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dressing room and tilt maze thangs
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parent
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commit
cb1f5e3e4f
3 changed files with 35 additions and 13 deletions
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@ -28,16 +28,7 @@
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var otherProps = Entities.getEntityProperties(otherID);
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if (otherProps.name === "hifi-home-dressing-room-transformer-collider" && _this.locked === false) {
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var myProps = Entities.getEntityProperties(myID);
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var distance = Vec3.distance(myProps.position, otherProps.position);
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if (distance < TRIGGER_DISTANCE) {
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print('transformer should do magic!!!')
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// this.playTransformationSound(collisionInfo.contactPoint);
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// this.createTransformationParticles();
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_this.findRotatorBlock();
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} else {
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return;
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}
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_this.findRotatorBlock();
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this.locked = true;
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} else {
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@ -75,11 +66,19 @@
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removeCurrentBigVersion: function(rotatorBlock) {
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print('transformer should remove big version')
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var blacklistKey = 'Hifi-Hand-RayPick-Blacklist';
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var myProps = Entities.getEntityProperties(_this.entityID);
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var results = Entities.findEntities(myProps.position, 10);
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results.forEach(function(result) {
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var resultProps = Entities.getEntityProperties(result);
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if (resultProps.name === "hifi-home-dressing-room-big-transformer") {
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Messages.sendMessage(blacklistKey, JSON.stringify({
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action: 'remove',
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id: result
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}));
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Entities.deleteEntity(result);
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}
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});
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@ -89,6 +88,7 @@
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},
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createBigVersion: function(smallProps) {
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print('transformer should create big version!!')
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print('transformer has rotatorBlock??' + _this.rotatorBlock);
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var rotatorProps = Entities.getEntityProperties(_this.rotatorBlock);
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@ -110,12 +110,26 @@
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}
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var bigVersion = Entities.addEntity(bigVersionProps);
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print('transformer created big version: ' + bigVersion)
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print('transformer created big version: ' + bigVersion);
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var blacklistKey = 'Hifi-Hand-RayPick-Blacklist';
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Messages.sendMessage(blacklistKey, JSON.stringify({
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action: 'add',
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id: bigVersion
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}));
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_this.putNewVersionOnShelf();
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},
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putTransformerOnRotatorBlock: function(blockPosition) {
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print('transformer should get set on rotator block')
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blockPosition.y = blockPosition.y + 1;
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// var newPosition = {
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// x:blockPosition.x,
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// y:blockPosition.y+1,
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// z:blockPosition
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// };
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return blockPosition
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},
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@ -20,6 +20,7 @@
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},
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visible: true,
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damping: 0.8,
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angularDamping:0.8,
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userData: JSON.stringify({
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'grabbableKey': {
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'grabbable': true
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@ -32,6 +33,7 @@
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'reset': true
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}
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}),
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density:5000,
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dimensions: dimensions,
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script: TRANSFORMER_SCRIPT
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}
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@ -64,6 +64,7 @@
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preload: function(entityID) {
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this.entityID = entityID;
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VICTORY_SOUND = SoundCache.getSound("http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/levelUp.wav");
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Script.update.connect(this.update);
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},
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startNearGrab: function() {
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//check to make sure a ball is in range, otherwise create one
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@ -165,6 +166,7 @@
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var ballSpawnerPosition = Entities.getEntityProperties(data.tiltMaze.ballSpawner, 'position').position;
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var separation = Vec3.distance(ballPosition, ballSpawnerPosition);
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print('ball separation: ' + separation)
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if (separation > BALL_DISTANCE_THRESHOLD) {
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this.destroyBall();
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this.createBall();
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@ -226,9 +228,13 @@
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} else {
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return;
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}
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}
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}
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print('in update loop for maze, look for balls to clear')
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this.testBallDistance()
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_this.testBallDistance()
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},
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unload:function(){
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Script.update.disconnect(this.update);
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}
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};
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