Fix logspam from texture transfer code

This commit is contained in:
Brad Davis 2018-05-18 14:51:26 -07:00
parent efca568dbe
commit fb101cf036

View file

@ -339,7 +339,7 @@ void GLTextureTransferEngineDefault::populateActiveBufferQueue() {
// Can't find any pending transfers, so move on
if (textureTransferQueue.empty()) {
if (vargltexture->hasPendingTransfers()) {
qWarning(gpugllogging) << "Texture has no transfer jobs, but has pending transfers";
// qWarning(gpugllogging) << "Texture " << gltexture->_id << "(" << texture->source().c_str() << ") has no transfer jobs, but has pending transfers" ;
}
itr = _pendingTransfersMap.erase(itr);
continue;