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Fixing merged dual-quat pipelines
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parent
b9387f2a21
commit
f01c42dcc9
1 changed files with 2 additions and 26 deletions
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@ -372,12 +372,6 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTangents(),
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skinModelNormalMapDualQuatVertex, modelNormalMapPixel, nullptr, nullptr);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withSpecular(),
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skinModelDualQuatVertex, modelSpecularMapPixel, nullptr, nullptr);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTangents().withSpecular(),
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skinModelNormalMapDualQuatVertex, modelNormalSpecularMapPixel, nullptr, nullptr);
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// Same thing but with Fade on
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withFade(),
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@ -385,12 +379,6 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTangents().withFade(),
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skinModelNormalMapFadeDualQuatVertex, modelNormalMapFadePixel, batchSetter, itemSetter);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withSpecular().withFade(),
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skinModelFadeDualQuatVertex, modelSpecularMapFadePixel, batchSetter, itemSetter);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTangents().withSpecular().withFade(),
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skinModelNormalMapFadeDualQuatVertex, modelNormalSpecularMapFadePixel, batchSetter, itemSetter);
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// dual quaternion skinned and translucent
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addPipeline(
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@ -398,26 +386,14 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
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skinModelTranslucentDualQuatVertex, modelTranslucentPixel, nullptr, nullptr);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withTangents(),
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skinModelNormalMapTranslucentDualQuatVertex, modelTranslucentNormalMapPixel, nullptr, nullptr);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withSpecular(),
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skinModelTranslucentDualQuatVertex, modelTranslucentPixel, nullptr, nullptr);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withTangents().withSpecular(),
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skinModelNormalMapTranslucentDualQuatVertex, modelTranslucentNormalMapPixel, nullptr, nullptr);
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skinModelNormalMapTranslucentDualQuatVertex, modelTranslucentPixel, nullptr, nullptr);
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// Same thing but with Fade on
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withFade(),
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skinModelFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withTangents().withFade(),
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skinModelNormalMapFadeDualQuatVertex, modelTranslucentNormalMapFadePixel, batchSetter, itemSetter);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withSpecular().withFade(),
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skinModelFadeDualQuatVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withTangents().withSpecular().withFade(),
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skinModelNormalMapFadeDualQuatVertex, modelTranslucentNormalMapFadePixel, batchSetter, itemSetter);
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skinModelNormalMapFadeDualQuatVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
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// Depth-only
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addPipeline(
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