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Remove dead code left over from Gverb
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2 changed files with 0 additions and 68 deletions
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# FindGVerb.cmake
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#
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# Try to find the Gverb library.
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#
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# You must provide a GVERB_ROOT_DIR which contains src and include directories
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#
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# Once done this will define
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#
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# GVERB_FOUND - system found Gverb
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# GVERB_INCLUDE_DIRS - the Gverb include directory
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#
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# Copyright 2014 High Fidelity, Inc.
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
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hifi_library_search_hints("gverb")
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find_path(GVERB_INCLUDE_DIRS gverb.h PATH_SUFFIXES include HINTS ${GVERB_SEARCH_DIRS})
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find_library(GVERB_LIBRARIES gverb PATH_SUFFIXES lib HINTS ${GVERB_SEARCH_DIRS})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Gverb DEFAULT_MSG GVERB_INCLUDE_DIRS GVERB_LIBRARIES)
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//
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// audioReverbOn.js
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// examples
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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//
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// Gives the ability to be set various reverb settings.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// http://wiki.audacityteam.org/wiki/GVerb#Instant_reverb_settings
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var audioOptions = new AudioEffectOptions({
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// Square Meters
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maxRoomSize: 50,
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roomSize: 50,
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// Seconds
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reverbTime: 10,
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// Between 0 - 1
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damping: 0.50,
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inputBandwidth: 0.75,
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// dB
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earlyLevel: -22,
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tailLevel: -28,
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dryLevel: 0,
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wetLevel: 6
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});
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AudioDevice.setReverbOptions(audioOptions);
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AudioDevice.setReverb(true);
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print("Reverb is now on with the updated options.");
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function scriptEnding() {
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AudioDevice.setReverb(false);
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print("Reberb is now off.");
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}
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Script.scriptEnding.connect(scriptEnding);
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