Merge branch 'master' of github.com:highfidelity/hifi into revert-grid

Conflicts:
	examples/libraries/gridTool.js
This commit is contained in:
Ryan Huffman 2015-01-29 17:27:58 -08:00
commit d06d8b8f01
17 changed files with 1197 additions and 495 deletions

118
examples/blocks.js Normal file
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@ -0,0 +1,118 @@
//
// Blocks.js
//
// Created by Philip Rosedale on January 26, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Create a bunch of building blocks and drop them onto a playing surface in front of you.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var FLOOR_SIZE = 7.5;
var FLOOR_THICKNESS = 0.10;
var EDGE_THICKESS = 0.25;
var SCALE = 0.25;
var NUM_BLOCKS = 25;
var DROP_HEIGHT = SCALE * 8.0;
var GRAVITY = -1.0;
var LIFETIME = 6000;
var DAMPING = 0.50;
var blockTypes = [];
blockTypes.push({ x: 1, y: 1, z: 1, red: 255, green: 0, blue: 0 });
blockTypes.push({ x: 1, y: 1, z: 2, red: 0, green: 255, blue: 0 });
blockTypes.push({ x: 1, y: 2, z: 5, red: 0, green: 0, blue: 255 });
blockTypes.push({ x: 1, y: 2, z: 2, red: 255, green: 255, blue: 0 });
blockTypes.push({ x: 1, y: 1, z: 5, red: 0, green: 255, blue: 255 });
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 2.0, Quat.getFront(Camera.getOrientation())));
var floor = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
dimensions: { x: FLOOR_SIZE, y: FLOOR_THICKNESS, z: FLOOR_SIZE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
locked: true,
lifetime: LIFETIME });
var edge1 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var edge2 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: -FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var edge3 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: -FLOOR_SIZE / 2.0 }),
dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
var edge4 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: FLOOR_SIZE / 2.0 }),
dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
locked: true,
lifetime: LIFETIME });
blocks = [];
for (var i = 0; i < NUM_BLOCKS; i++) {
var which = Math.floor(Math.random() * blockTypes.length);
var type = blockTypes[which];
blocks.push(Entities.addEntity(
{ type: "Box",
position: { x: center.x + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75),
y: center.y + DROP_HEIGHT,
z: center.z + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75) },
dimensions: { x: type.x * SCALE, y: type.y * SCALE, z: type.z * SCALE },
color: { red: type.red, green: type.green, blue: type.blue },
gravity: { x: 0, y: GRAVITY, z: 0 },
ignoreCollisions: false,
damping: DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true }));
}
function scriptEnding() {
Entities.deleteEntity(edge1);
Entities.deleteEntity(edge2);
Entities.deleteEntity(edge3);
Entities.deleteEntity(edge4);
Entities.deleteEntity(floor);
for (var i = 0; i < NUM_BLOCKS; i++) {
Entities.deleteEntity(blocks[i]);
}
}
Script.scriptEnding.connect(scriptEnding);

View file

@ -304,7 +304,6 @@ function makePlatform(gravity, scale, size) {
}
function entityCollisionWithEntity(entity1, entity2, collision) {
if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
((entity2.id == bulletID.id) || (entity2.id == targetID.id))) {
score++;
@ -502,6 +501,7 @@ function scriptEnding() {
Overlays.deleteOverlay(pointer[1]);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
MyAvatar.detachOne(gunModel);
clearPose();
}

View file

@ -19,8 +19,8 @@ var entityPropertyDialogBox = EntityPropertyDialogBox;
var MIN_ANGULAR_SIZE = 2;
var MAX_ANGULAR_SIZE = 45;
var allowLargeModels = false;
var allowSmallModels = false;
var allowLargeModels = true;
var allowSmallModels = true;
var wantEntityGlow = false;
var LEFT = 0;
@ -28,15 +28,16 @@ var RIGHT = 1;
var jointList = MyAvatar.getJointNames();
var STICKS = 0;
var MAPPED = 1;
var mode = STICKS;
var LASER_WIDTH = 3;
var LASER_COLOR = { red: 50, green: 150, blue: 200 };
var DROP_COLOR = { red: 200, green: 200, blue: 200 };
var DROP_WIDTH = 4;
var DROP_DISTANCE = 5.0;
var LASER_WIDTH = 4;
var LASER_COLOR = [{ red: 200, green: 150, blue: 50 }, // STICKS
{ red: 50, green: 150, blue: 200 }]; // MAPPED
var LASER_LENGTH_FACTOR = 500;
var velocity = { x: 0, y: 0, z: 0 };
var lastAccurateIntersection = null;
var accurateIntersections = 0;
var totalIntersections = 0;
@ -107,6 +108,7 @@ function controller(wichSide) {
this.positionAtGrab;
this.rotationAtGrab;
this.gravityAtGrab;
this.modelPositionAtGrab;
this.modelRotationAtGrab;
this.jointsIntersectingFromStart = [];
@ -114,13 +116,21 @@ function controller(wichSide) {
this.laser = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: LASER_COLOR[mode],
color: LASER_COLOR,
alpha: 1,
visible: false,
lineWidth: LASER_WIDTH,
anchor: "MyAvatar"
});
this.dropLine = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: DROP_COLOR,
alpha: 1,
visible: false,
lineWidth: DROP_WIDTH });
this.guideScale = 0.02;
this.ball = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
@ -158,6 +168,7 @@ function controller(wichSide) {
this.entityID = entityID;
this.modelURL = properties.modelURL;
this.oldModelPosition = properties.position;
this.oldModelRotation = properties.rotation;
this.oldModelHalfDiagonal = Vec3.length(properties.dimensions) / 2.0;
@ -166,6 +177,10 @@ function controller(wichSide) {
this.rotationAtGrab = this.rotation;
this.modelPositionAtGrab = properties.position;
this.modelRotationAtGrab = properties.rotation;
this.gravityAtGrab = properties.gravity;
Entities.editEntity(entityID, { gravity: { x: 0, y: 0, z: 0 }, velocity: { x: 0, y: 0, z: 0 } });
this.jointsIntersectingFromStart = [];
for (var i = 0; i < jointList.length; i++) {
var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
@ -174,10 +189,14 @@ function controller(wichSide) {
}
}
this.showLaser(false);
Overlays.editOverlay(this.dropLine, { visible: true });
}
this.release = function () {
if (this.grabbing) {
Entities.editEntity(this.entityID, { gravity: this.gravityAtGrab });
jointList = MyAvatar.getJointNames();
var closestJointIndex = -1;
@ -216,6 +235,8 @@ function controller(wichSide) {
Entities.deleteEntity(this.entityID);
}
}
Overlays.editOverlay(this.dropLine, { visible: false });
}
this.grabbing = false;
@ -288,7 +309,6 @@ function controller(wichSide) {
end: endPosition
});
Overlays.editOverlay(this.ball, {
position: endPosition
});
@ -300,7 +320,7 @@ function controller(wichSide) {
start: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
end: Vec3.sum(endPosition, Vec3.multiply(this.up, -2 * this.guideScale))
});
this.showLaser(!this.grabbing || mode == STICKS);
this.showLaser(!this.grabbing);
if (this.glowedIntersectingModel.isKnownID) {
Entities.editEntity(this.glowedIntersectingModel, { glowLevel: 0.0 });
@ -332,7 +352,7 @@ function controller(wichSide) {
Overlays.editOverlay(this.leftRight, { visible: show });
Overlays.editOverlay(this.topDown, { visible: show });
}
this.moveEntity = function () {
this.moveEntity = function (deltaTime) {
if (this.grabbing) {
if (!this.entityID.isKnownID) {
print("Unknown grabbed ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
@ -344,55 +364,34 @@ function controller(wichSide) {
var newPosition;
var newRotation;
switch (mode) {
case STICKS:
newPosition = Vec3.sum(this.palmPosition,
Vec3.multiply(this.front, this.x));
newPosition = Vec3.sum(newPosition,
Vec3.multiply(this.up, this.y));
newPosition = Vec3.sum(newPosition,
Vec3.multiply(this.right, this.z));
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.oldRotation));
newRotation = Quat.multiply(newRotation,
this.oldModelRotation);
break;
case MAPPED:
var forward = Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -1 });
var d = Vec3.dot(forward, MyAvatar.position);
var factor1 = Vec3.dot(forward, this.positionAtGrab) - d;
var factor2 = Vec3.dot(forward, this.modelPositionAtGrab) - d;
var vector = Vec3.subtract(this.palmPosition, this.positionAtGrab);
if (factor2 < 0) {
factor2 = 0;
}
if (factor1 <= 0) {
factor1 = 1;
factor2 = 1;
}
newPosition = Vec3.sum(this.modelPositionAtGrab,
Vec3.multiply(vector,
factor2 / factor1));
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.rotationAtGrab));
newRotation = Quat.multiply(newRotation, newRotation);
newRotation = Quat.multiply(newRotation,
this.modelRotationAtGrab);
break;
var CONSTANT_SCALING_FACTOR = 5.0;
var MINIMUM_SCALING_DISTANCE = 2.0;
var distanceToModel = Vec3.length(Vec3.subtract(this.oldModelPosition, this.palmPosition));
if (distanceToModel < MINIMUM_SCALING_DISTANCE) {
distanceToModel = MINIMUM_SCALING_DISTANCE;
}
var deltaPalm = Vec3.multiply(distanceToModel * CONSTANT_SCALING_FACTOR, Vec3.subtract(this.palmPosition, this.oldPalmPosition));
newPosition = Vec3.sum(this.oldModelPosition, deltaPalm);
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.rotationAtGrab));
newRotation = Quat.multiply(newRotation, newRotation);
newRotation = Quat.multiply(newRotation,
this.modelRotationAtGrab);
velocity = Vec3.multiply(1.0 / deltaTime, Vec3.subtract(newPosition, this.oldModelPosition));
Entities.editEntity(this.entityID, {
position: newPosition,
rotation: newRotation
rotation: newRotation,
velocity: velocity
});
this.oldModelRotation = newRotation;
this.oldModelPosition = newPosition;
Overlays.editOverlay(this.dropLine, { start: newPosition, end: Vec3.sum(newPosition, { x: 0, y: -DROP_DISTANCE, z: 0 }) });
var indicesToRemove = [];
for (var i = 0; i < this.jointsIntersectingFromStart.length; ++i) {
var distance = Vec3.distance(MyAvatar.getJointPosition(this.jointsIntersectingFromStart[i]), this.oldModelPosition);
@ -428,15 +427,6 @@ function controller(wichSide) {
this.triggerValue = Controller.getTriggerValue(this.trigger);
var bumperValue = Controller.isButtonPressed(this.bumper);
if (bumperValue && !this.bumperValue) {
if (mode === STICKS) {
mode = MAPPED;
} else if (mode === MAPPED) {
mode = STICKS;
}
Overlays.editOverlay(leftController.laser, { color: LASER_COLOR[mode] });
Overlays.editOverlay(rightController.laser, { color: LASER_COLOR[mode] });
}
this.bumperValue = bumperValue;
@ -548,61 +538,37 @@ function controller(wichSide) {
var leftController = new controller(LEFT);
var rightController = new controller(RIGHT);
function moveEntities() {
function moveEntities(deltaTime) {
if (leftController.grabbing && rightController.grabbing && rightController.entityID.id == leftController.entityID.id) {
var newPosition = leftController.oldModelPosition;
var rotation = leftController.oldModelRotation;
var ratio = 1;
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
switch (mode) {
case STICKS:
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
ratio = length / oldLength;
newPosition = Vec3.sum(middle,
Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
break;
case MAPPED:
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
var cos_theta = Vec3.dot(u, v);
if (cos_theta > 1) {
cos_theta = 1;
}
var angle = Math.acos(cos_theta) / Math.PI * 180;
if (angle < 0.1) {
return;
}
var w = Vec3.normalize(Vec3.cross(u, v));
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
leftController.positionAtGrab = leftController.palmPosition;
leftController.rotationAtGrab = leftController.rotation;
leftController.modelPositionAtGrab = leftController.oldModelPosition;
leftController.modelRotationAtGrab = rotation;
rightController.positionAtGrab = rightController.palmPosition;
rightController.rotationAtGrab = rightController.rotation;
rightController.modelPositionAtGrab = rightController.oldModelPosition;
rightController.modelRotationAtGrab = rotation;
break;
var cos_theta = Vec3.dot(u, v);
if (cos_theta > 1) {
cos_theta = 1;
}
var angle = Math.acos(cos_theta) / Math.PI * 180;
if (angle < 0.1) {
return;
}
var w = Vec3.normalize(Vec3.cross(u, v));
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
leftController.positionAtGrab = leftController.palmPosition;
leftController.rotationAtGrab = leftController.rotation;
leftController.modelPositionAtGrab = leftController.oldModelPosition;
leftController.modelRotationAtGrab = rotation;
rightController.positionAtGrab = rightController.palmPosition;
rightController.rotationAtGrab = rightController.rotation;
rightController.modelPositionAtGrab = rightController.oldModelPosition;
rightController.modelRotationAtGrab = rotation;
Entities.editEntity(leftController.entityID, {
position: newPosition,
rotation: rotation,
@ -612,7 +578,6 @@ function moveEntities() {
y: leftController.oldModelHalfDiagonal * ratio,
z: leftController.oldModelHalfDiagonal * ratio }
});
leftController.oldModelPosition = newPosition;
leftController.oldModelRotation = rotation;
@ -623,8 +588,8 @@ function moveEntities() {
rightController.oldModelHalfDiagonal *= ratio;
return;
}
leftController.moveEntity();
rightController.moveEntity();
leftController.moveEntity(deltaTime);
rightController.moveEntity(deltaTime);
}
var hydraConnected = false;
@ -642,7 +607,7 @@ function checkController(deltaTime) {
leftController.update();
rightController.update();
moveEntities();
moveEntities(deltaTime);
} else {
if (hydraConnected) {
hydraConnected = false;

View file

@ -10,29 +10,42 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
var rightHandAnimation = HIFI_PUBLIC_BUCKET + "animations/RightHandAnimPhilip.fbx";
var leftHandAnimation = HIFI_PUBLIC_BUCKET + "animations/LeftHandAnimPhilip.fbx";
var BALL_SIZE = 0.08;
var PADDLE_SIZE = 0.20;
var PADDLE_THICKNESS = 0.06;
var PADDLE_COLOR = { red: 184, green: 134, blue: 11 };
var BALL_COLOR = { red: 255, green: 0, blue: 0 };
var LINE_COLOR = { red: 255, green: 255, blue: 0 };
var PADDLE_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
var PADDLE_BOX_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
var HOLD_POSITION_LEFT_OFFSET = { x: -0.15, y: 0.05, z: -0.05 };
var HOLD_POSITION_RIGHT_OFFSET = { x: -0.15, y: 0.05, z: 0.05 };
var PADDLE_ORIENTATION = Quat.fromPitchYawRollDegrees(0,0,0);
var GRAVITY = 0.0;
var SPRING_FORCE = 15.0;
var lastSoundTime = 0;
var gameOn = false;
var leftHanded = false;
var leftHanded = true;
var controllerID;
if (leftHanded) {
controllerID = 1;
} else {
controllerID = 3;
function setControllerID() {
if (leftHanded) {
controllerID = 1;
} else {
controllerID = 3;
}
}
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
setControllerID();
Menu.addMenu("PaddleBall");
Menu.addMenuItem({ menuName: "PaddleBall", menuItemName: "Left-Handed", isCheckable: true, isChecked: true });
var screenSize = Controller.getViewportDimensions();
var offButton = Overlays.addOverlay("image", {
@ -73,7 +86,7 @@ function createEntities() {
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
paddleModel = Entities.addEntity(
{ type: "Model",
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_OFFSET),
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_BOX_OFFSET),
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
color: PADDLE_COLOR,
gravity: { x: 0, y: 0, z: 0 },
@ -90,6 +103,10 @@ function createEntities() {
alpha: 1,
visible: true,
lineWidth: 2 });
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
MyAvatar.startAnimation(leftHanded ? leftHandAnimation: rightHandAnimation, 15.0, 1.0, false, true, 0.0, 6);
}
function deleteEntities() {
@ -97,6 +114,7 @@ function deleteEntities() {
Entities.deleteEntity(paddle);
Entities.deleteEntity(paddleModel);
Overlays.deleteOverlay(line);
MyAvatar.stopAnimation(leftHanded ? leftHandAnimation: rightHandAnimation);
}
function update(deltaTime) {
@ -120,18 +138,23 @@ function update(deltaTime) {
if (!ball.isKnownID) {
ball = Entities.identifyEntity(ball);
} else {
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)), paddleOrientation);
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
var props = Entities.getEntityProperties(ball);
var spring = Vec3.subtract(palmPosition, props.position);
var paddleWorldOrientation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID));
var spring = Vec3.subtract(holdPosition, props.position);
var springLength = Vec3.length(spring);
spring = Vec3.normalize(spring);
var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
Entities.editEntity(ball, { velocity: ballVelocity });
Overlays.editOverlay(line, { start: props.position, end: palmPosition });
Entities.editEntity(paddle, { position: palmPosition,
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
Entities.editEntity(paddle, { position: holdPosition,
velocity: Controller.getSpatialControlVelocity(controllerID),
rotation: paddleWorldOrientation });
Entities.editEntity(paddleModel, { position: Vec3.sum(palmPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_OFFSET)),
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
velocity: Controller.getSpatialControlVelocity(controllerID),
rotation: paddleWorldOrientation });
}
@ -159,14 +182,30 @@ function mousePressEvent(event) {
}
}
function menuItemEvent(menuItem) {
oldHanded = leftHanded;
if (menuItem == "Left-Handed") {
leftHanded = Menu.isOptionChecked("Left-Handed");
}
if ((leftHanded != oldHanded) && gameOn) {
setControllerID();
deleteEntities();
createEntities();
}
}
function scriptEnding() {
if (gameOn) {
deleteEntities();
}
Overlays.deleteOverlay(offButton);
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.stopAnimation(rightHandAnimation);
Menu.removeMenu("PaddleBall");
}
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Menu.menuItemEvent.connect(menuItemEvent);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);

View file

@ -12,35 +12,38 @@
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include("libraries/stringHelpers.js");
Script.include("libraries/dataviewHelpers.js");
Script.include("libraries/httpMultiPart.js");
Script.include("libraries/modelUploader.js");
Script.include("libraries/toolBars.js");
Script.include("libraries/progressDialog.js");
Script.include("libraries/entitySelectionTool.js");
Script.include([
"http://public.highfidelity.io/scripts/libraries/stringHelpers.js",
"http://public.highfidelity.io/scripts/libraries/dataviewHelpers.js",
"http://public.highfidelity.io/scripts/libraries/httpMultiPart.js",
"http://public.highfidelity.io/scripts/libraries/modelUploader.js",
"http://public.highfidelity.io/scripts/libraries/toolBars.js",
"http://public.highfidelity.io/scripts/libraries/progressDialog.js",
"http://public.highfidelity.io/scripts/libraries/entitySelectionTool.js",
"http://public.highfidelity.io/scripts/libraries/ModelImporter.js",
"http://public.highfidelity.io/scripts/libraries/ExportMenu.js",
"http://public.highfidelity.io/scripts/libraries/ToolTip.js",
"http://public.highfidelity.io/scripts/libraries/entityPropertyDialogBox.js",
"http://public.highfidelity.io/scripts/libraries/entityCameraTool.js",
"http://public.highfidelity.io/scripts/libraries/gridTool.js",
"http://public.highfidelity.io/scripts/libraries/entityList.js",
]);
var selectionDisplay = SelectionDisplay;
var selectionManager = SelectionManager;
Script.include("libraries/ModelImporter.js");
var modelImporter = new ModelImporter();
Script.include("libraries/ExportMenu.js");
Script.include("libraries/ToolTip.js");
Script.include("libraries/entityPropertyDialogBox.js");
var entityPropertyDialogBox = EntityPropertyDialogBox;
Script.include("libraries/entityCameraTool.js");
var cameraManager = new CameraManager();
Script.include("libraries/gridTool.js");
var grid = Grid();
gridTool = GridTool({ horizontalGrid: grid });
gridTool.setVisible(false);
Script.include("libraries/entityList.js");
var entityListTool = EntityListTool();
var hasShownPropertiesTool = false;
@ -822,13 +825,15 @@ function handeMenuEvent(menuItem) {
Menu.menuItemEvent.connect(handeMenuEvent);
Controller.keyPressEvent.connect(function(event) {
if (event.text == 'w' || event.text == 'a' || event.text == 's' || event.text == 'd'
|| event.text == 'UP' || event.text == 'DOWN' || event.text == 'LEFT' || event.text == 'RIGHT') {
toolBar.setActive(false);
if (isActive) {
cameraManager.keyPressEvent(event);
}
});
Controller.keyReleaseEvent.connect(function (event) {
if (isActive) {
cameraManager.keyReleaseEvent(event);
}
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
if (event.text == "BACKSPACE" || event.text == "DELETE") {
deleteSelectedEntities();
@ -852,55 +857,6 @@ Controller.keyReleaseEvent.connect(function (event) {
newPosition = Vec3.subtract(newPosition, { x: 0, y: selectionManager.worldDimensions.y * 0.5, z: 0 });
grid.setPosition(newPosition);
}
} else if (isActive) {
var delta = null;
var increment = event.isShifted ? grid.getMajorIncrement() : grid.getMinorIncrement();
if (event.text == 'UP') {
if (event.isControl || event.isAlt) {
delta = { x: 0, y: increment, z: 0 };
} else {
delta = { x: 0, y: 0, z: -increment };
}
} else if (event.text == 'DOWN') {
if (event.isControl || event.isAlt) {
delta = { x: 0, y: -increment, z: 0 };
} else {
delta = { x: 0, y: 0, z: increment };
}
} else if (event.text == 'LEFT') {
delta = { x: -increment, y: 0, z: 0 };
} else if (event.text == 'RIGHT') {
delta = { x: increment, y: 0, z: 0 };
}
if (delta != null) {
// Adjust delta so that movements are relative to the current camera orientation
var lookDirection = Quat.getFront(Camera.getOrientation());
lookDirection.z *= -1;
var angle = Math.atan2(lookDirection.z, lookDirection.x);
angle -= (Math.PI / 4);
var rotation = Math.floor(angle / (Math.PI / 2)) * (Math.PI / 2);
var rotator = Quat.fromPitchYawRollRadians(0, rotation, 0);
delta = Vec3.multiplyQbyV(rotator, delta);
SelectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var entityID = selectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
Entities.editEntity(entityID, {
position: Vec3.sum(properties.position, delta)
});
}
pushCommandForSelections();
selectionManager._update();
}
}
});

View file

@ -1,4 +1,17 @@
// Pool Table
// Billiards.js
//
// Created by Philip Rosedale on January 21, 2015
// Copyright 2014 High Fidelity, Inc.
//
// Creates a pool table in front of you. Hold and release space ball to shoot a ball.
// Cue ball will return if falls off table. Delete and reset to restart.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var tableParts = [];
var balls = [];
var cueBall;
@ -19,6 +32,10 @@ var cuePosition;
var startStroke = 0;
// Sounds to use
hitSounds = [];
hitSounds.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "Collisions-ballhitsandcatches/billiards/collision1.wav"));
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var screenSize = Controller.getViewportDimensions();
var reticle = Overlays.addOverlay("image", {
@ -122,6 +139,7 @@ function makeBalls(pos) {
}
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
}
// Cue Ball
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
cueBall = Entities.addEntity(
@ -138,6 +156,15 @@ function makeBalls(pos) {
}
function isObjectBall(id) {
for (var i; i < balls.length; i++) {
if (balls[i].id == id) {
return true;
}
}
return false;
}
function shootCue(velocity) {
var DISTANCE_FROM_CAMERA = BALL_SIZE * 5.0 * SCALE;
var camera = Camera.getPosition();
@ -213,12 +240,28 @@ function update(deltaTime) {
}
function entityCollisionWithEntity(entity1, entity2, collision) {
/*
NOT WORKING YET
if ((entity1.id == cueBall.id) || (entity2.id == cueBall.id)) {
print("Cue ball collision!");
//audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
//Audio.playSound(hitSounds[0], { position: Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())) });
}
else if (isObjectBall(entity1.id) || isObjectBall(entity2.id)) {
print("Object ball collision");
} */
}
tableCenter = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation())));
makeTable(tableCenter);
makeBalls(tableCenter);
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(cleanup);
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.update.connect(update);

View file

@ -15,6 +15,9 @@ var MOUSE_SENSITIVITY = 0.9;
var SCROLL_SENSITIVITY = 0.05;
var PAN_ZOOM_SCALE_RATIO = 0.4;
var KEY_ORBIT_SENSITIVITY = 40;
var KEY_ZOOM_SENSITIVITY = 10;
// Scaling applied based on the size of the object being focused
var FOCUS_ZOOM_SCALE = 1.3;
@ -43,6 +46,10 @@ var easeOutCubic = function(t) {
EASE_TIME = 0.5;
function clamp(value, minimum, maximum) {
return Math.min(Math.max(value, minimum), maximum);
}
function mergeObjects(obj1, obj2) {
var newObj = {};
for (key in obj1) {
@ -60,6 +67,49 @@ CameraManager = function() {
that.enabled = false;
that.mode = MODE_INACTIVE;
var actions = {
orbitLeft: 0,
orbitRight: 0,
orbitUp: 0,
orbitDown: 0,
orbitForward: 0,
orbitBackward: 0,
}
var keyToActionMapping = {
"a": "orbitLeft",
"d": "orbitRight",
"w": "orbitForward",
"s": "orbitBackward",
"e": "orbitUp",
"c": "orbitDown",
"LEFT": "orbitLeft",
"RIGHT": "orbitRight",
"UP": "orbitForward",
"DOWN": "orbitBackward",
}
var CAPTURED_KEYS = [];
for (key in keyToActionMapping) {
CAPTURED_KEYS.push(key);
}
function getActionForKeyEvent(event) {
var action = keyToActionMapping[event.text];
if (action !== undefined) {
if (event.isShifted) {
if (action == "orbitForward") {
action = "orbitUp";
} else if (action == "orbitBackward") {
action = "orbitDown";
}
}
return action;
}
return null;
}
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
that.targetZoomDistance = INITIAL_ZOOM_DISTANCE;
@ -82,6 +132,10 @@ CameraManager = function() {
that.enable = function() {
if (Camera.mode == "independent" || that.enabled) return;
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
Controller.captureKeyEvents({ text: CAPTURED_KEYS[i] });
}
that.enabled = true;
that.mode = MODE_INACTIVE;
@ -112,6 +166,11 @@ CameraManager = function() {
that.disable = function(ignoreCamera) {
if (!that.enabled) return;
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
Controller.releaseKeyEvents({ text: CAPTURED_KEYS[i] });
}
that.enabled = false;
that.mode = MODE_INACTIVE;
@ -280,6 +339,20 @@ CameraManager = function() {
that.mode = MODE_INACTIVE;
}
that.keyPressEvent = function(event) {
var action = getActionForKeyEvent(event);
if (action) {
actions[action] = 1;
}
};
that.keyReleaseEvent = function(event) {
var action = getActionForKeyEvent(event);
if (action) {
actions[action] = 0;
}
};
that.wheelEvent = function(event) {
if (!that.enabled) return;
@ -333,6 +406,14 @@ CameraManager = function() {
return;
}
// Update based on current actions
that.targetYaw += (actions.orbitRight - actions.orbitLeft) * dt * KEY_ORBIT_SENSITIVITY;
that.targetPitch += (actions.orbitUp - actions.orbitDown) * dt * KEY_ORBIT_SENSITIVITY;
that.targetPitch = clamp(that.targetPitch, -90, 90);
that.targetZoomDistance += (actions.orbitBackward - actions.orbitForward) * dt * KEY_ZOOM_SENSITIVITY;
that.targetZoomDistance = clamp(that.targetZoomDistance, MIN_ZOOM_DISTANCE, MAX_ZOOM_DISTANCE);
if (easing) {
easingTime = Math.min(EASE_TIME, easingTime + dt);
}
@ -384,6 +465,7 @@ CameraManager = function() {
});
Script.update.connect(that.update);
Script.scriptEnding.connect(that.disable);
Controller.wheelEvent.connect(that.wheelEvent);

View file

@ -52,18 +52,16 @@
// 2. Declare a text string.
// 3. Call createNotifications(text) parsing the text.
// example:
// var welcome;
// if (key.text == "q") { //queries number of users online
// var numUsers = GlobalServices.onlineUsers.length;
// var welcome = "There are " + numUsers + " users online now.";
// createNotification(welcome);
// var welcome = "There are " + GlobalServices.onlineUsers.length + " users online now.";
// createNotification(welcome);
// }
var width = 340.0; //width of notification overlay
var height = 40.0; // height of a single line notification overlay
var windowDimensions = Controller.getViewportDimensions(); // get the size of the interface window
var overlayLocationX = (windowDimensions.x - (width + 20.0));// positions window 20px from the right of the interface window
var buttonLocationX = overlayLocationX + (width - 28.0);
var overlayLocationX = (windowDimensions.x - (width + 20.0)); // positions window 20px from the right of the interface window
var buttonLocationX = overlayLocationX + (width - 28.0);
var locationY = 20.0; // position down from top of interface window
var topMargin = 13.0;
var leftMargin = 10.0;
@ -71,264 +69,79 @@ var textColor = { red: 228, green: 228, blue: 228}; // text color
var backColor = { red: 2, green: 2, blue: 2}; // background color was 38,38,38
var backgroundAlpha = 0;
var fontSize = 12.0;
var persistTime = 10.0; // time in seconds before notification fades
var PERSIST_TIME_2D = 10.0; // Time in seconds before notification fades
var PERSIST_TIME_3D = 15.0;
var persistTime = PERSIST_TIME_2D;
var clickedText = false;
var frame = 0;
var ourWidth = Window.innerWidth;
var ourHeight = Window.innerHeight;
var ourWidth = Window.innerWidth;
var ourHeight = Window.innerHeight;
var text = "placeholder";
var last_users = GlobalServices.onlineUsers;
var users = [];
var ctrlIsPressed = false;
var ready = true;
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
for (i = 0; i < notifications.length; i++) {
Overlays.deleteOverlay(notifications[i]);
Overlays.deleteOverlay(buttons[i]);
}
}
Script.scriptEnding.connect(scriptEnding);
var notifications = [];
var buttons = [];
var buttons = [];
var times = [];
var heights = [];
var myAlpha = [];
var arrays = [];
var isOnHMD = false,
ENABLE_VR_MODE = "Enable VR Mode",
NOTIFICATIONS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
NOTIFICATIONS_3D_DISTANCE = 0.6, // Horizontal distance from avatar position.
NOTIFICATIONS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
NOTIFICATIONS_3D_YAW = 0.0, // Degrees relative to notifications direction.
NOTIFICATIONS_3D_PITCH = -60.0, // Degrees from vertical.
NOTIFICATION_3D_SCALE = 0.002, // Multiplier that converts 2D overlay dimensions to 3D overlay dimensions.
NOTIFICATION_3D_BUTTON_WIDTH = 40 * NOTIFICATION_3D_SCALE, // Need a little more room for button in 3D.
overlay3DDetails = [];
// This function creates and sizes the overlays
function createNotification(text) {
var count = (text.match(/\n/g) || []).length;
var breakPoint = 43.0; // length when new line is added
var extraLine = 0;
var breaks = 0;
var height = 40.0;
var stack = 0;
if (text.length >= breakPoint) {
breaks = count;
}
var extraLine = breaks * 16.0;
for (i = 0; i < heights.length; i++) {
stack = stack + heights[i];
}
var level = (stack + 20.0);
height = height + extraLine;
var overlayProperties = {
x: overlayLocationX,
y: level,
width: width,
height: height,
color: textColor,
backgroundColor: backColor,
alpha: backgroundAlpha,
topMargin: topMargin,
leftMargin: leftMargin,
font: {size: fontSize},
text: text,
};
var bLevel = level + 12.0;
var buttonProperties = {
x: buttonLocationX,
y: bLevel,
width: 10.0,
height: 10.0,
subImage: { x: 0, y: 0, width: 10, height: 10 },
imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg",
color: { red: 255, green: 255, blue: 255},
visible: true,
alpha: backgroundAlpha,
};
Notify(overlayProperties, buttonProperties, height);
// push data from above to the 2 dimensional array
function createArrays(notice, button, createTime, height, myAlpha) {
arrays.push([notice, button, createTime, height, myAlpha]);
}
// Pushes data to each array and sets up data for 2nd dimension array
// to handle auxiliary data not carried by the overlay class
// specifically notification "heights", "times" of creation, and .
function Notify(notice, button, height){
notifications.push((Overlays.addOverlay("text", notice)));
buttons.push((Overlays.addOverlay("image",button)));
times.push(new Date().getTime() / 1000);
height = height + 1.0;
heights.push(height);
myAlpha.push(0);
var last = notifications.length - 1;
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
fadeIn(notifications[last], buttons[last])
// This handles the final dismissal of a notification after fading
function dismiss(firstNoteOut, firstButOut, firstOut) {
Overlays.deleteOverlay(firstNoteOut);
Overlays.deleteOverlay(firstButOut);
notifications.splice(firstOut, 1);
buttons.splice(firstOut, 1);
times.splice(firstOut, 1);
heights.splice(firstOut, 1);
myAlpha.splice(firstOut, 1);
overlay3DDetails.splice(firstOut, 1);
}
function fadeIn(noticeIn, buttonIn) {
var myLength = arrays.length;
var q = 0;
var pauseTimer = null;
pauseTimer = Script.setInterval(function() {
q++;
var q = 0,
qFade,
pauseTimer = null;
pauseTimer = Script.setInterval(function () {
q += 1;
qFade = q / 10.0;
Overlays.editOverlay(noticeIn, {alpha: qFade});
Overlays.editOverlay(buttonIn, {alpha: qFade});
Overlays.editOverlay(noticeIn, { alpha: qFade });
Overlays.editOverlay(buttonIn, { alpha: qFade });
if (q >= 9.0) {
Script.clearInterval(pauseTimer);
}
}, 10);
}
// push data from above to the 2 dimensional array
function createArrays(notice, button, createTime, height, myAlpha) {
arrays.push([notice, button, createTime, height, myAlpha]);
}
// handles mouse clicks on buttons
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); //identify which overlay was clicked
for (i = 0; i < buttons.length; i++) { //if user clicked a button
if(clickedOverlay == buttons[i]) {
Overlays.deleteOverlay(notifications[i]);
Overlays.deleteOverlay(buttons[i]);
notifications.splice(i, 1);
buttons.splice(i, 1);
times.splice(i, 1);
heights.splice(i, 1);
myAlpha.splice(i, 1);
arrays.splice(i, 1);
}
}
}
// Control key remains active only while key is held down
function keyReleaseEvent(key) {
if (key.key == 16777249) {
ctrlIsPressed = false;
}
}
// Triggers notification on specific key driven events
function keyPressEvent(key) {
if (key.key == 16777249) {
ctrlIsPressed = true;
}
if (key.text == "q") { //queries number of users online
var numUsers = GlobalServices.onlineUsers.length;
var welcome = "There are " + numUsers + " users online now.";
createNotification(welcome);
}
if (key.text == "s") {
if (ctrlIsPressed == true){
var noteString = "Snapshot taken.";
createNotification(noteString);
}
}
}
// formats string to add newline every 43 chars
function wordWrap(str) {
var result = stringDivider(str, 43.0, "\n");
createNotification(result);
}
// wraps whole word to newline
function stringDivider(str, slotWidth, spaceReplacer) {
if (str.length > slotWidth) {
var p = slotWidth;
for (; p > 0 && str[p] != ' '; p--) {
}
if (p > 0) {
var left = str.substring(0, p);
var right = str.substring(p + 1);
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
}
}
return str;
}
// This fires a notification on window resize
function checkSize(){
if((Window.innerWidth != ourWidth)||(Window.innerHeight != ourHeight)) {
var windowResize = "Window has been resized";
ourWidth = Window.innerWidth;
ourHeight = Window.innerHeight;
windowDimensions = Controller.getViewportDimensions();
overlayLocationX = (windowDimensions.x - (width + 60.0));
buttonLocationX = overlayLocationX + (width - 35.0);
createNotification(windowResize)
}
}
// Triggers notification if a user logs on or off
function onOnlineUsersChanged(users) {
if (!isStartingUp()) { // Skip user notifications at startup.
for (user in users) {
if (last_users.indexOf(users[user]) == -1.0) {
createNotification(users[user] + " has joined");
}
}
for (user in last_users) {
if (users.indexOf(last_users[user]) == -1.0) {
createNotification(last_users[user] + " has left");
}
}
}
last_users = users;
}
// Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification.
function onIncomingMessage(user, message) {
var myMessage = message;
var alertMe = "@" + GlobalServices.myUsername;
var thisAlert = user + ": " + myMessage;
if (myMessage.indexOf(alertMe) > -1.0) {
wordWrap(thisAlert);
}
}
// Triggers mic mute notification
function onMuteStateChanged() {
var muteState = AudioDevice.getMuted() ? "muted" : "unmuted";
var muteString = "Microphone is now " + muteState;
createNotification(muteString);
}
function update(){
frame++;
if ((frame % 60.0) == 0) { // only update once a second
checkSize(); // checks for size change to trigger windowResize notification
locationY = 20.0;
for (var i = 0; i < arrays.length; i++) { //repositions overlays as others fade
var nextOverlay = Overlays.getOverlayAtPoint({x: overlayLocationX, y: locationY});
Overlays.editOverlay(notifications[i], { x:overlayLocationX, y:locationY});
Overlays.editOverlay(buttons[i], { x:buttonLocationX, y:locationY + 12.0});
locationY = locationY + arrays[i][3];
}
}
// This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1)
for (var i = 0; i < arrays.length; i++) {
if (ready){
var j = arrays[i][2];
var k = j + persistTime;
if (k < (new Date().getTime() / 1000)) {
ready = false;
noticeOut = arrays[i][0];
buttonOut = arrays[i][1];
var arraysOut = i;
fadeOut(noticeOut, buttonOut, arraysOut);
}
}
}
}
// this fades the notification ready for dismissal, and removes it from the arrays
function fadeOut(noticeOut, buttonOut, arraysOut) {
var myLength = arrays.length;
var r = 9.0;
var pauseTimer = null;
pauseTimer = Script.setInterval(function() {
r--;
rFade = r / 10.0;
Overlays.editOverlay(noticeOut, {alpha: rFade});
Overlays.editOverlay(buttonOut, {alpha: rFade});
var r = 9.0,
rFade,
pauseTimer = null;
pauseTimer = Script.setInterval(function () {
r -= 1;
rFade = r / 10.0;
Overlays.editOverlay(noticeOut, { alpha: rFade });
Overlays.editOverlay(buttonOut, { alpha: rFade });
if (r < 0) {
dismiss(noticeOut, buttonOut, arraysOut);
arrays.splice(arraysOut, 1);
@ -338,29 +151,283 @@ function fadeOut(noticeOut, buttonOut, arraysOut) {
}, 20);
}
// This handles the final dismissal of a notification after fading
function dismiss(firstNoteOut, firstButOut, firstOut) {
var working = firstOut
Overlays.deleteOverlay(firstNoteOut);
Overlays.deleteOverlay(firstButOut);
notifications.splice(firstOut, 1);
buttons.splice(firstOut, 1);
times.splice(firstOut, 1);
heights.splice(firstOut, 1);
myAlpha.splice(firstOut,1);
function calculate3DOverlayPositions(noticeWidth, noticeHeight, y) {
// Calculates overlay positions and orientations in avatar coordinates.
var noticeY,
originOffset,
notificationOrientation,
notificationPosition,
buttonPosition;
// Notification plane positions
noticeY = -y * NOTIFICATION_3D_SCALE - noticeHeight / 2;
notificationPosition = { x: 0, y: noticeY, z: 0 };
buttonPosition = { x: (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH) / 2, y: noticeY, z: 0.001 };
// Rotate plane
notificationOrientation = Quat.fromPitchYawRollDegrees(NOTIFICATIONS_3D_PITCH,
NOTIFICATIONS_3D_DIRECTION + NOTIFICATIONS_3D_YAW, 0);
notificationPosition = Vec3.multiplyQbyV(notificationOrientation, notificationPosition);
buttonPosition = Vec3.multiplyQbyV(notificationOrientation, buttonPosition);
// Translate plane
originOffset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, NOTIFICATIONS_3D_DIRECTION, 0),
{ x: 0, y: 0, z: -NOTIFICATIONS_3D_DISTANCE });
originOffset.y += NOTIFICATIONS_3D_ELEVATION;
notificationPosition = Vec3.sum(originOffset, notificationPosition);
buttonPosition = Vec3.sum(originOffset, buttonPosition);
return {
notificationOrientation: notificationOrientation,
notificationPosition: notificationPosition,
buttonPosition: buttonPosition
};
}
// This reports the number of users online at startup
function reportUsers() {
var numUsers = GlobalServices.onlineUsers.length;
var welcome = "Welcome! There are " + numUsers + " users online now.";
createNotification(welcome);
// Pushes data to each array and sets up data for 2nd dimension array
// to handle auxiliary data not carried by the overlay class
// specifically notification "heights", "times" of creation, and .
function notify(notice, button, height) {
var noticeWidth,
noticeHeight,
positions,
last;
if (isOnHMD) {
// Calculate 3D values from 2D overlay properties.
noticeWidth = notice.width * NOTIFICATION_3D_SCALE + NOTIFICATION_3D_BUTTON_WIDTH;
noticeHeight = notice.height * NOTIFICATION_3D_SCALE;
notice.size = { x: noticeWidth, y: noticeHeight };
notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE;
notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE;
notice.bottomMargin = 0;
notice.rightMargin = 0;
notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE;
notice.isFacingAvatar = false;
button.url = button.imageURL;
button.scale = button.width * NOTIFICATION_3D_SCALE;
button.isFacingAvatar = false;
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
notifications.push((Overlays.addOverlay("text3d", notice)));
buttons.push((Overlays.addOverlay("billboard", button)));
overlay3DDetails.push({
notificationOrientation: positions.notificationOrientation,
notificationPosition: positions.notificationPosition,
buttonPosition: positions.buttonPosition,
width: noticeWidth,
height: noticeHeight
});
} else {
notifications.push((Overlays.addOverlay("text", notice)));
buttons.push((Overlays.addOverlay("image", button)));
}
height = height + 1.0;
heights.push(height);
times.push(new Date().getTime() / 1000);
myAlpha.push(0);
last = notifications.length - 1;
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
fadeIn(notifications[last], buttons[last]);
}
// This function creates and sizes the overlays
function createNotification(text) {
var count = (text.match(/\n/g) || []).length,
breakPoint = 43.0, // length when new line is added
extraLine = 0,
breaks = 0,
height = 40.0,
stack = 0,
level,
noticeProperties,
bLevel,
buttonProperties,
i;
if (text.length >= breakPoint) {
breaks = count;
}
extraLine = breaks * 16.0;
for (i = 0; i < heights.length; i += 1) {
stack = stack + heights[i];
}
level = (stack + 20.0);
height = height + extraLine;
noticeProperties = {
x: overlayLocationX,
y: level,
width: width,
height: height,
color: textColor,
backgroundColor: backColor,
alpha: backgroundAlpha,
topMargin: topMargin,
leftMargin: leftMargin,
font: {size: fontSize},
text: text
};
bLevel = level + 12.0;
buttonProperties = {
x: buttonLocationX,
y: bLevel,
width: 10.0,
height: 10.0,
subImage: { x: 0, y: 0, width: 10, height: 10 },
imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg",
color: { red: 255, green: 255, blue: 255},
visible: true,
alpha: backgroundAlpha
};
notify(noticeProperties, buttonProperties, height);
}
function deleteNotification(index) {
Overlays.deleteOverlay(notifications[index]);
Overlays.deleteOverlay(buttons[index]);
notifications.splice(index, 1);
buttons.splice(index, 1);
times.splice(index, 1);
heights.splice(index, 1);
myAlpha.splice(index, 1);
overlay3DDetails.splice(index, 1);
arrays.splice(index, 1);
}
// wraps whole word to newline
function stringDivider(str, slotWidth, spaceReplacer) {
var p,
left,
right;
if (str.length > slotWidth) {
p = slotWidth;
while (p > 0 && str[p] !== ' ') {
p -= 1;
}
if (p > 0) {
left = str.substring(0, p);
right = str.substring(p + 1);
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
}
}
return str;
}
// formats string to add newline every 43 chars
function wordWrap(str) {
var result = stringDivider(str, 43.0, "\n");
createNotification(result);
}
// This fires a notification on window resize
function checkSize() {
if ((Window.innerWidth !== ourWidth) || (Window.innerHeight !== ourHeight)) {
var windowResize = "Window has been resized";
ourWidth = Window.innerWidth;
ourHeight = Window.innerHeight;
windowDimensions = Controller.getViewportDimensions();
overlayLocationX = (windowDimensions.x - (width + 60.0));
buttonLocationX = overlayLocationX + (width - 35.0);
createNotification(windowResize);
}
}
function update() {
var nextOverlay,
noticeOut,
buttonOut,
arraysOut,
defaultEyePosition,
avatarOrientation,
notificationPosition,
notificationOrientation,
buttonPosition,
positions,
i,
j,
k;
if (isOnHMD !== Menu.isOptionChecked(ENABLE_VR_MODE)) {
while (arrays.length > 0) {
deleteNotification(0);
}
isOnHMD = !isOnHMD;
persistTime = isOnHMD ? PERSIST_TIME_3D : PERSIST_TIME_2D;
return;
}
frame += 1;
if ((frame % 60.0) === 0) { // only update once a second
checkSize(); // checks for size change to trigger windowResize notification
locationY = 20.0;
for (i = 0; i < arrays.length; i += 1) { //repositions overlays as others fade
nextOverlay = Overlays.getOverlayAtPoint({ x: overlayLocationX, y: locationY });
Overlays.editOverlay(notifications[i], { x: overlayLocationX, y: locationY });
Overlays.editOverlay(buttons[i], { x: buttonLocationX, y: locationY + 12.0 });
if (isOnHMD) {
positions = calculate3DOverlayPositions(overlay3DDetails[i].width, overlay3DDetails[i].height, locationY);
overlay3DDetails[i].notificationOrientation = positions.notificationOrientation;
overlay3DDetails[i].notificationPosition = positions.notificationPosition;
overlay3DDetails[i].buttonPosition = positions.buttonPosition;
}
locationY = locationY + arrays[i][3];
}
}
// This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1)
for (i = 0; i < arrays.length; i += 1) {
if (ready) {
j = arrays[i][2];
k = j + persistTime;
if (k < (new Date().getTime() / 1000)) {
ready = false;
noticeOut = arrays[i][0];
buttonOut = arrays[i][1];
arraysOut = i;
fadeOut(noticeOut, buttonOut, arraysOut);
}
}
}
if (isOnHMD && notifications.length > 0) {
// Update 3D overlays to maintain positions relative to avatar
defaultEyePosition = MyAvatar.getDefaultEyePosition();
avatarOrientation = MyAvatar.orientation;
for (i = 0; i < notifications.length; i += 1) {
notificationPosition = Vec3.sum(defaultEyePosition,
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].notificationPosition));
notificationOrientation = Quat.multiply(avatarOrientation, overlay3DDetails[i].notificationOrientation);
buttonPosition = Vec3.sum(defaultEyePosition,
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].buttonPosition));
Overlays.editOverlay(notifications[i], { position: notificationPosition, rotation: notificationOrientation });
Overlays.editOverlay(buttons[i], { position: buttonPosition, rotation: notificationOrientation });
}
}
}
var STARTUP_TIMEOUT = 500, // ms
startingUp = true,
startupTimer = null;
// This reports the number of users online at startup
function reportUsers() {
var welcome;
welcome = "Welcome! There are " + GlobalServices.onlineUsers.length + " users online now.";
createNotification(welcome);
}
function finishStartup() {
startingUp = false;
Script.clearTimeout(startupTimer);
@ -378,6 +445,113 @@ function isStartingUp() {
return startingUp;
}
// Triggers notification if a user logs on or off
function onOnlineUsersChanged(users) {
var i;
if (!isStartingUp()) { // Skip user notifications at startup.
for (i = 0; i < users.length; i += 1) {
if (last_users.indexOf(users[i]) === -1.0) {
createNotification(users[i] + " has joined");
}
}
for (i = 0; i < last_users.length; i += 1) {
if (users.indexOf(last_users[i]) === -1.0) {
createNotification(last_users[i] + " has left");
}
}
}
last_users = users;
}
// Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification.
function onIncomingMessage(user, message) {
var myMessage,
alertMe,
thisAlert;
myMessage = message;
alertMe = "@" + GlobalServices.myUsername;
thisAlert = user + ": " + myMessage;
if (myMessage.indexOf(alertMe) > -1.0) {
wordWrap(thisAlert);
}
}
// Triggers mic mute notification
function onMuteStateChanged() {
var muteState,
muteString;
muteState = AudioDevice.getMuted() ? "muted" : "unmuted";
muteString = "Microphone is now " + muteState;
createNotification(muteString);
}
// handles mouse clicks on buttons
function mousePressEvent(event) {
var pickRay,
clickedOverlay,
i;
if (isOnHMD) {
pickRay = Camera.computePickRay(event.x, event.y);
clickedOverlay = Overlays.findRayIntersection(pickRay).overlayID;
} else {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
}
for (i = 0; i < buttons.length; i += 1) {
if (clickedOverlay === buttons[i]) {
deleteNotification(i);
}
}
}
// Control key remains active only while key is held down
function keyReleaseEvent(key) {
if (key.key === 16777249) {
ctrlIsPressed = false;
}
}
// Triggers notification on specific key driven events
function keyPressEvent(key) {
var numUsers,
welcome,
noteString;
if (key.key === 16777249) {
ctrlIsPressed = true;
}
if (key.text === "q") { //queries number of users online
numUsers = GlobalServices.onlineUsers.length;
welcome = "There are " + numUsers + " users online now.";
createNotification(welcome);
}
if (key.text === "s") {
if (ctrlIsPressed === true) {
noteString = "Snapshot taken.";
createNotification(noteString);
}
}
}
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
var i;
for (i = 0; i < notifications.length; i += 1) {
Overlays.deleteOverlay(notifications[i]);
Overlays.deleteOverlay(buttons[i]);
}
}
AudioDevice.muteToggled.connect(onMuteStateChanged);
Controller.keyPressEvent.connect(keyPressEvent);
@ -386,3 +560,4 @@ GlobalServices.onlineUsersChanged.connect(onOnlineUsersChanged);
GlobalServices.incomingMessage.connect(onIncomingMessage);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);

182
examples/popcorn.js Normal file
View file

@ -0,0 +1,182 @@
//
// popcorn.js
// examples
//
// Created by Philip Rosedale on January 25, 2014
// Copyright 2015 High Fidelity, Inc.
//
// Creates a bunch of physical balls trapped in a box with a rotating wall in the middle that smacks them around,
// and a periodic 'pop' force that shoots them into the air.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var BALL_SIZE = 0.07;
var WALL_THICKNESS = 0.10;
var SCALE = 1.0;
var GRAVITY = -1.0;
var LIFETIME = 600;
var DAMPING = 0.50;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(SCALE * 3.0, Quat.getFront(Camera.getOrientation())));
var floor = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
lifetime: LIFETIME });
var ceiling = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: SCALE / 2.0, z: 0 }),
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
color: { red: 128, green: 128, blue: 128 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var wall1 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: 0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var wall2 = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: SCALE / 2.0, y: 0, z: 0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var wall3 = Entities.addEntity(
{ type: "Box",
position: Vec3.subtract(center, { x: 0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var wall4 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: 0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
color: { red: 0, green: 255, blue: 0 },
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: false,
lifetime: LIFETIME });
var corner1 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var corner2 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var corner3 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var corner4 = Entities.addEntity(
{ type: "Box",
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
color: { red: 128, green: 128, blue: 128 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var spinner = Entities.addEntity(
{ type: "Box",
position: center,
dimensions: { x: SCALE / 1.5, y: SCALE / 3.0, z: SCALE / 8.0 },
color: { red: 255, green: 0, blue: 0 },
angularVelocity: { x: 0, y: 360, z: 0 },
angularDamping: 0.0,
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
visible: true,
lifetime: LIFETIME });
var NUM_BALLS = 70;
balls = [];
for (var i = 0; i < NUM_BALLS; i++) {
balls.push(Entities.addEntity(
{ type: "Sphere",
position: { x: center.x + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS),
y: center.y + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) ,
z: center.z + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) },
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
gravity: { x: 0, y: GRAVITY, z: 0 },
ignoreCollisions: false,
damping: DAMPING,
lifetime: LIFETIME,
collisionsWillMove: true }));
}
var VEL_MAG = 2.0;
var CHANCE_OF_POP = 0.007; // 0.01;
function update(deltaTime) {
for (var i = 0; i < NUM_BALLS; i++) {
if (Math.random() < CHANCE_OF_POP) {
Entities.editEntity(balls[i], { velocity: { x: (Math.random() - 0.5) * VEL_MAG, y: Math.random() * VEL_MAG, z: (Math.random() - 0.5) * VEL_MAG }});
}
}
}
function scriptEnding() {
Entities.deleteEntity(wall1);
Entities.deleteEntity(wall2);
Entities.deleteEntity(wall3);
Entities.deleteEntity(wall4);
Entities.deleteEntity(corner1);
Entities.deleteEntity(corner2);
Entities.deleteEntity(corner3);
Entities.deleteEntity(corner4);
Entities.deleteEntity(floor);
Entities.deleteEntity(ceiling);
Entities.deleteEntity(spinner);
for (var i = 0; i < NUM_BALLS; i++) {
Entities.deleteEntity(balls[i]);
}
}
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);

View file

@ -51,7 +51,7 @@ public:
// getters
float getLeanScale() const { return _leanScale; }
glm::vec3 getGravity() const { return _gravity; }
glm::vec3 getDefaultEyePosition() const;
Q_INVOKABLE glm::vec3 getDefaultEyePosition() const;
bool getShouldRenderLocally() const { return _shouldRender; }
const QList<AnimationHandlePointer>& getAnimationHandles() const { return _animationHandles; }

View file

@ -45,7 +45,6 @@ ImageOverlay::~ImageOverlay() {
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
void ImageOverlay::setImageURL(const QUrl& url) {
_imageURL = url;
if (url.isEmpty()) {
_isLoaded = true;
_renderImage = false;

View file

@ -254,7 +254,16 @@ bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, co
}
// THen check that the mem buffer passed make sense with its format
if (size == evalStoredMipSize(level, format)) {
Size expectedSize = evalStoredMipSize(level, format);
if (size == expectedSize) {
_storage->assignMipData(level, format, size, bytes);
_stamp++;
return true;
} else if (size > expectedSize) {
// NOTE: We are facing this case sometime because apparently QImage (from where we get the bits) is generating images
// and alligning the line of pixels to 32 bits.
// We should probably consider something a bit more smart to get the correct result but for now (UI elements)
// it seems to work...
_storage->assignMipData(level, format, size, bytes);
_stamp++;
return true;

View file

@ -387,7 +387,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, TextureType type, const QByteArr
if (!url.isValid()) {
_loaded = true;
}
// default to white/blue/black
/* glBindTexture(GL_TEXTURE_2D, getID());
switch (type) {

View file

@ -0,0 +1,79 @@
//
// BatchLoader.cpp
// libraries/script-engine/src
//
// Created by Ryan Huffman on 01/22/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QFile>
#include "BatchLoader.h"
#include <NetworkAccessManager.h>
BatchLoader::BatchLoader(const QList<QUrl>& urls)
: QObject(),
_started(false),
_finished(false),
_urls(urls.toSet()),
_data() {
}
void BatchLoader::start() {
if (_started) {
return;
}
_started = true;
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
for (QUrl url : _urls) {
if (url.scheme() == "http" || url.scheme() == "https" || url.scheme() == "ftp") {
QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
qDebug() << "Downloading file at" << url;
connect(reply, &QNetworkReply::finished, [=]() {
if (reply->error()) {
_data.insert(url, QString());
} else {
_data.insert(url, reply->readAll());
}
reply->deleteLater();
checkFinished();
});
// If we end up being destroyed before the reply finishes, clean it up
connect(this, &QObject::destroyed, reply, &QObject::deleteLater);
} else {
#ifdef _WIN32
QString fileName = url.toString();
#else
QString fileName = url.toLocalFile();
#endif
qDebug() << "Reading file at " << fileName;
QFile scriptFile(fileName);
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
QTextStream in(&scriptFile);
_data.insert(url, in.readAll());
} else {
_data.insert(url, QString());
}
}
}
checkFinished();
}
void BatchLoader::checkFinished() {
if (!_finished && _urls.size() == _data.size()) {
_finished = true;
emit finished(_data);
}
}

View file

@ -0,0 +1,42 @@
//
// BatchLoader.h
// libraries/script-engine/src
//
// Created by Ryan Huffman on 01/22/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_BatchLoader_h
#define hifi_BatchLoader_h
#include <QList>
#include <QMap>
#include <QObject>
#include <QSet>
#include <QString>
#include <QUrl>
class BatchLoader : public QObject {
Q_OBJECT
public:
BatchLoader(const QList<QUrl>& urls) ;
void start();
bool isFinished() const { return _finished; };
signals:
void finished(const QMap<QUrl, QString>& data);
private:
void checkFinished();
bool _started;
bool _finished;
QSet<QUrl> _urls;
QMap<QUrl, QString> _data;
};
#endif // hifi_BatchLoader_h

View file

@ -31,6 +31,7 @@
#include "AnimationObject.h"
#include "ArrayBufferViewClass.h"
#include "BatchLoader.h"
#include "DataViewClass.h"
#include "EventTypes.h"
#include "MenuItemProperties.h"
@ -111,7 +112,7 @@ void ScriptEngine::setIsAvatar(bool isAvatar) {
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
}
if (!_isAvatar) {
delete _avatarIdentityTimer;
_avatarIdentityTimer = NULL;
@ -304,7 +305,7 @@ QScriptValue ScriptEngine::evaluate(const QString& program, const QString& fileN
QScriptValue result = QScriptEngine::evaluate(program, fileName, lineNumber);
if (hasUncaughtException()) {
int line = uncaughtExceptionLineNumber();
qDebug() << "Uncaught exception at (" << _fileNameString << ") line" << line << ": " << result.toString();
qDebug() << "Uncaught exception at (" << _fileNameString << " : " << fileName << ") line" << line << ": " << result.toString();
}
emit evaluationFinished(result, hasUncaughtException());
clearExceptions();
@ -595,46 +596,57 @@ void ScriptEngine::print(const QString& message) {
emit printedMessage(message);
}
void ScriptEngine::include(const QString& includeFile) {
QUrl url = resolvePath(includeFile);
QString includeContents;
/**
* If a callback is specified, the included files will be loaded asynchronously and the callback will be called
* when all of the files have finished loading.
* If no callback is specified, the included files will be loaded synchronously and will block execution until
* all of the files have finished loading.
*/
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
QList<QUrl> urls;
for (QString file : includeFiles) {
urls.append(resolvePath(file));
}
if (url.scheme() == "http" || url.scheme() == "https" || url.scheme() == "ftp") {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
qDebug() << "Downloading included script at" << includeFile;
QEventLoop loop;
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
loop.exec();
includeContents = reply->readAll();
reply->deleteLater();
} else {
#ifdef _WIN32
QString fileName = url.toString();
#else
QString fileName = url.toLocalFile();
#endif
QFile scriptFile(fileName);
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
qDebug() << "Including file:" << fileName;
QTextStream in(&scriptFile);
includeContents = in.readAll();
} else {
qDebug() << "ERROR Including file:" << fileName;
emit errorMessage("ERROR Including file:" + fileName);
BatchLoader* loader = new BatchLoader(urls);
auto evaluateScripts = [=](const QMap<QUrl, QString>& data) {
for (QUrl url : urls) {
QString contents = data[url];
if (contents.isNull()) {
qDebug() << "Error loading file: " << url;
} else {
QScriptValue result = evaluate(contents, url.toString());
}
}
}
QScriptValue result = evaluate(includeContents);
if (hasUncaughtException()) {
int line = uncaughtExceptionLineNumber();
qDebug() << "Uncaught exception at (" << includeFile << ") line" << line << ":" << result.toString();
emit errorMessage("Uncaught exception at (" + includeFile + ") line" + QString::number(line) + ":" + result.toString());
clearExceptions();
if (callback.isFunction()) {
QScriptValue(callback).call();
}
loader->deleteLater();
};
connect(loader, &BatchLoader::finished, this, evaluateScripts);
// If we are destroyed before the loader completes, make sure to clean it up
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
loader->start();
if (!callback.isFunction() && !loader->isFinished()) {
QEventLoop loop;
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
loop.exec();
}
}
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
QStringList urls;
urls.append(includeFile);
include(urls, callback);
}
void ScriptEngine::load(const QString& loadFile) {
QUrl url = resolvePath(loadFile);
emit loadScript(url.toString(), false);

View file

@ -96,7 +96,8 @@ public slots:
QObject* setTimeout(const QScriptValue& function, int timeoutMS);
void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
void include(const QString& includeFile);
void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
void include(const QString& includeFile, QScriptValue callback = QScriptValue());
void load(const QString& loadfile);
void print(const QString& message);
QUrl resolvePath(const QString& path) const;