mirror of
https://thingvellir.net/git/overte
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Merge branch 'master' of github.com:highfidelity/hifi into revert-grid
Conflicts: examples/libraries/gridTool.js
This commit is contained in:
commit
d06d8b8f01
17 changed files with 1197 additions and 495 deletions
118
examples/blocks.js
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118
examples/blocks.js
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@ -0,0 +1,118 @@
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//
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// Blocks.js
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//
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// Created by Philip Rosedale on January 26, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Create a bunch of building blocks and drop them onto a playing surface in front of you.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var FLOOR_SIZE = 7.5;
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var FLOOR_THICKNESS = 0.10;
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var EDGE_THICKESS = 0.25;
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var SCALE = 0.25;
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var NUM_BLOCKS = 25;
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var DROP_HEIGHT = SCALE * 8.0;
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var GRAVITY = -1.0;
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var LIFETIME = 6000;
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var DAMPING = 0.50;
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var blockTypes = [];
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blockTypes.push({ x: 1, y: 1, z: 1, red: 255, green: 0, blue: 0 });
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blockTypes.push({ x: 1, y: 1, z: 2, red: 0, green: 255, blue: 0 });
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blockTypes.push({ x: 1, y: 2, z: 5, red: 0, green: 0, blue: 255 });
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blockTypes.push({ x: 1, y: 2, z: 2, red: 255, green: 255, blue: 0 });
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blockTypes.push({ x: 1, y: 1, z: 5, red: 0, green: 255, blue: 255 });
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 2.0, Quat.getFront(Camera.getOrientation())));
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var floor = Entities.addEntity(
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{ type: "Box",
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position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
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dimensions: { x: FLOOR_SIZE, y: FLOOR_THICKNESS, z: FLOOR_SIZE },
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color: { red: 128, green: 128, blue: 128 },
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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locked: true,
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lifetime: LIFETIME });
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var edge1 = Entities.addEntity(
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{ type: "Box",
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position: Vec3.sum(center, { x: FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
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dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
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color: { red: 128, green: 128, blue: 128 },
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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visible: true,
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locked: true,
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lifetime: LIFETIME });
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var edge2 = Entities.addEntity(
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{ type: "Box",
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position: Vec3.sum(center, { x: -FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
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dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE },
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color: { red: 128, green: 128, blue: 128 },
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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visible: true,
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locked: true,
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lifetime: LIFETIME });
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var edge3 = Entities.addEntity(
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{ type: "Box",
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position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: -FLOOR_SIZE / 2.0 }),
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dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
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color: { red: 128, green: 128, blue: 128 },
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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visible: true,
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locked: true,
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lifetime: LIFETIME });
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var edge4 = Entities.addEntity(
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{ type: "Box",
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position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: FLOOR_SIZE / 2.0 }),
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dimensions: { x: FLOOR_SIZE, y: EDGE_THICKESS, z: EDGE_THICKESS },
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color: { red: 128, green: 128, blue: 128 },
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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visible: true,
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locked: true,
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lifetime: LIFETIME });
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blocks = [];
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for (var i = 0; i < NUM_BLOCKS; i++) {
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var which = Math.floor(Math.random() * blockTypes.length);
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var type = blockTypes[which];
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blocks.push(Entities.addEntity(
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{ type: "Box",
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position: { x: center.x + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75),
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y: center.y + DROP_HEIGHT,
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z: center.z + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75) },
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dimensions: { x: type.x * SCALE, y: type.y * SCALE, z: type.z * SCALE },
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color: { red: type.red, green: type.green, blue: type.blue },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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ignoreCollisions: false,
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damping: DAMPING,
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lifetime: LIFETIME,
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collisionsWillMove: true }));
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}
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function scriptEnding() {
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Entities.deleteEntity(edge1);
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Entities.deleteEntity(edge2);
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Entities.deleteEntity(edge3);
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Entities.deleteEntity(edge4);
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Entities.deleteEntity(floor);
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for (var i = 0; i < NUM_BLOCKS; i++) {
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Entities.deleteEntity(blocks[i]);
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}
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}
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Script.scriptEnding.connect(scriptEnding);
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@ -304,7 +304,6 @@ function makePlatform(gravity, scale, size) {
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}
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function entityCollisionWithEntity(entity1, entity2, collision) {
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if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
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((entity2.id == bulletID.id) || (entity2.id == targetID.id))) {
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score++;
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@ -502,6 +501,7 @@ function scriptEnding() {
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Overlays.deleteOverlay(pointer[1]);
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Overlays.deleteOverlay(text);
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MyAvatar.detachOne(gunModel);
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MyAvatar.detachOne(gunModel);
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clearPose();
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}
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@ -19,8 +19,8 @@ var entityPropertyDialogBox = EntityPropertyDialogBox;
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var MIN_ANGULAR_SIZE = 2;
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var MAX_ANGULAR_SIZE = 45;
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var allowLargeModels = false;
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var allowSmallModels = false;
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var allowLargeModels = true;
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var allowSmallModels = true;
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var wantEntityGlow = false;
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var LEFT = 0;
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@ -28,15 +28,16 @@ var RIGHT = 1;
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var jointList = MyAvatar.getJointNames();
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var STICKS = 0;
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var MAPPED = 1;
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var mode = STICKS;
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var LASER_WIDTH = 3;
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var LASER_COLOR = { red: 50, green: 150, blue: 200 };
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var DROP_COLOR = { red: 200, green: 200, blue: 200 };
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var DROP_WIDTH = 4;
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var DROP_DISTANCE = 5.0;
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var LASER_WIDTH = 4;
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var LASER_COLOR = [{ red: 200, green: 150, blue: 50 }, // STICKS
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{ red: 50, green: 150, blue: 200 }]; // MAPPED
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var LASER_LENGTH_FACTOR = 500;
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var velocity = { x: 0, y: 0, z: 0 };
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var lastAccurateIntersection = null;
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var accurateIntersections = 0;
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var totalIntersections = 0;
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@ -107,6 +108,7 @@ function controller(wichSide) {
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this.positionAtGrab;
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this.rotationAtGrab;
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this.gravityAtGrab;
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this.modelPositionAtGrab;
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this.modelRotationAtGrab;
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this.jointsIntersectingFromStart = [];
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@ -114,13 +116,21 @@ function controller(wichSide) {
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this.laser = Overlays.addOverlay("line3d", {
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start: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: LASER_COLOR[mode],
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color: LASER_COLOR,
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alpha: 1,
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visible: false,
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lineWidth: LASER_WIDTH,
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anchor: "MyAvatar"
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});
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this.dropLine = Overlays.addOverlay("line3d", {
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start: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: DROP_COLOR,
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alpha: 1,
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visible: false,
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lineWidth: DROP_WIDTH });
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this.guideScale = 0.02;
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this.ball = Overlays.addOverlay("sphere", {
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position: { x: 0, y: 0, z: 0 },
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@ -158,6 +168,7 @@ function controller(wichSide) {
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this.entityID = entityID;
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this.modelURL = properties.modelURL;
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this.oldModelPosition = properties.position;
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this.oldModelRotation = properties.rotation;
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this.oldModelHalfDiagonal = Vec3.length(properties.dimensions) / 2.0;
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@ -166,6 +177,10 @@ function controller(wichSide) {
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this.rotationAtGrab = this.rotation;
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this.modelPositionAtGrab = properties.position;
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this.modelRotationAtGrab = properties.rotation;
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this.gravityAtGrab = properties.gravity;
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Entities.editEntity(entityID, { gravity: { x: 0, y: 0, z: 0 }, velocity: { x: 0, y: 0, z: 0 } });
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this.jointsIntersectingFromStart = [];
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for (var i = 0; i < jointList.length; i++) {
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var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
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@ -174,10 +189,14 @@ function controller(wichSide) {
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}
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}
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this.showLaser(false);
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Overlays.editOverlay(this.dropLine, { visible: true });
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}
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this.release = function () {
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if (this.grabbing) {
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Entities.editEntity(this.entityID, { gravity: this.gravityAtGrab });
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jointList = MyAvatar.getJointNames();
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var closestJointIndex = -1;
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@ -216,6 +235,8 @@ function controller(wichSide) {
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Entities.deleteEntity(this.entityID);
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}
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}
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Overlays.editOverlay(this.dropLine, { visible: false });
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}
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this.grabbing = false;
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@ -288,7 +309,6 @@ function controller(wichSide) {
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end: endPosition
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});
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Overlays.editOverlay(this.ball, {
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position: endPosition
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});
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@ -300,7 +320,7 @@ function controller(wichSide) {
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start: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
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end: Vec3.sum(endPosition, Vec3.multiply(this.up, -2 * this.guideScale))
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});
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this.showLaser(!this.grabbing || mode == STICKS);
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this.showLaser(!this.grabbing);
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if (this.glowedIntersectingModel.isKnownID) {
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Entities.editEntity(this.glowedIntersectingModel, { glowLevel: 0.0 });
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@ -332,7 +352,7 @@ function controller(wichSide) {
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Overlays.editOverlay(this.leftRight, { visible: show });
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Overlays.editOverlay(this.topDown, { visible: show });
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}
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this.moveEntity = function () {
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this.moveEntity = function (deltaTime) {
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if (this.grabbing) {
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if (!this.entityID.isKnownID) {
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print("Unknown grabbed ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
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@ -344,55 +364,34 @@ function controller(wichSide) {
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var newPosition;
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var newRotation;
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switch (mode) {
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case STICKS:
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newPosition = Vec3.sum(this.palmPosition,
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Vec3.multiply(this.front, this.x));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(this.up, this.y));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(this.right, this.z));
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newRotation = Quat.multiply(this.rotation,
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Quat.inverse(this.oldRotation));
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newRotation = Quat.multiply(newRotation,
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this.oldModelRotation);
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break;
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case MAPPED:
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var forward = Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -1 });
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var d = Vec3.dot(forward, MyAvatar.position);
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var factor1 = Vec3.dot(forward, this.positionAtGrab) - d;
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var factor2 = Vec3.dot(forward, this.modelPositionAtGrab) - d;
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var vector = Vec3.subtract(this.palmPosition, this.positionAtGrab);
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if (factor2 < 0) {
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factor2 = 0;
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}
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if (factor1 <= 0) {
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factor1 = 1;
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factor2 = 1;
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}
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newPosition = Vec3.sum(this.modelPositionAtGrab,
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Vec3.multiply(vector,
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factor2 / factor1));
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|
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newRotation = Quat.multiply(this.rotation,
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Quat.inverse(this.rotationAtGrab));
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newRotation = Quat.multiply(newRotation, newRotation);
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newRotation = Quat.multiply(newRotation,
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this.modelRotationAtGrab);
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break;
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var CONSTANT_SCALING_FACTOR = 5.0;
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var MINIMUM_SCALING_DISTANCE = 2.0;
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var distanceToModel = Vec3.length(Vec3.subtract(this.oldModelPosition, this.palmPosition));
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if (distanceToModel < MINIMUM_SCALING_DISTANCE) {
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distanceToModel = MINIMUM_SCALING_DISTANCE;
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}
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var deltaPalm = Vec3.multiply(distanceToModel * CONSTANT_SCALING_FACTOR, Vec3.subtract(this.palmPosition, this.oldPalmPosition));
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newPosition = Vec3.sum(this.oldModelPosition, deltaPalm);
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|
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newRotation = Quat.multiply(this.rotation,
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Quat.inverse(this.rotationAtGrab));
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newRotation = Quat.multiply(newRotation, newRotation);
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newRotation = Quat.multiply(newRotation,
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this.modelRotationAtGrab);
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|
||||
velocity = Vec3.multiply(1.0 / deltaTime, Vec3.subtract(newPosition, this.oldModelPosition));
|
||||
|
||||
Entities.editEntity(this.entityID, {
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position: newPosition,
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rotation: newRotation
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rotation: newRotation,
|
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velocity: velocity
|
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});
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this.oldModelRotation = newRotation;
|
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this.oldModelPosition = newPosition;
|
||||
|
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Overlays.editOverlay(this.dropLine, { start: newPosition, end: Vec3.sum(newPosition, { x: 0, y: -DROP_DISTANCE, z: 0 }) });
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||||
|
||||
var indicesToRemove = [];
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for (var i = 0; i < this.jointsIntersectingFromStart.length; ++i) {
|
||||
var distance = Vec3.distance(MyAvatar.getJointPosition(this.jointsIntersectingFromStart[i]), this.oldModelPosition);
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|
@ -428,15 +427,6 @@ function controller(wichSide) {
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this.triggerValue = Controller.getTriggerValue(this.trigger);
|
||||
|
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var bumperValue = Controller.isButtonPressed(this.bumper);
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if (bumperValue && !this.bumperValue) {
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if (mode === STICKS) {
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mode = MAPPED;
|
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} else if (mode === MAPPED) {
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mode = STICKS;
|
||||
}
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||||
Overlays.editOverlay(leftController.laser, { color: LASER_COLOR[mode] });
|
||||
Overlays.editOverlay(rightController.laser, { color: LASER_COLOR[mode] });
|
||||
}
|
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this.bumperValue = bumperValue;
|
||||
|
||||
|
||||
|
@ -548,61 +538,37 @@ function controller(wichSide) {
|
|||
var leftController = new controller(LEFT);
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||||
var rightController = new controller(RIGHT);
|
||||
|
||||
function moveEntities() {
|
||||
function moveEntities(deltaTime) {
|
||||
if (leftController.grabbing && rightController.grabbing && rightController.entityID.id == leftController.entityID.id) {
|
||||
var newPosition = leftController.oldModelPosition;
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||||
var rotation = leftController.oldModelRotation;
|
||||
var ratio = 1;
|
||||
|
||||
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
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||||
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
|
||||
|
||||
switch (mode) {
|
||||
case STICKS:
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||||
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
|
||||
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
|
||||
|
||||
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
|
||||
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
|
||||
|
||||
|
||||
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
|
||||
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
|
||||
|
||||
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
|
||||
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
|
||||
|
||||
|
||||
ratio = length / oldLength;
|
||||
newPosition = Vec3.sum(middle,
|
||||
Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
|
||||
break;
|
||||
case MAPPED:
|
||||
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
|
||||
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
|
||||
|
||||
var cos_theta = Vec3.dot(u, v);
|
||||
if (cos_theta > 1) {
|
||||
cos_theta = 1;
|
||||
}
|
||||
var angle = Math.acos(cos_theta) / Math.PI * 180;
|
||||
if (angle < 0.1) {
|
||||
return;
|
||||
|
||||
}
|
||||
var w = Vec3.normalize(Vec3.cross(u, v));
|
||||
|
||||
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
|
||||
|
||||
|
||||
leftController.positionAtGrab = leftController.palmPosition;
|
||||
leftController.rotationAtGrab = leftController.rotation;
|
||||
leftController.modelPositionAtGrab = leftController.oldModelPosition;
|
||||
leftController.modelRotationAtGrab = rotation;
|
||||
rightController.positionAtGrab = rightController.palmPosition;
|
||||
rightController.rotationAtGrab = rightController.rotation;
|
||||
rightController.modelPositionAtGrab = rightController.oldModelPosition;
|
||||
rightController.modelRotationAtGrab = rotation;
|
||||
break;
|
||||
var cos_theta = Vec3.dot(u, v);
|
||||
if (cos_theta > 1) {
|
||||
cos_theta = 1;
|
||||
}
|
||||
var angle = Math.acos(cos_theta) / Math.PI * 180;
|
||||
if (angle < 0.1) {
|
||||
return;
|
||||
}
|
||||
var w = Vec3.normalize(Vec3.cross(u, v));
|
||||
|
||||
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
|
||||
|
||||
|
||||
leftController.positionAtGrab = leftController.palmPosition;
|
||||
leftController.rotationAtGrab = leftController.rotation;
|
||||
leftController.modelPositionAtGrab = leftController.oldModelPosition;
|
||||
leftController.modelRotationAtGrab = rotation;
|
||||
rightController.positionAtGrab = rightController.palmPosition;
|
||||
rightController.rotationAtGrab = rightController.rotation;
|
||||
rightController.modelPositionAtGrab = rightController.oldModelPosition;
|
||||
rightController.modelRotationAtGrab = rotation;
|
||||
|
||||
Entities.editEntity(leftController.entityID, {
|
||||
position: newPosition,
|
||||
rotation: rotation,
|
||||
|
@ -612,7 +578,6 @@ function moveEntities() {
|
|||
y: leftController.oldModelHalfDiagonal * ratio,
|
||||
z: leftController.oldModelHalfDiagonal * ratio }
|
||||
|
||||
|
||||
});
|
||||
leftController.oldModelPosition = newPosition;
|
||||
leftController.oldModelRotation = rotation;
|
||||
|
@ -623,8 +588,8 @@ function moveEntities() {
|
|||
rightController.oldModelHalfDiagonal *= ratio;
|
||||
return;
|
||||
}
|
||||
leftController.moveEntity();
|
||||
rightController.moveEntity();
|
||||
leftController.moveEntity(deltaTime);
|
||||
rightController.moveEntity(deltaTime);
|
||||
}
|
||||
|
||||
var hydraConnected = false;
|
||||
|
@ -642,7 +607,7 @@ function checkController(deltaTime) {
|
|||
|
||||
leftController.update();
|
||||
rightController.update();
|
||||
moveEntities();
|
||||
moveEntities(deltaTime);
|
||||
} else {
|
||||
if (hydraConnected) {
|
||||
hydraConnected = false;
|
||||
|
|
|
@ -10,29 +10,42 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
|
||||
var rightHandAnimation = HIFI_PUBLIC_BUCKET + "animations/RightHandAnimPhilip.fbx";
|
||||
var leftHandAnimation = HIFI_PUBLIC_BUCKET + "animations/LeftHandAnimPhilip.fbx";
|
||||
|
||||
var BALL_SIZE = 0.08;
|
||||
var PADDLE_SIZE = 0.20;
|
||||
var PADDLE_THICKNESS = 0.06;
|
||||
var PADDLE_COLOR = { red: 184, green: 134, blue: 11 };
|
||||
var BALL_COLOR = { red: 255, green: 0, blue: 0 };
|
||||
var LINE_COLOR = { red: 255, green: 255, blue: 0 };
|
||||
var PADDLE_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
|
||||
var PADDLE_BOX_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
|
||||
|
||||
var HOLD_POSITION_LEFT_OFFSET = { x: -0.15, y: 0.05, z: -0.05 };
|
||||
var HOLD_POSITION_RIGHT_OFFSET = { x: -0.15, y: 0.05, z: 0.05 };
|
||||
var PADDLE_ORIENTATION = Quat.fromPitchYawRollDegrees(0,0,0);
|
||||
var GRAVITY = 0.0;
|
||||
var SPRING_FORCE = 15.0;
|
||||
var lastSoundTime = 0;
|
||||
var gameOn = false;
|
||||
var leftHanded = false;
|
||||
var leftHanded = true;
|
||||
var controllerID;
|
||||
|
||||
if (leftHanded) {
|
||||
controllerID = 1;
|
||||
} else {
|
||||
controllerID = 3;
|
||||
|
||||
function setControllerID() {
|
||||
if (leftHanded) {
|
||||
controllerID = 1;
|
||||
} else {
|
||||
controllerID = 3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
|
||||
setControllerID();
|
||||
Menu.addMenu("PaddleBall");
|
||||
Menu.addMenuItem({ menuName: "PaddleBall", menuItemName: "Left-Handed", isCheckable: true, isChecked: true });
|
||||
|
||||
var screenSize = Controller.getViewportDimensions();
|
||||
var offButton = Overlays.addOverlay("image", {
|
||||
|
@ -73,7 +86,7 @@ function createEntities() {
|
|||
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
|
||||
paddleModel = Entities.addEntity(
|
||||
{ type: "Model",
|
||||
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_OFFSET),
|
||||
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_BOX_OFFSET),
|
||||
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
|
@ -90,6 +103,10 @@ function createEntities() {
|
|||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2 });
|
||||
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
MyAvatar.startAnimation(leftHanded ? leftHandAnimation: rightHandAnimation, 15.0, 1.0, false, true, 0.0, 6);
|
||||
}
|
||||
|
||||
function deleteEntities() {
|
||||
|
@ -97,6 +114,7 @@ function deleteEntities() {
|
|||
Entities.deleteEntity(paddle);
|
||||
Entities.deleteEntity(paddleModel);
|
||||
Overlays.deleteOverlay(line);
|
||||
MyAvatar.stopAnimation(leftHanded ? leftHandAnimation: rightHandAnimation);
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
|
@ -120,18 +138,23 @@ function update(deltaTime) {
|
|||
if (!ball.isKnownID) {
|
||||
ball = Entities.identifyEntity(ball);
|
||||
} else {
|
||||
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
|
||||
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)), paddleOrientation);
|
||||
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
|
||||
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
|
||||
|
||||
var props = Entities.getEntityProperties(ball);
|
||||
var spring = Vec3.subtract(palmPosition, props.position);
|
||||
var paddleWorldOrientation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID));
|
||||
var spring = Vec3.subtract(holdPosition, props.position);
|
||||
var springLength = Vec3.length(spring);
|
||||
|
||||
spring = Vec3.normalize(spring);
|
||||
var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
|
||||
Entities.editEntity(ball, { velocity: ballVelocity });
|
||||
Overlays.editOverlay(line, { start: props.position, end: palmPosition });
|
||||
Entities.editEntity(paddle, { position: palmPosition,
|
||||
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
|
||||
Entities.editEntity(paddle, { position: holdPosition,
|
||||
velocity: Controller.getSpatialControlVelocity(controllerID),
|
||||
rotation: paddleWorldOrientation });
|
||||
Entities.editEntity(paddleModel, { position: Vec3.sum(palmPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_OFFSET)),
|
||||
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
|
||||
velocity: Controller.getSpatialControlVelocity(controllerID),
|
||||
rotation: paddleWorldOrientation });
|
||||
}
|
||||
|
@ -159,14 +182,30 @@ function mousePressEvent(event) {
|
|||
}
|
||||
}
|
||||
|
||||
function menuItemEvent(menuItem) {
|
||||
oldHanded = leftHanded;
|
||||
if (menuItem == "Left-Handed") {
|
||||
leftHanded = Menu.isOptionChecked("Left-Handed");
|
||||
}
|
||||
if ((leftHanded != oldHanded) && gameOn) {
|
||||
setControllerID();
|
||||
deleteEntities();
|
||||
createEntities();
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
if (gameOn) {
|
||||
deleteEntities();
|
||||
}
|
||||
Overlays.deleteOverlay(offButton);
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
Menu.removeMenu("PaddleBall");
|
||||
}
|
||||
|
||||
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
|
||||
Menu.menuItemEvent.connect(menuItemEvent);
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
Script.update.connect(update);
|
||||
|
|
|
@ -12,35 +12,38 @@
|
|||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
Script.include("libraries/stringHelpers.js");
|
||||
Script.include("libraries/dataviewHelpers.js");
|
||||
Script.include("libraries/httpMultiPart.js");
|
||||
Script.include("libraries/modelUploader.js");
|
||||
Script.include("libraries/toolBars.js");
|
||||
Script.include("libraries/progressDialog.js");
|
||||
|
||||
Script.include("libraries/entitySelectionTool.js");
|
||||
Script.include([
|
||||
"http://public.highfidelity.io/scripts/libraries/stringHelpers.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/dataviewHelpers.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/httpMultiPart.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/modelUploader.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/toolBars.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/progressDialog.js",
|
||||
|
||||
"http://public.highfidelity.io/scripts/libraries/entitySelectionTool.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/ModelImporter.js",
|
||||
|
||||
"http://public.highfidelity.io/scripts/libraries/ExportMenu.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/ToolTip.js",
|
||||
|
||||
"http://public.highfidelity.io/scripts/libraries/entityPropertyDialogBox.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/entityCameraTool.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/gridTool.js",
|
||||
"http://public.highfidelity.io/scripts/libraries/entityList.js",
|
||||
]);
|
||||
|
||||
var selectionDisplay = SelectionDisplay;
|
||||
var selectionManager = SelectionManager;
|
||||
|
||||
Script.include("libraries/ModelImporter.js");
|
||||
var modelImporter = new ModelImporter();
|
||||
|
||||
Script.include("libraries/ExportMenu.js");
|
||||
Script.include("libraries/ToolTip.js");
|
||||
|
||||
Script.include("libraries/entityPropertyDialogBox.js");
|
||||
var entityPropertyDialogBox = EntityPropertyDialogBox;
|
||||
|
||||
Script.include("libraries/entityCameraTool.js");
|
||||
var cameraManager = new CameraManager();
|
||||
|
||||
Script.include("libraries/gridTool.js");
|
||||
var grid = Grid();
|
||||
gridTool = GridTool({ horizontalGrid: grid });
|
||||
gridTool.setVisible(false);
|
||||
|
||||
Script.include("libraries/entityList.js");
|
||||
var entityListTool = EntityListTool();
|
||||
|
||||
var hasShownPropertiesTool = false;
|
||||
|
@ -822,13 +825,15 @@ function handeMenuEvent(menuItem) {
|
|||
Menu.menuItemEvent.connect(handeMenuEvent);
|
||||
|
||||
Controller.keyPressEvent.connect(function(event) {
|
||||
if (event.text == 'w' || event.text == 'a' || event.text == 's' || event.text == 'd'
|
||||
|| event.text == 'UP' || event.text == 'DOWN' || event.text == 'LEFT' || event.text == 'RIGHT') {
|
||||
toolBar.setActive(false);
|
||||
if (isActive) {
|
||||
cameraManager.keyPressEvent(event);
|
||||
}
|
||||
});
|
||||
|
||||
Controller.keyReleaseEvent.connect(function (event) {
|
||||
if (isActive) {
|
||||
cameraManager.keyReleaseEvent(event);
|
||||
}
|
||||
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
|
||||
if (event.text == "BACKSPACE" || event.text == "DELETE") {
|
||||
deleteSelectedEntities();
|
||||
|
@ -852,55 +857,6 @@ Controller.keyReleaseEvent.connect(function (event) {
|
|||
newPosition = Vec3.subtract(newPosition, { x: 0, y: selectionManager.worldDimensions.y * 0.5, z: 0 });
|
||||
grid.setPosition(newPosition);
|
||||
}
|
||||
} else if (isActive) {
|
||||
var delta = null;
|
||||
var increment = event.isShifted ? grid.getMajorIncrement() : grid.getMinorIncrement();
|
||||
|
||||
if (event.text == 'UP') {
|
||||
if (event.isControl || event.isAlt) {
|
||||
delta = { x: 0, y: increment, z: 0 };
|
||||
} else {
|
||||
delta = { x: 0, y: 0, z: -increment };
|
||||
}
|
||||
} else if (event.text == 'DOWN') {
|
||||
if (event.isControl || event.isAlt) {
|
||||
delta = { x: 0, y: -increment, z: 0 };
|
||||
} else {
|
||||
delta = { x: 0, y: 0, z: increment };
|
||||
}
|
||||
} else if (event.text == 'LEFT') {
|
||||
delta = { x: -increment, y: 0, z: 0 };
|
||||
} else if (event.text == 'RIGHT') {
|
||||
delta = { x: increment, y: 0, z: 0 };
|
||||
}
|
||||
|
||||
if (delta != null) {
|
||||
// Adjust delta so that movements are relative to the current camera orientation
|
||||
var lookDirection = Quat.getFront(Camera.getOrientation());
|
||||
lookDirection.z *= -1;
|
||||
|
||||
var angle = Math.atan2(lookDirection.z, lookDirection.x);
|
||||
angle -= (Math.PI / 4);
|
||||
|
||||
var rotation = Math.floor(angle / (Math.PI / 2)) * (Math.PI / 2);
|
||||
var rotator = Quat.fromPitchYawRollRadians(0, rotation, 0);
|
||||
|
||||
delta = Vec3.multiplyQbyV(rotator, delta);
|
||||
|
||||
SelectionManager.saveProperties();
|
||||
|
||||
for (var i = 0; i < selectionManager.selections.length; i++) {
|
||||
var entityID = selectionManager.selections[i];
|
||||
var properties = Entities.getEntityProperties(entityID);
|
||||
Entities.editEntity(entityID, {
|
||||
position: Vec3.sum(properties.position, delta)
|
||||
});
|
||||
}
|
||||
|
||||
pushCommandForSelections();
|
||||
|
||||
selectionManager._update();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -1,4 +1,17 @@
|
|||
// Pool Table
|
||||
// Billiards.js
|
||||
//
|
||||
// Created by Philip Rosedale on January 21, 2015
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Creates a pool table in front of you. Hold and release space ball to shoot a ball.
|
||||
// Cue ball will return if falls off table. Delete and reset to restart.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
var tableParts = [];
|
||||
var balls = [];
|
||||
var cueBall;
|
||||
|
@ -19,6 +32,10 @@ var cuePosition;
|
|||
|
||||
var startStroke = 0;
|
||||
|
||||
// Sounds to use
|
||||
hitSounds = [];
|
||||
hitSounds.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "Collisions-ballhitsandcatches/billiards/collision1.wav"));
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
var screenSize = Controller.getViewportDimensions();
|
||||
var reticle = Overlays.addOverlay("image", {
|
||||
|
@ -122,6 +139,7 @@ function makeBalls(pos) {
|
|||
}
|
||||
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
|
||||
}
|
||||
|
||||
// Cue Ball
|
||||
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||
cueBall = Entities.addEntity(
|
||||
|
@ -138,6 +156,15 @@ function makeBalls(pos) {
|
|||
|
||||
}
|
||||
|
||||
function isObjectBall(id) {
|
||||
for (var i; i < balls.length; i++) {
|
||||
if (balls[i].id == id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function shootCue(velocity) {
|
||||
var DISTANCE_FROM_CAMERA = BALL_SIZE * 5.0 * SCALE;
|
||||
var camera = Camera.getPosition();
|
||||
|
@ -213,12 +240,28 @@ function update(deltaTime) {
|
|||
|
||||
}
|
||||
|
||||
function entityCollisionWithEntity(entity1, entity2, collision) {
|
||||
/*
|
||||
NOT WORKING YET
|
||||
if ((entity1.id == cueBall.id) || (entity2.id == cueBall.id)) {
|
||||
print("Cue ball collision!");
|
||||
//audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
|
||||
//Audio.playSound(hitSounds[0], { position: Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())) });
|
||||
}
|
||||
|
||||
else if (isObjectBall(entity1.id) || isObjectBall(entity2.id)) {
|
||||
print("Object ball collision");
|
||||
} */
|
||||
}
|
||||
|
||||
tableCenter = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
makeTable(tableCenter);
|
||||
makeBalls(tableCenter);
|
||||
|
||||
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
||||
Controller.keyReleaseEvent.connect(keyReleaseEvent);
|
||||
Script.update.connect(update);
|
||||
|
||||
|
|
|
@ -15,6 +15,9 @@ var MOUSE_SENSITIVITY = 0.9;
|
|||
var SCROLL_SENSITIVITY = 0.05;
|
||||
var PAN_ZOOM_SCALE_RATIO = 0.4;
|
||||
|
||||
var KEY_ORBIT_SENSITIVITY = 40;
|
||||
var KEY_ZOOM_SENSITIVITY = 10;
|
||||
|
||||
// Scaling applied based on the size of the object being focused
|
||||
var FOCUS_ZOOM_SCALE = 1.3;
|
||||
|
||||
|
@ -43,6 +46,10 @@ var easeOutCubic = function(t) {
|
|||
|
||||
EASE_TIME = 0.5;
|
||||
|
||||
function clamp(value, minimum, maximum) {
|
||||
return Math.min(Math.max(value, minimum), maximum);
|
||||
}
|
||||
|
||||
function mergeObjects(obj1, obj2) {
|
||||
var newObj = {};
|
||||
for (key in obj1) {
|
||||
|
@ -60,6 +67,49 @@ CameraManager = function() {
|
|||
that.enabled = false;
|
||||
that.mode = MODE_INACTIVE;
|
||||
|
||||
var actions = {
|
||||
orbitLeft: 0,
|
||||
orbitRight: 0,
|
||||
orbitUp: 0,
|
||||
orbitDown: 0,
|
||||
orbitForward: 0,
|
||||
orbitBackward: 0,
|
||||
}
|
||||
|
||||
var keyToActionMapping = {
|
||||
"a": "orbitLeft",
|
||||
"d": "orbitRight",
|
||||
"w": "orbitForward",
|
||||
"s": "orbitBackward",
|
||||
"e": "orbitUp",
|
||||
"c": "orbitDown",
|
||||
|
||||
"LEFT": "orbitLeft",
|
||||
"RIGHT": "orbitRight",
|
||||
"UP": "orbitForward",
|
||||
"DOWN": "orbitBackward",
|
||||
}
|
||||
|
||||
var CAPTURED_KEYS = [];
|
||||
for (key in keyToActionMapping) {
|
||||
CAPTURED_KEYS.push(key);
|
||||
}
|
||||
|
||||
function getActionForKeyEvent(event) {
|
||||
var action = keyToActionMapping[event.text];
|
||||
if (action !== undefined) {
|
||||
if (event.isShifted) {
|
||||
if (action == "orbitForward") {
|
||||
action = "orbitUp";
|
||||
} else if (action == "orbitBackward") {
|
||||
action = "orbitDown";
|
||||
}
|
||||
}
|
||||
return action;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
|
||||
that.targetZoomDistance = INITIAL_ZOOM_DISTANCE;
|
||||
|
||||
|
@ -82,6 +132,10 @@ CameraManager = function() {
|
|||
that.enable = function() {
|
||||
if (Camera.mode == "independent" || that.enabled) return;
|
||||
|
||||
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
|
||||
Controller.captureKeyEvents({ text: CAPTURED_KEYS[i] });
|
||||
}
|
||||
|
||||
that.enabled = true;
|
||||
that.mode = MODE_INACTIVE;
|
||||
|
||||
|
@ -112,6 +166,11 @@ CameraManager = function() {
|
|||
|
||||
that.disable = function(ignoreCamera) {
|
||||
if (!that.enabled) return;
|
||||
|
||||
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
|
||||
Controller.releaseKeyEvents({ text: CAPTURED_KEYS[i] });
|
||||
}
|
||||
|
||||
that.enabled = false;
|
||||
that.mode = MODE_INACTIVE;
|
||||
|
||||
|
@ -280,6 +339,20 @@ CameraManager = function() {
|
|||
that.mode = MODE_INACTIVE;
|
||||
}
|
||||
|
||||
that.keyPressEvent = function(event) {
|
||||
var action = getActionForKeyEvent(event);
|
||||
if (action) {
|
||||
actions[action] = 1;
|
||||
}
|
||||
};
|
||||
|
||||
that.keyReleaseEvent = function(event) {
|
||||
var action = getActionForKeyEvent(event);
|
||||
if (action) {
|
||||
actions[action] = 0;
|
||||
}
|
||||
};
|
||||
|
||||
that.wheelEvent = function(event) {
|
||||
if (!that.enabled) return;
|
||||
|
||||
|
@ -333,6 +406,14 @@ CameraManager = function() {
|
|||
return;
|
||||
}
|
||||
|
||||
// Update based on current actions
|
||||
that.targetYaw += (actions.orbitRight - actions.orbitLeft) * dt * KEY_ORBIT_SENSITIVITY;
|
||||
that.targetPitch += (actions.orbitUp - actions.orbitDown) * dt * KEY_ORBIT_SENSITIVITY;
|
||||
that.targetPitch = clamp(that.targetPitch, -90, 90);
|
||||
that.targetZoomDistance += (actions.orbitBackward - actions.orbitForward) * dt * KEY_ZOOM_SENSITIVITY;
|
||||
that.targetZoomDistance = clamp(that.targetZoomDistance, MIN_ZOOM_DISTANCE, MAX_ZOOM_DISTANCE);
|
||||
|
||||
|
||||
if (easing) {
|
||||
easingTime = Math.min(EASE_TIME, easingTime + dt);
|
||||
}
|
||||
|
@ -384,6 +465,7 @@ CameraManager = function() {
|
|||
});
|
||||
|
||||
Script.update.connect(that.update);
|
||||
Script.scriptEnding.connect(that.disable);
|
||||
|
||||
Controller.wheelEvent.connect(that.wheelEvent);
|
||||
|
||||
|
|
|
@ -52,18 +52,16 @@
|
|||
// 2. Declare a text string.
|
||||
// 3. Call createNotifications(text) parsing the text.
|
||||
// example:
|
||||
// var welcome;
|
||||
// if (key.text == "q") { //queries number of users online
|
||||
// var numUsers = GlobalServices.onlineUsers.length;
|
||||
// var welcome = "There are " + numUsers + " users online now.";
|
||||
// createNotification(welcome);
|
||||
// var welcome = "There are " + GlobalServices.onlineUsers.length + " users online now.";
|
||||
// createNotification(welcome);
|
||||
// }
|
||||
|
||||
|
||||
var width = 340.0; //width of notification overlay
|
||||
var height = 40.0; // height of a single line notification overlay
|
||||
var windowDimensions = Controller.getViewportDimensions(); // get the size of the interface window
|
||||
var overlayLocationX = (windowDimensions.x - (width + 20.0));// positions window 20px from the right of the interface window
|
||||
var buttonLocationX = overlayLocationX + (width - 28.0);
|
||||
var overlayLocationX = (windowDimensions.x - (width + 20.0)); // positions window 20px from the right of the interface window
|
||||
var buttonLocationX = overlayLocationX + (width - 28.0);
|
||||
var locationY = 20.0; // position down from top of interface window
|
||||
var topMargin = 13.0;
|
||||
var leftMargin = 10.0;
|
||||
|
@ -71,264 +69,79 @@ var textColor = { red: 228, green: 228, blue: 228}; // text color
|
|||
var backColor = { red: 2, green: 2, blue: 2}; // background color was 38,38,38
|
||||
var backgroundAlpha = 0;
|
||||
var fontSize = 12.0;
|
||||
var persistTime = 10.0; // time in seconds before notification fades
|
||||
var PERSIST_TIME_2D = 10.0; // Time in seconds before notification fades
|
||||
var PERSIST_TIME_3D = 15.0;
|
||||
var persistTime = PERSIST_TIME_2D;
|
||||
var clickedText = false;
|
||||
var frame = 0;
|
||||
var ourWidth = Window.innerWidth;
|
||||
var ourHeight = Window.innerHeight;
|
||||
var ourWidth = Window.innerWidth;
|
||||
var ourHeight = Window.innerHeight;
|
||||
var text = "placeholder";
|
||||
var last_users = GlobalServices.onlineUsers;
|
||||
var users = [];
|
||||
var ctrlIsPressed = false;
|
||||
var ready = true;
|
||||
|
||||
// When our script shuts down, we should clean up all of our overlays
|
||||
function scriptEnding() {
|
||||
for (i = 0; i < notifications.length; i++) {
|
||||
Overlays.deleteOverlay(notifications[i]);
|
||||
Overlays.deleteOverlay(buttons[i]);
|
||||
}
|
||||
}
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
||||
var notifications = [];
|
||||
var buttons = [];
|
||||
var buttons = [];
|
||||
var times = [];
|
||||
var heights = [];
|
||||
var myAlpha = [];
|
||||
var arrays = [];
|
||||
var isOnHMD = false,
|
||||
ENABLE_VR_MODE = "Enable VR Mode",
|
||||
NOTIFICATIONS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
|
||||
NOTIFICATIONS_3D_DISTANCE = 0.6, // Horizontal distance from avatar position.
|
||||
NOTIFICATIONS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
|
||||
NOTIFICATIONS_3D_YAW = 0.0, // Degrees relative to notifications direction.
|
||||
NOTIFICATIONS_3D_PITCH = -60.0, // Degrees from vertical.
|
||||
NOTIFICATION_3D_SCALE = 0.002, // Multiplier that converts 2D overlay dimensions to 3D overlay dimensions.
|
||||
NOTIFICATION_3D_BUTTON_WIDTH = 40 * NOTIFICATION_3D_SCALE, // Need a little more room for button in 3D.
|
||||
overlay3DDetails = [];
|
||||
|
||||
// This function creates and sizes the overlays
|
||||
function createNotification(text) {
|
||||
var count = (text.match(/\n/g) || []).length;
|
||||
var breakPoint = 43.0; // length when new line is added
|
||||
var extraLine = 0;
|
||||
var breaks = 0;
|
||||
var height = 40.0;
|
||||
var stack = 0;
|
||||
if (text.length >= breakPoint) {
|
||||
breaks = count;
|
||||
}
|
||||
var extraLine = breaks * 16.0;
|
||||
for (i = 0; i < heights.length; i++) {
|
||||
stack = stack + heights[i];
|
||||
}
|
||||
var level = (stack + 20.0);
|
||||
height = height + extraLine;
|
||||
var overlayProperties = {
|
||||
x: overlayLocationX,
|
||||
y: level,
|
||||
width: width,
|
||||
height: height,
|
||||
color: textColor,
|
||||
backgroundColor: backColor,
|
||||
alpha: backgroundAlpha,
|
||||
topMargin: topMargin,
|
||||
leftMargin: leftMargin,
|
||||
font: {size: fontSize},
|
||||
text: text,
|
||||
};
|
||||
var bLevel = level + 12.0;
|
||||
var buttonProperties = {
|
||||
x: buttonLocationX,
|
||||
y: bLevel,
|
||||
width: 10.0,
|
||||
height: 10.0,
|
||||
subImage: { x: 0, y: 0, width: 10, height: 10 },
|
||||
imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
visible: true,
|
||||
alpha: backgroundAlpha,
|
||||
};
|
||||
|
||||
Notify(overlayProperties, buttonProperties, height);
|
||||
|
||||
// push data from above to the 2 dimensional array
|
||||
function createArrays(notice, button, createTime, height, myAlpha) {
|
||||
arrays.push([notice, button, createTime, height, myAlpha]);
|
||||
}
|
||||
|
||||
// Pushes data to each array and sets up data for 2nd dimension array
|
||||
// to handle auxiliary data not carried by the overlay class
|
||||
// specifically notification "heights", "times" of creation, and .
|
||||
function Notify(notice, button, height){
|
||||
|
||||
notifications.push((Overlays.addOverlay("text", notice)));
|
||||
buttons.push((Overlays.addOverlay("image",button)));
|
||||
times.push(new Date().getTime() / 1000);
|
||||
height = height + 1.0;
|
||||
heights.push(height);
|
||||
myAlpha.push(0);
|
||||
var last = notifications.length - 1;
|
||||
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
|
||||
fadeIn(notifications[last], buttons[last])
|
||||
// This handles the final dismissal of a notification after fading
|
||||
function dismiss(firstNoteOut, firstButOut, firstOut) {
|
||||
Overlays.deleteOverlay(firstNoteOut);
|
||||
Overlays.deleteOverlay(firstButOut);
|
||||
notifications.splice(firstOut, 1);
|
||||
buttons.splice(firstOut, 1);
|
||||
times.splice(firstOut, 1);
|
||||
heights.splice(firstOut, 1);
|
||||
myAlpha.splice(firstOut, 1);
|
||||
overlay3DDetails.splice(firstOut, 1);
|
||||
}
|
||||
|
||||
function fadeIn(noticeIn, buttonIn) {
|
||||
var myLength = arrays.length;
|
||||
var q = 0;
|
||||
var pauseTimer = null;
|
||||
pauseTimer = Script.setInterval(function() {
|
||||
q++;
|
||||
var q = 0,
|
||||
qFade,
|
||||
pauseTimer = null;
|
||||
|
||||
pauseTimer = Script.setInterval(function () {
|
||||
q += 1;
|
||||
qFade = q / 10.0;
|
||||
Overlays.editOverlay(noticeIn, {alpha: qFade});
|
||||
Overlays.editOverlay(buttonIn, {alpha: qFade});
|
||||
Overlays.editOverlay(noticeIn, { alpha: qFade });
|
||||
Overlays.editOverlay(buttonIn, { alpha: qFade });
|
||||
if (q >= 9.0) {
|
||||
Script.clearInterval(pauseTimer);
|
||||
}
|
||||
}, 10);
|
||||
}
|
||||
|
||||
|
||||
// push data from above to the 2 dimensional array
|
||||
function createArrays(notice, button, createTime, height, myAlpha) {
|
||||
arrays.push([notice, button, createTime, height, myAlpha]);
|
||||
}
|
||||
// handles mouse clicks on buttons
|
||||
function mousePressEvent(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); //identify which overlay was clicked
|
||||
for (i = 0; i < buttons.length; i++) { //if user clicked a button
|
||||
if(clickedOverlay == buttons[i]) {
|
||||
Overlays.deleteOverlay(notifications[i]);
|
||||
Overlays.deleteOverlay(buttons[i]);
|
||||
notifications.splice(i, 1);
|
||||
buttons.splice(i, 1);
|
||||
times.splice(i, 1);
|
||||
heights.splice(i, 1);
|
||||
myAlpha.splice(i, 1);
|
||||
arrays.splice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Control key remains active only while key is held down
|
||||
function keyReleaseEvent(key) {
|
||||
if (key.key == 16777249) {
|
||||
ctrlIsPressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Triggers notification on specific key driven events
|
||||
function keyPressEvent(key) {
|
||||
if (key.key == 16777249) {
|
||||
ctrlIsPressed = true;
|
||||
}
|
||||
if (key.text == "q") { //queries number of users online
|
||||
var numUsers = GlobalServices.onlineUsers.length;
|
||||
var welcome = "There are " + numUsers + " users online now.";
|
||||
createNotification(welcome);
|
||||
}
|
||||
|
||||
if (key.text == "s") {
|
||||
if (ctrlIsPressed == true){
|
||||
var noteString = "Snapshot taken.";
|
||||
createNotification(noteString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// formats string to add newline every 43 chars
|
||||
function wordWrap(str) {
|
||||
var result = stringDivider(str, 43.0, "\n");
|
||||
createNotification(result);
|
||||
}
|
||||
// wraps whole word to newline
|
||||
function stringDivider(str, slotWidth, spaceReplacer) {
|
||||
if (str.length > slotWidth) {
|
||||
var p = slotWidth;
|
||||
for (; p > 0 && str[p] != ' '; p--) {
|
||||
}
|
||||
if (p > 0) {
|
||||
var left = str.substring(0, p);
|
||||
var right = str.substring(p + 1);
|
||||
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
|
||||
}
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
// This fires a notification on window resize
|
||||
function checkSize(){
|
||||
if((Window.innerWidth != ourWidth)||(Window.innerHeight != ourHeight)) {
|
||||
var windowResize = "Window has been resized";
|
||||
ourWidth = Window.innerWidth;
|
||||
ourHeight = Window.innerHeight;
|
||||
windowDimensions = Controller.getViewportDimensions();
|
||||
overlayLocationX = (windowDimensions.x - (width + 60.0));
|
||||
buttonLocationX = overlayLocationX + (width - 35.0);
|
||||
createNotification(windowResize)
|
||||
}
|
||||
}
|
||||
|
||||
// Triggers notification if a user logs on or off
|
||||
function onOnlineUsersChanged(users) {
|
||||
if (!isStartingUp()) { // Skip user notifications at startup.
|
||||
for (user in users) {
|
||||
if (last_users.indexOf(users[user]) == -1.0) {
|
||||
createNotification(users[user] + " has joined");
|
||||
}
|
||||
}
|
||||
for (user in last_users) {
|
||||
if (users.indexOf(last_users[user]) == -1.0) {
|
||||
createNotification(last_users[user] + " has left");
|
||||
}
|
||||
}
|
||||
}
|
||||
last_users = users;
|
||||
}
|
||||
|
||||
// Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification.
|
||||
function onIncomingMessage(user, message) {
|
||||
var myMessage = message;
|
||||
var alertMe = "@" + GlobalServices.myUsername;
|
||||
var thisAlert = user + ": " + myMessage;
|
||||
if (myMessage.indexOf(alertMe) > -1.0) {
|
||||
wordWrap(thisAlert);
|
||||
}
|
||||
}
|
||||
// Triggers mic mute notification
|
||||
function onMuteStateChanged() {
|
||||
var muteState = AudioDevice.getMuted() ? "muted" : "unmuted";
|
||||
var muteString = "Microphone is now " + muteState;
|
||||
createNotification(muteString);
|
||||
}
|
||||
|
||||
function update(){
|
||||
frame++;
|
||||
if ((frame % 60.0) == 0) { // only update once a second
|
||||
checkSize(); // checks for size change to trigger windowResize notification
|
||||
locationY = 20.0;
|
||||
for (var i = 0; i < arrays.length; i++) { //repositions overlays as others fade
|
||||
var nextOverlay = Overlays.getOverlayAtPoint({x: overlayLocationX, y: locationY});
|
||||
Overlays.editOverlay(notifications[i], { x:overlayLocationX, y:locationY});
|
||||
Overlays.editOverlay(buttons[i], { x:buttonLocationX, y:locationY + 12.0});
|
||||
locationY = locationY + arrays[i][3];
|
||||
}
|
||||
}
|
||||
|
||||
// This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1)
|
||||
for (var i = 0; i < arrays.length; i++) {
|
||||
if (ready){
|
||||
var j = arrays[i][2];
|
||||
var k = j + persistTime;
|
||||
if (k < (new Date().getTime() / 1000)) {
|
||||
ready = false;
|
||||
noticeOut = arrays[i][0];
|
||||
buttonOut = arrays[i][1];
|
||||
var arraysOut = i;
|
||||
fadeOut(noticeOut, buttonOut, arraysOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this fades the notification ready for dismissal, and removes it from the arrays
|
||||
function fadeOut(noticeOut, buttonOut, arraysOut) {
|
||||
var myLength = arrays.length;
|
||||
var r = 9.0;
|
||||
var pauseTimer = null;
|
||||
pauseTimer = Script.setInterval(function() {
|
||||
r--;
|
||||
rFade = r / 10.0;
|
||||
Overlays.editOverlay(noticeOut, {alpha: rFade});
|
||||
Overlays.editOverlay(buttonOut, {alpha: rFade});
|
||||
var r = 9.0,
|
||||
rFade,
|
||||
pauseTimer = null;
|
||||
|
||||
pauseTimer = Script.setInterval(function () {
|
||||
r -= 1;
|
||||
rFade = r / 10.0;
|
||||
Overlays.editOverlay(noticeOut, { alpha: rFade });
|
||||
Overlays.editOverlay(buttonOut, { alpha: rFade });
|
||||
if (r < 0) {
|
||||
dismiss(noticeOut, buttonOut, arraysOut);
|
||||
arrays.splice(arraysOut, 1);
|
||||
|
@ -338,29 +151,283 @@ function fadeOut(noticeOut, buttonOut, arraysOut) {
|
|||
}, 20);
|
||||
}
|
||||
|
||||
// This handles the final dismissal of a notification after fading
|
||||
function dismiss(firstNoteOut, firstButOut, firstOut) {
|
||||
var working = firstOut
|
||||
Overlays.deleteOverlay(firstNoteOut);
|
||||
Overlays.deleteOverlay(firstButOut);
|
||||
notifications.splice(firstOut, 1);
|
||||
buttons.splice(firstOut, 1);
|
||||
times.splice(firstOut, 1);
|
||||
heights.splice(firstOut, 1);
|
||||
myAlpha.splice(firstOut,1);
|
||||
function calculate3DOverlayPositions(noticeWidth, noticeHeight, y) {
|
||||
// Calculates overlay positions and orientations in avatar coordinates.
|
||||
var noticeY,
|
||||
originOffset,
|
||||
notificationOrientation,
|
||||
notificationPosition,
|
||||
buttonPosition;
|
||||
|
||||
// Notification plane positions
|
||||
noticeY = -y * NOTIFICATION_3D_SCALE - noticeHeight / 2;
|
||||
notificationPosition = { x: 0, y: noticeY, z: 0 };
|
||||
buttonPosition = { x: (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH) / 2, y: noticeY, z: 0.001 };
|
||||
|
||||
// Rotate plane
|
||||
notificationOrientation = Quat.fromPitchYawRollDegrees(NOTIFICATIONS_3D_PITCH,
|
||||
NOTIFICATIONS_3D_DIRECTION + NOTIFICATIONS_3D_YAW, 0);
|
||||
notificationPosition = Vec3.multiplyQbyV(notificationOrientation, notificationPosition);
|
||||
buttonPosition = Vec3.multiplyQbyV(notificationOrientation, buttonPosition);
|
||||
|
||||
// Translate plane
|
||||
originOffset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, NOTIFICATIONS_3D_DIRECTION, 0),
|
||||
{ x: 0, y: 0, z: -NOTIFICATIONS_3D_DISTANCE });
|
||||
originOffset.y += NOTIFICATIONS_3D_ELEVATION;
|
||||
notificationPosition = Vec3.sum(originOffset, notificationPosition);
|
||||
buttonPosition = Vec3.sum(originOffset, buttonPosition);
|
||||
|
||||
return {
|
||||
notificationOrientation: notificationOrientation,
|
||||
notificationPosition: notificationPosition,
|
||||
buttonPosition: buttonPosition
|
||||
};
|
||||
}
|
||||
|
||||
// This reports the number of users online at startup
|
||||
function reportUsers() {
|
||||
var numUsers = GlobalServices.onlineUsers.length;
|
||||
var welcome = "Welcome! There are " + numUsers + " users online now.";
|
||||
createNotification(welcome);
|
||||
// Pushes data to each array and sets up data for 2nd dimension array
|
||||
// to handle auxiliary data not carried by the overlay class
|
||||
// specifically notification "heights", "times" of creation, and .
|
||||
function notify(notice, button, height) {
|
||||
var noticeWidth,
|
||||
noticeHeight,
|
||||
positions,
|
||||
last;
|
||||
|
||||
if (isOnHMD) {
|
||||
// Calculate 3D values from 2D overlay properties.
|
||||
|
||||
noticeWidth = notice.width * NOTIFICATION_3D_SCALE + NOTIFICATION_3D_BUTTON_WIDTH;
|
||||
noticeHeight = notice.height * NOTIFICATION_3D_SCALE;
|
||||
|
||||
notice.size = { x: noticeWidth, y: noticeHeight };
|
||||
notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE;
|
||||
notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE;
|
||||
notice.bottomMargin = 0;
|
||||
notice.rightMargin = 0;
|
||||
notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE;
|
||||
notice.isFacingAvatar = false;
|
||||
|
||||
button.url = button.imageURL;
|
||||
button.scale = button.width * NOTIFICATION_3D_SCALE;
|
||||
button.isFacingAvatar = false;
|
||||
|
||||
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
|
||||
|
||||
notifications.push((Overlays.addOverlay("text3d", notice)));
|
||||
buttons.push((Overlays.addOverlay("billboard", button)));
|
||||
overlay3DDetails.push({
|
||||
notificationOrientation: positions.notificationOrientation,
|
||||
notificationPosition: positions.notificationPosition,
|
||||
buttonPosition: positions.buttonPosition,
|
||||
width: noticeWidth,
|
||||
height: noticeHeight
|
||||
});
|
||||
} else {
|
||||
notifications.push((Overlays.addOverlay("text", notice)));
|
||||
buttons.push((Overlays.addOverlay("image", button)));
|
||||
}
|
||||
|
||||
height = height + 1.0;
|
||||
heights.push(height);
|
||||
times.push(new Date().getTime() / 1000);
|
||||
myAlpha.push(0);
|
||||
last = notifications.length - 1;
|
||||
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
|
||||
fadeIn(notifications[last], buttons[last]);
|
||||
}
|
||||
|
||||
// This function creates and sizes the overlays
|
||||
function createNotification(text) {
|
||||
var count = (text.match(/\n/g) || []).length,
|
||||
breakPoint = 43.0, // length when new line is added
|
||||
extraLine = 0,
|
||||
breaks = 0,
|
||||
height = 40.0,
|
||||
stack = 0,
|
||||
level,
|
||||
noticeProperties,
|
||||
bLevel,
|
||||
buttonProperties,
|
||||
i;
|
||||
|
||||
if (text.length >= breakPoint) {
|
||||
breaks = count;
|
||||
}
|
||||
extraLine = breaks * 16.0;
|
||||
for (i = 0; i < heights.length; i += 1) {
|
||||
stack = stack + heights[i];
|
||||
}
|
||||
|
||||
level = (stack + 20.0);
|
||||
height = height + extraLine;
|
||||
noticeProperties = {
|
||||
x: overlayLocationX,
|
||||
y: level,
|
||||
width: width,
|
||||
height: height,
|
||||
color: textColor,
|
||||
backgroundColor: backColor,
|
||||
alpha: backgroundAlpha,
|
||||
topMargin: topMargin,
|
||||
leftMargin: leftMargin,
|
||||
font: {size: fontSize},
|
||||
text: text
|
||||
};
|
||||
|
||||
bLevel = level + 12.0;
|
||||
buttonProperties = {
|
||||
x: buttonLocationX,
|
||||
y: bLevel,
|
||||
width: 10.0,
|
||||
height: 10.0,
|
||||
subImage: { x: 0, y: 0, width: 10, height: 10 },
|
||||
imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg",
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
visible: true,
|
||||
alpha: backgroundAlpha
|
||||
};
|
||||
|
||||
notify(noticeProperties, buttonProperties, height);
|
||||
}
|
||||
|
||||
function deleteNotification(index) {
|
||||
Overlays.deleteOverlay(notifications[index]);
|
||||
Overlays.deleteOverlay(buttons[index]);
|
||||
notifications.splice(index, 1);
|
||||
buttons.splice(index, 1);
|
||||
times.splice(index, 1);
|
||||
heights.splice(index, 1);
|
||||
myAlpha.splice(index, 1);
|
||||
overlay3DDetails.splice(index, 1);
|
||||
arrays.splice(index, 1);
|
||||
}
|
||||
|
||||
// wraps whole word to newline
|
||||
function stringDivider(str, slotWidth, spaceReplacer) {
|
||||
var p,
|
||||
left,
|
||||
right;
|
||||
|
||||
if (str.length > slotWidth) {
|
||||
p = slotWidth;
|
||||
while (p > 0 && str[p] !== ' ') {
|
||||
p -= 1;
|
||||
}
|
||||
|
||||
if (p > 0) {
|
||||
left = str.substring(0, p);
|
||||
right = str.substring(p + 1);
|
||||
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
|
||||
}
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
// formats string to add newline every 43 chars
|
||||
function wordWrap(str) {
|
||||
var result = stringDivider(str, 43.0, "\n");
|
||||
createNotification(result);
|
||||
}
|
||||
|
||||
// This fires a notification on window resize
|
||||
function checkSize() {
|
||||
if ((Window.innerWidth !== ourWidth) || (Window.innerHeight !== ourHeight)) {
|
||||
var windowResize = "Window has been resized";
|
||||
ourWidth = Window.innerWidth;
|
||||
ourHeight = Window.innerHeight;
|
||||
windowDimensions = Controller.getViewportDimensions();
|
||||
overlayLocationX = (windowDimensions.x - (width + 60.0));
|
||||
buttonLocationX = overlayLocationX + (width - 35.0);
|
||||
createNotification(windowResize);
|
||||
}
|
||||
}
|
||||
|
||||
function update() {
|
||||
var nextOverlay,
|
||||
noticeOut,
|
||||
buttonOut,
|
||||
arraysOut,
|
||||
defaultEyePosition,
|
||||
avatarOrientation,
|
||||
notificationPosition,
|
||||
notificationOrientation,
|
||||
buttonPosition,
|
||||
positions,
|
||||
i,
|
||||
j,
|
||||
k;
|
||||
|
||||
if (isOnHMD !== Menu.isOptionChecked(ENABLE_VR_MODE)) {
|
||||
while (arrays.length > 0) {
|
||||
deleteNotification(0);
|
||||
}
|
||||
isOnHMD = !isOnHMD;
|
||||
persistTime = isOnHMD ? PERSIST_TIME_3D : PERSIST_TIME_2D;
|
||||
return;
|
||||
}
|
||||
|
||||
frame += 1;
|
||||
if ((frame % 60.0) === 0) { // only update once a second
|
||||
checkSize(); // checks for size change to trigger windowResize notification
|
||||
locationY = 20.0;
|
||||
for (i = 0; i < arrays.length; i += 1) { //repositions overlays as others fade
|
||||
nextOverlay = Overlays.getOverlayAtPoint({ x: overlayLocationX, y: locationY });
|
||||
Overlays.editOverlay(notifications[i], { x: overlayLocationX, y: locationY });
|
||||
Overlays.editOverlay(buttons[i], { x: buttonLocationX, y: locationY + 12.0 });
|
||||
if (isOnHMD) {
|
||||
positions = calculate3DOverlayPositions(overlay3DDetails[i].width, overlay3DDetails[i].height, locationY);
|
||||
overlay3DDetails[i].notificationOrientation = positions.notificationOrientation;
|
||||
overlay3DDetails[i].notificationPosition = positions.notificationPosition;
|
||||
overlay3DDetails[i].buttonPosition = positions.buttonPosition;
|
||||
}
|
||||
locationY = locationY + arrays[i][3];
|
||||
}
|
||||
}
|
||||
|
||||
// This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1)
|
||||
for (i = 0; i < arrays.length; i += 1) {
|
||||
if (ready) {
|
||||
j = arrays[i][2];
|
||||
k = j + persistTime;
|
||||
if (k < (new Date().getTime() / 1000)) {
|
||||
ready = false;
|
||||
noticeOut = arrays[i][0];
|
||||
buttonOut = arrays[i][1];
|
||||
arraysOut = i;
|
||||
fadeOut(noticeOut, buttonOut, arraysOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isOnHMD && notifications.length > 0) {
|
||||
// Update 3D overlays to maintain positions relative to avatar
|
||||
defaultEyePosition = MyAvatar.getDefaultEyePosition();
|
||||
avatarOrientation = MyAvatar.orientation;
|
||||
|
||||
for (i = 0; i < notifications.length; i += 1) {
|
||||
notificationPosition = Vec3.sum(defaultEyePosition,
|
||||
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].notificationPosition));
|
||||
notificationOrientation = Quat.multiply(avatarOrientation, overlay3DDetails[i].notificationOrientation);
|
||||
buttonPosition = Vec3.sum(defaultEyePosition,
|
||||
Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].buttonPosition));
|
||||
Overlays.editOverlay(notifications[i], { position: notificationPosition, rotation: notificationOrientation });
|
||||
Overlays.editOverlay(buttons[i], { position: buttonPosition, rotation: notificationOrientation });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var STARTUP_TIMEOUT = 500, // ms
|
||||
startingUp = true,
|
||||
startupTimer = null;
|
||||
|
||||
// This reports the number of users online at startup
|
||||
function reportUsers() {
|
||||
var welcome;
|
||||
|
||||
welcome = "Welcome! There are " + GlobalServices.onlineUsers.length + " users online now.";
|
||||
createNotification(welcome);
|
||||
}
|
||||
|
||||
function finishStartup() {
|
||||
startingUp = false;
|
||||
Script.clearTimeout(startupTimer);
|
||||
|
@ -378,6 +445,113 @@ function isStartingUp() {
|
|||
return startingUp;
|
||||
}
|
||||
|
||||
// Triggers notification if a user logs on or off
|
||||
function onOnlineUsersChanged(users) {
|
||||
var i;
|
||||
|
||||
if (!isStartingUp()) { // Skip user notifications at startup.
|
||||
for (i = 0; i < users.length; i += 1) {
|
||||
if (last_users.indexOf(users[i]) === -1.0) {
|
||||
createNotification(users[i] + " has joined");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (i = 0; i < last_users.length; i += 1) {
|
||||
if (users.indexOf(last_users[i]) === -1.0) {
|
||||
createNotification(last_users[i] + " has left");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
last_users = users;
|
||||
}
|
||||
|
||||
// Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification.
|
||||
function onIncomingMessage(user, message) {
|
||||
var myMessage,
|
||||
alertMe,
|
||||
thisAlert;
|
||||
|
||||
myMessage = message;
|
||||
alertMe = "@" + GlobalServices.myUsername;
|
||||
thisAlert = user + ": " + myMessage;
|
||||
|
||||
if (myMessage.indexOf(alertMe) > -1.0) {
|
||||
wordWrap(thisAlert);
|
||||
}
|
||||
}
|
||||
|
||||
// Triggers mic mute notification
|
||||
function onMuteStateChanged() {
|
||||
var muteState,
|
||||
muteString;
|
||||
|
||||
muteState = AudioDevice.getMuted() ? "muted" : "unmuted";
|
||||
muteString = "Microphone is now " + muteState;
|
||||
createNotification(muteString);
|
||||
}
|
||||
|
||||
// handles mouse clicks on buttons
|
||||
function mousePressEvent(event) {
|
||||
var pickRay,
|
||||
clickedOverlay,
|
||||
i;
|
||||
|
||||
if (isOnHMD) {
|
||||
pickRay = Camera.computePickRay(event.x, event.y);
|
||||
clickedOverlay = Overlays.findRayIntersection(pickRay).overlayID;
|
||||
} else {
|
||||
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
}
|
||||
|
||||
for (i = 0; i < buttons.length; i += 1) {
|
||||
if (clickedOverlay === buttons[i]) {
|
||||
deleteNotification(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Control key remains active only while key is held down
|
||||
function keyReleaseEvent(key) {
|
||||
if (key.key === 16777249) {
|
||||
ctrlIsPressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Triggers notification on specific key driven events
|
||||
function keyPressEvent(key) {
|
||||
var numUsers,
|
||||
welcome,
|
||||
noteString;
|
||||
|
||||
if (key.key === 16777249) {
|
||||
ctrlIsPressed = true;
|
||||
}
|
||||
|
||||
if (key.text === "q") { //queries number of users online
|
||||
numUsers = GlobalServices.onlineUsers.length;
|
||||
welcome = "There are " + numUsers + " users online now.";
|
||||
createNotification(welcome);
|
||||
}
|
||||
|
||||
if (key.text === "s") {
|
||||
if (ctrlIsPressed === true) {
|
||||
noteString = "Snapshot taken.";
|
||||
createNotification(noteString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// When our script shuts down, we should clean up all of our overlays
|
||||
function scriptEnding() {
|
||||
var i;
|
||||
|
||||
for (i = 0; i < notifications.length; i += 1) {
|
||||
Overlays.deleteOverlay(notifications[i]);
|
||||
Overlays.deleteOverlay(buttons[i]);
|
||||
}
|
||||
}
|
||||
|
||||
AudioDevice.muteToggled.connect(onMuteStateChanged);
|
||||
Controller.keyPressEvent.connect(keyPressEvent);
|
||||
|
@ -386,3 +560,4 @@ GlobalServices.onlineUsersChanged.connect(onOnlineUsersChanged);
|
|||
GlobalServices.incomingMessage.connect(onIncomingMessage);
|
||||
Controller.keyReleaseEvent.connect(keyReleaseEvent);
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
|
182
examples/popcorn.js
Normal file
182
examples/popcorn.js
Normal file
|
@ -0,0 +1,182 @@
|
|||
//
|
||||
// popcorn.js
|
||||
// examples
|
||||
//
|
||||
// Created by Philip Rosedale on January 25, 2014
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Creates a bunch of physical balls trapped in a box with a rotating wall in the middle that smacks them around,
|
||||
// and a periodic 'pop' force that shoots them into the air.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var BALL_SIZE = 0.07;
|
||||
var WALL_THICKNESS = 0.10;
|
||||
var SCALE = 1.0;
|
||||
|
||||
var GRAVITY = -1.0;
|
||||
var LIFETIME = 600;
|
||||
var DAMPING = 0.50;
|
||||
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(SCALE * 3.0, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var floor = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var ceiling = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall1 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: 0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall2 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: SCALE / 2.0, y: 0, z: 0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall3 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall4 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner1 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner2 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner3 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner4 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var spinner = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: center,
|
||||
dimensions: { x: SCALE / 1.5, y: SCALE / 3.0, z: SCALE / 8.0 },
|
||||
color: { red: 255, green: 0, blue: 0 },
|
||||
angularVelocity: { x: 0, y: 360, z: 0 },
|
||||
angularDamping: 0.0,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var NUM_BALLS = 70;
|
||||
|
||||
balls = [];
|
||||
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
balls.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: { x: center.x + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS),
|
||||
y: center.y + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) ,
|
||||
z: center.z + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) },
|
||||
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
|
||||
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
}
|
||||
|
||||
var VEL_MAG = 2.0;
|
||||
var CHANCE_OF_POP = 0.007; // 0.01;
|
||||
function update(deltaTime) {
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
if (Math.random() < CHANCE_OF_POP) {
|
||||
Entities.editEntity(balls[i], { velocity: { x: (Math.random() - 0.5) * VEL_MAG, y: Math.random() * VEL_MAG, z: (Math.random() - 0.5) * VEL_MAG }});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
function scriptEnding() {
|
||||
Entities.deleteEntity(wall1);
|
||||
Entities.deleteEntity(wall2);
|
||||
Entities.deleteEntity(wall3);
|
||||
Entities.deleteEntity(wall4);
|
||||
Entities.deleteEntity(corner1);
|
||||
Entities.deleteEntity(corner2);
|
||||
Entities.deleteEntity(corner3);
|
||||
Entities.deleteEntity(corner4);
|
||||
Entities.deleteEntity(floor);
|
||||
Entities.deleteEntity(ceiling);
|
||||
Entities.deleteEntity(spinner);
|
||||
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
Entities.deleteEntity(balls[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
Script.update.connect(update);
|
|
@ -51,7 +51,7 @@ public:
|
|||
// getters
|
||||
float getLeanScale() const { return _leanScale; }
|
||||
glm::vec3 getGravity() const { return _gravity; }
|
||||
glm::vec3 getDefaultEyePosition() const;
|
||||
Q_INVOKABLE glm::vec3 getDefaultEyePosition() const;
|
||||
bool getShouldRenderLocally() const { return _shouldRender; }
|
||||
|
||||
const QList<AnimationHandlePointer>& getAnimationHandles() const { return _animationHandles; }
|
||||
|
|
|
@ -45,7 +45,6 @@ ImageOverlay::~ImageOverlay() {
|
|||
// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
|
||||
void ImageOverlay::setImageURL(const QUrl& url) {
|
||||
_imageURL = url;
|
||||
|
||||
if (url.isEmpty()) {
|
||||
_isLoaded = true;
|
||||
_renderImage = false;
|
||||
|
|
|
@ -254,7 +254,16 @@ bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, co
|
|||
}
|
||||
|
||||
// THen check that the mem buffer passed make sense with its format
|
||||
if (size == evalStoredMipSize(level, format)) {
|
||||
Size expectedSize = evalStoredMipSize(level, format);
|
||||
if (size == expectedSize) {
|
||||
_storage->assignMipData(level, format, size, bytes);
|
||||
_stamp++;
|
||||
return true;
|
||||
} else if (size > expectedSize) {
|
||||
// NOTE: We are facing this case sometime because apparently QImage (from where we get the bits) is generating images
|
||||
// and alligning the line of pixels to 32 bits.
|
||||
// We should probably consider something a bit more smart to get the correct result but for now (UI elements)
|
||||
// it seems to work...
|
||||
_storage->assignMipData(level, format, size, bytes);
|
||||
_stamp++;
|
||||
return true;
|
||||
|
|
|
@ -387,7 +387,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, TextureType type, const QByteArr
|
|||
if (!url.isValid()) {
|
||||
_loaded = true;
|
||||
}
|
||||
|
||||
|
||||
// default to white/blue/black
|
||||
/* glBindTexture(GL_TEXTURE_2D, getID());
|
||||
switch (type) {
|
||||
|
|
79
libraries/script-engine/src/BatchLoader.cpp
Normal file
79
libraries/script-engine/src/BatchLoader.cpp
Normal file
|
@ -0,0 +1,79 @@
|
|||
//
|
||||
// BatchLoader.cpp
|
||||
// libraries/script-engine/src
|
||||
//
|
||||
// Created by Ryan Huffman on 01/22/15
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
|
||||
#include <QFile>
|
||||
#include "BatchLoader.h"
|
||||
#include <NetworkAccessManager.h>
|
||||
|
||||
BatchLoader::BatchLoader(const QList<QUrl>& urls)
|
||||
: QObject(),
|
||||
_started(false),
|
||||
_finished(false),
|
||||
_urls(urls.toSet()),
|
||||
_data() {
|
||||
}
|
||||
|
||||
void BatchLoader::start() {
|
||||
if (_started) {
|
||||
return;
|
||||
}
|
||||
|
||||
_started = true;
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
for (QUrl url : _urls) {
|
||||
if (url.scheme() == "http" || url.scheme() == "https" || url.scheme() == "ftp") {
|
||||
QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
|
||||
|
||||
qDebug() << "Downloading file at" << url;
|
||||
|
||||
connect(reply, &QNetworkReply::finished, [=]() {
|
||||
if (reply->error()) {
|
||||
_data.insert(url, QString());
|
||||
} else {
|
||||
_data.insert(url, reply->readAll());
|
||||
}
|
||||
reply->deleteLater();
|
||||
checkFinished();
|
||||
});
|
||||
|
||||
// If we end up being destroyed before the reply finishes, clean it up
|
||||
connect(this, &QObject::destroyed, reply, &QObject::deleteLater);
|
||||
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
QString fileName = url.toString();
|
||||
#else
|
||||
QString fileName = url.toLocalFile();
|
||||
#endif
|
||||
|
||||
qDebug() << "Reading file at " << fileName;
|
||||
|
||||
QFile scriptFile(fileName);
|
||||
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
|
||||
QTextStream in(&scriptFile);
|
||||
_data.insert(url, in.readAll());
|
||||
} else {
|
||||
_data.insert(url, QString());
|
||||
}
|
||||
}
|
||||
}
|
||||
checkFinished();
|
||||
}
|
||||
|
||||
void BatchLoader::checkFinished() {
|
||||
if (!_finished && _urls.size() == _data.size()) {
|
||||
_finished = true;
|
||||
emit finished(_data);
|
||||
}
|
||||
}
|
42
libraries/script-engine/src/BatchLoader.h
Normal file
42
libraries/script-engine/src/BatchLoader.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
//
|
||||
// BatchLoader.h
|
||||
// libraries/script-engine/src
|
||||
//
|
||||
// Created by Ryan Huffman on 01/22/15
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_BatchLoader_h
|
||||
#define hifi_BatchLoader_h
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <QSet>
|
||||
#include <QString>
|
||||
#include <QUrl>
|
||||
|
||||
class BatchLoader : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
BatchLoader(const QList<QUrl>& urls) ;
|
||||
|
||||
void start();
|
||||
bool isFinished() const { return _finished; };
|
||||
|
||||
signals:
|
||||
void finished(const QMap<QUrl, QString>& data);
|
||||
|
||||
private:
|
||||
void checkFinished();
|
||||
|
||||
bool _started;
|
||||
bool _finished;
|
||||
QSet<QUrl> _urls;
|
||||
QMap<QUrl, QString> _data;
|
||||
};
|
||||
|
||||
#endif // hifi_BatchLoader_h
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include "AnimationObject.h"
|
||||
#include "ArrayBufferViewClass.h"
|
||||
#include "BatchLoader.h"
|
||||
#include "DataViewClass.h"
|
||||
#include "EventTypes.h"
|
||||
#include "MenuItemProperties.h"
|
||||
|
@ -111,7 +112,7 @@ void ScriptEngine::setIsAvatar(bool isAvatar) {
|
|||
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
|
||||
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
|
||||
}
|
||||
|
||||
|
||||
if (!_isAvatar) {
|
||||
delete _avatarIdentityTimer;
|
||||
_avatarIdentityTimer = NULL;
|
||||
|
@ -304,7 +305,7 @@ QScriptValue ScriptEngine::evaluate(const QString& program, const QString& fileN
|
|||
QScriptValue result = QScriptEngine::evaluate(program, fileName, lineNumber);
|
||||
if (hasUncaughtException()) {
|
||||
int line = uncaughtExceptionLineNumber();
|
||||
qDebug() << "Uncaught exception at (" << _fileNameString << ") line" << line << ": " << result.toString();
|
||||
qDebug() << "Uncaught exception at (" << _fileNameString << " : " << fileName << ") line" << line << ": " << result.toString();
|
||||
}
|
||||
emit evaluationFinished(result, hasUncaughtException());
|
||||
clearExceptions();
|
||||
|
@ -595,46 +596,57 @@ void ScriptEngine::print(const QString& message) {
|
|||
emit printedMessage(message);
|
||||
}
|
||||
|
||||
void ScriptEngine::include(const QString& includeFile) {
|
||||
QUrl url = resolvePath(includeFile);
|
||||
QString includeContents;
|
||||
/**
|
||||
* If a callback is specified, the included files will be loaded asynchronously and the callback will be called
|
||||
* when all of the files have finished loading.
|
||||
* If no callback is specified, the included files will be loaded synchronously and will block execution until
|
||||
* all of the files have finished loading.
|
||||
*/
|
||||
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
|
||||
QList<QUrl> urls;
|
||||
for (QString file : includeFiles) {
|
||||
urls.append(resolvePath(file));
|
||||
}
|
||||
|
||||
if (url.scheme() == "http" || url.scheme() == "https" || url.scheme() == "ftp") {
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
|
||||
qDebug() << "Downloading included script at" << includeFile;
|
||||
QEventLoop loop;
|
||||
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
loop.exec();
|
||||
includeContents = reply->readAll();
|
||||
reply->deleteLater();
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
QString fileName = url.toString();
|
||||
#else
|
||||
QString fileName = url.toLocalFile();
|
||||
#endif
|
||||
|
||||
QFile scriptFile(fileName);
|
||||
if (scriptFile.open(QFile::ReadOnly | QFile::Text)) {
|
||||
qDebug() << "Including file:" << fileName;
|
||||
QTextStream in(&scriptFile);
|
||||
includeContents = in.readAll();
|
||||
} else {
|
||||
qDebug() << "ERROR Including file:" << fileName;
|
||||
emit errorMessage("ERROR Including file:" + fileName);
|
||||
BatchLoader* loader = new BatchLoader(urls);
|
||||
|
||||
auto evaluateScripts = [=](const QMap<QUrl, QString>& data) {
|
||||
for (QUrl url : urls) {
|
||||
QString contents = data[url];
|
||||
if (contents.isNull()) {
|
||||
qDebug() << "Error loading file: " << url;
|
||||
} else {
|
||||
QScriptValue result = evaluate(contents, url.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue result = evaluate(includeContents);
|
||||
if (hasUncaughtException()) {
|
||||
int line = uncaughtExceptionLineNumber();
|
||||
qDebug() << "Uncaught exception at (" << includeFile << ") line" << line << ":" << result.toString();
|
||||
emit errorMessage("Uncaught exception at (" + includeFile + ") line" + QString::number(line) + ":" + result.toString());
|
||||
clearExceptions();
|
||||
if (callback.isFunction()) {
|
||||
QScriptValue(callback).call();
|
||||
}
|
||||
|
||||
loader->deleteLater();
|
||||
};
|
||||
|
||||
connect(loader, &BatchLoader::finished, this, evaluateScripts);
|
||||
|
||||
// If we are destroyed before the loader completes, make sure to clean it up
|
||||
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
|
||||
|
||||
loader->start();
|
||||
|
||||
if (!callback.isFunction() && !loader->isFinished()) {
|
||||
QEventLoop loop;
|
||||
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
|
||||
loop.exec();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
|
||||
QStringList urls;
|
||||
urls.append(includeFile);
|
||||
include(urls, callback);
|
||||
}
|
||||
|
||||
void ScriptEngine::load(const QString& loadFile) {
|
||||
QUrl url = resolvePath(loadFile);
|
||||
emit loadScript(url.toString(), false);
|
||||
|
|
|
@ -96,7 +96,8 @@ public slots:
|
|||
QObject* setTimeout(const QScriptValue& function, int timeoutMS);
|
||||
void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
|
||||
void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
|
||||
void include(const QString& includeFile);
|
||||
void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
|
||||
void include(const QString& includeFile, QScriptValue callback = QScriptValue());
|
||||
void load(const QString& loadfile);
|
||||
void print(const QString& message);
|
||||
QUrl resolvePath(const QString& path) const;
|
||||
|
|
Loading…
Reference in a new issue