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update nvtt external to build from source
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parent
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commit
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3 changed files with 44 additions and 13 deletions
26
cmake/externals/nvtt/CMakeLists.txt
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26
cmake/externals/nvtt/CMakeLists.txt
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@ -8,29 +8,29 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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if (NOT ANDROID)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL "https://s3-us-west-1.amazonaws.com/hifi-content/clement/dev/nvtt.zip"
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URL_MD5 "3ea6eeadbcc69071acf9c49ba565760e"
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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URL http://hifi-public.s3.amazonaws.com/dependencies/nvidia-texture-tools-2.1.0.zip
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URL_MD5 79842ea185c8c95aaa70cee91e77f032
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CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DNVTT_SHARED=0 -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
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LOG_DOWNLOAD 1
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LOG_CONFIGURE 1
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LOG_BUILD 1
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)
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# Hide this external target (for IDE users)
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set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
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ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
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ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "Location of NVTT include directory")
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE PATH "Location of NVTT include directory")
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if (WIN32)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/x64/nvtt.lib CACHE FILEPATH "Path to NVTT library")
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set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/Release/x64 CACHE PATH "Location of NVTT DLL")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/Debug/x64/nvtt.lib CACHE FILEPATH "Path to NVTT Debug library")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/Release/x64/nvtt.lib CACHE FILEPATH "Path to NVTT Release library")
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set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${INSTALL_DIR}/Release/x64 CACHE PATH "Location of NVTT DLL")
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add_paths_to_fixup_libs(${${EXTERNAL_NAME_UPPER}_DLL_PATH})
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else (APPLE)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/static/libnvtt.a CACHE FILEPATH "Path to NVTT static library")
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elseif ()
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${INSTALL_DIR}/lib/nvtt.so CACHE FILEPATH "Path to NVTT library")
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else ()
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/static/libnvtt.a CACHE FILEPATH "Path to NVTT static library")
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endif ()
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endif()
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30
cmake/modules/FindNVTT.cmake
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30
cmake/modules/FindNVTT.cmake
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@ -0,0 +1,30 @@
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#
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# FindNVTT.cmake
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#
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# Try to find NVIDIA texture tools library and include path.
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# Once done this will define
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#
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# NVTT_FOUND
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# NVTT_INCLUDE_DIRS
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# NVTT_LIBRARIES
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#
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# Created on 4/14/2017 by Stephen Birarda
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# Copyright 2017 High Fidelity, Inc.
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
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hifi_library_search_hints("nvtt")
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find_path(NVTT_INCLUDE_DIRS nvtt/nvtt.h PATH_SUFFIXES include HINTS ${NVTT_SEARCH_DIRS})
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find_library(NVTT_LIBRARY_RELEASE nvtt PATH_SUFFIXES "lib/static" "Release/x64" HINTS ${NVTT_SEARCH_DIRS})
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find_library(NVTT_LIBRARY_DEBUG nvtt PATH_SUFFIXES "Debug/x64" HINTS ${NVTT_SEARCH_DIRS})
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include(SelectLibraryConfigurations)
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select_library_configurations(NVTT)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(NVTT DEFAULT_MSG NVTT_INCLUDE_DIRS NVTT_LIBRARIES)
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@ -5,5 +5,6 @@ link_hifi_libraries(shared gpu)
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target_glm()
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add_dependency_external_projects(nvtt)
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find_package(NVTT REQUIRED)
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target_include_directories(${TARGET_NAME} PRIVATE ${NVTT_INCLUDE_DIRS})
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target_link_libraries(${TARGET_NAME} ${NVTT_LIBRARIES})
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