Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER

This commit is contained in:
Anthony J. Thibault 2016-06-13 19:08:33 -07:00
parent f11735550f
commit cb51d00c1d

View file

@ -151,10 +151,8 @@ var STATE_HOLD_SEARCHING = 2;
var STATE_DISTANCE_HOLDING = 3;
var STATE_NEAR_GRABBING = 4;
var STATE_NEAR_TRIGGER = 5;
var STATE_CONTINUE_NEAR_TRIGGER = 6;
var STATE_FAR_TRIGGER = 7;
var STATE_CONTINUE_FAR_TRIGGER = 8;
var STATE_HOLD = 9;
var STATE_FAR_TRIGGER = 6;
var STATE_HOLD = 7;
// "collidesWith" is specified by comma-separated list of group names
// the possible group names are: static, dynamic, kinematic, myAvatar, otherAvatar
@ -197,21 +195,15 @@ CONTROLLER_STATE_MACHINE[STATE_HOLD] = {
updateMethod: "nearGrabbing"
};
CONTROLLER_STATE_MACHINE[STATE_NEAR_TRIGGER] = {
name: "near_trigger",
name: "trigger",
enterMethod: "nearTriggerEnter",
updateMethod: "nearTrigger"
};
CONTROLLER_STATE_MACHINE[STATE_CONTINUE_NEAR_TRIGGER] = {
name: "continue_near_trigger",
updateMethod: "continueNearTrigger"
};
CONTROLLER_STATE_MACHINE[STATE_FAR_TRIGGER] = {
name: "far_trigger",
enterMethod: "farTriggerEnter",
updateMethod: "farTrigger"
};
CONTROLLER_STATE_MACHINE[STATE_CONTINUE_FAR_TRIGGER] = {
name: "continue_far_trigger",
updateMethod: "continueFarTrigger"
};
function stateToName(state) {
return CONTROLLER_STATE_MACHINE[state] ? CONTROLLER_STATE_MACHINE[state].name : "???";
@ -1627,27 +1619,15 @@ function MyController(hand) {
}
};
this.nearTrigger = function() {
if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
this.setState(STATE_OFF);
this.callEntityMethodOnGrabbed("stopNearTrigger");
return;
}
this.nearTriggerEnter = function() {
this.callEntityMethodOnGrabbed("startNearTrigger");
this.setState(STATE_CONTINUE_NEAR_TRIGGER);
};
this.farTrigger = function() {
if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
this.setState(STATE_OFF);
this.callEntityMethodOnGrabbed("stopFarTrigger");
return;
}
this.farTriggerEnter = function() {
this.callEntityMethodOnGrabbed("startFarTrigger");
this.setState(STATE_CONTINUE_FAR_TRIGGER);
};
this.continueNearTrigger = function() {
this.nearTrigger = function() {
if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
this.setState(STATE_OFF);
this.callEntityMethodOnGrabbed("stopNearTrigger");
@ -1656,7 +1636,7 @@ function MyController(hand) {
this.callEntityMethodOnGrabbed("continueNearTrigger");
};
this.continueFarTrigger = function() {
this.farTrigger = function() {
if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
this.setState(STATE_OFF);
this.callEntityMethodOnGrabbed("stopFarTrigger");