Merge pull request #8623 from ZappoMan/improvedPreview

Improved preview
This commit is contained in:
Clément Brisset 2016-09-20 19:05:26 -07:00 committed by GitHub
commit f26fbca699
4 changed files with 96 additions and 6 deletions

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@ -88,6 +88,7 @@ bool HmdDisplayPlugin::internalActivate() {
_monoPreview = clicked;
_container->setBoolSetting("monoPreview", _monoPreview);
}, true, _monoPreview);
#if defined(Q_OS_MAC)
_disablePreview = true;
#else
@ -137,6 +138,7 @@ ivec4 HmdDisplayPlugin::getViewportForSourceSize(const uvec2& size) const {
float windowAspect = aspect(windowSize);
float sceneAspect = aspect(size);
float aspectRatio = sceneAspect / windowAspect;
uvec2 targetViewportSize = windowSize;
if (aspectRatio < 1.0f) {
targetViewportSize.x *= aspectRatio;
@ -152,6 +154,23 @@ ivec4 HmdDisplayPlugin::getViewportForSourceSize(const uvec2& size) const {
return ivec4(targetViewportPosition, targetViewportSize);
}
float HmdDisplayPlugin::getLeftCenterPixel() const {
glm::mat4 eyeProjection = _eyeProjections[Left];
glm::mat4 inverseEyeProjection = glm::inverse(eyeProjection);
vec2 eyeRenderTargetSize = { _renderTargetSize.x / 2, _renderTargetSize.y };
vec4 left = vec4(-1, 0, -1, 1);
vec4 right = vec4(1, 0, -1, 1);
vec4 right2 = inverseEyeProjection * right;
vec4 left2 = inverseEyeProjection * left;
left2 /= left2.w;
right2 /= right2.w;
float width = -left2.x + right2.x;
float leftBias = -left2.x / width;
float leftCenterPixel = eyeRenderTargetSize.x * leftBias;
return leftCenterPixel;
}
void HmdDisplayPlugin::internalPresent() {
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
@ -164,16 +183,67 @@ void HmdDisplayPlugin::internalPresent() {
if (_monoPreview) {
sourceSize.x >>= 1;
}
auto viewport = getViewportForSourceSize(sourceSize);
float shiftLeftBy = getLeftCenterPixel() - (sourceSize.x / 2);
float newWidth = sourceSize.x - shiftLeftBy;
const unsigned int RATIO_Y = 9;
const unsigned int RATIO_X = 16;
glm::uvec2 originalClippedSize { newWidth, newWidth * RATIO_Y / RATIO_X };
glm::ivec4 viewport = getViewportForSourceSize(sourceSize);
glm::ivec4 scissor = viewport;
render([&](gpu::Batch& batch) {
if (_monoPreview) {
auto window = _container->getPrimaryWidget();
float devicePixelRatio = window->devicePixelRatio();
glm::vec2 windowSize = toGlm(window->size());
windowSize *= devicePixelRatio;
float windowAspect = aspect(windowSize); // example: 1920 x 1080 = 1.78
float sceneAspect = aspect(originalClippedSize); // usually: 1512 x 850 = 1.78
bool scaleToWidth = windowAspect < sceneAspect;
float ratio;
int scissorOffset;
if (scaleToWidth) {
ratio = (float)windowSize.x / (float)newWidth;
} else {
ratio = (float)windowSize.y / (float)originalClippedSize.y;
}
float scaledShiftLeftBy = shiftLeftBy * ratio;
int scissorSizeX = originalClippedSize.x * ratio;
int scissorSizeY = originalClippedSize.y * ratio;
int viewportSizeX = sourceSize.x * ratio;
int viewportSizeY = sourceSize.y * ratio;
int viewportOffset = ((int)windowSize.y - viewportSizeY) / 2;
if (scaleToWidth) {
scissorOffset = ((int)windowSize.y - scissorSizeY) / 2;
scissor = ivec4(0, scissorOffset, scissorSizeX, scissorSizeY);
viewport = ivec4(-scaledShiftLeftBy, viewportOffset, viewportSizeX, viewportSizeY);
} else {
scissorOffset = ((int)windowSize.x - scissorSizeX) / 2;
scissor = ivec4(scissorOffset, 0, scissorSizeX, scissorSizeY);
viewport = ivec4(scissorOffset - scaledShiftLeftBy, viewportOffset, viewportSizeX, viewportSizeY);
}
viewport.z *= 2;
}
batch.enableStereo(false);
batch.resetViewTransform();
batch.setFramebuffer(gpu::FramebufferPointer());
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, vec4(0));
batch.setStateScissorRect(viewport);
if (_monoPreview) {
viewport.z *= 2;
}
batch.setStateScissorRect(scissor); // was viewport
batch.setViewportTransform(viewport);
batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0));
batch.setPipeline(_presentPipeline);
@ -181,7 +251,13 @@ void HmdDisplayPlugin::internalPresent() {
});
swapBuffers();
} else if (_clearPreviewFlag) {
auto image = QImage(PathUtils::resourcesPath() + "images/preview.png");
QImage image;
if (_vsyncEnabled) {
image = QImage(PathUtils::resourcesPath() + "images/preview.png");
} else {
image = QImage(PathUtils::resourcesPath() + "images/preview-disabled.png");
}
image = image.mirrored();
image = image.convertToFormat(QImage::Format_RGBA8888);
if (!_previewTexture) {
@ -197,6 +273,7 @@ void HmdDisplayPlugin::internalPresent() {
if (getGLBackend()->isTextureReady(_previewTexture)) {
auto viewport = getViewportForSourceSize(uvec2(_previewTexture->getDimensions()));
render([&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.resetViewTransform();
@ -213,6 +290,17 @@ void HmdDisplayPlugin::internalPresent() {
}
}
postPreview();
// If preview is disabled, we need to check to see if the window size has changed
// and re-render the no-preview message
if (_disablePreview) {
auto window = _container->getPrimaryWidget();
glm::vec2 windowSize = toGlm(window->size());
if (windowSize != _lastWindowSize) {
_clearPreviewFlag = true;
_lastWindowSize = windowSize;
}
}
}
// HMD specific stuff

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@ -102,11 +102,13 @@ protected:
bool _disablePreview{ true };
private:
ivec4 getViewportForSourceSize(const uvec2& size) const;
float getLeftCenterPixel() const;
bool _disablePreviewItemAdded { false };
bool _monoPreview { true };
bool _clearPreviewFlag { false };
gpu::TexturePointer _previewTexture;
glm::vec2 _lastWindowSize;
struct OverlayRenderer {
gpu::Stream::FormatPointer format;