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can now override the eye rotation when procedural eye movement is turned off
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1 changed files with 3 additions and 1 deletions
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@ -334,7 +334,9 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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eyeParams.leftEyeJointIndex = _rig.indexOfJoint("LeftEye");
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eyeParams.rightEyeJointIndex = _rig.indexOfJoint("RightEye");
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_rig.updateFromEyeParameters(eyeParams);
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if (_owningAvatar->getHasProceduralEyeFaceMovement()) {
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_rig.updateFromEyeParameters(eyeParams);
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}
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updateFingers();
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}
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