fix a crash in AudioMixer with active socket but no linked data

This commit is contained in:
Stephen Birarda 2013-10-18 10:03:02 -07:00
parent 9c950d4c23
commit fc36e38d1c

View file

@ -163,7 +163,7 @@ void AudioMixer::run() {
const int PHASE_DELAY_AT_90 = 20;
if (node->getType() == NODE_TYPE_AGENT && node->getActiveSocket()) {
if (node->getType() == NODE_TYPE_AGENT && node->getActiveSocket() && node->getLinkedData()) {
AvatarAudioRingBuffer* nodeRingBuffer = (AvatarAudioRingBuffer*) node->getLinkedData();
// zero out the client mix for this node