mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge branch 'master' of https://github.com/highfidelity/hifi
This commit is contained in:
commit
ced4061d76
16 changed files with 318 additions and 174 deletions
3
cmake/externals/boostconfig/CMakeLists.txt
vendored
3
cmake/externals/boostconfig/CMakeLists.txt
vendored
|
@ -4,7 +4,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
|||
include(ExternalProject)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://github.com/boostorg/config/archive/boost-1.58.0.zip
|
||||
#URL https://github.com/boostorg/config/archive/boost-1.58.0.zip
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/config-boost-1.58.0.zip
|
||||
URL_MD5 42fa673bae2b7645a22736445e80eb8d
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_COMMAND ""
|
||||
|
|
6
cmake/externals/bullet/CMakeLists.txt
vendored
6
cmake/externals/bullet/CMakeLists.txt
vendored
|
@ -17,7 +17,8 @@ include(ExternalProject)
|
|||
if (WIN32)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
|
||||
# URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-r2704.zip
|
||||
URL_MD5 f5e8914fc9064ad32e0d62d19d33d977
|
||||
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0 -DUSE_DX11=0
|
||||
LOG_DOWNLOAD 1
|
||||
|
@ -28,7 +29,8 @@ if (WIN32)
|
|||
else ()
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
|
||||
#URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-r2704.tgz
|
||||
URL_MD5 70b3c8d202dee91a0854b4cbc88173e8
|
||||
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
|
||||
LOG_DOWNLOAD 1
|
||||
|
|
3
cmake/externals/openvr/CMakeLists.txt
vendored
3
cmake/externals/openvr/CMakeLists.txt
vendored
|
@ -7,7 +7,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
|||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://github.com/ValveSoftware/openvr/archive/0.9.1.zip
|
||||
#URL https://github.com/ValveSoftware/openvr/archive/0.9.1.zip
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/openvr-0.9.1.zip
|
||||
URL_MD5 f986f5a6815e9454c53c5bf58ce02fdc
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_COMMAND ""
|
||||
|
|
4
cmake/externals/sdl2/CMakeLists.txt
vendored
4
cmake/externals/sdl2/CMakeLists.txt
vendored
|
@ -7,7 +7,7 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
|||
if (WIN32)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL http://www.libsdl.org/release/SDL2-devel-2.0.3-VC.zip
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-devel-2.0.3-VC.zip
|
||||
URL_MD5 30a333bcbe94bc5016e8799c73e86233
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_COMMAND ""
|
||||
|
@ -18,7 +18,7 @@ elseif (APPLE)
|
|||
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
URL https://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3.zip
|
||||
URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3.zip
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DVIDEO_OPENGL=OFF
|
||||
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
|
||||
LOG_DOWNLOAD 1
|
||||
|
|
8
cmake/externals/sixense/CMakeLists.txt
vendored
8
cmake/externals/sixense/CMakeLists.txt
vendored
|
@ -4,15 +4,15 @@ set(EXTERNAL_NAME sixense)
|
|||
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
|
||||
#set(SIXENSE_URL "https://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_062612.zip")
|
||||
#set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_062612.zip")
|
||||
#set(SIXENSE_URL_MD5 "10cc8dc470d2ac1244a88cf04bc549cc")
|
||||
#set(SIXENSE_NEW_LAYOUT 0)
|
||||
|
||||
#set(SIXENSE_URL "https://public.s3.amazonaws.com/dependencies/SixenseSDK_071615.zip")
|
||||
#set(SIXENSE_URL "http://public.s3.amazonaws.com/dependencies/SixenseSDK_071615.zip")
|
||||
#set(SIXENSE_URL_MD5 "752a3901f334124e9cffc2ba4136ef7d")
|
||||
#set(SIXENSE_NEW_LAYOUT 1)
|
||||
|
||||
set(SIXENSE_URL "https://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_102215.zip")
|
||||
set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_102215.zip")
|
||||
set(SIXENSE_URL_MD5 "93c3a6795cce777a0f472b09532935f1")
|
||||
set(SIXENSE_NEW_LAYOUT 1)
|
||||
|
||||
|
@ -43,7 +43,7 @@ if (WIN32)
|
|||
endif()
|
||||
|
||||
if (${SIXENSE_NEW_LAYOUT})
|
||||
# for 2015 SDKs (using the 2013 versions may be causing the crash)
|
||||
# for 2015 SDKs (using the VS2013 versions may be causing the crash, so use the VS2010 versions)
|
||||
set(${EXTERNAL_NAME_UPPER}_DLL_PATH "${SOURCE_DIR}/bin/${ARCH_DIR}/VS2010/release_dll")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIB_PATH "${SOURCE_DIR}/lib/${ARCH_DIR}/VS2010/release_dll")
|
||||
else()
|
||||
|
|
|
@ -16,11 +16,11 @@ var NUM_AC = 3; // This is the number of AC. Their ID need to be unique and betw
|
|||
var NAMES = new Array("Craig", "Clement", "Jeff"); // ACs names ordered by IDs (Default name is "ACx", x = ID + 1))
|
||||
|
||||
// Those variables MUST be common to every scripts
|
||||
var controlVoxelSize = 0.25;
|
||||
var controlVoxelPosition = { x: 2000 , y: 0, z: 0 };
|
||||
var controlEntitySize = 0.25;
|
||||
var controlEntityPosition = { x: 2000 , y: 0, z: 0 };
|
||||
|
||||
// Script. DO NOT MODIFY BEYOND THIS LINE.
|
||||
Script.include("libraries/toolBars.js");
|
||||
Script.include("../libraries/toolBars.js");
|
||||
|
||||
var DO_NOTHING = 0;
|
||||
var PLAY = 1;
|
||||
|
@ -138,16 +138,22 @@ function sendCommand(id, action) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (id === toolBars.length - 1) {
|
||||
if (id === (toolBars.length - 1)) {
|
||||
for (i = 0; i < NUM_AC; i++) {
|
||||
sendCommand(i, action);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Fix this to use some mechanism other than voxels
|
||||
//Voxels.setVoxel(controlVoxelPosition.x + id * controlVoxelSize, controlVoxelPosition.y, controlVoxelPosition.z,
|
||||
// controlVoxelSize, COLORS[action].red, COLORS[action].green, COLORS[action].blue);
|
||||
|
||||
var position = { x: controlEntityPosition.x + id * controlEntitySize,
|
||||
y: controlEntityPosition.y, z: controlEntityPosition.z };
|
||||
Entities.addEntity({
|
||||
type: "Box",
|
||||
position: position,
|
||||
dimensions: { x: controlEntitySize, y: controlEntitySize, z: controlEntitySize },
|
||||
color: COLORS[action],
|
||||
lifetime: 5
|
||||
});
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
|
|
|
@ -12,27 +12,25 @@
|
|||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
// Set the following variables to the values needed
|
||||
var filename = HIFI_PUBLIC_BUCKET + "ozan/bartender.rec";
|
||||
var filename = "/Users/clement/Desktop/recording.hfr";
|
||||
var playFromCurrentLocation = true;
|
||||
var useDisplayName = true;
|
||||
var useAttachments = true;
|
||||
var useHeadModel = true;
|
||||
var useSkeletonModel = true;
|
||||
var useAvatarModel = true;
|
||||
|
||||
// ID of the agent. Two agents can't have the same ID.
|
||||
var id = 0;
|
||||
|
||||
// Set head and skeleton models
|
||||
Avatar.faceModelURL = "http://public.highfidelity.io/models/heads/EvilPhilip_v7.fst";
|
||||
Avatar.skeletonModelURL = "http://public.highfidelity.io/models/skeletons/Philip_Carl_Body_A-Pose.fst";
|
||||
// Set avatar model URL
|
||||
Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998";
|
||||
// Set position/orientation/scale here if playFromCurrentLocation is true
|
||||
Avatar.position = { x:1, y: 1, z: 1 };
|
||||
Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
|
||||
Avatar.scale = 1.0;
|
||||
|
||||
// Those variables MUST be common to every scripts
|
||||
var controlVoxelSize = 0.25;
|
||||
var controlVoxelPosition = { x: 2000 , y: 0, z: 0 };
|
||||
var controlEntitySize = 0.25;
|
||||
var controlEntityPosition = { x: 2000, y: 0, z: 0 };
|
||||
|
||||
// Script. DO NOT MODIFY BEYOND THIS LINE.
|
||||
var DO_NOTHING = 0;
|
||||
|
@ -49,113 +47,111 @@ COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
|
|||
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
|
||||
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
|
||||
|
||||
controlVoxelPosition.x += id * controlVoxelSize;
|
||||
|
||||
controlEntityPosition.x += id * controlEntitySize;
|
||||
|
||||
Avatar.loadRecording(filename);
|
||||
|
||||
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
|
||||
Avatar.setPlayerUseDisplayName(useDisplayName);
|
||||
Avatar.setPlayerUseAttachments(useAttachments);
|
||||
Avatar.setPlayerUseHeadModel(useHeadModel);
|
||||
Avatar.setPlayerUseSkeletonModel(useSkeletonModel);
|
||||
Avatar.setPlayerUseHeadModel(false);
|
||||
Avatar.setPlayerUseSkeletonModel(useAvatarModel);
|
||||
|
||||
function setupVoxelViewer() {
|
||||
var voxelViewerOffset = 10;
|
||||
var voxelViewerPosition = JSON.parse(JSON.stringify(controlVoxelPosition));
|
||||
voxelViewerPosition.x -= voxelViewerOffset;
|
||||
var voxelViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0);
|
||||
|
||||
VoxelViewer.setPosition(voxelViewerPosition);
|
||||
VoxelViewer.setOrientation(voxelViewerOrientation);
|
||||
VoxelViewer.queryOctree();
|
||||
function setupEntityViewer() {
|
||||
var entityViewerOffset = 10;
|
||||
var entityViewerPosition = { x: controlEntityPosition.x - entityViewerOffset,
|
||||
y: controlEntityPosition.y, z: controlEntityPosition.z };
|
||||
var entityViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0);
|
||||
|
||||
EntityViewer.setPosition(entityViewerPosition);
|
||||
EntityViewer.setOrientation(entityViewerOrientation);
|
||||
EntityViewer.queryOctree();
|
||||
}
|
||||
|
||||
function getAction(controlVoxel) {
|
||||
if (controlVoxel.x != controlVoxelPosition.x ||
|
||||
controlVoxel.y != controlVoxelPosition.y ||
|
||||
controlVoxel.z != controlVoxelPosition.z ||
|
||||
controlVoxel.s != controlVoxelSize) {
|
||||
return DO_NOTHING;
|
||||
}
|
||||
|
||||
for (i in COLORS) {
|
||||
if (controlVoxel.red === COLORS[i].red &&
|
||||
controlVoxel.green === COLORS[i].green &&
|
||||
controlVoxel.blue === COLORS[i].blue) {
|
||||
|
||||
// TODO: Fix this to use some mechanism other than voxels
|
||||
//Voxels.eraseVoxel(controlVoxelPosition.x, controlVoxelPosition.y, controlVoxelPosition.z, controlVoxelSize);
|
||||
return parseInt(i);
|
||||
function getAction(controlEntity) {
|
||||
if (controlEntity === null ||
|
||||
controlEntity.position.x !== controlEntityPosition.x ||
|
||||
controlEntity.position.y !== controlEntityPosition.y ||
|
||||
controlEntity.position.z !== controlEntityPosition.z ||
|
||||
controlEntity.dimensions.x !== controlEntitySize) {
|
||||
return DO_NOTHING;
|
||||
}
|
||||
}
|
||||
|
||||
return DO_NOTHING;
|
||||
|
||||
for (i in COLORS) {
|
||||
if (controlEntity.color.red === COLORS[i].red &&
|
||||
controlEntity.color.green === COLORS[i].green &&
|
||||
controlEntity.color.blue === COLORS[i].blue) {
|
||||
Entities.deleteEntity(controlEntity.id);
|
||||
return parseInt(i);
|
||||
}
|
||||
}
|
||||
|
||||
return DO_NOTHING;
|
||||
}
|
||||
|
||||
count = 300; // This is necessary to wait for the audio mixer to connect
|
||||
count = 100; // This is necessary to wait for the audio mixer to connect
|
||||
function update(event) {
|
||||
VoxelViewer.queryOctree();
|
||||
if (count > 0) {
|
||||
count--;
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Fix this to use some mechanism other than voxels
|
||||
// Voxels.getVoxelAt(controlVoxelPosition.x, controlVoxelPosition.y, controlVoxelPosition.z, controlVoxelSize);
|
||||
var controlVoxel = false;
|
||||
var action = getAction(controlVoxel);
|
||||
|
||||
switch(action) {
|
||||
case PLAY:
|
||||
print("Play");
|
||||
if (!Agent.isAvatar) {
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
if (!Avatar.isPlaying()) {
|
||||
Avatar.startPlaying();
|
||||
}
|
||||
Avatar.setPlayerLoop(false);
|
||||
break;
|
||||
case PLAY_LOOP:
|
||||
print("Play loop");
|
||||
if (!Agent.isAvatar) {
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
if (!Avatar.isPlaying()) {
|
||||
Avatar.startPlaying();
|
||||
}
|
||||
Avatar.setPlayerLoop(true);
|
||||
break;
|
||||
case STOP:
|
||||
print("Stop");
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.stopPlaying();
|
||||
}
|
||||
break;
|
||||
case SHOW:
|
||||
print("Show");
|
||||
if (!Agent.isAvatar) {
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
break;
|
||||
case HIDE:
|
||||
print("Hide");
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.stopPlaying();
|
||||
}
|
||||
Agent.isAvatar = false;
|
||||
break;
|
||||
case DO_NOTHING:
|
||||
break;
|
||||
default:
|
||||
print("Unknown action: " + action);
|
||||
break;
|
||||
}
|
||||
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.play();
|
||||
}
|
||||
EntityViewer.queryOctree();
|
||||
if (count > 0) {
|
||||
count--;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var controlEntity = Entities.findClosestEntity(controlEntityPosition, controlEntitySize);
|
||||
var action = getAction(Entities.getEntityProperties(controlEntity));
|
||||
|
||||
switch(action) {
|
||||
case PLAY:
|
||||
print("Play");
|
||||
if (!Agent.isAvatar) {
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
if (!Avatar.isPlaying()) {
|
||||
Avatar.startPlaying();
|
||||
}
|
||||
Avatar.setPlayerLoop(false);
|
||||
break;
|
||||
case PLAY_LOOP:
|
||||
print("Play loop");
|
||||
if (!Agent.isAvatar) {
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
if (!Avatar.isPlaying()) {
|
||||
Avatar.startPlaying();
|
||||
}
|
||||
Avatar.setPlayerLoop(true);
|
||||
break;
|
||||
case STOP:
|
||||
print("Stop");
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.stopPlaying();
|
||||
}
|
||||
break;
|
||||
case SHOW:
|
||||
print("Show");
|
||||
if (!Agent.isAvatar) {
|
||||
Agent.isAvatar = true;
|
||||
}
|
||||
break;
|
||||
case HIDE:
|
||||
print("Hide");
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.stopPlaying();
|
||||
}
|
||||
Agent.isAvatar = false;
|
||||
break;
|
||||
case DO_NOTHING:
|
||||
break;
|
||||
default:
|
||||
print("Unknown action: " + action);
|
||||
break;
|
||||
}
|
||||
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.play();
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
setupVoxelViewer();
|
||||
setupEntityViewer();
|
||||
|
|
|
@ -14,8 +14,7 @@ var filename = "http://your.recording.url";
|
|||
var playFromCurrentLocation = true;
|
||||
var loop = true;
|
||||
|
||||
Avatar.faceModelURL = "http://public.highfidelity.io/models/heads/EvilPhilip_v7.fst";
|
||||
Avatar.skeletonModelURL = "http://public.highfidelity.io/models/skeletons/Philip_Carl_Body_A-Pose.fst";
|
||||
Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998";
|
||||
|
||||
// Set position here if playFromCurrentLocation is true
|
||||
Avatar.position = { x:1, y: 1, z: 1 };
|
||||
|
@ -23,30 +22,34 @@ Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
|
|||
Avatar.scale = 1.0;
|
||||
|
||||
Agent.isAvatar = true;
|
||||
|
||||
|
||||
Avatar.loadRecording(filename);
|
||||
|
||||
count = 300; // This is necessary to wait for the audio mixer to connect
|
||||
function update(event) {
|
||||
if (count > 0) {
|
||||
count--;
|
||||
return;
|
||||
}
|
||||
if (count == 0) {
|
||||
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
|
||||
Avatar.setPlayerLoop(loop);
|
||||
Avatar.startPlaying();
|
||||
Avatar.play();
|
||||
Vec3.print("Playing from ", Avatar.position);
|
||||
|
||||
count--;
|
||||
}
|
||||
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.play();
|
||||
} else {
|
||||
Script.update.disconnect(update);
|
||||
}
|
||||
if (count > 0) {
|
||||
count--;
|
||||
return;
|
||||
}
|
||||
if (count == 0) {
|
||||
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
|
||||
Avatar.setPlayerLoop(loop);
|
||||
Avatar.setPlayerUseDisplayName(true);
|
||||
Avatar.setPlayerUseAttachments(true);
|
||||
Avatar.setPlayerUseHeadModel(false);
|
||||
Avatar.setPlayerUseSkeletonModel(true);
|
||||
Avatar.startPlaying();
|
||||
Avatar.play();
|
||||
Vec3.print("Playing from ", Avatar.position);
|
||||
|
||||
count--;
|
||||
}
|
||||
|
||||
if (Avatar.isPlaying()) {
|
||||
Avatar.play();
|
||||
} else {
|
||||
Script.update.disconnect(update);
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
|
|
142
examples/playa/playaSpawner.js
Normal file
142
examples/playa/playaSpawner.js
Normal file
|
@ -0,0 +1,142 @@
|
|||
// dustSetSpawner.js
|
||||
// examples
|
||||
//
|
||||
// Created by Eric Levin on 9/2/15
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Spawns a set with blocks and a desert-y ground. When blocks (or anything else is thrown), dust particles will kick up at the point the object hits the ground
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
/*global print, MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt, pointInExtents, vec3equal, setEntityCustomData, getEntityCustomData */
|
||||
|
||||
|
||||
map = function(value, min1, max1, min2, max2) {
|
||||
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
|
||||
}
|
||||
|
||||
orientationOf = function(vector) {
|
||||
var Y_AXIS = {
|
||||
x: 0,
|
||||
y: 1,
|
||||
z: 0
|
||||
};
|
||||
var X_AXIS = {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
};
|
||||
|
||||
var theta = 0.0;
|
||||
|
||||
var RAD_TO_DEG = 180.0 / Math.PI;
|
||||
var direction, yaw, pitch;
|
||||
direction = Vec3.normalize(vector);
|
||||
yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
|
||||
pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
|
||||
return Quat.multiply(yaw, pitch);
|
||||
}
|
||||
|
||||
|
||||
var ground, wall;
|
||||
var boxes = [];
|
||||
var dustSystems = [];
|
||||
var ZERO_VEC = {x: 0, y: 0, z: 0};
|
||||
|
||||
Script.include("../libraries/utils.js");
|
||||
|
||||
function spawnGround() {
|
||||
var groundModelURL = "https://hifi-public.s3.amazonaws.com/alan/Playa/Ground.fbx";
|
||||
var groundPosition = Vec3.sum(MyAvatar.position, {x: 0, y: -2, z: 0});
|
||||
ground = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: groundModelURL,
|
||||
shapeType: "box",
|
||||
position: groundPosition,
|
||||
dimensions: {x: 900, y: 0.82, z: 900},
|
||||
});
|
||||
// Script.addEventHandler(ground, "collisionWithEntity", entityCollisionWithGround);
|
||||
|
||||
}
|
||||
|
||||
/*function entityCollisionWithGround(ground, entity, collision) {
|
||||
var dVelocityMagnitude = Vec3.length(collision.velocityChange);
|
||||
var position = Entities.getEntityProperties(entity, "position").position;
|
||||
var particleRadius = map(dVelocityMagnitude, 0.05, 3, 0.5, 2);
|
||||
var speed = map(dVelocityMagnitude, 0.05, 3, 0.02, 0.09);
|
||||
var displayTime = 400;
|
||||
var orientationChange = orientationOf(collision.velocityChange);
|
||||
var dustEffect = Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
name: "Dust-Puff",
|
||||
position: position,
|
||||
color: {red: 195, green: 170, blue: 185},
|
||||
lifespan: 3,
|
||||
lifetime: 7,//displayTime/1000 * 2, //So we can fade particle system out gracefully
|
||||
emitRate: 5,
|
||||
emitSpeed: speed,
|
||||
emitAcceleration: ZERO_VEC,
|
||||
accelerationSpread: ZERO_VEC,
|
||||
isEmitting: true,
|
||||
polarStart: Math.PI/2,
|
||||
polarFinish: Math.PI/2,
|
||||
emitOrientation: orientationChange,
|
||||
radiusSpread: 0.1,
|
||||
radiusStart: particleRadius,
|
||||
radiusFinish: particleRadius + particleRadius/2,
|
||||
particleRadius: particleRadius,
|
||||
alpha: 0.45,
|
||||
alphaFinish: 0.001,
|
||||
textures: "https://hifi-public.s3.amazonaws.com/alan/Playa/Particles/Particle-Sprite-Gen.png"
|
||||
});
|
||||
|
||||
dustSystems.push(dustEffect);
|
||||
|
||||
Script.setTimeout(function() {
|
||||
var newRadius = 0.05;
|
||||
Entities.editEntity(dustEffect, {
|
||||
alpha: 0.0
|
||||
});
|
||||
}, displayTime);
|
||||
}*/
|
||||
|
||||
function spawnBoxes() {
|
||||
var boxModelURL = "https://hifi-public.s3.amazonaws.com/alan/Tower-Spawn/Stone-Block.fbx";
|
||||
var collisionSoundURL = "https://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/ToyWoodBlock.L.wav";
|
||||
var numBoxes = 200;
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));
|
||||
for (var i = 0; i < numBoxes; i++) {
|
||||
var position = Vec3.sum(center, {x: Math.random() * numBoxes, y: Math.random() * 3, z: Math.random() * numBoxes })
|
||||
var box = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: boxModelURL,
|
||||
collisionSoundURL: collisionSoundURL,
|
||||
shapeType: "box",
|
||||
position: position,
|
||||
collisionsWillMove: true,
|
||||
dimensions: {x: 1, y: 2, z: 3},
|
||||
velocity: {x: 0, y: -.01, z: 0},
|
||||
gravity: {x: 0, y: -2.5 - Math.random() * 6, z: 0}
|
||||
});
|
||||
|
||||
boxes.push(box);
|
||||
}
|
||||
}
|
||||
|
||||
spawnGround();
|
||||
spawnBoxes();
|
||||
|
||||
|
||||
function cleanup() {
|
||||
Entities.deleteEntity(ground);
|
||||
boxes.forEach(function(box){
|
||||
Entities.deleteEntity(box);
|
||||
});
|
||||
dustSystems.forEach(function(dustEffect) {
|
||||
Entities.deleteEntity(dustEffect);
|
||||
})
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
|
|
@ -112,10 +112,9 @@ function setupTimer() {
|
|||
text: (0.00).toFixed(3),
|
||||
backgroundColor: COLOR_OFF,
|
||||
x: 0, y: 0,
|
||||
width: 0,
|
||||
height: 0,
|
||||
alpha: 1.0,
|
||||
backgroundAlpha: 1.0,
|
||||
width: 0, height: 0,
|
||||
leftMargin: 10, topMargin: 10,
|
||||
alpha: 1.0, backgroundAlpha: 1.0,
|
||||
visible: true
|
||||
});
|
||||
|
||||
|
|
|
@ -604,7 +604,7 @@ void MyAvatar::startRecording() {
|
|||
// connect to AudioClient's signal so we get input audio
|
||||
auto audioClient = DependencyManager::get<AudioClient>();
|
||||
connect(audioClient.data(), &AudioClient::inputReceived, _recorder.data(),
|
||||
&Recorder::recordAudio, Qt::BlockingQueuedConnection);
|
||||
&Recorder::recordAudio, Qt::QueuedConnection);
|
||||
|
||||
_recorder->startRecording();
|
||||
}
|
||||
|
|
|
@ -748,12 +748,13 @@ void AudioClient::handleAudioInput() {
|
|||
_audioPacket = NLPacket::create(PacketType::MicrophoneAudioNoEcho);
|
||||
}
|
||||
|
||||
float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio();
|
||||
const float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio();
|
||||
|
||||
const int inputSamplesRequired = (int)((float)AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio);
|
||||
const auto inputAudioSamples = std::unique_ptr<int16_t[]>(new int16_t[inputSamplesRequired]);
|
||||
|
||||
int inputSamplesRequired = (int)((float)AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio);
|
||||
|
||||
static int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
|
||||
int16_t* networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
|
||||
static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
|
||||
int16_t* const networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
|
||||
|
||||
QByteArray inputByteArray = _inputDevice->readAll();
|
||||
|
||||
|
@ -802,16 +803,12 @@ void AudioClient::handleAudioInput() {
|
|||
_timeSinceLastClip += (float) numNetworkSamples / (float) AudioConstants::SAMPLE_RATE;
|
||||
}
|
||||
|
||||
int16_t* inputAudioSamples = new int16_t[inputSamplesRequired];
|
||||
_inputRingBuffer.readSamples(inputAudioSamples, inputSamplesRequired);
|
||||
|
||||
_inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired);
|
||||
possibleResampling(_inputToNetworkResampler,
|
||||
inputAudioSamples, networkAudioSamples,
|
||||
inputAudioSamples.get(), networkAudioSamples,
|
||||
inputSamplesRequired, numNetworkSamples,
|
||||
_inputFormat, _desiredInputFormat);
|
||||
|
||||
delete[] inputAudioSamples;
|
||||
|
||||
// Remove DC offset
|
||||
if (!_isStereoInput && !_audioSourceInjectEnabled) {
|
||||
_inputGate.removeDCOffset(networkAudioSamples, numNetworkSamples);
|
||||
|
@ -842,8 +839,7 @@ void AudioClient::handleAudioInput() {
|
|||
_lastInputLoudness = fabs(loudness / numNetworkSamples);
|
||||
}
|
||||
|
||||
emit inputReceived(QByteArray(reinterpret_cast<const char*>(networkAudioSamples),
|
||||
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * sizeof(AudioConstants::AudioSample)));
|
||||
emit inputReceived({reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes});
|
||||
|
||||
} else {
|
||||
// our input loudness is 0, since we're muted
|
||||
|
|
|
@ -205,7 +205,7 @@ void AudioInjector::injectToMixer() {
|
|||
|
||||
while (_currentSendOffset < _audioData.size() && !_shouldStop) {
|
||||
|
||||
int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
|
||||
int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
|
||||
_audioData.size() - _currentSendOffset);
|
||||
|
||||
// Measure the loudness of this frame
|
||||
|
@ -261,7 +261,7 @@ void AudioInjector::injectToMixer() {
|
|||
|
||||
// not the first packet and not done
|
||||
// sleep for the appropriate time
|
||||
int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
|
||||
int usecToSleep = (++nextFrame * (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
|
||||
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
|
|
|
@ -397,16 +397,15 @@ bool Player::computeCurrentFrame() {
|
|||
}
|
||||
|
||||
qint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
|
||||
while(_currentFrame >= 0 &&
|
||||
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
|
||||
--_currentFrame;
|
||||
}
|
||||
|
||||
while (_currentFrame < _recording->getFrameNumber() &&
|
||||
_recording->getFrameTimestamp(_currentFrame) < elapsed) {
|
||||
++_currentFrame;
|
||||
}
|
||||
--_currentFrame;
|
||||
|
||||
while(_currentFrame > 0 &&
|
||||
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
|
||||
--_currentFrame;
|
||||
}
|
||||
|
||||
if (_currentFrame == _recording->getFrameNumber() - 1) {
|
||||
--_currentFrame;
|
||||
|
|
|
@ -43,7 +43,6 @@ public slots:
|
|||
void record();
|
||||
void recordAudio(const QByteArray& audioArray);
|
||||
|
||||
|
||||
private:
|
||||
QElapsedTimer _timer;
|
||||
RecordingPointer _recording;
|
||||
|
|
|
@ -69,10 +69,10 @@ const RecordingFrame& Recording::getFrame(int i) const {
|
|||
|
||||
int Recording::numberAudioChannel() const {
|
||||
// Check for stereo audio
|
||||
int MSEC_PER_SEC = 1000;
|
||||
int channelLength = (getLength() / MSEC_PER_SEC) *
|
||||
AudioConstants::SAMPLE_RATE * sizeof(AudioConstants::AudioSample);
|
||||
return glm::round((float)channelLength / (float)getAudioData().size());
|
||||
float MSEC_PER_SEC = 1000.0f;
|
||||
float channelLength = ((float)getLength() / MSEC_PER_SEC) * AudioConstants::SAMPLE_RATE *
|
||||
sizeof(AudioConstants::AudioSample);
|
||||
return glm::round((float)getAudioData().size() / channelLength);
|
||||
}
|
||||
|
||||
void Recording::addFrame(int timestamp, RecordingFrame &frame) {
|
||||
|
|
Loading…
Reference in a new issue