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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
switching near grab priority to be before web surface laser
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parent
f444d0ae28
commit
eb7bde1bfc
8 changed files with 36 additions and 10 deletions
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@ -37,7 +37,7 @@
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this.highlightedEntities = [];
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this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
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480,
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120,
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this.hand === dispatcherUtils.RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -30,7 +30,7 @@ Script.include("/~/system/libraries/utils.js");
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this.reticleMaxY;
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this.parameters = makeDispatcherModuleParameters(
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160,
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200,
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this.hand === RIGHT_HAND ? ["rightHand", "rightHandEquip", "rightHandTrigger"] : ["leftHand", "leftHandEquip", "leftHandTrigger"],
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[],
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100,
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@ -21,7 +21,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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this.disableModules = false;
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var NO_HAND_LASER = -1; // Invalid hand parameter so that default laser is not displayed.
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this.parameters = makeDispatcherModuleParameters(
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200, // Not too high otherwise the tablet laser doesn't work.
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240, // Not too high otherwise the tablet laser doesn't work.
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this.hand === RIGHT_HAND
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? ["rightHand", "rightHandEquip", "rightHandTrigger"]
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: ["leftHand", "leftHandEquip", "leftHandTrigger"],
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@ -26,7 +26,7 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
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this.hapticTargetID = null;
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this.parameters = makeDispatcherModuleParameters(
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500,
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140,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -21,7 +21,7 @@
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this.hyperlink = "";
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this.parameters = makeDispatcherModuleParameters(
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485,
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125,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -39,7 +39,7 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
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this.cloneAllowed = true;
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this.parameters = makeDispatcherModuleParameters(
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500,
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140,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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@ -29,7 +29,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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this.startSent = false;
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this.parameters = makeDispatcherModuleParameters(
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480,
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120,
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this.hand === RIGHT_HAND ? ["rightHandTrigger", "rightHand"] : ["leftHandTrigger", "leftHand"],
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[],
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100);
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@ -22,7 +22,7 @@ Script.include("/~/system/libraries/controllers.js");
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this.running = false;
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this.parameters = makeDispatcherModuleParameters(
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120,
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160,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100,
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@ -60,6 +60,30 @@ Script.include("/~/system/libraries/controllers.js");
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return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
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};
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this.isPointingAtGrabbableEntity = function(controllerData, triggerPressed) {
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// we are searching for an entity that is not a web entity. We want to be able to
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// grab a non-web entity if the ray-pick intersects one.
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var intersection = controllerData.rayPicks[this.hand];
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if(intersection.type === Picks.INTERSECTED_ENTITY) {
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// is pointing at an entity.
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var entityProperty = Entities.getEntityProperties(intersection.objectID);
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var entityType = entityProperty.type;
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var isGrabbable = entityIsGrabbable(entityProperty);
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return (isGrabbable && triggerPressed && entityType !== "Web");
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} else if (intersection.type === Picks.INTERSECTED_OVERLAY) {
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var objectID = intersection.objectID;
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if ((HMD.tabletID && objectID === HMD.tabletID) ||
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(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
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(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
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return true;
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} else {
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var overlayType = Overlays.getOverlayType(objectID);
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return overlayType === "web3d" || triggerPressed;
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}
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}
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return false;
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}
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this.isPointingAtTriggerable = function(controllerData, triggerPressed) {
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// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
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// but for pointing at locked web entities or non-web overlays user must be pressing trigger
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@ -113,7 +137,8 @@ Script.include("/~/system/libraries/controllers.js");
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE &&
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controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
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var allowThisModule = !otherModuleRunning || isTriggerPressed;
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if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
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if (allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) {
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//this.isPointingAtGrabbableEntity(controllerData, isTriggerPressed)) {
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this.updateAllwaysOn();
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if (isTriggerPressed) {
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this.dominantHandOverride = true; // Override dominant hand.
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@ -134,7 +159,8 @@ Script.include("/~/system/libraries/controllers.js");
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var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
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var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
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var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
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if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed))) {
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if (allowThisModule && (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed)) &&
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this.isPointingAtGrabbableEntity(controllerData, isTriggerPressed)) {
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this.running = true;
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return makeRunningValues(true, [], []);
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}
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