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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Brining the changes just to fix the tablet issue
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cfec2a29ae
commit
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5 changed files with 84 additions and 17 deletions
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@ -256,15 +256,74 @@ bool Base3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3
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void Base3DOverlay::locationChanged(bool tellPhysics) {
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SpatiallyNestable::locationChanged(tellPhysics);
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auto itemID = getRenderItemID();
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// Force the actual update of the render transform now that we notify for the change
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// so it s captured for the time of rendering
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notifyRenderTransformChange();
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/* auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem(itemID);
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scene->enqueueTransaction(transaction);
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}
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}*/
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}
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void Base3DOverlay::parentDeleted() {
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qApp->getOverlays().deleteOverlay(getOverlayID());
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}
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void Base3DOverlay::update(float duration) {
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if (_renderTransformDirty) {
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auto self = this;
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// queue up this work for later processing, at the end of update and just before rendering.
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// the application will ensure only the last lambda is actually invoked.
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/* void* key = (void*)this;
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std::weak_ptr<SpatiallyNestable> weakSelf = shared_from_this();
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AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
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// do nothing, if the model has already been destroyed.
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auto spatiallyNestableSelf = weakSelf.lock();
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if (!spatiallyNestableSelf) {
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return;
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}
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auto self = std::dynamic_pointer_cast<Base3DOverlay>(spatiallyNestableSelf);
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*/
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#ifdef UpdateInMain
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self->setRenderTransform(self->evalRenderTransform());
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#else
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auto renderTransform = self->evalRenderTransform();
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#endif
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auto itemID = self->getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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#ifdef UpdateInMain
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transaction.updateItem(itemID);
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#else
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transaction.updateItem<Overlay>(itemID, [renderTransform](Overlay& data) {
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auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
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if (overlay3D) {
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auto latestTransform = overlay3D->evalRenderTransform();
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overlay3D->setRenderTransform(latestTransform);// evalRenderTransform();
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}
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});
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#endif
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scene->enqueueTransaction(transaction);
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}
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// });
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_renderTransformDirty = false;
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}
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}
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void Base3DOverlay::notifyRenderTransformChange() const {
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_renderTransformDirty = true;
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}
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Transform Base3DOverlay::evalRenderTransform() const {
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return getTransform();
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}
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void Base3DOverlay::setRenderTransform(const Transform& transform) {
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_renderTransform = transform;
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}
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@ -52,6 +52,12 @@ public:
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virtual AABox getBounds() const override = 0;
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void update(float deltatime) override;
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void notifyRenderTransformChange() const;
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virtual Transform evalRenderTransform() const;
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void setRenderTransform(const Transform& transform);
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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@ -67,12 +73,15 @@ protected:
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virtual void locationChanged(bool tellPhysics = true) override;
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virtual void parentDeleted() override;
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mutable Transform _renderTransform;
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float _lineWidth;
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bool _isSolid;
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bool _isDashedLine;
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bool _ignoreRayIntersection;
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bool _drawInFront;
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bool _isGrabbable { false };
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mutable bool _renderTransformDirty{ true };
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QString _name;
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};
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@ -66,3 +66,11 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
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// FIXME - face and surfaceNormal not being returned
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return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
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}
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Transform Planar3DOverlay::evalRenderTransform() const {
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auto transform = getTransform();
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if (glm::length2(getDimensions()) != 1.0f) {
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transform.postScale(vec3(getDimensions(), 1.0f));
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}
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return transform;
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}
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@ -32,7 +32,9 @@ public:
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virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal) override;
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Transform evalRenderTransform() const override;
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protected:
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glm::vec2 _dimensions;
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};
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@ -184,6 +184,7 @@ void Web3DOverlay::update(float deltatime) {
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// update globalPosition
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_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(getPosition()));
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}
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Billboard3DOverlay::update(deltatime);
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}
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QString Web3DOverlay::pickURL() {
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@ -306,19 +307,6 @@ void Web3DOverlay::render(RenderArgs* args) {
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vec2 halfSize = getSize() / 2.0f;
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vec4 color(toGlm(getColor()), getAlpha());
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Transform transform = getTransform();
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// FIXME: applyTransformTo causes tablet overlay to detach from tablet entity.
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// Perhaps rather than deleting the following code it should be run only if isFacingAvatar() is true?
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/*
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applyTransformTo(transform, true);
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setTransform(transform);
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*/
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if (glm::length2(getDimensions()) != 1.0f) {
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transform.postScale(vec3(getDimensions(), 1.0f));
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}
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if (!_texture) {
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_texture = gpu::Texture::createExternal(OffscreenQmlSurface::getDiscardLambda());
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_texture->setSource(__FUNCTION__);
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@ -332,7 +320,8 @@ void Web3DOverlay::render(RenderArgs* args) {
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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batch.setResourceTexture(0, _texture);
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batch.setModelTransform(transform);
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batch.setModelTransform(_renderTransform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (color.a < OPAQUE_ALPHA_THRESHOLD) {
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geometryCache->bindWebBrowserProgram(batch, true);
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