Brining the changes just to fix the tablet issue

This commit is contained in:
samcake 2017-09-14 18:36:20 -07:00
parent cfec2a29ae
commit ec7536db2c
5 changed files with 84 additions and 17 deletions

View file

@ -256,15 +256,74 @@ bool Base3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3
void Base3DOverlay::locationChanged(bool tellPhysics) {
SpatiallyNestable::locationChanged(tellPhysics);
auto itemID = getRenderItemID();
// Force the actual update of the render transform now that we notify for the change
// so it s captured for the time of rendering
notifyRenderTransformChange();
/* auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
transaction.updateItem(itemID);
scene->enqueueTransaction(transaction);
}
}*/
}
void Base3DOverlay::parentDeleted() {
qApp->getOverlays().deleteOverlay(getOverlayID());
}
void Base3DOverlay::update(float duration) {
if (_renderTransformDirty) {
auto self = this;
// queue up this work for later processing, at the end of update and just before rendering.
// the application will ensure only the last lambda is actually invoked.
/* void* key = (void*)this;
std::weak_ptr<SpatiallyNestable> weakSelf = shared_from_this();
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
// do nothing, if the model has already been destroyed.
auto spatiallyNestableSelf = weakSelf.lock();
if (!spatiallyNestableSelf) {
return;
}
auto self = std::dynamic_pointer_cast<Base3DOverlay>(spatiallyNestableSelf);
*/
#ifdef UpdateInMain
self->setRenderTransform(self->evalRenderTransform());
#else
auto renderTransform = self->evalRenderTransform();
#endif
auto itemID = self->getRenderItemID();
if (render::Item::isValidID(itemID)) {
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
#ifdef UpdateInMain
transaction.updateItem(itemID);
#else
transaction.updateItem<Overlay>(itemID, [renderTransform](Overlay& data) {
auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
if (overlay3D) {
auto latestTransform = overlay3D->evalRenderTransform();
overlay3D->setRenderTransform(latestTransform);// evalRenderTransform();
}
});
#endif
scene->enqueueTransaction(transaction);
}
// });
_renderTransformDirty = false;
}
}
void Base3DOverlay::notifyRenderTransformChange() const {
_renderTransformDirty = true;
}
Transform Base3DOverlay::evalRenderTransform() const {
return getTransform();
}
void Base3DOverlay::setRenderTransform(const Transform& transform) {
_renderTransform = transform;
}

View file

@ -52,6 +52,12 @@ public:
virtual AABox getBounds() const override = 0;
void update(float deltatime) override;
void notifyRenderTransformChange() const;
virtual Transform evalRenderTransform() const;
void setRenderTransform(const Transform& transform);
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
@ -67,12 +73,15 @@ protected:
virtual void locationChanged(bool tellPhysics = true) override;
virtual void parentDeleted() override;
mutable Transform _renderTransform;
float _lineWidth;
bool _isSolid;
bool _isDashedLine;
bool _ignoreRayIntersection;
bool _drawInFront;
bool _isGrabbable { false };
mutable bool _renderTransformDirty{ true };
QString _name;
};

View file

@ -66,3 +66,11 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
// FIXME - face and surfaceNormal not being returned
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
}
Transform Planar3DOverlay::evalRenderTransform() const {
auto transform = getTransform();
if (glm::length2(getDimensions()) != 1.0f) {
transform.postScale(vec3(getDimensions(), 1.0f));
}
return transform;
}

View file

@ -32,7 +32,9 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) override;
Transform evalRenderTransform() const override;
protected:
glm::vec2 _dimensions;
};

View file

@ -184,6 +184,7 @@ void Web3DOverlay::update(float deltatime) {
// update globalPosition
_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(getPosition()));
}
Billboard3DOverlay::update(deltatime);
}
QString Web3DOverlay::pickURL() {
@ -306,19 +307,6 @@ void Web3DOverlay::render(RenderArgs* args) {
vec2 halfSize = getSize() / 2.0f;
vec4 color(toGlm(getColor()), getAlpha());
Transform transform = getTransform();
// FIXME: applyTransformTo causes tablet overlay to detach from tablet entity.
// Perhaps rather than deleting the following code it should be run only if isFacingAvatar() is true?
/*
applyTransformTo(transform, true);
setTransform(transform);
*/
if (glm::length2(getDimensions()) != 1.0f) {
transform.postScale(vec3(getDimensions(), 1.0f));
}
if (!_texture) {
_texture = gpu::Texture::createExternal(OffscreenQmlSurface::getDiscardLambda());
_texture->setSource(__FUNCTION__);
@ -332,7 +320,8 @@ void Web3DOverlay::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
batch.setResourceTexture(0, _texture);
batch.setModelTransform(transform);
batch.setModelTransform(_renderTransform);
auto geometryCache = DependencyManager::get<GeometryCache>();
if (color.a < OPAQUE_ALPHA_THRESHOLD) {
geometryCache->bindWebBrowserProgram(batch, true);