mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
added OverlayPreloader and made a bunch of clones
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cbb3d463b6
commit
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1 changed files with 110 additions and 94 deletions
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@ -11,6 +11,9 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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const NUM_OF_TREES = 40;
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const NUM_OF_SANTAS = 20;
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// Image source: https://openclipart.org/detail/447/christmas-tree-by-theresaknott (heavily edited by Maximillian Merlin)
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const CHRISTMAS_TREE_SPRITES_URL = "http://test.thoys.nl/hifi/images/santa/christmas-tree.svg";
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@ -27,13 +30,31 @@ Array.prototype.contains = function(obj) {
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return false;
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};
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function getRandomPosAroundMyAvatar(radius) {
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return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
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function getRandomPosAroundMyAvatar(radius, height_offset) {
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if (height_offset == undefined) {
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height_offset = 0;
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}
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return {x: MyAvatar.position.x + Math.floor(Math.random() * radius * 2) - radius, y: MyAvatar.position.y + height_offset, z: MyAvatar.position.z + Math.floor(Math.random() * radius * 2) - radius};
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}
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function SpriteBillboard(sprite_properties) {
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function OverlayPreloader(overlay_type, overlay_properties, loaded_callback) {
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var _this = this;
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this.loaded_callback = loaded_callback;
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this.overlay = Overlays.addOverlay(overlay_type, overlay_properties);
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this.timer = null;
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this.timer = Script.setInterval(function() {
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if (Overlays.isLoaded(_this.overlay)) {
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Script.clearInterval(_this.timer);
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_this.loaded_callback();
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}
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}, 100);
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}
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function SpriteBillboard(sprite_properties, overlay) {
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var _this = this;
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// set properties
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this.overlay = overlay;
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this.overlay_properties = {};
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this.sprite_properties = sprite_properties;
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this.edited_overlay_properties = [];
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@ -41,11 +62,11 @@ function SpriteBillboard(sprite_properties) {
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this.currentSequence = "";
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this.sequenceIndex = 0;
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this.sequenceFPS = 0;
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this.sequenceStepToNext = false;
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this.sequenceStepToNext = false;
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this.sequenceTimer = null;
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this.prevSequenceIndex = -1;
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this.sequenceX = 0;
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this.sequenceY = 0;
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this.sequenceX = 0;
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this.sequenceY = 0;
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this.spriteSize = {x: 0, y: 0, width: 32, height: 64};
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@ -67,12 +88,6 @@ function SpriteBillboard(sprite_properties) {
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return _this;
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};
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this.setURL = function(url) {
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this.overlay_properties.url = url;
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this.editedProperty("url");
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return _this;
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}
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this.setAlpha = function(alpha) {
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this.overlay_properties.alpha = alpha;
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this.editedProperty("alpha");
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@ -92,14 +107,14 @@ function SpriteBillboard(sprite_properties) {
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};
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this.setSpriteXIndex = function(x_index) {
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_this.sequenceX = x_index;
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_this.sequenceX = x_index;
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_this.overlay_properties.subImage.x = x_index * _this.overlay_properties.subImage.width;
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_this.editedProperty("subImage");
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return _this;
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}
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this.setSpriteYIndex = function(y_index) {
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_this.sequenceY = y_index;
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_this.sequenceY = y_index;
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_this.overlay_properties.subImage.y = y_index * _this.overlay_properties.subImage.height;
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_this.editedProperty("subImage");
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return _this;
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@ -107,8 +122,8 @@ function SpriteBillboard(sprite_properties) {
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this.editOverlay = function(properties) {
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for (var key in properties) {
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_this.overlay_properties[attrname] = properties[key];
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_this.editedProperty(key);
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_this.overlay_properties[attrname] = properties[key];
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_this.editedProperty(key);
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}
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return _this;
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};
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@ -119,9 +134,9 @@ function SpriteBillboard(sprite_properties) {
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var key = _this.edited_overlay_properties[i];
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changed_properties[key] = _this.overlay_properties[key];
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}
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if (Object.keys(changed_properties).length === 0) {
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return;
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}
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if (Object.keys(changed_properties).length === 0) {
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return;
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}
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Overlays.editOverlay(_this.overlay, changed_properties);
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_this.edited_overlay_properties = [];
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};
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@ -129,9 +144,9 @@ function SpriteBillboard(sprite_properties) {
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this._renderFrame = function() {
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var currentSequence = _this.sprite_properties.sequences[_this.currentSequence];
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var currentItem = currentSequence[_this.sequenceIndex];
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var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
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var canMoveToNext = true;
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_this.prevSequenceIndex = _this.sequenceIndex;
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var indexChanged = _this.sequenceIndex != _this.prevSequenceIndex;
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var canMoveToNext = true;
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_this.prevSequenceIndex = _this.sequenceIndex;
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if (indexChanged) {
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if (currentItem.loop != undefined) {
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_this.loopSequence = currentItem.loop;
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@ -139,45 +154,44 @@ function SpriteBillboard(sprite_properties) {
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if (currentItem.fps !== undefined && currentItem.fps != _this.sequenceFPS) {
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_this.startSequenceTimerFPS(currentItem.fps);
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}
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if (currentItem.step_to_next !== undefined) {
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_this.sequenceStepToNext = currentItem.step_to_next;
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}
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if (currentItem.x !== undefined) {
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_this.setSpriteXIndex(currentItem.x);
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}
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if (currentItem.y !== undefined) {
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_this.setSpriteYIndex(currentItem.y);
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}
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if (_this.sequenceStepToNext) {
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canMoveToNext = false;
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}
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if (currentItem.step_to_next !== undefined) {
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_this.sequenceStepToNext = currentItem.step_to_next;
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}
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if (currentItem.x !== undefined) {
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_this.setSpriteXIndex(currentItem.x);
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}
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if (currentItem.y !== undefined) {
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_this.setSpriteYIndex(currentItem.y);
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}
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if (_this.sequenceStepToNext) {
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canMoveToNext = false;
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}
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}
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_this.prevSequenceIndex = _this.sequenceIndex;
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_this.prevSequenceIndex = _this.sequenceIndex;
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var nextIndex = (_this.sequenceIndex + 1) % currentSequence.length;
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var nextItem = currentSequence[nextIndex];
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var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
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var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
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if (_this.sequenceStepToNext && !indexChanged) {
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var XMoveNext = true;
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var YMoveNext = true;
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if (Math.abs(nextX - _this.sequenceX) > 1) {
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_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
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XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
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var nextX = nextItem.x != undefined ? nextItem.x : _this.sequenceX;
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var nextY = nextItem.Y != undefined ? nextItem.Y : _this.sequenceY;
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if (_this.sequenceStepToNext && !indexChanged) {
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var XMoveNext = true;
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var YMoveNext = true;
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if (Math.abs(nextX - _this.sequenceX) > 1) {
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_this.setSpriteXIndex(_this.sequenceX + (nextX > _this.sequenceX ? 1 : -1));
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XMoveNext = Math.abs(nextX - _this.sequenceX) == 1;
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}
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if (Math.abs(nextY - _this.sequenceY) > 1) {
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_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
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YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
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if (Math.abs(nextY - _this.sequenceY) > 1) {
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_this.setSpriteYIndex(_this.sequenceY + (nextY > _this.sequenceY ? 1 : -1));
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YMoveNext = Math.abs(nextY - _this.sequenceY) == 1;
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}
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canMoveToNext = XMoveNext && YMoveNext;
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}
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if (canMoveToNext) {
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canMoveToNext = XMoveNext && YMoveNext;
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}
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if (canMoveToNext) {
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_this.sequenceIndex = nextIndex;
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}
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_this.commitChanges();
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}
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_this.commitChanges();
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};
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this.clone = function() {
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@ -223,14 +237,12 @@ function SpriteBillboard(sprite_properties) {
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this.setPosition(this.sprite_properties.position);
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}
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// set the overlay
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this.overlay = Overlays.addOverlay("billboard", this.overlay_properties);
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this.new_properties = {};
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_this.commitChanges();
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if (this.sprite_properties.startup_sequence != undefined) {
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this.start(this.sprite_properties.startup_sequence);
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}
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Script.scriptEnding.connect(function () {
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if (_this.sequenceTimer != null) {
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Script.clearInterval(_this.sequenceTimer);
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@ -239,40 +251,44 @@ function SpriteBillboard(sprite_properties) {
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});
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}
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var chrismastree = new SpriteBillboard({
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position: getRandomPosAroundMyAvatar(6),
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url: CHRISTMAS_TREE_SPRITES_URL,
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sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
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scale: 6,
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alpha: 1,
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sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
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startup_sequence: "idle"
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});
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var christmastree_loader = null;
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christmastree_loader = new OverlayPreloader("billboard",
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{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
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for (var i = 0; i < NUM_OF_TREES; i++) {
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var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
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new SpriteBillboard({
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position: getRandomPosAroundMyAvatar(20),
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sprite_size: {x: 0, y: 0, width: 250.000, height: 357.626},
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scale: 6,
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alpha: 1,
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sequences: {"idle": [{x: 0, y: 0, step_to_next: true, fps: 3}, {x: 3, step_to_next: false}]},
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startup_sequence: "idle"
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}, clonedOverlay);
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}
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}
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);
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var santa = new SpriteBillboard({
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position: getRandomPosAroundMyAvatar(6),
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url: SANTA_SPRITES_URL,
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loop: true,
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sprite_size: {x: 0, y: 0, width: 64, height: 72},
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scale: 4,
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alpha: 1,
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sequences: {
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"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
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"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
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},
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startup_sequence: "walk_left"
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});
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var santa_loader = null;
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santa_loader = new OverlayPreloader("billboard",
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{url: SANTA_SPRITES_URL, alpha: 0}, function() {
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for (var i = 0; i < NUM_OF_SANTAS; i++) {
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var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);
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new SpriteBillboard({
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position: getRandomPosAroundMyAvatar(18, -1),
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sprite_size: {x: 0, y: 0, width: 64, height: 72},
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scale: 4,
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alpha: 1,
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sequences: {
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"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
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"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
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},
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startup_sequence: (i % 2 == 0) ? "walk_left" : "walk_right"
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}, clonedOverlay);
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}
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}
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);
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var santa = new SpriteBillboard({
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position: getRandomPosAroundMyAvatar(6),
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url: SANTA_SPRITES_URL,
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loop: true,
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sprite_size: {x: 0, y: 0, width: 64, height: 72},
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scale: 4,
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alpha: 1,
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sequences: {
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"walk_left": [{x: 2, y: 0, step_to_next: true, fps: 4}, {x: 10, step_to_next: false}],
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"walk_right": [{x: 10, y: 1, step_to_next: true, fps: 4}, {x: 2, step_to_next: false}],
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},
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startup_sequence: "walk_right"
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});
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Script.scriptEnding.connect(function () {
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Overlays.deleteOverlay(christmastree_loader.overlay);
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Overlays.deleteOverlay(santa_loader.overlay);
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});
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