mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge branch 'master' of github.com:highfidelity/hifi into feat/create/native-windows
This commit is contained in:
commit
eea95161ab
55 changed files with 298 additions and 178 deletions
|
@ -39,7 +39,7 @@ Go to `Control Panel > System > Advanced System Settings > Environment Variables
|
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||||
### Step 6. Installing OpenSSL via vcpkg
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||||
|
||||
* In the vcpkg directory, install the 64 bit OpenSSL package with the command `vcpkg install openssl:x64-windows`
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||||
* In the vcpkg directory, install the 64 bit OpenSSL package with the command `.\vcpkg install openssl:x64-windows`
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||||
* Once the build completes you should have a file `ssl.h` in `${VCPKG_ROOT}/installed/x64-windows/include/openssl`
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||||
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||||
### Step 7. Running CMake to Generate Build Files
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@ -4,7 +4,7 @@ android {
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compileSdkVersion 26
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//buildToolsVersion '27.0.3'
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def appVersionCode = Integer.valueOf(RELEASE_NUMBER ?: 1)
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def appVersionCode = Integer.valueOf(VERSION_CODE ?: 1)
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def appVersionName = RELEASE_NUMBER ?: "1.0"
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defaultConfig {
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|
|
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@ -37,6 +37,7 @@ task clean(type: Delete) {
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ext {
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RELEASE_NUMBER = project.hasProperty('RELEASE_NUMBER') ? project.getProperty('RELEASE_NUMBER') : '0'
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VERSION_CODE = project.hasProperty('VERSION_CODE') ? project.getProperty('VERSION_CODE') : '0'
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RELEASE_TYPE = project.hasProperty('RELEASE_TYPE') ? project.getProperty('RELEASE_TYPE') : 'DEV'
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STABLE_BUILD = project.hasProperty('STABLE_BUILD') ? project.getProperty('STABLE_BUILD') : '0'
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EXEC_SUFFIX = Os.isFamily(Os.FAMILY_WINDOWS) ? '.exe' : ''
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@ -17,6 +17,9 @@ EntityTreeHeadlessViewer::EntityTreeHeadlessViewer()
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}
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EntityTreeHeadlessViewer::~EntityTreeHeadlessViewer() {
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if (_simulation) {
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_simulation->setEntityTree(nullptr); // Break shared_ptr cycle.
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}
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}
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void EntityTreeHeadlessViewer::init() {
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@ -69,9 +69,6 @@ EntityScriptServer::EntityScriptServer(ReceivedMessage& message) : ThreadedAssig
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DependencyManager::set<AudioInjectorManager>();
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DependencyManager::set<ScriptCache>();
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DependencyManager::set<ScriptEngines>(ScriptEngine::ENTITY_SERVER_SCRIPT);
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DependencyManager::set<EntityScriptServerServices>();
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// Needed to ensure the creation of the DebugDraw instance on the main thread
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@ -254,6 +251,9 @@ void EntityScriptServer::handleEntityScriptCallMethodPacket(QSharedPointer<Recei
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void EntityScriptServer::run() {
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DependencyManager::set<ScriptEngines>(ScriptEngine::ENTITY_SERVER_SCRIPT);
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DependencyManager::set<EntityScriptServerServices>();
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// make sure we request our script once the agent connects to the domain
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auto nodeList = DependencyManager::get<NodeList>();
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@ -571,6 +571,8 @@ void EntityScriptServer::aboutToFinish() {
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entityScriptingInterface->setPacketSender(nullptr);
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}
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DependencyManager::destroy<AssignmentParentFinder>();
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DependencyManager::get<ResourceManager>()->cleanup();
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DependencyManager::destroy<PluginManager>();
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@ -90,7 +90,7 @@ macro(SET_PACKAGING_PARAMETERS)
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# for the second parent of HEAD (not HEAD) since that is the
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# SHA of the commit merged to master for the build
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if (PR_BUILD)
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set(_GIT_LOG_FORMAT "%p")
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set(_GIT_LOG_FORMAT "%p %h")
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else ()
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set(_GIT_LOG_FORMAT "%h")
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endif ()
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@ -412,7 +412,7 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
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} else if (verifyUserSignature(username, usernameSignature, nodeConnection.senderSockAddr)) {
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// they sent us a username and the signature verifies it
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getGroupMemberships(username);
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verifiedUsername = username;
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verifiedUsername = username.toLower();
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} else {
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||||
// they sent us a username, but it didn't check out
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requestUserPublicKey(username);
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||||
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@ -993,7 +993,7 @@ void DomainGatekeeper::getDomainOwnerFriendsListJSONCallback(QNetworkReply* requ
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_domainOwnerFriends.clear();
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QJsonArray friends = jsonObject["data"].toObject()["friends"].toArray();
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for (int i = 0; i < friends.size(); i++) {
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_domainOwnerFriends += friends.at(i).toString();
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_domainOwnerFriends += friends.at(i).toString().toLower();
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}
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} else {
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qDebug() << "getDomainOwnerFriendsList api call returned:" << QJsonDocument(jsonObject).toJson(QJsonDocument::Compact);
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||||
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Binary file not shown.
Before Width: | Height: | Size: 241 KiB After Width: | Height: | Size: 229 KiB |
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@ -69,6 +69,7 @@ Item {
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id: stack
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initialItem: inputConfiguration
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property alias messageVisible: imageMessageBox.visible
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property string selectedPlugin: ""
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Rectangle {
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id: inputConfiguration
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anchors {
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@ -274,6 +275,8 @@ Item {
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} else {
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box.label = "";
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}
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stack.selectedPlugin = selectedDevice;
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||||
}
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Timer {
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||||
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@ -28,6 +28,7 @@ Flickable {
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onPluginNameChanged: {
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||||
if (page !== null) {
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page.pluginName = flick.pluginName;
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||||
page.displayConfiguration();
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||||
}
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||||
}
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@ -89,6 +89,7 @@ StackView {
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|
||||
property bool keyboardEnabled: false
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property bool punctuationMode: false
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||||
property bool keyboardRaised: false
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||||
|
||||
width: parent.width
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||||
height: parent.height
|
||||
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@ -210,6 +211,8 @@ StackView {
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|||
|
||||
QQC2.TextField {
|
||||
id: addressLine
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||||
|
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focus: true
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width: addressLineContainer.width - addressLineContainer.anchors.leftMargin - addressLineContainer.anchors.rightMargin;
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anchors {
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left: addressLineContainer.left;
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@ -236,24 +239,20 @@ StackView {
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color: hifi.colors.text
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background: Item {}
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QQC2.Label {
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T.TextField {
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id: control
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}
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padding: 6 // numbers taken from Qt\5.9.2\Src\qtquickcontrols2\src\imports\controls\TextField.qml
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leftPadding: padding + 4
|
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}
|
||||
QQC2.Label {
|
||||
font: addressLine.font
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|
||||
font: parent.font
|
||||
x: addressLine.x
|
||||
y: addressLine.y
|
||||
leftPadding: addressLine.leftPadding
|
||||
topPadding: addressLine.topPadding
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||||
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x: control.leftPadding
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y: control.topPadding
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||||
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||||
text: parent.placeholderText2
|
||||
verticalAlignment: "AlignVCenter"
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color: 'gray'
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||||
visible: parent.text === ''
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||||
}
|
||||
text: addressLine.placeholderText2
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||||
verticalAlignment: "AlignVCenter"
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||||
color: 'gray'
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visible: addressLine.text === ''
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||||
}
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Rectangle {
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||||
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@ -2723,7 +2723,7 @@ void Application::initializeDisplayPlugins() {
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setDisplayPlugin(defaultDisplayPlugin);
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// Now set the desired plugin if it's not the same as the default plugin
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if (!targetDisplayPlugin && (targetDisplayPlugin != defaultDisplayPlugin)) {
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if (targetDisplayPlugin && (targetDisplayPlugin != defaultDisplayPlugin)) {
|
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setDisplayPlugin(targetDisplayPlugin);
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}
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||||
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@ -6998,7 +6998,9 @@ void Application::showAssetServerWidget(QString filePath) {
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DependencyManager::get<OffscreenUi>()->show(url, "AssetServer", startUpload);
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} else {
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static const QUrl url("hifi/dialogs/TabletAssetServer.qml");
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tablet->pushOntoStack(url);
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if (!tablet->isPathLoaded(url)) {
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tablet->pushOntoStack(url);
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}
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}
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}
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||||
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||||
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@ -256,8 +256,6 @@ Menu::Menu() {
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|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
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||||
0, true, qApp, SLOT(rotationModeChanged()));
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||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true);
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// View > Enter First Person Mode in HMD
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPersonHMD, 0, true);
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@ -818,6 +816,9 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::VerboseLogging, 0, false,
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qApp, SLOT(updateVerboseLogging()));
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// Developer > Show Overlays
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addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Overlays, 0, true);
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||||
|
||||
#if 0 /// -------------- REMOVED FOR NOW --------------
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addDisabledActionAndSeparator(navigateMenu, "History");
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QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack()));
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||||
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@ -3348,7 +3348,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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activate(Rotation);
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}
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if (!isActive(Horizontal) && shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
|
||||
if (!isActive(Horizontal) && (shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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activate(Horizontal);
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}
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if (!isActive(Vertical) && (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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@ -46,7 +46,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
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}
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glm::mat4 hipsMat;
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if (myAvatar->getCenterOfGravityModelEnabled()) {
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if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying) {
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// then we use center of gravity model
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hipsMat = myAvatar->deriveBodyUsingCgModel();
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} else {
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@ -109,6 +109,11 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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AnimPose avatarToRigPose(glm::vec3(1.0f), Quaternions::Y_180, glm::vec3(0.0f));
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glm::mat4 rigToAvatarMatrix = Matrices::Y_180;
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glm::mat4 avatarToWorldMatrix = createMatFromQuatAndPos(myAvatar->getWorldOrientation(), myAvatar->getWorldPosition());
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glm::mat4 sensorToWorldMatrix = myAvatar->getSensorToWorldMatrix();
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params.rigToSensorMatrix = glm::inverse(sensorToWorldMatrix) * avatarToWorldMatrix * rigToAvatarMatrix;
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|
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// input action is the highest priority source for head orientation.
|
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auto avatarHeadPose = myAvatar->getControllerPoseInAvatarFrame(controller::Action::HEAD);
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if (avatarHeadPose.isValid()) {
|
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|
|
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@ -1244,7 +1244,8 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
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bool leftArmEnabled, bool rightArmEnabled, float dt,
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const AnimPose& leftHandPose, const AnimPose& rightHandPose,
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||||
const FBXJointShapeInfo& hipsShapeInfo, const FBXJointShapeInfo& spineShapeInfo,
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||||
const FBXJointShapeInfo& spine1ShapeInfo, const FBXJointShapeInfo& spine2ShapeInfo) {
|
||||
const FBXJointShapeInfo& spine1ShapeInfo, const FBXJointShapeInfo& spine2ShapeInfo,
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const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix) {
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||||
|
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const bool ENABLE_POLE_VECTORS = false;
|
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const float ELBOW_POLE_VECTOR_BLEND_FACTOR = 0.95f;
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@ -1271,19 +1272,20 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
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int elbowJointIndex = _animSkeleton->nameToJointIndex("LeftForeArm");
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if (ENABLE_POLE_VECTORS && !leftArmEnabled && handJointIndex >= 0 && armJointIndex >= 0 && elbowJointIndex >= 0) {
|
||||
glm::vec3 poleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, hipsIndex, true);
|
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glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
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if (!_prevLeftHandPoleVectorValid) {
|
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_prevLeftHandPoleVectorValid = true;
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_prevLeftHandPoleVector = poleVector;
|
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_prevLeftHandPoleVector = sensorPoleVector;
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}
|
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glm::quat deltaRot = rotationBetween(_prevLeftHandPoleVector, poleVector);
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glm::quat deltaRot = rotationBetween(_prevLeftHandPoleVector, sensorPoleVector);
|
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glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
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_prevLeftHandPoleVector = smoothDeltaRot * _prevLeftHandPoleVector;
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|
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_animVars.set("leftHandPoleVectorEnabled", true);
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_animVars.set("leftHandPoleReferenceVector", Vectors::UNIT_X);
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_animVars.set("leftHandPoleVector", _prevLeftHandPoleVector);
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_animVars.set("leftHandPoleVector", transformVectorFast(sensorToRigMatrix, _prevLeftHandPoleVector));
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} else {
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_prevLeftHandPoleVectorValid = false;
|
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_animVars.set("leftHandPoleVectorEnabled", false);
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|
@ -1318,19 +1320,20 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
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int elbowJointIndex = _animSkeleton->nameToJointIndex("RightForeArm");
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if (ENABLE_POLE_VECTORS && !rightArmEnabled && handJointIndex >= 0 && armJointIndex >= 0 && elbowJointIndex >= 0) {
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glm::vec3 poleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, hipsIndex, false);
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glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
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|
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// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
if (!_prevRightHandPoleVectorValid) {
|
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_prevRightHandPoleVectorValid = true;
|
||||
_prevRightHandPoleVector = poleVector;
|
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_prevRightHandPoleVector = sensorPoleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevRightHandPoleVector, poleVector);
|
||||
glm::quat deltaRot = rotationBetween(_prevRightHandPoleVector, sensorPoleVector);
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glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevRightHandPoleVector = smoothDeltaRot * _prevRightHandPoleVector;
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||||
|
||||
_animVars.set("rightHandPoleVectorEnabled", true);
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_animVars.set("rightHandPoleReferenceVector", -Vectors::UNIT_X);
|
||||
_animVars.set("rightHandPoleVector", _prevRightHandPoleVector);
|
||||
_animVars.set("rightHandPoleVector", transformVectorFast(sensorToRigMatrix, _prevRightHandPoleVector));
|
||||
} else {
|
||||
_prevRightHandPoleVectorValid = false;
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
|
@ -1345,7 +1348,8 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
|
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}
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||||
}
|
||||
|
||||
void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose) {
|
||||
void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose,
|
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const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix) {
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||||
|
||||
const float KNEE_POLE_VECTOR_BLEND_FACTOR = 0.95f;
|
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|
||||
|
@ -1360,19 +1364,20 @@ void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose
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int kneeJointIndex = _animSkeleton->nameToJointIndex("LeftLeg");
|
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int upLegJointIndex = _animSkeleton->nameToJointIndex("LeftUpLeg");
|
||||
glm::vec3 poleVector = calculateKneePoleVector(footJointIndex, kneeJointIndex, upLegJointIndex, hipsIndex, leftFootPose);
|
||||
glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter, but in sensor space.
|
||||
if (!_prevLeftFootPoleVectorValid) {
|
||||
_prevLeftFootPoleVectorValid = true;
|
||||
_prevLeftFootPoleVector = poleVector;
|
||||
_prevLeftFootPoleVector = sensorPoleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevLeftFootPoleVector, poleVector);
|
||||
glm::quat deltaRot = rotationBetween(_prevLeftFootPoleVector, sensorPoleVector);
|
||||
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, KNEE_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevLeftFootPoleVector = smoothDeltaRot * _prevLeftFootPoleVector;
|
||||
|
||||
_animVars.set("leftFootPoleVectorEnabled", true);
|
||||
_animVars.set("leftFootPoleReferenceVector", Vectors::UNIT_Z);
|
||||
_animVars.set("leftFootPoleVector", _prevLeftFootPoleVector);
|
||||
_animVars.set("leftFootPoleVector", transformVectorFast(sensorToRigMatrix, _prevLeftFootPoleVector));
|
||||
} else {
|
||||
_animVars.unset("leftFootPosition");
|
||||
_animVars.unset("leftFootRotation");
|
||||
|
@ -1390,19 +1395,20 @@ void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose
|
|||
int kneeJointIndex = _animSkeleton->nameToJointIndex("RightLeg");
|
||||
int upLegJointIndex = _animSkeleton->nameToJointIndex("RightUpLeg");
|
||||
glm::vec3 poleVector = calculateKneePoleVector(footJointIndex, kneeJointIndex, upLegJointIndex, hipsIndex, rightFootPose);
|
||||
glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
if (!_prevRightFootPoleVectorValid) {
|
||||
_prevRightFootPoleVectorValid = true;
|
||||
_prevRightFootPoleVector = poleVector;
|
||||
_prevRightFootPoleVector = sensorPoleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevRightFootPoleVector, poleVector);
|
||||
glm::quat deltaRot = rotationBetween(_prevRightFootPoleVector, sensorPoleVector);
|
||||
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, KNEE_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevRightFootPoleVector = smoothDeltaRot * _prevRightFootPoleVector;
|
||||
|
||||
_animVars.set("rightFootPoleVectorEnabled", true);
|
||||
_animVars.set("rightFootPoleReferenceVector", Vectors::UNIT_Z);
|
||||
_animVars.set("rightFootPoleVector", _prevRightFootPoleVector);
|
||||
_animVars.set("rightFootPoleVector", transformVectorFast(sensorToRigMatrix, _prevRightFootPoleVector));
|
||||
} else {
|
||||
_animVars.unset("rightFootPosition");
|
||||
_animVars.unset("rightFootRotation");
|
||||
|
@ -1434,9 +1440,9 @@ void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm
|
|||
|
||||
glm::quat deltaQuat = desiredQuat * glm::inverse(headQuat);
|
||||
|
||||
// limit swing rotation of the deltaQuat by a 30 degree cone.
|
||||
// limit swing rotation of the deltaQuat by a 25 degree cone.
|
||||
// TODO: use swing twist decomposition constraint instead, for off axis rotation clamping.
|
||||
const float MAX_ANGLE = 30.0f * RADIANS_PER_DEGREE;
|
||||
const float MAX_ANGLE = 25.0f * RADIANS_PER_DEGREE;
|
||||
if (fabsf(glm::angle(deltaQuat)) > MAX_ANGLE) {
|
||||
deltaQuat = glm::angleAxis(glm::clamp(glm::angle(deltaQuat), -MAX_ANGLE, MAX_ANGLE), glm::axis(deltaQuat));
|
||||
}
|
||||
|
@ -1546,16 +1552,18 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
|
|||
bool spine2Enabled = params.primaryControllerFlags[PrimaryControllerType_Spine2] & (uint8_t)ControllerFlags::Enabled;
|
||||
bool leftArmEnabled = params.secondaryControllerFlags[SecondaryControllerType_LeftArm] & (uint8_t)ControllerFlags::Enabled;
|
||||
bool rightArmEnabled = params.secondaryControllerFlags[SecondaryControllerType_RightArm] & (uint8_t)ControllerFlags::Enabled;
|
||||
glm::mat4 sensorToRigMatrix = glm::inverse(params.rigToSensorMatrix);
|
||||
|
||||
updateHead(headEnabled, hipsEnabled, params.primaryControllerPoses[PrimaryControllerType_Head]);
|
||||
|
||||
updateHands(leftHandEnabled, rightHandEnabled, hipsEnabled, hipsEstimated, leftArmEnabled, rightArmEnabled, dt,
|
||||
params.primaryControllerPoses[PrimaryControllerType_LeftHand], params.primaryControllerPoses[PrimaryControllerType_RightHand],
|
||||
params.hipsShapeInfo, params.spineShapeInfo, params.spine1ShapeInfo, params.spine2ShapeInfo);
|
||||
params.hipsShapeInfo, params.spineShapeInfo, params.spine1ShapeInfo, params.spine2ShapeInfo,
|
||||
params.rigToSensorMatrix, sensorToRigMatrix);
|
||||
|
||||
updateFeet(leftFootEnabled, rightFootEnabled,
|
||||
params.primaryControllerPoses[PrimaryControllerType_LeftFoot], params.primaryControllerPoses[PrimaryControllerType_RightFoot]);
|
||||
|
||||
params.primaryControllerPoses[PrimaryControllerType_LeftFoot], params.primaryControllerPoses[PrimaryControllerType_RightFoot],
|
||||
params.rigToSensorMatrix, sensorToRigMatrix);
|
||||
|
||||
if (headEnabled) {
|
||||
// Blend IK chains toward the joint limit centers, this should stablize head and hand ik.
|
||||
|
|
|
@ -75,6 +75,7 @@ public:
|
|||
};
|
||||
|
||||
struct ControllerParameters {
|
||||
glm::mat4 rigToSensorMatrix;
|
||||
AnimPose primaryControllerPoses[NumPrimaryControllerTypes]; // rig space
|
||||
uint8_t primaryControllerFlags[NumPrimaryControllerTypes];
|
||||
AnimPose secondaryControllerPoses[NumSecondaryControllerTypes]; // rig space
|
||||
|
@ -231,8 +232,10 @@ protected:
|
|||
bool leftArmEnabled, bool rightArmEnabled, float dt,
|
||||
const AnimPose& leftHandPose, const AnimPose& rightHandPose,
|
||||
const FBXJointShapeInfo& hipsShapeInfo, const FBXJointShapeInfo& spineShapeInfo,
|
||||
const FBXJointShapeInfo& spine1ShapeInfo, const FBXJointShapeInfo& spine2ShapeInfo);
|
||||
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose);
|
||||
const FBXJointShapeInfo& spine1ShapeInfo, const FBXJointShapeInfo& spine2ShapeInfo,
|
||||
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix);
|
||||
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose,
|
||||
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix);
|
||||
|
||||
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAt, const glm::vec3& saccade);
|
||||
void calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const;
|
||||
|
@ -359,16 +362,16 @@ protected:
|
|||
int _nextStateHandlerId { 0 };
|
||||
QMutex _stateMutex;
|
||||
|
||||
glm::vec3 _prevRightFootPoleVector { Vectors::UNIT_Z };
|
||||
glm::vec3 _prevRightFootPoleVector { Vectors::UNIT_Z }; // sensor space
|
||||
bool _prevRightFootPoleVectorValid { false };
|
||||
|
||||
glm::vec3 _prevLeftFootPoleVector { Vectors::UNIT_Z };
|
||||
glm::vec3 _prevLeftFootPoleVector { Vectors::UNIT_Z }; // sensor space
|
||||
bool _prevLeftFootPoleVectorValid { false };
|
||||
|
||||
glm::vec3 _prevRightHandPoleVector { -Vectors::UNIT_Z };
|
||||
glm::vec3 _prevRightHandPoleVector { -Vectors::UNIT_Z }; // sensor space
|
||||
bool _prevRightHandPoleVectorValid { false };
|
||||
|
||||
glm::vec3 _prevLeftHandPoleVector { -Vectors::UNIT_Z };
|
||||
glm::vec3 _prevLeftHandPoleVector { -Vectors::UNIT_Z }; // sensor space
|
||||
bool _prevLeftHandPoleVectorValid { false };
|
||||
|
||||
int _rigId;
|
||||
|
|
|
@ -220,30 +220,44 @@ void Head::calculateMouthShapes(float deltaTime) {
|
|||
|
||||
void Head::applyEyelidOffset(glm::quat headOrientation) {
|
||||
// Adjusts the eyelid blendshape coefficients so that the eyelid follows the iris as the head pitches.
|
||||
|
||||
if (disableEyelidAdjustment) {
|
||||
bool isBlinking = (_rightEyeBlinkVelocity != 0.0f && _rightEyeBlinkVelocity != 0.0f);
|
||||
if (disableEyelidAdjustment || isBlinking) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::quat eyeRotation = rotationBetween(headOrientation * IDENTITY_FORWARD, getLookAtPosition() - _eyePosition);
|
||||
eyeRotation = eyeRotation * glm::angleAxis(safeEulerAngles(headOrientation).y, IDENTITY_UP); // Rotation w.r.t. head
|
||||
float eyePitch = safeEulerAngles(eyeRotation).x;
|
||||
const float EYE_PITCH_TO_COEFFICIENT = 3.5f; // Empirically determined
|
||||
const float MAX_EYELID_OFFSET = 1.5f;
|
||||
const float BLINK_DOWN_MULTIPLIER = 0.25f;
|
||||
const float OPEN_DOWN_MULTIPLIER = 0.3f;
|
||||
const float BROW_UP_MULTIPLIER = 0.5f;
|
||||
|
||||
const float EYE_PITCH_TO_COEFFICIENT = 1.6f; // Empirically determined
|
||||
const float MAX_EYELID_OFFSET = 0.8f; // So that don't fully close eyes when looking way down
|
||||
float eyelidOffset = glm::clamp(-eyePitch * EYE_PITCH_TO_COEFFICIENT, -1.0f, MAX_EYELID_OFFSET);
|
||||
glm::vec3 lookAt = glm::normalize(getLookAtPosition() - _eyePosition);
|
||||
glm::vec3 headUp = headOrientation * Vectors::UNIT_Y;
|
||||
float eyePitch = (PI / 2.0f) - acos(glm::dot(lookAt, headUp));
|
||||
float eyelidOffset = glm::clamp(abs(eyePitch * EYE_PITCH_TO_COEFFICIENT), 0.0f, MAX_EYELID_OFFSET);
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
const int LEFT_EYE = 8;
|
||||
float eyeCoefficient = _transientBlendshapeCoefficients[i] - _transientBlendshapeCoefficients[LEFT_EYE + i];
|
||||
eyeCoefficient = glm::clamp(eyelidOffset + eyeCoefficient * (1.0f - eyelidOffset), -1.0f, 1.0f);
|
||||
if (eyeCoefficient > 0.0f) {
|
||||
_transientBlendshapeCoefficients[i] = eyeCoefficient;
|
||||
_transientBlendshapeCoefficients[LEFT_EYE + i] = 0.0f;
|
||||
float blinkUpCoefficient = -eyelidOffset;
|
||||
float blinkDownCoefficient = BLINK_DOWN_MULTIPLIER * eyelidOffset;
|
||||
|
||||
float openUpCoefficient = eyelidOffset;
|
||||
float openDownCoefficient = OPEN_DOWN_MULTIPLIER * eyelidOffset;
|
||||
|
||||
float browsUpCoefficient = BROW_UP_MULTIPLIER * eyelidOffset;
|
||||
float browsDownCoefficient = 0.0f;
|
||||
|
||||
} else {
|
||||
_transientBlendshapeCoefficients[i] = 0.0f;
|
||||
_transientBlendshapeCoefficients[LEFT_EYE + i] = -eyeCoefficient;
|
||||
bool isLookingUp = (eyePitch > 0);
|
||||
|
||||
if (isLookingUp) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
_transientBlendshapeCoefficients[EYE_BLINK_INDICES[i]] = blinkUpCoefficient;
|
||||
_transientBlendshapeCoefficients[EYE_OPEN_INDICES[i]] = openUpCoefficient;
|
||||
_transientBlendshapeCoefficients[BROWS_U_INDICES[i]] = browsUpCoefficient;
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
_transientBlendshapeCoefficients[EYE_BLINK_INDICES[i]] = blinkDownCoefficient;
|
||||
_transientBlendshapeCoefficients[EYE_OPEN_INDICES[i]] = openDownCoefficient;
|
||||
_transientBlendshapeCoefficients[BROWS_U_INDICES[i]] = browsDownCoefficient;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include <QtCore/QJsonArray>
|
||||
#include <QVector>
|
||||
|
||||
#include <FaceshiftConstants.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <shared/JSONHelpers.h>
|
||||
|
||||
|
@ -33,7 +32,7 @@ HeadData::HeadData(AvatarData* owningAvatar) :
|
|||
_summedBlendshapeCoefficients(QVector<float>(0, 0.0f)),
|
||||
_owningAvatar(owningAvatar)
|
||||
{
|
||||
|
||||
computeBlendshapesLookupMap();
|
||||
}
|
||||
|
||||
glm::quat HeadData::getRawOrientation() const {
|
||||
|
@ -71,16 +70,10 @@ void HeadData::setOrientation(const glm::quat& orientation) {
|
|||
setHeadOrientation(orientation);
|
||||
}
|
||||
|
||||
//Lazily construct a lookup map from the blendshapes
|
||||
static const QMap<QString, int>& getBlendshapesLookupMap() {
|
||||
static std::once_flag once;
|
||||
static QMap<QString, int> blendshapeLookupMap;
|
||||
std::call_once(once, [&] {
|
||||
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
|
||||
blendshapeLookupMap[FACESHIFT_BLENDSHAPES[i]] = i;
|
||||
}
|
||||
});
|
||||
return blendshapeLookupMap;
|
||||
void HeadData::computeBlendshapesLookupMap(){
|
||||
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
|
||||
_blendshapeLookupMap[FACESHIFT_BLENDSHAPES[i]] = i;
|
||||
}
|
||||
}
|
||||
|
||||
int HeadData::getNumSummedBlendshapeCoefficients() const {
|
||||
|
@ -108,11 +101,10 @@ const QVector<float>& HeadData::getSummedBlendshapeCoefficients() {
|
|||
}
|
||||
|
||||
void HeadData::setBlendshape(QString name, float val) {
|
||||
const auto& blendshapeLookupMap = getBlendshapesLookupMap();
|
||||
|
||||
//Check to see if the named blendshape exists, and then set its value if it does
|
||||
auto it = blendshapeLookupMap.find(name);
|
||||
if (it != blendshapeLookupMap.end()) {
|
||||
auto it = _blendshapeLookupMap.find(name);
|
||||
if (it != _blendshapeLookupMap.end()) {
|
||||
if (_blendshapeCoefficients.size() <= it.value()) {
|
||||
_blendshapeCoefficients.resize(it.value() + 1);
|
||||
}
|
||||
|
@ -123,6 +115,18 @@ void HeadData::setBlendshape(QString name, float val) {
|
|||
}
|
||||
}
|
||||
|
||||
int HeadData::getBlendshapeIndex(const QString& name) {
|
||||
auto it = _blendshapeLookupMap.find(name);
|
||||
int index = it != _blendshapeLookupMap.end() ? it.value() : -1;
|
||||
return index;
|
||||
}
|
||||
|
||||
void HeadData::getBlendshapeIndices(const std::vector<QString>& blendShapeNames, std::vector<int>& indexes) {
|
||||
for (auto& name : blendShapeNames) {
|
||||
indexes.push_back(getBlendshapeIndex(name));
|
||||
}
|
||||
}
|
||||
|
||||
static const QString JSON_AVATAR_HEAD_ROTATION = QStringLiteral("rotation");
|
||||
static const QString JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS = QStringLiteral("blendShapes");
|
||||
static const QString JSON_AVATAR_HEAD_LEAN_FORWARD = QStringLiteral("leanForward");
|
||||
|
@ -131,10 +135,9 @@ static const QString JSON_AVATAR_HEAD_LOOKAT = QStringLiteral("lookAt");
|
|||
|
||||
QJsonObject HeadData::toJson() const {
|
||||
QJsonObject headJson;
|
||||
const auto& blendshapeLookupMap = getBlendshapesLookupMap();
|
||||
QJsonObject blendshapesJson;
|
||||
for (auto name : blendshapeLookupMap.keys()) {
|
||||
auto index = blendshapeLookupMap[name];
|
||||
for (auto name : _blendshapeLookupMap.keys()) {
|
||||
auto index = _blendshapeLookupMap[name];
|
||||
float value = 0.0f;
|
||||
if (index < _blendshapeCoefficients.size()) {
|
||||
value += _blendshapeCoefficients[index];
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <SharedUtil.h>
|
||||
#include <FaceshiftConstants.h>
|
||||
|
||||
// degrees
|
||||
const float MIN_HEAD_YAW = -180.0f;
|
||||
|
@ -55,6 +56,8 @@ public:
|
|||
void setOrientation(const glm::quat& orientation);
|
||||
|
||||
void setBlendshape(QString name, float val);
|
||||
int getBlendshapeIndex(const QString& name);
|
||||
void getBlendshapeIndices(const std::vector<QString>& blendShapeNames, std::vector<int>& indexes);
|
||||
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
|
||||
const QVector<float>& getSummedBlendshapeCoefficients();
|
||||
int getNumSummedBlendshapeCoefficients() const;
|
||||
|
@ -114,6 +117,7 @@ protected:
|
|||
QVector<float> _blendshapeCoefficients;
|
||||
QVector<float> _transientBlendshapeCoefficients;
|
||||
QVector<float> _summedBlendshapeCoefficients;
|
||||
QMap<QString, int> _blendshapeLookupMap;
|
||||
AvatarData* _owningAvatar;
|
||||
|
||||
private:
|
||||
|
@ -122,6 +126,7 @@ private:
|
|||
HeadData& operator= (const HeadData&);
|
||||
|
||||
void setHeadOrientation(const glm::quat& orientation);
|
||||
void computeBlendshapesLookupMap();
|
||||
};
|
||||
|
||||
#endif // hifi_HeadData_h
|
||||
|
|
|
@ -100,7 +100,7 @@ void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
|
|||
}
|
||||
} else if (entity->isMovingRelativeToParent()) {
|
||||
SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
|
||||
if (itr != _simpleKinematicEntities.end()) {
|
||||
if (itr == _simpleKinematicEntities.end()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
entity->setLastSimulated(usecTimestampNow());
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
|
|||
|
||||
if (entity->isMovingRelativeToParent()) {
|
||||
SetOfEntities::iterator itr = _simpleKinematicEntities.find(entity);
|
||||
if (itr != _simpleKinematicEntities.end()) {
|
||||
if (itr == _simpleKinematicEntities.end()) {
|
||||
_simpleKinematicEntities.insert(entity);
|
||||
entity->setLastSimulated(usecTimestampNow());
|
||||
}
|
||||
|
|
|
@ -48,12 +48,12 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
|
|||
return;
|
||||
}
|
||||
|
||||
// check the program cache
|
||||
// pick the program version
|
||||
// check the program cache
|
||||
// pick the program version
|
||||
// check the program cache
|
||||
// pick the program version
|
||||
// check the program cache
|
||||
// pick the program version
|
||||
#ifdef GPU_STEREO_CAMERA_BUFFER
|
||||
GLuint glprogram = pipelineObject->_program->getProgram((GLShader::Version) isStereo());
|
||||
GLuint glprogram = pipelineObject->_program->getProgram((GLShader::Version)isStereo());
|
||||
#else
|
||||
GLuint glprogram = pipelineObject->_program->getProgram();
|
||||
#endif
|
||||
|
@ -85,10 +85,11 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
|
|||
} else {
|
||||
cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBufferIdentity._buffer);
|
||||
}
|
||||
// Invalidate uniform buffer cache slot
|
||||
_uniform._buffers[_pipeline._cameraCorrectionLocation].reset();
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, _pipeline._cameraCorrectionLocation, cameraCorrectionBuffer->_id, 0, sizeof(CameraCorrection));
|
||||
|
||||
}
|
||||
(void) CHECK_GL_ERROR();
|
||||
(void)CHECK_GL_ERROR();
|
||||
_pipeline._invalidProgram = false;
|
||||
}
|
||||
}
|
||||
|
@ -97,7 +98,7 @@ void GLBackend::updatePipeline() {
|
|||
if (_pipeline._invalidProgram) {
|
||||
// doing it here is aproblem for calls to glUniform.... so will do it on assing...
|
||||
glUseProgram(_pipeline._program);
|
||||
(void) CHECK_GL_ERROR();
|
||||
(void)CHECK_GL_ERROR();
|
||||
_pipeline._invalidProgram = false;
|
||||
}
|
||||
|
||||
|
@ -106,12 +107,12 @@ void GLBackend::updatePipeline() {
|
|||
// first reset to default what should be
|
||||
// the fields which were not to default and are default now
|
||||
resetPipelineState(_pipeline._state->_signature);
|
||||
|
||||
|
||||
// Update the signature cache with what's going to be touched
|
||||
_pipeline._stateSignatureCache |= _pipeline._state->_signature;
|
||||
|
||||
// And perform
|
||||
for (auto command: _pipeline._state->_commands) {
|
||||
for (auto command : _pipeline._state->_commands) {
|
||||
command->run(this);
|
||||
}
|
||||
} else {
|
||||
|
@ -142,8 +143,8 @@ void GLBackend::releaseUniformBuffer(uint32_t slot) {
|
|||
if (buf) {
|
||||
auto* object = Backend::getGPUObject<GLBuffer>(*buf);
|
||||
if (object) {
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, slot, 0); // RELEASE
|
||||
(void) CHECK_GL_ERROR();
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, slot, 0); // RELEASE
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
buf.reset();
|
||||
}
|
||||
|
@ -157,8 +158,9 @@ void GLBackend::resetUniformStage() {
|
|||
|
||||
void GLBackend::do_setUniformBuffer(const Batch& batch, size_t paramOffset) {
|
||||
GLuint slot = batch._params[paramOffset + 3]._uint;
|
||||
if (slot >(GLuint)MAX_NUM_UNIFORM_BUFFERS) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setUniformBuffer: Trying to set a uniform Buffer at slot #" << slot << " which doesn't exist. MaxNumUniformBuffers = " << getMaxNumUniformBuffers();
|
||||
if (slot > (GLuint)MAX_NUM_UNIFORM_BUFFERS) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setUniformBuffer: Trying to set a uniform Buffer at slot #" << slot
|
||||
<< " which doesn't exist. MaxNumUniformBuffers = " << getMaxNumUniformBuffers();
|
||||
return;
|
||||
}
|
||||
BufferPointer uniformBuffer = batch._buffers.get(batch._params[paramOffset + 2]._uint);
|
||||
|
@ -169,7 +171,7 @@ void GLBackend::do_setUniformBuffer(const Batch& batch, size_t paramOffset) {
|
|||
releaseUniformBuffer(slot);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// check cache before thinking
|
||||
if (_uniform._buffers[slot] == uniformBuffer) {
|
||||
return;
|
||||
|
@ -181,7 +183,7 @@ void GLBackend::do_setUniformBuffer(const Batch& batch, size_t paramOffset) {
|
|||
glBindBufferRange(GL_UNIFORM_BUFFER, slot, object->_buffer, rangeStart, rangeSize);
|
||||
|
||||
_uniform._buffers[slot] = uniformBuffer;
|
||||
(void) CHECK_GL_ERROR();
|
||||
(void)CHECK_GL_ERROR();
|
||||
} else {
|
||||
releaseUniformBuffer(slot);
|
||||
return;
|
||||
|
@ -195,8 +197,8 @@ void GLBackend::releaseResourceTexture(uint32_t slot) {
|
|||
if (object) {
|
||||
GLuint target = object->_target;
|
||||
glActiveTexture(GL_TEXTURE0 + slot);
|
||||
glBindTexture(target, 0); // RELEASE
|
||||
(void) CHECK_GL_ERROR();
|
||||
glBindTexture(target, 0); // RELEASE
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
tex.reset();
|
||||
}
|
||||
|
@ -212,11 +214,11 @@ void GLBackend::resetResourceStage() {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void GLBackend::do_setResourceBuffer(const Batch& batch, size_t paramOffset) {
|
||||
GLuint slot = batch._params[paramOffset + 1]._uint;
|
||||
if (slot >= (GLuint)MAX_NUM_RESOURCE_BUFFERS) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setResourceBuffer: Trying to set a resource Buffer at slot #" << slot << " which doesn't exist. MaxNumResourceBuffers = " << getMaxNumResourceBuffers();
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setResourceBuffer: Trying to set a resource Buffer at slot #" << slot
|
||||
<< " which doesn't exist. MaxNumResourceBuffers = " << getMaxNumResourceBuffers();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -237,7 +239,7 @@ void GLBackend::do_setResourceBuffer(const Batch& batch, size_t paramOffset) {
|
|||
// If successful bind then cache it
|
||||
if (bindResourceBuffer(slot, resourceBuffer)) {
|
||||
_resource._buffers[slot] = resourceBuffer;
|
||||
} else { // else clear slot and cache
|
||||
} else { // else clear slot and cache
|
||||
releaseResourceBuffer(slot);
|
||||
return;
|
||||
}
|
||||
|
@ -245,8 +247,9 @@ void GLBackend::do_setResourceBuffer(const Batch& batch, size_t paramOffset) {
|
|||
|
||||
void GLBackend::do_setResourceTexture(const Batch& batch, size_t paramOffset) {
|
||||
GLuint slot = batch._params[paramOffset + 1]._uint;
|
||||
if (slot >= (GLuint) MAX_NUM_RESOURCE_TEXTURES) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setResourceTexture: Trying to set a resource Texture at slot #" << slot << " which doesn't exist. MaxNumResourceTextures = " << getMaxNumResourceTextures();
|
||||
if (slot >= (GLuint)MAX_NUM_RESOURCE_TEXTURES) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setResourceTexture: Trying to set a resource Texture at slot #" << slot
|
||||
<< " which doesn't exist. MaxNumResourceTextures = " << getMaxNumResourceTextures();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -265,11 +268,14 @@ void GLBackend::bindResourceTexture(uint32_t slot, const TexturePointer& resourc
|
|||
void GLBackend::do_setResourceFramebufferSwapChainTexture(const Batch& batch, size_t paramOffset) {
|
||||
GLuint slot = batch._params[paramOffset + 1]._uint;
|
||||
if (slot >= (GLuint)MAX_NUM_RESOURCE_TEXTURES) {
|
||||
qCDebug(gpugllogging) << "GLBackend::do_setResourceFramebufferSwapChainTexture: Trying to set a resource Texture at slot #" << slot << " which doesn't exist. MaxNumResourceTextures = " << getMaxNumResourceTextures();
|
||||
qCDebug(gpugllogging)
|
||||
<< "GLBackend::do_setResourceFramebufferSwapChainTexture: Trying to set a resource Texture at slot #" << slot
|
||||
<< " which doesn't exist. MaxNumResourceTextures = " << getMaxNumResourceTextures();
|
||||
return;
|
||||
}
|
||||
|
||||
auto swapChain = std::static_pointer_cast<FramebufferSwapChain>(batch._swapChains.get(batch._params[paramOffset + 0]._uint));
|
||||
auto swapChain =
|
||||
std::static_pointer_cast<FramebufferSwapChain>(batch._swapChains.get(batch._params[paramOffset + 0]._uint));
|
||||
|
||||
if (!swapChain) {
|
||||
releaseResourceTexture(slot);
|
||||
|
|
|
@ -168,7 +168,9 @@ void GLBackend::TransformStageState::update(size_t commandIndex, const StereoSta
|
|||
|
||||
void GLBackend::TransformStageState::bindCurrentCamera(int eye) const {
|
||||
if (_currentCameraOffset != INVALID_OFFSET) {
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, TRANSFORM_CAMERA_SLOT, _cameraBuffer, _currentCameraOffset + eye * _cameraUboSize, sizeof(CameraBufferElement));
|
||||
static_assert(TRANSFORM_CAMERA_SLOT >= MAX_NUM_UNIFORM_BUFFERS, "TransformCamera may overlap pipeline uniform buffer slots. Invalidate uniform buffer slot cache for safety (call _uniform._buffers[TRANSFORM_CAMERA_SLOT].reset()).");
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, TRANSFORM_CAMERA_SLOT, _cameraBuffer, _currentCameraOffset + eye * _cameraUboSize,
|
||||
sizeof(CameraBufferElement));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -475,13 +475,16 @@ void DomainHandler::processDomainServerConnectionDeniedPacket(QSharedPointer<Rec
|
|||
}
|
||||
}
|
||||
|
||||
void DomainHandler::sentCheckInPacket() {
|
||||
bool DomainHandler::checkInPacketTimeout() {
|
||||
++_checkInPacketsSinceLastReply;
|
||||
|
||||
if (_checkInPacketsSinceLastReply >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
|
||||
if (_checkInPacketsSinceLastReply > MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
|
||||
// we haven't heard back from DS in MAX_SILENT_DOMAIN_SERVER_CHECK_INS
|
||||
// so emit our signal that says that
|
||||
qCDebug(networking) << "Limit of silent domain checkins reached";
|
||||
emit limitOfSilentDomainCheckInsReached();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ public:
|
|||
void softReset();
|
||||
|
||||
int getCheckInPacketsSinceLastReply() const { return _checkInPacketsSinceLastReply; }
|
||||
void sentCheckInPacket();
|
||||
bool checkInPacketTimeout();
|
||||
void clearPendingCheckins() { _checkInPacketsSinceLastReply = 0; }
|
||||
|
||||
/**jsdoc
|
||||
|
|
|
@ -199,7 +199,9 @@ void NLPacket::readVersion() {
|
|||
}
|
||||
|
||||
void NLPacket::readSourceID() {
|
||||
if (!PacketTypeEnum::getNonSourcedPackets().contains(_type)) {
|
||||
if (PacketTypeEnum::getNonSourcedPackets().contains(_type)) {
|
||||
_sourceID = NULL_LOCAL_ID;
|
||||
} else {
|
||||
_sourceID = sourceIDInHeader(*this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -305,7 +305,8 @@ void NodeList::sendDomainServerCheckIn() {
|
|||
} else if (_domainHandler.getIP().isNull() && _domainHandler.requiresICE()) {
|
||||
qCDebug(networking) << "Waiting for ICE discovered domain-server socket. Will not send domain-server check in.";
|
||||
handleICEConnectionToDomainServer();
|
||||
} else if (!_domainHandler.getIP().isNull()) {
|
||||
// let the domain handler know we are due to send a checkin packet
|
||||
} else if (!_domainHandler.getIP().isNull() && !_domainHandler.checkInPacketTimeout()) {
|
||||
|
||||
PacketType domainPacketType = !_domainHandler.isConnected()
|
||||
? PacketType::DomainConnectRequest : PacketType::DomainListRequest;
|
||||
|
@ -419,10 +420,15 @@ void NodeList::sendDomainServerCheckIn() {
|
|||
|
||||
flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendDSCheckIn);
|
||||
|
||||
// Send duplicate check-ins in the exponentially increasing sequence 1, 1, 2, 4, ...
|
||||
int outstandingCheckins = _domainHandler.getCheckInPacketsSinceLastReply();
|
||||
int checkinCount = outstandingCheckins > 1 ? std::pow(2, outstandingCheckins - 2) : 1;
|
||||
for (int i = 1; i < checkinCount; ++i) {
|
||||
auto packetCopy = domainPacket->createCopy(*domainPacket);
|
||||
sendPacket(std::move(packetCopy), _domainHandler.getSockAddr());
|
||||
}
|
||||
sendPacket(std::move(domainPacket), _domainHandler.getSockAddr());
|
||||
|
||||
// let the domain handler know we sent another check in or connect packet
|
||||
_domainHandler.sentCheckInPacket();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,12 +20,6 @@
|
|||
|
||||
#include "OctreeLogging.h"
|
||||
|
||||
OctreeProcessor::OctreeProcessor() :
|
||||
_tree(NULL),
|
||||
_managedTree(false)
|
||||
{
|
||||
}
|
||||
|
||||
void OctreeProcessor::init() {
|
||||
if (!_tree) {
|
||||
_tree = createTree();
|
||||
|
@ -34,6 +28,9 @@ void OctreeProcessor::init() {
|
|||
}
|
||||
|
||||
OctreeProcessor::~OctreeProcessor() {
|
||||
if (_tree) {
|
||||
_tree->eraseAllOctreeElements(false);
|
||||
}
|
||||
}
|
||||
|
||||
void OctreeProcessor::setTree(OctreePointer newTree) {
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
class OctreeProcessor : public QObject, public QEnableSharedFromThis<OctreeProcessor> {
|
||||
Q_OBJECT
|
||||
public:
|
||||
OctreeProcessor();
|
||||
virtual ~OctreeProcessor();
|
||||
|
||||
virtual char getMyNodeType() const = 0;
|
||||
|
@ -61,7 +60,7 @@ protected:
|
|||
virtual OctreePointer createTree() = 0;
|
||||
|
||||
OctreePointer _tree;
|
||||
bool _managedTree;
|
||||
bool _managedTree { false };
|
||||
|
||||
SimpleMovingAverage _elementsPerPacket;
|
||||
SimpleMovingAverage _entitiesPerPacket;
|
||||
|
|
|
@ -269,7 +269,8 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
|
|||
}
|
||||
btQuaternion deltaRot = desiredRot * startRot.inverse();
|
||||
float angularSpeed = deltaRot.getAngle() / _followTimeRemaining;
|
||||
btQuaternion angularDisplacement = btQuaternion(deltaRot.getAxis(), angularSpeed * dt);
|
||||
glm::vec3 rotationAxis = glm::normalize(glm::axis(bulletToGLM(deltaRot))); // deltaRot.getAxis() is inaccurate
|
||||
btQuaternion angularDisplacement = btQuaternion(glmToBullet(rotationAxis), angularSpeed * dt);
|
||||
btQuaternion endRot = angularDisplacement * startRot;
|
||||
|
||||
// in order to accumulate displacement of avatar position, we need to take _shapeLocalOffset into account.
|
||||
|
|
|
@ -834,3 +834,14 @@ void EntityMotionState::clearObjectVelocities() const {
|
|||
}
|
||||
_entity->setAcceleration(glm::vec3(0.0f));
|
||||
}
|
||||
|
||||
void EntityMotionState::saveKinematicState(btScalar timeStep) {
|
||||
_body->saveKinematicState(timeStep);
|
||||
|
||||
// This is a WORKAROUND for a quirk in Bullet: due to floating point error slow spinning kinematic objects will
|
||||
// have a measured angular velocity of zero. This probably isn't a bug that the Bullet team is interested in
|
||||
// fixing since there is one very simple workaround: use double-precision math for the physics simulation.
|
||||
// We're not ready migrate to double-precision yet so we explicitly work around it by slamming the RigidBody's
|
||||
// angular velocity with the value in the entity.
|
||||
_body->setAngularVelocity(glmToBullet(_entity->getWorldAngularVelocity()));
|
||||
}
|
||||
|
|
|
@ -97,6 +97,7 @@ public:
|
|||
OwnershipState getOwnershipState() const { return _ownershipState; }
|
||||
|
||||
void setRegion(uint8_t region);
|
||||
void saveKinematicState(btScalar timeStep) override;
|
||||
|
||||
protected:
|
||||
void updateSendVelocities();
|
||||
|
|
|
@ -347,7 +347,7 @@ void ObjectMotionState::updateLastKinematicStep() {
|
|||
}
|
||||
|
||||
void ObjectMotionState::updateBodyMassProperties() {
|
||||
float mass = getMass();
|
||||
btScalar mass = getMass();
|
||||
btVector3 inertia(1.0f, 1.0f, 1.0f);
|
||||
if (mass > 0.0f) {
|
||||
_body->getCollisionShape()->calculateLocalInertia(mass, inertia);
|
||||
|
@ -356,3 +356,7 @@ void ObjectMotionState::updateBodyMassProperties() {
|
|||
_body->updateInertiaTensor();
|
||||
}
|
||||
|
||||
void ObjectMotionState::saveKinematicState(btScalar timeStep) {
|
||||
_body->saveKinematicState(timeStep);
|
||||
}
|
||||
|
||||
|
|
|
@ -165,6 +165,7 @@ public:
|
|||
|
||||
virtual bool isLocallyOwned() const { return false; }
|
||||
virtual bool isLocallyOwnedOrShouldBe() const { return false; } // aka shouldEmitCollisionEvents()
|
||||
virtual void saveKinematicState(btScalar timeStep);
|
||||
|
||||
friend class PhysicsEngine;
|
||||
|
||||
|
|
|
@ -162,7 +162,13 @@ void ThreadSafeDynamicsWorld::saveKinematicState(btScalar timeStep) {
|
|||
for (int i=0;i<m_nonStaticRigidBodies.size();i++) {
|
||||
btRigidBody* body = m_nonStaticRigidBodies[i];
|
||||
if (body && body->isKinematicObject() && body->getActivationState() != ISLAND_SLEEPING) {
|
||||
body->saveKinematicState(timeStep);
|
||||
if (body->getMotionState()) {
|
||||
btMotionState* motionState = body->getMotionState();
|
||||
ObjectMotionState* objectMotionState = static_cast<ObjectMotionState*>(motionState);
|
||||
objectMotionState->saveKinematicState(timeStep);
|
||||
} else {
|
||||
body->saveKinematicState(timeStep);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -198,7 +198,7 @@ vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, fl
|
|||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
color += evalSpecularWithOpacity(ambientSpecular + directionalSpecular, opacity);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -231,7 +231,7 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
color += evalSpecularWithOpacity(ambientSpecular + directionalSpecular, opacity);
|
||||
|
||||
// Haze
|
||||
if ((isHazeEnabled() > 0.0) && (hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) {
|
||||
|
@ -269,7 +269,7 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
|
||||
color += ambientDiffuse + directionalDiffuse;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
color += evalSpecularWithOpacity(ambientSpecular + directionalSpecular, opacity);
|
||||
|
||||
// Haze
|
||||
if ((isHazeEnabled() > 0.0) && (hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE) {
|
||||
|
|
|
@ -197,7 +197,7 @@ vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, fl
|
|||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
color += evalSpecularWithOpacity(ambientSpecular + directionalSpecular, opacity);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -223,7 +223,7 @@ vec3 evalGlobalLightingAlphaBlendedWithHaze(
|
|||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surfaceWS, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += (ambientSpecular + directionalSpecular) / opacity;
|
||||
color += evalSpecularWithOpacity(ambientSpecular + directionalSpecular, opacity);
|
||||
|
||||
// Haze
|
||||
// FIXME - temporarily removed until we support it for forward...
|
||||
|
|
|
@ -143,6 +143,6 @@ vec4 evalLocalLighting(ivec3 cluster, int numLights, vec3 fragWorldPos, SurfaceD
|
|||
fragSpecular *= isSpecularEnabled();
|
||||
|
||||
fragColor.rgb += fragDiffuse;
|
||||
fragColor.rgb += fragSpecular / opacity;
|
||||
fragColor.rgb += evalSpecularWithOpacity(fragSpecular, opacity);
|
||||
return fragColor;
|
||||
}
|
|
@ -314,6 +314,9 @@ void evalFragShadingGloss(out vec3 diffuse, out vec3 specular,
|
|||
specular = shading.xyz;
|
||||
}
|
||||
|
||||
vec3 evalSpecularWithOpacity(vec3 specular, float opacity) {
|
||||
return specular / opacity;
|
||||
}
|
||||
|
||||
<@if not GETFRESNEL0@>
|
||||
<@def GETFRESNEL0@>
|
||||
|
|
|
@ -267,7 +267,7 @@ vec3 fetchLightmapMap(vec2 uv) {
|
|||
|
||||
<@func discardTransparent(opacity)@>
|
||||
{
|
||||
if (<$opacity$> < 1.0) {
|
||||
if (<$opacity$> < 1e-6) {
|
||||
discard;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,6 +41,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -44,6 +44,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -46,6 +46,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -45,6 +45,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -54,6 +54,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -31,6 +31,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -41,6 +41,7 @@ void main(void) {
|
|||
|
||||
float opacity = getMaterialOpacity(mat) * _alpha;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
|
|
|
@ -64,3 +64,18 @@ const char* FACESHIFT_BLENDSHAPES[] = {
|
|||
};
|
||||
|
||||
const int NUM_FACESHIFT_BLENDSHAPES = sizeof(FACESHIFT_BLENDSHAPES) / sizeof(char*);
|
||||
|
||||
const int EYE_BLINK_L_INDEX = 0;
|
||||
const int EYE_BLINK_R_INDEX = 1;
|
||||
const int EYE_SQUINT_L_INDEX = 2;
|
||||
const int EYE_SQUINT_R_INDEX = 3;
|
||||
const int EYE_OPEN_L_INDEX = 8;
|
||||
const int EYE_OPEN_R_INDEX = 9;
|
||||
const int BROWS_U_L_INDEX = 17;
|
||||
const int BROWS_U_R_INDEX = 18;
|
||||
|
||||
|
||||
const int EYE_BLINK_INDICES[] = { EYE_BLINK_L_INDEX, EYE_BLINK_R_INDEX };
|
||||
const int EYE_SQUINT_INDICES[] = { EYE_SQUINT_L_INDEX, EYE_SQUINT_R_INDEX };
|
||||
const int EYE_OPEN_INDICES[] = { EYE_OPEN_L_INDEX, EYE_OPEN_R_INDEX };
|
||||
const int BROWS_U_INDICES[] = { BROWS_U_L_INDEX, BROWS_U_R_INDEX };
|
||||
|
|
|
@ -16,5 +16,10 @@
|
|||
extern const char* FACESHIFT_BLENDSHAPES[];
|
||||
/// The size of FACESHIFT_BLENDSHAPES
|
||||
extern const int NUM_FACESHIFT_BLENDSHAPES;
|
||||
// Eyes and Brows indices
|
||||
extern const int EYE_BLINK_INDICES[];
|
||||
extern const int EYE_OPEN_INDICES[];
|
||||
extern const int BROWS_U_INDICES[];
|
||||
extern const int EYE_SQUINT_INDICES[];
|
||||
|
||||
#endif // hifi_FaceshiftConstants_h
|
||||
#endif // hifi_FaceshiftConstants_h
|
||||
|
|
|
@ -108,14 +108,13 @@ createControllerDisplay = function(config) {
|
|||
for (var partName in controller.parts) {
|
||||
overlayID = this.overlays[i++];
|
||||
var part = controller.parts[partName];
|
||||
localPosition = Vec3.sum(controller.position, Vec3.multiplyQbyV(controller.rotation, part.naturalPosition));
|
||||
localPosition = Vec3.subtract(part.naturalPosition, controller.naturalPosition);
|
||||
var localRotation;
|
||||
var value = this.partValues[partName];
|
||||
var offset, rotation;
|
||||
if (value !== undefined) {
|
||||
if (part.type === "linear") {
|
||||
var axis = Vec3.multiplyQbyV(controller.rotation, part.axis);
|
||||
offset = Vec3.multiply(part.maxTranslation * value, axis);
|
||||
offset = Vec3.multiply(part.maxTranslation * value, part.axis);
|
||||
localPosition = Vec3.sum(localPosition, offset);
|
||||
localRotation = undefined;
|
||||
} else if (part.type === "joystick") {
|
||||
|
@ -126,8 +125,8 @@ createControllerDisplay = function(config) {
|
|||
} else {
|
||||
offset = { x: 0, y: 0, z: 0 };
|
||||
}
|
||||
localPosition = Vec3.sum(controller.position, Vec3.multiplyQbyV(controller.rotation, Vec3.sum(offset, part.naturalPosition)));
|
||||
localRotation = Quat.multiply(controller.rotation, rotation);
|
||||
localPosition = Vec3.sum(offset, localPosition);
|
||||
localRotation = rotation;
|
||||
} else if (part.type === "rotational") {
|
||||
value = clamp(value, part.minValue, part.maxValue);
|
||||
var pct = (value - part.minValue) / part.maxValue;
|
||||
|
@ -139,8 +138,8 @@ createControllerDisplay = function(config) {
|
|||
} else {
|
||||
offset = { x: 0, y: 0, z: 0 };
|
||||
}
|
||||
localPosition = Vec3.sum(controller.position, Vec3.multiplyQbyV(controller.rotation, Vec3.sum(offset, part.naturalPosition)));
|
||||
localRotation = Quat.multiply(controller.rotation, rotation);
|
||||
localPosition = Vec3.sum(offset, localPosition);
|
||||
localRotation = rotation;
|
||||
}
|
||||
}
|
||||
if (localRotation !== undefined) {
|
||||
|
@ -169,9 +168,11 @@ createControllerDisplay = function(config) {
|
|||
|
||||
if (controller.naturalPosition) {
|
||||
position = Vec3.sum(Vec3.multiplyQbyV(controller.rotation, controller.naturalPosition), position);
|
||||
} else {
|
||||
controller.naturalPosition = { x: 0, y: 0, z: 0 };
|
||||
}
|
||||
|
||||
var overlayID = Overlays.addOverlay("model", {
|
||||
var baseOverlayID = Overlays.addOverlay("model", {
|
||||
url: controller.modelURL,
|
||||
dimensions: Vec3.multiply(sensorScaleFactor, controller.dimensions),
|
||||
localRotation: controller.rotation,
|
||||
|
@ -181,23 +182,21 @@ createControllerDisplay = function(config) {
|
|||
ignoreRayIntersection: true
|
||||
});
|
||||
|
||||
controllerDisplay.overlays.push(overlayID);
|
||||
overlayID = null;
|
||||
controllerDisplay.overlays.push(baseOverlayID);
|
||||
|
||||
if (controller.parts) {
|
||||
for (var partName in controller.parts) {
|
||||
var part = controller.parts[partName];
|
||||
var partPosition = Vec3.sum(controller.position, Vec3.multiplyQbyV(controller.rotation, part.naturalPosition));
|
||||
var innerRotation = controller.rotation;
|
||||
var localPosition = Vec3.subtract(part.naturalPosition, controller.naturalPosition);
|
||||
var localRotation = { x: 0, y: 0, z: 0, w: 1 }
|
||||
|
||||
controllerDisplay.parts[partName] = controller.parts[partName];
|
||||
|
||||
var properties = {
|
||||
url: part.modelURL,
|
||||
localPosition: partPosition,
|
||||
localRotation: innerRotation,
|
||||
parentID: MyAvatar.SELF_ID,
|
||||
parentJointIndex: controller.jointIndex,
|
||||
localPosition: localPosition,
|
||||
localRotation: localRotation,
|
||||
parentID: baseOverlayID,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
|
||||
|
@ -207,11 +206,10 @@ createControllerDisplay = function(config) {
|
|||
properties['textures'] = textures;
|
||||
}
|
||||
|
||||
overlayID = Overlays.addOverlay("model", properties);
|
||||
var overlayID = Overlays.addOverlay("model", properties);
|
||||
|
||||
if (part.type === "rotational") {
|
||||
var input = resolveHardware(part.input);
|
||||
print("Mapping to: ", part.input, input);
|
||||
mapping.from([input]).peek().to(function(partName) {
|
||||
return function(value) {
|
||||
// insert the most recent controller value into controllerDisplay.partValues.
|
||||
|
|
|
@ -605,7 +605,6 @@
|
|||
var finger = fingerKeys[i];
|
||||
var LOOKUP_DISTANCE_MULTIPLIER = 1.5;
|
||||
var dist = LOOKUP_DISTANCE_MULTIPLIER*data.distance;
|
||||
console.log("distance: " + dist);
|
||||
var checkOffset = {
|
||||
x: data.perpendicular.x * dist,
|
||||
y: data.perpendicular.y * dist,
|
||||
|
|
|
@ -1835,7 +1835,7 @@ var keyReleaseEvent = function (event) {
|
|||
deleteSelectedEntities();
|
||||
} else if (event.text === "ESC") {
|
||||
selectionManager.clearSelections();
|
||||
} else if (event.text === "TAB") {
|
||||
} else if (event.text === "t") {
|
||||
selectionDisplay.toggleSpaceMode();
|
||||
} else if (event.text === "f") {
|
||||
if (isActive) {
|
||||
|
|
|
@ -668,6 +668,7 @@ window.onload = function () {
|
|||
addImage(element, messageOptions.isLoggedIn, idx === 0 && messageOptions.canShare, idx === 1, false, false, false, true);
|
||||
});
|
||||
document.getElementById("p1").classList.add("processingGif");
|
||||
document.getElementById("snap-button").disabled = true;
|
||||
} else {
|
||||
var gifPath = message.image_data[0].localPath,
|
||||
p1img = document.getElementById('p1img');
|
||||
|
@ -677,14 +678,15 @@ window.onload = function () {
|
|||
shareForUrl("p1");
|
||||
appendShareBar("p1", messageOptions.isLoggedIn, messageOptions.canShare, true, false, false, messageOptions.canBlast);
|
||||
document.getElementById("p1").classList.remove("processingGif");
|
||||
document.getElementById("snap-button").disabled = false;
|
||||
}
|
||||
} else {
|
||||
imageCount = message.image_data.length;
|
||||
message.image_data.forEach(function (element) {
|
||||
addImage(element, messageOptions.isLoggedIn, messageOptions.canShare, false, false, false, false, true);
|
||||
});
|
||||
document.getElementById("snap-button").disabled = false;
|
||||
}
|
||||
document.getElementById("snap-button").disabled = false;
|
||||
break;
|
||||
case 'captureSettings':
|
||||
handleCaptureSetting(message.setting);
|
||||
|
@ -701,7 +703,7 @@ window.onload = function () {
|
|||
case 'snapshotUploadComplete':
|
||||
var isGif = fileExtensionMatches(message.image_url, "gif");
|
||||
updateShareInfo(isGif ? "p1" : "p0", message.story_id);
|
||||
if (isPrintProcessing()) {
|
||||
if (isPrintProcessing()) {
|
||||
setPrintButtonEnabled();
|
||||
}
|
||||
break;
|
||||
|
@ -724,11 +726,11 @@ function snapshotSettings() {
|
|||
}));
|
||||
}
|
||||
function takeSnapshot() {
|
||||
document.getElementById("snap-button").disabled = true;
|
||||
EventBridge.emitWebEvent(JSON.stringify({
|
||||
type: "snapshot",
|
||||
action: "takeSnapshot"
|
||||
}));
|
||||
document.getElementById("snap-button").disabled = true;
|
||||
}
|
||||
|
||||
function isPrintDisabled() {
|
||||
|
@ -739,14 +741,14 @@ function isPrintDisabled() {
|
|||
document.getElementById('print-button').disabled;
|
||||
}
|
||||
function isPrintProcessing() {
|
||||
var printElement = document.getElementById('print-icon');
|
||||
var printElement = document.getElementById('print-icon');
|
||||
|
||||
return printElement.classList.contains("print-icon") &&
|
||||
printElement.classList.contains("print-icon-loading") &&
|
||||
document.getElementById('print-button').disabled;
|
||||
}
|
||||
function isPrintEnabled() {
|
||||
var printElement = document.getElementById('print-icon');
|
||||
var printElement = document.getElementById('print-icon');
|
||||
|
||||
return printElement.classList.contains("print-icon") &&
|
||||
printElement.classList.contains("print-icon-default") &&
|
||||
|
@ -773,8 +775,8 @@ function requestPrintButtonUpdate() {
|
|||
}));
|
||||
}
|
||||
|
||||
function printToPolaroid() {
|
||||
if (isPrintEnabled()) {
|
||||
function printToPolaroid() {
|
||||
if (isPrintEnabled()) {
|
||||
EventBridge.emitWebEvent(JSON.stringify({
|
||||
type: "snapshot",
|
||||
action: "printToPolaroid"
|
||||
|
|
|
@ -215,8 +215,10 @@ SelectionManager = (function() {
|
|||
that.worldRotation = properties.boundingBox.rotation;
|
||||
|
||||
that.entityType = properties.type;
|
||||
|
||||
SelectionDisplay.setSpaceMode(SPACE_LOCAL);
|
||||
|
||||
if (selectionUpdated) {
|
||||
SelectionDisplay.setSpaceMode(SPACE_LOCAL);
|
||||
}
|
||||
} else {
|
||||
that.localRotation = null;
|
||||
that.localDimensions = null;
|
||||
|
@ -1435,7 +1437,7 @@ SelectionDisplay = (function() {
|
|||
that.setHandleRotateYawVisible(!activeTool || isActiveTool(handleRotateYawRing));
|
||||
that.setHandleRotateRollVisible(!activeTool || isActiveTool(handleRotateRollRing));
|
||||
|
||||
var showScaleStretch = !activeTool && SelectionManager.selections.length === 1;
|
||||
var showScaleStretch = !activeTool && SelectionManager.selections.length === 1 && spaceMode === SPACE_LOCAL;
|
||||
that.setHandleStretchXVisible(showScaleStretch || isActiveTool(handleStretchXSphere));
|
||||
that.setHandleStretchYVisible(showScaleStretch || isActiveTool(handleStretchYSphere));
|
||||
that.setHandleStretchZVisible(showScaleStretch || isActiveTool(handleStretchZSphere));
|
||||
|
@ -2061,7 +2063,7 @@ SelectionDisplay = (function() {
|
|||
};
|
||||
|
||||
var onMove = function(event) {
|
||||
var proportional = (spaceMode === SPACE_WORLD) || directionEnum === STRETCH_DIRECTION.ALL;
|
||||
var proportional = directionEnum === STRETCH_DIRECTION.ALL;
|
||||
|
||||
var position, rotation;
|
||||
if (spaceMode === SPACE_LOCAL) {
|
||||
|
|
|
@ -310,7 +310,7 @@ function printToPolaroid(image_url) {
|
|||
"gravity": { "x": 0, "y": -2.5, "z": 0 },
|
||||
|
||||
"velocity": { "x": 0, "y": 1.95, "z": 0 },
|
||||
"angularVelocity": { "x": -1.0, "y": 0, "z": -1.3 },
|
||||
"angularVelocity": Vec3.multiplyQbyV(MyAvatar.orientation, { "x": -1.0, "y": 0, "z": -1.3 }),
|
||||
|
||||
"dynamic": true,
|
||||
"collisionsWillMove": true,
|
||||
|
|
Loading…
Reference in a new issue