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customize Interface output name for PR/dev/prod
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parent
f87d8885f4
commit
e3ef18ae6e
3 changed files with 16 additions and 35 deletions
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@ -12,7 +12,8 @@ macro(SETUP_HIFI_PLUGIN)
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set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Plugins")
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if (APPLE)
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set(PLUGIN_PATH "interface.app/Contents/PlugIns")
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get_property(_INTERFACE_BUNDLE_NAME GLOBAL PROPERTY INTERFACE_BUNDLE_NAME)
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set(PLUGIN_PATH "${_INTERFACE_BUNDLE_NAME}.app/Contents/PlugIns")
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else()
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set(PLUGIN_PATH "plugins")
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endif()
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@ -1,16 +0,0 @@
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#
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# RenameInterfaceBundle.cmake.in
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# cmake/templates
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#
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# Copyright 2016 High Fidelity, Inc.
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# Created by Stephen Birarda on January 5, 2016
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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set(SOURCE_BUNDLE "@CMAKE_INSTALL_PREFIX@/Applications/High Fidelity/interface.app")
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set(DESTINATION_BUNDLE "@CMAKE_INSTALL_PREFIX@/Applications/High Fidelity/@INTERFACE_BUNDLE_NAME@.app")
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message(STATUS "Renaming ${SOURCE_BUNDLE} to ${DESTINATION_BUNDLE}")
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file(RENAME ${SOURCE_BUNDLE} ${DESTINATION_BUNDLE})
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@ -100,6 +100,20 @@ endif()
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# create the executable, make it a bundle on OS X
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if (APPLE)
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
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# change the target name to the right thing depending on the type of build this is
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# set a global INTERFACE_BUNDLE_NAME property so that we can have plugins copied to the right place
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if (PRODUCTION_BUILD)
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set(_INTERFACE_BUNDLE_NAME "High Fidelity")
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elseif (PR_BUILD)
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set(_INTERFACE_BUNDLE_NAME "High Fidelity ${BUILD_SEQ}")
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elseif (DEV_BUILD)
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set(_INTERFACE_BUNDLE_NAME "Interface")
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endif()
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set_property(GLOBAL PROPERTY INTERFACE_BUNDLE_NAME ${_INTERFACE_BUNDLE_NAME})
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set_target_properties(${TARGET_NAME} PROPERTIES OUTPUT_NAME ${_INTERFACE_BUNDLE_NAME})
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elseif(WIN32)
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add_executable(${TARGET_NAME} WIN32 ${INTERFACE_SRCS} ${QM})
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else()
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@ -214,24 +228,6 @@ if (APPLE)
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BUNDLE DESTINATION "Applications/High Fidelity"
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COMPONENT ${CLIENT_COMPONENT}
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)
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if (PRODUCTION_BUILD OR PR_BUILD)
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# for a production or PR build, setup rename of produced bundle
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# for production builds it becomes "High Fidelity" and PR builds are "High Fidelity" with the PR number
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if (PRODUCTION_BUILD)
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set(INTERFACE_BUNDLE_NAME "High Fidelity")
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elseif (PR_BUILD)
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set(INTERFACE_BUNDLE_NAME "High Fidelity ${BUILD_SEQ}")
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endif ()
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configure_file(
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${HIFI_CMAKE_DIR}/templates/RenameInterfaceBundle.cmake.in
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${CMAKE_CURRENT_BINARY_DIR}/RenameInterfaceBundle.cmake
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@ONLY
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)
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set_target_properties(${TARGET_NAME} PROPERTIES POST_INSTALL_SCRIPT "${CMAKE_CURRENT_BINARY_DIR}/RenameInterfaceBundle.cmake")
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endif ()
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else (APPLE)
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# copy the resources files beside the executable
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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