Fix near parent grab tear away calc for avatar scale

This commit is contained in:
David Rowe 2018-11-24 11:58:40 +13:00
parent f2abf8e398
commit c96cd422e1

View file

@ -171,7 +171,7 @@ Script.include("/~/system/libraries/controllers.js");
var controllerIndex =
this.hand === LEFT_HAND ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
var controllerGrabOffset = getGrabPointSphereOffset(controllerIndex, true);
controllerGrabOffset = Vec3.multiply(-1, controllerGrabOffset);
controllerGrabOffset = Vec3.multiply(-MyAvatar.sensorToWorldScale, controllerGrabOffset);
var distance = distanceBetweenEntityLocalPositionAndBoundingBox(props, controllerGrabOffset);
if (distance > tearAwayDistance) {
this.autoUnequipCounter++;