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@ -739,9 +739,9 @@ glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHmd(
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}
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// defaultToReferenceMat is an offset from avatar space to sensor space.
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// it aligns the default center-of-the-eyes transform in avatar space with the head-puck in sensor space.
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// It aligns the default center-of-the-eyes transform in avatar space with the head-puck in sensor space.
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// The offset from the center-of-the-eyes to the head-puck can be configured via _headPuckYOffset and _headPuckZOffset,
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// these values are exposed in the configuration UI.
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// These values are exposed in the configuration UI.
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//
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// * E_a is the the default center-eye transform in avatar space.
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// * E_s is the the head-puck center-eye transform in sensor space, with roll and pitch removed.
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