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Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
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1 changed files with 9 additions and 29 deletions
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@ -151,10 +151,8 @@ var STATE_HOLD_SEARCHING = 2;
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var STATE_DISTANCE_HOLDING = 3;
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var STATE_NEAR_GRABBING = 4;
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var STATE_NEAR_TRIGGER = 5;
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var STATE_CONTINUE_NEAR_TRIGGER = 6;
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var STATE_FAR_TRIGGER = 7;
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var STATE_CONTINUE_FAR_TRIGGER = 8;
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var STATE_HOLD = 9;
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var STATE_FAR_TRIGGER = 6;
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var STATE_HOLD = 7;
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// "collidesWith" is specified by comma-separated list of group names
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// the possible group names are: static, dynamic, kinematic, myAvatar, otherAvatar
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@ -197,21 +195,15 @@ CONTROLLER_STATE_MACHINE[STATE_HOLD] = {
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updateMethod: "nearGrabbing"
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};
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CONTROLLER_STATE_MACHINE[STATE_NEAR_TRIGGER] = {
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name: "near_trigger",
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name: "trigger",
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enterMethod: "nearTriggerEnter",
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updateMethod: "nearTrigger"
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};
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CONTROLLER_STATE_MACHINE[STATE_CONTINUE_NEAR_TRIGGER] = {
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name: "continue_near_trigger",
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updateMethod: "continueNearTrigger"
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};
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CONTROLLER_STATE_MACHINE[STATE_FAR_TRIGGER] = {
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name: "far_trigger",
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enterMethod: "farTriggerEnter",
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updateMethod: "farTrigger"
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};
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CONTROLLER_STATE_MACHINE[STATE_CONTINUE_FAR_TRIGGER] = {
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name: "continue_far_trigger",
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updateMethod: "continueFarTrigger"
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};
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function stateToName(state) {
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return CONTROLLER_STATE_MACHINE[state] ? CONTROLLER_STATE_MACHINE[state].name : "???";
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@ -1627,27 +1619,15 @@ function MyController(hand) {
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}
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};
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this.nearTrigger = function() {
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if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
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this.setState(STATE_OFF);
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this.callEntityMethodOnGrabbed("stopNearTrigger");
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return;
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}
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this.nearTriggerEnter = function() {
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this.callEntityMethodOnGrabbed("startNearTrigger");
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this.setState(STATE_CONTINUE_NEAR_TRIGGER);
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};
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this.farTrigger = function() {
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if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
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this.setState(STATE_OFF);
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this.callEntityMethodOnGrabbed("stopFarTrigger");
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return;
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}
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this.farTriggerEnter = function() {
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this.callEntityMethodOnGrabbed("startFarTrigger");
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this.setState(STATE_CONTINUE_FAR_TRIGGER);
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};
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this.continueNearTrigger = function() {
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this.nearTrigger = function() {
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if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
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this.setState(STATE_OFF);
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this.callEntityMethodOnGrabbed("stopNearTrigger");
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@ -1656,7 +1636,7 @@ function MyController(hand) {
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this.callEntityMethodOnGrabbed("continueNearTrigger");
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};
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this.continueFarTrigger = function() {
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this.farTrigger = function() {
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if (this.triggerSmoothedReleased() && this.secondaryReleased()) {
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this.setState(STATE_OFF);
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this.callEntityMethodOnGrabbed("stopFarTrigger");
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