Merge branch 'master' of https://github.com/highfidelity/hifi into branchJS

This commit is contained in:
AlessandroSigna 2015-11-05 19:09:49 -08:00
commit f9ebbea585
28 changed files with 688 additions and 330 deletions

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@ -2,7 +2,7 @@
* [cmake](http://www.cmake.org/cmake/resources/software.html) ~> 2.8.12.2
* [Qt](http://www.qt.io/download-open-source) ~> 5.4.1
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1m
* [OpenSSL](https://www.openssl.org/community/binaries.html) ~> 1.0.1m
* IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)

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@ -267,7 +267,10 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
QByteArray avatarByteArray = _avatarData->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
_avatarData->doneEncoding(true);
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
static AvatarDataSequenceNumber sequenceNumber = 0;
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);

129
examples/away.js Normal file
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@ -0,0 +1,129 @@
"use strict";
/*jslint vars: true, plusplus: true*/
/*global HMD, AudioDevice, MyAvatar, Controller, Script, Overlays, print*/
//
// away.js
// examples
//
// Created by Howard Stearns 11/3/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Goes into "paused" when the '.' key (and automatically when started in HMD), and normal when pressing any key.
// See MAIN CONTROL, below, for what "paused" actually does.
var IK_WINDOW_AFTER_GOING_ACTIVE = 3000; // milliseconds
var OVERLAY_DATA = {
text: "Paused:\npress any key to continue",
font: {size: 75},
color: {red: 200, green: 255, blue: 255},
alpha: 0.9
};
// ANIMATION
// We currently don't have play/stopAnimation integrated with the animation graph, but we can get the same effect
// using an animation graph with a state that we turn on and off through the animation var defined with that state.
var awayAnimationHandlerId, activeAnimationHandlerId, stopper;
function playAwayAnimation() {
function animateAway() {
return {isAway: true, isNotAway: false, isNotMoving: false, ikOverlayAlpha: 0.0};
}
if (stopper) {
Script.clearTimeout(stopper);
stopper = false;
MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); // do it now, before making new assignment
}
awayAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateAway, null);
}
function stopAwayAnimation() {
MyAvatar.removeAnimationStateHandler(awayAnimationHandlerId);
if (stopper) {
print('WARNING: unexpected double stop');
return;
}
// How do we know when to turn ikOverlayAlpha back on?
// It cannot be as soon as we want to stop the away animation, because then things will look goofy as we come out of that animation.
// (Imagine an away animation that sits or kneels, and then stands back up when coming out of it. If head is at the HMD, then it won't
// want to track the standing up animation.)
// Our standard anim graph flips 'awayOutroOnDone' for one frame, but it's a trigger (not an animVar) and other folks might use different graphs.
// So... Just give us a fixed amount of time to be done with animation, before we turn ik back on.
var backToNormal = false;
stopper = Script.setTimeout(function () {
backToNormal = true;
stopper = false;
}, IK_WINDOW_AFTER_GOING_ACTIVE);
function animateActive(state) {
if (state.ikOverlayAlpha) {
// Once the right state gets reflected back to us, we don't need the hander any more.
// But we are locked against handler changes during the execution of a handler, so remove asynchronously.
Script.setTimeout(function () { MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); }, 0);
}
// It might be cool to "come back to life" by fading the ik overlay back in over a short time. But let's see how this goes.
return {isAway: false, isNotAway: true, ikOverlayAlpha: backToNormal ? 1.0 : 0.0}; // IWBNI we had a way of deleting an anim var.
}
activeAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateActive, ['isAway', 'isNotAway', 'isNotMoving', 'ikOverlayAlpha']);
}
// OVERLAY
var overlay = Overlays.addOverlay("text", OVERLAY_DATA);
function showOverlay() {
var screen = Controller.getViewportDimensions();
Overlays.editOverlay(overlay, {visible: true, x: screen.x / 4, y: screen.y / 4});
}
function hideOverlay() {
Overlays.editOverlay(overlay, {visible: false});
}
hideOverlay();
// MAIN CONTROL
var wasMuted, isAway;
function goAway() {
if (isAway) {
return;
}
isAway = true;
print('going "away"');
wasMuted = AudioDevice.getMuted();
if (!wasMuted) {
AudioDevice.toggleMute();
}
MyAvatar.setEnableMeshVisible(false); // just for our own display, without changing point of view
playAwayAnimation(); // animation is still seen by others
showOverlay();
}
function goActive() {
if (!isAway) {
return;
}
isAway = false;
print('going "active"');
if (!wasMuted) {
AudioDevice.toggleMute();
}
MyAvatar.setEnableMeshVisible(true); // IWBNI we respected Developer->Avatar->Draw Mesh setting.
stopAwayAnimation();
hideOverlay();
}
Script.scriptEnding.connect(goActive);
Controller.keyPressEvent.connect(function (event) {
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
return;
}
if (!isAway && (event.text === '.')) {
goAway();
} else {
goActive();
}
});
var wasHmdActive = false;
Script.update.connect(function () {
if (HMD.active !== wasHmdActive) {
wasHmdActive = !wasHmdActive;
if (wasHmdActive) {
goAway();
}
}
});

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@ -0,0 +1,72 @@
//
// spaceMouseDebug.js
// examples
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var firstmove = 1;
var position = {
x: 0,
y: 0,
z: 0
};
var rotation = {
x: 0,
y: 0,
z: 0
};
function toggleFirstMove() {
if(firstmove){
print("____________________________________");
firstmove = 0;
}
}
function spacemouseCheck() {
return Controller.Hardware.Spacemouse !== undefined;
}
function update(deltaTime) {
if(spacemouseCheck){
if(Controller.getValue(Controller.Standard.LY) != 0){
toggleFirstMove();
print("- Controller TY: " + Controller.getValue(Controller.Standard.LY));
}
if(Controller.getValue(Controller.Standard.LX) != 0){
toggleFirstMove();
print("- Controller RZ: " + Controller.getValue(Controller.Standard.LX));
}
if(Controller.getValue(Controller.Standard.LB) != 0){
toggleFirstMove();
print("- Controller LEFTB: " + Controller.getValue(Controller.Standard.LB));
}
if(Controller.getValue(Controller.Standard.RY) != 0){
toggleFirstMove();
print("- Controller TZ: " + Controller.getValue(Controller.Standard.RY));
}
if(Controller.getValue(Controller.Standard.RX) != 0){
toggleFirstMove();
print("- Controller TX: " + Controller.getValue(Controller.Standard.RX));
}
if(Controller.getValue(Controller.Standard.RB) != 0){
toggleFirstMove();
print("- Controller RIGHTB: " + Controller.getValue(Controller.Standard.RB));
}
firstmove = 1;
}
}
Script.update.connect(update);

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@ -101,10 +101,10 @@ var STATE_DISTANCE_HOLDING = 2;
var STATE_CONTINUE_DISTANCE_HOLDING = 3;
var STATE_NEAR_GRABBING = 4;
var STATE_CONTINUE_NEAR_GRABBING = 5;
var STATE_NEAR_GRABBING_NON_COLLIDING = 6;
var STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING = 7;
var STATE_FAR_GRABBING_NON_COLLIDING = 8;
var STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING = 9;
var STATE_NEAR_TRIGGER = 6;
var STATE_CONTINUE_NEAR_TRIGGER = 7;
var STATE_FAR_TRIGGER = 8;
var STATE_CONTINUE_FAR_TRIGGER = 9;
var STATE_RELEASE = 10;
@ -122,14 +122,14 @@ function stateToName(state) {
return "near_grabbing";
case STATE_CONTINUE_NEAR_GRABBING:
return "continue_near_grabbing";
case STATE_NEAR_GRABBING_NON_COLLIDING:
return "near_grabbing_non_colliding";
case STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING:
return "continue_near_grabbing_non_colliding";
case STATE_FAR_GRABBING_NON_COLLIDING:
return "far_grabbing_non_colliding";
case STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING:
return "continue_far_grabbing_non_colliding";
case STATE_NEAR_TRIGGER:
return "near_trigger";
case STATE_CONTINUE_NEAR_TRIGGER:
return "continue_near_trigger";
case STATE_FAR_TRIGGER:
return "far_trigger";
case STATE_CONTINUE_FAR_TRIGGER:
return "continue_far_trigger";
case STATE_RELEASE:
return "release";
}
@ -212,17 +212,17 @@ function MyController(hand) {
case STATE_CONTINUE_NEAR_GRABBING:
this.continueNearGrabbing();
break;
case STATE_NEAR_GRABBING_NON_COLLIDING:
this.nearGrabbingNonColliding();
case STATE_NEAR_TRIGGER:
this.nearTrigger();
break;
case STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING:
this.continueNearGrabbingNonColliding();
case STATE_CONTINUE_NEAR_TRIGGER:
this.continueNearTrigger();
break;
case STATE_FAR_GRABBING_NON_COLLIDING:
this.farGrabbingNonColliding();
case STATE_FAR_TRIGGER:
this.farTrigger();
break;
case STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING:
this.continueFarGrabbingNonColliding();
case STATE_CONTINUE_FAR_TRIGGER:
this.continueFarTrigger();
break;
case STATE_RELEASE:
this.release();
@ -394,7 +394,7 @@ function MyController(hand) {
// the hand is very close to the intersected object. go into close-grabbing mode.
if (grabbableData.wantsTrigger) {
this.grabbedEntity = intersection.entityID;
this.setState(STATE_NEAR_GRABBING_NON_COLLIDING);
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!intersection.properties.locked) {
this.grabbedEntity = intersection.entityID;
@ -411,7 +411,7 @@ function MyController(hand) {
return;
} else if (grabbableData.wantsTrigger) {
this.grabbedEntity = intersection.entityID;
this.setState(STATE_FAR_GRABBING_NON_COLLIDING);
this.setState(STATE_FAR_TRIGGER);
return;
}
}
@ -455,6 +455,10 @@ function MyController(hand) {
continue;
}
if (propsForCandidate.type == 'PolyLine') {
continue;
}
if (propsForCandidate.type == 'Zone') {
continue;
}
@ -483,7 +487,7 @@ function MyController(hand) {
return;
}
if (grabbableData.wantsTrigger) {
this.setState(STATE_NEAR_GRABBING_NON_COLLIDING);
this.setState(STATE_NEAR_TRIGGER);
return;
} else if (!props.locked) {
this.setState(STATE_NEAR_GRABBING);
@ -538,6 +542,7 @@ function MyController(hand) {
this.continueDistanceHolding = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
@ -631,6 +636,7 @@ function MyController(hand) {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
@ -698,6 +704,7 @@ function MyController(hand) {
this.continueNearGrabbing = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
@ -733,9 +740,10 @@ function MyController(hand) {
}
};
this.nearGrabbingNonColliding = function() {
this.nearTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopNearTrigger");
return;
}
if (this.hand === RIGHT_HAND) {
@ -743,13 +751,14 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "startNearGrabNonColliding");
this.setState(STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING);
Entities.callEntityMethod(this.grabbedEntity, "startNearTrigger");
this.setState(STATE_CONTINUE_NEAR_TRIGGER);
};
this.farGrabbingNonColliding = function() {
this.farTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopFarTrigger");
return;
}
@ -758,22 +767,24 @@ function MyController(hand) {
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "startFarGrabNonColliding");
this.setState(STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING);
Entities.callEntityMethod(this.grabbedEntity, "startFarTrigger");
this.setState(STATE_CONTINUE_FAR_TRIGGER);
};
this.continueNearGrabbingNonColliding = function() {
this.continueNearTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopNearTrigger");
return;
}
Entities.callEntityMethod(this.grabbedEntity, "continueNearGrabbingNonColliding");
Entities.callEntityMethod(this.grabbedEntity, "continueNearTrigger");
};
this.continueFarGrabbingNonColliding = function() {
this.continueFarTrigger = function() {
if (this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopNearTrigger");
return;
}
@ -789,12 +800,13 @@ function MyController(hand) {
this.lastPickTime = now;
if (intersection.entityID != this.grabbedEntity) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "stopFarTrigger");
return;
}
}
this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
Entities.callEntityMethod(this.grabbedEntity, "continueFarGrabbingNonColliding");
Entities.callEntityMethod(this.grabbedEntity, "continueFarTrigger");
};
_this.allTouchedIDs = {};
@ -876,7 +888,6 @@ function MyController(hand) {
if (this.actionID !== null) {
Entities.deleteAction(this.grabbedEntity, this.actionID);
}
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
}
this.deactivateEntity(this.grabbedEntity);

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@ -8,6 +8,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.load("away.js");
Script.load("progress.js");
Script.load("edit.js");
Script.load("selectAudioDevice.js");

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@ -20,7 +20,7 @@
ColorSelector.prototype = {
startFarGrabNonColliding: function() {
startFarTrigger: function() {
this.selectColor();
},
@ -46,4 +46,4 @@
// entity scripts always need to return a newly constructed object of our type
return new ColorSelector();
});
});

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@ -20,7 +20,7 @@
BoardEraser.prototype = {
startFarGrabNonColliding: function() {
startFarTrigger: function() {
this.eraseBoard();
},
@ -42,4 +42,4 @@
// entity scripts always need to return a newly constructed object of our type
return new BoardEraser();
});
});

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@ -43,7 +43,7 @@
this.hand = LEFT_HAND;
},
startFarGrabNonColliding: function() {
startFarTrigger: function() {
if (this.painting) {
return;
}
@ -62,7 +62,7 @@
});
},
continueFarGrabbingNonColliding: function() {
continueFarTrigger: function() {
var handPosition = this.getHandPosition();
var pickRay = {
origin: handPosition,
@ -183,7 +183,7 @@
},
releaseGrab: function() {
stopFarTrigger: function() {
if(this.hand !== this.whichHand) {
return;
}
@ -249,4 +249,4 @@
// entity scripts always need to return a newly constructed object of our type
return new Whiteboard();
});
});

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@ -74,6 +74,9 @@ var drawingSurface = Entities.addEntity({
userData: JSON.stringify({
color: {
currentColor: colors[0]
},
grabbableKey: {
wantsTrigger: true
}
})
@ -84,12 +87,24 @@ var light = Entities.addEntity({
type: 'Light',
name: 'whiteboard light',
position: lightPosition,
dimensions: {x: 10, y: 10, z: 10},
dimensions: {
x: 10,
y: 10,
z: 10
},
intensity: 2,
color: {red: 255, green: 255, blue: 255}
color: {
red: 255,
green: 255,
blue: 255
}
});
var eraserPosition = Vec3.sum(center, {x: 0, y: 2.05, z: 0 });
var eraserPosition = Vec3.sum(center, {
x: 0,
y: 2.05,
z: 0
});
eraserPosition = Vec3.sum(eraserPosition, Vec3.multiply(-0.1, rotation));
scriptURL = Script.resolvePath("eraseBoardEntityScript.js");
var eraser = Entities.addEntity({
@ -100,7 +115,10 @@ var eraser = Entities.addEntity({
script: scriptURL,
rotation: rotation,
userData: JSON.stringify({
whiteboard: drawingSurface
whiteboard: drawingSurface,
grabbableKey: {
wantsTrigger: true
}
})
});
@ -112,20 +130,32 @@ Script.setTimeout(function() {
function setUp() {
var blockerPosition = Vec3.sum(center, {x: 0, y: -1, z: 0 });
var blockerPosition = Vec3.sum(center, {
x: 0,
y: -1,
z: 0
});
blockerPosition = Vec3.sum(blockerPosition, Vec3.multiply(-1, Quat.getFront(rotation)));
blocker = Entities.addEntity({
type: "Box",
rotation: rotation,
position: blockerPosition,
dimensions: {x: whiteboardDimensions.x, y: 1, z: 0.1},
dimensions: {
x: whiteboardDimensions.x,
y: 1,
z: 0.1
},
shapeType: "box",
visible: false
});
var eraseModelDimensions = Entities.getEntityProperties(eraser, "naturalDimensions").naturalDimensions;
Entities.editEntity(eraser, {dimensions: eraseModelDimensions});
Entities.editEntity(colorIndicatorBorder, {dimensions: colorIndicatorBorderDimensions});
Entities.editEntity(eraser, {
dimensions: eraseModelDimensions
});
Entities.editEntity(colorIndicatorBorder, {
dimensions: colorIndicatorBorderDimensions
});
scriptURL = Script.resolvePath("colorIndicatorEntityScript.js");
var colorIndicatorPosition = Vec3.sum(center, {
@ -153,7 +183,10 @@ function setUp() {
color: {
currentColor: colors[0]
},
colorIndicator: colorIndicatorBox
colorIndicator: colorIndicatorBox,
grabbableKey: {
wantsTrigger: true
}
})
});
@ -186,7 +219,10 @@ function setUp() {
script: scriptURL,
userData: JSON.stringify({
whiteboard: drawingSurface,
colorIndicator: colorIndicatorBox
colorIndicator: colorIndicatorBox,
grabbableKey: {
wantsTrigger: true
}
})
});
colorBoxes.push(colorBox);

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@ -15,35 +15,35 @@
/*global LightSwitch */
(function () {
(function() {
var _this;
var utilitiesScript = Script.resolvePath("../../libraries/utils.js");
Script.include(utilitiesScript);
LightSwitch = function () {
LightSwitch = function() {
_this = this;
this.switchSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_2.wav");
};
LightSwitch.prototype = {
clickReleaseOnEntity: function (entityID, mouseEvent) {
clickReleaseOnEntity: function(entityID, mouseEvent) {
if (!mouseEvent.isLeftButton) {
return;
}
this.toggleLights();
},
startNearGrabNonColliding: function () {
startNearTrigger: function() {
this.toggleLights();
},
toggleLights: function () {
toggleLights: function() {
var lightData = getEntityCustomData(this.resetKey, this.entityID, {});
var on = !lightData.on;
var lightType = lightData.type;
var lights = Entities.findEntities(this.position, 20);
lights.forEach(function (light) {
lights.forEach(function(light) {
var type = getEntityCustomData(_this.resetKey, light, {}).type;
if (type === lightType && JSON.stringify(light) !== JSON.stringify(_this.entityID)) {
Entities.editEntity(light, {
@ -63,9 +63,13 @@
type: lightType,
resetMe: true
});
setEntityCustomData('grabbableKey', this.entityID, {
wantsTrigger: true
});
},
flipSwitch: function () {
flipSwitch: function() {
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
var axis = {
x: 0,
@ -79,7 +83,7 @@
rotation: rotation
});
},
preload: function (entityID) {
preload: function(entityID) {
this.entityID = entityID;
this.resetKey = "resetMe";
//The light switch is static, so just cache its position once

View file

@ -12,28 +12,49 @@
{ "from": "Keyboard.W", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "from": { "makeAxis" : ["Keyboard.MouseMoveLeft", "Keyboard.MouseMoveRight"] },
{ "comment" : "Mouse turn need to be small continuous increments",
"from": { "makeAxis" : [
[ "Keyboard.MouseMoveLeft" ],
[ "Keyboard.MouseMoveRight" ]
]
},
"when": [ "Application.InHMD", "Application.ComfortMode", "Keyboard.RightMouseButton" ],
"to": "Actions.StepYaw",
"filters":
[
"constrainToInteger",
{ "type": "pulse", "interval": 0.5 },
{ "type": "scale", "scale": 15 }
{ "type": "pulse", "interval": 0.2 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "comment" : "Touchpad turn need to be small continuous increments, but without the RMB constraint",
"from": { "makeAxis" : [
[ "Keyboard.TouchpadLeft" ],
[ "Keyboard.TouchpadRight" ]
]
},
"when": [ "Application.InHMD", "Application.ComfortMode" ],
"to": "Actions.StepYaw",
"filters":
[
"constrainToInteger",
{ "type": "pulse", "interval": 0.2 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": { "makeAxis" : [
["Keyboard.A", "Keyboard.Left", "Keyboard.TouchpadLeft"],
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
["Keyboard.A", "Keyboard.Left" ],
["Keyboard.D", "Keyboard.Right"]
]
},
"when": [ "Application.InHMD", "Application.ComfortMode" ],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "pulse", "interval": 0.5 },
{ "type": "scale", "scale": 15 }
{ "type": "pulse", "interval": 0.5, "resetOnZero": true },
{ "type": "scale", "scale": 22.5 }
]
},

View file

@ -0,0 +1,15 @@
{
"name": "Spacemouse to Standard",
"channels": [
{ "from": "Spacemouse.TranslateX", "to": "Standard.RX" },
{ "from": "Spacemouse.TranslateY", "to": "Standard.LY" },
{ "from": "Spacemouse.TranslateZ", "to": "Standard.RY" },
{ "from": "Spacemouse.RotateZ", "to": "Standard.LX" },
{ "from": "Spacemouse.LeftButton", "to": "Standard.LB" },
{ "from": "Spacemouse.RightButton", "to": "Standard.RB" }
]
}

View file

@ -5,6 +5,7 @@
"type": "overlay",
"data": {
"alpha": 1.0,
"alphaVar": "ikOverlayAlpha",
"boneSet": "fullBody"
},
"children": [
@ -178,7 +179,7 @@
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_right_hand.fbx",
"startFrame": 0.0,
"startFrame": 12.0,
"endFrame": 65.0,
"timeScale": 1.0,
"loopFlag": false
@ -327,7 +328,7 @@
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_left_hand.fbx",
"startFrame": 0.0,
"startFrame": 12.0,
"endFrame": 65.0,
"timeScale": 1.0,
"loopFlag": false
@ -378,15 +379,16 @@
"states": [
{
"id": "idle",
"interpTarget": 6,
"interpDuration": 6,
"interpTarget": 15,
"interpDuration": 15,
"transitions": [
{ "var": "isMovingForward", "state": "walkFwd" },
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -399,7 +401,8 @@
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -412,7 +415,8 @@
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -425,7 +429,8 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -438,7 +443,8 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -451,7 +457,8 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -464,7 +471,32 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" }
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
"id": "awayIntro",
"interpTarget": 30,
"interpDuration": 30,
"transitions": [
{ "var": "awayIntroOnDone", "state": "away"}
]
},
{
"id": "away",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "isNotAway", "state": "awayOutro" }
]
},
{
"id": "awayOutro",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "awayOutroOnDone", "state": "idle" }
]
}
]
@ -704,6 +736,42 @@
"children": []
}
]
},
{
"id": "awayIntro",
"type": "clip",
"data": {
"url": "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx",
"startFrame": 0.0,
"endFrame": 83.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "away",
"type": "clip",
"data": {
"url": "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx",
"startFrame": 83.0,
"endFrame": 84.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "awayOutro",
"type": "clip",
"data": {
"url": "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx",
"startFrame": 84.0,
"endFrame": 167.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
}
]
}

View file

@ -100,7 +100,7 @@
#include "audio/AudioScope.h"
#include "avatar/AvatarManager.h"
#include "CrashHandler.h"
#include "devices/3DConnexionClient.h"
#include "input-plugins/SpacemouseManager.h"
#include "devices/DdeFaceTracker.h"
#include "devices/EyeTracker.h"
#include "devices/Faceshift.h"
@ -726,10 +726,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Now that menu is initalized we can sync myAvatar with it's state.
getMyAvatar()->updateMotionBehaviorFromMenu();
#if 0
// the 3Dconnexion device wants to be initiliazed after a window is displayed.
ConnexionClient::getInstance().init();
#endif
SpacemouseManager::getInstance().init();
auto& packetReceiver = nodeList->getPacketReceiver();
packetReceiver.registerListener(PacketType::DomainConnectionDenied, this, "handleDomainConnectionDeniedPacket");
@ -940,14 +938,12 @@ void Application::initializeGL() {
qCDebug(interfaceapp) << "Created Display Window.";
// initialize glut for shape drawing; Qt apparently initializes it on OS X
#ifndef __APPLE__
static bool isInitialized = false;
if (isInitialized) {
if (_isGLInitialized) {
return;
} else {
isInitialized = true;
_isGLInitialized = true;
}
#endif
// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
gpu::Context::init<gpu::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
@ -1059,7 +1055,9 @@ void Application::paintGL() {
_lastFramesPerSecondUpdate = now;
}
idle(now);
if (_isGLInitialized) {
idle(now);
}
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("paintGL");
@ -1851,9 +1849,10 @@ void Application::focusOutEvent(QFocusEvent* event) {
inputPlugin->pluginFocusOutEvent();
}
}
#if 0
ConnexionData::getInstance().focusOutEvent();
#endif
//SpacemouseDevice::getInstance().focusOutEvent();
//SpacemouseManager::getInstance().getDevice()->focusOutEvent();
SpacemouseManager::getInstance().ManagerFocusOutEvent();
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
@ -2795,7 +2794,7 @@ void Application::update(float deltaTime) {
float timeFactor = EXPECTED_FRAME_RATE * deltaTime;
myAvatar->setDriveKeys(PITCH, -1.0f * userInputMapper->getActionState(controller::Action::PITCH) / timeFactor);
myAvatar->setDriveKeys(YAW, -1.0f * userInputMapper->getActionState(controller::Action::YAW) / timeFactor);
myAvatar->setDriveKeys(STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW) / timeFactor);
myAvatar->setDriveKeys(STEP_YAW, -1.0f * userInputMapper->getActionState(controller::Action::STEP_YAW));
}
}
myAvatar->setDriveKeys(ZOOM, userInputMapper->getActionState(controller::Action::TRANSLATE_CAMERA_Z));

View file

@ -414,7 +414,7 @@ private:
bool _dependencyManagerIsSetup;
OffscreenGlCanvas* _offscreenContext;
OffscreenGlCanvas* _offscreenContext { nullptr };
DisplayPluginPointer _displayPlugin;
InputPluginList _activeInputPlugins;
@ -548,6 +548,7 @@ private:
quint64 _lastSimsPerSecondUpdate = 0;
bool _isForeground = true; // starts out assumed to be in foreground
bool _inPaint = false;
bool _isGLInitialized { false };
};
#endif // hifi_Application_h

View file

@ -30,7 +30,7 @@
#include "devices/DdeFaceTracker.h"
#include "devices/Faceshift.h"
#include "devices/RealSense.h"
#include "devices/3DConnexionClient.h"
#include "input-plugins/SpacemouseManager.h"
#include "MainWindow.h"
#include "scripting/MenuScriptingInterface.h"
#include "ui/AssetUploadDialogFactory.h"
@ -464,13 +464,9 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar, SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
#if 0
addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
MenuOption::Connexion,
0, false,
&ConnexionClient::getInstance(),
SLOT(toggleConnexion(bool)));
#endif
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::Connexion, 0, false, &SpacemouseManager::getInstance(), SLOT(toggleSpacemouse(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");

View file

@ -81,7 +81,7 @@ void AnimClip::setCurrentFrameInternal(float frame) {
// because dt is 0, we should not encounter any triggers
const float dt = 0.0f;
Triggers triggers;
_frame = ::accumulateTime(_startFrame, _endFrame, _timeScale, frame, dt, _loopFlag, _id, triggers);
_frame = ::accumulateTime(_startFrame, _endFrame, _timeScale, frame + _startFrame, dt, _loopFlag, _id, triggers);
}
void AnimClip::copyFromNetworkAnim() {

View file

@ -13,7 +13,7 @@
/// Updates the state of the joint at the specified index.
void AvatarRig::updateJointState(int index, glm::mat4 rootTransform) {
if (index < 0 && index >= _jointStates.size()) {
if (index < 0 || index >= _jointStates.size()) {
return; // bail
}
JointState& state = _jointStates[index];

View file

@ -13,7 +13,7 @@
using namespace controller;
const float PulseFilter::DEFAULT_LAST_EMIT_TIME = -::std::numeric_limits<float>::max();
float PulseFilter::apply(float value) const {
float result = 0.0f;
@ -25,13 +25,22 @@ float PulseFilter::apply(float value) const {
_lastEmitTime = now;
result = value;
}
} else if (_resetOnZero) {
_lastEmitTime = DEFAULT_LAST_EMIT_TIME;
}
return result;
}
bool PulseFilter::parseParameters(const QJsonValue& parameters) {
static const QString JSON_MIN = QStringLiteral("interval");
return parseSingleFloatParameter(parameters, JSON_MIN, _interval);
static const QString JSON_INTERVAL = QStringLiteral("interval");
static const QString JSON_RESET = QStringLiteral("resetOnZero");
if (parameters.isObject()) {
auto obj = parameters.toObject();
if (obj.contains(JSON_RESET)) {
_resetOnZero = obj[JSON_RESET].toBool();
}
}
return parseSingleFloatParameter(parameters, JSON_INTERVAL, _interval);
}

View file

@ -21,14 +21,15 @@ public:
PulseFilter() {}
PulseFilter(float interval) : _interval(interval) {}
virtual float apply(float value) const override;
virtual bool parseParameters(const QJsonValue& parameters);
private:
mutable float _lastEmitTime { -::std::numeric_limits<float>::max() };
float _interval = 1.0f;
static const float DEFAULT_LAST_EMIT_TIME;
mutable float _lastEmitTime { DEFAULT_LAST_EMIT_TIME };
bool _resetOnZero { false };
float _interval { 1.0f };
};
}

View file

@ -1,5 +1,5 @@
//
// 3DConnexionClient.cpp
// SpacemouseManager.cpp
// interface/src/devices
//
// Created by MarcelEdward Verhagen on 09-06-15.
@ -9,107 +9,74 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SpacemouseManager.h"
#include "3DConnexionClient.h"
#if 0
#include <UserActivityLogger.h>
#include <PathUtils.h>
#include "Menu.h"
#include <plugins/PluginContainer.h>
#include <controllers/UserInputMapper.h>
#include "../../../interface/src/Menu.h"
const float MAX_AXIS = 75.0f; // max forward = 2x speed
void ConnexionData::focusOutEvent() {
static std::shared_ptr<SpacemouseDevice> instance;
SpacemouseDevice::SpacemouseDevice() :
InputDevice("Spacemouse")
{
instance = std::shared_ptr<SpacemouseDevice>(this);
}
void SpacemouseDevice::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
ConnexionData& ConnexionData::getInstance() {
static ConnexionData sharedInstance;
return sharedInstance;
}
ConnexionData::ConnexionData() : InputDevice("ConnexionClient") {}
void ConnexionData::handleAxisEvent() {
void SpacemouseDevice::handleAxisEvent() {
auto rotation = cc_rotation / MAX_AXIS;
_axisStateMap[ROTATE_X] = rotation.x;
_axisStateMap[ROTATE_X] = rotation.x;
_axisStateMap[ROTATE_Y] = rotation.y;
_axisStateMap[ROTATE_Z] = rotation.z;
auto position = cc_rotation / MAX_AXIS;
auto position = cc_position / MAX_AXIS;
_axisStateMap[TRANSLATE_X] = position.x;
_axisStateMap[TRANSLATE_Y] = position.y;
_axisStateMap[TRANSLATE_Z] = position.z;
}
void ConnexionData::setButton(int lastButtonState) {
void SpacemouseDevice::setButton(int lastButtonState) {
_buttonPressedMap.clear();
_buttonPressedMap.insert(lastButtonState);
}
void ConnexionData::buildDeviceProxy(controller::DeviceProxy::Pointer proxy) {
proxy->_name = _name = "ConnexionClient";
proxy->getButton = [this](const controller::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
proxy->getAxis = [this](const controller::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
proxy->getAvailabeInputs = [this]() -> QVector<controller::Input::NamedPair> {
using namespace controller;
static QVector<controller::Input::NamedPair> availableInputs {
Input::NamedPair(makeInput(BUTTON_1), "LeftButton"),
Input::NamedPair(makeInput(BUTTON_2), "RightButton"),
Input::NamedPair(makeInput(BUTTON_3), "BothButtons"),
Input::NamedPair(makeInput(TRANSLATE_X), "TranslateX"),
Input::NamedPair(makeInput(TRANSLATE_Y), "TranslateY"),
Input::NamedPair(makeInput(TRANSLATE_Z), "TranslateZ"),
Input::NamedPair(makeInput(ROTATE_X), "RotateX"),
Input::NamedPair(makeInput(ROTATE_Y), "RotateY"),
Input::NamedPair(makeInput(ROTATE_Z), "RotateZ"),
};
return availableInputs;
controller::Input::NamedVector SpacemouseDevice::getAvailableInputs() const {
using namespace controller;
static const Input::NamedVector availableInputs{
makePair(BUTTON_1, "LeftButton"),
makePair(BUTTON_2, "RightButton"),
//makePair(BUTTON_3, "BothButtons"),
makePair(TRANSLATE_X, "TranslateX"),
makePair(TRANSLATE_Y, "TranslateY"),
makePair(TRANSLATE_Z, "TranslateZ"),
//makePair(ROTATE_X, "RotateX"),
//makePair(ROTATE_Y, "RotateY"),
makePair(ROTATE_Z, "RotateZ"),
};
return availableInputs;
}
QString ConnexionData::getDefaultMappingConfig() {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/vive.json";
QString SpacemouseDevice::getDefaultMappingConfig() const {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/spacemouse.json";
return MAPPING_JSON;
}
//void ConnexionData::assignDefaultInputMapping(UserInputMapper& mapper) {
// const float JOYSTICK_MOVE_SPEED = 1.0f;
// //const float DPAD_MOVE_SPEED = 0.5f;
// const float JOYSTICK_YAW_SPEED = 0.5f;
// const float JOYSTICK_PITCH_SPEED = 0.25f;
// const float BOOM_SPEED = 0.1f;
//
// // Y axes are flipped (up is negative)
// // postion: Movement, strafing
// mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(POSITION_AXIS_Y_NEG), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(POSITION_AXIS_Y_POS), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(POSITION_AXIS_X_POS), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(POSITION_AXIS_X_NEG), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(POSITION_AXIS_Z_NEG), JOYSTICK_MOVE_SPEED);
// mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(POSITION_AXIS_Z_POS), JOYSTICK_MOVE_SPEED);
//
// // Rotation: Camera orientation with button 1
// mapper.addInputChannel(UserInputMapper::YAW_RIGHT, makeInput(ROTATION_AXIS_Z_POS), JOYSTICK_YAW_SPEED);
// mapper.addInputChannel(UserInputMapper::YAW_LEFT, makeInput(ROTATION_AXIS_Z_NEG), JOYSTICK_YAW_SPEED);
// mapper.addInputChannel(UserInputMapper::PITCH_DOWN, makeInput(ROTATION_AXIS_Y_NEG), JOYSTICK_PITCH_SPEED);
// mapper.addInputChannel(UserInputMapper::PITCH_UP, makeInput(ROTATION_AXIS_Y_POS), JOYSTICK_PITCH_SPEED);
//
// // Button controls
// // Zoom
// mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(BUTTON_1), BOOM_SPEED);
// mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(BUTTON_2), BOOM_SPEED);
//
// // Zoom
// // mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(ROTATION_AXIS_Z_NEG), BOOM_SPEED);
// // mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(ROTATION_AXIS_Z_POS), BOOM_SPEED);
//
//}
float ConnexionData::getButton(int channel) const {
float SpacemouseDevice::getButton(int channel) const {
if (!_buttonPressedMap.empty()) {
if (_buttonPressedMap.find(channel) != _buttonPressedMap.end()) {
return 1.0f;
@ -120,7 +87,7 @@ float ConnexionData::getButton(int channel) const {
return 0.0f;
}
float ConnexionData::getAxis(int channel) const {
float SpacemouseDevice::getAxis(int channel) const {
auto axis = _axisStateMap.find(channel);
if (axis != _axisStateMap.end()) {
return (*axis).second;
@ -129,55 +96,78 @@ float ConnexionData::getAxis(int channel) const {
}
}
controller::Input ConnexionData::makeInput(ConnexionData::ButtonChannel button) {
controller::Input SpacemouseDevice::makeInput(SpacemouseDevice::ButtonChannel button) const {
return controller::Input(_deviceID, button, controller::ChannelType::BUTTON);
}
controller::Input ConnexionData::makeInput(ConnexionData::PositionChannel axis) {
controller::Input SpacemouseDevice::makeInput(SpacemouseDevice::PositionChannel axis) const {
return controller::Input(_deviceID, axis, controller::ChannelType::AXIS);
}
void ConnexionData::update(float deltaTime, bool jointsCaptured) {
// the update is done in the ConnexionClient class.
controller::Input::NamedPair SpacemouseDevice::makePair(SpacemouseDevice::ButtonChannel button, const QString& name) const {
return controller::Input::NamedPair(makeInput(button), name);
}
controller::Input::NamedPair SpacemouseDevice::makePair(SpacemouseDevice::PositionChannel axis, const QString& name) const {
return controller::Input::NamedPair(makeInput(axis), name);
}
void SpacemouseDevice::update(float deltaTime, bool jointsCaptured) {
// the update is done in the SpacemouseManager class.
// for windows in the nativeEventFilter the inputmapper is connected or registed or removed when an 3Dconnnexion device is attached or detached
// for osx the api will call DeviceAddedHandler or DeviceRemoveHandler when a 3Dconnexion device is attached or detached
}
ConnexionClient& ConnexionClient::getInstance() {
static ConnexionClient sharedInstance;
SpacemouseManager& SpacemouseManager::getInstance() {
static SpacemouseManager sharedInstance;
if (instance == nullptr) {
new SpacemouseDevice();
}
return sharedInstance;
}
void SpacemouseManager::ManagerFocusOutEvent() {
instance->focusOutEvent();
}
void SpacemouseManager::init() {
}
#ifdef HAVE_3DCONNEXIONCLIENT
#ifdef Q_OS_WIN
#include <VersionHelpers.h>
void ConnexionClient::toggleConnexion(bool shouldEnable) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (shouldEnable && connexiondata.getDeviceID() == 0) {
void SpacemouseManager::toggleSpacemouse(bool shouldEnable) {
if (shouldEnable) {
init();
}
if (!shouldEnable && connexiondata.getDeviceID() != 0) {
if (!shouldEnable && instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
destroy();
}
}
void ConnexionClient::init() {
void SpacemouseManager::init() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
fLast3dmouseInputTime = 0;
InitializeRawInput(GetActiveWindow());
QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
}
}
void ConnexionClient::destroy() {
void SpacemouseManager::destroy() {
QAbstractEventDispatcher::instance()->removeNativeEventFilter(this);
ConnexionData& connexiondata = ConnexionData::getInstance();
int deviceid = connexiondata.getDeviceID();
int deviceid = instance->getDeviceID();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(deviceid);
}
@ -281,14 +271,15 @@ unsigned short HidToVirtualKey(unsigned long pid, unsigned short hidKeyCode) {
return virtualkey;
}
bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
ConnexionData& connexiondata = ConnexionData::getInstance();
bool SpacemouseManager::RawInputEventFilter(void* msg, long* result) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
userInputMapper->registerDevice(&connexiondata);
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
} else if (!Is3dmouseAttached() && connexiondata.getDeviceID() != 0) {
userInputMapper->removeDevice(connexiondata.getDeviceID());
if (Is3dmouseAttached() && instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
else if (!Is3dmouseAttached() && instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
userInputMapper->removeDevice(instance->getDeviceID());
}
if (!Is3dmouseAttached()) {
@ -309,36 +300,34 @@ bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
}
// Access the mouse parameters structure
I3dMouseParam& ConnexionClient::MouseParams() {
I3dMouseParam& SpacemouseManager::MouseParams() {
return f3dMouseParams;
}
// Access the mouse parameters structure
const I3dMouseParam& ConnexionClient::MouseParams() const {
const I3dMouseParam& SpacemouseManager::MouseParams() const {
return f3dMouseParams;
}
//Called with the processed motion data when a 3D mouse event is received
void ConnexionClient::Move3d(HANDLE device, std::vector<float>& motionData) {
void SpacemouseManager::Move3d(HANDLE device, std::vector<float>& motionData) {
Q_UNUSED(device);
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.cc_position = { motionData[0] * 1000, motionData[1] * 1000, motionData[2] * 1000 };
connexiondata.cc_rotation = { motionData[3] * 1500, motionData[4] * 1500, motionData[5] * 1500 };
connexiondata.handleAxisEvent();
instance->cc_position = { motionData[0] * 1000, motionData[1] * 1000, motionData[2] * 1000 };
instance->cc_rotation = { motionData[3] * 1500, motionData[4] * 1500, motionData[5] * 1500 };
instance->handleAxisEvent();
}
//Called when a 3D mouse key is pressed
void ConnexionClient::On3dmouseKeyDown(HANDLE device, int virtualKeyCode) {
void SpacemouseManager::On3dmouseKeyDown(HANDLE device, int virtualKeyCode) {
Q_UNUSED(device);
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.setButton(virtualKeyCode);
instance->setButton(virtualKeyCode);
}
//Called when a 3D mouse key is released
void ConnexionClient::On3dmouseKeyUp(HANDLE device, int virtualKeyCode) {
void SpacemouseManager::On3dmouseKeyUp(HANDLE device, int virtualKeyCode) {
Q_UNUSED(device);
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.setButton(0);
instance->setButton(0);
}
//Get an initialized array of PRAWINPUTDEVICE for the 3D devices
@ -357,7 +346,7 @@ static PRAWINPUTDEVICE GetDevicesToRegister(unsigned int* pNumDevices) {
}
//Detect the 3D mouse
bool ConnexionClient::Is3dmouseAttached() {
bool SpacemouseManager::Is3dmouseAttached() {
unsigned int numDevicesOfInterest = 0;
PRAWINPUTDEVICE devicesToRegister = GetDevicesToRegister(&numDevicesOfInterest);
@ -400,7 +389,7 @@ bool ConnexionClient::Is3dmouseAttached() {
// Initialize the window to recieve raw-input messages
// This needs to be called initially so that Windows will send the messages from the 3D mouse to the window.
bool ConnexionClient::InitializeRawInput(HWND hwndTarget) {
bool SpacemouseManager::InitializeRawInput(HWND hwndTarget) {
fWindow = hwndTarget;
// Simply fail if there is no window
@ -429,7 +418,7 @@ bool ConnexionClient::InitializeRawInput(HWND hwndTarget) {
}
//Get the raw input data from Windows
UINT ConnexionClient::GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader) {
UINT SpacemouseManager::GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader) {
//Includes workaround for incorrect alignment of the RAWINPUT structure on x64 os
//when running as Wow64 (copied directly from 3DConnexion code)
#ifdef _WIN64
@ -477,7 +466,7 @@ UINT ConnexionClient::GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbS
// Process the raw input device data
// On3dmouseInput() does all the preprocessing of the rawinput device data before
// finally calling the Move3d method.
void ConnexionClient::On3dmouseInput() {
void SpacemouseManager::On3dmouseInput() {
// Don't do any data processing in background
bool bIsForeground = (::GetActiveWindow() != NULL);
if (!bIsForeground) {
@ -529,7 +518,7 @@ void ConnexionClient::On3dmouseInput() {
// If we have not received data for a while send a zero event
if ((--(iterator->second.fTimeToLive)) == 0) {
iterator->second.fAxes.assign(6, .0);
} else if ( !iterator->second.fIsDirty) { //!t_bPoll3dmouse &&
} else if (!iterator->second.fIsDirty) { //!t_bPoll3dmouse &&
// If we are not polling then only handle the data that was actually received
++iterator;
continue;
@ -604,7 +593,7 @@ void ConnexionClient::On3dmouseInput() {
}
//Called when new raw input data is available
void ConnexionClient::OnRawInput(UINT nInputCode, HRAWINPUT hRawInput) {
void SpacemouseManager::OnRawInput(UINT nInputCode, HRAWINPUT hRawInput) {
const size_t cbSizeOfBuffer = 1024;
BYTE pBuffer[cbSizeOfBuffer];
@ -645,7 +634,7 @@ void ConnexionClient::OnRawInput(UINT nInputCode, HRAWINPUT hRawInput) {
}
}
bool ConnexionClient::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput) {
bool SpacemouseManager::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput) {
bool bIsForeground = (nInputCode == RIM_INPUT);
// We are not interested in keyboard or mouse data received via raw input
@ -670,20 +659,20 @@ bool ConnexionClient::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput
if (::GetRawInputDeviceInfo(pRawInput->header.hDevice, RIDI_DEVICEINFO, &sRidDeviceInfo, &cbSize) == cbSize) {
if (TRACE_RIDI_DEVICEINFO == 1) {
switch (sRidDeviceInfo.dwType) {
case RIM_TYPEMOUSE:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEMOUSE\n");
break;
case RIM_TYPEKEYBOARD:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEKEYBOARD\n");
break;
case RIM_TYPEHID:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEHID\n");
qDebug("\tVendor=0x%x\n\tProduct=0x%x\n\tUsagePage=0x%x\n\tUsage=0x%x\n",
sRidDeviceInfo.hid.dwVendorId,
sRidDeviceInfo.hid.dwProductId,
sRidDeviceInfo.hid.usUsagePage,
sRidDeviceInfo.hid.usUsage);
break;
case RIM_TYPEMOUSE:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEMOUSE\n");
break;
case RIM_TYPEKEYBOARD:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEKEYBOARD\n");
break;
case RIM_TYPEHID:
qDebug("\tsRidDeviceInfo.dwType=RIM_TYPEHID\n");
qDebug("\tVendor=0x%x\n\tProduct=0x%x\n\tUsagePage=0x%x\n\tUsage=0x%x\n",
sRidDeviceInfo.hid.dwVendorId,
sRidDeviceInfo.hid.dwProductId,
sRidDeviceInfo.hid.usUsagePage,
sRidDeviceInfo.hid.usUsage);
break;
}
}
@ -700,16 +689,16 @@ bool ConnexionClient::TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput
//qDebug("Pan/Zoom RI Data =\t0x%x,\t0x%x,\t0x%x\n", pnRawData[0], pnRawData[1], pnRawData[2]);
if (pRawInput->data.hid.dwSizeHid >= 13) { // Highspeed package
// Cache the rotation data
deviceData.fAxes[3] = static_cast<float>(pnRawData[3]);
deviceData.fAxes[4] = static_cast<float>(pnRawData[4]);
deviceData.fAxes[5] = static_cast<float>(pnRawData[5]);
deviceData.fIsDirty = true;
//if (pRawInput->data.hid.dwSizeHid >= 13) { // Highspeed package
// // Cache the rotation data
// deviceData.fAxes[3] = static_cast<float>(pnRawData[3]);
// deviceData.fAxes[4] = static_cast<float>(pnRawData[4]);
// deviceData.fAxes[5] = static_cast<float>(pnRawData[5]);
// deviceData.fIsDirty = true;
//qDebug("Rotation RI Data =\t0x%x,\t0x%x,\t0x%x\n", pnRawData[3], pnRawData[4], pnRawData[5]);
return true;
}
// qDebug("Rotation RI Data =\t0x%x,\t0x%x,\t0x%x\n", pnRawData[3], pnRawData[4], pnRawData[5]);
// return true;
//}
} else { // Zero out the data if the app is not in forground
deviceData.fAxes.assign(6, 0.f);
}
@ -824,15 +813,15 @@ bool MouseParameters::IsLockHorizon() const {
}
void MouseParameters::SetLockHorizon(bool bOn) {
fIsLockHorizon=bOn;
fIsLockHorizon = bOn;
}
void MouseParameters::SetNavigationMode(Navigation navigation) {
fNavigation=navigation;
fNavigation = navigation;
}
void MouseParameters::SetPivotMode(Pivot pivot) {
if (fPivot!=PIVOT_MANUAL || pivot!=PIVOT_AUTO_OVERRIDE) {
if (fPivot != PIVOT_MANUAL || pivot != PIVOT_AUTO_OVERRIDE) {
fPivot = pivot;
}
}
@ -845,13 +834,13 @@ void MouseParameters::SetPivotVisibility(PivotVisibility visibility) {
int fConnexionClientID;
static ConnexionDeviceState lastState;
static SpacemouseDeviceState lastState;
static void DeviceAddedHandler(unsigned int connection);
static void DeviceRemovedHandler(unsigned int connection);
static void MessageHandler(unsigned int connection, unsigned int messageType, void *messageArgument);
void ConnexionClient::toggleConnexion(bool shouldEnable) {
void SpacemouseManager::toggleSpacemouse(bool shouldEnable) {
if (shouldEnable && !Is3dmouseAttached()) {
init();
}
@ -860,7 +849,7 @@ void ConnexionClient::toggleConnexion(bool shouldEnable) {
}
}
void ConnexionClient::init() {
void SpacemouseManager::init() {
// Make sure the framework is installed
if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
// Install message handler and register our client
@ -870,8 +859,7 @@ void ConnexionClient::init() {
// ...or use this to take over system-wide
fConnexionClientID = RegisterConnexionClient(kConnexionClientWildcard, NULL, kConnexionClientModeTakeOver, kConnexionMaskAll);
ConnexionData& connexiondata = ConnexionData::getInstance();
memcpy(&connexiondata.clientId, &fConnexionClientID, (long)sizeof(int));
memcpy(&instance->clientId, &fConnexionClientID, (long)sizeof(int));
// A separate API call is required to capture buttons beyond the first 8
SetConnexionClientButtonMask(fConnexionClientID, kConnexionMaskAllButtons);
@ -879,17 +867,17 @@ void ConnexionClient::init() {
// use default switches
ConnexionClientControl(fConnexionClientID, kConnexionCtlSetSwitches, kConnexionSwitchesDisabled, NULL);
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
if (Is3dmouseAttached() && instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(&connexiondata);
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
//let one axis be dominant
//ConnexionClientControl(fConnexionClientID, kConnexionCtlSetSwitches, kConnexionSwitchDominant | kConnexionSwitchEnableAll, NULL);
}
}
void ConnexionClient::destroy() {
void SpacemouseManager::destroy() {
// Make sure the framework is installed
if (&InstallConnexionHandlers != NULL) {
// Unregister our client and clean up all handlers
@ -898,36 +886,33 @@ void ConnexionClient::destroy() {
}
CleanupConnexionHandlers();
fConnexionClientID = 0;
ConnexionData& connexiondata = ConnexionData::getInstance();
if (connexiondata.getDeviceID()!=0) {
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(connexiondata.getDeviceID());
connexiondata.setDeviceID(0);
userInputMapper->removeDevice(instance->getDeviceID());
instance->setDeviceID(controller::Input::INVALID_DEVICE);
}
}
}
void DeviceAddedHandler(unsigned int connection) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (connexiondata.getDeviceID() == 0) {
qCWarning(interfaceapp) << "3Dconnexion device added ";
if (instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
qCWarning(interfaceapp) << "Spacemouse device added ";
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(&connexiondata);
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
}
}
void DeviceRemovedHandler(unsigned int connection) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (connexiondata.getDeviceID() != 0) {
qCWarning(interfaceapp) << "3Dconnexion device removed";
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
qCWarning(interfaceapp) << "Spacemouse device removed";
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(connexiondata.getDeviceID());
connexiondata.setDeviceID(0);
userInputMapper->removeDevice(instance->getDeviceID());
instance->setDeviceID(controller::Input::INVALID_DEVICE);
}
}
bool ConnexionClient::Is3dmouseAttached() {
bool SpacemouseManager::Is3dmouseAttached() {
int result;
if (fConnexionClientID) {
if (ConnexionControl(kConnexionCtlGetDeviceID, 0, &result)) {
@ -939,21 +924,20 @@ bool ConnexionClient::Is3dmouseAttached() {
}
void MessageHandler(unsigned int connection, unsigned int messageType, void *messageArgument) {
ConnexionDeviceState *state;
SpacemouseDeviceState *state;
switch (messageType) {
case kConnexionMsgDeviceState:
state = (ConnexionDeviceState*)messageArgument;
state = (SpacemouseDeviceState*)messageArgument;
if (state->client == fConnexionClientID) {
ConnexionData& connexiondata = ConnexionData::getInstance();
connexiondata.cc_position = { state->axis[0], state->axis[1], state->axis[2] };
connexiondata.cc_rotation = { state->axis[3], state->axis[4], state->axis[5] };
instance->cc_position = { state->axis[0], state->axis[1], state->axis[2] };
instance->cc_rotation = { state->axis[3], state->axis[4], state->axis[5] };
connexiondata.handleAxisEvent();
instance->handleAxisEvent();
if (state->buttons != lastState.buttons) {
connexiondata.setButton(state->buttons);
instance->setButton(state->buttons);
}
memmove(&lastState, state, (long)sizeof(ConnexionDeviceState));
memmove(&lastState, state, (long)sizeof(SpacemouseDeviceState));
}
break;
case kConnexionMsgPrefsChanged:
@ -968,5 +952,4 @@ void MessageHandler(unsigned int connection, unsigned int messageType, void *mes
#endif // __APPLE__
#endif // HAVE_3DCONNEXIONCLIENT
#endif
#endif

View file

@ -1,4 +1,4 @@
// 3DConnexionClient.h
// SpacemouseManager.h
// interface/src/devices
//
// Created by Marcel Verhagen on 09-06-15.
@ -8,34 +8,36 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_3DConnexionClient_h
#define hifi_3DConnexionClient_h
#ifndef hifi_SpacemouseManager_h
#define hifi_SpacemouseManager_h
#if 0
#include <QObject>
#include <QLibrary>
#include <controllers/UserInputMapper.h>
#include <controllers/InputDevice.h>
#include <controllers/StandardControls.h>
#include "InterfaceLogging.h"
#include "InputPlugin.h"
#ifndef HAVE_3DCONNEXIONCLIENT
class ConnexionClient : public QObject {
class SpacemouseManager : public QObject {
Q_OBJECT
public:
static ConnexionClient& getInstance();
void init() {};
static SpacemouseManager& getInstance();
void ManagerFocusOutEvent();
void init();
void destroy() {};
bool Is3dmouseAttached() { return false; };
public slots:
void toggleConnexion(bool shouldEnable) {};
public slots:
void toggleSpacemouse(bool shouldEnable) {};
};
#endif // NOT_HAVE_3DCONNEXIONCLIENT
#endif
#ifdef HAVE_3DCONNEXIONCLIENT
// the windows connexion rawinput
#ifdef Q_OS_WIN
#include "I3dMouseParams.h"
#include "../../../interface/external/3dconnexionclient/include/I3dMouseParams.h"
#include <QAbstractNativeEventFilter>
#include <QAbstractEventDispatcher>
#include <Winsock2.h>
@ -67,6 +69,8 @@ public:
void SetPivotVisibility(PivotVisibility visibility);
static bool Is3dmouseAttached();
private:
MouseParameters(const MouseParameters&);
@ -82,17 +86,20 @@ private:
Speed fSpeed;
};
class ConnexionClient : public QObject, public QAbstractNativeEventFilter {
class SpacemouseManager : public QObject, public QAbstractNativeEventFilter {
Q_OBJECT
public:
ConnexionClient() {};
SpacemouseManager() {};
static ConnexionClient& getInstance();
static SpacemouseManager& getInstance();
void init();
void destroy();
bool Is3dmouseAttached();
ConnexionClient* client;
SpacemouseManager* client;
void ManagerFocusOutEvent();
I3dMouseParam& MouseParams();
const I3dMouseParam& MouseParams() const;
@ -104,11 +111,11 @@ public:
virtual bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) Q_DECL_OVERRIDE
{
MSG* msg = static_cast< MSG * >(message);
return RawInputEventFilter(message, result);
return RawInputEventFilter(message, result);
}
public slots:
void toggleConnexion(bool shouldEnable);
public slots:
void toggleSpacemouse(bool shouldEnable);
signals:
void Move3d(std::vector<float>& motionData);
@ -157,31 +164,30 @@ private:
#else
#include <glm/glm.hpp>
#include "ConnexionClientAPI.h"
#include "../../../interface/external/3dconnexionclient/include/ConnexionClientAPI.h"
class ConnexionClient : public QObject {
class SpacemouseManager : public QObject {
Q_OBJECT
public:
static ConnexionClient& getInstance();
static SpacemouseManager& getInstance();
void init();
void destroy();
bool Is3dmouseAttached();
public slots:
void toggleConnexion(bool shouldEnable);
public slots:
void toggleSpacemouse(bool shouldEnable);
};
#endif // __APPLE__
#endif // HAVE_3DCONNEXIONCLIENT
#endif
// connnects to the userinputmapper
class ConnexionData : public QObject, public controller::InputDevice {
class SpacemouseDevice : public QObject, public controller::InputDevice {
Q_OBJECT
public:
static ConnexionData& getInstance();
ConnexionData();
SpacemouseDevice();
enum PositionChannel {
TRANSLATE_X,
TRANSLATE_Y,
@ -203,10 +209,14 @@ public:
float getButton(int channel) const;
float getAxis(int channel) const;
controller::Input makeInput(ConnexionData::PositionChannel axis);
controller::Input makeInput(ConnexionData::ButtonChannel button);
virtual void buildDeviceProxy(controller::DeviceProxy::Pointer proxy) override;
virtual QString getDefaultMappingConfig() override;
controller::Input makeInput(SpacemouseDevice::PositionChannel axis) const;
controller::Input makeInput(SpacemouseDevice::ButtonChannel button) const;
controller::Input::NamedPair makePair(SpacemouseDevice::PositionChannel axis, const QString& name) const;
controller::Input::NamedPair makePair(SpacemouseDevice::ButtonChannel button, const QString& name) const;
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, bool jointsCaptured) override;
virtual void focusOutEvent() override;
@ -218,6 +228,4 @@ public:
void handleAxisEvent();
};
#endif
#endif // defined(hifi_3DConnexionClient_h)
#endif // defined(hifi_SpacemouseManager_h)

View file

@ -25,7 +25,7 @@ bool OculusDebugDisplayPlugin::isSupported() const {
}
void OculusDebugDisplayPlugin::customizeContext() {
WindowOpenGLDisplayPlugin::customizeContext();
OculusBaseDisplayPlugin::customizeContext();
enableVsync(false);
}

View file

@ -17,7 +17,7 @@ var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Resetter.prototype = {
startNearGrabNonColliding: function() {
startNearTrigger: function() {
this.resetObjects();
},
@ -108,4 +108,4 @@ var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
};
return new Resetter();
});
});

View file

@ -39,7 +39,7 @@
},
startNearGrabNonColliding: function() {
startNearTrigger: function() {
this.triggerReset();
},
@ -1259,4 +1259,4 @@
};
// entity scripts always need to return a newly constructed object of our type
return new ResetSwitch();
});
});

View file

@ -247,7 +247,8 @@ MasterReset = function() {
resetMe: true
},
grabbableKey: {
grabbable: false
grabbable: false,
wantsTrigger:true
}
})
});
@ -1237,4 +1238,4 @@ MasterReset = function() {
Script.scriptEnding.connect(cleanup);
}
};
};

View file

@ -17,7 +17,7 @@
Resetter.prototype = {
startNearGrabNonColliding: function() {
startNearTrigger: function() {
this.resetObjects();
},
@ -125,4 +125,4 @@
};
return new Resetter();
});
});