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Merge pull request #6229 from birarda/sleep-dt-loop
guard timeElapsed for simulateKinematicMotion to max 1s
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commit
fa96349155
1 changed files with 14 additions and 12 deletions
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@ -736,18 +736,11 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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// is sending us data with a known "last simulated" time. That time is likely in the past, and therefore
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// this "new" data is actually slightly out of date. We calculate the time we need to skip forward and
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// use our simulation helper routine to get a best estimate of where the entity should be.
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const float MIN_TIME_SKIP = 0.0f;
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const float MAX_TIME_SKIP = 1.0f; // in seconds
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float skipTimeForward = glm::clamp((float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND),
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MIN_TIME_SKIP, MAX_TIME_SKIP);
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if (skipTimeForward > 0.0f) {
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#ifdef WANT_DEBUG
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qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
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#endif
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// we want to extrapolate the motion forward to compensate for packet travel time, but
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// we don't want the side effect of flag setting.
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simulateKinematicMotion(skipTimeForward, false);
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}
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float skipTimeForward = (float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND);
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// we want to extrapolate the motion forward to compensate for packet travel time, but
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// we don't want the side effect of flag setting.
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simulateKinematicMotion(skipTimeForward, false);
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}
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if (overwriteLocalData) {
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@ -887,6 +880,15 @@ void EntityItem::simulate(const quint64& now) {
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}
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void EntityItem::simulateKinematicMotion(float timeElapsed, bool setFlags) {
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#ifdef WANT_DEBUG
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qCDebug(entities) << "EntityItem::simulateKinematicMotion timeElapsed" << timeElapsed;
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#endif
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const float MIN_TIME_SKIP = 0.0f;
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const float MAX_TIME_SKIP = 1.0f; // in seconds
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timeElapsed = glm::clamp(timeElapsed, MIN_TIME_SKIP, MAX_TIME_SKIP);
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if (hasActions()) {
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return;
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}
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