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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
fixed menu pop up delay
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parent
1a83cc2c3e
commit
e22c36b4b7
2 changed files with 23 additions and 25 deletions
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@ -4,12 +4,12 @@
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{ "from": "GamePad.LY", "filters": { "type": "deadZone", "min": 0.05 }, "to": "Actions.TranslateZ" },
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{ "from": "GamePad.LX", "filters": { "type": "deadZone", "min": 0.05 }, "to": "Actions.TranslateX" },
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{ "from": "GamePad.LT", "to": "Standard.LTClick",
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{ "from": "GamePad.LT", "to": "Standard.LTClick",
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"peek": true,
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"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
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},
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{ "from": "GamePad.LT", "to": "Standard.LT" },
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{ "from": "GamePad.LB", "to": "Standard.LB" },
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{ "from": "GamePad.LT", "to": "Standard.LT" },
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{ "from": "GamePad.LB", "to": "Standard.LB" },
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{ "from": "GamePad.LS", "to": "Standard.LS" },
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@ -27,34 +27,34 @@
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{ "from": "GamePad.RX", "to": "Actions.Yaw" },
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{ "from": "GamePad.RY",
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"to": "Actions.VERTICAL_UP",
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"filters":
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{ "from": "GamePad.RY",
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"to": "Actions.VERTICAL_UP",
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"filters":
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[
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{ "type": "deadZone", "min": 0.95 },
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"invert"
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]
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},
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},
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{ "from": "GamePad.RT", "to": "Standard.RTClick",
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{ "from": "GamePad.RT", "to": "Standard.RTClick",
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"peek": true,
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"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
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},
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{ "from": "GamePad.RT", "to": "Standard.RT" },
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{ "from": "GamePad.RB", "to": "Standard.RB" },
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{ "from": "GamePad.RT", "to": "Standard.RT" },
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{ "from": "GamePad.RB", "to": "Standard.RB" },
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{ "from": "GamePad.RS", "to": "Standard.RS" },
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{ "from": "GamePad.Start", "to": "Actions.CycleCamera" },
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{ "from": "GamePad.Back", "to": "Actions.ContextMenu" },
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{ "from": "GamePad.Back", "to": "Standard.Start" },
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{ "from": "GamePad.DU", "to": "Standard.DU" },
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{ "from": "GamePad.DD", "to": "Standard.DD" },
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{ "from": "GamePad.DD", "to": "Standard.DD" },
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{ "from": "GamePad.DL", "to": "Standard.DL" },
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{ "from": "GamePad.DR", "to": "Standard.DR" },
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{ "from": "GamePad.DR", "to": "Standard.DR" },
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{ "from": [ "GamePad.Y" ], "to": "Standard.RightPrimaryThumb", "peek": true },
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{ "from": "GamePad.A", "to": "Standard.A" },
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{ "from": "GamePad.B", "to": "Standard.B" },
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{ "from": "GamePad.A", "to": "Standard.A" },
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{ "from": "GamePad.B", "to": "Standard.B" },
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{ "from": "GamePad.X", "to": "Standard.X" },
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{ "from": "GamePad.Y", "to": "Standard.Y" }
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]
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@ -203,6 +203,7 @@ function overlayFromWorldPoint(point) {
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return { x: horizontalPixels, y: verticalPixels };
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}
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var gamePad = Controller.findDevice("GamePad");
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function activeHudPoint2dGamePad() {
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if (!HMD.active) {
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return;
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@ -227,13 +228,10 @@ function activeHudPoint2dGamePad() {
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return hudPoint2d;
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}
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var gamePad = Controller.findDevice("GamePad");
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function activeHudPoint2d(activeHand) { // if controller is valid, update reticle position and answer 2d point. Otherwise falsey.
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var controllerPose = getControllerWorldLocation(activeHand, true); // note: this will return head pose if hand pose is invalid (third eye)
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if (!controllerPose.valid) {
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if (gamePad) {
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return activeHudPoint2dGamePad();
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}
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return; // Controller is cradled.
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}
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var controllerPosition = controllerPose.position;
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@ -448,12 +446,12 @@ clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (cl
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}
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wantsMenu = clicked;
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});
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clickMapping.from(Controller.Hardware.GamePad.Back).peek().to(function () {
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// Wait a tick an allow the reticle to be correctly set to the players look at position before invoking
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// ContextMenu action
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Script.setTimeout(function () {
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activeHudPoint2dGamePad();
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}, 0);
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clickMapping.from(Controller.Standard.Start).peek().to(function (clicked) {
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if (clicked) {
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activeHudPoint2dGamePad();
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}
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wantsMenu = clicked;
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});
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clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
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// Allow the reticle depth to be set correctly:
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