From 3ec6ada29d8a8f371b563de29b752ea8d835abf5 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Tue, 19 May 2015 00:32:36 -0700 Subject: [PATCH 01/13] Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state --- libraries/gpu/src/gpu/GLBackend.cpp | 12 ++++++++-- libraries/gpu/src/gpu/GLBackend.h | 25 ++++++++++++++++---- libraries/gpu/src/gpu/GLBackendPipeline.cpp | 8 +++---- libraries/gpu/src/gpu/GLBackendTransform.cpp | 19 +++++++++++++++ libraries/render-utils/src/Model.cpp | 5 ++-- 5 files changed, 57 insertions(+), 12 deletions(-) diff --git a/libraries/gpu/src/gpu/GLBackend.cpp b/libraries/gpu/src/gpu/GLBackend.cpp index 08a9a39d68..f337d5c3e0 100644 --- a/libraries/gpu/src/gpu/GLBackend.cpp +++ b/libraries/gpu/src/gpu/GLBackend.cpp @@ -96,8 +96,11 @@ void GLBackend::render(Batch& batch) { } } -void GLBackend::renderBatch(Batch& batch) { +void GLBackend::renderBatch(Batch& batch, bool syncCache) { GLBackend backend; + if (syncCache) { + backend.syncCache(); + } backend.render(batch); } @@ -134,6 +137,12 @@ bool GLBackend::checkGLError(const char* name) { } } + +void GLBackend::syncCache() { + syncTransformStateCache(); + syncPipelineStateCache(); +} + void GLBackend::do_draw(Batch& batch, uint32 paramOffset) { updateInput(); updateTransform(); @@ -547,4 +556,3 @@ void GLBackend::fetchMatrix(GLenum target, glm::mat4 & m) { } - diff --git a/libraries/gpu/src/gpu/GLBackend.h b/libraries/gpu/src/gpu/GLBackend.h index 3551953998..7546484cc3 100644 --- a/libraries/gpu/src/gpu/GLBackend.h +++ b/libraries/gpu/src/gpu/GLBackend.h @@ -24,12 +24,20 @@ namespace gpu { class GLBackend : public Backend { public: + explicit GLBackend(bool syncCache); GLBackend(); ~GLBackend(); void render(Batch& batch); - static void renderBatch(Batch& batch); + // Render Batch create a local Context and execute the batch with it + // WARNING: + // if syncCache is true, then the gpu::GLBackend will synchornize + // its cache with the current gl state and it's BAD + // If you know you don't rely on any state changed by naked gl calls then + // leave to false where it belongs + // if true, the needed resync IS EXPENSIVE + static void renderBatch(Batch& batch, bool syncCache = true); static bool checkGLError(const char* name = nullptr); @@ -79,6 +87,7 @@ public: static GLShader* syncGPUObject(const Shader& shader); static GLuint getShaderID(const ShaderPointer& shader); + // FIXME: Please remove these 2 calls once the text renderer doesn't use naked gl calls anymore static void loadMatrix(GLenum target, const glm::mat4 & m); static void fetchMatrix(GLenum target, glm::mat4 & m); @@ -186,6 +195,12 @@ public: void do_setStateColorWriteMask(uint32 mask); + // This call synchronize the Full Backend cache with the current GLState + // THis is only intended to be used when mixing raw gl calls with the gpu api usage in order to sync + // the gpu::Backend state with the true gl state which has probably been messed up by these ugly naked gl calls + // Let's try to avoid to do that as much as possible! + void syncCache(); + protected: // Draw Stage @@ -241,6 +256,8 @@ protected: void initTransform(); void killTransform(); + // Synchronize the state cache of this Backend with the actual real state of the GL Context + void syncTransformStateCache(); void updateTransform(); struct TransformStageState { TransformObject _transformObject; @@ -297,7 +314,7 @@ protected: GLState* _state; bool _invalidState = false; - bool _needStateSync = true; + // bool _needStateSync = true; PipelineStageState() : _pipeline(), @@ -306,8 +323,8 @@ protected: _stateCache(State::DEFAULT), _stateSignatureCache(0), _state(nullptr), - _invalidState(false), - _needStateSync(true) + _invalidState(false)//, + // _needStateSync(true) {} } _pipeline; diff --git a/libraries/gpu/src/gpu/GLBackendPipeline.cpp b/libraries/gpu/src/gpu/GLBackendPipeline.cpp index 938ed77730..f124770cfb 100755 --- a/libraries/gpu/src/gpu/GLBackendPipeline.cpp +++ b/libraries/gpu/src/gpu/GLBackendPipeline.cpp @@ -64,10 +64,10 @@ void GLBackend::do_setPipeline(Batch& batch, uint32 paramOffset) { return; } - if (_pipeline._needStateSync) { + /* if (_pipeline._needStateSync) { syncPipelineStateCache(); _pipeline._needStateSync = false; - } + }*/ // null pipeline == reset if (!pipeline) { @@ -111,12 +111,12 @@ void GLBackend::do_setPipeline(Batch& batch, uint32 paramOffset) { #define DEBUG_GLSTATE void GLBackend::updatePipeline() { #ifdef DEBUG_GLSTATE - if (_pipeline._needStateSync) { + /* if (_pipeline._needStateSync) { State::Data state; getCurrentGLState(state); State::Signature signature = State::evalSignature(state); (void) signature; // quiet compiler - } + }*/ #endif if (_pipeline._invalidProgram) { diff --git a/libraries/gpu/src/gpu/GLBackendTransform.cpp b/libraries/gpu/src/gpu/GLBackendTransform.cpp index d619d0afee..3f760e4cc8 100755 --- a/libraries/gpu/src/gpu/GLBackendTransform.cpp +++ b/libraries/gpu/src/gpu/GLBackendTransform.cpp @@ -55,6 +55,25 @@ void GLBackend::killTransform() { #else #endif } + +void GLBackend::syncTransformStateCache() { + _transform._invalidProj = true; + _transform._invalidView = true; + _transform._invalidModel = true; + + GLint currentMode; + glGetIntegerv(GL_MATRIX_MODE, ¤tMode); + _transform._lastMode = currentMode; + + glGetFloatv(GL_PROJECTION_MATRIX, (float*) &_transform._projection); + + Mat4 modelView; + glGetFloatv(GL_MODELVIEW_MATRIX, (float*) &modelView); + auto modelViewInv = glm::inverse(modelView); + _transform._view.evalFromRawMatrix(modelViewInv); + _transform._model.setIdentity(); +} + void GLBackend::updateTransform() { // Check all the dirty flags and update the state accordingly if (_transform._invalidProj) { diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index c51ca9682a..2d0c6ec735 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -935,8 +935,8 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) { glPushMatrix(); #endif - ::gpu::GLBackend::renderBatch(batch); - + ::gpu::GLBackend::renderBatch(batch, true); // force sync with gl state here + #if defined(ANDROID) #else glPopMatrix(); @@ -1846,6 +1846,7 @@ void Model::endScene(RenderMode mode, RenderArgs* args) { } gpu::GLBackend backend; + backend.syncCache(); // force sync with gl state here if (args) { glm::mat4 proj; From 33545a0c3f81f2a7ac3c35f94103256ca6f2cfd6 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Thu, 21 May 2015 13:45:50 -0700 Subject: [PATCH 02/13] fix for domain-server settings account disconnect --- domain-server/resources/web/settings/js/settings.js | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/domain-server/resources/web/settings/js/settings.js b/domain-server/resources/web/settings/js/settings.js index 450d686cd4..3ef69d817b 100644 --- a/domain-server/resources/web/settings/js/settings.js +++ b/domain-server/resources/web/settings/js/settings.js @@ -254,12 +254,15 @@ $(document).ready(function(){ }); $('#' + Settings.FORM_ID).on('click', '#' + Settings.DISCONNECT_ACCOUNT_BTN_ID, function(e){ + $(this).blur(); disonnectHighFidelityAccount(); + e.preventDefault(); }); $('#' + Settings.FORM_ID).on('click', '#' + Settings.CONNECT_ACCOUNT_BTN_ID, function(e){ $(this).blur(); prepareAccessTokenPrompt(); + e.preventDefault(); }); var panelsSource = $('#panels-template').html() @@ -345,7 +348,7 @@ function disonnectHighFidelityAccount() { + "

This could cause your domain to appear offline and no longer be reachable via any place names.", type: "warning", html: true, - showCancelButton: true, + showCancelButton: true }, function(){ // we need to post to settings to clear the access-token $(Settings.ACCESS_TOKEN_SELECTOR).val('').change(); From 8a0c1cab1e2cb7e4bb65912de809b74717974eea Mon Sep 17 00:00:00 2001 From: Eric Levin Date: Thu, 21 May 2015 15:31:30 -0700 Subject: [PATCH 03/13] inspect now uses accurate picking and camera slerps to looks at target. pointer does not show u when user is inspecting --- examples/defaultScripts.js | 1 + examples/inspect.js | 424 ++++++++++++++++++++----------------- examples/pointer.js | 114 ++++++---- 3 files changed, 301 insertions(+), 238 deletions(-) diff --git a/examples/defaultScripts.js b/examples/defaultScripts.js index 89d4094856..ff22f68cb5 100644 --- a/examples/defaultScripts.js +++ b/examples/defaultScripts.js @@ -18,3 +18,4 @@ Script.load("notifications.js"); Script.load("look.js"); Script.load("users.js"); Script.load("grab.js"); +Script.load("pointer.js"); diff --git a/examples/inspect.js b/examples/inspect.js index d730a7e53f..e1f941497b 100644 --- a/examples/inspect.js +++ b/examples/inspect.js @@ -25,8 +25,18 @@ var ALTITUDE_RATE = 200.0; var RADIUS_RATE = 1.0 / 100.0; var PAN_RATE = 50.0; -var Y_AXIS = { x: 0, y: 1, z: 0 }; -var X_AXIS = { x: 1, y: 0, z: 0 }; +var Y_AXIS = { + x: 0, + y: 1, + z: 0 +}; +var X_AXIS = { + x: 1, + y: 0, + z: 0 +}; + +var LOOK_AT_TIME = 500; var alt = false; var shift = false; @@ -46,9 +56,21 @@ var mouseLastX = 0; var mouseLastY = 0; -var center = { x: 0, y: 0, z: 0 }; -var position = { x: 0, y: 0, z: 0 }; -var vector = { x: 0, y: 0, z: 0 }; +var center = { + x: 0, + y: 0, + z: 0 +}; +var position = { + x: 0, + y: 0, + z: 0 +}; +var vector = { + x: 0, + y: 0, + z: 0 +}; var radius = 0.0; var azimuth = 0.0; var altitude = 0.0; @@ -56,244 +78,262 @@ var altitude = 0.0; var avatarPosition; var avatarOrientation; +var rotatingTowardsTarget = false; +var targetCamOrientation; +var oldPosition, oldOrientation; + function orientationOf(vector) { - var direction, - yaw, - pitch; + var direction, + yaw, + pitch; - direction = Vec3.normalize(vector); - yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS); - pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS); - return Quat.multiply(yaw, pitch); + direction = Vec3.normalize(vector); + yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS); + pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS); + return Quat.multiply(yaw, pitch); } function handleRadialMode(dx, dy) { - azimuth += dx / AZIMUTH_RATE; - radius += radius * dy * RADIUS_RATE; - if (radius < 1) { - radius = 1; - } - - vector = { x: (Math.cos(altitude) * Math.cos(azimuth)) * radius, - y: Math.sin(altitude) * radius, - z: (Math.cos(altitude) * Math.sin(azimuth)) * radius }; - position = Vec3.sum(center, vector); - Camera.setPosition(position); - Camera.setOrientation(orientationOf(vector)); + azimuth += dx / AZIMUTH_RATE; + radius += radius * dy * RADIUS_RATE; + if (radius < 1) { + radius = 1; + } + + vector = { + x: (Math.cos(altitude) * Math.cos(azimuth)) * radius, + y: Math.sin(altitude) * radius, + z: (Math.cos(altitude) * Math.sin(azimuth)) * radius + }; + position = Vec3.sum(center, vector); + Camera.setPosition(position); + Camera.setOrientation(orientationOf(vector)); } function handleOrbitMode(dx, dy) { - azimuth += dx / AZIMUTH_RATE; - altitude += dy / ALTITUDE_RATE; - if (altitude > PI / 2.0) { - altitude = PI / 2.0; - } - if (altitude < -PI / 2.0) { - altitude = -PI / 2.0; - } - - vector = { x:(Math.cos(altitude) * Math.cos(azimuth)) * radius, - y:Math.sin(altitude) * radius, - z:(Math.cos(altitude) * Math.sin(azimuth)) * radius }; - position = Vec3.sum(center, vector); - Camera.setPosition(position); - Camera.setOrientation(orientationOf(vector)); + azimuth += dx / AZIMUTH_RATE; + altitude += dy / ALTITUDE_RATE; + if (altitude > PI / 2.0) { + altitude = PI / 2.0; + } + if (altitude < -PI / 2.0) { + altitude = -PI / 2.0; + } + + vector = { + x: (Math.cos(altitude) * Math.cos(azimuth)) * radius, + y: Math.sin(altitude) * radius, + z: (Math.cos(altitude) * Math.sin(azimuth)) * radius + }; + position = Vec3.sum(center, vector); + Camera.setPosition(position); + Camera.setOrientation(orientationOf(vector)); } function handlePanMode(dx, dy) { - var up = Quat.getUp(Camera.getOrientation()); - var right = Quat.getRight(Camera.getOrientation()); - var distance = Vec3.length(vector); - - var dv = Vec3.sum(Vec3.multiply(up, - distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE)); - - center = Vec3.sum(center, dv); - position = Vec3.sum(position, dv); - - Camera.setPosition(position); - Camera.setOrientation(orientationOf(vector)); + var up = Quat.getUp(Camera.getOrientation()); + var right = Quat.getRight(Camera.getOrientation()); + var distance = Vec3.length(vector); + + var dv = Vec3.sum(Vec3.multiply(up, -distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE)); + + center = Vec3.sum(center, dv); + position = Vec3.sum(position, dv); + + Camera.setPosition(position); + Camera.setOrientation(orientationOf(vector)); } function saveCameraState() { - oldMode = Camera.mode; - var oldPosition = Camera.getPosition(); - Camera.mode = "independent"; - Camera.setPosition(oldPosition); + oldMode = Camera.mode; + oldPosition = Camera.getPosition(); + oldOrientation = Camera.getOrientation(); + + Camera.mode = "independent"; + Camera.setPosition(oldPosition); } function restoreCameraState() { - Camera.mode = oldMode; + Camera.mode = oldMode; + Camera.setPosition(oldPosition); + Camera.setOrientation(oldOrientation); } function handleModes() { - var newMode = (mode == noMode) ? noMode : detachedMode; - if (alt) { - if (control) { - if (shift) { - newMode = panningMode; - } else { - newMode = orbitMode; - } - } else { - newMode = radialMode; - } - } - - // if entering detachMode - if (newMode == detachedMode && mode != detachedMode) { - avatarPosition = MyAvatar.position; - avatarOrientation = MyAvatar.orientation; - } - // if leaving detachMode - if (mode == detachedMode && newMode == detachedMode && - (avatarPosition.x != MyAvatar.position.x || - avatarPosition.y != MyAvatar.position.y || - avatarPosition.z != MyAvatar.position.z || - avatarOrientation.x != MyAvatar.orientation.x || - avatarOrientation.y != MyAvatar.orientation.y || - avatarOrientation.z != MyAvatar.orientation.z || - avatarOrientation.w != MyAvatar.orientation.w)) { - newMode = noMode; + var newMode = (mode == noMode) ? noMode : detachedMode; + if (alt) { + if (control) { + if (shift) { + newMode = panningMode; + } else { + newMode = orbitMode; + } + } else { + newMode = radialMode; } + } - if (mode == noMode && newMode != noMode && Camera.mode == "independent") { - newMode = noMode; - } + // if entering detachMode + if (newMode == detachedMode && mode != detachedMode) { + avatarPosition = MyAvatar.position; + avatarOrientation = MyAvatar.orientation; + } + // if leaving detachMode + if (mode == detachedMode && newMode == detachedMode && + (avatarPosition.x != MyAvatar.position.x || + avatarPosition.y != MyAvatar.position.y || + avatarPosition.z != MyAvatar.position.z || + avatarOrientation.x != MyAvatar.orientation.x || + avatarOrientation.y != MyAvatar.orientation.y || + avatarOrientation.z != MyAvatar.orientation.z || + avatarOrientation.w != MyAvatar.orientation.w)) { + newMode = noMode; + } - // if leaving noMode - if (mode == noMode && newMode != noMode) { - saveCameraState(); - } - // if entering noMode - if (newMode == noMode && mode != noMode) { - restoreCameraState(); - } - - mode = newMode; + if (mode == noMode && newMode != noMode && Camera.mode == "independent") { + newMode = noMode; + } + + // if leaving noMode + if (mode == noMode && newMode != noMode) { + saveCameraState(); + } + // if entering noMode + if (newMode == noMode && mode != noMode) { + restoreCameraState(); + } + + mode = newMode; } function keyPressEvent(event) { - var changed = false; - - if (event.text == "ALT") { - alt = true; - changed = true; - } - if (event.text == "CONTROL") { - control = true; - changed = true; - } - if (event.text == "SHIFT") { - shift = true; - changed = true; - } - - if (changed) { - handleModes(); - } + var changed = false; + + if (event.text == "ALT") { + alt = true; + changed = true; + } + if (event.text == "CONTROL") { + control = true; + changed = true; + } + if (event.text == "SHIFT") { + shift = true; + changed = true; + } + + if (changed) { + handleModes(); + } } function keyReleaseEvent(event) { - var changed = false; - - if (event.text == "ALT") { - alt = false; - changed = true; - } - if (event.text == "CONTROL") { - control = false; - changed = true; - } - if (event.text == "SHIFT") { - shift = false; - changed = true; - } - - if (changed) { - handleModes(); - } + var changed = false; + + if (event.text == "ALT") { + alt = false; + changed = true; + mode = noMode; + restoreCameraState(); + } + if (event.text == "CONTROL") { + control = false; + changed = true; + } + if (event.text == "SHIFT") { + shift = false; + changed = true; + } + + if (changed) { + handleModes(); + } } function mousePressEvent(event) { - if (alt && !isActive) { - mouseLastX = event.x; - mouseLastY = event.y; - - // Compute trajectories related values - var pickRay = Camera.computePickRay(mouseLastX, mouseLastY); - var modelIntersection = Entities.findRayIntersection(pickRay); - - position = Camera.getPosition(); - - var avatarTarget = MyAvatar.getTargetAvatarPosition(); - - - var distance = -1; - var string; - - if (modelIntersection.intersects && modelIntersection.accurate) { - distance = modelIntersection.distance; - center = modelIntersection.properties.position; - string = "Inspecting model"; - } - - if ((distance == -1 || Vec3.length(Vec3.subtract(avatarTarget, position)) < distance) && - (avatarTarget.x != 0 || avatarTarget.y != 0 || avatarTarget.z != 0)) { - distance = Vec3.length(Vec3.subtract(avatarTarget, position)); - center = avatarTarget; - string = "Inspecting avatar"; - } - - if (distance == -1) { - return; - } - - vector = Vec3.subtract(position, center); - radius = Vec3.length(vector); - azimuth = Math.atan2(vector.z, vector.x); - altitude = Math.asin(vector.y / Vec3.length(vector)); - - print(string); - isActive = true; + if (alt && !isActive) { + mouseLastX = event.x; + mouseLastY = event.y; + + // Compute trajectories related values + var pickRay = Camera.computePickRay(mouseLastX, mouseLastY); + var modelIntersection = Entities.findRayIntersection(pickRay, true); + + position = Camera.getPosition(); + + var avatarTarget = MyAvatar.getTargetAvatarPosition(); + + + var distance = -1; + var string; + + if (modelIntersection.intersects && modelIntersection.accurate) { + distance = modelIntersection.distance; + center = modelIntersection.intersection; + string = "Inspecting model"; + //We've selected our target, now orbit towards it automatically + rotatingTowardsTarget = true; + //calculate our target cam rotation + Script.setTimeout(function() { + rotatingTowardsTarget = false; + }, LOOK_AT_TIME); + + vector = Vec3.subtract(position, center); + targetCamOrientation = orientationOf(vector); + radius = Vec3.length(vector); + azimuth = Math.atan2(vector.z, vector.x); + altitude = Math.asin(vector.y / Vec3.length(vector)); + + isActive = true; } + + } } function mouseReleaseEvent(event) { - if (isActive) { - isActive = false; - } + if (isActive) { + isActive = false; + } } function mouseMoveEvent(event) { - if (isActive && mode != noMode) { - if (mode == radialMode) { - handleRadialMode(event.x - mouseLastX, event.y - mouseLastY); - } - if (mode == orbitMode) { - handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY); - } - if (mode == panningMode) { - handlePanMode(event.x - mouseLastX, event.y - mouseLastY); - } - - mouseLastX = event.x; - mouseLastY = event.y; + if (isActive && mode != noMode && !rotatingTowardsTarget) { + if (mode == radialMode) { + handleRadialMode(event.x - mouseLastX, event.y - mouseLastY); } + if (mode == orbitMode) { + handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY); + } + if (mode == panningMode) { + handlePanMode(event.x - mouseLastX, event.y - mouseLastY); + } + + } + mouseLastX = event.x; + mouseLastY = event.y; } function update() { - handleModes(); + handleModes(); + if (rotatingTowardsTarget) { + rotateTowardsTarget(); + } +} + +function rotateTowardsTarget() { + var newOrientation = Quat.mix(Camera.getOrientation(), targetCamOrientation, .1); + Camera.setOrientation(newOrientation); } function scriptEnding() { - if (mode != noMode) { - restoreCameraState(); - } + if (mode != noMode) { + restoreCameraState(); + } } Controller.keyPressEvent.connect(keyPressEvent); diff --git a/examples/pointer.js b/examples/pointer.js index dfb79569f7..cdfb93f2d3 100644 --- a/examples/pointer.js +++ b/examples/pointer.js @@ -1,77 +1,99 @@ - var lineEntityID = null; var lineIsRezzed = false; - +var altHeld = false; +var lineCreated = false; function nearLinePoint(targetPosition) { - var handPosition = MyAvatar.getRightPalmPosition(); - var along = Vec3.subtract(targetPosition, handPosition); - along = Vec3.normalize(along); - along = Vec3.multiply(along, 0.4); - return Vec3.sum(handPosition, along); + var handPosition = MyAvatar.getRightPalmPosition(); + var along = Vec3.subtract(targetPosition, handPosition); + along = Vec3.normalize(along); + along = Vec3.multiply(along, 0.4); + return Vec3.sum(handPosition, along); } function removeLine() { - if (lineIsRezzed) { - Entities.deleteEntity(lineEntityID); - lineEntityID = null; - lineIsRezzed = false; - } + if (lineIsRezzed) { + Entities.deleteEntity(lineEntityID); + lineEntityID = null; + lineIsRezzed = false; + } } function createOrUpdateLine(event) { - var pickRay = Camera.computePickRay(event.x, event.y); - var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking - var props = Entities.getEntityProperties(intersection.entityID); + var pickRay = Camera.computePickRay(event.x, event.y); + var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking + var props = Entities.getEntityProperties(intersection.entityID); - if (intersection.intersects) { - var dim = Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection)); - if (lineIsRezzed) { - Entities.editEntity(lineEntityID, { - position: nearLinePoint(intersection.intersection), - dimensions: dim, - lifetime: 15 + props.lifespan // renew lifetime - }); - } else { - lineIsRezzed = true; - lineEntityID = Entities.addEntity({ - type: "Line", - position: nearLinePoint(intersection.intersection), - dimensions: dim, - color: { red: 255, green: 255, blue: 255 }, - lifetime: 15 // if someone crashes while pointing, don't leave the line there forever. - }); - } + if (intersection.intersects) { + var dim = Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection)); + if (lineIsRezzed) { + Entities.editEntity(lineEntityID, { + position: nearLinePoint(intersection.intersection), + dimensions: dim, + lifetime: 15 + props.lifespan // renew lifetime + }); } else { - removeLine(); + lineIsRezzed = true; + lineEntityID = Entities.addEntity({ + type: "Line", + position: nearLinePoint(intersection.intersection), + dimensions: dim, + color: { + red: 255, + green: 255, + blue: 255 + }, + lifetime: 15 // if someone crashes while pointing, don't leave the line there forever. + }); } + } else { + removeLine(); + } } function mousePressEvent(event) { - if (!event.isLeftButton) { - return; - } - Controller.mouseMoveEvent.connect(mouseMoveEvent); - createOrUpdateLine(event); - } + if (!event.isLeftButton || altHeld) { + return; + } + Controller.mouseMoveEvent.connect(mouseMoveEvent); + createOrUpdateLine(event); + lineCreated = true; +} function mouseMoveEvent(event) { - createOrUpdateLine(event); + createOrUpdateLine(event); } function mouseReleaseEvent(event) { - if (!event.isLeftButton) { - return; - } - Controller.mouseMoveEvent.disconnect(mouseMoveEvent); - removeLine(); + if (!lineCreated) { + return; + } + Controller.mouseMoveEvent.disconnect(mouseMoveEvent); + removeLine(); + lineCreated = false; +} + +function keyPressEvent(event) { + if (event.text == "ALT") { + altHeld = true; + } +} + +function keyReleaseEvent(event) { + if (event.text == "ALT") { + altHeld = false; + } + } Controller.mousePressEvent.connect(mousePressEvent); Controller.mouseReleaseEvent.connect(mouseReleaseEvent); + +Controller.keyPressEvent.connect(keyPressEvent); +Controller.keyReleaseEvent.connect(keyReleaseEvent); \ No newline at end of file From ce1ccf1c405ab17e69e73e0c4cf16e7d2acbdceb Mon Sep 17 00:00:00 2001 From: Eric Levin Date: Thu, 21 May 2015 18:08:04 -0700 Subject: [PATCH 04/13] added oldMode as global vairable --- examples/inspect.js | 425 ++++++++++++++++++++++++-------------------- 1 file changed, 233 insertions(+), 192 deletions(-) diff --git a/examples/inspect.js b/examples/inspect.js index d730a7e53f..0df90fbac3 100644 --- a/examples/inspect.js +++ b/examples/inspect.js @@ -25,8 +25,18 @@ var ALTITUDE_RATE = 200.0; var RADIUS_RATE = 1.0 / 100.0; var PAN_RATE = 50.0; -var Y_AXIS = { x: 0, y: 1, z: 0 }; -var X_AXIS = { x: 1, y: 0, z: 0 }; +var Y_AXIS = { + x: 0, + y: 1, + z: 0 +}; +var X_AXIS = { + x: 1, + y: 0, + z: 0 +}; + +var LOOK_AT_TIME = 500; var alt = false; var shift = false; @@ -34,6 +44,7 @@ var control = false; var isActive = false; +var oldMode = Camera.mode; var noMode = 0; var orbitMode = 1; var radialMode = 2; @@ -46,9 +57,21 @@ var mouseLastX = 0; var mouseLastY = 0; -var center = { x: 0, y: 0, z: 0 }; -var position = { x: 0, y: 0, z: 0 }; -var vector = { x: 0, y: 0, z: 0 }; +var center = { + x: 0, + y: 0, + z: 0 +}; +var position = { + x: 0, + y: 0, + z: 0 +}; +var vector = { + x: 0, + y: 0, + z: 0 +}; var radius = 0.0; var azimuth = 0.0; var altitude = 0.0; @@ -56,244 +79,262 @@ var altitude = 0.0; var avatarPosition; var avatarOrientation; +var rotatingTowardsTarget = false; +var targetCamOrientation; +var oldPosition, oldOrientation; + function orientationOf(vector) { - var direction, - yaw, - pitch; + var direction, + yaw, + pitch; - direction = Vec3.normalize(vector); - yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS); - pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS); - return Quat.multiply(yaw, pitch); + direction = Vec3.normalize(vector); + yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS); + pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS); + return Quat.multiply(yaw, pitch); } function handleRadialMode(dx, dy) { - azimuth += dx / AZIMUTH_RATE; - radius += radius * dy * RADIUS_RATE; - if (radius < 1) { - radius = 1; - } - - vector = { x: (Math.cos(altitude) * Math.cos(azimuth)) * radius, - y: Math.sin(altitude) * radius, - z: (Math.cos(altitude) * Math.sin(azimuth)) * radius }; - position = Vec3.sum(center, vector); - Camera.setPosition(position); - Camera.setOrientation(orientationOf(vector)); + azimuth += dx / AZIMUTH_RATE; + radius += radius * dy * RADIUS_RATE; + if (radius < 1) { + radius = 1; + } + + vector = { + x: (Math.cos(altitude) * Math.cos(azimuth)) * radius, + y: Math.sin(altitude) * radius, + z: (Math.cos(altitude) * Math.sin(azimuth)) * radius + }; + position = Vec3.sum(center, vector); + Camera.setPosition(position); + Camera.setOrientation(orientationOf(vector)); } function handleOrbitMode(dx, dy) { - azimuth += dx / AZIMUTH_RATE; - altitude += dy / ALTITUDE_RATE; - if (altitude > PI / 2.0) { - altitude = PI / 2.0; - } - if (altitude < -PI / 2.0) { - altitude = -PI / 2.0; - } - - vector = { x:(Math.cos(altitude) * Math.cos(azimuth)) * radius, - y:Math.sin(altitude) * radius, - z:(Math.cos(altitude) * Math.sin(azimuth)) * radius }; - position = Vec3.sum(center, vector); - Camera.setPosition(position); - Camera.setOrientation(orientationOf(vector)); + azimuth += dx / AZIMUTH_RATE; + altitude += dy / ALTITUDE_RATE; + if (altitude > PI / 2.0) { + altitude = PI / 2.0; + } + if (altitude < -PI / 2.0) { + altitude = -PI / 2.0; + } + + vector = { + x: (Math.cos(altitude) * Math.cos(azimuth)) * radius, + y: Math.sin(altitude) * radius, + z: (Math.cos(altitude) * Math.sin(azimuth)) * radius + }; + position = Vec3.sum(center, vector); + Camera.setPosition(position); + Camera.setOrientation(orientationOf(vector)); } function handlePanMode(dx, dy) { - var up = Quat.getUp(Camera.getOrientation()); - var right = Quat.getRight(Camera.getOrientation()); - var distance = Vec3.length(vector); - - var dv = Vec3.sum(Vec3.multiply(up, - distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE)); - - center = Vec3.sum(center, dv); - position = Vec3.sum(position, dv); - - Camera.setPosition(position); - Camera.setOrientation(orientationOf(vector)); + var up = Quat.getUp(Camera.getOrientation()); + var right = Quat.getRight(Camera.getOrientation()); + var distance = Vec3.length(vector); + + var dv = Vec3.sum(Vec3.multiply(up, -distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE)); + + center = Vec3.sum(center, dv); + position = Vec3.sum(position, dv); + + Camera.setPosition(position); + Camera.setOrientation(orientationOf(vector)); } function saveCameraState() { - oldMode = Camera.mode; - var oldPosition = Camera.getPosition(); - Camera.mode = "independent"; - Camera.setPosition(oldPosition); + oldMode = Camera.mode; + oldPosition = Camera.getPosition(); + oldOrientation = Camera.getOrientation(); + + Camera.mode = "independent"; + Camera.setPosition(oldPosition); } function restoreCameraState() { - Camera.mode = oldMode; + Camera.mode = oldMode; + Camera.setPosition(oldPosition); + Camera.setOrientation(oldOrientation); } function handleModes() { - var newMode = (mode == noMode) ? noMode : detachedMode; - if (alt) { - if (control) { - if (shift) { - newMode = panningMode; - } else { - newMode = orbitMode; - } - } else { - newMode = radialMode; - } - } - - // if entering detachMode - if (newMode == detachedMode && mode != detachedMode) { - avatarPosition = MyAvatar.position; - avatarOrientation = MyAvatar.orientation; - } - // if leaving detachMode - if (mode == detachedMode && newMode == detachedMode && - (avatarPosition.x != MyAvatar.position.x || - avatarPosition.y != MyAvatar.position.y || - avatarPosition.z != MyAvatar.position.z || - avatarOrientation.x != MyAvatar.orientation.x || - avatarOrientation.y != MyAvatar.orientation.y || - avatarOrientation.z != MyAvatar.orientation.z || - avatarOrientation.w != MyAvatar.orientation.w)) { - newMode = noMode; + var newMode = (mode == noMode) ? noMode : detachedMode; + if (alt) { + if (control) { + if (shift) { + newMode = panningMode; + } else { + newMode = orbitMode; + } + } else { + newMode = radialMode; } + } - if (mode == noMode && newMode != noMode && Camera.mode == "independent") { - newMode = noMode; - } + // if entering detachMode + if (newMode == detachedMode && mode != detachedMode) { + avatarPosition = MyAvatar.position; + avatarOrientation = MyAvatar.orientation; + } + // if leaving detachMode + if (mode == detachedMode && newMode == detachedMode && + (avatarPosition.x != MyAvatar.position.x || + avatarPosition.y != MyAvatar.position.y || + avatarPosition.z != MyAvatar.position.z || + avatarOrientation.x != MyAvatar.orientation.x || + avatarOrientation.y != MyAvatar.orientation.y || + avatarOrientation.z != MyAvatar.orientation.z || + avatarOrientation.w != MyAvatar.orientation.w)) { + newMode = noMode; + } - // if leaving noMode - if (mode == noMode && newMode != noMode) { - saveCameraState(); - } - // if entering noMode - if (newMode == noMode && mode != noMode) { - restoreCameraState(); - } - - mode = newMode; + if (mode == noMode && newMode != noMode && Camera.mode == "independent") { + newMode = noMode; + } + + // if leaving noMode + if (mode == noMode && newMode != noMode) { + saveCameraState(); + } + // if entering noMode + if (newMode == noMode && mode != noMode) { + restoreCameraState(); + } + + mode = newMode; } function keyPressEvent(event) { - var changed = false; - - if (event.text == "ALT") { - alt = true; - changed = true; - } - if (event.text == "CONTROL") { - control = true; - changed = true; - } - if (event.text == "SHIFT") { - shift = true; - changed = true; - } - - if (changed) { - handleModes(); - } + var changed = false; + + if (event.text == "ALT") { + alt = true; + changed = true; + } + if (event.text == "CONTROL") { + control = true; + changed = true; + } + if (event.text == "SHIFT") { + shift = true; + changed = true; + } + + if (changed) { + handleModes(); + } } function keyReleaseEvent(event) { - var changed = false; - - if (event.text == "ALT") { - alt = false; - changed = true; - } - if (event.text == "CONTROL") { - control = false; - changed = true; - } - if (event.text == "SHIFT") { - shift = false; - changed = true; - } - - if (changed) { - handleModes(); - } + var changed = false; + + if (event.text == "ALT") { + alt = false; + changed = true; + mode = noMode; + restoreCameraState(); + } + if (event.text == "CONTROL") { + control = false; + changed = true; + } + if (event.text == "SHIFT") { + shift = false; + changed = true; + } + + if (changed) { + handleModes(); + } } function mousePressEvent(event) { - if (alt && !isActive) { - mouseLastX = event.x; - mouseLastY = event.y; - - // Compute trajectories related values - var pickRay = Camera.computePickRay(mouseLastX, mouseLastY); - var modelIntersection = Entities.findRayIntersection(pickRay); - - position = Camera.getPosition(); - - var avatarTarget = MyAvatar.getTargetAvatarPosition(); - - - var distance = -1; - var string; - - if (modelIntersection.intersects && modelIntersection.accurate) { - distance = modelIntersection.distance; - center = modelIntersection.properties.position; - string = "Inspecting model"; - } - - if ((distance == -1 || Vec3.length(Vec3.subtract(avatarTarget, position)) < distance) && - (avatarTarget.x != 0 || avatarTarget.y != 0 || avatarTarget.z != 0)) { - distance = Vec3.length(Vec3.subtract(avatarTarget, position)); - center = avatarTarget; - string = "Inspecting avatar"; - } - - if (distance == -1) { - return; - } - - vector = Vec3.subtract(position, center); - radius = Vec3.length(vector); - azimuth = Math.atan2(vector.z, vector.x); - altitude = Math.asin(vector.y / Vec3.length(vector)); - - print(string); - isActive = true; + if (alt && !isActive) { + mouseLastX = event.x; + mouseLastY = event.y; + + // Compute trajectories related values + var pickRay = Camera.computePickRay(mouseLastX, mouseLastY); + var modelIntersection = Entities.findRayIntersection(pickRay, true); + + position = Camera.getPosition(); + + var avatarTarget = MyAvatar.getTargetAvatarPosition(); + + + var distance = -1; + var string; + + if (modelIntersection.intersects && modelIntersection.accurate) { + distance = modelIntersection.distance; + center = modelIntersection.intersection; + string = "Inspecting model"; + //We've selected our target, now orbit towards it automatically + rotatingTowardsTarget = true; + //calculate our target cam rotation + Script.setTimeout(function() { + rotatingTowardsTarget = false; + }, LOOK_AT_TIME); + + vector = Vec3.subtract(position, center); + targetCamOrientation = orientationOf(vector); + radius = Vec3.length(vector); + azimuth = Math.atan2(vector.z, vector.x); + altitude = Math.asin(vector.y / Vec3.length(vector)); + + isActive = true; } + + } } function mouseReleaseEvent(event) { - if (isActive) { - isActive = false; - } + if (isActive) { + isActive = false; + } } function mouseMoveEvent(event) { - if (isActive && mode != noMode) { - if (mode == radialMode) { - handleRadialMode(event.x - mouseLastX, event.y - mouseLastY); - } - if (mode == orbitMode) { - handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY); - } - if (mode == panningMode) { - handlePanMode(event.x - mouseLastX, event.y - mouseLastY); - } - - mouseLastX = event.x; - mouseLastY = event.y; + if (isActive && mode != noMode && !rotatingTowardsTarget) { + if (mode == radialMode) { + handleRadialMode(event.x - mouseLastX, event.y - mouseLastY); } + if (mode == orbitMode) { + handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY); + } + if (mode == panningMode) { + handlePanMode(event.x - mouseLastX, event.y - mouseLastY); + } + + } + mouseLastX = event.x; + mouseLastY = event.y; } function update() { - handleModes(); + handleModes(); + if (rotatingTowardsTarget) { + rotateTowardsTarget(); + } +} + +function rotateTowardsTarget() { + var newOrientation = Quat.mix(Camera.getOrientation(), targetCamOrientation, .1); + Camera.setOrientation(newOrientation); } function scriptEnding() { - if (mode != noMode) { - restoreCameraState(); - } + if (mode != noMode) { + restoreCameraState(); + } } Controller.keyPressEvent.connect(keyPressEvent); From 35b1a6eee440091a656593df495ffdc2d8f5e235 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Thu, 21 May 2015 18:15:05 -0700 Subject: [PATCH 05/13] selectionManager.selections holds ids, not properties --- examples/edit.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/examples/edit.js b/examples/edit.js index 95c4df50c4..7983a49575 100644 --- a/examples/edit.js +++ b/examples/edit.js @@ -762,7 +762,7 @@ function mouseClickEvent(event) { selectionManager.addEntity(foundEntity, true); } - print("Model selected: " + foundEntity.id); + print("Model selected: " + foundEntity); selectionDisplay.select(selectedEntityID, event); if (Menu.isOptionChecked(MENU_AUTO_FOCUS_ON_SELECT)) { @@ -1201,7 +1201,7 @@ PropertiesTool = function(opts) { var selections = []; for (var i = 0; i < selectionManager.selections.length; i++) { var entity = {}; - entity.id = selectionManager.selections[i].id; + entity.id = selectionManager.selections[i]; entity.properties = Entities.getEntityProperties(selectionManager.selections[i]); entity.properties.rotation = Quat.safeEulerAngles(entity.properties.rotation); selections.push(entity); @@ -1251,7 +1251,7 @@ PropertiesTool = function(opts) { var dY = grid.getOrigin().y - (selectionManager.worldPosition.y - selectionManager.worldDimensions.y / 2), var diff = { x: 0, y: dY, z: 0 }; for (var i = 0; i < selectionManager.selections.length; i++) { - var properties = selectionManager.savedProperties[selectionManager.selections[i].id]; + var properties = selectionManager.savedProperties[selectionManager.selections[i]]; var newPosition = Vec3.sum(properties.position, diff); Entities.editEntity(selectionManager.selections[i], { position: newPosition, @@ -1264,7 +1264,7 @@ PropertiesTool = function(opts) { if (selectionManager.hasSelection()) { selectionManager.saveProperties(); for (var i = 0; i < selectionManager.selections.length; i++) { - var properties = selectionManager.savedProperties[selectionManager.selections[i].id]; + var properties = selectionManager.savedProperties[selectionManager.selections[i]]; var bottomY = properties.boundingBox.center.y - properties.boundingBox.dimensions.y / 2; var dY = grid.getOrigin().y - bottomY; var diff = { x: 0, y: dY, z: 0 }; @@ -1280,7 +1280,7 @@ PropertiesTool = function(opts) { if (selectionManager.hasSelection()) { selectionManager.saveProperties(); for (var i = 0; i < selectionManager.selections.length; i++) { - var properties = selectionManager.savedProperties[selectionManager.selections[i].id]; + var properties = selectionManager.savedProperties[selectionManager.selections[i]]; var naturalDimensions = properties.naturalDimensions; // If any of the natural dimensions are not 0, resize @@ -1302,7 +1302,7 @@ PropertiesTool = function(opts) { if (selectionManager.hasSelection()) { selectionManager.saveProperties(); for (var i = 0; i < selectionManager.selections.length; i++) { - var properties = selectionManager.savedProperties[selectionManager.selections[i].id]; + var properties = selectionManager.savedProperties[selectionManager.selections[i]]; Entities.editEntity(selectionManager.selections[i], { dimensions: Vec3.multiply(multiplier, properties.dimensions), }); @@ -1314,7 +1314,7 @@ PropertiesTool = function(opts) { if (selectionManager.hasSelection()) { selectionManager.saveProperties(); for (var i = 0; i < selectionManager.selections.length; i++) { - var properties = selectionManager.savedProperties[selectionManager.selections[i].id]; + var properties = selectionManager.savedProperties[selectionManager.selections[i]]; if (properties.type == "Zone") { var centerOfZone = properties.boundingBox.center; var atmosphereCenter = { x: centerOfZone.x, From fe99941de380bf83ec094e92928adf04722677b4 Mon Sep 17 00:00:00 2001 From: Eric Levin Date: Thu, 21 May 2015 19:35:27 -0700 Subject: [PATCH 06/13] fixed problem with particle entities not showing up on other clients by adding properties to decodeEditEntityPacket and encodeEntityEditPacket methods in EntityItemProperties.cpp --- .../entities/src/EntityItemProperties.cpp | 365 +++++++++--------- libraries/networking/src/PacketHeaders.cpp | 121 +++--- libraries/networking/src/PacketHeaders.h | 22 +- 3 files changed, 261 insertions(+), 247 deletions(-) diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index d5f866f045..905fa7d104 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -35,80 +35,80 @@ EntityPropertyList PROP_LAST_ITEM = (EntityPropertyList)(PROP_AFTER_LAST_ITEM - EntityItemProperties::EntityItemProperties() : - CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE), - CONSTRUCT_PROPERTY(position, 0), - CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS), - CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION), - CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY), - CONSTRUCT_PROPERTY(velocity, ENTITY_ITEM_DEFAULT_VELOCITY), - CONSTRUCT_PROPERTY(gravity, ENTITY_ITEM_DEFAULT_GRAVITY), - CONSTRUCT_PROPERTY(acceleration, ENTITY_ITEM_DEFAULT_ACCELERATION), - CONSTRUCT_PROPERTY(damping, ENTITY_ITEM_DEFAULT_DAMPING), - CONSTRUCT_PROPERTY(restitution, ENTITY_ITEM_DEFAULT_RESTITUTION), - CONSTRUCT_PROPERTY(friction, ENTITY_ITEM_DEFAULT_FRICTION), - CONSTRUCT_PROPERTY(lifetime, ENTITY_ITEM_DEFAULT_LIFETIME), - CONSTRUCT_PROPERTY(script, ENTITY_ITEM_DEFAULT_SCRIPT), - CONSTRUCT_PROPERTY(collisionSoundURL, ENTITY_ITEM_DEFAULT_COLLISION_SOUND_URL), - CONSTRUCT_PROPERTY(color, ), - CONSTRUCT_PROPERTY(modelURL, ""), - CONSTRUCT_PROPERTY(compoundShapeURL, ""), - CONSTRUCT_PROPERTY(animationURL, ""), - CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS), - CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX), - CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING), - CONSTRUCT_PROPERTY(registrationPoint, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT), - CONSTRUCT_PROPERTY(angularVelocity, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY), - CONSTRUCT_PROPERTY(angularDamping, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING), - CONSTRUCT_PROPERTY(ignoreForCollisions, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS), - CONSTRUCT_PROPERTY(collisionsWillMove, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE), - CONSTRUCT_PROPERTY(isSpotlight, false), - CONSTRUCT_PROPERTY(intensity, 1.0f), - CONSTRUCT_PROPERTY(exponent, 0.0f), - CONSTRUCT_PROPERTY(cutoff, ENTITY_ITEM_DEFAULT_CUTOFF), - CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED), - CONSTRUCT_PROPERTY(textures, ""), - CONSTRUCT_PROPERTY(animationSettings, ""), - CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA), - CONSTRUCT_PROPERTY(simulatorID, ENTITY_ITEM_DEFAULT_SIMULATOR_ID), - CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT), - CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT), - CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR), - CONSTRUCT_PROPERTY(backgroundColor, TextEntityItem::DEFAULT_BACKGROUND_COLOR), - CONSTRUCT_PROPERTY(shapeType, SHAPE_TYPE_NONE), - CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES), - CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN), - CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE), - CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION), - CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH), - CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY), - CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS), - CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID), - CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR), - CONSTRUCT_PROPERTY(keyLightIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_INTENSITY), - CONSTRUCT_PROPERTY(keyLightAmbientIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY), - CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION), - CONSTRUCT_PROPERTY(name, ENTITY_ITEM_DEFAULT_NAME), - CONSTRUCT_PROPERTY(backgroundMode, BACKGROUND_MODE_INHERIT), - CONSTRUCT_PROPERTY(sourceUrl, ""), +CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE), +CONSTRUCT_PROPERTY(position, 0), +CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS), +CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION), +CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY), +CONSTRUCT_PROPERTY(velocity, ENTITY_ITEM_DEFAULT_VELOCITY), +CONSTRUCT_PROPERTY(gravity, ENTITY_ITEM_DEFAULT_GRAVITY), +CONSTRUCT_PROPERTY(acceleration, ENTITY_ITEM_DEFAULT_ACCELERATION), +CONSTRUCT_PROPERTY(damping, ENTITY_ITEM_DEFAULT_DAMPING), +CONSTRUCT_PROPERTY(restitution, ENTITY_ITEM_DEFAULT_RESTITUTION), +CONSTRUCT_PROPERTY(friction, ENTITY_ITEM_DEFAULT_FRICTION), +CONSTRUCT_PROPERTY(lifetime, ENTITY_ITEM_DEFAULT_LIFETIME), +CONSTRUCT_PROPERTY(script, ENTITY_ITEM_DEFAULT_SCRIPT), +CONSTRUCT_PROPERTY(collisionSoundURL, ENTITY_ITEM_DEFAULT_COLLISION_SOUND_URL), +CONSTRUCT_PROPERTY(color, ), +CONSTRUCT_PROPERTY(modelURL, ""), +CONSTRUCT_PROPERTY(compoundShapeURL, ""), +CONSTRUCT_PROPERTY(animationURL, ""), +CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS), +CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX), +CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING), +CONSTRUCT_PROPERTY(registrationPoint, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT), +CONSTRUCT_PROPERTY(angularVelocity, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY), +CONSTRUCT_PROPERTY(angularDamping, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING), +CONSTRUCT_PROPERTY(ignoreForCollisions, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS), +CONSTRUCT_PROPERTY(collisionsWillMove, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE), +CONSTRUCT_PROPERTY(isSpotlight, false), +CONSTRUCT_PROPERTY(intensity, 1.0f), +CONSTRUCT_PROPERTY(exponent, 0.0f), +CONSTRUCT_PROPERTY(cutoff, ENTITY_ITEM_DEFAULT_CUTOFF), +CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED), +CONSTRUCT_PROPERTY(textures, ""), +CONSTRUCT_PROPERTY(animationSettings, ""), +CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA), +CONSTRUCT_PROPERTY(simulatorID, ENTITY_ITEM_DEFAULT_SIMULATOR_ID), +CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT), +CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT), +CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR), +CONSTRUCT_PROPERTY(backgroundColor, TextEntityItem::DEFAULT_BACKGROUND_COLOR), +CONSTRUCT_PROPERTY(shapeType, SHAPE_TYPE_NONE), +CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES), +CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN), +CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE), +CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION), +CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH), +CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY), +CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS), +CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID), +CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR), +CONSTRUCT_PROPERTY(keyLightIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_INTENSITY), +CONSTRUCT_PROPERTY(keyLightAmbientIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY), +CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION), +CONSTRUCT_PROPERTY(name, ENTITY_ITEM_DEFAULT_NAME), +CONSTRUCT_PROPERTY(backgroundMode, BACKGROUND_MODE_INHERIT), +CONSTRUCT_PROPERTY(sourceUrl, ""), - _id(UNKNOWN_ENTITY_ID), - _idSet(false), - _lastEdited(0), - _created(UNKNOWN_CREATED_TIME), - _type(EntityTypes::Unknown), +_id(UNKNOWN_ENTITY_ID), +_idSet(false), +_lastEdited(0), +_created(UNKNOWN_CREATED_TIME), +_type(EntityTypes::Unknown), - _glowLevel(0.0f), - _localRenderAlpha(1.0f), +_glowLevel(0.0f), +_localRenderAlpha(1.0f), - _glowLevelChanged(false), - _localRenderAlphaChanged(false), +_glowLevelChanged(false), +_localRenderAlphaChanged(false), - _defaultSettings(true), - _naturalDimensions(1.0f, 1.0f, 1.0f) +_defaultSettings(true), +_naturalDimensions(1.0f, 1.0f, 1.0f) { } -EntityItemProperties::~EntityItemProperties() { +EntityItemProperties::~EntityItemProperties() { } void EntityItemProperties::setSittingPoints(const QVector& sittingPoints) { @@ -118,11 +118,11 @@ void EntityItemProperties::setSittingPoints(const QVector& sitting } } -void EntityItemProperties::setAnimationSettings(const QString& value) { +void EntityItemProperties::setAnimationSettings(const QString& value) { // the animations setting is a JSON string that may contain various animation settings. // if it includes fps, frameIndex, or running, those values will be parsed out and // will over ride the regular animation settings - + QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8()); QJsonObject settingsAsJsonObject = settingsAsJson.object(); QVariantMap settingsMap = settingsAsJsonObject.toVariantMap(); @@ -130,37 +130,37 @@ void EntityItemProperties::setAnimationSettings(const QString& value) { float fps = settingsMap["fps"].toFloat(); setAnimationFPS(fps); } - + if (settingsMap.contains("frameIndex")) { float frameIndex = settingsMap["frameIndex"].toFloat(); setAnimationFrameIndex(frameIndex); } - + if (settingsMap.contains("running")) { bool running = settingsMap["running"].toBool(); setAnimationIsPlaying(running); } - _animationSettings = value; - _animationSettingsChanged = true; + _animationSettings = value; + _animationSettingsChanged = true; } -QString EntityItemProperties::getAnimationSettings() const { +QString EntityItemProperties::getAnimationSettings() const { // the animations setting is a JSON string that may contain various animation settings. // if it includes fps, frameIndex, or running, those values will be parsed out and // will over ride the regular animation settings QString value = _animationSettings; - + QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8()); QJsonObject settingsAsJsonObject = settingsAsJson.object(); QVariantMap settingsMap = settingsAsJsonObject.toVariantMap(); QVariant fpsValue(getAnimationFPS()); settingsMap["fps"] = fpsValue; - + QVariant frameIndexValue(getAnimationFrameIndex()); settingsMap["frameIndex"] = frameIndexValue; - + QVariant runningValue(getAnimationIsPlaying()); settingsMap["running"] = runningValue; @@ -180,28 +180,28 @@ void EntityItemProperties::debugDump() const { qCDebug(entities) << " _dimensions=" << getDimensions(); qCDebug(entities) << " _modelURL=" << _modelURL; qCDebug(entities) << " _compoundShapeURL=" << _compoundShapeURL; - + getAtmosphere().debugDump(); getSkybox().debugDump(); - + qCDebug(entities) << " changed properties..."; EntityPropertyFlags props = getChangedProperties(); props.debugDumpBits(); } -void EntityItemProperties::setCreated(quint64 usecTime) { - _created = usecTime; +void EntityItemProperties::setCreated(quint64 usecTime) { + _created = usecTime; if (_lastEdited < _created) { _lastEdited = _created; } } -void EntityItemProperties::setLastEdited(quint64 usecTime) { - _lastEdited = usecTime > _created ? usecTime : _created; +void EntityItemProperties::setLastEdited(quint64 usecTime) { + _lastEdited = usecTime > _created ? usecTime : _created; } const char* shapeTypeNames[] = {"none", "box", "sphere", "ellipsoid", "plane", "compound", "capsule-x", - "capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"}; + "capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"}; QHash stringToShapeTypeLookup; @@ -336,22 +336,22 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, keyLightDirection); CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_MODE, backgroundMode); CHECK_PROPERTY_CHANGE(PROP_SOURCE_URL, sourceUrl); - + changedProperties += _stage.getChangedProperties(); changedProperties += _atmosphere.getChangedProperties(); changedProperties += _skybox.getChangedProperties(); - + return changedProperties; } QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool skipDefaults) const { QScriptValue properties = engine->newObject(); EntityItemProperties defaultEntityProperties; - + if (_idSet) { COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(id, _id.toString()); } - + COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(type, EntityTypes::getEntityTypeName(_type)); COPY_PROPERTY_TO_QSCRIPTVALUE(position); COPY_PROPERTY_TO_QSCRIPTVALUE(dimensions); @@ -411,14 +411,14 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool COPY_PROPERTY_TO_QSCRIPTVALUE(marketplaceID); COPY_PROPERTY_TO_QSCRIPTVALUE(name); COPY_PROPERTY_TO_QSCRIPTVALUE(collisionSoundURL); - + COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightColor); COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightIntensity); COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightAmbientIntensity); COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightDirection); COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(backgroundMode, getBackgroundModeAsString()); COPY_PROPERTY_TO_QSCRIPTVALUE(sourceUrl); - + // Sitting properties support if (!skipDefaults) { QScriptValue sittingPoints = engine->newObject(); @@ -432,7 +432,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool sittingPoints.setProperty("length", _sittingPoints.size()); COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(sittingPoints, sittingPoints); // gettable, but not settable } - + if (!skipDefaults) { AABox aaBox = getAABox(); QScriptValue boundingBox = engine->newObject(); @@ -446,7 +446,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool boundingBox.setProperty("dimensions", boundingBoxDimensions); COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(boundingBox, boundingBox); // gettable, but not settable } - + QString textureNamesList = _textureNames.join(",\n"); if (!skipDefaults) { COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(originalTextures, textureNamesList); // gettable, but not settable @@ -455,7 +455,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool _stage.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties); _atmosphere.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties); _skybox.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties); - + return properties; } @@ -464,7 +464,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) { if (typeScriptValue.isValid()) { setType(typeScriptValue.toVariant().toString()); } - + COPY_PROPERTY_FROM_QSCRIPTVALUE(position, glmVec3, setPosition); COPY_PROPERTY_FROM_QSCRIPTVALUE(dimensions, glmVec3, setDimensions); COPY_PROPERTY_FROM_QSCRIPTVALUE(rotation, glmQuat, setRotation); @@ -516,14 +516,14 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) { COPY_PROPERTY_FROM_QSCRIPTVALUE(marketplaceID, QString, setMarketplaceID); COPY_PROPERTY_FROM_QSCRIPTVALUE(name, QString, setName); COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionSoundURL, QString, setCollisionSoundURL); - + COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightColor, xColor, setKeyLightColor); COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightIntensity, float, setKeyLightIntensity); COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightAmbientIntensity, float, setKeyLightAmbientIntensity); COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightDirection, glmVec3, setKeyLightDirection); COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(backgroundMode, BackgroundMode); COPY_PROPERTY_FROM_QSCRIPTVALUE(sourceUrl, QString, setSourceUrl); - + _stage.copyFromScriptValue(object, _defaultSettings); _atmosphere.copyFromScriptValue(object, _defaultSettings); _skybox.copyFromScriptValue(object, _defaultSettings); @@ -542,8 +542,8 @@ void EntityItemPropertiesFromScriptValue(const QScriptValue &object, EntityItemP properties.copyFromScriptValue(object); } -// TODO: Implement support for edit packets that can span an MTU sized buffer. We need to implement a mechanism for the -// encodeEntityEditPacket() method to communicate the the caller which properties couldn't fit in the buffer. Similar +// TODO: Implement support for edit packets that can span an MTU sized buffer. We need to implement a mechanism for the +// encodeEntityEditPacket() method to communicate the the caller which properties couldn't fit in the buffer. Similar // to how we handle this in the Octree streaming case. // // TODO: Right now, all possible properties for all subclasses are handled here. Ideally we'd prefer @@ -561,11 +561,11 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem unsigned char* bufferOut, int sizeIn, int& sizeOut) { OctreePacketData ourDataPacket(false, sizeIn); // create a packetData object to add out packet details too. OctreePacketData* packetData = &ourDataPacket; // we want a pointer to this so we can use our APPEND_ENTITY_PROPERTY macro - + bool success = true; // assume the best OctreeElement::AppendState appendState = OctreeElement::COMPLETED; // assume the best sizeOut = 0; - + // TODO: We need to review how jurisdictions should be handled for entities. (The old Models and Particles code // didn't do anything special for jurisdictions, so we're keeping that same behavior here.) // @@ -575,35 +575,35 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem glm::vec3 rootPosition(0); float rootScale = 0.5f; unsigned char* octcode = pointToOctalCode(rootPosition.x, rootPosition.y, rootPosition.z, rootScale); - + success = packetData->startSubTree(octcode); delete[] octcode; // assuming we have rome to fit our octalCode, proceed... if (success) { - + // Now add our edit content details... - + // id // encode our ID as a byte count coded byte stream QByteArray encodedID = id.toRfc4122(); // NUM_BYTES_RFC4122_UUID - + // encode our ID as a byte count coded byte stream ByteCountCoded tokenCoder; QByteArray encodedToken; - + // encode our type as a byte count coded byte stream ByteCountCoded typeCoder = (quint32)properties.getType(); QByteArray encodedType = typeCoder; - + quint64 updateDelta = 0; // this is an edit so by definition, it's update is in sync ByteCountCoded updateDeltaCoder = updateDelta; QByteArray encodedUpdateDelta = updateDeltaCoder; - + EntityPropertyFlags propertyFlags(PROP_LAST_ITEM); EntityPropertyFlags requestedProperties = properties.getChangedProperties(); EntityPropertyFlags propertiesDidntFit = requestedProperties; - + // TODO: we need to handle the multi-pass form of this, similar to how we handle entity data // // If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item, @@ -611,46 +611,46 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem //if (modelTreeElementExtraEncodeData && modelTreeElementExtraEncodeData->includedItems.contains(getEntityItemID())) { // requestedProperties = modelTreeElementExtraEncodeData->includedItems.value(getEntityItemID()); //} - + LevelDetails entityLevel = packetData->startLevel(); - + // Last Edited quint64 always first, before any other details, which allows us easy access to adjusting this // timestamp for clock skew quint64 lastEdited = properties.getLastEdited(); bool successLastEditedFits = packetData->appendValue(lastEdited); - + bool successIDFits = packetData->appendValue(encodedID); if (successIDFits) { successIDFits = packetData->appendValue(encodedToken); } bool successTypeFits = packetData->appendValue(encodedType); - + // NOTE: We intentionally do not send "created" times in edit messages. This is because: // 1) if the edit is to an existing entity, the created time can not be changed // 2) if the edit is to a new entity, the created time is the last edited time - + // TODO: Should we get rid of this in this in edit packets, since this has to always be 0? bool successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta); - + int propertyFlagsOffset = packetData->getUncompressedByteOffset(); QByteArray encodedPropertyFlags = propertyFlags; int oldPropertyFlagsLength = encodedPropertyFlags.length(); bool successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags); int propertyCount = 0; - + bool headerFits = successIDFits && successTypeFits && successLastEditedFits - && successLastUpdatedFits && successPropertyFlagsFits; - + && successLastUpdatedFits && successPropertyFlagsFits; + int startOfEntityItemData = packetData->getUncompressedByteOffset(); - + if (headerFits) { bool successPropertyFits; propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item - + // These items would go here once supported.... // PROP_PAGED_PROPERTY, // PROP_CUSTOM_PROPERTIES_INCLUDED, - + APPEND_ENTITY_PROPERTY(PROP_POSITION, properties.getPosition()); APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete APPEND_ENTITY_PROPERTY(PROP_ROTATION, properties.getRotation()); @@ -677,7 +677,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem if (properties.getType() == EntityTypes::Web) { APPEND_ENTITY_PROPERTY(PROP_SOURCE_URL, properties.getSourceUrl()); } - + if (properties.getType() == EntityTypes::Text) { APPEND_ENTITY_PROPERTY(PROP_TEXT, properties.getText()); APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, properties.getLineHeight()); @@ -696,7 +696,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, properties.getAnimationSettings()); APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)(properties.getShapeType())); } - + if (properties.getType() == EntityTypes::Light) { APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, properties.getIsSpotlight()); APPEND_ENTITY_PROPERTY(PROP_COLOR, properties.getColor()); @@ -704,8 +704,13 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem APPEND_ENTITY_PROPERTY(PROP_EXPONENT, properties.getExponent()); APPEND_ENTITY_PROPERTY(PROP_CUTOFF, properties.getCutoff()); } - + if (properties.getType() == EntityTypes::ParticleEffect) { + APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, properties.getAnimationFPS()); + APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, properties.getAnimationFrameIndex()); + APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, properties.getAnimationIsPlaying()); + APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, properties.getAnimationSettings()); + APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures()); APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, properties.getMaxParticles()); APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, properties.getLifespan()); APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, properties.getEmitRate()); @@ -714,24 +719,24 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, properties.getLocalGravity()); APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, properties.getParticleRadius()); } - + if (properties.getType() == EntityTypes::Zone) { APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, properties.getKeyLightColor()); APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, properties.getKeyLightIntensity()); APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, properties.getKeyLightAmbientIntensity()); APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, properties.getKeyLightDirection()); - + _staticStage.setProperties(properties); _staticStage.appentToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState ); - + APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)properties.getShapeType()); APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, properties.getCompoundShapeURL()); - + APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_MODE, (uint32_t)properties.getBackgroundMode()); _staticAtmosphere.setProperties(properties); _staticAtmosphere.appentToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState ); - + _staticSkybox.setProperties(properties); _staticSkybox.appentToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState ); } @@ -742,41 +747,41 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem } if (propertyCount > 0) { int endOfEntityItemData = packetData->getUncompressedByteOffset(); - + encodedPropertyFlags = propertyFlags; int newPropertyFlagsLength = encodedPropertyFlags.length(); - packetData->updatePriorBytes(propertyFlagsOffset, - (const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length()); - + packetData->updatePriorBytes(propertyFlagsOffset, + (const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length()); + // if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet. if (newPropertyFlagsLength < oldPropertyFlagsLength) { int oldSize = packetData->getUncompressedSize(); - + const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength); int modelItemDataLength = endOfEntityItemData - startOfEntityItemData; int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength; packetData->updatePriorBytes(newEntityItemDataStart, modelItemData, modelItemDataLength); - + int newSize = oldSize - (oldPropertyFlagsLength - newPropertyFlagsLength); packetData->setUncompressedSize(newSize); - + } else { assert(newPropertyFlagsLength == oldPropertyFlagsLength); // should not have grown } - + packetData->endLevel(entityLevel); } else { packetData->discardLevel(entityLevel); appendState = OctreeElement::NONE; // if we got here, then we didn't include the item } - + // If any part of the model items didn't fit, then the element is considered partial if (appendState != OctreeElement::COMPLETED) { - + // TODO: handle mechanism for handling partial fitting data! // add this item into our list for the next appendElementData() pass //modelTreeElementExtraEncodeData->includedItems.insert(getEntityItemID(), propertiesDidntFit); - + // for now, if it's not complete, it's not successful success = false; } @@ -801,7 +806,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem return success; } -// TODO: +// TODO: // how to handle lastEdited? // how to handle lastUpdated? // consider handling case where no properties are included... we should just ignore this packet... @@ -820,15 +825,15 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int bytesToRead, int& processedBytes, EntityItemID& entityID, EntityItemProperties& properties) { bool valid = false; - + const unsigned char* dataAt = data; processedBytes = 0; - + // the first part of the data is an octcode, this is a required element of the edit packet format, but we don't // actually use it, we do need to skip it and read to the actual data we care about. int octets = numberOfThreeBitSectionsInCode(data); int bytesToReadOfOctcode = bytesRequiredForCodeLength(octets); - + // we don't actually do anything with this octcode... dataAt += bytesToReadOfOctcode; processedBytes += bytesToReadOfOctcode; @@ -841,20 +846,20 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int dataAt += sizeof(lastEdited); processedBytes += sizeof(lastEdited); properties.setLastEdited(lastEdited); - + // NOTE: We intentionally do not send "created" times in edit messages. This is because: // 1) if the edit is to an existing entity, the created time can not be changed // 2) if the edit is to a new entity, the created time is the last edited time - + // encoded id QByteArray encodedID((const char*)dataAt, NUM_BYTES_RFC4122_UUID); // maximum possible size QUuid editID = QUuid::fromRfc4122(encodedID); dataAt += encodedID.size(); processedBytes += encodedID.size(); - + entityID = editID; valid = true; - + // Entity Type... QByteArray encodedType((const char*)dataAt, (bytesToRead - processedBytes)); ByteCountCoded typeCoder = encodedType; @@ -863,18 +868,18 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int encodedType = typeCoder; // determine true bytesToRead dataAt += encodedType.size(); processedBytes += encodedType.size(); - + // Update Delta - when was this item updated relative to last edit... this really should be 0 // TODO: Should we get rid of this in this in edit packets, since this has to always be 0? // TODO: do properties need to handle lastupdated??? - + // last updated is stored as ByteCountCoded delta from lastEdited QByteArray encodedUpdateDelta((const char*)dataAt, (bytesToRead - processedBytes)); ByteCountCoded updateDeltaCoder = encodedUpdateDelta; encodedUpdateDelta = updateDeltaCoder; // determine true bytesToRead dataAt += encodedUpdateDelta.size(); processedBytes += encodedUpdateDelta.size(); - + // TODO: Do we need this lastUpdated?? We don't seem to use it. //quint64 updateDelta = updateDeltaCoder; //quint64 lastUpdated = lastEdited + updateDelta; // don't adjust for clock skew since we already did that for lastEdited @@ -884,7 +889,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int EntityPropertyFlags propertyFlags = encodedPropertyFlags; dataAt += propertyFlags.getEncodedLength(); processedBytes += propertyFlags.getEncodedLength(); - + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_POSITION, glm::vec3, setPosition); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DIMENSIONS, glm::vec3, setDimensions); // NOTE: PROP_RADIUS obsolete READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ROTATION, glm::quat, setRotation); @@ -907,11 +912,11 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SIMULATOR_ID, QUuid, setSimulatorID); - + if (properties.getType() == EntityTypes::Web) { READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SOURCE_URL, QString, setSourceUrl); } - + if (properties.getType() == EntityTypes::Text) { READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXT, QString, setText); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_HEIGHT, float, setLineHeight); @@ -938,8 +943,14 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EXPONENT, float, setExponent); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff); } - + if (properties.getType() == EntityTypes::ParticleEffect) { + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FPS, float, setAnimationFPS); + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex); + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying); + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_SETTINGS, QString, setAnimationSettings); + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures); + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MAX_PARTICLES, float, setMaxParticles); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFESPAN, float, setLifespan); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_RATE, float, setEmitRate); @@ -948,15 +959,15 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCAL_GRAVITY, float, setLocalGravity); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius); } - + if (properties.getType() == EntityTypes::Zone) { READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_COLOR, xColor, setKeyLightColor); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_INTENSITY, float, setKeyLightIntensity); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_AMBIENT_INTENSITY, float, setKeyLightAmbientIntensity); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_DIRECTION, glm::vec3, setKeyLightDirection); - + properties.getStage().decodeFromEditPacket(propertyFlags, dataAt , processedBytes); - + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE_TYPE, ShapeType, setShapeType); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BACKGROUND_MODE, BackgroundMode, setBackgroundMode); @@ -967,20 +978,20 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_SOUND_URL, QString, setCollisionSoundURL); - + return valid; } // NOTE: This version will only encode the portion of the edit message immediately following the -// header it does not include the send times and sequence number because that is handled by the +// header it does not include the send times and sequence number because that is handled by the // edit packet sender... -bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityItemID, +bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityItemID, unsigned char* outputBuffer, size_t maxLength, size_t& outputLength) { - + unsigned char* copyAt = outputBuffer; uint16_t numberOfIds = 1; // only one entity ID in this message - + if (maxLength < sizeof(numberOfIds) + NUM_BYTES_RFC4122_UUID) { qCDebug(entities) << "ERROR - encodeEraseEntityMessage() called with buffer that is too small!"; outputLength = 0; @@ -989,14 +1000,14 @@ bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityIt memcpy(copyAt, &numberOfIds, sizeof(numberOfIds)); copyAt += sizeof(numberOfIds); outputLength = sizeof(numberOfIds); - + QUuid entityID = entityItemID; QByteArray encodedEntityID = entityID.toRfc4122(); - + memcpy(copyAt, encodedEntityID.constData(), NUM_BYTES_RFC4122_UUID); copyAt += NUM_BYTES_RFC4122_UUID; outputLength += NUM_BYTES_RFC4122_UUID; - + return true; } @@ -1034,7 +1045,7 @@ void EntityItemProperties::markAllChanged() { _isSpotlightChanged = true; _ignoreForCollisionsChanged = true; _collisionsWillMoveChanged = true; - + _intensityChanged = true; _exponentChanged = true; _cutoffChanged = true; @@ -1046,7 +1057,7 @@ void EntityItemProperties::markAllChanged() { _textColorChanged = true; _backgroundColorChanged = true; _shapeTypeChanged = true; - + _maxParticlesChanged = true; _lifespanChanged = true; _emitRateChanged = true; @@ -1056,7 +1067,7 @@ void EntityItemProperties::markAllChanged() { _particleRadiusChanged = true; _marketplaceIDChanged = true; - + _keyLightColorChanged = true; _keyLightIntensityChanged = true; _keyLightAmbientIntensityChanged = true; @@ -1066,39 +1077,39 @@ void EntityItemProperties::markAllChanged() { _stage.markAllChanged(); _atmosphere.markAllChanged(); _skybox.markAllChanged(); - + _sourceUrlChanged = true; } /// The maximum bounding cube for the entity, independent of it's rotation. /// This accounts for the registration point (upon which rotation occurs around). -/// -AACube EntityItemProperties::getMaximumAACube() const { +/// +AACube EntityItemProperties::getMaximumAACube() const { // * we know that the position is the center of rotation glm::vec3 centerOfRotation = _position; // also where _registration point is - + // * we know that the registration point is the center of rotation // * we can calculate the length of the furthest extent from the registration point // as the dimensions * max (registrationPoint, (1.0,1.0,1.0) - registrationPoint) glm::vec3 registrationPoint = (_dimensions * _registrationPoint); glm::vec3 registrationRemainder = (_dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint)); glm::vec3 furthestExtentFromRegistration = glm::max(registrationPoint, registrationRemainder); - + // * we know that if you rotate in any direction you would create a sphere // that has a radius of the length of furthest extent from registration point float radius = glm::length(furthestExtentFromRegistration); - + // * we know that the minimum bounding cube of this maximum possible sphere is // (center - radius) to (center + radius) glm::vec3 minimumCorner = centerOfRotation - glm::vec3(radius, radius, radius); float diameter = radius * 2.0f; - + return AACube(minimumCorner, diameter); } // The minimum bounding box for the entity. -AABox EntityItemProperties::getAABox() const { - +AABox EntityItemProperties::getAABox() const { + // _position represents the position of the registration point. glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint; diff --git a/libraries/networking/src/PacketHeaders.cpp b/libraries/networking/src/PacketHeaders.cpp index 6a5b703a29..c5030fb1e7 100644 --- a/libraries/networking/src/PacketHeaders.cpp +++ b/libraries/networking/src/PacketHeaders.cpp @@ -87,49 +87,50 @@ PacketVersion versionForPacketType(PacketType packetType) { QString nameForPacketType(PacketType packetType) { switch (packetType) { - PACKET_TYPE_NAME_LOOKUP(PacketTypeUnknown); - PACKET_TYPE_NAME_LOOKUP(PacketTypeStunResponse); - PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainList); - PACKET_TYPE_NAME_LOOKUP(PacketTypePing); - PACKET_TYPE_NAME_LOOKUP(PacketTypePingReply); - PACKET_TYPE_NAME_LOOKUP(PacketTypeKillAvatar); - PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarData); - PACKET_TYPE_NAME_LOOKUP(PacketTypeInjectAudio); - PACKET_TYPE_NAME_LOOKUP(PacketTypeMixedAudio); - PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioNoEcho); - PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioWithEcho); - PACKET_TYPE_NAME_LOOKUP(PacketTypeBulkAvatarData); - PACKET_TYPE_NAME_LOOKUP(PacketTypeSilentAudioFrame); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEnvironmentData); - PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainListRequest); - PACKET_TYPE_NAME_LOOKUP(PacketTypeRequestAssignment); - PACKET_TYPE_NAME_LOOKUP(PacketTypeCreateAssignment); - PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectionDenied); - PACKET_TYPE_NAME_LOOKUP(PacketTypeMuteEnvironment); - PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioStreamStats); - PACKET_TYPE_NAME_LOOKUP(PacketTypeDataServerConfirm); - PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeStats); - PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdiction); - PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdictionRequest); - PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarIdentity); - PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarBillboard); - PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectRequest); - PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainServerRequireDTLS); - PACKET_TYPE_NAME_LOOKUP(PacketTypeNodeJsonStats); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityQuery); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityData); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityErase); - PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeDataNack); - PACKET_TYPE_NAME_LOOKUP(PacketTypeStopNode); - PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioEnvironment); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEditNack); - PACKET_TYPE_NAME_LOOKUP(PacketTypeSignedTransactionPayment); - PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeat); - PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeatResponse); - PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPing); - PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPingReply); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAdd); - PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEdit); + PACKET_TYPE_NAME_LOOKUP(PacketTypeUnknown); + PACKET_TYPE_NAME_LOOKUP(PacketTypeStunResponse); + PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainList); + PACKET_TYPE_NAME_LOOKUP(PacketTypePing); + PACKET_TYPE_NAME_LOOKUP(PacketTypePingReply); + PACKET_TYPE_NAME_LOOKUP(PacketTypeKillAvatar); + PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarData); + PACKET_TYPE_NAME_LOOKUP(PacketTypeInjectAudio); + PACKET_TYPE_NAME_LOOKUP(PacketTypeMixedAudio); + PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioNoEcho); + PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioWithEcho); + PACKET_TYPE_NAME_LOOKUP(PacketTypeBulkAvatarData); + PACKET_TYPE_NAME_LOOKUP(PacketTypeSilentAudioFrame); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEnvironmentData); + PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainListRequest); + PACKET_TYPE_NAME_LOOKUP(PacketTypeRequestAssignment); + PACKET_TYPE_NAME_LOOKUP(PacketTypeCreateAssignment); + PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectionDenied); + PACKET_TYPE_NAME_LOOKUP(PacketTypeMuteEnvironment); + PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioStreamStats); + PACKET_TYPE_NAME_LOOKUP(PacketTypeDataServerConfirm); + PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeStats); + PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdiction); + PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdictionRequest); + PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarIdentity); + PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarBillboard); + PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectRequest); + PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainServerRequireDTLS); + PACKET_TYPE_NAME_LOOKUP(PacketTypeNodeJsonStats); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityQuery); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityData); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityErase); + PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeDataNack); + PACKET_TYPE_NAME_LOOKUP(PacketTypeStopNode); + PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioEnvironment); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEditNack); + PACKET_TYPE_NAME_LOOKUP(PacketTypeSignedTransactionPayment); + PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeat); + PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeatResponse); + PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPing); + PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPingReply); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAdd); + PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEdit); + PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleEntitiesFix); default: return QString("Type: ") + QString::number((int)packetType); } @@ -167,14 +168,14 @@ int populatePacketHeaderWithUUID(char* packet, PacketType packetType, const QUui memset(position, 0, NUM_BYTES_MD5_HASH); position += NUM_BYTES_MD5_HASH; } - + if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) { - // Pack zeros for the number of bytes that the sequence number requires. - // The LimitedNodeList will handle packing in the sequence number when sending out the packet. - memset(position, 0, sizeof(PacketSequenceNumber)); - position += sizeof(PacketSequenceNumber); + // Pack zeros for the number of bytes that the sequence number requires. + // The LimitedNodeList will handle packing in the sequence number when sending out the packet. + memset(position, 0, sizeof(PacketSequenceNumber)); + position += sizeof(PacketSequenceNumber); } - + // return the number of bytes written for pointer pushing return position - packet; } @@ -194,7 +195,7 @@ int numBytesForArithmeticCodedPacketType(PacketType packetType) { } int numBytesForPacketHeaderGivenPacketType(PacketType packetType) { - return numBytesForArithmeticCodedPacketType(packetType) + return numBytesForArithmeticCodedPacketType(packetType) + numHashBytesForType(packetType) + numSequenceNumberBytesForType(packetType) + NUM_STATIC_HEADER_BYTES; @@ -214,7 +215,7 @@ QUuid uuidFromPacketHeader(const QByteArray& packet) { } int hashOffsetForPacketType(PacketType packetType) { - return numBytesForArithmeticCodedPacketType(packetType) + NUM_STATIC_HEADER_BYTES; + return numBytesForArithmeticCodedPacketType(packetType) + NUM_STATIC_HEADER_BYTES; } int sequenceNumberOffsetForPacketType(PacketType packetType) { @@ -234,13 +235,13 @@ PacketSequenceNumber sequenceNumberFromHeader(const QByteArray& packet, PacketTy if (packetType == PacketTypeUnknown) { packetType = packetTypeForPacket(packet); } - + PacketSequenceNumber result = DEFAULT_SEQUENCE_NUMBER; if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) { memcpy(&result, packet.data() + sequenceNumberOffsetForPacketType(packetType), sizeof(PacketSequenceNumber)); - } - + } + return result; } @@ -249,7 +250,7 @@ void replaceHashInPacket(QByteArray& packet, const QUuid& connectionUUID, Packet packetType = packetTypeForPacket(packet); } - packet.replace(hashOffsetForPacketType(packetType), NUM_BYTES_MD5_HASH, + packet.replace(hashOffsetForPacketType(packetType), NUM_BYTES_MD5_HASH, hashForPacketAndConnectionUUID(packet, connectionUUID)); } @@ -257,17 +258,17 @@ void replaceSequenceNumberInPacket(QByteArray& packet, PacketSequenceNumber sequ if (packetType == PacketTypeUnknown) { packetType = packetTypeForPacket(packet); } - - packet.replace(sequenceNumberOffsetForPacketType(packetType), + + packet.replace(sequenceNumberOffsetForPacketType(packetType), sizeof(PacketSequenceNumber), reinterpret_cast(&sequenceNumber), sizeof(PacketSequenceNumber)); -} +} -void replaceHashAndSequenceNumberInPacket(QByteArray& packet, const QUuid& connectionUUID, PacketSequenceNumber sequenceNumber, +void replaceHashAndSequenceNumberInPacket(QByteArray& packet, const QUuid& connectionUUID, PacketSequenceNumber sequenceNumber, PacketType packetType) { if (packetType == PacketTypeUnknown) { packetType = packetTypeForPacket(packet); } - + replaceHashInPacket(packet, connectionUUID, packetType); replaceSequenceNumberInPacket(packet, sequenceNumber, packetType); } diff --git a/libraries/networking/src/PacketHeaders.h b/libraries/networking/src/PacketHeaders.h index d64986c1a0..8b952e6eb3 100644 --- a/libraries/networking/src/PacketHeaders.h +++ b/libraries/networking/src/PacketHeaders.h @@ -79,7 +79,8 @@ enum PacketType { PacketTypeIceServerHeartbeat, // 50 PacketTypeIceServerHeartbeatResponse, PacketTypeUnverifiedPing, - PacketTypeUnverifiedPingReply + PacketTypeUnverifiedPingReply, + PacketTypeParticleEntitiesFix }; typedef char PacketVersion; @@ -90,17 +91,17 @@ const PacketSequenceNumber DEFAULT_SEQUENCE_NUMBER = 0; typedef std::map PacketTypeSequenceMap; const QSet NON_VERIFIED_PACKETS = QSet() - << PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest - << PacketTypeDomainList << PacketTypeDomainListRequest << PacketTypeDomainConnectionDenied - << PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse - << PacketTypeNodeJsonStats << PacketTypeEntityQuery - << PacketTypeOctreeDataNack << PacketTypeEntityEditNack - << PacketTypeIceServerHeartbeat << PacketTypeIceServerHeartbeatResponse - << PacketTypeUnverifiedPing << PacketTypeUnverifiedPingReply << PacketTypeStopNode - << PacketTypeDomainServerPathQuery << PacketTypeDomainServerPathResponse; +<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest +<< PacketTypeDomainList << PacketTypeDomainListRequest << PacketTypeDomainConnectionDenied +<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse +<< PacketTypeNodeJsonStats << PacketTypeEntityQuery +<< PacketTypeOctreeDataNack << PacketTypeEntityEditNack +<< PacketTypeIceServerHeartbeat << PacketTypeIceServerHeartbeatResponse +<< PacketTypeUnverifiedPing << PacketTypeUnverifiedPingReply << PacketTypeStopNode +<< PacketTypeDomainServerPathQuery << PacketTypeDomainServerPathResponse; const QSet SEQUENCE_NUMBERED_PACKETS = QSet() - << PacketTypeAvatarData; +<< PacketTypeAvatarData; const int NUM_BYTES_MD5_HASH = 16; const int NUM_STATIC_HEADER_BYTES = sizeof(PacketVersion) + NUM_BYTES_RFC4122_UUID; @@ -179,5 +180,6 @@ const PacketVersion VERSION_ENTITIES_HAVE_LINE_TYPE = 24; const PacketVersion VERSION_ENTITIES_HAVE_COLLISION_SOUND_URL = 25; const PacketVersion VERSION_ENTITIES_HAVE_FRICTION = 26; const PacketVersion VERSION_NO_ENTITY_ID_SWAP = 27; +const PacketVersion VERSION_ENTITIES_PARTICLE_FIX = 28; #endif // hifi_PacketHeaders_h From a0c3c974a9315f0817a14f5d373eddc03b51f0e2 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Thu, 21 May 2015 19:44:38 -0700 Subject: [PATCH 07/13] Throttle DDE face acquisition attempts in order to reduce CPU usage --- interface/src/devices/DdeFaceTracker.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/interface/src/devices/DdeFaceTracker.cpp b/interface/src/devices/DdeFaceTracker.cpp index f37007894b..fba37736e3 100644 --- a/interface/src/devices/DdeFaceTracker.cpp +++ b/interface/src/devices/DdeFaceTracker.cpp @@ -38,6 +38,7 @@ static const QString DDE_PROGRAM_PATH = "/dde.app/Contents/MacOS/dde"; static const QStringList DDE_ARGUMENTS = QStringList() << "--udp=" + DDE_SERVER_ADDR.toString() + ":" + QString::number(DDE_SERVER_PORT) << "--receiver=" + QString::number(DDE_CONTROL_PORT) + << "--facedet_interval=500" // ms << "--headless"; static const int NUM_EXPRESSIONS = 46; From 314486ab889e5f44d4cd71eb94cf0f27d23f65b5 Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 22 May 2015 16:21:12 +0200 Subject: [PATCH 08/13] Ignore scale in Transform when 0.0f Also cleaned up some coding standard --- libraries/shared/src/Transform.h | 71 +++++++++++++++++++++++--------- 1 file changed, 51 insertions(+), 20 deletions(-) diff --git a/libraries/shared/src/Transform.h b/libraries/shared/src/Transform.h index fd6a4bda4b..f3b5b14385 100644 --- a/libraries/shared/src/Transform.h +++ b/libraries/shared/src/Transform.h @@ -22,6 +22,18 @@ #include +inline bool isValidScale(glm::vec3 scale) { + bool result = scale.x != 0.0f && scale.y != 0.0f && scale.z != 0.0f; + assert(result); + return result; +} + +inline bool isValidScale(float scale) { + bool result = scale != 0.0f; + assert(result); + return result; +} + class Transform { public: typedef glm::mat4 Mat4; @@ -32,7 +44,7 @@ public: typedef glm::quat Quat; Transform() : - _rotation(1.0f, 0, 0, 0), + _rotation(1.0f, 0.0f, 0.0f, 0.0f), _scale(1.0f), _translation(0.0f), _flags(FLAG_CACHE_INVALID_BITSET) // invalid cache @@ -44,6 +56,9 @@ public: _translation(translation), _flags(FLAG_CACHE_INVALID_BITSET) // invalid cache { + if (!isValidScale(_scale)) { + _scale = Vec3(1.0f); + } } Transform(const Transform& transform) : _rotation(transform._rotation), @@ -166,8 +181,8 @@ protected: }; inline void Transform::setIdentity() { - _translation = Vec3(0); - _rotation = Quat(1.0f, 0, 0, 0); + _translation = Vec3(0.0f); + _rotation = Quat(1.0f, 0.0f, 0.0f, 0.0f); _scale = Vec3(1.0f); _flags = Flags(FLAG_CACHE_INVALID_BITSET); } @@ -187,19 +202,25 @@ inline void Transform::setTranslation(const Vec3& translation) { } inline void Transform::preTranslate(const Vec3& translation) { - if (translation == Vec3() ) return; + if (translation == Vec3()) { + return; + } invalidCache(); flagTranslation(); _translation += translation; } inline void Transform::postTranslate(const Vec3& translation) { - if (translation == Vec3() ) return; + if (translation == Vec3()) { + return; + } invalidCache(); flagTranslation(); Vec3 scaledT = translation; - if (isScaling()) scaledT *= _scale; + if (isScaling()) { + scaledT *= _scale; + } if (isRotating()) { _translation += glm::rotate(_rotation, scaledT); @@ -223,7 +244,9 @@ inline void Transform::setRotation(const Quat& rotation) { } inline void Transform::preRotate(const Quat& rotation) { - if (rotation == Quat()) return; + if (rotation == Quat()) { + return; + } invalidCache(); if (isRotating()) { _rotation = rotation * _rotation; @@ -236,7 +259,9 @@ inline void Transform::preRotate(const Quat& rotation) { } inline void Transform::postRotate(const Quat& rotation) { - if (rotation == Quat()) return; + if (rotation == Quat()) { + return; + } invalidCache(); if (isNonUniform()) { @@ -269,8 +294,12 @@ inline const Transform::Vec3& Transform::getScale() const { } inline void Transform::setScale(float scale) { + if (!isValidScale(scale)) { + return; + } invalidCache(); flagUniform(); + if (scale == 1.0f) { unflagScaling(); } else { @@ -280,6 +309,9 @@ inline void Transform::setScale(float scale) { } inline void Transform::setScale(const Vec3& scale) { + if (!isValidScale(scale)) { + return; + } if ((scale.x == scale.y) && (scale.x == scale.z)) { setScale(scale.x); } else { @@ -291,9 +323,11 @@ inline void Transform::setScale(const Vec3& scale) { } inline void Transform::postScale(float scale) { - if (scale == 1.0f) return; + if (isValidScale(scale) || scale == 1.0f) { + return; + } if (isScaling()) { - // if already scaling, just invalid cache and aply uniform scale + // if already scaling, just invalid cache and apply uniform scale invalidCache(); _scale *= scale; } else { @@ -302,6 +336,9 @@ inline void Transform::postScale(float scale) { } inline void Transform::postScale(const Vec3& scale) { + if (!isValidScale(scale)) { + return; + } invalidCache(); if (isScaling()) { _scale *= scale; @@ -360,7 +397,7 @@ inline Transform::Mat4& Transform::getRotationScaleMatrixInverse(Mat4& result) c inline void Transform::evalFromRawMatrix(const Mat4& matrix) { // for now works only in the case of TRS transformation - if ((matrix[0][3] == 0) && (matrix[1][3] == 0) && (matrix[2][3] == 0) && (matrix[3][3] == 1.0f)) { + if ((matrix[0][3] == 0.0f) && (matrix[1][3] == 0.0f) && (matrix[2][3] == 0.0f) && (matrix[3][3] == 1.0f)) { setTranslation(Vec3(matrix[3])); evalFromRawMatrix(Mat3(matrix)); } @@ -377,15 +414,10 @@ inline void Transform::evalFromRawMatrix(const Mat3& rotationScaleMatrix) { inline Transform& Transform::evalInverse(Transform& inverse) const { inverse.setIdentity(); if (isScaling()) { - // TODO: At some point we will face the case when scale is 0 and so 1/0 will blow up... - // WHat should we do for this one? - assert(_scale.x != 0); - assert(_scale.y != 0); - assert(_scale.z != 0); if (isNonUniform()) { - inverse.setScale(Vec3(1.0f/_scale.x, 1.0f/_scale.y, 1.0f/_scale.z)); + inverse.setScale(Vec3(1.0f) / _scale); } else { - inverse.setScale(1.0f/_scale.x); + inverse.setScale(1.0f / _scale.x); } } if (isRotating()) { @@ -421,8 +453,7 @@ inline Transform& Transform::inverseMult( Transform& result, const Transform& le result.setIdentity(); if (left.isScaling()) { - const Vec3& s = left.getScale(); - result.setScale(Vec3(1.0f / s.x, 1.0f / s.y, 1.0f / s.z)); + result.setScale(Vec3(1.0f) / left.getScale()); } if (left.isRotating()) { result.postRotate(glm::conjugate(left.getRotation())); From 5d2187cedf2cd0cf91cfc355e5e997e4f0da3a5a Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 22 May 2015 16:37:02 +0200 Subject: [PATCH 09/13] Remove non batch call to bind/releaseSimpleProgram --- interface/src/ui/overlays/Cube3DOverlay.cpp | 3 +-- .../src/DeferredLightingEffect.cpp | 19 ------------------- .../render-utils/src/DeferredLightingEffect.h | 7 ------- 3 files changed, 1 insertion(+), 28 deletions(-) diff --git a/interface/src/ui/overlays/Cube3DOverlay.cpp b/interface/src/ui/overlays/Cube3DOverlay.cpp index 329d81ff80..6fc9fe6e27 100644 --- a/interface/src/ui/overlays/Cube3DOverlay.cpp +++ b/interface/src/ui/overlays/Cube3DOverlay.cpp @@ -126,8 +126,7 @@ void Cube3DOverlay::render(RenderArgs* args) { } else { glScalef(dimensions.x, dimensions.y, dimensions.z); - // FIXME Remove non Batch version of renderWireCube once we use the render pipeline - DependencyManager::get()->renderWireCube(1.0f, cubeColor); + DependencyManager::get()->renderWireCube(1.0f, cubeColor); } } glPopMatrix(); diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 2f23773bc1..6f2808c0cd 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -92,13 +92,6 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) { lp->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset(_ambientLightMode % gpu::SphericalHarmonics::NUM_PRESET)); } -void DeferredLightingEffect::bindSimpleProgram() { - DependencyManager::get()->setPrimaryDrawBuffers(true, true, true); - _simpleProgram.bind(); - _simpleProgram.setUniformValue(_glowIntensityLocation, DependencyManager::get()->getIntensity()); - glDisable(GL_BLEND); -} - void DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch) { DependencyManager::get()->setPrimaryDrawBuffers(batch, true, true, true); batch._glUseProgram(_simpleProgram.programId()); @@ -106,12 +99,6 @@ void DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch) { batch._glDisable(GL_BLEND); } -void DeferredLightingEffect::releaseSimpleProgram() { - glEnable(GL_BLEND); - _simpleProgram.release(); - DependencyManager::get()->setPrimaryDrawBuffers(true, false, false); -} - void DeferredLightingEffect::releaseSimpleProgram(gpu::Batch& batch) { batch._glEnable(GL_BLEND); batch._glUseProgram(0); @@ -136,12 +123,6 @@ void DeferredLightingEffect::renderSolidCube(gpu::Batch& batch, float size, cons releaseSimpleProgram(batch); } -void DeferredLightingEffect::renderWireCube(float size, const glm::vec4& color) { - gpu::Batch batch; - renderWireCube(batch, size, color); - gpu::GLBackend::renderBatch(batch); -} - void DeferredLightingEffect::renderWireCube(gpu::Batch& batch, float size, const glm::vec4& color) { bindSimpleProgram(batch); DependencyManager::get()->renderWireCube(batch, size, color); diff --git a/libraries/render-utils/src/DeferredLightingEffect.h b/libraries/render-utils/src/DeferredLightingEffect.h index 22a26dfbc7..7b17851ad7 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.h +++ b/libraries/render-utils/src/DeferredLightingEffect.h @@ -33,15 +33,10 @@ public: void init(AbstractViewStateInterface* viewState); - /// Returns a reference to a simple program suitable for rendering static untextured geometry - ProgramObject& getSimpleProgram() { return _simpleProgram; } - /// Sets up the state necessary to render static untextured geometry with the simple program. - void bindSimpleProgram(); void bindSimpleProgram(gpu::Batch& batch); /// Tears down the state necessary to render static untextured geometry with the simple program. - void releaseSimpleProgram(); void releaseSimpleProgram(gpu::Batch& batch); //// Renders a solid sphere with the simple program. @@ -54,8 +49,6 @@ public: void renderSolidCube(gpu::Batch& batch, float size, const glm::vec4& color); //// Renders a wireframe cube with the simple program. - // FIXME Remove non Batch version once Cube3DOverlay uses the render pipeline - void renderWireCube(float size, const glm::vec4& color); void renderWireCube(gpu::Batch& batch, float size, const glm::vec4& color); //// Renders a quad with the simple program. From e9808590596cf00bf4109ee12b09c7c591c1dd51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Brisset?= Date: Fri, 22 May 2015 16:14:32 +0100 Subject: [PATCH 10/13] Simple Program uses gpu API --- .../src/RenderableTextEntityItem.cpp | 4 +-- .../src/DeferredLightingEffect.cpp | 33 +++++++++++-------- .../render-utils/src/DeferredLightingEffect.h | 5 ++- libraries/render-utils/src/simple.slv | 18 ++++++---- 4 files changed, 35 insertions(+), 25 deletions(-) diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp index 9f209e91ef..a3bfd981ec 100644 --- a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp @@ -51,9 +51,9 @@ void RenderableTextEntityItem::render(RenderArgs* args) { // TODO: Determine if we want these entities to have the deferred lighting effect? I think we do, so that the color // used for a sphere, or box have the same look as those used on a text entity. - DependencyManager::get()->bindSimpleProgram(); + //DependencyManager::get()->bindSimpleProgram(); DependencyManager::get()->renderQuad(topLeft, bottomRight, glm::vec4(toGlm(getBackgroundColorX()), alpha)); - DependencyManager::get()->releaseSimpleProgram(); + //DependencyManager::get()->releaseSimpleProgram(); glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f); glm::vec4 textColor(toGlm(getTextColorX()), alpha); diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 6f2808c0cd..8a9ee4bf6d 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -12,7 +12,6 @@ // include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL #include - #include #include #include @@ -48,16 +47,26 @@ #include "point_light_frag.h" #include "spot_light_frag.h" +static const std::string glowIntensityShaderHandle = "glowIntensity"; + void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) { + auto vertexShader = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(simple_vert))); + auto pixelShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(simple_frag))); + gpu::Shader::BindingSet slotBindings; + slotBindings.insert(gpu::Shader::Binding(glowIntensityShaderHandle, 0)); + + gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vertexShader, pixelShader)); + gpu::Shader::makeProgram(*program, slotBindings); + + gpu::StatePointer state = gpu::StatePointer(new gpu::State()); + state->setCullMode(gpu::State::CULL_BACK); + state->setDepthTest(true, true, gpu::LESS_EQUAL); + state->setBlendFunction(false, + gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, + gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); + _simpleProgram = gpu::PipelinePointer(gpu::Pipeline::create(program, state)); + _viewState = viewState; - _simpleProgram.addShaderFromSourceCode(QGLShader::Vertex, simple_vert); - _simpleProgram.addShaderFromSourceCode(QGLShader::Fragment, simple_frag); - _simpleProgram.link(); - - _simpleProgram.bind(); - _glowIntensityLocation = _simpleProgram.uniformLocation("glowIntensity"); - _simpleProgram.release(); - loadLightProgram(directional_light_frag, false, _directionalLight, _directionalLightLocations); loadLightProgram(directional_light_shadow_map_frag, false, _directionalLightShadowMap, _directionalLightShadowMapLocations); @@ -94,14 +103,10 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) { void DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch) { DependencyManager::get()->setPrimaryDrawBuffers(batch, true, true, true); - batch._glUseProgram(_simpleProgram.programId()); - batch._glUniform1f(_glowIntensityLocation, DependencyManager::get()->getIntensity()); - batch._glDisable(GL_BLEND); + batch.setPipeline(_simpleProgram); } void DeferredLightingEffect::releaseSimpleProgram(gpu::Batch& batch) { - batch._glEnable(GL_BLEND); - batch._glUseProgram(0); DependencyManager::get()->setPrimaryDrawBuffers(batch, true, false, false); } diff --git a/libraries/render-utils/src/DeferredLightingEffect.h b/libraries/render-utils/src/DeferredLightingEffect.h index 7b17851ad7..33728ab15a 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.h +++ b/libraries/render-utils/src/DeferredLightingEffect.h @@ -98,10 +98,9 @@ private: }; static void loadLightProgram(const char* fragSource, bool limited, ProgramObject& program, LightLocations& locations); - - ProgramObject _simpleProgram; - int _glowIntensityLocation; + gpu::PipelinePointer _simpleProgram; + ProgramObject _directionalSkyboxLight; LightLocations _directionalSkyboxLightLocations; ProgramObject _directionalSkyboxLightShadowMap; diff --git a/libraries/render-utils/src/simple.slv b/libraries/render-utils/src/simple.slv index 9ad47a3e66..1460058892 100644 --- a/libraries/render-utils/src/simple.slv +++ b/libraries/render-utils/src/simple.slv @@ -12,16 +12,22 @@ // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // +<@include gpu/Transform.slh@> + +<$declareStandardTransform()$> + // the interpolated normal varying vec4 interpolatedNormal; void main(void) { - // transform and store the normal for interpolation - interpolatedNormal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0)); - // pass along the diffuse color gl_FrontColor = gl_Color; - // use standard pipeline transform - gl_Position = ftransform(); -} + // standard transform + TransformCamera cam = getTransformCamera(); + TransformObject obj = getTransformObject(); + <$transformModelToClipPos(cam, obj, gl_Vertex, gl_Position)$> + <$transformModelToEyeDir(cam, obj, gl_Normal, interpolatedNormal.xyz)$> + + interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0); +} \ No newline at end of file From e5aa696ddaa6392a8d2a77a98b59e1d7b5e05750 Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 22 May 2015 17:31:37 +0200 Subject: [PATCH 11/13] syncInputStateCache --- interface/src/Application.cpp | 2 +- libraries/gpu/src/gpu/GLBackend.cpp | 3 +-- libraries/gpu/src/gpu/GLBackend.h | 6 ++++-- libraries/gpu/src/gpu/GLBackendInput.cpp | 16 ++++++++-------- 4 files changed, 14 insertions(+), 13 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 05fc2fec0a..c0eb1a16f1 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -391,7 +391,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) : // emit checkBackgroundDownloads to cause the GeometryCache to check it's queue for requested background // downloads. QSharedPointer geometryCacheP = DependencyManager::get(); - ResourceCache *geometryCache = geometryCacheP.data(); + ResourceCache* geometryCache = geometryCacheP.data(); connect(this, &Application::checkBackgroundDownloads, geometryCache, &ResourceCache::checkAsynchronousGets); // connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal diff --git a/libraries/gpu/src/gpu/GLBackend.cpp b/libraries/gpu/src/gpu/GLBackend.cpp index 2e5a4d4508..a84af10a82 100644 --- a/libraries/gpu/src/gpu/GLBackend.cpp +++ b/libraries/gpu/src/gpu/GLBackend.cpp @@ -76,12 +76,10 @@ GLBackend::GLBackend() : _output() { initTransform(); - initInput(); } GLBackend::~GLBackend() { killTransform(); - killInput(); } void GLBackend::render(Batch& batch) { @@ -143,6 +141,7 @@ bool GLBackend::checkGLError(const char* name) { void GLBackend::syncCache() { syncTransformStateCache(); syncPipelineStateCache(); + syncInputStateCache(); } void GLBackend::do_draw(Batch& batch, uint32 paramOffset) { diff --git a/libraries/gpu/src/gpu/GLBackend.h b/libraries/gpu/src/gpu/GLBackend.h index e00aa2e02a..d898c9b6c6 100644 --- a/libraries/gpu/src/gpu/GLBackend.h +++ b/libraries/gpu/src/gpu/GLBackend.h @@ -216,8 +216,10 @@ protected: void do_setInputBuffer(Batch& batch, uint32 paramOffset); void do_setIndexBuffer(Batch& batch, uint32 paramOffset); - void initInput(); - void killInput(); + void pushInputState(); + void popInputState(); + // Synchronize the state cache of this Backend with the actual real state of the GL Context + void syncInputStateCache(); void updateInput(); struct InputStageState { bool _invalidFormat; diff --git a/libraries/gpu/src/gpu/GLBackendInput.cpp b/libraries/gpu/src/gpu/GLBackendInput.cpp index 6646ae3f64..c5ec60f6ee 100755 --- a/libraries/gpu/src/gpu/GLBackendInput.cpp +++ b/libraries/gpu/src/gpu/GLBackendInput.cpp @@ -46,24 +46,27 @@ static const GLenum attributeSlotToClassicAttribName[NUM_CLASSIC_ATTRIBS] = { }; #endif -void GLBackend::initInput() { +void GLBackend::pushInputState() { glPushClientAttrib(GL_VERTEX_ARRAY); glPushClientAttrib(GL_NORMAL_ARRAY); glPushClientAttrib(GL_COLOR_ARRAY); glPushClientAttrib(GL_TEXTURE_COORD_ARRAY); - for (int i = 0; i < NUM_CLASSIC_ATTRIBS; i++) { - _input._attributeActivation[i] = glIsEnabled(attributeSlotToClassicAttribName[i]); - } } -void GLBackend::killInput() { +void GLBackend::popInputState() { glPopClientAttrib(); // GL_VERTEX_ARRAY glPopClientAttrib(); // GL_NORMAL_ARRAY glPopClientAttrib(); // GL_COLOR_ARRAY glPopClientAttrib(); // GL_TEXTURE_COORD_ARRAY } +void GLBackend::syncInputStateCache() { + for (int i = 0; i < NUM_CLASSIC_ATTRIBS; i++) { + _input._attributeActivation[i] = glIsEnabled(attributeSlotToClassicAttribName[i]); + } +} + void GLBackend::updateInput() { if (_input._invalidFormat || _input._buffersState.any()) { @@ -164,9 +167,6 @@ void GLBackend::updateInput() { } } } - } else { - glBindBuffer(GL_ARRAY_BUFFER, 0); - (void) CHECK_GL_ERROR(); } // everything format related should be in sync now _input._invalidFormat = false; From 20ff43e29a32ff5081febd66a0fe2f296a53d259 Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 22 May 2015 20:28:32 +0200 Subject: [PATCH 12/13] Don't sync by default --- interface/src/Application.cpp | 2 +- .../entities-renderer/src/EntityTreeRenderer.cpp | 2 +- libraries/gpu/src/gpu/GLBackend.h | 6 ++---- libraries/gpu/src/gpu/GLBackendPipeline.cpp | 15 --------------- 4 files changed, 4 insertions(+), 21 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index c0eb1a16f1..569c6c3564 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -3291,7 +3291,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs gpu::Batch batch; model::Skybox::render(batch, _viewFrustum, *skybox); - gpu::GLBackend::renderBatch(batch); + gpu::GLBackend::renderBatch(batch, true); glUseProgram(0); } } diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index 23160be045..86baacc8a8 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -510,7 +510,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, _tree->unlock(); glPushMatrix(); - gpu::GLBackend::renderBatch(batch); + gpu::GLBackend::renderBatch(batch, true); glPopMatrix(); // stats... diff --git a/libraries/gpu/src/gpu/GLBackend.h b/libraries/gpu/src/gpu/GLBackend.h index d898c9b6c6..006cf70bf9 100644 --- a/libraries/gpu/src/gpu/GLBackend.h +++ b/libraries/gpu/src/gpu/GLBackend.h @@ -37,7 +37,7 @@ public: // If you know you don't rely on any state changed by naked gl calls then // leave to false where it belongs // if true, the needed resync IS EXPENSIVE - static void renderBatch(Batch& batch, bool syncCache = true); + static void renderBatch(Batch& batch, bool syncCache = false); static bool checkGLError(const char* name = nullptr); @@ -318,7 +318,6 @@ protected: GLState* _state; bool _invalidState = false; - // bool _needStateSync = true; PipelineStageState() : _pipeline(), @@ -327,8 +326,7 @@ protected: _stateCache(State::DEFAULT), _stateSignatureCache(0), _state(nullptr), - _invalidState(false)//, - // _needStateSync(true) + _invalidState(false) {} } _pipeline; diff --git a/libraries/gpu/src/gpu/GLBackendPipeline.cpp b/libraries/gpu/src/gpu/GLBackendPipeline.cpp index f124770cfb..ec9be957ae 100755 --- a/libraries/gpu/src/gpu/GLBackendPipeline.cpp +++ b/libraries/gpu/src/gpu/GLBackendPipeline.cpp @@ -63,11 +63,6 @@ void GLBackend::do_setPipeline(Batch& batch, uint32 paramOffset) { if (_pipeline._pipeline == pipeline) { return; } - - /* if (_pipeline._needStateSync) { - syncPipelineStateCache(); - _pipeline._needStateSync = false; - }*/ // null pipeline == reset if (!pipeline) { @@ -108,17 +103,7 @@ void GLBackend::do_setPipeline(Batch& batch, uint32 paramOffset) { } } -#define DEBUG_GLSTATE void GLBackend::updatePipeline() { -#ifdef DEBUG_GLSTATE - /* if (_pipeline._needStateSync) { - State::Data state; - getCurrentGLState(state); - State::Signature signature = State::evalSignature(state); - (void) signature; // quiet compiler - }*/ -#endif - if (_pipeline._invalidProgram) { // doing it here is aproblem for calls to glUniform.... so will do it on assing... glUseProgram(_pipeline._program); From e691a03c979cd115402106e98ec4af26aeb8030b Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 22 May 2015 20:30:54 +0200 Subject: [PATCH 13/13] Remove push/popInputState --- libraries/gpu/src/gpu/GLBackend.h | 2 -- libraries/gpu/src/gpu/GLBackendInput.cpp | 15 --------------- 2 files changed, 17 deletions(-) diff --git a/libraries/gpu/src/gpu/GLBackend.h b/libraries/gpu/src/gpu/GLBackend.h index 006cf70bf9..22266079bc 100644 --- a/libraries/gpu/src/gpu/GLBackend.h +++ b/libraries/gpu/src/gpu/GLBackend.h @@ -216,8 +216,6 @@ protected: void do_setInputBuffer(Batch& batch, uint32 paramOffset); void do_setIndexBuffer(Batch& batch, uint32 paramOffset); - void pushInputState(); - void popInputState(); // Synchronize the state cache of this Backend with the actual real state of the GL Context void syncInputStateCache(); void updateInput(); diff --git a/libraries/gpu/src/gpu/GLBackendInput.cpp b/libraries/gpu/src/gpu/GLBackendInput.cpp index c5ec60f6ee..fde6ac40d0 100755 --- a/libraries/gpu/src/gpu/GLBackendInput.cpp +++ b/libraries/gpu/src/gpu/GLBackendInput.cpp @@ -46,21 +46,6 @@ static const GLenum attributeSlotToClassicAttribName[NUM_CLASSIC_ATTRIBS] = { }; #endif -void GLBackend::pushInputState() { - glPushClientAttrib(GL_VERTEX_ARRAY); - glPushClientAttrib(GL_NORMAL_ARRAY); - glPushClientAttrib(GL_COLOR_ARRAY); - glPushClientAttrib(GL_TEXTURE_COORD_ARRAY); - -} - -void GLBackend::popInputState() { - glPopClientAttrib(); // GL_VERTEX_ARRAY - glPopClientAttrib(); // GL_NORMAL_ARRAY - glPopClientAttrib(); // GL_COLOR_ARRAY - glPopClientAttrib(); // GL_TEXTURE_COORD_ARRAY -} - void GLBackend::syncInputStateCache() { for (int i = 0; i < NUM_CLASSIC_ATTRIBS; i++) { _input._attributeActivation[i] = glIsEnabled(attributeSlotToClassicAttribName[i]);