From f6f0c0195158d131d69eb186dc47ccf6f32fb0b4 Mon Sep 17 00:00:00 2001 From: Alezia Kurdis <60075796+AleziaKurdis@users.noreply.github.com> Date: Sun, 27 Feb 2022 13:40:17 -0500 Subject: [PATCH] fix EOL --- .../serverless/Scripts/doppleganger.js | 1058 ++++++++--------- 1 file changed, 529 insertions(+), 529 deletions(-) diff --git a/interface/resources/serverless/Scripts/doppleganger.js b/interface/resources/serverless/Scripts/doppleganger.js index 9968b9fd0c..fcd5bc8674 100644 --- a/interface/resources/serverless/Scripts/doppleganger.js +++ b/interface/resources/serverless/Scripts/doppleganger.js @@ -1,529 +1,529 @@ -"use strict"; -//====================================== -// Version 1.1 -// Addaption to "Local" Entities (since Overlays get deprecated for "Model" type.) -// by Alezia Kurdis on February 2020 -//====================================== -// Version 1.0 -// doppleganger.js -// -// Created by Timothy Dedischew on 04/21/2017. -// Copyright 2017 High Fidelity, Inc. -// Copyright 2022 Overte e.V. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// -// -/* global module */ -// @module doppleganger -// -// This module contains the `Doppleganger` class implementation for creating an inspectable replica of -// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied -// over in an update thread, so that the model automatically mirrors the Avatar's joint movements. -// An Avatar can then for example walk around "themselves" and examine from the back, etc. -// -// This should be helpful for inspecting your own look and debugging avatars, etc. -// -// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the -// highest possible update rate when keeping joint data in sync. -// -// NOTE: THIS IS A MODIFIED VERSION SPECIFICALLY FOR THE TUTORIAL. - -module.exports = Doppleganger; - -// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data -Doppleganger.USE_SCRIPT_UPDATE = false; - -// @property {int} - the frame rate to target when using setInterval for joint updates -Doppleganger.TARGET_FPS = 60; - -// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading -Doppleganger.MAX_WAIT_SECS = 10; - -// @function - derive mirrored joint names from a list of regular joint names -// @param {Array} - list of joint names to mirror -// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`) - -var Setarry; - -Doppleganger.getMirroredJointNames = function(jointNames) { - return jointNames.map(function(name, i) { - if (/Left/.test(name)) { - return name.replace('Left', 'Right'); - } - if (/Right/.test(name)) { - return name.replace('Right', 'Left'); - } - return undefined; - }); -}; - -// @class Doppleganger - Creates a new instance of a Doppleganger. -// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data. -// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints. -// @param {bool} [options.autoUpdate=true] - Automatically sync joint data. -function Doppleganger(options) { - options = options || {}; - this.avatar = options.avatar || MyAvatar; - this.mirrored = 'mirrored' in options ? options.mirrored : false; - this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true; - - // @public - this.active = false; // whether doppleganger is currently being displayed/updated - this.entityID = null; // current doppleganger's Entity id - this.frame = 0; // current joint update frame - - // @signal - emitted when .active state changes - this.activeChanged = signal(function(active, reason) {}); - // @signal - emitted once model overlay is either loaded or errors out - this.addingEntity = signal(function(error, result){}); - // @signal - emitted each time the model overlay's joint data has been synchronized - this.jointsUpdated = signal(function(entityID){}); -} - -Doppleganger.prototype = { - // @public @method - toggles doppleganger on/off - toggle: function() { - if (this.active) { - log('toggling off'); - this.stop(); - }else{ - log('toggling on'); - this.start(); - } - return this.active; - }, - - // @public @method - synchronize the joint data between Avatar / doppleganger - update: function() { - this.frame++; - try { - if (!this.entityID) { - throw new Error('!this.entityID'); - } - - if (this.avatar.skeletonModelURL !== this.skeletonModelURL) { - //return this.stop('avatar_changed'); - } - - var rotations = this.avatar.getJointRotations(); - var translations = this.avatar.getJointTranslations(); - var size = rotations.length; - - - // note: this mismatch can happen when the avatar's model is actively changing - if (size !== translations.length || - (this.jointStateCount && size !== this.jointStateCount)) { - log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount); - this.stop('avatar_changed_joints'); - return; - } - this.jointStateCount = size; - - - if (this.mirrored) { - var mirroredIndexes = this.mirroredIndexes; - var outRotations = new Array(size); - var outTranslations = new Array(size); - for (var i=0; i < size; i++) { - var index = mirroredIndexes[i]; - if (index < 0 || index === false) { - index = i; - } - var rot = rotations[index]; - var trans = translations[index]; - trans.x *= -1; - rot.y *= -1; - rot.z *= -1; - outRotations[i] = rot; - outTranslations[i] = trans; - } - rotations = outRotations; - translations = outTranslations; - } - - - Entities.editEntity(this.entityID, { - jointRotations: rotations, - jointTranslations: translations, - jointRotationsSet: Setarry, - jointTranslationsSet: Setarry - }); - - this.jointsUpdated(this.entityID); - } catch (e) { - //log('.update error: '+ e, index); - this.stop('update_error'); - } - }, - - // @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified). - // @param {vec3} [options.position=(in front of avatar)] - starting position - // @param {quat} [options.orientation=avatar.orientation] - starting orientation - start: function(options) { - - - options = options || {}; - if (this.entityID) { - //log('start() called but entity model already exists', this.entityID); - return; - } - var avatar = this.avatar; - if (!avatar.jointNames.length) { - return this.stop('joints_unavailable'); - } - - this.frame = 0; - this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation)); - this.orientation = options.orientation || avatar.orientation; - this.skeletonModelURL = avatar.skeletonModelURL; - this.jointStateCount = 0; - this.jointNames = avatar.jointNames; - this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames); - //log(this.mirroredNames); - this.mirroredIndexes = this.mirroredNames.map(function(name) { - return name ? avatar.getJointIndex(name) : false; - }); - //log(this.mirroredIndexes); - var prop = { - type: "Model", - name: 'Doppelganger', //added - visible: false, // normally false - modelURL: this.skeletonModelURL, //was field: url - position: this.position, - rotation: this.orientation - }; - - this.entityID = Entities.addEntity(prop, "local"); - - var allJoints = avatar.getJointRotations(); - var nbrJoints = allJoints.length; - Setarry = Array(nbrJoints); - for (var i=0; i < nbrJoints; i++) { - Setarry[i] = true; - } - - this.onAddingEntity = function(error, result) { - - if (error) { - return this.stop(error); - } - log('ModelEntity is ready; # joints == ' + result.jointNames.length); - Entities.editEntity(this.entityID, { visible: true }); - - this.syncVerticalPosition('LeftFoot'); - - if (this.autoUpdate) { - this._createUpdateThread(); - } - }; - this.addingEntity.connect(this, 'onAddingEntity'); - - log('doppleganger created; entityID =', this.entityID); - - // trigger clean up (and stop updates) if the overlay gets deleted - this.onDeletedEntity = function(uuid) { - if (uuid === this.entityID) { - log('onDeletedEntity', uuid); - this.stop('entity_deleted'); - } - }; - Entities.deletingEntity.connect(this, 'onDeletedEntity'); - - if ('onLoadComplete' in avatar) { - // stop the current doppleganger if Avatar loads a different model URL - this.onLoadComplete = function() { - if (avatar.skeletonModelURL !== this.skeletonModelURL) { - //this.stop('avatar_changed_load'); - } - }; - avatar.onLoadComplete.connect(this, 'onLoadComplete'); - } - - this.activeChanged(this.active = true, 'start'); - this._waitForModel(ModelCache.prefetch(this.skeletonModelURL)); - }, - - // @public @method - hide the doppleganger - // @param {String} [reason=stop] - the reason stop was called - stop: function(reason) { - reason = reason || 'stop'; - if (this.onUpdate) { - Script.update.disconnect(this, 'onUpdate'); - delete this.onUpdate; - } - if (this._interval) { - Script.clearInterval(this._interval); - this._interval = undefined; - } - if (this.onDeletedEntity) { - Entities.deletingEntity.disconnect(this, 'onDeletedEntity'); - delete this.onDeletedEntity; - } - if (this.onLoadComplete) { - this.avatar.onLoadComplete.disconnect(this, 'onLoadComplete'); - delete this.onLoadComplete; - } - if (this.onAddingEntity) { - this.addingEntity.disconnect(this, 'onAddingEntity'); - } - if (this.entityID) { - Entities.deleteEntity(this.entityID); - this.entityID = undefined; - } - if (this.active) { - this.activeChanged(this.active = false, reason); - } else if (reason) { - log('already stopped so not triggering another activeChanged; latest reason was:', reason); - } - }, - - // @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar. - // @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar - syncVerticalPosition: function(byJointName) { - byJointName = byJointName || 'Hips'; - - var dopplePosition = Entities.getEntityProperties(this.entityID, ["position"]); - var doppleJointIndex = Entities.getJointIndex( this.entityID, byJointName ); - var doppleJointPosition = Vec3.sum(Entities.getAbsoluteJointTranslationInObjectFrame( this.entityID, doppleJointIndex ), dopplePosition); - - //log("Joint Pos = " + JSON.stringify(doppleJointPosition)); - - var avatarPosition = this.avatar.position; - var avatarJointIndex = this.avatar.getJointIndex(byJointName); - var avatarJointPosition = Vec3.sum(this.avatar.getAbsoluteJointTranslationInObjectFrame(avatarJointIndex), avatarPosition); - - //log("AV Joint Pos = " + JSON.stringify(avatarJointPosition)); - - dopplePosition.position.y = avatarJointPosition.y - doppleJointPosition.y; - this.position = dopplePosition.position; - Entities.editEntity(this.entityID, { position: this.position }); - }, - - // @private @method - creates the update thread to synchronize joint data - _createUpdateThread: function() { - if (Doppleganger.USE_SCRIPT_UPDATE) { - log('creating Script.update thread'); - this.onUpdate = this.update; - Script.update.connect(this, 'onUpdate'); - } else { - log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps'); - var timeout = 1000 / Doppleganger.TARGET_FPS; - this._interval = Script.setInterval(bind(this, 'update'), timeout); - } - }, - - // @private @method - waits for model to load and handles timeouts - // @param {ModelResource} resource - a prefetched resource to monitor loading state against - _waitForModel: function(resource) { - var RECHECK_MS = 50; - var id = this.entityID, - watchdogTimer = null; - - function waitForJointNames() { - var error = null, result = null; - if (!watchdogTimer) { - error = 'joints_unavailable'; - } else if (resource.state === Resource.State.FAILED) { - error = 'prefetch_failed'; - } else if (resource.state === Resource.State.FINISHED) { - var names = Entities.getJointNames(id); - if (Array.isArray(names) && names.length) { - result = { entityID: id, jointNames: names }; - } - } - if (error || result !== null) { - Script.clearInterval(this._interval); - this._interval = null; - if (watchdogTimer) { - Script.clearTimeout(watchdogTimer); - } - this.addingEntity(error, result); - } - } - watchdogTimer = Script.setTimeout(function() { - watchdogTimer = null; - }, Doppleganger.MAX_WAIT_SECS * 1000); - this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS); - } -}; - -// @function - bind a function to a `this` context -// @param {Object} - the `this` context -// @param {Function|String} - function or method name -function bind(thiz, method) { - method = thiz[method] || method; - return function() { - return method.apply(thiz, arguments); - }; -} - -// @function - Qt signal polyfill -function signal(template) { - var callbacks = []; - return Object.defineProperties(function() { - var args = [].slice.call(arguments); - callbacks.forEach(function(obj) { - obj.handler.apply(obj.scope, args); - }); - }, { - connect: { value: function(scope, handler) { - callbacks.push({scope: scope, handler: scope[handler] || handler || scope}); - }}, - disconnect: { value: function(scope, handler) { - var match = {scope: scope, handler: scope[handler] || handler || scope}; - callbacks = callbacks.filter(function(obj) { - return !(obj.scope === match.scope && obj.handler === match.handler); - }); - }} - }); -} - -// @function - debug logging -function log() { - //print('doppleganger | ' + [].slice.call(arguments).join(' ')); -} - -// -- ADVANCED DEBUGGING -- -// @function - Add debug joint indicators / extra debugging info. -// @param {Doppleganger} - existing Doppleganger instance to add controls to -// -// @note: -// * rightclick toggles mirror mode on/off -// * shift-rightclick toggles the debug indicators on/off -// * clicking on an indicator displays the joint name and mirrored joint name in the debug log. -// -// Example use: -// var doppleganger = new Doppleganger(); -// Doppleganger.addDebugControls(doppleganger); -Doppleganger.addDebugControls = function(doppleganger) { - DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 }; - DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 }; - - function DebugControls() { - this.enableIndicators = true; - this.selectedJointName = null; - this.debugEntityIDs = undefined; - this.jointSelected = signal(function(result) {}); - } - DebugControls.prototype = { - start: function() { - if (!this.onMousePressEvent) { - this.onMousePressEvent = this._onMousePressEvent; - Controller.mousePressEvent.connect(this, 'onMousePressEvent'); - } - }, - - stop: function() { - this.removeIndicators(); - if (this.onMousePressEvent) { - Controller.mousePressEvent.disconnect(this, 'onMousePressEvent'); - delete this.onMousePressEvent; - } - }, - - createIndicators: function(jointNames) { - this.jointNames = jointNames; - return jointNames.map(function(name, i) { - return Entities.addEntity({ - type: "Shape", - shape: 'Icosahedron', - scale: 0.1, - solid: false, - alpha: 0.5 - }); - }); - }, - - removeIndicators: function() { - if (this.debugEntityIDs) { - this.debugEntityIDs.forEach(Entities.deleteEntity); - this.debugEntityIDs = undefined; - } - }, - - onJointsUpdated: function(entityID) { - if (!this.enableIndicators) { - return; - } - var jointNames = Entities.getJointNames(entityID), - jointOrientations = Entities.getEntityProperties(entityID, ['jointRotations']), //was jointOrientations - jointPositions = Entities.getEntityProperties(entityID, ['jointTranslations']), //was jointPositions - //selectedIndex = jointNames.indexOf(this.selectedJointName); - selectedIndex = Entities.getJointIndex( entityID, this.selectedJointName ); - - if (!this.debugEntityIDs) { - this.debugEntityIDs = this.createIndicators(jointNames); - } - - // batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API) - var updatedOverlays = this.debugEntityIDs.reduce(function(updates, id, i) { - updates[id] = { - position: jointPositions.jointTranslations[i], - rotation: jointOrientations.jointRotations[i], - color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT, - solid: i === selectedIndex - }; - return updates; - }, {}); - //Entities.editOverlays(updatedOverlays); - }, - - _onMousePressEvent: function(evt) { - if (!evt.isLeftButton || !this.enableIndicators || !this.debugEntityIDs) { - return; - } - var ray = Camera.computePickRay(evt.x, evt.y), - hit = Entities.findRayIntersection(ray, true, this.debugEntityIDs); - - hit.jointIndex = this.debugEntityIDs.indexOf(hit.entityID); - hit.jointName = this.jointNames[hit.jointIndex]; - this.jointSelected(hit); - } - }; - - if ('$debugControls' in doppleganger) { - throw new Error('only one set of debug controls can be added per doppleganger'); - } - var debugControls = new DebugControls(); - doppleganger.$debugControls = debugControls; - - function onMousePressEvent(evt) { - if (evt.isRightButton) { - if (evt.isShifted) { - debugControls.enableIndicators = !debugControls.enableIndicators; - if (!debugControls.enableIndicators) { - debugControls.removeIndicators(); - } - } else { - doppleganger.mirrored = !doppleganger.mirrored; - } - } - } - - doppleganger.activeChanged.connect(function(active) { - if (active) { - debugControls.start(); - doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated'); - Controller.mousePressEvent.connect(onMousePressEvent); - } else { - Controller.mousePressEvent.disconnect(onMousePressEvent); - doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated'); - debugControls.stop(); - } - }); - - debugControls.jointSelected.connect(function(hit) { - debugControls.selectedJointName = hit.jointName; - if (hit.jointIndex < 0) { - return; - } - hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0]; - log('selected joint:', JSON.stringify(hit, 0, 2)); - }); - - Script.scriptEnding.connect(debugControls, 'removeIndicators'); - - return doppleganger; -}; +"use strict"; +//====================================== +// Version 1.1 +// Addaption to "Local" Entities (since Overlays get deprecated for "Model" type.) +// by Alezia Kurdis on February 2020 +//====================================== +// Version 1.0 +// doppleganger.js +// +// Created by Timothy Dedischew on 04/21/2017. +// Copyright 2017 High Fidelity, Inc. +// Copyright 2022 Overte e.V. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// +// +/* global module */ +// @module doppleganger +// +// This module contains the `Doppleganger` class implementation for creating an inspectable replica of +// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied +// over in an update thread, so that the model automatically mirrors the Avatar's joint movements. +// An Avatar can then for example walk around "themselves" and examine from the back, etc. +// +// This should be helpful for inspecting your own look and debugging avatars, etc. +// +// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the +// highest possible update rate when keeping joint data in sync. +// +// NOTE: THIS IS A MODIFIED VERSION SPECIFICALLY FOR THE TUTORIAL. + +module.exports = Doppleganger; + +// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data +Doppleganger.USE_SCRIPT_UPDATE = false; + +// @property {int} - the frame rate to target when using setInterval for joint updates +Doppleganger.TARGET_FPS = 60; + +// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading +Doppleganger.MAX_WAIT_SECS = 10; + +// @function - derive mirrored joint names from a list of regular joint names +// @param {Array} - list of joint names to mirror +// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`) + +var Setarry; + +Doppleganger.getMirroredJointNames = function(jointNames) { + return jointNames.map(function(name, i) { + if (/Left/.test(name)) { + return name.replace('Left', 'Right'); + } + if (/Right/.test(name)) { + return name.replace('Right', 'Left'); + } + return undefined; + }); +}; + +// @class Doppleganger - Creates a new instance of a Doppleganger. +// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data. +// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints. +// @param {bool} [options.autoUpdate=true] - Automatically sync joint data. +function Doppleganger(options) { + options = options || {}; + this.avatar = options.avatar || MyAvatar; + this.mirrored = 'mirrored' in options ? options.mirrored : false; + this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true; + + // @public + this.active = false; // whether doppleganger is currently being displayed/updated + this.entityID = null; // current doppleganger's Entity id + this.frame = 0; // current joint update frame + + // @signal - emitted when .active state changes + this.activeChanged = signal(function(active, reason) {}); + // @signal - emitted once model overlay is either loaded or errors out + this.addingEntity = signal(function(error, result){}); + // @signal - emitted each time the model overlay's joint data has been synchronized + this.jointsUpdated = signal(function(entityID){}); +} + +Doppleganger.prototype = { + // @public @method - toggles doppleganger on/off + toggle: function() { + if (this.active) { + log('toggling off'); + this.stop(); + }else{ + log('toggling on'); + this.start(); + } + return this.active; + }, + + // @public @method - synchronize the joint data between Avatar / doppleganger + update: function() { + this.frame++; + try { + if (!this.entityID) { + throw new Error('!this.entityID'); + } + + if (this.avatar.skeletonModelURL !== this.skeletonModelURL) { + //return this.stop('avatar_changed'); + } + + var rotations = this.avatar.getJointRotations(); + var translations = this.avatar.getJointTranslations(); + var size = rotations.length; + + + // note: this mismatch can happen when the avatar's model is actively changing + if (size !== translations.length || + (this.jointStateCount && size !== this.jointStateCount)) { + log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount); + this.stop('avatar_changed_joints'); + return; + } + this.jointStateCount = size; + + + if (this.mirrored) { + var mirroredIndexes = this.mirroredIndexes; + var outRotations = new Array(size); + var outTranslations = new Array(size); + for (var i=0; i < size; i++) { + var index = mirroredIndexes[i]; + if (index < 0 || index === false) { + index = i; + } + var rot = rotations[index]; + var trans = translations[index]; + trans.x *= -1; + rot.y *= -1; + rot.z *= -1; + outRotations[i] = rot; + outTranslations[i] = trans; + } + rotations = outRotations; + translations = outTranslations; + } + + + Entities.editEntity(this.entityID, { + jointRotations: rotations, + jointTranslations: translations, + jointRotationsSet: Setarry, + jointTranslationsSet: Setarry + }); + + this.jointsUpdated(this.entityID); + } catch (e) { + //log('.update error: '+ e, index); + this.stop('update_error'); + } + }, + + // @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified). + // @param {vec3} [options.position=(in front of avatar)] - starting position + // @param {quat} [options.orientation=avatar.orientation] - starting orientation + start: function(options) { + + + options = options || {}; + if (this.entityID) { + //log('start() called but entity model already exists', this.entityID); + return; + } + var avatar = this.avatar; + if (!avatar.jointNames.length) { + return this.stop('joints_unavailable'); + } + + this.frame = 0; + this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation)); + this.orientation = options.orientation || avatar.orientation; + this.skeletonModelURL = avatar.skeletonModelURL; + this.jointStateCount = 0; + this.jointNames = avatar.jointNames; + this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames); + //log(this.mirroredNames); + this.mirroredIndexes = this.mirroredNames.map(function(name) { + return name ? avatar.getJointIndex(name) : false; + }); + //log(this.mirroredIndexes); + var prop = { + type: "Model", + name: 'Doppelganger', //added + visible: false, // normally false + modelURL: this.skeletonModelURL, //was field: url + position: this.position, + rotation: this.orientation + }; + + this.entityID = Entities.addEntity(prop, "local"); + + var allJoints = avatar.getJointRotations(); + var nbrJoints = allJoints.length; + Setarry = Array(nbrJoints); + for (var i=0; i < nbrJoints; i++) { + Setarry[i] = true; + } + + this.onAddingEntity = function(error, result) { + + if (error) { + return this.stop(error); + } + log('ModelEntity is ready; # joints == ' + result.jointNames.length); + Entities.editEntity(this.entityID, { visible: true }); + + this.syncVerticalPosition('LeftFoot'); + + if (this.autoUpdate) { + this._createUpdateThread(); + } + }; + this.addingEntity.connect(this, 'onAddingEntity'); + + log('doppleganger created; entityID =', this.entityID); + + // trigger clean up (and stop updates) if the overlay gets deleted + this.onDeletedEntity = function(uuid) { + if (uuid === this.entityID) { + log('onDeletedEntity', uuid); + this.stop('entity_deleted'); + } + }; + Entities.deletingEntity.connect(this, 'onDeletedEntity'); + + if ('onLoadComplete' in avatar) { + // stop the current doppleganger if Avatar loads a different model URL + this.onLoadComplete = function() { + if (avatar.skeletonModelURL !== this.skeletonModelURL) { + //this.stop('avatar_changed_load'); + } + }; + avatar.onLoadComplete.connect(this, 'onLoadComplete'); + } + + this.activeChanged(this.active = true, 'start'); + this._waitForModel(ModelCache.prefetch(this.skeletonModelURL)); + }, + + // @public @method - hide the doppleganger + // @param {String} [reason=stop] - the reason stop was called + stop: function(reason) { + reason = reason || 'stop'; + if (this.onUpdate) { + Script.update.disconnect(this, 'onUpdate'); + delete this.onUpdate; + } + if (this._interval) { + Script.clearInterval(this._interval); + this._interval = undefined; + } + if (this.onDeletedEntity) { + Entities.deletingEntity.disconnect(this, 'onDeletedEntity'); + delete this.onDeletedEntity; + } + if (this.onLoadComplete) { + this.avatar.onLoadComplete.disconnect(this, 'onLoadComplete'); + delete this.onLoadComplete; + } + if (this.onAddingEntity) { + this.addingEntity.disconnect(this, 'onAddingEntity'); + } + if (this.entityID) { + Entities.deleteEntity(this.entityID); + this.entityID = undefined; + } + if (this.active) { + this.activeChanged(this.active = false, reason); + } else if (reason) { + log('already stopped so not triggering another activeChanged; latest reason was:', reason); + } + }, + + // @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar. + // @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar + syncVerticalPosition: function(byJointName) { + byJointName = byJointName || 'Hips'; + + var dopplePosition = Entities.getEntityProperties(this.entityID, ["position"]); + var doppleJointIndex = Entities.getJointIndex( this.entityID, byJointName ); + var doppleJointPosition = Vec3.sum(Entities.getAbsoluteJointTranslationInObjectFrame( this.entityID, doppleJointIndex ), dopplePosition); + + //log("Joint Pos = " + JSON.stringify(doppleJointPosition)); + + var avatarPosition = this.avatar.position; + var avatarJointIndex = this.avatar.getJointIndex(byJointName); + var avatarJointPosition = Vec3.sum(this.avatar.getAbsoluteJointTranslationInObjectFrame(avatarJointIndex), avatarPosition); + + //log("AV Joint Pos = " + JSON.stringify(avatarJointPosition)); + + dopplePosition.position.y = avatarJointPosition.y - doppleJointPosition.y; + this.position = dopplePosition.position; + Entities.editEntity(this.entityID, { position: this.position }); + }, + + // @private @method - creates the update thread to synchronize joint data + _createUpdateThread: function() { + if (Doppleganger.USE_SCRIPT_UPDATE) { + log('creating Script.update thread'); + this.onUpdate = this.update; + Script.update.connect(this, 'onUpdate'); + } else { + log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps'); + var timeout = 1000 / Doppleganger.TARGET_FPS; + this._interval = Script.setInterval(bind(this, 'update'), timeout); + } + }, + + // @private @method - waits for model to load and handles timeouts + // @param {ModelResource} resource - a prefetched resource to monitor loading state against + _waitForModel: function(resource) { + var RECHECK_MS = 50; + var id = this.entityID, + watchdogTimer = null; + + function waitForJointNames() { + var error = null, result = null; + if (!watchdogTimer) { + error = 'joints_unavailable'; + } else if (resource.state === Resource.State.FAILED) { + error = 'prefetch_failed'; + } else if (resource.state === Resource.State.FINISHED) { + var names = Entities.getJointNames(id); + if (Array.isArray(names) && names.length) { + result = { entityID: id, jointNames: names }; + } + } + if (error || result !== null) { + Script.clearInterval(this._interval); + this._interval = null; + if (watchdogTimer) { + Script.clearTimeout(watchdogTimer); + } + this.addingEntity(error, result); + } + } + watchdogTimer = Script.setTimeout(function() { + watchdogTimer = null; + }, Doppleganger.MAX_WAIT_SECS * 1000); + this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS); + } +}; + +// @function - bind a function to a `this` context +// @param {Object} - the `this` context +// @param {Function|String} - function or method name +function bind(thiz, method) { + method = thiz[method] || method; + return function() { + return method.apply(thiz, arguments); + }; +} + +// @function - Qt signal polyfill +function signal(template) { + var callbacks = []; + return Object.defineProperties(function() { + var args = [].slice.call(arguments); + callbacks.forEach(function(obj) { + obj.handler.apply(obj.scope, args); + }); + }, { + connect: { value: function(scope, handler) { + callbacks.push({scope: scope, handler: scope[handler] || handler || scope}); + }}, + disconnect: { value: function(scope, handler) { + var match = {scope: scope, handler: scope[handler] || handler || scope}; + callbacks = callbacks.filter(function(obj) { + return !(obj.scope === match.scope && obj.handler === match.handler); + }); + }} + }); +} + +// @function - debug logging +function log() { + //print('doppleganger | ' + [].slice.call(arguments).join(' ')); +} + +// -- ADVANCED DEBUGGING -- +// @function - Add debug joint indicators / extra debugging info. +// @param {Doppleganger} - existing Doppleganger instance to add controls to +// +// @note: +// * rightclick toggles mirror mode on/off +// * shift-rightclick toggles the debug indicators on/off +// * clicking on an indicator displays the joint name and mirrored joint name in the debug log. +// +// Example use: +// var doppleganger = new Doppleganger(); +// Doppleganger.addDebugControls(doppleganger); +Doppleganger.addDebugControls = function(doppleganger) { + DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 }; + DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 }; + + function DebugControls() { + this.enableIndicators = true; + this.selectedJointName = null; + this.debugEntityIDs = undefined; + this.jointSelected = signal(function(result) {}); + } + DebugControls.prototype = { + start: function() { + if (!this.onMousePressEvent) { + this.onMousePressEvent = this._onMousePressEvent; + Controller.mousePressEvent.connect(this, 'onMousePressEvent'); + } + }, + + stop: function() { + this.removeIndicators(); + if (this.onMousePressEvent) { + Controller.mousePressEvent.disconnect(this, 'onMousePressEvent'); + delete this.onMousePressEvent; + } + }, + + createIndicators: function(jointNames) { + this.jointNames = jointNames; + return jointNames.map(function(name, i) { + return Entities.addEntity({ + type: "Shape", + shape: 'Icosahedron', + scale: 0.1, + solid: false, + alpha: 0.5 + }); + }); + }, + + removeIndicators: function() { + if (this.debugEntityIDs) { + this.debugEntityIDs.forEach(Entities.deleteEntity); + this.debugEntityIDs = undefined; + } + }, + + onJointsUpdated: function(entityID) { + if (!this.enableIndicators) { + return; + } + var jointNames = Entities.getJointNames(entityID), + jointOrientations = Entities.getEntityProperties(entityID, ['jointRotations']), //was jointOrientations + jointPositions = Entities.getEntityProperties(entityID, ['jointTranslations']), //was jointPositions + //selectedIndex = jointNames.indexOf(this.selectedJointName); + selectedIndex = Entities.getJointIndex( entityID, this.selectedJointName ); + + if (!this.debugEntityIDs) { + this.debugEntityIDs = this.createIndicators(jointNames); + } + + // batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API) + var updatedOverlays = this.debugEntityIDs.reduce(function(updates, id, i) { + updates[id] = { + position: jointPositions.jointTranslations[i], + rotation: jointOrientations.jointRotations[i], + color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT, + solid: i === selectedIndex + }; + return updates; + }, {}); + //Entities.editOverlays(updatedOverlays); + }, + + _onMousePressEvent: function(evt) { + if (!evt.isLeftButton || !this.enableIndicators || !this.debugEntityIDs) { + return; + } + var ray = Camera.computePickRay(evt.x, evt.y), + hit = Entities.findRayIntersection(ray, true, this.debugEntityIDs); + + hit.jointIndex = this.debugEntityIDs.indexOf(hit.entityID); + hit.jointName = this.jointNames[hit.jointIndex]; + this.jointSelected(hit); + } + }; + + if ('$debugControls' in doppleganger) { + throw new Error('only one set of debug controls can be added per doppleganger'); + } + var debugControls = new DebugControls(); + doppleganger.$debugControls = debugControls; + + function onMousePressEvent(evt) { + if (evt.isRightButton) { + if (evt.isShifted) { + debugControls.enableIndicators = !debugControls.enableIndicators; + if (!debugControls.enableIndicators) { + debugControls.removeIndicators(); + } + } else { + doppleganger.mirrored = !doppleganger.mirrored; + } + } + } + + doppleganger.activeChanged.connect(function(active) { + if (active) { + debugControls.start(); + doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated'); + Controller.mousePressEvent.connect(onMousePressEvent); + } else { + Controller.mousePressEvent.disconnect(onMousePressEvent); + doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated'); + debugControls.stop(); + } + }); + + debugControls.jointSelected.connect(function(hit) { + debugControls.selectedJointName = hit.jointName; + if (hit.jointIndex < 0) { + return; + } + hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0]; + log('selected joint:', JSON.stringify(hit, 0, 2)); + }); + + Script.scriptEnding.connect(debugControls, 'removeIndicators'); + + return doppleganger; +};