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cleanup
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643365bc5a
commit
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2 changed files with 34 additions and 48 deletions
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@ -5,6 +5,7 @@
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// Created by James B. Pollack @imgntn on 2/15/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// This script creates a maze with a ball that you can tilt to try to get to the end!
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -28,31 +29,31 @@ var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.035,
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y: 0.035,
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z: 0.035
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})
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});
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var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.05,
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y: 0.05,
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z: 0.05
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})
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});
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var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.1,
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y: 0.1,
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z: 0.1
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})
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});
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var BALL_COLOR = {
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red: 255,
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green: 0,
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blue: 0
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}
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};
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var DEBUG_COLOR = {
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red: 0,
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green: 255,
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blue: 0
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}
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};
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
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x: 0,
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@ -116,7 +117,7 @@ var getBallStartLocation = function() {
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finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
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var location = Vec3.sum(mazeProps.position, finalOffset);
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return location;
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}
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};
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var getBallFinishLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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@ -129,12 +130,10 @@ var getBallFinishLocation = function() {
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position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
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return position;
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}
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};
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var createBall = function(position) {
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print('making ball')
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var properties = {
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name: 'Hifi Tilt Maze Ball',
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type: 'Sphere',
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@ -174,7 +173,7 @@ var createBallSpawningAnchor = function() {
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};
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ballSpawningAnchor = Entities.addEntity(properties);
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}
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};
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var createBallDetector = function() {
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@ -212,9 +211,9 @@ var createTiltMaze = function(position) {
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script: MAZE_SCRIPT
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}
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tiltMaze = Entities.addEntity(properties)
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tiltMaze = Entities.addEntity(properties);
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}
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};
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var createLightAtTheEnd = function() {
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@ -223,7 +222,7 @@ var createLightAtTheEnd = function() {
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var up = Quat.getUp(mazeProps.rotation);
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var down = Vec3.multiply(-1, up);
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var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down)
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var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down);
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var position = getBallFinishLocation();
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var lightProperties = {
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@ -242,7 +241,7 @@ var createLightAtTheEnd = function() {
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};
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lightAtTheEnd = Entities.addEntity(lightProperties);
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}
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};
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var createAll = function() {
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createTiltMaze(center);
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@ -260,7 +259,7 @@ var createAll = function() {
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}
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})
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})
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}
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};
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createAll();
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@ -1,17 +1,16 @@
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//
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// maze.js
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//
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// Script Type: Entity
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//
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// Created by James B. Pollack @imgntn on 2/15/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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//
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// This script resets a ball to its original position when the ball enters it.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('../../../../libraries/utils.js');
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@ -41,13 +40,13 @@
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x: 0.05,
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y: 0.05,
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z: 0.05
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})
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});
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var BALL_COLOR = {
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red: 255,
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green: 0,
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blue: 0
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}
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};
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var _this;
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@ -97,7 +96,7 @@
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if (this.ballLocked === true) {
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return;
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}
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// print('making ball')
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var properties = {
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name: 'Hifi Tilt Maze Ball',
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type: 'Sphere',
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@ -112,18 +111,17 @@
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density: BALL_DENSITY,
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color: BALL_COLOR,
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dimensions: BALL_DIMENSIONS
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};
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this.ball = Entities.addEntity(properties);
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},
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destroyBall: function() {
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var res = Entities.findEntities(MyAvatar.position, 10);
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res.forEach(function(r) {
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var props = Entities.getEntityProperties(r, ['name']);
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var results = Entities.findEntities(MyAvatar.position, 10);
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results.forEach(function(result) {
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var props = Entities.getEntityProperties(result, ['name']);
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var isAMazeBall = props.name.indexOf('Maze Ball');
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if (isAMazeBall > -1 && r === _this.ball) {
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Entities.deleteEntity(r);
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if (isAMazeBall > -1 && result === _this.ball) {
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Entities.deleteEntity(result);
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}
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})
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},
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@ -131,40 +129,34 @@
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if (this.ballLocked === true) {
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return;
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}
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// print('test ball distance')
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var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
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var data = null;
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try {
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data = JSON.parse(userData)
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data = JSON.parse(userData);
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} catch (e) {
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print('error parsing json in maze userdata')
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// print('error parsing json in maze userdata')
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}
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if (data === null) {
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print('data is null in userData')
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// print('data is null in userData')
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return;
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}
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// print('DATA IS:'+JSON.stringify(data))
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var ballPosition;
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if (this.ball === null) {
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this.ball = data.tiltMaze.firstBall;
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ballPosition = Entities.getEntityProperties(data.tiltMaze.firstBall, 'position').position;
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} else {
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ballPosition = Entities.getEntityProperties(this.ball, 'position').position
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ballPosition = Entities.getEntityProperties(this.ball, 'position').position;
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}
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var ballSpawnerPosition = Entities.getEntityProperties(data.tiltMaze.ballSpawner, 'position').position;
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var separation = Vec3.distance(ballPosition, ballSpawnerPosition);
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// print('separation from ball:' + separation)
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if (separation > BALL_DISTANCE_THRESHOLD) {
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// print('BALL TOO FAR MAKE A NEW ONE')
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this.destroyBall();
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this.createBall();
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} else {
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}
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},
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testWinDistance: function() {
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@ -175,12 +167,12 @@
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var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
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var data = null;
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try {
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data = JSON.parse(userData)
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data = JSON.parse(userData);
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} catch (e) {
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print('error parsing json in maze userdata')
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// print('error parsing json in maze userdata')
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}
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if (data === null) {
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print('data is null in userData')
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// print('data is null in userData')
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return;
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}
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@ -189,25 +181,20 @@
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this.ball = data.tiltMaze.firstBall;
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ballPosition = Entities.getEntityProperties(data.tiltMaze.firstBall, 'position').position;
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} else {
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ballPosition = Entities.getEntityProperties(this.ball, 'position').position
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ballPosition = Entities.getEntityProperties(this.ball, 'position').position;
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}
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var ballDetectorPosition = Entities.getEntityProperties(data.tiltMaze.detector, 'position').position;
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var separation = Vec3.distance(ballPosition, ballDetectorPosition);
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// print('separation from win:' + separation)
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if (separation < BALL_DETECTOR_THRESHOLD) {
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// print('BALL IS IN DETECTOR, MAKE A NEW ONE')
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this.ballLocked = true;
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this.destroyBall();
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this.playVictorySound();
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Script.setTimeout(function() {
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_this.ballLocked = false;
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_this.createBall()
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_this.createBall();
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}, 1500)
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} else {
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}
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}
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},
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playVictorySound: function() {
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var position = Entities.getEntityProperties(this.entityID, "position").position;
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