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https://thingvellir.net/git/overte
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Merge pull request #11995 from birarda/bug/fix-connection-reset
make udt::Connection live as long as node connection
This commit is contained in:
commit
f8cef6631b
7 changed files with 82 additions and 142 deletions
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@ -11,6 +11,8 @@
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#include "Connection.h"
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#include <random>
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#include <QtCore/QThread>
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#include <NumericalConstants.h>
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@ -60,6 +62,15 @@ Connection::Connection(Socket* parentSocket, HifiSockAddr destination, std::uniq
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_ack2Packet = ControlPacket::create(ControlPacket::ACK2, ACK2_PAYLOAD_BYTES);
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_lossReport = ControlPacket::create(ControlPacket::NAK, NAK_PACKET_PAYLOAD_BYTES);
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_handshakeACK = ControlPacket::create(ControlPacket::HandshakeACK, HANDSHAKE_ACK_PAYLOAD_BYTES);
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// setup psuedo-random number generation shared by all connections
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static std::random_device rd;
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static std::mt19937 generator(rd());
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static std::uniform_int_distribution<> distribution(0, SequenceNumber::MAX);
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// randomize the intial sequence number
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_initialSequenceNumber = SequenceNumber(distribution(generator));
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}
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Connection::~Connection() {
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@ -79,11 +90,11 @@ void Connection::stopSendQueue() {
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// tell the send queue to stop and be deleted
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sendQueue->stop();
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_lastMessageNumber = sendQueue->getCurrentMessageNumber();
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sendQueue->deleteLater();
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// since we're stopping the send queue we should consider our handshake ACK not receieved
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_hasReceivedHandshakeACK = false;
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// wait on the send queue thread so we know the send queue is gone
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sendQueueThread->quit();
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sendQueueThread->wait();
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@ -101,13 +112,19 @@ void Connection::setMaxBandwidth(int maxBandwidth) {
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SendQueue& Connection::getSendQueue() {
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if (!_sendQueue) {
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// we may have a sequence number from the previous inactive queue - re-use that so that the
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// receiver is getting the sequence numbers it expects (given that the connection must still be active)
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// Lasily create send queue
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_sendQueue = SendQueue::create(_parentSocket, _destination);
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_lastReceivedACK = _sendQueue->getCurrentSequenceNumber();
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if (!_hasReceivedHandshakeACK) {
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// First time creating a send queue for this connection
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_sendQueue = SendQueue::create(_parentSocket, _destination, _initialSequenceNumber - 1, _lastMessageNumber, _hasReceivedHandshakeACK);
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_lastReceivedACK = _sendQueue->getCurrentSequenceNumber();
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} else {
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// Connection already has a handshake from a previous send queue
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_sendQueue = SendQueue::create(_parentSocket, _destination, _lastReceivedACK, _lastMessageNumber, _hasReceivedHandshakeACK);
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}
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "Created SendQueue for connection to" << _destination;
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@ -142,14 +159,6 @@ void Connection::queueInactive() {
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "Connection to" << _destination << "has stopped its SendQueue.";
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#endif
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if (!_hasReceivedHandshake || !_isReceivingData) {
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "Connection SendQueue to" << _destination << "stopped and no data is being received - stopping connection.";
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#endif
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deactivate();
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}
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}
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void Connection::queueTimeout() {
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@ -184,11 +193,16 @@ void Connection::queueReceivedMessagePacket(std::unique_ptr<Packet> packet) {
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while (pendingMessage.hasAvailablePackets()) {
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auto packet = pendingMessage.removeNextPacket();
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_parentSocket->messageReceived(std::move(packet));
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}
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if (pendingMessage.isComplete()) {
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_pendingReceivedMessages.erase(messageNumber);
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auto packetPosition = packet->getPacketPosition();
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_parentSocket->messageReceived(std::move(packet));
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// if this was the last or only packet, then we can remove the pending message from our hash
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if (packetPosition == Packet::PacketPosition::LAST ||
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packetPosition == Packet::PacketPosition::ONLY) {
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_pendingReceivedMessages.erase(messageNumber);
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}
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}
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}
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@ -208,19 +222,6 @@ void Connection::sync() {
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&& duration_cast<seconds>(sincePacketReceive).count() >= MIN_SECONDS_BEFORE_EXPIRY ) {
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// the receive side of this connection is expired
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_isReceivingData = false;
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// if we don't have a send queue that means the whole connection has expired and we can emit our signal
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// otherwise we'll wait for it to also timeout before cleaning up
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if (!_sendQueue) {
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "Connection to" << _destination << "no longer receiving any data and there is currently no send queue - stopping connection.";
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#endif
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deactivate();
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return;
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}
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}
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// reset the number of light ACKs or non SYN ACKs during this sync interval
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@ -242,26 +243,6 @@ void Connection::sync() {
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sendTimeoutNAK();
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}
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}
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} else if (!_sendQueue) {
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// we haven't received a packet and we're not sending
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// this most likely means we were started erroneously
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// check the start time for this connection and auto expire it after 5 seconds of not receiving or sending any data
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static const int CONNECTION_NOT_USED_EXPIRY_SECONDS = 5;
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auto secondsSinceStart = duration_cast<seconds>(p_high_resolution_clock::now() - _connectionStart).count();
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if (secondsSinceStart >= CONNECTION_NOT_USED_EXPIRY_SECONDS) {
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// it's been CONNECTION_NOT_USED_EXPIRY_SECONDS and nothing has actually happened with this connection
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// consider it inactive and emit our inactivity signal
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "Connection to" << _destination << "did not receive or send any data in last"
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<< CONNECTION_NOT_USED_EXPIRY_SECONDS << "seconds - stopping connection.";
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#endif
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deactivate();
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return;
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}
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}
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}
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@ -444,7 +425,6 @@ void Connection::sendHandshakeRequest() {
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}
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bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, int packetSize, int payloadSize) {
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if (!_hasReceivedHandshake) {
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// Refuse to process any packets until we've received the handshake
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// Send handshake request to re-request a handshake
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@ -536,7 +516,7 @@ bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, in
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} else {
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_stats.recordReceivedPackets(payloadSize, packetSize);
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}
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return !wasDuplicate;
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}
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@ -827,11 +807,13 @@ void Connection::processHandshakeACK(ControlPacketPointer controlPacket) {
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SequenceNumber initialSequenceNumber;
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controlPacket->readPrimitive(&initialSequenceNumber);
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// hand off this handshake ACK to the send queue so it knows it can start sending
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getSendQueue().handshakeACK(initialSequenceNumber);
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// indicate that handshake ACK was received
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_hasReceivedHandshakeACK = true;
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if (initialSequenceNumber == _initialSequenceNumber) {
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// hand off this handshake ACK to the send queue so it knows it can start sending
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getSendQueue().handshakeACK();
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// indicate that handshake ACK was received
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_hasReceivedHandshakeACK = true;
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}
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}
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}
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@ -37,7 +37,6 @@ class Socket;
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class PendingReceivedMessage {
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public:
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void enqueuePacket(std::unique_ptr<Packet> packet);
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bool isComplete() const { return _hasLastPacket && _numPackets == _packets.size(); }
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bool hasAvailablePackets() const;
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std::unique_ptr<Packet> removeNextPacket();
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@ -72,8 +71,6 @@ public:
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void queueReceivedMessagePacket(std::unique_ptr<Packet> packet);
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ConnectionStats::Stats sampleStats() { return _stats.sample(); }
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bool isActive() const { return _isActive; }
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HifiSockAddr getDestination() const { return _destination; }
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@ -83,7 +80,6 @@ public:
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signals:
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void packetSent();
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void connectionInactive(const HifiSockAddr& sockAddr);
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void receiverHandshakeRequestComplete(const HifiSockAddr& sockAddr);
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private slots:
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@ -112,8 +108,6 @@ private:
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void resetReceiveState();
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void resetRTT();
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void deactivate() { _isActive = false; emit connectionInactive(_destination); }
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SendQueue& getSendQueue();
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SequenceNumber nextACK() const;
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void updateRTT(int rtt);
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@ -138,9 +132,11 @@ private:
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p_high_resolution_clock::time_point _lastReceiveTime; // holds the last time we received anything from sender
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bool _isReceivingData { false }; // flag used for expiry of receipt portion of connection
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bool _isActive { true }; // flag used for inactivity of connection
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SequenceNumber _initialReceiveSequenceNumber; // Randomized by peer SendQueue on creation, identifies connection during re-connect requests
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SequenceNumber _initialSequenceNumber; // Randomized on Connection creation, identifies connection during re-connect requests
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SequenceNumber _initialReceiveSequenceNumber; // Randomized by peer Connection on creation, identifies connection during re-connect requests
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MessageNumber _lastMessageNumber { 0 };
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LossList _lossList; // List of all missing packets
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SequenceNumber _lastReceivedSequenceNumber; // The largest sequence number received from the peer
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@ -15,7 +15,7 @@
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using namespace udt;
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PacketQueue::PacketQueue() {
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PacketQueue::PacketQueue(MessageNumber messageNumber) : _currentMessageNumber(messageNumber) {
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_channels.emplace_back(new std::list<PacketPointer>());
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}
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@ -34,7 +34,7 @@ class PacketQueue {
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using Channels = std::vector<Channel>;
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public:
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PacketQueue();
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PacketQueue(MessageNumber messageNumber = 0);
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void queuePacket(PacketPointer packet);
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void queuePacketList(PacketListPointer packetList);
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@ -42,6 +42,8 @@ public:
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PacketPointer takePacket();
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Mutex& getLock() { return _packetsLock; }
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MessageNumber getCurrentMessageNumber() const { return _currentMessageNumber; }
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private:
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MessageNumber getNextMessageNumber();
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@ -12,7 +12,6 @@
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#include "SendQueue.h"
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#include <algorithm>
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#include <random>
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#include <thread>
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#include <QtCore/QCoreApplication>
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@ -62,10 +61,12 @@ private:
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Mutex2& _mutex2;
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};
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std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destination) {
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std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destination, SequenceNumber currentSequenceNumber,
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MessageNumber currentMessageNumber, bool hasReceivedHandshakeACK) {
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Q_ASSERT_X(socket, "SendQueue::create", "Must be called with a valid Socket*");
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auto queue = std::unique_ptr<SendQueue>(new SendQueue(socket, destination));
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auto queue = std::unique_ptr<SendQueue>(new SendQueue(socket, destination, currentSequenceNumber,
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currentMessageNumber, hasReceivedHandshakeACK));
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// Setup queue private thread
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QThread* thread = new QThread;
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@ -84,25 +85,18 @@ std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destin
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return queue;
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}
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SendQueue::SendQueue(Socket* socket, HifiSockAddr dest) :
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SendQueue::SendQueue(Socket* socket, HifiSockAddr dest, SequenceNumber currentSequenceNumber,
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MessageNumber currentMessageNumber, bool hasReceivedHandshakeACK) :
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_packets(currentMessageNumber),
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_socket(socket),
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_destination(dest)
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{
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// setup psuedo-random number generation for all instances of SendQueue
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static std::random_device rd;
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static std::mt19937 generator(rd());
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static std::uniform_int_distribution<> distribution(0, SequenceNumber::MAX);
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// randomize the intial sequence number
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_initialSequenceNumber = SequenceNumber(distribution(generator));
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// set our member variables from randomized initial number
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_currentSequenceNumber = _initialSequenceNumber - 1;
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// set our member variables from current sequence number
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_currentSequenceNumber = currentSequenceNumber;
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_atomicCurrentSequenceNumber = uint32_t(_currentSequenceNumber);
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_lastACKSequenceNumber = uint32_t(_currentSequenceNumber) - 1;
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_lastACKSequenceNumber = uint32_t(_currentSequenceNumber);
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// default the last receiver response to the current time
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_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
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_hasReceivedHandshakeACK = hasReceivedHandshakeACK;
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}
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SendQueue::~SendQueue() {
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@ -114,8 +108,8 @@ void SendQueue::queuePacket(std::unique_ptr<Packet> packet) {
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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if (!this->thread()->isRunning() && _state == State::NotStarted) {
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this->thread()->start();
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if (!thread()->isRunning() && _state == State::NotStarted) {
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thread()->start();
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}
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}
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@ -125,8 +119,8 @@ void SendQueue::queuePacketList(std::unique_ptr<PacketList> packetList) {
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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if (!this->thread()->isRunning() && _state == State::NotStarted) {
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this->thread()->start();
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if (!thread()->isRunning() && _state == State::NotStarted) {
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thread()->start();
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}
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}
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@ -144,9 +138,6 @@ int SendQueue::sendPacket(const Packet& packet) {
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}
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void SendQueue::ack(SequenceNumber ack) {
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// this is a response from the client, re-set our timeout expiry and our last response time
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_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
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if (_lastACKSequenceNumber == (uint32_t) ack) {
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return;
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}
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@ -173,10 +164,7 @@ void SendQueue::ack(SequenceNumber ack) {
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_emptyCondition.notify_one();
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}
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void SendQueue::nak(SequenceNumber start, SequenceNumber end) {
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// this is a response from the client, re-set our timeout expiry
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_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
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void SendQueue::nak(SequenceNumber start, SequenceNumber end) {
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{
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std::lock_guard<std::mutex> nakLocker(_naksLock);
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_naks.insert(start, end);
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@ -197,9 +185,6 @@ void SendQueue::fastRetransmit(udt::SequenceNumber ack) {
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}
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void SendQueue::overrideNAKListFromPacket(ControlPacket& packet) {
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// this is a response from the client, re-set our timeout expiry
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_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
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{
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std::lock_guard<std::mutex> nakLocker(_naksLock);
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_naks.clear();
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@ -225,8 +210,11 @@ void SendQueue::sendHandshake() {
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std::unique_lock<std::mutex> handshakeLock { _handshakeMutex };
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if (!_hasReceivedHandshakeACK) {
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// we haven't received a handshake ACK from the client, send another now
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// if the handshake hasn't been completed, then the initial sequence number
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// should be the current sequence number + 1
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SequenceNumber initialSequenceNumber = _currentSequenceNumber + 1;
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auto handshakePacket = ControlPacket::create(ControlPacket::Handshake, sizeof(SequenceNumber));
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handshakePacket->writePrimitive(_initialSequenceNumber);
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handshakePacket->writePrimitive(initialSequenceNumber);
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_socket->writeBasePacket(*handshakePacket, _destination);
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// we wait for the ACK or the re-send interval to expire
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@ -235,18 +223,14 @@ void SendQueue::sendHandshake() {
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}
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}
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void SendQueue::handshakeACK(SequenceNumber initialSequenceNumber) {
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if (initialSequenceNumber == _initialSequenceNumber) {
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{
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std::lock_guard<std::mutex> locker { _handshakeMutex };
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_hasReceivedHandshakeACK = true;
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}
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_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
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// Notify on the handshake ACK condition
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_handshakeACKCondition.notify_one();
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void SendQueue::handshakeACK() {
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{
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std::lock_guard<std::mutex> locker { _handshakeMutex };
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_hasReceivedHandshakeACK = true;
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}
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// Notify on the handshake ACK condition
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_handshakeACKCondition.notify_one();
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}
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SequenceNumber SendQueue::getNextSequenceNumber() {
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@ -540,28 +524,6 @@ bool SendQueue::maybeResendPacket() {
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bool SendQueue::isInactive(bool attemptedToSendPacket) {
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// check for connection timeout first
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// that will be the case if we have had 16 timeouts since hearing back from the client, and it has been
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// at least 5 seconds
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static const int NUM_TIMEOUTS_BEFORE_INACTIVE = 16;
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static const int MIN_MS_BEFORE_INACTIVE = 5 * 1000;
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auto sinceLastResponse = (QDateTime::currentMSecsSinceEpoch() - _lastReceiverResponse);
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if (sinceLastResponse > 0 &&
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sinceLastResponse >= int64_t(NUM_TIMEOUTS_BEFORE_INACTIVE * (_estimatedTimeout / USECS_PER_MSEC)) &&
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sinceLastResponse > MIN_MS_BEFORE_INACTIVE) {
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// If the flow window has been full for over CONSIDER_INACTIVE_AFTER,
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// then signal the queue is inactive and return so it can be cleaned up
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "SendQueue to" << _destination << "reached" << NUM_TIMEOUTS_BEFORE_INACTIVE << "timeouts"
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<< "and" << MIN_MS_BEFORE_INACTIVE << "milliseconds before receiving any ACK/NAK and is now inactive. Stopping.";
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#endif
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deactivate();
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return true;
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}
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if (!attemptedToSendPacket) {
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// During our processing above we didn't send any packets
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@ -50,7 +50,9 @@ public:
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Stopped
|
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};
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static std::unique_ptr<SendQueue> create(Socket* socket, HifiSockAddr destination);
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static std::unique_ptr<SendQueue> create(Socket* socket, HifiSockAddr destination,
|
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SequenceNumber currentSequenceNumber, MessageNumber currentMessageNumber,
|
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bool hasReceivedHandshakeACK);
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virtual ~SendQueue();
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|
@ -58,6 +60,7 @@ public:
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void queuePacketList(std::unique_ptr<PacketList> packetList);
|
||||
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||||
SequenceNumber getCurrentSequenceNumber() const { return SequenceNumber(_atomicCurrentSequenceNumber); }
|
||||
MessageNumber getCurrentMessageNumber() const { return _packets.getCurrentMessageNumber(); }
|
||||
|
||||
void setFlowWindowSize(int flowWindowSize) { _flowWindowSize = flowWindowSize; }
|
||||
|
||||
|
@ -76,7 +79,7 @@ public slots:
|
|||
void nak(SequenceNumber start, SequenceNumber end);
|
||||
void fastRetransmit(SequenceNumber ack);
|
||||
void overrideNAKListFromPacket(ControlPacket& packet);
|
||||
void handshakeACK(SequenceNumber initialSequenceNumber);
|
||||
void handshakeACK();
|
||||
|
||||
signals:
|
||||
void packetSent(int wireSize, int payloadSize, SequenceNumber seqNum, p_high_resolution_clock::time_point timePoint);
|
||||
|
@ -91,7 +94,8 @@ private slots:
|
|||
void run();
|
||||
|
||||
private:
|
||||
SendQueue(Socket* socket, HifiSockAddr dest);
|
||||
SendQueue(Socket* socket, HifiSockAddr dest, SequenceNumber currentSequenceNumber,
|
||||
MessageNumber currentMessageNumber, bool hasReceivedHandshakeACK);
|
||||
SendQueue(SendQueue& other) = delete;
|
||||
SendQueue(SendQueue&& other) = delete;
|
||||
|
||||
|
@ -115,8 +119,6 @@ private:
|
|||
|
||||
Socket* _socket { nullptr }; // Socket to send packet on
|
||||
HifiSockAddr _destination; // Destination addr
|
||||
|
||||
SequenceNumber _initialSequenceNumber; // Randomized on SendQueue creation, identifies connection during re-connect requests
|
||||
|
||||
std::atomic<uint32_t> _lastACKSequenceNumber { 0 }; // Last ACKed sequence number
|
||||
|
||||
|
@ -128,7 +130,6 @@ private:
|
|||
|
||||
std::atomic<int> _estimatedTimeout { 0 }; // Estimated timeout, set from CC
|
||||
std::atomic<int> _syncInterval { udt::DEFAULT_SYN_INTERVAL_USECS }; // Sync interval, set from CC
|
||||
std::atomic<int64_t> _lastReceiverResponse { 0 }; // Timestamp for the last time we got new data from the receiver (ACK/NAK)
|
||||
|
||||
std::atomic<int> _flowWindowSize { 0 }; // Flow control window size (number of packets that can be on wire) - set from CC
|
||||
|
||||
|
|
|
@ -257,9 +257,6 @@ Connection* Socket::findOrCreateConnection(const HifiSockAddr& sockAddr) {
|
|||
congestionControl->setMaxBandwidth(_maxBandwidth);
|
||||
auto connection = std::unique_ptr<Connection>(new Connection(this, sockAddr, std::move(congestionControl)));
|
||||
|
||||
// we queue the connection to cleanup connection in case it asks for it during its own rate control sync
|
||||
QObject::connect(connection.get(), &Connection::connectionInactive, this, &Socket::cleanupConnection);
|
||||
|
||||
// allow higher-level classes to find out when connections have completed a handshake
|
||||
QObject::connect(connection.get(), &Connection::receiverHandshakeRequestComplete,
|
||||
this, &Socket::clientHandshakeRequestComplete);
|
||||
|
|
Loading…
Reference in a new issue