].jointInfoVec.size());
|
||||
for (size_t j = 0; j < chainSize; j++) {
|
||||
jointChainInfoVec[i].jointInfoVec[j].rot = safeMix(_prevJointChainInfoVec[i].jointInfoVec[j].rot, jointChainInfoVec[i].jointInfoVec[j].rot, alpha);
|
||||
jointChainInfoVec[i].jointInfoVec[j].trans = lerp(_prevJointChainInfoVec[i].jointInfoVec[j].trans, jointChainInfoVec[i].jointInfoVec[j].trans, alpha);
|
||||
}
|
||||
|
||||
// if joint chain was just disabled, ramp the weight toward zero.
|
||||
if (_prevJointChainInfoVec[i].target.getType() != IKTarget::Type::Unknown &&
|
||||
jointChainInfoVec[i].target.getType() == IKTarget::Type::Unknown) {
|
||||
IKTarget newTarget = _prevJointChainInfoVec[i].target;
|
||||
newTarget.setWeight((1.0f - alpha) * _prevJointChainInfoVec[i].target.getWeight());
|
||||
jointChainInfoVec[i].target = newTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// copy jointChainInfoVecs into accumulators
|
||||
for (size_t i = 0; i < targets.size(); i++) {
|
||||
const std::vector<JointInfo>& jointInfoVec = jointChainInfoVec[i].jointInfoVec;
|
||||
|
||||
// don't accumulate disabled or rotation only ik targets.
|
||||
IKTarget::Type type = jointChainInfoVec[i].target.getType();
|
||||
if (type != IKTarget::Type::Unknown && type != IKTarget::Type::RotationOnly) {
|
||||
float weight = jointChainInfoVec[i].target.getWeight();
|
||||
if (weight > 0.0f) {
|
||||
for (size_t j = 0; j < jointInfoVec.size(); j++) {
|
||||
const JointInfo& info = jointInfoVec[j];
|
||||
if (info.jointIndex >= 0) {
|
||||
_rotationAccumulators[info.jointIndex].add(info.rot, weight);
|
||||
_translationAccumulators[info.jointIndex].add(info.trans, weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// harvest accumulated rotations and apply the average
|
||||
for (int i = 0; i < (int)_relativePoses.size(); ++i) {
|
||||
if (i == _hipsIndex) {
|
||||
continue; // don't apply accumulators to hips
|
||||
}
|
||||
if (_rotationAccumulators[i].size() > 0) {
|
||||
_relativePoses[i].rot() = _rotationAccumulators[i].getAverage();
|
||||
_rotationAccumulators[i].clear();
|
||||
|
@ -289,7 +324,7 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<
|
|||
// finally set the relative rotation of each tip to agree with absolute target rotation
|
||||
for (auto& target: targets) {
|
||||
int tipIndex = target.getIndex();
|
||||
int parentIndex = _skeleton->getParentIndex(tipIndex);
|
||||
int parentIndex = (tipIndex >= 0) ? _skeleton->getParentIndex(tipIndex) : -1;
|
||||
|
||||
// update rotationOnly targets that don't lie on the ik chain of other ik targets.
|
||||
if (parentIndex != -1 && !_rotationAccumulators[tipIndex].isDirty() && target.getType() == IKTarget::Type::RotationOnly) {
|
||||
|
@ -308,9 +343,34 @@ void AnimInverseKinematics::solve(const AnimContext& context, const std::vector<
|
|||
absolutePoses[tipIndex].rot() = targetRotation;
|
||||
}
|
||||
}
|
||||
|
||||
// copy jointChainInfoVec into _prevJointChainInfoVec, and update timers
|
||||
for (size_t i = 0; i < jointChainInfoVec.size(); i++) {
|
||||
_prevJointChainInfoVec[i].timer = _prevJointChainInfoVec[i].timer - dt;
|
||||
if (_prevJointChainInfoVec[i].timer <= 0.0f) {
|
||||
_prevJointChainInfoVec[i] = jointChainInfoVec[i];
|
||||
_prevJointChainInfoVec[i].target = targets[i];
|
||||
// store relative poses into unknown/rotation only joint chains.
|
||||
// so we have something to interpolate from if this chain is activated.
|
||||
IKTarget::Type type = _prevJointChainInfoVec[i].target.getType();
|
||||
if (type == IKTarget::Type::Unknown || type == IKTarget::Type::RotationOnly) {
|
||||
for (size_t j = 0; j < _prevJointChainInfoVec[i].jointInfoVec.size(); j++) {
|
||||
auto& info = _prevJointChainInfoVec[i].jointInfoVec[j];
|
||||
if (info.jointIndex >= 0) {
|
||||
info.rot = _relativePoses[info.jointIndex].rot();
|
||||
info.trans = _relativePoses[info.jointIndex].trans();
|
||||
} else {
|
||||
info.rot = Quaternions::IDENTITY;
|
||||
info.trans = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug) {
|
||||
void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses,
|
||||
bool debug, JointChainInfo& jointChainInfoOut) const {
|
||||
size_t chainDepth = 0;
|
||||
|
||||
IKTarget::Type targetType = target.getType();
|
||||
|
@ -338,9 +398,6 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
// the tip's parent-relative as we proceed up the chain
|
||||
glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot();
|
||||
|
||||
const size_t MAX_CHAIN_DEPTH = 30;
|
||||
JointChainInfo jointChainInfos[MAX_CHAIN_DEPTH];
|
||||
|
||||
// NOTE: if this code is removed, the head will remain rigid, causing the spine/hips to thrust forward backward
|
||||
// as the head is nodded.
|
||||
if (targetType == IKTarget::Type::HmdHead ||
|
||||
|
@ -368,7 +425,7 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
|
||||
glm::vec3 tipRelativeTranslation = _relativePoses[target.getIndex()].trans();
|
||||
jointChainInfos[chainDepth] = { tipRelativeRotation, tipRelativeTranslation, target.getWeight(), tipIndex, constrained };
|
||||
jointChainInfoOut.jointInfoVec[chainDepth] = { tipRelativeRotation, tipRelativeTranslation, tipIndex, constrained };
|
||||
}
|
||||
|
||||
// cache tip absolute position
|
||||
|
@ -379,7 +436,7 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
// descend toward root, pivoting each joint to get tip closer to target position
|
||||
while (pivotIndex != _hipsIndex && pivotsParentIndex != -1) {
|
||||
|
||||
assert(chainDepth < MAX_CHAIN_DEPTH);
|
||||
assert(chainDepth < jointChainInfoOut.jointInfoVec.size());
|
||||
|
||||
// compute the two lines that should be aligned
|
||||
glm::vec3 jointPosition = absolutePoses[pivotIndex].trans();
|
||||
|
@ -444,9 +501,8 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
glm::quat twistPart;
|
||||
glm::vec3 axis = glm::normalize(deltaRotation * leverArm);
|
||||
swingTwistDecomposition(missingRotation, axis, swingPart, twistPart);
|
||||
float dotSign = copysignf(1.0f, twistPart.w);
|
||||
const float LIMIT_LEAK_FRACTION = 0.1f;
|
||||
deltaRotation = glm::normalize(glm::lerp(glm::quat(), dotSign * twistPart, LIMIT_LEAK_FRACTION)) * deltaRotation;
|
||||
deltaRotation = safeLerp(glm::quat(), twistPart, LIMIT_LEAK_FRACTION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -455,9 +511,8 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
// An HmdHead target slaves the orientation of the end-effector by distributing rotation
|
||||
// deltas up the hierarchy. Its target position is enforced later (by shifting the hips).
|
||||
deltaRotation = target.getRotation() * glm::inverse(tipOrientation);
|
||||
float dotSign = copysignf(1.0f, deltaRotation.w);
|
||||
const float ANGLE_DISTRIBUTION_FACTOR = 0.45f;
|
||||
deltaRotation = glm::normalize(glm::lerp(glm::quat(), dotSign * deltaRotation, ANGLE_DISTRIBUTION_FACTOR));
|
||||
deltaRotation = safeLerp(glm::quat(), deltaRotation, ANGLE_DISTRIBUTION_FACTOR);
|
||||
}
|
||||
|
||||
// compute joint's new parent-relative rotation after swing
|
||||
|
@ -480,7 +535,7 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
|
||||
glm::vec3 newTrans = _relativePoses[pivotIndex].trans();
|
||||
jointChainInfos[chainDepth] = { newRot, newTrans, target.getWeight(), pivotIndex, constrained };
|
||||
jointChainInfoOut.jointInfoVec[chainDepth] = { newRot, newTrans, pivotIndex, constrained };
|
||||
|
||||
// keep track of tip's new transform as we descend towards root
|
||||
tipPosition = jointPosition + deltaRotation * (tipPosition - jointPosition);
|
||||
|
@ -502,24 +557,25 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
int baseParentJointIndex = _skeleton->getParentIndex(baseJointIndex);
|
||||
AnimPose topPose, midPose, basePose;
|
||||
int topChainIndex = -1, baseChainIndex = -1;
|
||||
const size_t MAX_CHAIN_DEPTH = 30;
|
||||
AnimPose postAbsPoses[MAX_CHAIN_DEPTH];
|
||||
AnimPose accum = absolutePoses[_hipsIndex];
|
||||
AnimPose baseParentPose = absolutePoses[_hipsIndex];
|
||||
for (int i = (int)chainDepth - 1; i >= 0; i--) {
|
||||
accum = accum * AnimPose(glm::vec3(1.0f), jointChainInfos[i].relRot, jointChainInfos[i].relTrans);
|
||||
accum = accum * AnimPose(glm::vec3(1.0f), jointChainInfoOut.jointInfoVec[i].rot, jointChainInfoOut.jointInfoVec[i].trans);
|
||||
postAbsPoses[i] = accum;
|
||||
if (jointChainInfos[i].jointIndex == topJointIndex) {
|
||||
if (jointChainInfoOut.jointInfoVec[i].jointIndex == topJointIndex) {
|
||||
topChainIndex = i;
|
||||
topPose = accum;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == midJointIndex) {
|
||||
if (jointChainInfoOut.jointInfoVec[i].jointIndex == midJointIndex) {
|
||||
midPose = accum;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == baseJointIndex) {
|
||||
if (jointChainInfoOut.jointInfoVec[i].jointIndex == baseJointIndex) {
|
||||
baseChainIndex = i;
|
||||
basePose = accum;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == baseParentJointIndex) {
|
||||
if (jointChainInfoOut.jointInfoVec[i].jointIndex == baseParentJointIndex) {
|
||||
baseParentPose = accum;
|
||||
}
|
||||
}
|
||||
|
@ -599,21 +655,16 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
|
||||
glm::quat newBaseRelRot = glm::inverse(baseParentPose.rot()) * poleRot * basePose.rot();
|
||||
jointChainInfos[baseChainIndex].relRot = newBaseRelRot;
|
||||
jointChainInfoOut.jointInfoVec[baseChainIndex].rot = newBaseRelRot;
|
||||
|
||||
glm::quat newTopRelRot = glm::inverse(midPose.rot()) * glm::inverse(poleRot) * topPose.rot();
|
||||
jointChainInfos[topChainIndex].relRot = newTopRelRot;
|
||||
jointChainInfoOut.jointInfoVec[topChainIndex].rot = newTopRelRot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < chainDepth; i++) {
|
||||
_rotationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relRot, jointChainInfos[i].weight);
|
||||
_translationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relTrans, jointChainInfos[i].weight);
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
debugDrawIKChain(jointChainInfos, chainDepth, context);
|
||||
debugDrawIKChain(jointChainInfoOut, context);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -628,7 +679,7 @@ static CubicHermiteSplineFunctorWithArcLength computeSplineFromTipAndBase(const
|
|||
}
|
||||
|
||||
// pre-compute information about each joint influeced by this spline IK target.
|
||||
void AnimInverseKinematics::computeSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target) {
|
||||
void AnimInverseKinematics::computeAndCacheSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target) const {
|
||||
std::vector<SplineJointInfo> splineJointInfoVec;
|
||||
|
||||
// build spline between the default poses.
|
||||
|
@ -681,13 +732,13 @@ void AnimInverseKinematics::computeSplineJointInfosForIKTarget(const AnimContext
|
|||
_splineJointInfoMap[target.getIndex()] = splineJointInfoVec;
|
||||
}
|
||||
|
||||
const std::vector<AnimInverseKinematics::SplineJointInfo>* AnimInverseKinematics::findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target) {
|
||||
const std::vector<AnimInverseKinematics::SplineJointInfo>* AnimInverseKinematics::findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target) const {
|
||||
// find or create splineJointInfo for this target
|
||||
auto iter = _splineJointInfoMap.find(target.getIndex());
|
||||
if (iter != _splineJointInfoMap.end()) {
|
||||
return &(iter->second);
|
||||
} else {
|
||||
computeSplineJointInfosForIKTarget(context, target);
|
||||
computeAndCacheSplineJointInfosForIKTarget(context, target);
|
||||
auto iter = _splineJointInfoMap.find(target.getIndex());
|
||||
if (iter != _splineJointInfoMap.end()) {
|
||||
return &(iter->second);
|
||||
|
@ -697,10 +748,8 @@ const std::vector<AnimInverseKinematics::SplineJointInfo>* AnimInverseKinematics
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug) {
|
||||
|
||||
const size_t MAX_CHAIN_DEPTH = 30;
|
||||
JointChainInfo jointChainInfos[MAX_CHAIN_DEPTH];
|
||||
void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses,
|
||||
bool debug, JointChainInfo& jointChainInfoOut) const {
|
||||
|
||||
const int baseIndex = _hipsIndex;
|
||||
|
||||
|
@ -720,7 +769,7 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co
|
|||
|
||||
// This prevents the rotation interpolation from rotating the wrong physical way (but correct mathematical way)
|
||||
// when the head is arched backwards very far.
|
||||
glm::quat halfRot = glm::normalize(glm::lerp(basePose.rot(), tipPose.rot(), 0.5f));
|
||||
glm::quat halfRot = safeLerp(basePose.rot(), tipPose.rot(), 0.5f);
|
||||
if (glm::dot(halfRot * Vectors::UNIT_Z, basePose.rot() * Vectors::UNIT_Z) < 0.0f) {
|
||||
tipPose.rot() = -tipPose.rot();
|
||||
}
|
||||
|
@ -743,7 +792,7 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co
|
|||
if (target.getIndex() == _headIndex) {
|
||||
rotT = t * t;
|
||||
}
|
||||
glm::quat twistRot = glm::normalize(glm::lerp(basePose.rot(), tipPose.rot(), rotT));
|
||||
glm::quat twistRot = safeLerp(basePose.rot(), tipPose.rot(), rotT);
|
||||
|
||||
// compute the rotation by using the derivative of the spline as the y-axis, and the twistRot x-axis
|
||||
glm::vec3 y = glm::normalize(spline.d(t));
|
||||
|
@ -783,19 +832,14 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co
|
|||
}
|
||||
}
|
||||
|
||||
jointChainInfos[i] = { relPose.rot(), relPose.trans(), target.getWeight(), splineJointInfo.jointIndex, constrained };
|
||||
jointChainInfoOut.jointInfoVec[i] = { relPose.rot(), relPose.trans(), splineJointInfo.jointIndex, constrained };
|
||||
|
||||
parentAbsPose = flexedAbsPose;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < splineJointInfoVec->size(); i++) {
|
||||
_rotationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relRot, jointChainInfos[i].weight);
|
||||
_translationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relTrans, jointChainInfos[i].weight);
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
debugDrawIKChain(jointChainInfos, splineJointInfoVec->size(), context);
|
||||
debugDrawIKChain(jointChainInfoOut, context);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -806,6 +850,24 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
|
|||
return _relativePoses;
|
||||
}
|
||||
|
||||
AnimPose AnimInverseKinematics::applyHipsOffset() const {
|
||||
glm::vec3 hipsOffset = _hipsOffset;
|
||||
AnimPose relHipsPose = _relativePoses[_hipsIndex];
|
||||
float offsetLength = glm::length(hipsOffset);
|
||||
const float MIN_HIPS_OFFSET_LENGTH = 0.03f;
|
||||
if (offsetLength > MIN_HIPS_OFFSET_LENGTH) {
|
||||
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
|
||||
glm::vec3 scaledHipsOffset = scaleFactor * hipsOffset;
|
||||
if (_hipsParentIndex == -1) {
|
||||
relHipsPose.trans() = _relativePoses[_hipsIndex].trans() + scaledHipsOffset;
|
||||
} else {
|
||||
AnimPose absHipsPose = _skeleton->getAbsolutePose(_hipsIndex, _relativePoses);
|
||||
absHipsPose.trans() += scaledHipsOffset;
|
||||
relHipsPose = _skeleton->getAbsolutePose(_hipsParentIndex, _relativePoses).inverse() * absHipsPose;
|
||||
}
|
||||
}
|
||||
return relHipsPose;
|
||||
}
|
||||
|
||||
//virtual
|
||||
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
|
||||
|
@ -850,33 +912,88 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
_relativePoses = underPoses;
|
||||
} else {
|
||||
|
||||
JointChainInfoVec jointChainInfoVec(targets.size());
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/jointChainInfo", 0xffff00ff, 0);
|
||||
|
||||
// initialize a new jointChainInfoVec, this will hold the results for solving each ik chain.
|
||||
JointInfo defaultJointInfo = { glm::quat(), glm::vec3(), -1, false };
|
||||
for (size_t i = 0; i < targets.size(); i++) {
|
||||
size_t chainDepth = (size_t)_skeleton->getChainDepth(targets[i].getIndex());
|
||||
jointChainInfoVec[i].jointInfoVec.reserve(chainDepth);
|
||||
jointChainInfoVec[i].target = targets[i];
|
||||
int index = targets[i].getIndex();
|
||||
for (size_t j = 0; j < chainDepth; j++) {
|
||||
jointChainInfoVec[i].jointInfoVec.push_back(defaultJointInfo);
|
||||
jointChainInfoVec[i].jointInfoVec[j].jointIndex = index;
|
||||
index = _skeleton->getParentIndex(index);
|
||||
}
|
||||
}
|
||||
|
||||
// identify joint chains that have changed types this frame.
|
||||
_prevJointChainInfoVec.resize(jointChainInfoVec.size());
|
||||
for (size_t i = 0; i < _prevJointChainInfoVec.size(); i++) {
|
||||
if (_prevJointChainInfoVec[i].timer <= 0.0f &&
|
||||
(jointChainInfoVec[i].target.getType() != _prevJointChainInfoVec[i].target.getType() ||
|
||||
jointChainInfoVec[i].target.getPoleVectorEnabled() != _prevJointChainInfoVec[i].target.getPoleVectorEnabled())) {
|
||||
_prevJointChainInfoVec[i].timer = JOINT_CHAIN_INTERP_TIME;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/shiftHips", 0xffff00ff, 0);
|
||||
|
||||
if (_hipsTargetIndex >= 0 && _hipsTargetIndex < (int)targets.size()) {
|
||||
if (_hipsTargetIndex >= 0) {
|
||||
assert(_hipsTargetIndex < (int)targets.size());
|
||||
|
||||
// slam the hips to match the _hipsTarget
|
||||
|
||||
AnimPose absPose = targets[_hipsTargetIndex].getPose();
|
||||
|
||||
int parentIndex = _skeleton->getParentIndex(targets[_hipsTargetIndex].getIndex());
|
||||
if (parentIndex != -1) {
|
||||
_relativePoses[_hipsIndex] = _skeleton->getAbsolutePose(parentIndex, _relativePoses).inverse() * absPose;
|
||||
} else {
|
||||
_relativePoses[_hipsIndex] = absPose;
|
||||
AnimPose parentAbsPose = _skeleton->getAbsolutePose(parentIndex, _relativePoses);
|
||||
|
||||
// do smooth interpolation of hips, if necessary.
|
||||
if (_prevJointChainInfoVec[_hipsTargetIndex].timer > 0.0f && _prevJointChainInfoVec[_hipsTargetIndex].jointInfoVec.size() > 0) {
|
||||
float alpha = (JOINT_CHAIN_INTERP_TIME - _prevJointChainInfoVec[_hipsTargetIndex].timer) / JOINT_CHAIN_INTERP_TIME;
|
||||
|
||||
auto& info = _prevJointChainInfoVec[_hipsTargetIndex].jointInfoVec[0];
|
||||
AnimPose prevHipsRelPose(info.rot, info.trans);
|
||||
AnimPose prevHipsAbsPose = parentAbsPose * prevHipsRelPose;
|
||||
::blend(1, &prevHipsAbsPose, &absPose, alpha, &absPose);
|
||||
}
|
||||
} else {
|
||||
|
||||
_relativePoses[_hipsIndex] = parentAbsPose.inverse() * absPose;
|
||||
_relativePoses[_hipsIndex].scale() = glm::vec3(1.0f);
|
||||
_hipsOffset = Vectors::ZERO;
|
||||
|
||||
} else if (_hipsIndex >= 0) {
|
||||
|
||||
// if there is no hips target, shift hips according to the _hipsOffset from the previous frame
|
||||
float offsetLength = glm::length(_hipsOffset);
|
||||
const float MIN_HIPS_OFFSET_LENGTH = 0.03f;
|
||||
if (offsetLength > MIN_HIPS_OFFSET_LENGTH && _hipsIndex >= 0) {
|
||||
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
|
||||
glm::vec3 hipsOffset = scaleFactor * _hipsOffset;
|
||||
if (_hipsParentIndex == -1) {
|
||||
_relativePoses[_hipsIndex].trans() = _relativePoses[_hipsIndex].trans() + hipsOffset;
|
||||
} else {
|
||||
auto absHipsPose = _skeleton->getAbsolutePose(_hipsIndex, _relativePoses);
|
||||
absHipsPose.trans() += hipsOffset;
|
||||
_relativePoses[_hipsIndex] = _skeleton->getAbsolutePose(_hipsParentIndex, _relativePoses).inverse() * absHipsPose;
|
||||
AnimPose relHipsPose = applyHipsOffset();
|
||||
|
||||
// determine if we should begin interpolating the hips.
|
||||
for (size_t i = 0; i < targets.size(); i++) {
|
||||
if (_prevJointChainInfoVec[i].target.getIndex() == _hipsIndex) {
|
||||
if (_prevJointChainInfoVec[i].timer > 0.0f) {
|
||||
// smoothly lerp in hipsOffset
|
||||
float alpha = (JOINT_CHAIN_INTERP_TIME - _prevJointChainInfoVec[i].timer) / JOINT_CHAIN_INTERP_TIME;
|
||||
AnimPose prevRelHipsPose(_prevJointChainInfoVec[i].jointInfoVec[0].rot, _prevJointChainInfoVec[i].jointInfoVec[0].trans);
|
||||
::blend(1, &prevRelHipsPose, &relHipsPose, alpha, &relHipsPose);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_relativePoses[_hipsIndex] = relHipsPose;
|
||||
}
|
||||
|
||||
// if there is an active jointChainInfo for the hips store the post shifted hips into it.
|
||||
// This is so we have a valid pose to interplate from when the hips target is disabled.
|
||||
if (_hipsTargetIndex >= 0) {
|
||||
jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].rot = _relativePoses[_hipsIndex].rot();
|
||||
jointChainInfoVec[_hipsTargetIndex].jointInfoVec[0].trans = _relativePoses[_hipsIndex].trans();
|
||||
}
|
||||
|
||||
// update all HipsRelative targets to account for the hips shift/ik target.
|
||||
|
@ -920,15 +1037,14 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/ccd", 0xffff00ff, 0);
|
||||
|
||||
preconditionRelativePosesToAvoidLimbLock(context, targets);
|
||||
solve(context, targets);
|
||||
solve(context, targets, dt, jointChainInfoVec);
|
||||
}
|
||||
|
||||
if (_hipsTargetIndex < 0) {
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/measureHipsOffset", 0xffff00ff, 0);
|
||||
computeHipsOffset(targets, underPoses, dt);
|
||||
} else {
|
||||
_hipsOffset = Vectors::ZERO;
|
||||
_hipsOffset = computeHipsOffset(targets, underPoses, dt, _hipsOffset);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -937,23 +1053,15 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
}
|
||||
}
|
||||
|
||||
if (_leftHandIndex > -1) {
|
||||
_uncontrolledLeftHandPose = _skeleton->getAbsolutePose(_leftHandIndex, underPoses);
|
||||
}
|
||||
if (_rightHandIndex > -1) {
|
||||
_uncontrolledRightHandPose = _skeleton->getAbsolutePose(_rightHandIndex, underPoses);
|
||||
}
|
||||
if (_hipsIndex > -1) {
|
||||
_uncontrolledHipsPose = _skeleton->getAbsolutePose(_hipsIndex, underPoses);
|
||||
}
|
||||
|
||||
return _relativePoses;
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt) {
|
||||
glm::vec3 AnimInverseKinematics::computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt, glm::vec3 prevHipsOffset) const {
|
||||
|
||||
// measure new _hipsOffset for next frame
|
||||
// by looking for discrepancies between where a targeted endEffector is
|
||||
// and where it wants to be (after IK solutions are done)
|
||||
glm::vec3 hipsOffset = prevHipsOffset;
|
||||
glm::vec3 newHipsOffset = Vectors::ZERO;
|
||||
for (auto& target: targets) {
|
||||
int targetIndex = target.getIndex();
|
||||
|
@ -969,9 +1077,9 @@ void AnimInverseKinematics::computeHipsOffset(const std::vector<IKTarget>& targe
|
|||
} else if (target.getType() == IKTarget::Type::HmdHead) {
|
||||
// we want to shift the hips to bring the head to its designated position
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
_hipsOffset += target.getTranslation() - actual;
|
||||
hipsOffset += target.getTranslation() - actual;
|
||||
// and ignore all other targets
|
||||
newHipsOffset = _hipsOffset;
|
||||
newHipsOffset = hipsOffset;
|
||||
break;
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
|
@ -991,16 +1099,18 @@ void AnimInverseKinematics::computeHipsOffset(const std::vector<IKTarget>& targe
|
|||
}
|
||||
}
|
||||
|
||||
// smooth transitions by relaxing _hipsOffset toward the new value
|
||||
// smooth transitions by relaxing hipsOffset toward the new value
|
||||
const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.10f;
|
||||
float tau = dt < HIPS_OFFSET_SLAVE_TIMESCALE ? dt / HIPS_OFFSET_SLAVE_TIMESCALE : 1.0f;
|
||||
_hipsOffset += (newHipsOffset - _hipsOffset) * tau;
|
||||
hipsOffset += (newHipsOffset - hipsOffset) * tau;
|
||||
|
||||
// clamp the hips offset
|
||||
float hipsOffsetLength = glm::length(_hipsOffset);
|
||||
float hipsOffsetLength = glm::length(hipsOffset);
|
||||
if (hipsOffsetLength > _maxHipsOffsetLength) {
|
||||
_hipsOffset *= _maxHipsOffsetLength / hipsOffsetLength;
|
||||
hipsOffset *= _maxHipsOffsetLength / hipsOffsetLength;
|
||||
}
|
||||
|
||||
return hipsOffset;
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::setMaxHipsOffsetLength(float maxLength) {
|
||||
|
@ -1414,8 +1524,6 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
|
|||
targetVar.jointIndex = -1;
|
||||
}
|
||||
|
||||
_maxTargetIndex = -1;
|
||||
|
||||
for (auto& accumulator: _rotationAccumulators) {
|
||||
accumulator.clearAndClean();
|
||||
}
|
||||
|
@ -1446,10 +1554,6 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
|
|||
_leftHandIndex = -1;
|
||||
_rightHandIndex = -1;
|
||||
}
|
||||
|
||||
_uncontrolledLeftHandPose = AnimPose();
|
||||
_uncontrolledRightHandPose = AnimPose();
|
||||
_uncontrolledHipsPose = AnimPose();
|
||||
}
|
||||
|
||||
static glm::vec3 sphericalToCartesian(float phi, float theta) {
|
||||
|
@ -1495,14 +1599,14 @@ void AnimInverseKinematics::debugDrawRelativePoses(const AnimContext& context) c
|
|||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::debugDrawIKChain(JointChainInfo* jointChainInfos, size_t numJointChainInfos, const AnimContext& context) const {
|
||||
void AnimInverseKinematics::debugDrawIKChain(const JointChainInfo& jointChainInfo, const AnimContext& context) const {
|
||||
AnimPoseVec poses = _relativePoses;
|
||||
|
||||
// copy debug joint rotations into the relative poses
|
||||
for (size_t i = 0; i < numJointChainInfos; i++) {
|
||||
const JointChainInfo& info = jointChainInfos[i];
|
||||
poses[info.jointIndex].rot() = info.relRot;
|
||||
poses[info.jointIndex].trans() = info.relTrans;
|
||||
for (size_t i = 0; i < jointChainInfo.jointInfoVec.size(); i++) {
|
||||
const JointInfo& info = jointChainInfo.jointInfoVec[i];
|
||||
poses[info.jointIndex].rot() = info.rot;
|
||||
poses[info.jointIndex].trans() = info.trans;
|
||||
}
|
||||
|
||||
// convert relative poses to absolute
|
||||
|
@ -1519,9 +1623,9 @@ void AnimInverseKinematics::debugDrawIKChain(JointChainInfo* jointChainInfos, si
|
|||
// draw each pose
|
||||
for (int i = 0; i < (int)poses.size(); i++) {
|
||||
int parentIndex = _skeleton->getParentIndex(i);
|
||||
JointChainInfo* jointInfo = nullptr;
|
||||
JointChainInfo* parentJointInfo = nullptr;
|
||||
lookupJointChainInfo(jointChainInfos, numJointChainInfos, i, parentIndex, &jointInfo, &parentJointInfo);
|
||||
const JointInfo* jointInfo = nullptr;
|
||||
const JointInfo* parentJointInfo = nullptr;
|
||||
lookupJointInfo(jointChainInfo, i, parentIndex, &jointInfo, &parentJointInfo);
|
||||
if (jointInfo && parentJointInfo) {
|
||||
|
||||
// transform local axes into world space.
|
||||
|
@ -1608,7 +1712,7 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
|
||||
const int NUM_SWING_STEPS = 10;
|
||||
for (int i = 0; i < NUM_SWING_STEPS + 1; i++) {
|
||||
glm::quat rot = glm::normalize(glm::lerp(minRot, maxRot, i * (1.0f / NUM_SWING_STEPS)));
|
||||
glm::quat rot = safeLerp(minRot, maxRot, i * (1.0f / NUM_SWING_STEPS));
|
||||
glm::vec3 axis = transformVectorFast(geomToWorldMatrix, parentAbsRot * rot * refRot * Vectors::UNIT_Y);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + TWIST_LENGTH * axis, CYAN);
|
||||
}
|
||||
|
@ -1626,7 +1730,7 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
|
||||
const int NUM_SWING_STEPS = 10;
|
||||
for (int i = 0; i < NUM_SWING_STEPS + 1; i++) {
|
||||
glm::quat rot = glm::normalize(glm::lerp(minRot, maxRot, i * (1.0f / NUM_SWING_STEPS)));
|
||||
glm::quat rot = safeLerp(minRot, maxRot, i * (1.0f / NUM_SWING_STEPS));
|
||||
glm::vec3 axis = transformVectorFast(geomToWorldMatrix, parentAbsRot * rot * refRot * Vectors::UNIT_X);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + TWIST_LENGTH * axis, CYAN);
|
||||
}
|
||||
|
@ -1666,10 +1770,9 @@ void AnimInverseKinematics::blendToPoses(const AnimPoseVec& targetPoses, const A
|
|||
// relax toward poses
|
||||
int numJoints = (int)_relativePoses.size();
|
||||
for (int i = 0; i < numJoints; ++i) {
|
||||
float dotSign = copysignf(1.0f, glm::dot(_relativePoses[i].rot(), targetPoses[i].rot()));
|
||||
if (_rotationAccumulators[i].isDirty()) {
|
||||
// this joint is affected by IK --> blend toward the targetPoses rotation
|
||||
_relativePoses[i].rot() = glm::normalize(glm::lerp(_relativePoses[i].rot(), dotSign * targetPoses[i].rot(), blendFactor));
|
||||
_relativePoses[i].rot() = safeLerp(_relativePoses[i].rot(), targetPoses[i].rot(), blendFactor);
|
||||
} else {
|
||||
// this joint is NOT affected by IK --> slam to underPoses rotation
|
||||
_relativePoses[i].rot() = underPoses[i].rot();
|
||||
|
|
|
@ -26,14 +26,21 @@ class RotationConstraint;
|
|||
class AnimInverseKinematics : public AnimNode {
|
||||
public:
|
||||
|
||||
struct JointChainInfo {
|
||||
glm::quat relRot;
|
||||
glm::vec3 relTrans;
|
||||
float weight;
|
||||
struct JointInfo {
|
||||
glm::quat rot;
|
||||
glm::vec3 trans;
|
||||
int jointIndex;
|
||||
bool constrained;
|
||||
};
|
||||
|
||||
struct JointChainInfo {
|
||||
std::vector<JointInfo> jointInfoVec;
|
||||
IKTarget target;
|
||||
float timer { 0.0f };
|
||||
};
|
||||
|
||||
using JointChainInfoVec = std::vector<JointChainInfo>;
|
||||
|
||||
explicit AnimInverseKinematics(const QString& id);
|
||||
virtual ~AnimInverseKinematics() override;
|
||||
|
||||
|
@ -66,23 +73,22 @@ public:
|
|||
void setSolutionSource(SolutionSource solutionSource) { _solutionSource = solutionSource; }
|
||||
void setSolutionSourceVar(const QString& solutionSourceVar) { _solutionSourceVar = solutionSourceVar; }
|
||||
|
||||
const AnimPose& getUncontrolledLeftHandPose() { return _uncontrolledLeftHandPose; }
|
||||
const AnimPose& getUncontrolledRightHandPose() { return _uncontrolledRightHandPose; }
|
||||
const AnimPose& getUncontrolledHipPose() { return _uncontrolledHipsPose; }
|
||||
|
||||
protected:
|
||||
void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
|
||||
void solve(const AnimContext& context, const std::vector<IKTarget>& targets);
|
||||
void solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
void solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
void solve(const AnimContext& context, const std::vector<IKTarget>& targets, float dt, JointChainInfoVec& jointChainInfoVec);
|
||||
void solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses,
|
||||
bool debug, JointChainInfo& jointChainInfoOut) const;
|
||||
void solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses,
|
||||
bool debug, JointChainInfo& jointChainInfoOut) const;
|
||||
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
|
||||
void debugDrawIKChain(JointChainInfo* jointChainInfos, size_t numJointChainInfos, const AnimContext& context) const;
|
||||
void debugDrawIKChain(const JointChainInfo& jointChainInfo, const AnimContext& context) const;
|
||||
void debugDrawRelativePoses(const AnimContext& context) const;
|
||||
void debugDrawConstraints(const AnimContext& context) const;
|
||||
void debugDrawSpineSplines(const AnimContext& context, const std::vector<IKTarget>& targets) const;
|
||||
void initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPose);
|
||||
void blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPose, float blendFactor);
|
||||
void preconditionRelativePosesToAvoidLimbLock(const AnimContext& context, const std::vector<IKTarget>& targets);
|
||||
AnimPose applyHipsOffset() const;
|
||||
|
||||
// used to pre-compute information about each joint influeced by a spline IK target.
|
||||
struct SplineJointInfo {
|
||||
|
@ -91,8 +97,8 @@ protected:
|
|||
AnimPose offsetPose; // local offset from the spline to the joint.
|
||||
};
|
||||
|
||||
void computeSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target);
|
||||
const std::vector<SplineJointInfo>* findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target);
|
||||
void computeAndCacheSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target) const;
|
||||
const std::vector<SplineJointInfo>* findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target) const;
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
virtual const AnimPoseVec& getPosesInternal() const override { return _relativePoses; }
|
||||
|
@ -101,7 +107,7 @@ protected:
|
|||
void clearConstraints();
|
||||
void initConstraints();
|
||||
void initLimitCenterPoses();
|
||||
void computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt);
|
||||
glm::vec3 computeHipsOffset(const std::vector<IKTarget>& targets, const AnimPoseVec& underPoses, float dt, glm::vec3 prevHipsOffset) const;
|
||||
|
||||
// no copies
|
||||
AnimInverseKinematics(const AnimInverseKinematics&) = delete;
|
||||
|
@ -136,7 +142,7 @@ protected:
|
|||
AnimPoseVec _relativePoses; // current relative poses
|
||||
AnimPoseVec _limitCenterPoses; // relative
|
||||
|
||||
std::map<int, std::vector<SplineJointInfo>> _splineJointInfoMap;
|
||||
mutable std::map<int, std::vector<SplineJointInfo>> _splineJointInfoMap;
|
||||
|
||||
// experimental data for moving hips during IK
|
||||
glm::vec3 _hipsOffset { Vectors::ZERO };
|
||||
|
@ -148,18 +154,12 @@ protected:
|
|||
int _leftHandIndex { -1 };
|
||||
int _rightHandIndex { -1 };
|
||||
|
||||
// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses
|
||||
// during the the cyclic coordinate descent algorithm
|
||||
int _maxTargetIndex { 0 };
|
||||
|
||||
float _maxErrorOnLastSolve { FLT_MAX };
|
||||
bool _previousEnableDebugIKTargets { false };
|
||||
SolutionSource _solutionSource { SolutionSource::RelaxToUnderPoses };
|
||||
QString _solutionSourceVar;
|
||||
|
||||
AnimPose _uncontrolledLeftHandPose { AnimPose() };
|
||||
AnimPose _uncontrolledRightHandPose { AnimPose() };
|
||||
AnimPose _uncontrolledHipsPose { AnimPose() };
|
||||
JointChainInfoVec _prevJointChainInfoVec;
|
||||
};
|
||||
|
||||
#endif // hifi_AnimInverseKinematics_h
|
||||
|
|
|
@ -42,6 +42,20 @@ int AnimSkeleton::getNumJoints() const {
|
|||
return _jointsSize;
|
||||
}
|
||||
|
||||
int AnimSkeleton::getChainDepth(int jointIndex) const {
|
||||
if (jointIndex >= 0) {
|
||||
int chainDepth = 0;
|
||||
int index = jointIndex;
|
||||
do {
|
||||
chainDepth++;
|
||||
index = _joints[index].parentIndex;
|
||||
} while (index != -1);
|
||||
return chainDepth;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const AnimPose& AnimSkeleton::getAbsoluteBindPose(int jointIndex) const {
|
||||
return _absoluteBindPoses[jointIndex];
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@ public:
|
|||
int nameToJointIndex(const QString& jointName) const;
|
||||
const QString& getJointName(int jointIndex) const;
|
||||
int getNumJoints() const;
|
||||
int getChainDepth(int jointIndex) const;
|
||||
|
||||
// absolute pose, not relative to parent
|
||||
const AnimPose& getAbsoluteBindPose(int jointIndex) const;
|
||||
|
|
|
@ -28,7 +28,7 @@ void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, A
|
|||
}
|
||||
|
||||
result[i].scale() = lerp(aPose.scale(), bPose.scale(), alpha);
|
||||
result[i].rot() = glm::normalize(glm::lerp(aPose.rot(), q2, alpha));
|
||||
result[i].rot() = safeLerp(aPose.rot(), bPose.rot(), alpha);
|
||||
result[i].trans() = lerp(aPose.trans(), bPose.trans(), alpha);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,4 +21,14 @@ glm::quat averageQuats(size_t numQuats, const glm::quat* quats);
|
|||
float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag,
|
||||
const QString& id, AnimNode::Triggers& triggersOut);
|
||||
|
||||
inline glm::quat safeLerp(const glm::quat& a, const glm::quat& b, float alpha) {
|
||||
// adjust signs if necessary
|
||||
glm::quat bTemp = b;
|
||||
float dot = glm::dot(a, bTemp);
|
||||
if (dot < 0.0f) {
|
||||
bTemp = -bTemp;
|
||||
}
|
||||
return glm::normalize(glm::lerp(a, bTemp, alpha));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -56,8 +56,8 @@ private:
|
|||
glm::vec3 _poleReferenceVector;
|
||||
bool _poleVectorEnabled { false };
|
||||
int _index { -1 };
|
||||
Type _type { Type::RotationAndPosition };
|
||||
float _weight;
|
||||
Type _type { Type::Unknown };
|
||||
float _weight { 0.0f };
|
||||
float _flexCoefficients[MAX_FLEX_COEFFICIENTS];
|
||||
size_t _numFlexCoefficients;
|
||||
};
|
||||
|
|
|
@ -1115,36 +1115,13 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
const glm::vec3 bodyCapsuleEnd = bodyCapsuleCenter + glm::vec3(0, bodyCapsuleHalfHeight, 0);
|
||||
|
||||
const float HAND_RADIUS = 0.05f;
|
||||
|
||||
const float RELAX_DURATION = 0.6f;
|
||||
const float CONTROL_DURATION = 0.4f;
|
||||
const bool TO_CONTROLLED = true;
|
||||
const bool FROM_CONTROLLED = false;
|
||||
const bool LEFT_HAND = true;
|
||||
const bool RIGHT_HAND = false;
|
||||
|
||||
const float ELBOW_POLE_VECTOR_BLEND_FACTOR = 0.95f;
|
||||
|
||||
if (leftHandEnabled) {
|
||||
if (!_isLeftHandControlled) {
|
||||
_leftHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isLeftHandControlled = true;
|
||||
}
|
||||
|
||||
glm::vec3 handPosition = leftHandPose.trans();
|
||||
glm::quat handRotation = leftHandPose.rot();
|
||||
|
||||
if (_leftHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_leftHandControlTimeRemaining = std::max(_leftHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_leftHandControlTimeRemaining, CONTROL_DURATION, handPose,
|
||||
LEFT_HAND, TO_CONTROLLED, handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
|
||||
if (!hipsEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
|
@ -1157,9 +1134,6 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
_animVars.set("leftHandRotation", handRotation);
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
_lastLeftHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
_isLeftHandControlled = true;
|
||||
|
||||
// compute pole vector
|
||||
int handJointIndex = _animSkeleton->nameToJointIndex("LeftHand");
|
||||
int armJointIndex = _animSkeleton->nameToJointIndex("LeftArm");
|
||||
|
@ -1187,47 +1161,17 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
_prevLeftHandPoleVectorValid = false;
|
||||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
|
||||
if (_isLeftHandControlled) {
|
||||
_leftHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isLeftHandControlled = false;
|
||||
}
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
|
||||
if (_leftHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_leftHandRelaxTimeRemaining = std::max(_leftHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_leftHandRelaxTimeRemaining, RELAX_DURATION, _lastLeftHandControlledPose,
|
||||
LEFT_HAND, FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("leftHandPosition", handPose.trans());
|
||||
_animVars.set("leftHandRotation", handPose.rot());
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (rightHandEnabled) {
|
||||
if (!_isRightHandControlled) {
|
||||
_rightHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isRightHandControlled = true;
|
||||
}
|
||||
|
||||
glm::vec3 handPosition = rightHandPose.trans();
|
||||
glm::quat handRotation = rightHandPose.rot();
|
||||
|
||||
if (_rightHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_rightHandControlTimeRemaining = std::max(_rightHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_rightHandControlTimeRemaining, CONTROL_DURATION, handPose, RIGHT_HAND, TO_CONTROLLED, handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
|
||||
if (!hipsEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
|
@ -1240,9 +1184,6 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
_animVars.set("rightHandRotation", handRotation);
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
_lastRightHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
_isRightHandControlled = true;
|
||||
|
||||
// compute pole vector
|
||||
int handJointIndex = _animSkeleton->nameToJointIndex("RightHand");
|
||||
int armJointIndex = _animSkeleton->nameToJointIndex("RightArm");
|
||||
|
@ -1270,25 +1211,9 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
|||
_prevRightHandPoleVectorValid = false;
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
|
||||
if (_isRightHandControlled) {
|
||||
_rightHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isRightHandControlled = false;
|
||||
}
|
||||
|
||||
if (_rightHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_rightHandRelaxTimeRemaining = std::max(_rightHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_rightHandRelaxTimeRemaining, RELAX_DURATION, _lastRightHandControlledPose, RIGHT_HAND, FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("rightHandPosition", handPose.trans());
|
||||
_animVars.set("rightHandRotation", handPose.rot());
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1737,39 +1662,38 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
ikNode.setTargetVars("RightFoot", "rightFootPosition", "rightFootRotation",
|
||||
"rightFootType", "rightFootWeight", 1.0f, {},
|
||||
QString(), QString(), QString());
|
||||
|
||||
AnimPose geometryToRig = _modelOffset * _geometryOffset;
|
||||
|
||||
AnimPose hips(glm::vec3(1), glm::quat(), glm::vec3());
|
||||
glm::vec3 hipsPosition(0.0f);
|
||||
int hipsIndex = indexOfJoint("Hips");
|
||||
if (hipsIndex >= 0) {
|
||||
hips = geometryToRig * _animSkeleton->getAbsoluteBindPose(hipsIndex);
|
||||
hipsPosition = transformPoint(_geometryToRigTransform, _animSkeleton->getAbsoluteDefaultPose(hipsIndex).trans());
|
||||
}
|
||||
AnimVariantMap animVars;
|
||||
animVars.setRigToGeometryTransform(_rigToGeometryTransform);
|
||||
glm::quat handRotation = glm::angleAxis(PI, Vectors::UNIT_X);
|
||||
animVars.set("leftHandPosition", hips.trans());
|
||||
animVars.set("leftHandPosition", hipsPosition);
|
||||
animVars.set("leftHandRotation", handRotation);
|
||||
animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
animVars.set("rightHandPosition", hips.trans());
|
||||
animVars.set("rightHandPosition", hipsPosition);
|
||||
animVars.set("rightHandRotation", handRotation);
|
||||
animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
int rightFootIndex = indexOfJoint("RightFoot");
|
||||
int leftFootIndex = indexOfJoint("LeftFoot");
|
||||
if (rightFootIndex != -1 && leftFootIndex != -1) {
|
||||
glm::vec3 foot = Vectors::ZERO;
|
||||
glm::vec3 geomFootPosition = glm::vec3(0.0f, _animSkeleton->getAbsoluteDefaultPose(rightFootIndex).trans().y, 0.0f);
|
||||
glm::vec3 footPosition = transformPoint(_geometryToRigTransform, geomFootPosition);
|
||||
glm::quat footRotation = glm::angleAxis(0.5f * PI, Vectors::UNIT_X);
|
||||
animVars.set("leftFootPosition", foot);
|
||||
animVars.set("leftFootPosition", footPosition);
|
||||
animVars.set("leftFootRotation", footRotation);
|
||||
animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
animVars.set("rightFootPosition", foot);
|
||||
animVars.set("rightFootPosition", footPosition);
|
||||
animVars.set("rightFootRotation", footRotation);
|
||||
animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
|
||||
// call overlay twice: once to verify AnimPoseVec joints and again to do the IK
|
||||
AnimNode::Triggers triggersOut;
|
||||
AnimContext context(false, false, false, glm::mat4(), glm::mat4());
|
||||
AnimContext context(false, false, false, _geometryToRigTransform, _rigToGeometryTransform);
|
||||
float dt = 1.0f; // the value of this does not matter
|
||||
ikNode.overlay(animVars, context, dt, triggersOut, _animSkeleton->getRelativeBindPoses());
|
||||
AnimPoseVec finalPoses = ikNode.overlay(animVars, context, dt, triggersOut, _animSkeleton->getRelativeBindPoses());
|
||||
|
@ -1802,34 +1726,13 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
|
||||
// compute bounding shape parameters
|
||||
// NOTE: we assume that the longest side of totalExtents is the yAxis...
|
||||
glm::vec3 diagonal = (geometryToRig * totalExtents.maximum) - (geometryToRig * totalExtents.minimum);
|
||||
glm::vec3 diagonal = (transformPoint(_geometryToRigTransform, totalExtents.maximum) -
|
||||
transformPoint(_geometryToRigTransform, totalExtents.minimum));
|
||||
// ... and assume the radiusOut is half the RMS of the X and Z sides:
|
||||
radiusOut = 0.5f * sqrtf(0.5f * (diagonal.x * diagonal.x + diagonal.z * diagonal.z));
|
||||
heightOut = diagonal.y - 2.0f * radiusOut;
|
||||
|
||||
glm::vec3 rootPosition = finalPoses[geometry.rootJointIndex].trans();
|
||||
glm::vec3 rigCenter = (geometryToRig * (0.5f * (totalExtents.maximum + totalExtents.minimum)));
|
||||
localOffsetOut = rigCenter - (geometryToRig * rootPosition);
|
||||
}
|
||||
|
||||
bool Rig::transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
|
||||
bool isToControlled, AnimPose& returnHandPose) {
|
||||
auto ikNode = getAnimInverseKinematicsNode();
|
||||
if (ikNode) {
|
||||
float alpha = 1.0f - deltaTime / totalDuration;
|
||||
const AnimPose geometryToRigTransform(_geometryToRigTransform);
|
||||
AnimPose uncontrolledHandPose;
|
||||
if (isLeftHand) {
|
||||
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledLeftHandPose();
|
||||
} else {
|
||||
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledRightHandPose();
|
||||
}
|
||||
if (isToControlled) {
|
||||
::blend(1, &uncontrolledHandPose, &controlledHandPose, alpha, &returnHandPose);
|
||||
} else {
|
||||
::blend(1, &controlledHandPose, &uncontrolledHandPose, alpha, &returnHandPose);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
glm::vec3 rigCenter = transformPoint(_geometryToRigTransform, (0.5f * (totalExtents.maximum + totalExtents.minimum)));
|
||||
localOffsetOut = rigCenter - transformPoint(_geometryToRigTransform, rootPosition);
|
||||
}
|
||||
|
|
|
@ -340,18 +340,6 @@ protected:
|
|||
int _nextStateHandlerId { 0 };
|
||||
QMutex _stateMutex;
|
||||
|
||||
bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
|
||||
bool isToControlled, AnimPose& returnHandPose);
|
||||
|
||||
bool _isLeftHandControlled { false };
|
||||
bool _isRightHandControlled { false };
|
||||
float _leftHandControlTimeRemaining { 0.0f };
|
||||
float _rightHandControlTimeRemaining { 0.0f };
|
||||
float _leftHandRelaxTimeRemaining { 0.0f };
|
||||
float _rightHandRelaxTimeRemaining { 0.0f };
|
||||
AnimPose _lastLeftHandControlledPose;
|
||||
AnimPose _lastRightHandControlledPose;
|
||||
|
||||
glm::vec3 _prevRightFootPoleVector { Vectors::UNIT_Z };
|
||||
bool _prevRightFootPoleVectorValid { false };
|
||||
|
||||
|
|
|
@ -92,6 +92,7 @@ void AudioClient::checkDevices() {
|
|||
auto inputDevices = getAvailableDevices(QAudio::AudioInput);
|
||||
auto outputDevices = getAvailableDevices(QAudio::AudioOutput);
|
||||
|
||||
Lock lock(_deviceMutex);
|
||||
if (inputDevices != _inputDevices) {
|
||||
_inputDevices.swap(inputDevices);
|
||||
emit devicesChanged(QAudio::AudioInput, _inputDevices);
|
||||
|
|
|
@ -27,8 +27,6 @@
|
|||
#include "AudioSRC.h"
|
||||
#include "AudioHelpers.h"
|
||||
|
||||
int audioInjectorPtrMetaTypeId = qRegisterMetaType<AudioInjector*>();
|
||||
|
||||
AbstractAudioInterface* AudioInjector::_localAudioInterface{ nullptr };
|
||||
|
||||
AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs) {
|
||||
|
|
|
@ -125,6 +125,4 @@ private:
|
|||
friend class AudioInjectorManager;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AudioInjectorPointer)
|
||||
|
||||
#endif // hifi_AudioInjector_h
|
||||
|
|
|
@ -2366,6 +2366,12 @@ AvatarEntityMap AvatarData::getAvatarEntityData() const {
|
|||
return result;
|
||||
}
|
||||
|
||||
void AvatarData::insertDetachedEntityID(const QUuid entityID) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
});
|
||||
}
|
||||
|
||||
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
|
|
|
@ -615,6 +615,7 @@ public:
|
|||
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
|
||||
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
|
||||
void insertDetachedEntityID(const QUuid entityID);
|
||||
AvatarEntityIDs getAndClearRecentlyDetachedIDs();
|
||||
|
||||
// thread safe
|
||||
|
|
|
@ -15,20 +15,6 @@
|
|||
|
||||
namespace controller {
|
||||
|
||||
const float DEFAULT_HAND_RETICLE_MOVE_SPEED = 37.5f;
|
||||
float InputDevice::_reticleMoveSpeed = DEFAULT_HAND_RETICLE_MOVE_SPEED;
|
||||
|
||||
//Constants for getCursorPixelRangeMultiplier()
|
||||
const float MIN_PIXEL_RANGE_MULT = 0.4f;
|
||||
const float MAX_PIXEL_RANGE_MULT = 2.0f;
|
||||
const float RANGE_MULT = (MAX_PIXEL_RANGE_MULT - MIN_PIXEL_RANGE_MULT) * 0.01f;
|
||||
|
||||
//Returns a multiplier to be applied to the cursor range for the controllers
|
||||
float InputDevice::getCursorPixelRangeMult() {
|
||||
//scales (0,100) to (MINIMUM_PIXEL_RANGE_MULT, MAXIMUM_PIXEL_RANGE_MULT)
|
||||
return InputDevice::_reticleMoveSpeed * RANGE_MULT + MIN_PIXEL_RANGE_MULT;
|
||||
}
|
||||
|
||||
float InputDevice::getButton(int channel) const {
|
||||
if (!_buttonPressedMap.empty()) {
|
||||
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
|
||||
|
|
|
@ -73,10 +73,6 @@ public:
|
|||
int getDeviceID() { return _deviceID; }
|
||||
void setDeviceID(int deviceID) { _deviceID = deviceID; }
|
||||
|
||||
static float getCursorPixelRangeMult();
|
||||
static float getReticleMoveSpeed() { return _reticleMoveSpeed; }
|
||||
static void setReticleMoveSpeed(float reticleMoveSpeed) { _reticleMoveSpeed = reticleMoveSpeed; }
|
||||
|
||||
Input makeInput(StandardButtonChannel button) const;
|
||||
Input makeInput(StandardAxisChannel axis) const;
|
||||
Input makeInput(StandardPoseChannel pose) const;
|
||||
|
@ -99,9 +95,6 @@ protected:
|
|||
ButtonPressedMap _buttonPressedMap;
|
||||
AxisStateMap _axisStateMap;
|
||||
PoseStateMap _poseStateMap;
|
||||
|
||||
private:
|
||||
static float _reticleMoveSpeed;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ public:
|
|||
bool hasFocus() const override;
|
||||
void submitFrame(const gpu::FramePointer& newFrame) override;
|
||||
QImage getScreenshot(float aspectRatio = 0.0f) const override;
|
||||
void copyTextureToQuickFramebuffer(NetworkTexturePointer source, QOpenGLFramebufferObject* target, GLsync* fenceSync) override {};
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <PerfStat.h>
|
||||
#include <SceneScriptingInterface.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <HoverOverlayInterface.h>
|
||||
|
||||
|
||||
#include "RenderableEntityItem.h"
|
||||
|
@ -452,6 +453,8 @@ RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(cons
|
|||
|
||||
void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityScriptingInterface) {
|
||||
|
||||
auto hoverOverlayInterface = DependencyManager::get<HoverOverlayInterface>().data();
|
||||
|
||||
connect(this, &EntityTreeRenderer::mousePressOnEntity, entityScriptingInterface, &EntityScriptingInterface::mousePressOnEntity);
|
||||
connect(this, &EntityTreeRenderer::mouseMoveOnEntity, entityScriptingInterface, &EntityScriptingInterface::mouseMoveOnEntity);
|
||||
connect(this, &EntityTreeRenderer::mouseReleaseOnEntity, entityScriptingInterface, &EntityScriptingInterface::mouseReleaseOnEntity);
|
||||
|
@ -461,8 +464,12 @@ void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityS
|
|||
connect(this, &EntityTreeRenderer::clickReleaseOnEntity, entityScriptingInterface, &EntityScriptingInterface::clickReleaseOnEntity);
|
||||
|
||||
connect(this, &EntityTreeRenderer::hoverEnterEntity, entityScriptingInterface, &EntityScriptingInterface::hoverEnterEntity);
|
||||
connect(this, SIGNAL(hoverEnterEntity(const EntityItemID&, const PointerEvent&)), hoverOverlayInterface, SLOT(createHoverOverlay(const EntityItemID&, const PointerEvent&)));
|
||||
|
||||
connect(this, &EntityTreeRenderer::hoverOverEntity, entityScriptingInterface, &EntityScriptingInterface::hoverOverEntity);
|
||||
|
||||
connect(this, &EntityTreeRenderer::hoverLeaveEntity, entityScriptingInterface, &EntityScriptingInterface::hoverLeaveEntity);
|
||||
connect(this, SIGNAL(hoverLeaveEntity(const EntityItemID&, const PointerEvent&)), hoverOverlayInterface, SLOT(destroyHoverOverlay(const EntityItemID&, const PointerEvent&)));
|
||||
|
||||
connect(this, &EntityTreeRenderer::enterEntity, entityScriptingInterface, &EntityScriptingInterface::enterEntity);
|
||||
connect(this, &EntityTreeRenderer::leaveEntity, entityScriptingInterface, &EntityScriptingInterface::leaveEntity);
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <PerfStat.h>
|
||||
#include <render/Scene.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <shared/QtHelpers.h>
|
||||
|
||||
#include "EntityTreeRenderer.h"
|
||||
#include "EntitiesRendererLogging.h"
|
||||
|
@ -1282,3 +1283,11 @@ void RenderableModelEntityItem::mapJoints(const QStringList& modelJointNames) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableModelEntityItem::getMeshes(MeshProxyList& result) {
|
||||
if (!_model || !_model->isLoaded()) {
|
||||
return false;
|
||||
}
|
||||
BLOCKING_INVOKE_METHOD(_model.get(), "getMeshes", Q_RETURN_ARG(MeshProxyList, result));
|
||||
return !result.isEmpty();
|
||||
}
|
||||
|
|
|
@ -116,6 +116,8 @@ public:
|
|||
return _animation;
|
||||
}
|
||||
|
||||
bool getMeshes(MeshProxyList& result) override;
|
||||
|
||||
private:
|
||||
QVariantMap parseTexturesToMap(QString textures);
|
||||
void remapTextures();
|
||||
|
|
|
@ -1663,6 +1663,7 @@ bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
|
|||
// the mesh will be in voxel-space. transform it into object-space
|
||||
meshProxy = new SimpleMeshProxy(
|
||||
_mesh->map([=](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
|
||||
[=](glm::vec3 color){ return color; },
|
||||
[=](glm::vec3 normal){ return glm::normalize(glm::vec3(transform * glm::vec4(normal, 0.0f))); },
|
||||
[&](uint32_t index){ return index; }));
|
||||
result << meshProxy;
|
||||
|
|
|
@ -46,10 +46,8 @@ bool AddEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
|
||||
// If this element is the best fit for the new entity properties, then add/or update it
|
||||
if (entityTreeElement->bestFitBounds(_newEntityBox)) {
|
||||
|
||||
_tree->addEntityMapEntry(_newEntity);
|
||||
entityTreeElement->addEntityItem(_newEntity);
|
||||
_tree->setContainingElement(_newEntity->getEntityItemID(), entityTreeElement);
|
||||
|
||||
_foundNew = true;
|
||||
keepSearching = false;
|
||||
} else {
|
||||
|
|
|
@ -96,7 +96,7 @@ bool DeleteEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
bool entityDeleted = entityTreeElement->removeEntityItem(theEntity); // remove it from the element
|
||||
assert(entityDeleted);
|
||||
(void)entityDeleted; // quite warning
|
||||
_tree->setContainingElement(details.entity->getEntityItemID(), NULL); // update or id to element lookup
|
||||
_tree->clearEntityMapEntry(details.entity->getEntityItemID());
|
||||
_foundCount++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,7 +89,8 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
|
|||
|
||||
EntityItem::~EntityItem() {
|
||||
// clear out any left-over actions
|
||||
EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
|
||||
EntityTreeElementPointer element = _element; // use local copy of _element for logic below
|
||||
EntityTreePointer entityTree = element ? element->getTree() : nullptr;
|
||||
EntitySimulationPointer simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
if (simulation) {
|
||||
clearActions(simulation);
|
||||
|
@ -181,7 +182,6 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
|
|||
|
||||
EntityPropertyFlags propertyFlags(PROP_LAST_ITEM);
|
||||
EntityPropertyFlags requestedProperties = getEntityProperties(params);
|
||||
EntityPropertyFlags propertiesDidntFit = requestedProperties;
|
||||
|
||||
// If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item,
|
||||
// then our entityTreeElementExtraEncodeData should include data about which properties we need to append.
|
||||
|
@ -189,6 +189,8 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
|
|||
requestedProperties = entityTreeElementExtraEncodeData->entities.value(getEntityItemID());
|
||||
}
|
||||
|
||||
EntityPropertyFlags propertiesDidntFit = requestedProperties;
|
||||
|
||||
LevelDetails entityLevel = packetData->startLevel();
|
||||
|
||||
quint64 lastEdited = getLastEdited();
|
||||
|
@ -880,8 +882,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
// Tracking for editing roundtrips here. We will tell our EntityTree that we just got incoming data about
|
||||
// and entity that was edited at some time in the past. The tree will determine how it wants to track this
|
||||
// information.
|
||||
if (_element && _element->getTree()) {
|
||||
_element->getTree()->trackIncomingEntityLastEdited(lastEditedFromBufferAdjusted, bytesRead);
|
||||
EntityTreeElementPointer element = _element; // use local copy of _element for logic below
|
||||
if (element && element->getTree()) {
|
||||
element->getTree()->trackIncomingEntityLastEdited(lastEditedFromBufferAdjusted, bytesRead);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2056,7 +2059,8 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPoi
|
|||
_previouslyDeletedActions.insert(actionID, usecTimestampNow());
|
||||
if (_objectActions.contains(actionID)) {
|
||||
if (!simulation) {
|
||||
EntityTreePointer entityTree = _element ? _element->getTree() : nullptr;
|
||||
EntityTreeElementPointer element = _element; // use local copy of _element for logic below
|
||||
EntityTreePointer entityTree = element ? element->getTree() : nullptr;
|
||||
simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <VariantMapToScriptValue.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <SpatialParentFinder.h>
|
||||
#include <AvatarHashMap.h>
|
||||
|
||||
#include "EntityItemID.h"
|
||||
#include "EntitiesLogging.h"
|
||||
|
@ -499,6 +500,11 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
|
|||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
if (entity->getClientOnly() && entity->getOwningAvatarID() != myNodeID) {
|
||||
// don't delete other avatar's avatarEntities
|
||||
// If you actually own the entity but the onwership property is not set because of a domain switch
|
||||
// The lines below makes sure the entity is deleted once its properties are set.
|
||||
auto avatarHashMap = DependencyManager::get<AvatarHashMap>();
|
||||
AvatarSharedPointer myAvatar = avatarHashMap->getAvatarBySessionID(myNodeID);
|
||||
myAvatar->insertDetachedEntityID(id);
|
||||
shouldDelete = false;
|
||||
return;
|
||||
}
|
||||
|
@ -1730,9 +1736,7 @@ glm::mat4 EntityScriptingInterface::getEntityTransform(const QUuid& entityID) {
|
|||
if (entity) {
|
||||
glm::mat4 translation = glm::translate(entity->getPosition());
|
||||
glm::mat4 rotation = glm::mat4_cast(entity->getRotation());
|
||||
glm::mat4 registration = glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT -
|
||||
entity->getRegistrationPoint());
|
||||
result = translation * rotation * registration;
|
||||
result = translation * rotation;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1747,9 +1751,7 @@ glm::mat4 EntityScriptingInterface::getEntityLocalTransform(const QUuid& entityI
|
|||
if (entity) {
|
||||
glm::mat4 translation = glm::translate(entity->getLocalPosition());
|
||||
glm::mat4 rotation = glm::mat4_cast(entity->getLocalOrientation());
|
||||
glm::mat4 registration = glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT -
|
||||
entity->getRegistrationPoint());
|
||||
result = translation * rotation * registration;
|
||||
result = translation * rotation;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -90,13 +90,17 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
|
|||
if (_simulation) {
|
||||
_simulation->clearEntities();
|
||||
}
|
||||
{
|
||||
QWriteLocker locker(&_entityToElementLock);
|
||||
foreach(EntityTreeElementPointer element, _entityToElementMap) {
|
||||
element->cleanupEntities();
|
||||
QHash<EntityItemID, EntityItemPointer> localMap;
|
||||
localMap.swap(_entityMap);
|
||||
this->withWriteLock([&] {
|
||||
foreach(EntityItemPointer entity, localMap) {
|
||||
EntityTreeElementPointer element = entity->getElement();
|
||||
if (element) {
|
||||
element->cleanupEntities();
|
||||
}
|
||||
}
|
||||
_entityToElementMap.clear();
|
||||
}
|
||||
});
|
||||
localMap.clear();
|
||||
Octree::eraseAllOctreeElements(createNewRoot);
|
||||
|
||||
resetClientEditStats();
|
||||
|
@ -136,29 +140,24 @@ void EntityTree::postAddEntity(EntityItemPointer entity) {
|
|||
}
|
||||
|
||||
bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
EntityItemPointer entity;
|
||||
{
|
||||
QReadLocker locker(&_entityMapLock);
|
||||
entity = _entityMap.value(entityID);
|
||||
}
|
||||
if (!entity) {
|
||||
return false;
|
||||
}
|
||||
return updateEntity(entity, properties, senderNode);
|
||||
}
|
||||
|
||||
bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& origProperties,
|
||||
const SharedNodePointer& senderNode) {
|
||||
EntityTreeElementPointer containingElement = entity->getElement();
|
||||
if (!containingElement) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return updateEntityWithElement(existingEntity, properties, containingElement, senderNode);
|
||||
}
|
||||
|
||||
bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entity->getEntityItemID());
|
||||
if (!containingElement) {
|
||||
return false;
|
||||
}
|
||||
return updateEntityWithElement(entity, properties, containingElement, senderNode);
|
||||
}
|
||||
|
||||
bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& origProperties,
|
||||
EntityTreeElementPointer containingElement, const SharedNodePointer& senderNode) {
|
||||
EntityItemProperties properties = origProperties;
|
||||
|
||||
bool allowLockChange;
|
||||
|
@ -190,7 +189,7 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
bool success;
|
||||
AACube queryCube = entity->getQueryAACube(success);
|
||||
if (!success) {
|
||||
qCDebug(entities) << "Warning -- failed to get query-cube for" << entity->getID();
|
||||
qCWarning(entities) << "failed to get query-cube for" << entity->getID();
|
||||
}
|
||||
UpdateEntityOperator theOperator(getThisPointer(), containingElement, entity, queryCube);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
|
@ -331,9 +330,8 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
|
|||
}
|
||||
|
||||
// TODO: this final containingElement check should eventually be removed (or wrapped in an #ifdef DEBUG).
|
||||
containingElement = getContainingElement(entity->getEntityItemID());
|
||||
if (!containingElement) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID="
|
||||
if (!entity->getElement()) {
|
||||
qCWarning(entities) << "EntityTree::updateEntity() we no longer have a containing element for entityID="
|
||||
<< entity->getEntityItemID();
|
||||
return false;
|
||||
}
|
||||
|
@ -366,7 +364,7 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
// You should not call this on existing entities that are already part of the tree! Call updateEntity()
|
||||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (containingElement) {
|
||||
qCDebug(entities) << "UNEXPECTED!!! ----- don't call addEntity() on existing entity items. entityID=" << entityID
|
||||
qCWarning(entities) << "EntityTree::addEntity() on existing entity item with entityID=" << entityID
|
||||
<< "containingElement=" << containingElement.get();
|
||||
return result;
|
||||
}
|
||||
|
@ -422,7 +420,7 @@ void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ign
|
|||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! EntityTree::deleteEntity() entityID doesn't exist!!! entityID=" << entityID;
|
||||
qCWarning(entities) << "EntityTree::deleteEntity() on non-existent entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -430,8 +428,7 @@ void EntityTree::deleteEntity(const EntityItemID& entityID, bool force, bool ign
|
|||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! don't call EntityTree::deleteEntity() on entity items that don't exist. "
|
||||
"entityID=" << entityID;
|
||||
qCWarning(entities) << "EntityTree::deleteEntity() on non-existant entity item with entityID=" << entityID;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -478,7 +475,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
|
|||
EntityTreeElementPointer containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! EntityTree::deleteEntities() entityID doesn't exist!!! entityID=" << entityID;
|
||||
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -486,8 +483,7 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs, bool force, bool i
|
|||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
if (!ignoreWarnings) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! don't call EntityTree::deleteEntities() on entity items that don't exist. "
|
||||
"entityID=" << entityID;
|
||||
qCWarning(entities) << "EntityTree::deleteEntities() on non-existent entity item with entityID=" << entityID;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -975,7 +971,7 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
|
|||
const SharedNodePointer& senderNode) {
|
||||
|
||||
if (!getIsServer()) {
|
||||
qCDebug(entities) << "UNEXPECTED!!! processEditPacketData() should only be called on a server tree.";
|
||||
qCWarning(entities) << "EntityTree::processEditPacketData() should only be called on a server tree.";
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1502,27 +1498,43 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
|
|||
}
|
||||
|
||||
EntityTreeElementPointer EntityTree::getContainingElement(const EntityItemID& entityItemID) /*const*/ {
|
||||
QReadLocker locker(&_entityToElementLock);
|
||||
EntityTreeElementPointer element = _entityToElementMap.value(entityItemID);
|
||||
return element;
|
||||
EntityItemPointer entity;
|
||||
{
|
||||
QReadLocker locker(&_entityMapLock);
|
||||
entity = _entityMap.value(entityItemID);
|
||||
}
|
||||
if (entity) {
|
||||
return entity->getElement();
|
||||
}
|
||||
return EntityTreeElementPointer(nullptr);
|
||||
}
|
||||
|
||||
void EntityTree::setContainingElement(const EntityItemID& entityItemID, EntityTreeElementPointer element) {
|
||||
QWriteLocker locker(&_entityToElementLock);
|
||||
if (element) {
|
||||
_entityToElementMap[entityItemID] = element;
|
||||
} else {
|
||||
_entityToElementMap.remove(entityItemID);
|
||||
void EntityTree::addEntityMapEntry(EntityItemPointer entity) {
|
||||
EntityItemID id = entity->getEntityItemID();
|
||||
QWriteLocker locker(&_entityMapLock);
|
||||
EntityItemPointer otherEntity = _entityMap.value(id);
|
||||
if (otherEntity) {
|
||||
qCWarning(entities) << "EntityTree::addEntityMapEntry() found pre-existing id " << id;
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
_entityMap.insert(id, entity);
|
||||
}
|
||||
|
||||
void EntityTree::clearEntityMapEntry(const EntityItemID& id) {
|
||||
QWriteLocker locker(&_entityMapLock);
|
||||
_entityMap.remove(id);
|
||||
}
|
||||
|
||||
void EntityTree::debugDumpMap() {
|
||||
// QHash's are implicitly shared, so we make a shared copy and use that instead.
|
||||
// This way we might be able to avoid both a lock and a true copy.
|
||||
QHash<EntityItemID, EntityItemPointer> localMap(_entityMap);
|
||||
qCDebug(entities) << "EntityTree::debugDumpMap() --------------------------";
|
||||
QReadLocker locker(&_entityToElementLock);
|
||||
QHashIterator<EntityItemID, EntityTreeElementPointer> i(_entityToElementMap);
|
||||
QHashIterator<EntityItemID, EntityItemPointer> i(localMap);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
qCDebug(entities) << i.key() << ": " << i.value().get();
|
||||
qCDebug(entities) << i.key() << ": " << i.value()->getElement().get();
|
||||
}
|
||||
qCDebug(entities) << "-----------------------------------------------------";
|
||||
}
|
||||
|
|
|
@ -119,9 +119,6 @@ public:
|
|||
// use this method if you only know the entityID
|
||||
bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
|
||||
|
||||
// use this method if you have a pointer to the entity (avoid an extra entity lookup)
|
||||
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
|
||||
|
||||
// check if the avatar is a child of this entity, If so set the avatar parentID to null
|
||||
void unhookChildAvatar(const EntityItemID entityID);
|
||||
void deleteEntity(const EntityItemID& entityID, bool force = false, bool ignoreWarnings = true);
|
||||
|
@ -183,7 +180,8 @@ public:
|
|||
int processEraseMessageDetails(const QByteArray& buffer, const SharedNodePointer& sourceNode);
|
||||
|
||||
EntityTreeElementPointer getContainingElement(const EntityItemID& entityItemID) /*const*/;
|
||||
void setContainingElement(const EntityItemID& entityItemID, EntityTreeElementPointer element);
|
||||
void addEntityMapEntry(EntityItemPointer entity);
|
||||
void clearEntityMapEntry(const EntityItemID& id);
|
||||
void debugDumpMap();
|
||||
virtual void dumpTree() override;
|
||||
virtual void pruneTree() override;
|
||||
|
@ -275,9 +273,8 @@ signals:
|
|||
protected:
|
||||
|
||||
void processRemovedEntities(const DeleteEntityOperator& theOperator);
|
||||
bool updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& properties,
|
||||
EntityTreeElementPointer containingElement,
|
||||
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
|
||||
bool updateEntity(EntityItemPointer entity, const EntityItemProperties& properties,
|
||||
const SharedNodePointer& senderNode = SharedNodePointer(nullptr));
|
||||
static bool findNearPointOperation(const OctreeElementPointer& element, void* extraData);
|
||||
static bool findInSphereOperation(const OctreeElementPointer& element, void* extraData);
|
||||
static bool findInCubeOperation(const OctreeElementPointer& element, void* extraData);
|
||||
|
@ -309,8 +306,8 @@ protected:
|
|||
_deletedEntityItemIDs << id;
|
||||
}
|
||||
|
||||
mutable QReadWriteLock _entityToElementLock;
|
||||
QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
|
||||
mutable QReadWriteLock _entityMapLock;
|
||||
QHash<EntityItemID, EntityItemPointer> _entityMap;
|
||||
|
||||
EntitySimulationPointer _simulation;
|
||||
|
||||
|
|
|
@ -885,10 +885,10 @@ EntityItemPointer EntityTreeElement::getEntityWithEntityItemID(const EntityItemI
|
|||
void EntityTreeElement::cleanupEntities() {
|
||||
withWriteLock([&] {
|
||||
foreach(EntityItemPointer entity, _entityItems) {
|
||||
// NOTE: only EntityTreeElement should ever be changing the value of entity->_element
|
||||
// NOTE: We explicitly don't delete the EntityItem here because since we only
|
||||
// access it by smart pointers, when we remove it from the _entityItems
|
||||
// we know that it will be deleted.
|
||||
//delete entity;
|
||||
entity->_element = NULL;
|
||||
}
|
||||
_entityItems.clear();
|
||||
|
@ -903,6 +903,7 @@ bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
|
|||
EntityItemPointer& entity = _entityItems[i];
|
||||
if (entity->getEntityItemID() == id) {
|
||||
foundEntity = true;
|
||||
// NOTE: only EntityTreeElement should ever be changing the value of entity->_element
|
||||
entity->_element = NULL;
|
||||
_entityItems.removeAt(i);
|
||||
break;
|
||||
|
@ -918,6 +919,7 @@ bool EntityTreeElement::removeEntityItem(EntityItemPointer entity) {
|
|||
numEntries = _entityItems.removeAll(entity);
|
||||
});
|
||||
if (numEntries > 0) {
|
||||
// NOTE: only EntityTreeElement should ever be changing the value of entity->_element
|
||||
assert(entity->_element.get() == this);
|
||||
entity->_element = NULL;
|
||||
return true;
|
||||
|
@ -1001,7 +1003,6 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
|
|||
if (currentContainingElement.get() != this) {
|
||||
currentContainingElement->removeEntityItem(entityItem);
|
||||
addEntityItem(entityItem);
|
||||
_myTree->setContainingElement(entityItemID, getThisPointer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1032,9 +1033,9 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
|
|||
|
||||
// don't add if we've recently deleted....
|
||||
if (!_myTree->isDeletedEntity(entityItem->getID())) {
|
||||
_myTree->addEntityMapEntry(entityItem);
|
||||
addEntityItem(entityItem); // add this new entity to this elements entities
|
||||
entityItemID = entityItem->getEntityItemID();
|
||||
_myTree->setContainingElement(entityItemID, getThisPointer());
|
||||
_myTree->postAddEntity(entityItem);
|
||||
if (entityItem->getCreated() == UNKNOWN_CREATED_TIME) {
|
||||
entityItem->recordCreationTime();
|
||||
|
|
38
libraries/entities/src/HoverOverlayInterface.cpp
Normal file
38
libraries/entities/src/HoverOverlayInterface.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
//
|
||||
// HoverOverlayInterface.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Zach Fox on 2017-07-14.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "HoverOverlayInterface.h"
|
||||
|
||||
HoverOverlayInterface::HoverOverlayInterface() {
|
||||
// "hover_overlay" debug log category disabled by default.
|
||||
// Create your own "qtlogging.ini" file and set your "QT_LOGGING_CONF" environment variable
|
||||
// if you'd like to enable/disable certain categories.
|
||||
// More details: http://doc.qt.io/qt-5/qloggingcategory.html#configuring-categories
|
||||
QLoggingCategory::setFilterRules(QStringLiteral("hifi.hover_overlay.debug=false"));
|
||||
}
|
||||
|
||||
void HoverOverlayInterface::createHoverOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
qCDebug(hover_overlay) << "Creating Hover Overlay on top of entity with ID: " << entityItemID;
|
||||
setCurrentHoveredEntity(entityItemID);
|
||||
}
|
||||
|
||||
void HoverOverlayInterface::createHoverOverlay(const EntityItemID& entityItemID) {
|
||||
HoverOverlayInterface::createHoverOverlay(entityItemID, PointerEvent());
|
||||
}
|
||||
|
||||
void HoverOverlayInterface::destroyHoverOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
qCDebug(hover_overlay) << "Destroying Hover Overlay on top of entity with ID: " << entityItemID;
|
||||
setCurrentHoveredEntity(QUuid());
|
||||
}
|
||||
|
||||
void HoverOverlayInterface::destroyHoverOverlay(const EntityItemID& entityItemID) {
|
||||
HoverOverlayInterface::destroyHoverOverlay(entityItemID, PointerEvent());
|
||||
}
|
49
libraries/entities/src/HoverOverlayInterface.h
Normal file
49
libraries/entities/src/HoverOverlayInterface.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
//
|
||||
// HoverOverlayInterface.h
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Zach Fox on 2017-07-14.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_HoverOverlayInterface_h
|
||||
#define hifi_HoverOverlayInterface_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QUuid>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <PointerEvent.h>
|
||||
|
||||
#include "EntityTree.h"
|
||||
#include "HoverOverlayLogging.h"
|
||||
|
||||
/**jsdoc
|
||||
* @namespace HoverOverlay
|
||||
*/
|
||||
class HoverOverlayInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(QUuid currentHoveredEntity READ getCurrentHoveredEntity WRITE setCurrentHoveredEntity)
|
||||
public:
|
||||
HoverOverlayInterface();
|
||||
|
||||
Q_INVOKABLE QUuid getCurrentHoveredEntity() { return _currentHoveredEntity; }
|
||||
void setCurrentHoveredEntity(const QUuid& entityID) { _currentHoveredEntity = entityID; }
|
||||
|
||||
public slots:
|
||||
void createHoverOverlay(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void createHoverOverlay(const EntityItemID& entityItemID);
|
||||
void destroyHoverOverlay(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void destroyHoverOverlay(const EntityItemID& entityItemID);
|
||||
|
||||
private:
|
||||
bool _verboseLogging { true };
|
||||
QUuid _currentHoveredEntity{};
|
||||
};
|
||||
|
||||
#endif // hifi_HoverOverlayInterface_h
|
14
libraries/entities/src/HoverOverlayLogging.cpp
Normal file
14
libraries/entities/src/HoverOverlayLogging.cpp
Normal file
|
@ -0,0 +1,14 @@
|
|||
//
|
||||
// HoverOverlayLogging.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Zach Fox on 2017-07-17
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "HoverOverlayLogging.h"
|
||||
|
||||
Q_LOGGING_CATEGORY(hover_overlay, "hifi.hover_overlay")
|
20
libraries/entities/src/HoverOverlayLogging.h
Normal file
20
libraries/entities/src/HoverOverlayLogging.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
//
|
||||
// HoverOverlayLogging.h
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Zach Fox on 2017-07-17
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef hifi_HoverOverlayLogging_h
|
||||
#define hifi_HoverOverlayLogging_h
|
||||
|
||||
#include <QLoggingCategory>
|
||||
|
||||
Q_DECLARE_LOGGING_CATEGORY(hover_overlay)
|
||||
|
||||
#endif // hifi_HoverOverlayLogging_h
|
|
@ -51,7 +51,7 @@ MovingEntitiesOperator::~MovingEntitiesOperator() {
|
|||
|
||||
|
||||
void MovingEntitiesOperator::addEntityToMoveList(EntityItemPointer entity, const AACube& newCube) {
|
||||
EntityTreeElementPointer oldContainingElement = _tree->getContainingElement(entity->getEntityItemID());
|
||||
EntityTreeElementPointer oldContainingElement = entity->getElement();
|
||||
AABox newCubeClamped = newCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
|
||||
if (_wantDebug) {
|
||||
|
@ -193,7 +193,6 @@ bool MovingEntitiesOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
|
||||
// If this element is the best fit for the new bounds of this entity then add the entity to the element
|
||||
if (!details.newFound && entityTreeElement->bestFitBounds(details.newCube)) {
|
||||
EntityItemID entityItemID = details.entity->getEntityItemID();
|
||||
// remove from the old before adding
|
||||
EntityTreeElementPointer oldElement = details.entity->getElement();
|
||||
if (oldElement != entityTreeElement) {
|
||||
|
@ -201,7 +200,6 @@ bool MovingEntitiesOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
oldElement->removeEntityItem(details.entity);
|
||||
}
|
||||
entityTreeElement->addEntityItem(details.entity);
|
||||
_tree->setContainingElement(entityItemID, entityTreeElement);
|
||||
}
|
||||
_foundNewCount++;
|
||||
//details.newFound = true; // TODO: would be nice to add this optimization
|
||||
|
|
|
@ -138,8 +138,8 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
qCDebug(entities) << " _foundNew=" << _foundNew;
|
||||
}
|
||||
|
||||
// If we haven't yet found the old entity, and this subTreeContains our old
|
||||
// entity, then we need to keep searching.
|
||||
// If we haven't yet found the old element, and this subTreeContains our old element,
|
||||
// then we need to keep searching.
|
||||
if (!_foundOld && subtreeContainsOld) {
|
||||
|
||||
if (_wantDebug) {
|
||||
|
@ -169,7 +169,6 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
// NOTE: we know we haven't yet added it to its new element because _removeOld is true
|
||||
EntityTreeElementPointer oldElement = _existingEntity->getElement();
|
||||
oldElement->removeEntityItem(_existingEntity);
|
||||
_tree->setContainingElement(_entityItemID, NULL);
|
||||
|
||||
if (oldElement != _containingElement) {
|
||||
qCDebug(entities) << "WARNING entity moved during UpdateEntityOperator recursion";
|
||||
|
@ -187,8 +186,8 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
}
|
||||
}
|
||||
|
||||
// If we haven't yet found the new entity, and this subTreeContains our new
|
||||
// entity, then we need to keep searching.
|
||||
// If we haven't yet found the new element, and this subTreeContains our new element,
|
||||
// then we need to keep searching.
|
||||
if (!_foundNew && subtreeContainsNew) {
|
||||
|
||||
if (_wantDebug) {
|
||||
|
@ -221,7 +220,6 @@ bool UpdateEntityOperator::preRecursion(const OctreeElementPointer& element) {
|
|||
}
|
||||
}
|
||||
entityTreeElement->addEntityItem(_existingEntity);
|
||||
_tree->setContainingElement(_entityItemID, entityTreeElement);
|
||||
}
|
||||
_foundNew = true; // we found the new element
|
||||
_removeOld = false; // and it has already been removed from the old
|
||||
|
|
|
@ -118,11 +118,39 @@ glm::vec3 OBJTokenizer::getVec3() {
|
|||
auto z = getFloat();
|
||||
auto v = glm::vec3(x, y, z);
|
||||
while (isNextTokenFloat()) {
|
||||
// the spec(s) get(s) vague here. might be w, might be a color... chop it off.
|
||||
// ignore any following floats
|
||||
nextToken();
|
||||
}
|
||||
return v;
|
||||
}
|
||||
bool OBJTokenizer::getVertex(glm::vec3& vertex, glm::vec3& vertexColor) {
|
||||
// Used for vertices which may also have a vertex color (RGB [0,1]) to follow.
|
||||
// NOTE: Returns true if there is a vertex color.
|
||||
auto x = getFloat(); // N.B.: getFloat() has side-effect
|
||||
auto y = getFloat(); // And order of arguments is different on Windows/Linux.
|
||||
auto z = getFloat();
|
||||
vertex = glm::vec3(x, y, z);
|
||||
|
||||
auto r = 1.0f, g = 1.0f, b = 1.0f;
|
||||
bool hasVertexColor = false;
|
||||
if (isNextTokenFloat()) {
|
||||
// If there's another float it's one of two things: a W component or an R component. The standard OBJ spec
|
||||
// doesn't output a W component, so we're making the assumption that if a float follows (unless it's
|
||||
// only a single value) that it's a vertex color.
|
||||
r = getFloat();
|
||||
if (isNextTokenFloat()) {
|
||||
// Safe to assume the following values are the green/blue components.
|
||||
g = getFloat();
|
||||
b = getFloat();
|
||||
|
||||
hasVertexColor = true;
|
||||
}
|
||||
|
||||
vertexColor = glm::vec3(r, g, b);
|
||||
}
|
||||
|
||||
return hasVertexColor;
|
||||
}
|
||||
glm::vec2 OBJTokenizer::getVec2() {
|
||||
float uCoord = getFloat();
|
||||
float vCoord = 1.0f - getFloat();
|
||||
|
@ -140,7 +168,9 @@ void setMeshPartDefaults(FBXMeshPart& meshPart, QString materialID) {
|
|||
}
|
||||
|
||||
// OBJFace
|
||||
bool OBJFace::add(const QByteArray& vertexIndex, const QByteArray& textureIndex, const QByteArray& normalIndex, const QVector<glm::vec3>& vertices) {
|
||||
// NOTE (trent, 7/20/17): The vertexColors vector being passed-in isn't necessary here, but I'm just
|
||||
// pairing it with the vertices vector for consistency.
|
||||
bool OBJFace::add(const QByteArray& vertexIndex, const QByteArray& textureIndex, const QByteArray& normalIndex, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& vertexColors) {
|
||||
bool ok;
|
||||
int index = vertexIndex.toInt(&ok);
|
||||
if (!ok) {
|
||||
|
@ -321,6 +351,8 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
|
|||
bool result = true;
|
||||
int originalFaceCountForDebugging = 0;
|
||||
QString currentGroup;
|
||||
bool anyVertexColor { false };
|
||||
int vertexCount { 0 };
|
||||
|
||||
setMeshPartDefaults(meshPart, QString("dontknow") + QString::number(mesh.parts.count()));
|
||||
|
||||
|
@ -382,7 +414,25 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
|
|||
#endif
|
||||
}
|
||||
} else if (token == "v") {
|
||||
vertices.append(tokenizer.getVec3());
|
||||
glm::vec3 vertex;
|
||||
glm::vec3 vertexColor { glm::vec3(1.0f) };
|
||||
|
||||
bool hasVertexColor = tokenizer.getVertex(vertex, vertexColor);
|
||||
vertices.append(vertex);
|
||||
|
||||
// if any vertex has color, they all need to.
|
||||
if (hasVertexColor && !anyVertexColor) {
|
||||
// we've had a gap of zero or more vertices without color, followed
|
||||
// by one that has color. catch up:
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
vertexColors.append(glm::vec3(1.0f));
|
||||
}
|
||||
anyVertexColor = true;
|
||||
}
|
||||
if (anyVertexColor) {
|
||||
vertexColors.append(vertexColor);
|
||||
}
|
||||
vertexCount++;
|
||||
} else if (token == "vn") {
|
||||
normals.append(tokenizer.getVec3());
|
||||
} else if (token == "vt") {
|
||||
|
@ -410,7 +460,8 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
|
|||
assert(parts.count() >= 1);
|
||||
assert(parts.count() <= 3);
|
||||
const QByteArray noData {};
|
||||
face.add(parts[0], (parts.count() > 1) ? parts[1] : noData, (parts.count() > 2) ? parts[2] : noData, vertices);
|
||||
face.add(parts[0], (parts.count() > 1) ? parts[1] : noData, (parts.count() > 2) ? parts[2] : noData,
|
||||
vertices, vertexColors);
|
||||
face.groupName = currentGroup;
|
||||
face.materialName = currentMaterialName;
|
||||
}
|
||||
|
@ -540,6 +591,15 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
|
|||
glm::vec3 v1 = checked_at(vertices, face.vertexIndices[1]);
|
||||
glm::vec3 v2 = checked_at(vertices, face.vertexIndices[2]);
|
||||
|
||||
glm::vec3 vc0, vc1, vc2;
|
||||
bool hasVertexColors = (vertexColors.size() > 0);
|
||||
if (hasVertexColors) {
|
||||
// If there are any vertex colors, it's safe to assume all meshes had them exported.
|
||||
vc0 = checked_at(vertexColors, face.vertexIndices[0]);
|
||||
vc1 = checked_at(vertexColors, face.vertexIndices[1]);
|
||||
vc2 = checked_at(vertexColors, face.vertexIndices[2]);
|
||||
}
|
||||
|
||||
// Scale the vertices if the OBJ file scale is specified as non-one.
|
||||
if (scaleGuess != 1.0f) {
|
||||
v0 *= scaleGuess;
|
||||
|
@ -555,6 +615,13 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
|
|||
meshPart.triangleIndices.append(mesh.vertices.count());
|
||||
mesh.vertices << v2;
|
||||
|
||||
if (hasVertexColors) {
|
||||
// Add vertex colors.
|
||||
mesh.colors << vc0;
|
||||
mesh.colors << vc1;
|
||||
mesh.colors << vc2;
|
||||
}
|
||||
|
||||
glm::vec3 n0, n1, n2;
|
||||
if (face.normalIndices.count()) {
|
||||
n0 = checked_at(normals, face.normalIndices[0]);
|
||||
|
@ -690,6 +757,7 @@ void fbxDebugDump(const FBXGeometry& fbxgeo) {
|
|||
qCDebug(modelformat) << " meshes.count() =" << fbxgeo.meshes.count();
|
||||
foreach (FBXMesh mesh, fbxgeo.meshes) {
|
||||
qCDebug(modelformat) << " vertices.count() =" << mesh.vertices.count();
|
||||
qCDebug(modelformat) << " colors.count() =" << mesh.colors.count();
|
||||
qCDebug(modelformat) << " normals.count() =" << mesh.normals.count();
|
||||
/*if (mesh.normals.count() == mesh.vertices.count()) {
|
||||
for (int i = 0; i < mesh.normals.count(); i++) {
|
||||
|
|
|
@ -20,6 +20,7 @@ public:
|
|||
void ungetChar(char ch) { _device->ungetChar(ch); }
|
||||
const QString getComment() const { return _comment; }
|
||||
glm::vec3 getVec3();
|
||||
bool getVertex(glm::vec3& vertex, glm::vec3& vertexColor);
|
||||
glm::vec2 getVec2();
|
||||
float getFloat() { return std::stof((nextToken() != OBJTokenizer::DATUM_TOKEN) ? nullptr : getDatum().data()); }
|
||||
|
||||
|
@ -38,7 +39,8 @@ public:
|
|||
QString groupName; // We don't make use of hierarchical structure, but it can be preserved for debugging and future use.
|
||||
QString materialName;
|
||||
// Add one more set of vertex data. Answers true if successful
|
||||
bool add(const QByteArray& vertexIndex, const QByteArray& textureIndex, const QByteArray& normalIndex, const QVector<glm::vec3>& vertices);
|
||||
bool add(const QByteArray& vertexIndex, const QByteArray& textureIndex, const QByteArray& normalIndex,
|
||||
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& vertexColors);
|
||||
// Return a set of one or more OBJFaces from this one, in which each is just a triangle.
|
||||
// Even though FBXMeshPart can handle quads, it would be messy to try to keep track of mixed-size faces, so we treat everything as triangles.
|
||||
QVector<OBJFace> triangulate();
|
||||
|
@ -65,7 +67,8 @@ class OBJReader: public QObject { // QObject so we can make network requests.
|
|||
Q_OBJECT
|
||||
public:
|
||||
typedef QVector<OBJFace> FaceGroup;
|
||||
QVector<glm::vec3> vertices; // all that we ever encounter while reading
|
||||
QVector<glm::vec3> vertices;
|
||||
QVector<glm::vec3> vertexColors;
|
||||
QVector<glm::vec2> textureUVs;
|
||||
QVector<glm::vec3> normals;
|
||||
QVector<FaceGroup> faceGroups;
|
||||
|
|
|
@ -40,8 +40,6 @@ static QString formatFloat(double n) {
|
|||
}
|
||||
|
||||
bool writeOBJToTextStream(QTextStream& out, QList<MeshPointer> meshes) {
|
||||
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
|
||||
|
||||
// each mesh's vertices are numbered from zero. We're combining all their vertices into one list here,
|
||||
// so keep track of the start index for each mesh.
|
||||
QList<int> meshVertexStartOffset;
|
||||
|
@ -49,10 +47,15 @@ bool writeOBJToTextStream(QTextStream& out, QList<MeshPointer> meshes) {
|
|||
int currentVertexStartOffset = 0;
|
||||
int currentNormalStartOffset = 0;
|
||||
|
||||
// write out vertices
|
||||
// write out vertices (and maybe colors)
|
||||
foreach (const MeshPointer& mesh, meshes) {
|
||||
meshVertexStartOffset.append(currentVertexStartOffset);
|
||||
const gpu::BufferView& vertexBuffer = mesh->getVertexBuffer();
|
||||
|
||||
const gpu::BufferView& colorsBufferView = mesh->getAttributeBuffer(gpu::Stream::COLOR);
|
||||
gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
|
||||
gpu::BufferView::Index colorIndex = 0;
|
||||
|
||||
int vertexCount = 0;
|
||||
gpu::BufferView::Iterator<const glm::vec3> vertexItr = vertexBuffer.cbegin<const glm::vec3>();
|
||||
while (vertexItr != vertexBuffer.cend<const glm::vec3>()) {
|
||||
|
@ -60,7 +63,15 @@ bool writeOBJToTextStream(QTextStream& out, QList<MeshPointer> meshes) {
|
|||
out << "v ";
|
||||
out << formatFloat(v[0]) << " ";
|
||||
out << formatFloat(v[1]) << " ";
|
||||
out << formatFloat(v[2]) << "\n";
|
||||
out << formatFloat(v[2]);
|
||||
if (colorIndex < numColors) {
|
||||
glm::vec3 color = colorsBufferView.get<glm::vec3>(colorIndex);
|
||||
out << " " << formatFloat(color[0]);
|
||||
out << " " << formatFloat(color[1]);
|
||||
out << " " << formatFloat(color[2]);
|
||||
colorIndex++;
|
||||
}
|
||||
out << "\n";
|
||||
vertexItr++;
|
||||
vertexCount++;
|
||||
}
|
||||
|
@ -72,7 +83,7 @@ bool writeOBJToTextStream(QTextStream& out, QList<MeshPointer> meshes) {
|
|||
bool haveNormals = true;
|
||||
foreach (const MeshPointer& mesh, meshes) {
|
||||
meshNormalStartOffset.append(currentNormalStartOffset);
|
||||
const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal);
|
||||
const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(gpu::Stream::InputSlot::NORMAL);
|
||||
gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements();
|
||||
for (gpu::BufferView::Index i = 0; i < numNormals; i++) {
|
||||
glm::vec3 normal = normalsBufferView.get<glm::vec3>(i);
|
||||
|
|
|
@ -95,7 +95,7 @@ void GL41Backend::updateInput() {
|
|||
// GLenum perLocationStride = strides[bufferNum];
|
||||
GLenum perLocationStride = attrib._element.getLocationSize();
|
||||
GLuint stride = (GLuint)strides[bufferNum];
|
||||
GLuint pointer = (GLuint)(attrib._offset + offsets[bufferNum]);
|
||||
uintptr_t pointer = (uintptr_t)(attrib._offset + offsets[bufferNum]);
|
||||
GLboolean isNormalized = attrib._element.isNormalized();
|
||||
|
||||
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
|
||||
|
|
|
@ -192,7 +192,7 @@ public:
|
|||
BufferView(const BufferPointer& buffer, Size offset, Size size, const Element& element = DEFAULT_ELEMENT);
|
||||
BufferView(const BufferPointer& buffer, Size offset, Size size, uint16 stride, const Element& element = DEFAULT_ELEMENT);
|
||||
|
||||
Size getNumElements() const { return (_size - _offset) / _stride; }
|
||||
Size getNumElements() const { return _size / _stride; }
|
||||
|
||||
//Template iterator with random access on the buffer sysmem
|
||||
template<typename T>
|
||||
|
|
|
@ -11,8 +11,6 @@
|
|||
|
||||
#include "Geometry.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
using namespace model;
|
||||
|
||||
Mesh::Mesh() :
|
||||
|
@ -136,11 +134,13 @@ Box Mesh::evalPartsBound(int partStart, int partEnd) const {
|
|||
|
||||
|
||||
model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
|
||||
std::function<glm::vec3(glm::vec3)> colorFunc,
|
||||
std::function<glm::vec3(glm::vec3)> normalFunc,
|
||||
std::function<uint32_t(uint32_t)> indexFunc) {
|
||||
std::function<uint32_t(uint32_t)> indexFunc) const {
|
||||
// vertex data
|
||||
const gpu::BufferView& vertexBufferView = getVertexBuffer();
|
||||
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices();
|
||||
|
||||
gpu::Resource::Size vertexSize = numVertices * sizeof(glm::vec3);
|
||||
unsigned char* resultVertexData = new unsigned char[vertexSize];
|
||||
unsigned char* vertexDataCursor = resultVertexData;
|
||||
|
@ -151,6 +151,21 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
|
|||
vertexDataCursor += sizeof(pos);
|
||||
}
|
||||
|
||||
// color data
|
||||
int attributeTypeColor = gpu::Stream::COLOR;
|
||||
const gpu::BufferView& colorsBufferView = getAttributeBuffer(attributeTypeColor);
|
||||
gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
|
||||
|
||||
gpu::Resource::Size colorSize = numColors * sizeof(glm::vec3);
|
||||
unsigned char* resultColorData = new unsigned char[colorSize];
|
||||
unsigned char* colorDataCursor = resultColorData;
|
||||
|
||||
for (gpu::BufferView::Index i = 0; i < numColors; i++) {
|
||||
glm::vec3 color = colorFunc(colorsBufferView.get<glm::vec3>(i));
|
||||
memcpy(colorDataCursor, &color, sizeof(color));
|
||||
colorDataCursor += sizeof(color);
|
||||
}
|
||||
|
||||
// normal data
|
||||
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
|
||||
const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
|
||||
|
@ -187,6 +202,12 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
|
|||
gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement);
|
||||
result->setVertexBuffer(resultVertexBufferView);
|
||||
|
||||
gpu::Element colorElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
|
||||
gpu::Buffer* resultColorsBuffer = new gpu::Buffer(colorSize, resultColorData);
|
||||
gpu::BufferPointer resultColorsBufferPointer(resultColorsBuffer);
|
||||
gpu::BufferView resultColorsBufferView(resultColorsBufferPointer, colorElement);
|
||||
result->addAttribute(attributeTypeColor, resultColorsBufferView);
|
||||
|
||||
gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
|
||||
gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData);
|
||||
gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer);
|
||||
|
@ -215,6 +236,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
|
|||
|
||||
|
||||
void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
|
||||
std::function<void(glm::vec3)> colorFunc,
|
||||
std::function<void(glm::vec3)> normalFunc,
|
||||
std::function<void(uint32_t)> indexFunc) {
|
||||
// vertex data
|
||||
|
@ -224,6 +246,14 @@ void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
|
|||
vertexFunc(vertexBufferView.get<glm::vec3>(i));
|
||||
}
|
||||
|
||||
// color data
|
||||
int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
|
||||
const gpu::BufferView& colorsBufferView = getAttributeBuffer(attributeTypeColor);
|
||||
gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
|
||||
for (gpu::BufferView::Index i = 0; i < numColors; i++) {
|
||||
colorFunc(colorsBufferView.get<glm::vec3>(i));
|
||||
}
|
||||
|
||||
// normal data
|
||||
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
|
||||
const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
|
||||
|
|
|
@ -123,10 +123,12 @@ public:
|
|||
|
||||
// create a copy of this mesh after passing its vertices, normals, and indexes though the provided functions
|
||||
MeshPointer map(std::function<glm::vec3(glm::vec3)> vertexFunc,
|
||||
std::function<glm::vec3(glm::vec3)> colorFunc,
|
||||
std::function<glm::vec3(glm::vec3)> normalFunc,
|
||||
std::function<uint32_t(uint32_t)> indexFunc);
|
||||
std::function<uint32_t(uint32_t)> indexFunc) const;
|
||||
|
||||
void forEach(std::function<void(glm::vec3)> vertexFunc,
|
||||
std::function<void(glm::vec3)> colorFunc,
|
||||
std::function<void(glm::vec3)> normalFunc,
|
||||
std::function<void(uint32_t)> indexFunc);
|
||||
|
||||
|
|
|
@ -187,6 +187,9 @@ void AssetResourceRequest::onDownloadProgress(qint64 bytesReceived, qint64 bytes
|
|||
emit progress(bytesReceived, bytesTotal);
|
||||
|
||||
auto now = p_high_resolution_clock::now();
|
||||
|
||||
// Recording ATP bytes downloaded in stats
|
||||
DependencyManager::get<StatTracker>()->updateStat(STAT_ATP_RESOURCE_TOTAL_BYTES, bytesReceived);
|
||||
|
||||
// if we haven't received the full asset check if it is time to output progress to log
|
||||
// we do so every X seconds to assist with ATP download tracking
|
||||
|
@ -201,6 +204,5 @@ void AssetResourceRequest::onDownloadProgress(qint64 bytesReceived, qint64 bytes
|
|||
|
||||
_lastProgressDebug = now;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
void FileResourceRequest::doSend() {
|
||||
auto statTracker = DependencyManager::get<StatTracker>();
|
||||
statTracker->incrementStat(STAT_FILE_REQUEST_STARTED);
|
||||
|
||||
int fileSize = 0;
|
||||
QString filename = _url.toLocalFile();
|
||||
|
||||
// sometimes on windows, we see the toLocalFile() return null,
|
||||
|
@ -53,6 +53,7 @@ void FileResourceRequest::doSend() {
|
|||
}
|
||||
|
||||
_result = ResourceRequest::Success;
|
||||
fileSize = file.size();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
@ -68,6 +69,8 @@ void FileResourceRequest::doSend() {
|
|||
|
||||
if (_result == ResourceRequest::Success) {
|
||||
statTracker->incrementStat(STAT_FILE_REQUEST_SUCCESS);
|
||||
// Recording FILE bytes downloaded in stats
|
||||
statTracker->updateStat(STAT_FILE_RESOURCE_TOTAL_BYTES,fileSize);
|
||||
} else {
|
||||
statTracker->incrementStat(STAT_FILE_REQUEST_FAILED);
|
||||
}
|
||||
|
|
|
@ -201,6 +201,11 @@ void HTTPResourceRequest::onDownloadProgress(qint64 bytesReceived, qint64 bytesT
|
|||
_sendTimer->start();
|
||||
|
||||
emit progress(bytesReceived, bytesTotal);
|
||||
|
||||
// Recording HTTP bytes downloaded in stats
|
||||
DependencyManager::get<StatTracker>()->updateStat(STAT_HTTP_RESOURCE_TOTAL_BYTES, bytesReceived);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void HTTPResourceRequest::onTimeout() {
|
||||
|
|
|
@ -327,7 +327,7 @@ void NodeList::sendDomainServerCheckIn() {
|
|||
<< "but no keypair is present. Waiting for keypair generation to complete.";
|
||||
accountManager->generateNewUserKeypair();
|
||||
|
||||
// don't send the check in packet - wait for the keypair first
|
||||
// don't send the check in packet - wait for the new public key to be available to the domain-server first
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -930,7 +930,7 @@ void NodeList::maybeSendIgnoreSetToNode(SharedNodePointer newNode) {
|
|||
|
||||
if (_personalMutedNodeIDs.size() > 0) {
|
||||
// setup a packet list so we can send the stream of ignore IDs
|
||||
auto personalMutePacketList = NLPacketList::create(PacketType::NodeIgnoreRequest, QByteArray(), true);
|
||||
auto personalMutePacketList = NLPacketList::create(PacketType::NodeIgnoreRequest, QByteArray(), true, true);
|
||||
|
||||
// Force the "enabled" flag in this packet to true
|
||||
personalMutePacketList->writePrimitive(true);
|
||||
|
@ -957,7 +957,7 @@ void NodeList::maybeSendIgnoreSetToNode(SharedNodePointer newNode) {
|
|||
|
||||
if (_ignoredNodeIDs.size() > 0) {
|
||||
// setup a packet list so we can send the stream of ignore IDs
|
||||
auto ignorePacketList = NLPacketList::create(PacketType::NodeIgnoreRequest, QByteArray(), true);
|
||||
auto ignorePacketList = NLPacketList::create(PacketType::NodeIgnoreRequest, QByteArray(), true, true);
|
||||
|
||||
// Force the "enabled" flag in this packet to true
|
||||
ignorePacketList->writePrimitive(true);
|
||||
|
|
|
@ -102,6 +102,8 @@ QSharedPointer<Resource> ResourceCacheSharedItems::getHighestPendingRequest() {
|
|||
QSharedPointer<Resource> highestResource;
|
||||
Lock lock(_mutex);
|
||||
|
||||
bool currentHighestIsFile = false;
|
||||
|
||||
for (int i = 0; i < _pendingRequests.size();) {
|
||||
// Clear any freed resources
|
||||
auto resource = _pendingRequests.at(i).lock();
|
||||
|
@ -112,10 +114,12 @@ QSharedPointer<Resource> ResourceCacheSharedItems::getHighestPendingRequest() {
|
|||
|
||||
// Check load priority
|
||||
float priority = resource->getLoadPriority();
|
||||
if (priority >= highestPriority) {
|
||||
bool isFile = resource->getURL().scheme() == URL_SCHEME_FILE;
|
||||
if (priority >= highestPriority && (isFile || !currentHighestIsFile)) {
|
||||
highestPriority = priority;
|
||||
highestIndex = i;
|
||||
highestResource = resource;
|
||||
currentHighestIsFile = isFile;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
|
|
@ -33,6 +33,9 @@ const QString STAT_HTTP_REQUEST_CACHE = "CacheHTTPRequest";
|
|||
const QString STAT_ATP_MAPPING_REQUEST_STARTED = "StartedATPMappingRequest";
|
||||
const QString STAT_ATP_MAPPING_REQUEST_FAILED = "FailedATPMappingRequest";
|
||||
const QString STAT_ATP_MAPPING_REQUEST_SUCCESS = "SuccessfulATPMappingRequest";
|
||||
const QString STAT_HTTP_RESOURCE_TOTAL_BYTES = "HTTPBytesDownloaded";
|
||||
const QString STAT_ATP_RESOURCE_TOTAL_BYTES = "ATPBytesDownloaded";
|
||||
const QString STAT_FILE_RESOURCE_TOTAL_BYTES = "FILEBytesDownloaded";
|
||||
|
||||
class ResourceRequest : public QObject {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -29,8 +29,12 @@
|
|||
#include <QVector>
|
||||
#include <QFile>
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QJsonArray>
|
||||
#include <QFileInfo>
|
||||
#include <QString>
|
||||
#include <QRegularExpression>
|
||||
#include <QRegularExpressionMatch>
|
||||
|
||||
#include <GeometryUtil.h>
|
||||
#include <Gzip.h>
|
||||
|
@ -1667,7 +1671,28 @@ bool Octree::readJSONFromGzippedFile(QString qFileName) {
|
|||
return readJSONFromStream(-1, jsonStream);
|
||||
}
|
||||
|
||||
// hack to get the marketplace id into the entities. We will create a way to get this from a hash of
|
||||
// the entity later, but this helps us move things along for now
|
||||
QString getMarketplaceID(const QString& urlString) {
|
||||
// the url should be http://mpassets.highfidelity.com/<uuid>-v1/<item name>.extension
|
||||
// a regex for the this is a PITA as there are several valid versions of uuids, and so
|
||||
// lets strip out the uuid (if any) and try to create a UUID from the string, relying on
|
||||
// QT to parse it
|
||||
static const QRegularExpression re("^http:\\/\\/mpassets.highfidelity.com\\/([0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12})-v[\\d]+\\/.*");
|
||||
QRegularExpressionMatch match = re.match(urlString);
|
||||
if (match.hasMatch()) {
|
||||
QString matched = match.captured(1);
|
||||
if (QUuid(matched).isNull()) {
|
||||
qDebug() << "invalid uuid for marketplaceID";
|
||||
} else {
|
||||
return matched;
|
||||
}
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
|
||||
bool Octree::readFromURL(const QString& urlString) {
|
||||
QString marketplaceID = getMarketplaceID(urlString);
|
||||
auto request =
|
||||
std::unique_ptr<ResourceRequest>(DependencyManager::get<ResourceManager>()->createResourceRequest(this, urlString));
|
||||
|
||||
|
@ -1686,11 +1711,11 @@ bool Octree::readFromURL(const QString& urlString) {
|
|||
|
||||
auto data = request->getData();
|
||||
QDataStream inputStream(data);
|
||||
return readFromStream(data.size(), inputStream);
|
||||
return readFromStream(data.size(), inputStream, marketplaceID);
|
||||
}
|
||||
|
||||
|
||||
bool Octree::readFromStream(unsigned long streamLength, QDataStream& inputStream) {
|
||||
bool Octree::readFromStream(unsigned long streamLength, QDataStream& inputStream, const QString& marketplaceID) {
|
||||
// decide if this is binary SVO or JSON-formatted SVO
|
||||
QIODevice *device = inputStream.device();
|
||||
char firstChar;
|
||||
|
@ -1702,7 +1727,7 @@ bool Octree::readFromStream(unsigned long streamLength, QDataStream& inputStream
|
|||
return readSVOFromStream(streamLength, inputStream);
|
||||
} else {
|
||||
qCDebug(octree) << "Reading from JSON SVO Stream length:" << streamLength;
|
||||
return readJSONFromStream(streamLength, inputStream);
|
||||
return readJSONFromStream(streamLength, inputStream, marketplaceID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1838,9 +1863,31 @@ bool Octree::readSVOFromStream(unsigned long streamLength, QDataStream& inputStr
|
|||
return fileOk;
|
||||
}
|
||||
|
||||
// hack to get the marketplace id into the entities. We will create a way to get this from a hash of
|
||||
// the entity later, but this helps us move things along for now
|
||||
QJsonDocument addMarketplaceIDToDocumentEntities(QJsonDocument& doc, const QString& marketplaceID) {
|
||||
if (!marketplaceID.isEmpty()) {
|
||||
QJsonDocument newDoc;
|
||||
QJsonObject rootObj = doc.object();
|
||||
QJsonArray newEntitiesArray;
|
||||
|
||||
// build a new entities array
|
||||
auto entitiesArray = rootObj["Entities"].toArray();
|
||||
for(auto it = entitiesArray.begin(); it != entitiesArray.end(); it++) {
|
||||
auto entity = (*it).toObject();
|
||||
entity["marketplaceID"] = marketplaceID;
|
||||
newEntitiesArray.append(entity);
|
||||
}
|
||||
rootObj["Entities"] = newEntitiesArray;
|
||||
newDoc.setObject(rootObj);
|
||||
return newDoc;
|
||||
}
|
||||
return doc;
|
||||
}
|
||||
|
||||
const int READ_JSON_BUFFER_SIZE = 2048;
|
||||
|
||||
bool Octree::readJSONFromStream(unsigned long streamLength, QDataStream& inputStream) {
|
||||
bool Octree::readJSONFromStream(unsigned long streamLength, QDataStream& inputStream, const QString& marketplaceID /*=""*/) {
|
||||
// if the data is gzipped we may not have a useful bytesAvailable() result, so just keep reading until
|
||||
// we get an eof. Leave streamLength parameter for consistency.
|
||||
|
||||
|
@ -1860,6 +1907,9 @@ bool Octree::readJSONFromStream(unsigned long streamLength, QDataStream& inputSt
|
|||
}
|
||||
|
||||
QJsonDocument asDocument = QJsonDocument::fromJson(jsonBuffer);
|
||||
if (!marketplaceID.isEmpty()) {
|
||||
asDocument = addMarketplaceIDToDocumentEntities(asDocument, marketplaceID);
|
||||
}
|
||||
QVariant asVariant = asDocument.toVariant();
|
||||
QVariantMap asMap = asVariant.toMap();
|
||||
bool success = readFromMap(asMap);
|
||||
|
|
|
@ -212,14 +212,14 @@ public:
|
|||
virtual bool handlesEditPacketType(PacketType packetType) const { return false; }
|
||||
virtual int processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
|
||||
const SharedNodePointer& sourceNode) { return 0; }
|
||||
|
||||
|
||||
virtual bool recurseChildrenWithData() const { return true; }
|
||||
virtual bool rootElementHasData() const { return false; }
|
||||
virtual int minimumRequiredRootDataBytes() const { return 0; }
|
||||
virtual bool suppressEmptySubtrees() const { return true; }
|
||||
virtual void releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncodeData) const { }
|
||||
virtual bool mustIncludeAllChildData() const { return true; }
|
||||
|
||||
|
||||
/// some versions of the SVO file will include breaks with buffer lengths between each buffer chunk in the SVO
|
||||
/// file. If the Octree subclass expects this for this particular version of the file, it should override this
|
||||
/// method and return true.
|
||||
|
@ -236,15 +236,15 @@ public:
|
|||
void reaverageOctreeElements(OctreeElementPointer startElement = OctreeElementPointer());
|
||||
|
||||
void deleteOctreeElementAt(float x, float y, float z, float s);
|
||||
|
||||
|
||||
/// Find the voxel at position x,y,z,s
|
||||
/// \return pointer to the OctreeElement or NULL if none at x,y,z,s.
|
||||
OctreeElementPointer getOctreeElementAt(float x, float y, float z, float s) const;
|
||||
|
||||
|
||||
/// Find the voxel at position x,y,z,s
|
||||
/// \return pointer to the OctreeElement or to the smallest enclosing parent if none at x,y,z,s.
|
||||
OctreeElementPointer getOctreeEnclosingElementAt(float x, float y, float z, float s) const;
|
||||
|
||||
|
||||
OctreeElementPointer getOrCreateChildElementAt(float x, float y, float z, float s);
|
||||
OctreeElementPointer getOrCreateChildElementContaining(const AACube& box);
|
||||
|
||||
|
@ -261,7 +261,7 @@ public:
|
|||
|
||||
int encodeTreeBitstream(const OctreeElementPointer& element, OctreePacketData* packetData, OctreeElementBag& bag,
|
||||
EncodeBitstreamParams& params) ;
|
||||
|
||||
|
||||
bool isDirty() const { return _isDirty; }
|
||||
void clearDirtyBit() { _isDirty = false; }
|
||||
void setDirtyBit() { _isDirty = true; }
|
||||
|
@ -301,9 +301,9 @@ public:
|
|||
// Octree importers
|
||||
bool readFromFile(const char* filename);
|
||||
bool readFromURL(const QString& url); // will support file urls as well...
|
||||
bool readFromStream(unsigned long streamLength, QDataStream& inputStream);
|
||||
bool readFromStream(unsigned long streamLength, QDataStream& inputStream, const QString& marketplaceID="");
|
||||
bool readSVOFromStream(unsigned long streamLength, QDataStream& inputStream);
|
||||
bool readJSONFromStream(unsigned long streamLength, QDataStream& inputStream);
|
||||
bool readJSONFromStream(unsigned long streamLength, QDataStream& inputStream, const QString& marketplaceID="");
|
||||
bool readJSONFromGzippedFile(QString qFileName);
|
||||
virtual bool readFromMap(QVariantMap& entityDescription) = 0;
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include <PerfStat.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <model-networking/SimpleMeshProxy.h>
|
||||
|
||||
#include "AbstractViewStateInterface.h"
|
||||
#include "MeshPartPayload.h"
|
||||
|
@ -462,6 +463,41 @@ bool Model::convexHullContains(glm::vec3 point) {
|
|||
return false;
|
||||
}
|
||||
|
||||
MeshProxyList Model::getMeshes() const {
|
||||
MeshProxyList result;
|
||||
const Geometry::Pointer& renderGeometry = getGeometry();
|
||||
const Geometry::GeometryMeshes& meshes = renderGeometry->getMeshes();
|
||||
|
||||
if (!isLoaded()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
Transform offset;
|
||||
offset.setScale(_scale);
|
||||
offset.postTranslate(_offset);
|
||||
glm::mat4 offsetMat = offset.getMatrix();
|
||||
|
||||
for (std::shared_ptr<const model::Mesh> mesh : meshes) {
|
||||
if (!mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
MeshProxy* meshProxy = new SimpleMeshProxy(
|
||||
mesh->map(
|
||||
[=](glm::vec3 position) {
|
||||
return glm::vec3(offsetMat * glm::vec4(position, 1.0f));
|
||||
},
|
||||
[=](glm::vec3 color) { return color; },
|
||||
[=](glm::vec3 normal) {
|
||||
return glm::normalize(glm::vec3(offsetMat * glm::vec4(normal, 0.0f)));
|
||||
},
|
||||
[&](uint32_t index) { return index; }));
|
||||
result << meshProxy;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Model::calculateTriangleSets() {
|
||||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
|
||||
|
|
|
@ -257,6 +257,8 @@ public:
|
|||
int getResourceDownloadAttempts() { return _renderWatcher.getResourceDownloadAttempts(); }
|
||||
int getResourceDownloadAttemptsRemaining() { return _renderWatcher.getResourceDownloadAttemptsRemaining(); }
|
||||
|
||||
Q_INVOKABLE MeshProxyList getMeshes() const;
|
||||
|
||||
public slots:
|
||||
void loadURLFinished(bool success);
|
||||
|
||||
|
|
|
@ -38,16 +38,22 @@ QString ModelScriptingInterface::meshToOBJ(MeshProxyList in) {
|
|||
QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
|
||||
// figure out the size of the resulting mesh
|
||||
size_t totalVertexCount { 0 };
|
||||
size_t totalAttributeCount { 0 };
|
||||
size_t totalColorCount { 0 };
|
||||
size_t totalNormalCount { 0 };
|
||||
size_t totalIndexCount { 0 };
|
||||
foreach (const MeshProxy* meshProxy, in) {
|
||||
MeshPointer mesh = meshProxy->getMeshPointer();
|
||||
totalVertexCount += mesh->getNumVertices();
|
||||
|
||||
int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
|
||||
const gpu::BufferView& colorsBufferView = mesh->getAttributeBuffer(attributeTypeColor);
|
||||
gpu::BufferView::Index numColors = (gpu::BufferView::Index)colorsBufferView.getNumElements();
|
||||
totalColorCount += numColors;
|
||||
|
||||
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
|
||||
const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal);
|
||||
gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements();
|
||||
totalAttributeCount += numNormals;
|
||||
totalNormalCount += numNormals;
|
||||
|
||||
totalIndexCount += mesh->getNumIndices();
|
||||
}
|
||||
|
@ -57,7 +63,11 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
|
|||
unsigned char* combinedVertexData = new unsigned char[combinedVertexSize];
|
||||
unsigned char* combinedVertexDataCursor = combinedVertexData;
|
||||
|
||||
gpu::Resource::Size combinedNormalSize = totalAttributeCount * sizeof(glm::vec3);
|
||||
gpu::Resource::Size combinedColorSize = totalColorCount * sizeof(glm::vec3);
|
||||
unsigned char* combinedColorData = new unsigned char[combinedColorSize];
|
||||
unsigned char* combinedColorDataCursor = combinedColorData;
|
||||
|
||||
gpu::Resource::Size combinedNormalSize = totalNormalCount * sizeof(glm::vec3);
|
||||
unsigned char* combinedNormalData = new unsigned char[combinedNormalSize];
|
||||
unsigned char* combinedNormalDataCursor = combinedNormalData;
|
||||
|
||||
|
@ -74,6 +84,10 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
|
|||
memcpy(combinedVertexDataCursor, &position, sizeof(position));
|
||||
combinedVertexDataCursor += sizeof(position);
|
||||
},
|
||||
[&](glm::vec3 color){
|
||||
memcpy(combinedColorDataCursor, &color, sizeof(color));
|
||||
combinedColorDataCursor += sizeof(color);
|
||||
},
|
||||
[&](glm::vec3 normal){
|
||||
memcpy(combinedNormalDataCursor, &normal, sizeof(normal));
|
||||
combinedNormalDataCursor += sizeof(normal);
|
||||
|
@ -96,6 +110,13 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
|
|||
gpu::BufferView combinedVertexBufferView(combinedVertexBufferPointer, vertexElement);
|
||||
result->setVertexBuffer(combinedVertexBufferView);
|
||||
|
||||
int attributeTypeColor = gpu::Stream::InputSlot::COLOR; // libraries/gpu/src/gpu/Stream.h
|
||||
gpu::Element colorElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
|
||||
gpu::Buffer* combinedColorsBuffer = new gpu::Buffer(combinedColorSize, combinedColorData);
|
||||
gpu::BufferPointer combinedColorsBufferPointer(combinedColorsBuffer);
|
||||
gpu::BufferView combinedColorsBufferView(combinedColorsBufferPointer, colorElement);
|
||||
result->addAttribute(attributeTypeColor, combinedColorsBufferView);
|
||||
|
||||
int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
|
||||
gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ);
|
||||
gpu::Buffer* combinedNormalsBuffer = new gpu::Buffer(combinedNormalSize, combinedNormalData);
|
||||
|
@ -132,12 +153,48 @@ QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshPro
|
|||
}
|
||||
|
||||
model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
|
||||
[&](glm::vec3 color){ return color; },
|
||||
[&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
|
||||
[&](uint32_t index){ return index; });
|
||||
MeshProxy* resultProxy = new SimpleMeshProxy(result);
|
||||
return meshToScriptValue(_modelScriptEngine, resultProxy);
|
||||
}
|
||||
|
||||
QScriptValue ModelScriptingInterface::getVertexCount(MeshProxy* meshProxy) {
|
||||
if (!meshProxy) {
|
||||
return QScriptValue(false);
|
||||
}
|
||||
MeshPointer mesh = meshProxy->getMeshPointer();
|
||||
if (!mesh) {
|
||||
return QScriptValue(false);
|
||||
}
|
||||
|
||||
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices();
|
||||
|
||||
return numVertices;
|
||||
}
|
||||
|
||||
QScriptValue ModelScriptingInterface::getVertex(MeshProxy* meshProxy, int vertexIndex) {
|
||||
if (!meshProxy) {
|
||||
return QScriptValue(false);
|
||||
}
|
||||
MeshPointer mesh = meshProxy->getMeshPointer();
|
||||
if (!mesh) {
|
||||
return QScriptValue(false);
|
||||
}
|
||||
|
||||
const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer();
|
||||
gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices();
|
||||
|
||||
if (vertexIndex < 0 || vertexIndex >= numVertices) {
|
||||
return QScriptValue(false);
|
||||
}
|
||||
|
||||
glm::vec3 pos = vertexBufferView.get<glm::vec3>(vertexIndex);
|
||||
return vec3toScriptValue(_modelScriptEngine, pos);
|
||||
}
|
||||
|
||||
|
||||
QScriptValue ModelScriptingInterface::newMesh(const QVector<glm::vec3>& vertices,
|
||||
const QVector<glm::vec3>& normals,
|
||||
const QVector<MeshFace>& faces) {
|
||||
|
|
|
@ -29,6 +29,8 @@ public:
|
|||
Q_INVOKABLE QScriptValue newMesh(const QVector<glm::vec3>& vertices,
|
||||
const QVector<glm::vec3>& normals,
|
||||
const QVector<MeshFace>& faces);
|
||||
Q_INVOKABLE QScriptValue getVertexCount(MeshProxy* meshProxy);
|
||||
Q_INVOKABLE QScriptValue getVertex(MeshProxy* meshProxy, int vertexIndex);
|
||||
|
||||
private:
|
||||
QScriptEngine* _modelScriptEngine { nullptr };
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#define hifi_PathUtils_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtCore/QUrl>
|
||||
|
||||
#include "DependencyManager.h"
|
||||
|
||||
/**jsdoc
|
||||
|
@ -24,6 +26,7 @@ class PathUtils : public QObject, public Dependency {
|
|||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
Q_PROPERTY(QString resources READ resourcesPath)
|
||||
Q_PROPERTY(QUrl defaultScripts READ defaultScriptsLocation)
|
||||
public:
|
||||
static const QString& resourcesPath();
|
||||
|
||||
|
|
|
@ -52,9 +52,11 @@ public:
|
|||
Browsable,
|
||||
Slider,
|
||||
Spinner,
|
||||
SpinnerSlider,
|
||||
Checkbox,
|
||||
Button,
|
||||
ComboBox,
|
||||
PrimaryHand,
|
||||
// Special casing for an unusual preference
|
||||
Avatar
|
||||
};
|
||||
|
@ -254,6 +256,15 @@ public:
|
|||
Type getType() override { return Spinner; }
|
||||
};
|
||||
|
||||
class SpinnerSliderPreference : public FloatPreference {
|
||||
Q_OBJECT
|
||||
public:
|
||||
SpinnerSliderPreference(const QString& category, const QString& name, Getter getter, Setter setter)
|
||||
: FloatPreference(category, name, getter, setter) { }
|
||||
|
||||
Type getType() override { return SpinnerSlider; }
|
||||
};
|
||||
|
||||
class IntSpinnerPreference : public IntPreference {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
@ -329,6 +340,14 @@ public:
|
|||
Type getType() override { return Checkbox; }
|
||||
};
|
||||
|
||||
class PrimaryHandPreference : public StringPreference {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PrimaryHandPreference(const QString& category, const QString& name, Getter getter, Setter setter)
|
||||
: StringPreference(category, name, getter, setter) { }
|
||||
Type getType() override { return PrimaryHand; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ extern "C" FILE * __cdecl __iob_func(void) {
|
|||
#include <QtCore/QDebug>
|
||||
#include <QDateTime>
|
||||
#include <QElapsedTimer>
|
||||
#include <QTimer>
|
||||
#include <QProcess>
|
||||
#include <QSysInfo>
|
||||
#include <QThread>
|
||||
|
@ -1077,14 +1078,20 @@ void setMaxCores(uint8_t maxCores) {
|
|||
#endif
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
VOID CALLBACK parentDiedCallback(PVOID lpParameter, BOOLEAN timerOrWaitFired) {
|
||||
if (!timerOrWaitFired && qApp) {
|
||||
void quitWithParentProcess() {
|
||||
if (qApp) {
|
||||
qDebug() << "Parent process died, quitting";
|
||||
qApp->quit();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
VOID CALLBACK parentDiedCallback(PVOID lpParameter, BOOLEAN timerOrWaitFired) {
|
||||
if (!timerOrWaitFired) {
|
||||
quitWithParentProcess();
|
||||
}
|
||||
}
|
||||
|
||||
void watchParentProcess(int parentPID) {
|
||||
DWORD processID = parentPID;
|
||||
HANDLE procHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
|
||||
|
@ -1092,8 +1099,17 @@ void watchParentProcess(int parentPID) {
|
|||
HANDLE newHandle;
|
||||
RegisterWaitForSingleObject(&newHandle, procHandle, parentDiedCallback, NULL, INFINITE, WT_EXECUTEONLYONCE);
|
||||
}
|
||||
#else
|
||||
#elif defined(Q_OS_MAC) || defined(Q_OS_LINUX)
|
||||
void watchParentProcess(int parentPID) {
|
||||
qWarning() << "Parent PID option not implemented on this plateform";
|
||||
auto timer = new QTimer(qApp);
|
||||
timer->setInterval(MSECS_PER_SECOND);
|
||||
QObject::connect(timer, &QTimer::timeout, qApp, [parentPID]() {
|
||||
auto ppid = getppid();
|
||||
if (parentPID != ppid) {
|
||||
// If the PPID changed, then that means our parent process died.
|
||||
quitWithParentProcess();
|
||||
}
|
||||
});
|
||||
timer->start();
|
||||
}
|
||||
#endif // Q_OS_WIN
|
||||
#endif
|
||||
|
|
|
@ -258,7 +258,8 @@ namespace cache {
|
|||
};
|
||||
}
|
||||
|
||||
void FileCache::eject(const FilePointer& file) {
|
||||
// Take file pointer by value to insure it doesn't get destructed during the "erase()" calls
|
||||
void FileCache::eject(FilePointer file) {
|
||||
file->_locked = false;
|
||||
const auto& length = file->getLength();
|
||||
const auto& key = file->getKey();
|
||||
|
|
|
@ -119,7 +119,7 @@ private:
|
|||
void clean();
|
||||
void clear();
|
||||
// Remove a file from the cache
|
||||
void eject(const FilePointer& file);
|
||||
void eject(FilePointer file);
|
||||
|
||||
size_t getOverbudgetAmount() const;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue