diff --git a/libraries/render-utils/src/LightClusters.cpp b/libraries/render-utils/src/LightClusters.cpp index 829d84e883..d3a384f1df 100644 --- a/libraries/render-utils/src/LightClusters.cpp +++ b/libraries/render-utils/src/LightClusters.cpp @@ -726,13 +726,7 @@ void DebugLightClusters::run(const render::SceneContextPointer& sceneContext, co // Then the actual ClusterGrid attributes batch.setModelTransform(Transform()); - - // Bind the G-Buffer surfaces -/* batch.setResourceTexture(DEFERRED_BUFFER_COLOR_UNIT, deferredFramebuffer->getDeferredColorTexture()); - batch.setResourceTexture(DEFERRED_BUFFER_NORMAL_UNIT, deferredFramebuffer->getDeferredNormalTexture()); - batch.setResourceTexture(DEFERRED_BUFFER_EMISSIVE_UNIT, deferredFramebuffer->getDeferredSpecularTexture()); - batch.setResourceTexture(DEFERRED_BUFFER_DEPTH_UNIT, deferredFramebuffer->getPrimaryDepthTexture()); -*/ + // Bind the Light CLuster data strucutre batch.setUniformBuffer(LIGHT_GPU_SLOT, lightClusters->_lightStage->_lightArrayBuffer); batch.setUniformBuffer(LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, lightClusters->_frustumGridBuffer); batch.setUniformBuffer(LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, lightClusters->_clusterGridBuffer);