Merge pull request #13340 from SamGondelman/modelTextures

Try to fix ModelOverlay texture loading
This commit is contained in:
Sam Gondelman 2018-06-11 16:09:10 -07:00 committed by GitHub
commit e8ec32c7f8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 13 additions and 15 deletions

View file

@ -131,6 +131,9 @@ void ModelOverlay::update(float deltatime) {
if (!_texturesLoaded && _model->getGeometry() && _model->getGeometry()->areTexturesLoaded()) {
_texturesLoaded = true;
if (!_modelTextures.isEmpty()) {
_model->setTextures(_modelTextures);
}
_model->updateRenderItems();
}
}
@ -229,8 +232,7 @@ void ModelOverlay::setProperties(const QVariantMap& properties) {
if (texturesValue.isValid() && texturesValue.canConvert(QVariant::Map)) {
_texturesLoaded = false;
QVariantMap textureMap = texturesValue.toMap();
QMetaObject::invokeMethod(_model.get(), "setTextures", Qt::AutoConnection,
Q_ARG(const QVariantMap&, textureMap));
_modelTextures = textureMap;
}
auto groupCulledValue = properties["isGroupCulled"];

View file

@ -1074,15 +1074,11 @@ int Model::getLastFreeJointIndex(int jointIndex) const {
void Model::setTextures(const QVariantMap& textures) {
if (isLoaded()) {
_needsUpdateTextures = true;
_pendingTextures.clear();
_needsFixupInScene = true;
_renderGeometry->setTextures(textures);
} else {
// FIXME(Huffman): Disconnect previously connected lambdas so we don't set textures multiple
// after the geometry has finished loading.
connect(&_renderWatcher, &GeometryResourceWatcher::finished, this, [this, textures]() {
_renderGeometry->setTextures(textures);
});
_pendingTextures = textures;
}
}
@ -1106,7 +1102,8 @@ void Model::setURL(const QUrl& url) {
}
_needsReload = true;
_needsUpdateTextures = true;
// One might be tempted to _pendingTextures.clear(), thinking that a new URL means an old texture doesn't apply.
// But sometimes, particularly when first setting the values, the texture might be set first. So let's not clear here.
_visualGeometryRequestFailed = false;
_needsFixupInScene = true;
invalidCalculatedMeshBoxes();
@ -1123,6 +1120,8 @@ void Model::setURL(const QUrl& url) {
void Model::loadURLFinished(bool success) {
if (!success) {
_visualGeometryRequestFailed = true;
} else if (!_pendingTextures.empty()) {
setTextures(_pendingTextures);
}
emit setURLFinished(success);
}

View file

@ -457,7 +457,7 @@ protected:
bool _needsFixupInScene { true }; // needs to be removed/re-added to scene
bool _needsReload { true };
bool _needsUpdateClusterMatrices { true };
mutable bool _needsUpdateTextures { true };
QVariantMap _pendingTextures { };
friend class ModelMeshPartPayload;
Rig _rig;

View file

@ -40,7 +40,6 @@ var HOVER_TEXTURES = {
var UNSELECTED_COLOR = { red: 0x1F, green: 0xC6, blue: 0xA6};
var SELECTED_COLOR = {red: 0xF3, green: 0x91, blue: 0x29};
var HOVER_COLOR = {red: 0xD0, green: 0xD0, blue: 0xD0}; // almost white for now
var conserveResources = true;
Script.include("/~/system/libraries/controllers.js");
@ -431,7 +430,7 @@ function addAvatarNode(id) {
alpha: 0.8,
color: color(selected, false, 0.0),
ignoreRayIntersection: false
}, selected, !conserveResources);
}, selected, true);
}
// Each open/refresh will capture a stable set of avatarsOfInterest, within the specified filter.
var avatarsOfInterest = {};
@ -496,7 +495,6 @@ function populateNearbyUserList(selectData, oldAudioData) {
print('PAL data:', JSON.stringify(avatarPalDatum));
});
getConnectionData(false, location.domainID); // Even admins don't get relationship data in requestUsernameFromID (which is still needed for admin status, which comes from domain).
conserveResources = Object.keys(avatarsOfInterest).length > 20;
sendToQml({ method: 'nearbyUsers', params: data });
if (selectData) {
selectData[2] = true;
@ -719,7 +717,7 @@ function onTabletScreenChanged(type, url) {
ContextOverlay.enabled = false;
Users.requestsDomainListData = true;
audioTimer = createAudioInterval(conserveResources ? AUDIO_LEVEL_CONSERVED_UPDATE_INTERVAL_MS : AUDIO_LEVEL_UPDATE_INTERVAL_MS);
audioTimer = createAudioInterval(AUDIO_LEVEL_UPDATE_INTERVAL_MS);
tablet.tabletShownChanged.connect(tabletVisibilityChanged);
Script.update.connect(updateOverlays);
@ -874,7 +872,6 @@ startup();
var isWired = false;
var audioTimer;
var AUDIO_LEVEL_UPDATE_INTERVAL_MS = 100; // 10hz for now (change this and change the AVERAGING_RATIO too)
var AUDIO_LEVEL_CONSERVED_UPDATE_INTERVAL_MS = 300;
function off() {
if (isWired) {
Script.update.disconnect(updateOverlays);