end of day

This commit is contained in:
James B. Pollack 2016-05-23 17:29:16 -07:00
parent fafea94196
commit c7ae3396eb

View file

@ -46,208 +46,213 @@ var blocks = [
];
var arrangements = [{
name: 'tall',
blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN],
target: "atp:/blocky/newblocks1.json"
}, {
name: 'ostrich',
blocks: [BLOCK_RED, BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_NATURAL],
target: "atp:/blocky/newblocks5.json"
}, {
name: 'froglog',
blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL],
target: "atp:/blocky/newblocks2.json"
}, {
name: 'allOneLeg',
blocks: [BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_BLUE, BLOCK_BLUE, BLOCK_NATURAL],
target: "atp:/blocky/newblocks3.json"
}, {
name: 'threeppl',
blocks: [BLOCK_BLUE, BLOCK_YELLOW, BLOCK_BLUE, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL],
target: "atp:/blocky/newblocks4.json"
}, {
name: 'dominoes',
blocks: [BLOCK_RED, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW],
target: "atp:/blocky/arrangement6B.json"
}]
name: 'greenhenge',
blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_YELLOW],
target: "atp:/blocky/newblocks1.json"
},
{
name: 'tallstuff',
blocks: [BLOCK_RED, BLOCK_RED, BLOCK_RED],
target: "atp:/blocky/newblocks2.json"
},
{
name: 'ostrich',
blocks: [BLOCK_RED, BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_NATURAL],
target: "atp:/blocky/newblocks5.json"
},
{
name: 'fourppl',
blocks: [BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL],
target: "atp:/blocky/newblocks3.json"
},
{
name: 'frogguy',
blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_RED, BLOCK_RED, BLOCK_NATURAL, BLOCK_NATURAL],
target: "atp:/blocky/newblocks4.json"
},
{
name: 'dominoes',
blocks: [BLOCK_RED, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW],
target: "atp:/blocky/arrangement6B.json"
}]
var PLAYABLE_BLOCKS_POSITION = {
x: 1097.6,
y: 460.5,
z: -66.22
};
var PLAYABLE_BLOCKS_POSITION = {
x: 1097.6,
y: 460.5,
z: -66.22
};
var TARGET_BLOCKS_POSITION = {
x: 1096.82,
y: 460.5,
z: -67.689
};
//#debug
(function() {
var TARGET_BLOCKS_POSITION = {
x: 1096.82,
y: 460.5,
z: -67.689
};
//#debug
(function() {
print('BLOCK ENTITY SCRIPT')
var _this;
print('BLOCK ENTITY SCRIPT')
var _this;
function Blocky() {
_this = this;
}
Blocky.prototype = {
debug: true,
playableBlocks: [],
targetBlocks: [],
preload: function(entityID) {
print('BLOCKY preload')
this.entityID = entityID;
},
createTargetBlocks: function(arrangement) {
var created = [];
print('BLOCKY create target blocks')
var created = [];
var success = Clipboard.importEntities(arrangement.target);
if (success === true) {
created = Clipboard.pasteEntities(TARGET_BLOCKS_POSITION)
print('created ' + created);
function Blocky() {
_this = this;
}
this.targetBlocks = created;
print('BLOCKY TARGET BLOCKS:: ' + this.targetBlocks);
},
createPlayableBlocks: function(arrangement) {
print('BLOCKY creating playable blocks' + arrangement.blocks.length);
arrangement.blocks.forEach(function(block) {
print('BLOCKY in a block loop')
var blockProps = {
name: "home_model_blocky_block",
type: 'Model',
collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
dynamic: false,
collisionless: true,
gravity: {
x: 0,
y: -9.8,
z: 0
},
userData: JSON.stringify({
grabbableKey: {
grabbable: true
},
hifiHomeKey: {
reset: true
Blocky.prototype = {
debug: false,
playableBlocks: [],
targetBlocks: [],
preload: function(entityID) {
print('BLOCKY preload')
this.entityID = entityID;
},
createTargetBlocks: function(arrangement) {
var created = [];
print('BLOCKY create target blocks')
var created = [];
var success = Clipboard.importEntities(arrangement.target);
if (success === true) {
created = Clipboard.pasteEntities(TARGET_BLOCKS_POSITION)
print('created ' + created);
}
this.targetBlocks = created;
print('BLOCKY TARGET BLOCKS:: ' + this.targetBlocks);
},
createPlayableBlocks: function(arrangement) {
print('BLOCKY creating playable blocks' + arrangement.blocks.length);
arrangement.blocks.forEach(function(block) {
print('BLOCKY in a block loop')
var blockProps = {
name: "home_model_blocky_block",
type: 'Model',
collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
dynamic: true,
collisionless: false,
gravity: {
x: 0,
y: -9.8,
z: 0
},
userData: JSON.stringify({
grabbableKey: {
grabbable: true
},
hifiHomeKey: {
reset: true
}
}),
dimensions: block.dimensions,
modelURL: block.url,
shapeType: 'box',
velocity: {
x: 0,
y: -0.01,
z: 0,
},
position: PLAYABLE_BLOCKS_POSITION
}
}),
dimensions: block.dimensions,
modelURL: block.url,
shapeType: 'box',
velocity: {
x: 0,
y: -0.01,
z: 0,
},
position: PLAYABLE_BLOCKS_POSITION
}
var newBlock = Entities.addEntity(blockProps);
print('BLOCKY made a playable block' + newBlock)
_this.playableBlocks.push(newBlock);
print('BLOCKY pushing it into playable blocks');
})
var newBlock = Entities.addEntity(blockProps);
print('BLOCKY made a playable block' + newBlock)
_this.playableBlocks.push(newBlock);
print('BLOCKY pushing it into playable blocks');
})
print('BLOCKY after going through playable arrangement')
},
startNearTrigger: function() {
print('BLOCKY got a near trigger');
this.advanceRound();
},
advanceRound: function() {
print('BLOCKY advance round');
this.cleanup();
var arrangement = arrangements[Math.floor(Math.random() * arrangements.length)];
this.createTargetBlocks(arrangement);
print('BLOCKY after going through playable arrangement')
},
startNearTrigger: function() {
print('BLOCKY got a near trigger');
this.advanceRound();
},
advanceRound: function() {
print('BLOCKY advance round');
this.cleanup();
var arrangement = arrangements[Math.floor(Math.random() * arrangements.length)];
this.createTargetBlocks(arrangement);
if (this.debug === true) {
this.debugCreatePlayableBlocks();
} else {
this.createPlayableBlocks(arrangement);
if (this.debug === true) {
this.debugCreatePlayableBlocks();
} else {
this.createPlayableBlocks(arrangement);
}
},
findBlocks: function() {
var found = [];
var results = Entities.findEntities(MyAvatar.position, 10);
results.forEach(function(result) {
var properties = Entities.getEntityProperties(result);
print('got result props')
if (properties.name.indexOf('blocky_block') > -1) {
found.push(result);
}
});
return found;
},
cleanup: function() {
print('BLOCKY cleanup');
var blocks = this.findBlocks();
print('BLOCKY cleanup2' + blocks.length)
blocks.forEach(function(block) {
Entities.deleteEntity(block);
})
print('BLOCKY after find and delete')
this.targetBlocks.forEach(function(block) {
Entities.deleteEntity(block);
});
this.playableBlocks.forEach(function(block) {
Entities.deleteEntity(block);
});
this.targetBlocks = [];
this.playableBlocks = [];
},
debugCreatePlayableBlocks: function() {
print('BLOCKY debug create');
var howMany = 10;
var i;
for (i = 0; i < howMany; i++) {
var block = blocks[Math.floor(Math.random() * blocks.length)];
var blockProps = {
name: "home_model_blocky_block",
type: 'Model',
collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
dynamic: false,
collisionless: true,
// gravity: {
// x: 0,
// y: -9.8,
// z: 0
// },
userData: JSON.stringify({
grabbableKey: {
grabbable: true
},
hifiHomeKey: {
reset: true
}
},
findBlocks: function() {
var found = [];
var results = Entities.findEntities(MyAvatar.position, 10);
results.forEach(function(result) {
var properties = Entities.getEntityProperties(result);
print('got result props')
if (properties.name.indexOf('blocky_block') > -1) {
found.push(result);
}
}),
dimensions: block.dimensions,
modelURL: block.url,
shapeType: 'box',
velocity: {
x: 0,
y: -0.01,
z: 0,
},
position: PLAYABLE_BLOCKS_POSITION
}
this.playableBlocks.push(Entities.addEntity(blockProps));
}
},
unload: function() {
this.cleanup();
},
clickReleaseOnEntity: function() {
print('BLOCKY click')
this.startNearTrigger();
}
}
});
return found;
},
return new Blocky();
})
cleanup: function() {
print('BLOCKY cleanup');
var blocks = this.findBlocks();
print('BLOCKY cleanup2' + blocks.length)
blocks.forEach(function(block) {
Entities.deleteEntity(block);
})
print('BLOCKY after find and delete')
this.targetBlocks.forEach(function(block) {
Entities.deleteEntity(block);
});
this.playableBlocks.forEach(function(block) {
Entities.deleteEntity(block);
});
this.targetBlocks = [];
this.playableBlocks = [];
},
debugCreatePlayableBlocks: function() {
print('BLOCKY debug create');
var howMany = 10;
var i;
for (i = 0; i < howMany; i++) {
var block = blocks[Math.floor(Math.random() * blocks.length)];
var blockProps = {
name: "home_model_blocky_block",
type: 'Model',
collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
dynamic: false,
collisionless: true,
// gravity: {
// x: 0,
// y: -9.8,
// z: 0
// },
userData: JSON.stringify({
grabbableKey: {
grabbable: true
},
hifiHomeKey: {
reset: true
}
}),
dimensions: block.dimensions,
modelURL: block.url,
shapeType: 'box',
velocity: {
x: 0,
y: -0.01,
z: 0,
},
position: PLAYABLE_BLOCKS_POSITION
}
this.playableBlocks.push(Entities.addEntity(blockProps));
}
},
unload: function() {
this.cleanup();
},
clickReleaseOnEntity: function() {
print('BLOCKY click')
this.startNearTrigger();
}
}
return new Blocky();
})