Revert "Merge branch 'master' into fixGoToButtonInterstitial"

This reverts commit b4b0c519f3, reversing
changes made to 77d5ebf34f.
This commit is contained in:
Wayne Chen 2018-09-13 17:18:49 -07:00
parent b4b0c519f3
commit c5468fd8e9
24 changed files with 458 additions and 486 deletions

View file

@ -11,7 +11,6 @@
#include "AvatarMixerClientData.h" #include "AvatarMixerClientData.h"
#include <algorithm>
#include <udt/PacketHeaders.h> #include <udt/PacketHeaders.h>
#include <DependencyManager.h> #include <DependencyManager.h>
@ -219,10 +218,6 @@ uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(const QUuid& node
} }
void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointer other) { void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointer other) {
ignoreOther(self.data(), other.data());
}
void AvatarMixerClientData::ignoreOther(const Node* self, const Node* other) {
if (!isRadiusIgnoring(other->getUUID())) { if (!isRadiusIgnoring(other->getUUID())) {
addToRadiusIgnoringSet(other->getUUID()); addToRadiusIgnoringSet(other->getUUID());
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true); auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
@ -240,20 +235,9 @@ void AvatarMixerClientData::ignoreOther(const Node* self, const Node* other) {
} }
} }
bool AvatarMixerClientData::isRadiusIgnoring(const QUuid& other) const { void AvatarMixerClientData::removeFromRadiusIgnoringSet(SharedNodePointer self, const QUuid& other) {
return std::find(_radiusIgnoredOthers.cbegin(), _radiusIgnoredOthers.cend(), other) != _radiusIgnoredOthers.cend(); if (isRadiusIgnoring(other)) {
} _radiusIgnoredOthers.erase(other);
void AvatarMixerClientData::addToRadiusIgnoringSet(const QUuid& other) {
if (!isRadiusIgnoring(other)) {
_radiusIgnoredOthers.push_back(other);
}
}
void AvatarMixerClientData::removeFromRadiusIgnoringSet(const QUuid& other) {
auto ignoredOtherIter = std::find(_radiusIgnoredOthers.cbegin(), _radiusIgnoredOthers.cend(), other);
if (ignoredOtherIter != _radiusIgnoredOthers.cend()) {
_radiusIgnoredOthers.erase(ignoredOtherIter);
} }
} }

View file

@ -15,7 +15,7 @@
#include <algorithm> #include <algorithm>
#include <cfloat> #include <cfloat>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <unordered_set>
#include <queue> #include <queue>
#include <QtCore/QJsonObject> #include <QtCore/QJsonObject>
@ -45,7 +45,6 @@ public:
int parseData(ReceivedMessage& message) override; int parseData(ReceivedMessage& message) override;
AvatarData& getAvatar() { return *_avatar; } AvatarData& getAvatar() { return *_avatar; }
const AvatarData& getAvatar() const { return *_avatar; }
const AvatarData* getConstAvatarData() const { return _avatar.get(); } const AvatarData* getConstAvatarData() const { return _avatar.get(); }
AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; } AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
@ -91,11 +90,11 @@ public:
void loadJSONStats(QJsonObject& jsonObject) const; void loadJSONStats(QJsonObject& jsonObject) const;
glm::vec3 getPosition() const { return _avatar ? _avatar->getWorldPosition() : glm::vec3(0); } glm::vec3 getPosition() const { return _avatar ? _avatar->getWorldPosition() : glm::vec3(0); }
bool isRadiusIgnoring(const QUuid& other) const; glm::vec3 getGlobalBoundingBoxCorner() const { return _avatar ? _avatar->getGlobalBoundingBoxCorner() : glm::vec3(0); }
void addToRadiusIgnoringSet(const QUuid& other); bool isRadiusIgnoring(const QUuid& other) const { return _radiusIgnoredOthers.find(other) != _radiusIgnoredOthers.end(); }
void removeFromRadiusIgnoringSet(const QUuid& other); void addToRadiusIgnoringSet(const QUuid& other) { _radiusIgnoredOthers.insert(other); }
void removeFromRadiusIgnoringSet(SharedNodePointer self, const QUuid& other);
void ignoreOther(SharedNodePointer self, SharedNodePointer other); void ignoreOther(SharedNodePointer self, SharedNodePointer other);
void ignoreOther(const Node* self, const Node* other);
void readViewFrustumPacket(const QByteArray& message); void readViewFrustumPacket(const QByteArray& message);
@ -167,7 +166,7 @@ private:
int _numOutOfOrderSends = 0; int _numOutOfOrderSends = 0;
SimpleMovingAverage _avgOtherAvatarDataRate; SimpleMovingAverage _avgOtherAvatarDataRate;
std::vector<QUuid> _radiusIgnoredOthers; std::unordered_set<QUuid> _radiusIgnoredOthers;
ConicalViewFrustums _currentViewFrustums; ConicalViewFrustums _currentViewFrustums;
int _recentOtherAvatarsInView { 0 }; int _recentOtherAvatarsInView { 0 };

View file

@ -13,7 +13,6 @@
#include <algorithm> #include <algorithm>
#include <random> #include <random>
#include <chrono>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtx/norm.hpp> #include <glm/gtx/norm.hpp>
@ -34,8 +33,6 @@
#include "AvatarMixer.h" #include "AvatarMixer.h"
#include "AvatarMixerClientData.h" #include "AvatarMixerClientData.h"
namespace chrono = std::chrono;
void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) { void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) {
_begin = begin; _begin = begin;
_end = end; _end = end;
@ -212,18 +209,7 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
_stats.jobElapsedTime += (end - start); _stats.jobElapsedTime += (end - start);
} }
AABox computeBubbleBox(const AvatarData& avatar, float bubbleExpansionFactor) {
AABox box = avatar.getGlobalBoundingBox();
glm::vec3 scale = box.getScale();
scale *= bubbleExpansionFactor;
const glm::vec3 MIN_BUBBLE_SCALE(0.3f, 1.3f, 0.3);
scale = glm::max(scale, MIN_BUBBLE_SCALE);
box.setScaleStayCentered(glm::max(scale, MIN_BUBBLE_SCALE));
return box;
}
void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) { void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
const Node* destinationNode = node.data();
auto nodeList = DependencyManager::get<NodeList>(); auto nodeList = DependencyManager::get<NodeList>();
@ -234,7 +220,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
_stats.nodesBroadcastedTo++; _stats.nodesBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(destinationNode->getLinkedData()); AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
nodeData->resetInViewStats(); nodeData->resetInViewStats();
@ -256,8 +242,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int traitBytesSent = 0; int traitBytesSent = 0;
// max number of avatarBytes per frame // max number of avatarBytes per frame
int maxAvatarBytesPerFrame = int(_maxKbpsPerNode * BYTES_PER_KILOBIT / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND); auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
int overBudgetAvatars = 0;
// keep track of the number of other avatars held back in this frame // keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0; int numAvatarsHeldBack = 0;
@ -270,38 +260,66 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
bool PALIsOpen = nodeData->getRequestsDomainListData(); bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them // When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && destinationNode->getCanKick(); bool getsAnyIgnored = PALIsOpen && node->getCanKick();
// Bandwidth allowance for data that must be sent. if (PALIsOpen) {
int minimumBytesPerAvatar = PALIsOpen ? AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID + // Increase minimumBytesPerAvatar if the PAL is open
sizeof(AvatarDataPacket::AvatarGlobalPosition) + sizeof(AvatarDataPacket::AudioLoudness) : 0; minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
// setup a PacketList for the avatarPackets // setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData); auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
// compute node bounding box // Define the minimum bubble size
const float MY_AVATAR_BUBBLE_EXPANSION_FACTOR = 4.0f; // magic number determined emperically static const glm::vec3 minBubbleSize = avatar.getSensorToWorldScale() * glm::vec3(0.3f, 1.3f, 0.3f);
AABox nodeBox = computeBubbleBox(avatar, MY_AVATAR_BUBBLE_EXPANSION_FACTOR); // Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f * avatar.getSensorToWorldScale();
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
std::vector<AvatarSharedPointer> avatarsToSort;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
std::unordered_map<QUuid, uint64_t> avatarEncodeTimes;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
// make sure this is an agent that we have avatar data for before considering it for inclusion
if (otherNode->getType() == NodeType::Agent
&& otherNode->getLinkedData()) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarsToSort.push_back(otherAvatar);
avatarDataToNodes[otherAvatar] = otherNode;
QUuid id = otherAvatar->getSessionUUID();
avatarEncodeTimes[id] = nodeData->getLastOtherAvatarEncodeTime(id);
}
});
class SortableAvatar: public PrioritySortUtil::Sortable { class SortableAvatar: public PrioritySortUtil::Sortable {
public: public:
SortableAvatar() = delete; SortableAvatar() = delete;
SortableAvatar(const AvatarData* avatar, const Node* avatarNode, uint64_t lastEncodeTime) SortableAvatar(const AvatarSharedPointer& avatar, uint64_t lastEncodeTime)
: _avatar(avatar), _node(avatarNode), _lastEncodeTime(lastEncodeTime) {} : _avatar(avatar), _lastEncodeTime(lastEncodeTime) {}
glm::vec3 getPosition() const override { return _avatar->getClientGlobalPosition(); } glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
float getRadius() const override { float getRadius() const override {
glm::vec3 nodeBoxScale = _avatar->getGlobalBoundingBox().getScale(); glm::vec3 nodeBoxHalfScale = (_avatar->getWorldPosition() - _avatar->getGlobalBoundingBoxCorner() * _avatar->getSensorToWorldScale());
return 0.5f * glm::max(nodeBoxScale.x, glm::max(nodeBoxScale.y, nodeBoxScale.z)); return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
} }
uint64_t getTimestamp() const override { uint64_t getTimestamp() const override {
return _lastEncodeTime; return _lastEncodeTime;
} }
const Node* getNode() const { return _node; } AvatarSharedPointer getAvatar() const { return _avatar; }
private: private:
const AvatarData* _avatar; AvatarSharedPointer _avatar;
const Node* _node;
uint64_t _lastEncodeTime; uint64_t _lastEncodeTime;
}; };
@ -311,18 +329,16 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
AvatarData::_avatarSortCoefficientSize, AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter, AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge); AvatarData::_avatarSortCoefficientAge);
sortedAvatars.reserve(_end - _begin); sortedAvatars.reserve(avatarsToSort.size());
for (auto listedNode = _begin; listedNode != _end; ++listedNode) { // ignore or sort
Node* otherNodeRaw = (*listedNode).data(); const AvatarSharedPointer& thisAvatar = nodeData->getAvatarSharedPointer();
if (otherNodeRaw->getType() != NodeType::Agent for (const auto& avatar : avatarsToSort) {
|| !otherNodeRaw->getLinkedData() if (avatar == thisAvatar) {
|| otherNodeRaw == destinationNode) { // don't echo updates to self
continue; continue;
} }
auto avatarNode = otherNodeRaw;
bool shouldIgnore = false; bool shouldIgnore = false;
// We ignore other nodes for a couple of reasons: // We ignore other nodes for a couple of reasons:
// 1) ignore bubbles and ignore specific node // 1) ignore bubbles and ignore specific node
@ -330,39 +346,53 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// happen if for example the avatar is connected on a desktop and sending // happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame. // updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarClientNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData()); const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarClientNodeData); // we can't have gotten here without avatarNode having valid data assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow(); quint64 startIgnoreCalculation = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node, // make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored // and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node // or that has ignored the viewing node
if ((destinationNode->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen) if (!avatarNode->getLinkedData()
|| (avatarNode->isIgnoringNodeWithID(destinationNode->getUUID()) && !getsAnyIgnored)) { || avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true; shouldIgnore = true;
} else { } else {
// Check to see if the space bubble is enabled // Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored // Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (destinationNode->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) { if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
float sensorToWorldScale = avatarNodeData->getAvatarSharedPointer()->getSensorToWorldScale();
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f * sensorToWorldScale;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Change the scale of both bounding boxes
// (This is an arbitrary number determined empirically)
otherNodeBox.embiggen(2.4f);
// Perform the collision check between the two bounding boxes // Perform the collision check between the two bounding boxes
const float OTHER_AVATAR_BUBBLE_EXPANSION_FACTOR = 2.4f; // magic number determined empirically
AABox otherNodeBox = computeBubbleBox(avatarClientNodeData->getAvatar(), OTHER_AVATAR_BUBBLE_EXPANSION_FACTOR);
if (nodeBox.touches(otherNodeBox)) { if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(destinationNode, avatarNode); nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored; shouldIgnore = !getsAnyIgnored;
} }
} }
// Not close enough to ignore // Not close enough to ignore
if (!shouldIgnore) { if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(avatarNode->getUUID()); nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
} }
} }
if (!shouldIgnore) { if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID()); AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarClientNodeData->getLastReceivedSequenceNumber(); AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
// FIXME - This code does appear to be working. But it seems brittle. // FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other" // It supports determining if the frame of data for this "other"
@ -387,10 +417,12 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
if (!shouldIgnore) { if (!shouldIgnore) {
// sort this one for later // sort this one for later
const AvatarData* avatarNodeData = avatarClientNodeData->getConstAvatarData(); uint64_t lastEncodeTime = 0;
auto lastEncodeTime = nodeData->getLastOtherAvatarEncodeTime(avatarNodeData->getSessionUUID()); std::unordered_map<QUuid, uint64_t>::const_iterator itr = avatarEncodeTimes.find(avatar->getSessionUUID());
if (itr != avatarEncodeTimes.end()) {
sortedAvatars.push(SortableAvatar(avatarNodeData, avatarNode, lastEncodeTime)); lastEncodeTime = itr->second;
}
sortedAvatars.push(SortableAvatar(avatar, lastEncodeTime));
} }
} }
@ -398,31 +430,19 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int remainingAvatars = (int)sortedAvatars.size(); int remainingAvatars = (int)sortedAvatars.size();
auto traitsPacketList = NLPacketList::create(PacketType::BulkAvatarTraits, QByteArray(), true, true); auto traitsPacketList = NLPacketList::create(PacketType::BulkAvatarTraits, QByteArray(), true, true);
const auto& sortedAvatarVector = sortedAvatars.getSortedVector(); const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
for (const auto& sortedAvatar : sortedAvatarVector) { for (const auto& sortedAvatar : sortedAvatarVector) {
const Node* otherNode = sortedAvatar.getNode(); const auto& avatarData = sortedAvatar.getAvatar();
auto lastEncodeForOther = sortedAvatar.getTimestamp(); remainingAvatars--;
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
AvatarData::AvatarDataDetail detail = AvatarData::NoData; // NOTE: Here's where we determine if we are over budget and drop to bare minimum data
// NOTE: Here's where we determine if we are over budget and drop remaining avatars,
// or send minimal avatar data in uncommon case of PALIsOpen.
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars; int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame; bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
if (overBudget) {
if (PALIsOpen) {
_stats.overBudgetAvatars++;
detail = AvatarData::PALMinimum;
} else {
_stats.overBudgetAvatars += remainingAvatars;
break;
}
}
auto startAvatarDataPacking = chrono::high_resolution_clock::now(); quint64 startAvatarDataPacking = usecTimestampNow();
++numOtherAvatars; ++numOtherAvatars;
@ -439,18 +459,32 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
nodeData->setLastBroadcastTime(otherNode->getUUID(), usecTimestampNow()); nodeData->setLastBroadcastTime(otherNode->getUUID(), usecTimestampNow());
} }
// Typically all out-of-view avatars but such avatars' priorities will rise with time: // determine if avatar is in view which determines how much data to send
bool isLowerPriority = sortedAvatar.getPriority() <= OUT_OF_VIEW_THRESHOLD; glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f * otherAvatar->getSensorToWorldScale();
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
if (isLowerPriority) { // start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
AvatarData::AvatarDataDetail detail;
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData; detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView(); nodeData->incrementAvatarOutOfView();
} else if (!overBudget) { } else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO ? AvatarData::SendAllData : AvatarData::CullSmallData; detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView(); nodeData->incrementAvatarInView();
} }
bool includeThisAvatar = true; bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID()); QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
lastSentJointsForOther.resize(otherAvatar->getJointCount()); lastSentJointsForOther.resize(otherAvatar->getJointCount());
@ -460,14 +494,14 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false; bool dropFaceTracking = false;
auto startSerialize = chrono::high_resolution_clock::now(); quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther, QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition,
&lastSentJointsForOther); &lastSentJointsForOther);
auto endSerialize = chrono::high_resolution_clock::now(); quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += _stats.toByteArrayElapsedTime += (end - start);
(quint64) chrono::duration_cast<chrono::microseconds>(endSerialize - startSerialize).count();
static auto maxAvatarDataBytes = avatarPacketList->getMaxSegmentSize() - NUM_BYTES_RFC4122_UUID;
if (bytes.size() > maxAvatarDataBytes) { if (bytes.size() > maxAvatarDataBytes) {
qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID() qCWarning(avatars) << "otherAvatar.toByteArray() for" << otherNode->getUUID()
<< "resulted in very large buffer of" << bytes.size() << "bytes - dropping facial data"; << "resulted in very large buffer of" << bytes.size() << "bytes - dropping facial data";
@ -493,11 +527,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
} }
if (includeThisAvatar) { if (includeThisAvatar) {
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122()); numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes); numAvatarDataBytes += avatarPacketList->write(bytes);
avatarPacketList->endSegment();
if (detail != AvatarData::NoData) { if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++; _stats.numOthersIncluded++;
@ -515,13 +546,15 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// It would be nice if we could tweak its future sort priority to put it at the back of the list. // It would be nice if we could tweak its future sort priority to put it at the back of the list.
} }
auto endAvatarDataPacking = chrono::high_resolution_clock::now(); avatarPacketList->endSegment();
_stats.avatarDataPackingElapsedTime +=
(quint64) chrono::duration_cast<chrono::microseconds>(endAvatarDataPacking - startAvatarDataPacking).count(); quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
// use helper to add any changed traits to our packet list // use helper to add any changed traits to our packet list
traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList); traitBytesSent += addChangedTraitsToBulkPacket(nodeData, otherNodeData, *traitsPacketList);
remainingAvatars--;
traitsPacketList->getDataSize();
} }
quint64 startPacketSending = usecTimestampNow(); quint64 startPacketSending = usecTimestampNow();
@ -533,7 +566,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
_stats.numBytesSent += numAvatarDataBytes; _stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList // send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *destinationNode); nodeList->sendPacketList(std::move(avatarPacketList), *node);
// record the bytes sent for other avatar data in the AvatarMixerClientData // record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes); nodeData->recordSentAvatarData(numAvatarDataBytes);
@ -543,7 +576,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
if (traitsPacketList->getNumPackets() >= 1) { if (traitsPacketList->getNumPackets() >= 1) {
// send the traits packet list // send the traits packet list
nodeList->sendPacketList(std::move(traitsPacketList), *destinationNode); nodeList->sendPacketList(std::move(traitsPacketList), *node);
} }
// record the number of avatars held back this frame // record the number of avatars held back this frame

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@ -346,15 +346,7 @@ Item {
target: loginDialog target: loginDialog
onHandleLoginCompleted: { onHandleLoginCompleted: {
console.log("Login Succeeded, linking steam account") console.log("Login Succeeded, linking steam account")
var poppedUp = Settings.getValue("loginDialogPoppedUp", false);
if (poppedUp) {
console.log("[ENCOURAGELOGINDIALOG]: logging in")
var data = {
"action": "user logged in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
Settings.setValue("loginDialogPoppedUp", false);
}
if (loginDialog.isSteamRunning()) { if (loginDialog.isSteamRunning()) {
loginDialog.linkSteam() loginDialog.linkSteam()
} else { } else {
@ -362,20 +354,23 @@ Item {
bodyLoader.item.width = root.pane.width bodyLoader.item.width = root.pane.width
bodyLoader.item.height = root.pane.height bodyLoader.item.height = root.pane.height
} }
if (Settings.getValue("loginDialogPoppedUp", false)) {
var data = {
"action": "user logged in"
};
UserActivityLogger.logAction("encourageLoginDialog", data);
}
} }
onHandleLoginFailed: { onHandleLoginFailed: {
console.log("Login Failed") console.log("Login Failed")
var poppedUp = Settings.getValue("loginDialogPoppedUp", false); mainTextContainer.visible = true
if (poppedUp) { toggleLoading(false)
console.log("[ENCOURAGELOGINDIALOG]: failed logging in") if (Settings.getValue("loginDialogPoppedUp", false)) {
var data = { var data = {
"action": "user failed logging in" "action": "user failed logging in"
}; };
UserActivityLogger.logAction("encourageLoginDialog", data); UserActivityLogger.logAction("encourageLoginDialog", data);
Settings.setValue("loginDialogPoppedUp", false);
} }
mainTextContainer.visible = true
toggleLoading(false)
} }
onHandleLinkCompleted: { onHandleLinkCompleted: {
console.log("Link Succeeded") console.log("Link Succeeded")

View file

@ -3498,9 +3498,7 @@ bool Application::isServerlessMode() const {
} }
void Application::setIsInterstitialMode(bool interstitialMode) { void Application::setIsInterstitialMode(bool interstitialMode) {
Settings settings; if (_interstitialMode != interstitialMode) {
bool enableInterstitial = settings.value("enableIntersitialMode", false).toBool();
if (_interstitialMode != interstitialMode && enableInterstitial) {
_interstitialMode = interstitialMode; _interstitialMode = interstitialMode;
DependencyManager::get<AudioClient>()->setAudioPaused(_interstitialMode); DependencyManager::get<AudioClient>()->setAudioPaused(_interstitialMode);
@ -6348,7 +6346,6 @@ void Application::updateWindowTitle() const {
auto nodeList = DependencyManager::get<NodeList>(); auto nodeList = DependencyManager::get<NodeList>();
auto accountManager = DependencyManager::get<AccountManager>(); auto accountManager = DependencyManager::get<AccountManager>();
auto isInErrorState = nodeList->getDomainHandler().isInErrorState();
QString buildVersion = " - " QString buildVersion = " - "
+ (BuildInfo::BUILD_TYPE == BuildInfo::BuildType::Stable ? QString("Version") : QString("Build")) + (BuildInfo::BUILD_TYPE == BuildInfo::BuildType::Stable ? QString("Version") : QString("Build"))
@ -6356,19 +6353,14 @@ void Application::updateWindowTitle() const {
QString loginStatus = accountManager->isLoggedIn() ? "" : " (NOT LOGGED IN)"; QString loginStatus = accountManager->isLoggedIn() ? "" : " (NOT LOGGED IN)";
QString connectionStatus = isInErrorState ? " (ERROR CONNECTING)" : QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
QString username = accountManager->getAccountInfo().getUsername(); QString username = accountManager->getAccountInfo().getUsername();
setCrashAnnotation("username", username.toStdString()); setCrashAnnotation("username", username.toStdString());
QString currentPlaceName; QString currentPlaceName;
if (isServerlessMode()) { if (isServerlessMode()) {
if (isInErrorState) { currentPlaceName = "serverless: " + DependencyManager::get<AddressManager>()->getDomainURL().toString();
currentPlaceName = "serverless: " + nodeList->getDomainHandler().getErrorDomainURL().toString();
} else {
currentPlaceName = "serverless: " + DependencyManager::get<AddressManager>()->getDomainURL().toString();
}
} else { } else {
currentPlaceName = DependencyManager::get<AddressManager>()->getDomainURL().host(); currentPlaceName = DependencyManager::get<AddressManager>()->getDomainURL().host();
if (currentPlaceName.isEmpty()) { if (currentPlaceName.isEmpty()) {

View file

@ -176,29 +176,29 @@ float AvatarManager::getAvatarSimulationRate(const QUuid& sessionID, const QStri
} }
void AvatarManager::updateOtherAvatars(float deltaTime) { void AvatarManager::updateOtherAvatars(float deltaTime) {
{ // lock the hash for read to check the size
// lock the hash for read to check the size QReadLocker lock(&_hashLock);
QReadLocker lock(&_hashLock); if (_avatarHash.size() < 2 && _avatarsToFade.isEmpty()) {
if (_avatarHash.size() < 2 && _avatarsToFade.isEmpty()) { return;
return;
}
} }
lock.unlock();
PerformanceTimer perfTimer("otherAvatars"); PerformanceTimer perfTimer("otherAvatars");
class SortableAvatar: public PrioritySortUtil::Sortable { class SortableAvatar: public PrioritySortUtil::Sortable {
public: public:
SortableAvatar() = delete; SortableAvatar() = delete;
SortableAvatar(const std::shared_ptr<Avatar>& avatar) : _avatar(avatar) {} SortableAvatar(const AvatarSharedPointer& avatar) : _avatar(avatar) {}
glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); } glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
float getRadius() const override { return _avatar->getBoundingRadius(); } float getRadius() const override { return std::static_pointer_cast<Avatar>(_avatar)->getBoundingRadius(); }
uint64_t getTimestamp() const override { return _avatar->getLastRenderUpdateTime(); } uint64_t getTimestamp() const override { return std::static_pointer_cast<Avatar>(_avatar)->getLastRenderUpdateTime(); }
std::shared_ptr<Avatar> getAvatar() const { return _avatar; } AvatarSharedPointer getAvatar() const { return _avatar; }
private: private:
std::shared_ptr<Avatar> _avatar; AvatarSharedPointer _avatar;
}; };
auto avatarMap = getHashCopy(); auto avatarMap = getHashCopy();
AvatarHash::iterator itr = avatarMap.begin();
const auto& views = qApp->getConicalViews(); const auto& views = qApp->getConicalViews();
PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(views, PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(views,
@ -207,24 +207,22 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
AvatarData::_avatarSortCoefficientAge); AvatarData::_avatarSortCoefficientAge);
sortedAvatars.reserve(avatarMap.size() - 1); // don't include MyAvatar sortedAvatars.reserve(avatarMap.size() - 1); // don't include MyAvatar
// Build vector and compute priorities // sort
auto nodeList = DependencyManager::get<NodeList>();
AvatarHash::iterator itr = avatarMap.begin();
while (itr != avatarMap.end()) { while (itr != avatarMap.end()) {
const auto& avatar = std::static_pointer_cast<Avatar>(*itr); const auto& avatar = std::static_pointer_cast<Avatar>(*itr);
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop. // DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars // DO NOT update or fade out uninitialized Avatars
if (avatar != _myAvatar && avatar->isInitialized() && !nodeList->isPersonalMutingNode(avatar->getID())) { if (avatar != _myAvatar && avatar->isInitialized()) {
sortedAvatars.push(SortableAvatar(avatar)); sortedAvatars.push(SortableAvatar(avatar));
} }
++itr; ++itr;
} }
// Sort
const auto& sortedAvatarVector = sortedAvatars.getSortedVector(); const auto& sortedAvatarVector = sortedAvatars.getSortedVector();
// process in sorted order // process in sorted order
uint64_t startTime = usecTimestampNow(); uint64_t startTime = usecTimestampNow();
uint64_t updateExpiry = startTime + MAX_UPDATE_AVATARS_TIME_BUDGET; const uint64_t UPDATE_BUDGET = 2000; // usec
uint64_t updateExpiry = startTime + UPDATE_BUDGET;
int numAvatarsUpdated = 0; int numAvatarsUpdated = 0;
int numAVatarsNotUpdated = 0; int numAVatarsNotUpdated = 0;
@ -243,12 +241,18 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
avatar->updateOrbPosition(); avatar->updateOrbPosition();
} }
bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
if (ignoring) {
continue;
}
// for ALL avatars... // for ALL avatars...
if (_shouldRender) { if (_shouldRender) {
avatar->ensureInScene(avatar, qApp->getMain3DScene()); avatar->ensureInScene(avatar, qApp->getMain3DScene());
} }
avatar->animateScaleChanges(deltaTime); avatar->animateScaleChanges(deltaTime);
const float OUT_OF_VIEW_THRESHOLD = 0.5f * AvatarData::OUT_OF_VIEW_PENALTY;
uint64_t now = usecTimestampNow(); uint64_t now = usecTimestampNow();
if (now < updateExpiry) { if (now < updateExpiry) {
// we're within budget // we're within budget
@ -269,7 +273,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// no time to simulate, but we take the time to count how many were tragically missed // no time to simulate, but we take the time to count how many were tragically missed
while (it != sortedAvatarVector.end()) { while (it != sortedAvatarVector.end()) {
const SortableAvatar& newSortData = *it; const SortableAvatar& newSortData = *it;
const auto& newAvatar = newSortData.getAvatar(); const auto newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
bool inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD; bool inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
// Once we reach an avatar that's not in view, all avatars after it will also be out of view // Once we reach an avatar that's not in view, all avatars after it will also be out of view
if (!inView) { if (!inView) {

View file

@ -66,18 +66,13 @@ void SafeLanding::addTrackedEntity(const EntityItemID& entityID) {
Locker lock(_lock); Locker lock(_lock);
EntityItemPointer entity = _entityTree->findEntityByID(entityID); EntityItemPointer entity = _entityTree->findEntityByID(entityID);
if (entity) { _trackedEntities.emplace(entityID, entity);
int trackedEntityCount = (int)_trackedEntities.size();
_trackedEntities.emplace(entityID, entity); if (trackedEntityCount > _maxTrackedEntityCount) {
int trackedEntityCount = (int)_trackedEntities.size(); _maxTrackedEntityCount = trackedEntityCount;
if (trackedEntityCount > _maxTrackedEntityCount) {
_maxTrackedEntityCount = trackedEntityCount;
}
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
} }
} else { qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
qCDebug(interfaceapp) << "Safe Landing: Null Entity: " << entityID;
} }
} }
@ -151,7 +146,7 @@ bool isEntityPhysicsReady(const EntityItemPointer& entity) {
bool hasAABox; bool hasAABox;
entity->getAABox(hasAABox); entity->getAABox(hasAABox);
if (hasAABox && downloadedCollisionTypes.count(modelEntity->getShapeType()) != 0) { if (hasAABox && downloadedCollisionTypes.count(modelEntity->getShapeType()) != 0) {
return (!entity->shouldBePhysical() || entity->isReadyToComputeShape()); return entity->isReadyToComputeShape();
} }
} }
} }
@ -161,23 +156,12 @@ bool isEntityPhysicsReady(const EntityItemPointer& entity) {
bool SafeLanding::isEntityLoadingComplete() { bool SafeLanding::isEntityLoadingComplete() {
Locker lock(_lock); Locker lock(_lock);
auto entityTree = qApp->getEntities(); auto entityTree = qApp->getEntities();
auto entityMapIter = _trackedEntities.begin(); auto entityMapIter = _trackedEntities.begin();
while (entityMapIter != _trackedEntities.end()) { while (entityMapIter != _trackedEntities.end()) {
auto entity = entityMapIter->second; auto entity = entityMapIter->second;
bool isVisuallyReady = (entity->isVisuallyReady() || !entityTree->renderableForEntityId(entityMapIter->first));
bool isVisuallyReady = true;
Settings settings;
bool enableInterstitial = settings.value("enableIntersitialMode", false).toBool();
if (enableInterstitial) {
isVisuallyReady = (entity->isVisuallyReady() || !entityTree->renderableForEntityId(entityMapIter->first));
}
if (isEntityPhysicsReady(entity) && isVisuallyReady) { if (isEntityPhysicsReady(entity) && isVisuallyReady) {
entityMapIter = _trackedEntities.erase(entityMapIter); entityMapIter = _trackedEntities.erase(entityMapIter);
} else { } else {

View file

@ -363,13 +363,13 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags)); memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
destinationBuffer += sizeof(packetStateFlags); destinationBuffer += sizeof(packetStateFlags);
#define AVATAR_MEMCPY(src) \
memcpy(destinationBuffer, &(src), sizeof(src)); \
destinationBuffer += sizeof(src);
if (hasAvatarGlobalPosition) { if (hasAvatarGlobalPosition) {
auto startSection = destinationBuffer; auto startSection = destinationBuffer;
AVATAR_MEMCPY(_globalPosition); auto data = reinterpret_cast<AvatarDataPacket::AvatarGlobalPosition*>(destinationBuffer);
data->globalPosition[0] = _globalPosition.x;
data->globalPosition[1] = _globalPosition.y;
data->globalPosition[2] = _globalPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
int numBytes = destinationBuffer - startSection; int numBytes = destinationBuffer - startSection;
@ -380,8 +380,17 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasAvatarBoundingBox) { if (hasAvatarBoundingBox) {
auto startSection = destinationBuffer; auto startSection = destinationBuffer;
AVATAR_MEMCPY(_globalBoundingBoxDimensions); auto data = reinterpret_cast<AvatarDataPacket::AvatarBoundingBox*>(destinationBuffer);
AVATAR_MEMCPY(_globalBoundingBoxOffset);
data->avatarDimensions[0] = _globalBoundingBoxDimensions.x;
data->avatarDimensions[1] = _globalBoundingBoxDimensions.y;
data->avatarDimensions[2] = _globalBoundingBoxDimensions.z;
data->boundOriginOffset[0] = _globalBoundingBoxOffset.x;
data->boundOriginOffset[1] = _globalBoundingBoxOffset.y;
data->boundOriginOffset[2] = _globalBoundingBoxOffset.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
int numBytes = destinationBuffer - startSection; int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) { if (outboundDataRateOut) {
@ -415,7 +424,13 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasLookAtPosition) { if (hasLookAtPosition) {
auto startSection = destinationBuffer; auto startSection = destinationBuffer;
AVATAR_MEMCPY(_headData->getLookAtPosition()); auto data = reinterpret_cast<AvatarDataPacket::LookAtPosition*>(destinationBuffer);
auto lookAt = _headData->getLookAtPosition();
data->lookAtPosition[0] = lookAt.x;
data->lookAtPosition[1] = lookAt.y;
data->lookAtPosition[2] = lookAt.z;
destinationBuffer += sizeof(AvatarDataPacket::LookAtPosition);
int numBytes = destinationBuffer - startSection; int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) { if (outboundDataRateOut) {
outboundDataRateOut->lookAtPositionRate.increment(numBytes); outboundDataRateOut->lookAtPositionRate.increment(numBytes);
@ -516,8 +531,12 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
if (hasAvatarLocalPosition) { if (hasAvatarLocalPosition) {
auto startSection = destinationBuffer; auto startSection = destinationBuffer;
const auto localPosition = getLocalPosition(); auto data = reinterpret_cast<AvatarDataPacket::AvatarLocalPosition*>(destinationBuffer);
AVATAR_MEMCPY(localPosition); auto localPosition = getLocalPosition();
data->localPosition[0] = localPosition.x;
data->localPosition[1] = localPosition.y;
data->localPosition[2] = localPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
int numBytes = destinationBuffer - startSection; int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) { if (outboundDataRateOut) {
@ -548,24 +567,19 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
} }
} }
QVector<JointData> jointData;
if (hasJointData || hasJointDefaultPoseFlags) {
QReadLocker readLock(&_jointDataLock);
jointData = _jointData;
}
// If it is connected, pack up the data // If it is connected, pack up the data
if (hasJointData) { if (hasJointData) {
auto startSection = destinationBuffer; auto startSection = destinationBuffer;
QReadLocker readLock(&_jointDataLock);
// joint rotation data // joint rotation data
int numJoints = jointData.size(); int numJoints = _jointData.size();
*destinationBuffer++ = (uint8_t)numJoints; *destinationBuffer++ = (uint8_t)numJoints;
unsigned char* validityPosition = destinationBuffer; unsigned char* validityPosition = destinationBuffer;
unsigned char validity = 0; unsigned char validity = 0;
int validityBit = 0; int validityBit = 0;
int numValidityBytes = calcBitVectorSize(numJoints); int numValidityBytes = (int)std::ceil(numJoints / (float)BITS_IN_BYTE);
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
int rotationSentCount = 0; int rotationSentCount = 0;
@ -575,37 +589,43 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += numValidityBytes; // Move pointer past the validity bytes destinationBuffer += numValidityBytes; // Move pointer past the validity bytes
// sentJointDataOut and lastSentJointData might be the same vector // sentJointDataOut and lastSentJointData might be the same vector
// build sentJointDataOut locally and then swap it at the end.
QVector<JointData> localSentJointDataOut;
if (sentJointDataOut) { if (sentJointDataOut) {
sentJointDataOut->resize(numJoints); // Make sure the destination is resized before using it localSentJointDataOut.resize(numJoints); // Make sure the destination is resized before using it
} }
float minRotationDOT = (distanceAdjust && cullSmallChanges) ? getDistanceBasedMinRotationDOT(viewerPosition) : AVATAR_MIN_ROTATION_DOT; float minRotationDOT = !distanceAdjust ? AVATAR_MIN_ROTATION_DOT : getDistanceBasedMinRotationDOT(viewerPosition);
for (int i = 0; i < jointData.size(); i++) { for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = jointData[i]; const JointData& data = _jointData[i];
const JointData& last = lastSentJointData[i]; const JointData& last = lastSentJointData[i];
if (!data.rotationIsDefaultPose) { if (!data.rotationIsDefaultPose) {
// The dot product for larger rotations is a lower number. bool mustSend = sendAll || last.rotationIsDefaultPose;
// So if the dot() is less than the value, then the rotation is a larger angle of rotation if (mustSend || last.rotation != data.rotation) {
if (sendAll || last.rotationIsDefaultPose || (!cullSmallChanges && last.rotation != data.rotation)
|| (cullSmallChanges && glm::dot(last.rotation, data.rotation) < minRotationDOT) ) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
rotationSentCount++;
#endif
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
if (sentJointDataOut) { bool largeEnoughRotation = true;
(*sentJointDataOut)[i].rotation = data.rotation; if (cullSmallChanges) {
// The dot product for smaller rotations is a smaller number.
// So if the dot() is less than the value, then the rotation is a larger angle of rotation
largeEnoughRotation = fabsf(glm::dot(last.rotation, data.rotation)) < minRotationDOT;
}
if (mustSend || !cullSmallChanges || largeEnoughRotation) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
rotationSentCount++;
#endif
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
if (sentJointDataOut) {
localSentJointDataOut[i].rotation = data.rotation;
localSentJointDataOut[i].rotationIsDefaultPose = false;
}
} }
} }
} }
if (sentJointDataOut) {
(*sentJointDataOut)[i].rotationIsDefaultPose = data.rotationIsDefaultPose;
}
if (++validityBit == BITS_IN_BYTE) { if (++validityBit == BITS_IN_BYTE) {
*validityPosition++ = validity; *validityPosition++ = validity;
validityBit = validity = 0; validityBit = validity = 0;
@ -627,38 +647,35 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += numValidityBytes; // Move pointer past the validity bytes destinationBuffer += numValidityBytes; // Move pointer past the validity bytes
float minTranslation = (distanceAdjust && cullSmallChanges) ? getDistanceBasedMinTranslationDistance(viewerPosition) : AVATAR_MIN_TRANSLATION; float minTranslation = !distanceAdjust ? AVATAR_MIN_TRANSLATION : getDistanceBasedMinTranslationDistance(viewerPosition);
float maxTranslationDimension = 0.0; float maxTranslationDimension = 0.0;
for (int i = 0; i < jointData.size(); i++) { for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = jointData[i]; const JointData& data = _jointData[i];
const JointData& last = lastSentJointData[i]; const JointData& last = lastSentJointData[i];
if (!data.translationIsDefaultPose) { if (!data.translationIsDefaultPose) {
if (sendAll || last.translationIsDefaultPose || (!cullSmallChanges && last.translation != data.translation) bool mustSend = sendAll || last.translationIsDefaultPose;
|| (cullSmallChanges && glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation)) { if (mustSend || last.translation != data.translation) {
if (mustSend || !cullSmallChanges || glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation) {
validity |= (1 << validityBit); validity |= (1 << validityBit);
#ifdef WANT_DEBUG #ifdef WANT_DEBUG
translationSentCount++; translationSentCount++;
#endif #endif
maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension); maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension); maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension); maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension);
destinationBuffer += destinationBuffer +=
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX); packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
if (sentJointDataOut) { if (sentJointDataOut) {
(*sentJointDataOut)[i].translation = data.translation; localSentJointDataOut[i].translation = data.translation;
localSentJointDataOut[i].translationIsDefaultPose = false;
}
} }
} }
} }
if (sentJointDataOut) {
(*sentJointDataOut)[i].translationIsDefaultPose = data.translationIsDefaultPose;
}
if (++validityBit == BITS_IN_BYTE) { if (++validityBit == BITS_IN_BYTE) {
*validityPosition++ = validity; *validityPosition++ = validity;
validityBit = validity = 0; validityBit = validity = 0;
@ -674,7 +691,6 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerLeftHandTransform.getRotation()); destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerLeftHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerLeftHandTransform.getTranslation(), destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerLeftHandTransform.getTranslation(),
TRANSLATION_COMPRESSION_RADIX); TRANSLATION_COMPRESSION_RADIX);
Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix()); Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerRightHandTransform.getRotation()); destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerRightHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerRightHandTransform.getTranslation(), destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerRightHandTransform.getTranslation(),
@ -691,27 +707,34 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
glm::vec3 mouseFarGrabPosition = extractTranslation(mouseFarGrabMatrix); glm::vec3 mouseFarGrabPosition = extractTranslation(mouseFarGrabMatrix);
glm::quat mouseFarGrabRotation = extractRotation(mouseFarGrabMatrix); glm::quat mouseFarGrabRotation = extractRotation(mouseFarGrabMatrix);
AVATAR_MEMCPY(leftFarGrabPosition); data->leftFarGrabPosition[0] = leftFarGrabPosition.x;
// Can't do block copy as struct order is x, y, z, w. data->leftFarGrabPosition[1] = leftFarGrabPosition.y;
data->leftFarGrabPosition[2] = leftFarGrabPosition.z;
data->leftFarGrabRotation[0] = leftFarGrabRotation.w; data->leftFarGrabRotation[0] = leftFarGrabRotation.w;
data->leftFarGrabRotation[1] = leftFarGrabRotation.x; data->leftFarGrabRotation[1] = leftFarGrabRotation.x;
data->leftFarGrabRotation[2] = leftFarGrabRotation.y; data->leftFarGrabRotation[2] = leftFarGrabRotation.y;
data->leftFarGrabRotation[3] = leftFarGrabRotation.z; data->leftFarGrabRotation[3] = leftFarGrabRotation.z;
destinationBuffer += sizeof(data->leftFarGrabPosition);
AVATAR_MEMCPY(rightFarGrabPosition); data->rightFarGrabPosition[0] = rightFarGrabPosition.x;
data->rightFarGrabPosition[1] = rightFarGrabPosition.y;
data->rightFarGrabPosition[2] = rightFarGrabPosition.z;
data->rightFarGrabRotation[0] = rightFarGrabRotation.w; data->rightFarGrabRotation[0] = rightFarGrabRotation.w;
data->rightFarGrabRotation[1] = rightFarGrabRotation.x; data->rightFarGrabRotation[1] = rightFarGrabRotation.x;
data->rightFarGrabRotation[2] = rightFarGrabRotation.y; data->rightFarGrabRotation[2] = rightFarGrabRotation.y;
data->rightFarGrabRotation[3] = rightFarGrabRotation.z; data->rightFarGrabRotation[3] = rightFarGrabRotation.z;
destinationBuffer += sizeof(data->rightFarGrabRotation);
AVATAR_MEMCPY(mouseFarGrabPosition); data->mouseFarGrabPosition[0] = mouseFarGrabPosition.x;
data->mouseFarGrabPosition[1] = mouseFarGrabPosition.y;
data->mouseFarGrabPosition[2] = mouseFarGrabPosition.z;
data->mouseFarGrabRotation[0] = mouseFarGrabRotation.w; data->mouseFarGrabRotation[0] = mouseFarGrabRotation.w;
data->mouseFarGrabRotation[1] = mouseFarGrabRotation.x; data->mouseFarGrabRotation[1] = mouseFarGrabRotation.x;
data->mouseFarGrabRotation[2] = mouseFarGrabRotation.y; data->mouseFarGrabRotation[2] = mouseFarGrabRotation.y;
data->mouseFarGrabRotation[3] = mouseFarGrabRotation.z; data->mouseFarGrabRotation[3] = mouseFarGrabRotation.z;
destinationBuffer += sizeof(data->mouseFarGrabRotation);
destinationBuffer += sizeof(AvatarDataPacket::FarGrabJoints);
int numBytes = destinationBuffer - startSection; int numBytes = destinationBuffer - startSection;
@ -738,23 +761,41 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
outboundDataRateOut->jointDataRate.increment(numBytes); outboundDataRateOut->jointDataRate.increment(numBytes);
} }
if (sentJointDataOut) {
// Mark default poses in lastSentJointData, so when they become non-default we send them.
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
JointData& local = localSentJointDataOut[i];
if (data.rotationIsDefaultPose) {
local.rotationIsDefaultPose = true;
}
if (data.translationIsDefaultPose) {
local.translationIsDefaultPose = true;
}
}
// Push new sent joint data to sentJointDataOut
sentJointDataOut->swap(localSentJointDataOut);
}
} }
if (hasJointDefaultPoseFlags) { if (hasJointDefaultPoseFlags) {
auto startSection = destinationBuffer; auto startSection = destinationBuffer;
QReadLocker readLock(&_jointDataLock);
// write numJoints // write numJoints
int numJoints = jointData.size(); int numJoints = _jointData.size();
*destinationBuffer++ = (uint8_t)numJoints; *destinationBuffer++ = (uint8_t)numJoints;
// write rotationIsDefaultPose bits // write rotationIsDefaultPose bits
destinationBuffer += writeBitVector(destinationBuffer, numJoints, [&](int i) { destinationBuffer += writeBitVector(destinationBuffer, numJoints, [&](int i) {
return jointData[i].rotationIsDefaultPose; return _jointData[i].rotationIsDefaultPose;
}); });
// write translationIsDefaultPose bits // write translationIsDefaultPose bits
destinationBuffer += writeBitVector(destinationBuffer, numJoints, [&](int i) { destinationBuffer += writeBitVector(destinationBuffer, numJoints, [&](int i) {
return jointData[i].translationIsDefaultPose; return _jointData[i].translationIsDefaultPose;
}); });
if (outboundDataRateOut) { if (outboundDataRateOut) {
@ -839,6 +880,7 @@ const unsigned char* unpackFauxJoint(const unsigned char* sourceBuffer, ThreadSa
// read data in packet starting at byte offset and return number of bytes parsed // read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer(const QByteArray& buffer) { int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance // lazily allocate memory for HeadData in case we're not an Avatar instance
lazyInitHeadData(); lazyInitHeadData();
@ -890,7 +932,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
auto newValue = glm::vec3(data->globalPosition[0], data->globalPosition[1], data->globalPosition[2]) + offset; auto newValue = glm::vec3(data->globalPosition[0], data->globalPosition[1], data->globalPosition[2]) + offset;
if (_globalPosition != newValue) { if (_globalPosition != newValue) {
_globalPosition = newValue; _globalPosition = newValue;
_globalPositionChanged = now; _globalPositionChanged = usecTimestampNow();
} }
sourceBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition); sourceBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
int numBytesRead = sourceBuffer - startSection; int numBytesRead = sourceBuffer - startSection;
@ -914,11 +956,11 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
if (_globalBoundingBoxDimensions != newDimensions) { if (_globalBoundingBoxDimensions != newDimensions) {
_globalBoundingBoxDimensions = newDimensions; _globalBoundingBoxDimensions = newDimensions;
_avatarBoundingBoxChanged = now; _avatarBoundingBoxChanged = usecTimestampNow();
} }
if (_globalBoundingBoxOffset != newOffset) { if (_globalBoundingBoxOffset != newOffset) {
_globalBoundingBoxOffset = newOffset; _globalBoundingBoxOffset = newOffset;
_avatarBoundingBoxChanged = now; _avatarBoundingBoxChanged = usecTimestampNow();
} }
sourceBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox); sourceBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
@ -1019,7 +1061,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
glm::mat4 sensorToWorldMatrix = createMatFromScaleQuatAndPos(glm::vec3(sensorToWorldScale), sensorToWorldQuat, sensorToWorldTrans); glm::mat4 sensorToWorldMatrix = createMatFromScaleQuatAndPos(glm::vec3(sensorToWorldScale), sensorToWorldQuat, sensorToWorldTrans);
if (_sensorToWorldMatrixCache.get() != sensorToWorldMatrix) { if (_sensorToWorldMatrixCache.get() != sensorToWorldMatrix) {
_sensorToWorldMatrixCache.set(sensorToWorldMatrix); _sensorToWorldMatrixCache.set(sensorToWorldMatrix);
_sensorToWorldMatrixChanged = now; _sensorToWorldMatrixChanged = usecTimestampNow();
} }
sourceBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix); sourceBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
int numBytesRead = sourceBuffer - startSection; int numBytesRead = sourceBuffer - startSection;
@ -1076,7 +1118,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
sourceBuffer += sizeof(AvatarDataPacket::AdditionalFlags); sourceBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
if (somethingChanged) { if (somethingChanged) {
_additionalFlagsChanged = now; _additionalFlagsChanged = usecTimestampNow();
} }
int numBytesRead = sourceBuffer - startSection; int numBytesRead = sourceBuffer - startSection;
_additionalFlagsRate.increment(numBytesRead); _additionalFlagsRate.increment(numBytesRead);
@ -1096,7 +1138,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
if ((getParentID() != newParentID) || (getParentJointIndex() != parentInfo->parentJointIndex)) { if ((getParentID() != newParentID) || (getParentJointIndex() != parentInfo->parentJointIndex)) {
SpatiallyNestable::setParentID(newParentID); SpatiallyNestable::setParentID(newParentID);
SpatiallyNestable::setParentJointIndex(parentInfo->parentJointIndex); SpatiallyNestable::setParentJointIndex(parentInfo->parentJointIndex);
_parentChanged = now; _parentChanged = usecTimestampNow();
} }
int numBytesRead = sourceBuffer - startSection; int numBytesRead = sourceBuffer - startSection;
@ -1145,6 +1187,8 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
int numBytesRead = sourceBuffer - startSection; int numBytesRead = sourceBuffer - startSection;
_faceTrackerRate.increment(numBytesRead); _faceTrackerRate.increment(numBytesRead);
_faceTrackerUpdateRate.increment(); _faceTrackerUpdateRate.increment();
} else {
_headData->_blendshapeCoefficients.fill(0, _headData->_blendshapeCoefficients.size());
} }
if (hasJointData) { if (hasJointData) {
@ -2829,8 +2873,10 @@ void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, Ra
value.extraInfo = object.property("extraInfo").toVariant().toMap(); value.extraInfo = object.property("extraInfo").toVariant().toMap();
} }
float AvatarData::_avatarSortCoefficientSize { 8.0f }; const float AvatarData::OUT_OF_VIEW_PENALTY = -10.0f;
float AvatarData::_avatarSortCoefficientCenter { 4.0f };
float AvatarData::_avatarSortCoefficientSize { 1.0f };
float AvatarData::_avatarSortCoefficientCenter { 0.25 };
float AvatarData::_avatarSortCoefficientAge { 1.0f }; float AvatarData::_avatarSortCoefficientAge { 1.0f };
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) { QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) {

View file

@ -1097,7 +1097,7 @@ public:
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true); void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
glm::vec3 getClientGlobalPosition() const { return _globalPosition; } glm::vec3 getClientGlobalPosition() const { return _globalPosition; }
AABox getGlobalBoundingBox() const { return AABox(_globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions, _globalBoundingBoxDimensions); } glm::vec3 getGlobalBoundingBoxCorner() const { return _globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions; }
/**jsdoc /**jsdoc
* @function MyAvatar.getAvatarEntityData * @function MyAvatar.getAvatarEntityData
@ -1169,6 +1169,8 @@ public:
// A method intended to be overriden by MyAvatar for polling orientation for network transmission. // A method intended to be overriden by MyAvatar for polling orientation for network transmission.
virtual glm::quat getOrientationOutbound() const; virtual glm::quat getOrientationOutbound() const;
static const float OUT_OF_VIEW_PENALTY;
// TODO: remove this HACK once we settle on optimal sort coefficients // TODO: remove this HACK once we settle on optimal sort coefficients
// These coefficients exposed for fine tuning the sort priority for transfering new _jointData to the render pipeline. // These coefficients exposed for fine tuning the sort priority for transfering new _jointData to the render pipeline.
static float _avatarSortCoefficientSize; static float _avatarSortCoefficientSize;

View file

@ -538,6 +538,7 @@ void AccountManager::requestAccessToken(const QString& login, const QString& pas
QNetworkReply* requestReply = networkAccessManager.post(request, postData); QNetworkReply* requestReply = networkAccessManager.post(request, postData);
connect(requestReply, &QNetworkReply::finished, this, &AccountManager::requestAccessTokenFinished); connect(requestReply, &QNetworkReply::finished, this, &AccountManager::requestAccessTokenFinished);
connect(requestReply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(requestAccessTokenError(QNetworkReply::NetworkError)));
} }
void AccountManager::requestAccessTokenWithSteam(QByteArray authSessionTicket) { void AccountManager::requestAccessTokenWithSteam(QByteArray authSessionTicket) {
@ -632,6 +633,12 @@ void AccountManager::requestAccessTokenFinished() {
} }
} }
void AccountManager::requestAccessTokenError(QNetworkReply::NetworkError error) {
// TODO: error handling
qCDebug(networking) << "AccountManager: failed to fetch access token - " << error;
emit loginFailed();
}
void AccountManager::refreshAccessTokenFinished() { void AccountManager::refreshAccessTokenFinished() {
QNetworkReply* requestReply = reinterpret_cast<QNetworkReply*>(sender()); QNetworkReply* requestReply = reinterpret_cast<QNetworkReply*>(sender());

View file

@ -106,6 +106,7 @@ public slots:
void requestAccessTokenFinished(); void requestAccessTokenFinished();
void refreshAccessTokenFinished(); void refreshAccessTokenFinished();
void requestProfileFinished(); void requestProfileFinished();
void requestAccessTokenError(QNetworkReply::NetworkError error);
void refreshAccessTokenError(QNetworkReply::NetworkError error); void refreshAccessTokenError(QNetworkReply::NetworkError error);
void requestProfileError(QNetworkReply::NetworkError error); void requestProfileError(QNetworkReply::NetworkError error);
void logout(); void logout();

View file

@ -816,10 +816,8 @@ bool AddressManager::setDomainInfo(const QUrl& domainURL, LookupTrigger trigger)
const QString hostname = domainURL.host(); const QString hostname = domainURL.host();
quint16 port = domainURL.port(); quint16 port = domainURL.port();
bool emitHostChanged { false }; bool emitHostChanged { false };
// Check if domain handler is in error state. always emit host changed if true.
bool isInErrorState = DependencyManager::get<NodeList>()->getDomainHandler().isInErrorState();
if (domainURL != _domainURL || isInErrorState) { if (domainURL != _domainURL) {
addCurrentAddressToHistory(trigger); addCurrentAddressToHistory(trigger);
emitHostChanged = true; emitHostChanged = true;
} }

View file

@ -55,9 +55,6 @@ DomainHandler::DomainHandler(QObject* parent) :
// stop the refresh timer if we connect to a domain // stop the refresh timer if we connect to a domain
connect(this, &DomainHandler::connectedToDomain, &_apiRefreshTimer, &QTimer::stop); connect(this, &DomainHandler::connectedToDomain, &_apiRefreshTimer, &QTimer::stop);
// stop the refresh timer if redirected to the error domain
connect(this, &DomainHandler::redirectToErrorDomainURL, &_apiRefreshTimer, &QTimer::stop);
} }
void DomainHandler::disconnect() { void DomainHandler::disconnect() {
@ -110,15 +107,13 @@ void DomainHandler::softReset() {
QMetaObject::invokeMethod(&_settingsTimer, "stop"); QMetaObject::invokeMethod(&_settingsTimer, "stop");
// restart the API refresh timer in case we fail to connect and need to refresh information // restart the API refresh timer in case we fail to connect and need to refresh information
if (!_isInErrorState) { QMetaObject::invokeMethod(&_apiRefreshTimer, "start");
QMetaObject::invokeMethod(&_apiRefreshTimer, "start");
} }
void DomainHandler::hardReset() { void DomainHandler::hardReset() {
emit resetting(); emit resetting();
softReset(); softReset();
_isInErrorState = false;
qCDebug(networking) << "Hard reset in NodeList DomainHandler."; qCDebug(networking) << "Hard reset in NodeList DomainHandler.";
_pendingDomainID = QUuid(); _pendingDomainID = QUuid();

View file

@ -172,11 +172,6 @@ public slots:
void processICEResponsePacket(QSharedPointer<ReceivedMessage> icePacket); void processICEResponsePacket(QSharedPointer<ReceivedMessage> icePacket);
void processDomainServerConnectionDeniedPacket(QSharedPointer<ReceivedMessage> message); void processDomainServerConnectionDeniedPacket(QSharedPointer<ReceivedMessage> message);
// sets domain handler in error state.
void setRedirectErrorState(QUrl errorUrl, int reasonCode);
bool isInErrorState() { return _isInErrorState; }
private slots: private slots:
void completedHostnameLookup(const QHostInfo& hostInfo); void completedHostnameLookup(const QHostInfo& hostInfo);
void completedIceServerHostnameLookup(); void completedIceServerHostnameLookup();

View file

@ -37,7 +37,6 @@ Socket::Socket(QObject* parent, bool shouldChangeSocketOptions) :
_shouldChangeSocketOptions(shouldChangeSocketOptions) _shouldChangeSocketOptions(shouldChangeSocketOptions)
{ {
connect(&_udpSocket, &QUdpSocket::readyRead, this, &Socket::readPendingDatagrams); connect(&_udpSocket, &QUdpSocket::readyRead, this, &Socket::readPendingDatagrams);
connect(this, &Socket::pendingDatagrams, this, &Socket::processPendingDatagrams, Qt::QueuedConnection);
// make sure we hear about errors and state changes from the underlying socket // make sure we hear about errors and state changes from the underlying socket
connect(&_udpSocket, SIGNAL(error(QAbstractSocket::SocketError)), connect(&_udpSocket, SIGNAL(error(QAbstractSocket::SocketError)),
@ -316,85 +315,55 @@ void Socket::checkForReadyReadBackup() {
} }
void Socket::readPendingDatagrams() { void Socket::readPendingDatagrams() {
int packetsRead = 0;
int packetSizeWithHeader = -1; int packetSizeWithHeader = -1;
// Max datagrams to read before processing:
static const int MAX_DATAGRAMS_CONSECUTIVELY = 10000;
while (_udpSocket.hasPendingDatagrams()
&& (packetSizeWithHeader = _udpSocket.pendingDatagramSize()) != -1
&& packetsRead <= MAX_DATAGRAMS_CONSECUTIVELY) {
// grab a time point we can mark as the receive time of this packet
auto receiveTime = p_high_resolution_clock::now();
while (_udpSocket.hasPendingDatagrams() && (packetSizeWithHeader = _udpSocket.pendingDatagramSize()) != -1) {
// setup a buffer to read the packet into
auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
QHostAddress senderAddress;
quint16 senderPort;
// pull the datagram
auto sizeRead = _udpSocket.readDatagram(buffer.get(), packetSizeWithHeader,
&senderAddress, &senderPort);
// we either didn't pull anything for this packet or there was an error reading (this seems to trigger
// on windows even if there's not a packet available)
if (sizeRead < 0) {
continue;
}
_incomingDatagrams.push_back({ senderAddress, senderPort, packetSizeWithHeader,
std::move(buffer), receiveTime });
++packetsRead;
}
if (packetsRead > _maxDatagramsRead) {
_maxDatagramsRead = packetsRead;
qCDebug(networking) << "readPendingDatagrams: Datagrams read:" << packetsRead;
}
emit pendingDatagrams(packetsRead);
}
void Socket::processPendingDatagrams(int) {
// setup a HifiSockAddr to read into
HifiSockAddr senderSockAddr;
while (!_incomingDatagrams.empty()) {
auto& datagram = _incomingDatagrams.front();
senderSockAddr.setAddress(datagram._senderAddress);
senderSockAddr.setPort(datagram._senderPort);
int datagramSize = datagram._datagramLength;
auto receiveTime = datagram._receiveTime;
// we're reading a packet so re-start the readyRead backup timer // we're reading a packet so re-start the readyRead backup timer
_readyReadBackupTimer->start(); _readyReadBackupTimer->start();
// grab a time point we can mark as the receive time of this packet
auto receiveTime = p_high_resolution_clock::now();
// setup a HifiSockAddr to read into
HifiSockAddr senderSockAddr;
// setup a buffer to read the packet into
auto buffer = std::unique_ptr<char[]>(new char[packetSizeWithHeader]);
// pull the datagram
auto sizeRead = _udpSocket.readDatagram(buffer.get(), packetSizeWithHeader,
senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
// save information for this packet, in case it is the one that sticks readyRead // save information for this packet, in case it is the one that sticks readyRead
_lastPacketSizeRead = datagramSize; _lastPacketSizeRead = sizeRead;
_lastPacketSockAddr = senderSockAddr; _lastPacketSockAddr = senderSockAddr;
// Process unfiltered packets first. if (sizeRead <= 0) {
// we either didn't pull anything for this packet or there was an error reading (this seems to trigger
// on windows even if there's not a packet available)
continue;
}
auto it = _unfilteredHandlers.find(senderSockAddr); auto it = _unfilteredHandlers.find(senderSockAddr);
if (it != _unfilteredHandlers.end()) { if (it != _unfilteredHandlers.end()) {
// we have a registered unfiltered handler for this HifiSockAddr (eg. STUN packet) - call that and return // we have a registered unfiltered handler for this HifiSockAddr - call that and return
if (it->second) { if (it->second) {
auto basePacket = BasePacket::fromReceivedPacket(std::move(datagram._datagram), auto basePacket = BasePacket::fromReceivedPacket(std::move(buffer), packetSizeWithHeader, senderSockAddr);
datagramSize, senderSockAddr);
basePacket->setReceiveTime(receiveTime); basePacket->setReceiveTime(receiveTime);
it->second(std::move(basePacket)); it->second(std::move(basePacket));
} }
_incomingDatagrams.pop_front();
continue; continue;
} }
// check if this was a control packet or a data packet // check if this was a control packet or a data packet
bool isControlPacket = *reinterpret_cast<uint32_t*>(datagram._datagram.get()) & CONTROL_BIT_MASK; bool isControlPacket = *reinterpret_cast<uint32_t*>(buffer.get()) & CONTROL_BIT_MASK;
if (isControlPacket) { if (isControlPacket) {
// setup a control packet from the data we just read // setup a control packet from the data we just read
auto controlPacket = ControlPacket::fromReceivedPacket(std::move(datagram._datagram), datagramSize, senderSockAddr); auto controlPacket = ControlPacket::fromReceivedPacket(std::move(buffer), packetSizeWithHeader, senderSockAddr);
controlPacket->setReceiveTime(receiveTime); controlPacket->setReceiveTime(receiveTime);
// move this control packet to the matching connection, if there is one // move this control packet to the matching connection, if there is one
@ -406,13 +375,13 @@ void Socket::processPendingDatagrams(int) {
} else { } else {
// setup a Packet from the data we just read // setup a Packet from the data we just read
auto packet = Packet::fromReceivedPacket(std::move(datagram._datagram), datagramSize, senderSockAddr); auto packet = Packet::fromReceivedPacket(std::move(buffer), packetSizeWithHeader, senderSockAddr);
packet->setReceiveTime(receiveTime); packet->setReceiveTime(receiveTime);
// save the sequence number in case this is the packet that sticks readyRead // save the sequence number in case this is the packet that sticks readyRead
_lastReceivedSequenceNumber = packet->getSequenceNumber(); _lastReceivedSequenceNumber = packet->getSequenceNumber();
// call our hash verification operator to see if this packet is verified // call our verification operator to see if this packet is verified
if (!_packetFilterOperator || _packetFilterOperator(*packet)) { if (!_packetFilterOperator || _packetFilterOperator(*packet)) {
if (packet->isReliable()) { if (packet->isReliable()) {
// if this was a reliable packet then signal the matching connection with the sequence number // if this was a reliable packet then signal the matching connection with the sequence number
@ -426,7 +395,6 @@ void Socket::processPendingDatagrams(int) {
qCDebug(networking) << "Can't process packet: version" << (unsigned int)NLPacket::versionInHeader(*packet) qCDebug(networking) << "Can't process packet: version" << (unsigned int)NLPacket::versionInHeader(*packet)
<< ", type" << NLPacket::typeInHeader(*packet); << ", type" << NLPacket::typeInHeader(*packet);
#endif #endif
_incomingDatagrams.pop_front();
continue; continue;
} }
} }
@ -442,8 +410,6 @@ void Socket::processPendingDatagrams(int) {
} }
} }
} }
_incomingDatagrams.pop_front();
} }
} }

View file

@ -17,7 +17,6 @@
#include <functional> #include <functional>
#include <unordered_map> #include <unordered_map>
#include <mutex> #include <mutex>
#include <list>
#include <QtCore/QObject> #include <QtCore/QObject>
#include <QtCore/QTimer> #include <QtCore/QTimer>
@ -95,7 +94,6 @@ public:
signals: signals:
void clientHandshakeRequestComplete(const HifiSockAddr& sockAddr); void clientHandshakeRequestComplete(const HifiSockAddr& sockAddr);
void pendingDatagrams(int datagramCount);
public slots: public slots:
void cleanupConnection(HifiSockAddr sockAddr); void cleanupConnection(HifiSockAddr sockAddr);
@ -103,7 +101,6 @@ public slots:
private slots: private slots:
void readPendingDatagrams(); void readPendingDatagrams();
void processPendingDatagrams(int datagramCount);
void checkForReadyReadBackup(); void checkForReadyReadBackup();
void handleSocketError(QAbstractSocket::SocketError socketError); void handleSocketError(QAbstractSocket::SocketError socketError);
@ -147,17 +144,6 @@ private:
int _lastPacketSizeRead { 0 }; int _lastPacketSizeRead { 0 };
SequenceNumber _lastReceivedSequenceNumber; SequenceNumber _lastReceivedSequenceNumber;
HifiSockAddr _lastPacketSockAddr; HifiSockAddr _lastPacketSockAddr;
struct Datagram {
QHostAddress _senderAddress;
int _senderPort;
int _datagramLength;
std::unique_ptr<char[]> _datagram;
p_high_resolution_clock::time_point _receiveTime;
};
std::list<Datagram> _incomingDatagrams;
int _maxDatagramsRead { 0 };
friend UDTTest; friend UDTTest;
}; };

View file

@ -286,7 +286,6 @@ void PhysicsEngine::reinsertObject(ObjectMotionState* object) {
void PhysicsEngine::processTransaction(PhysicsEngine::Transaction& transaction) { void PhysicsEngine::processTransaction(PhysicsEngine::Transaction& transaction) {
// removes // removes
for (auto object : transaction.objectsToRemove) { for (auto object : transaction.objectsToRemove) {
bumpAndPruneContacts(object);
btRigidBody* body = object->getRigidBody(); btRigidBody* body = object->getRigidBody();
if (body) { if (body) {
removeDynamicsForBody(body); removeDynamicsForBody(body);

View file

@ -16,16 +16,55 @@
#include "NumericalConstants.h" #include "NumericalConstants.h"
#include "shared/ConicalViewFrustum.h" #include "shared/ConicalViewFrustum.h"
// PrioritySortUtil is a helper for sorting 3D things relative to a ViewFrustum. /* PrioritySortUtil is a helper for sorting 3D things relative to a ViewFrustum. To use:
const float OUT_OF_VIEW_PENALTY = -10.0f; (1) Derive a class from pure-virtual PrioritySortUtil::Sortable that wraps a copy of
const float OUT_OF_VIEW_THRESHOLD = 0.5f * OUT_OF_VIEW_PENALTY; the Thing you want to prioritize and sort:
class SortableWrapper: public PrioritySortUtil::Sortable {
public:
SortableWrapper(const Thing& thing) : _thing(thing) { }
glm::vec3 getPosition() const override { return _thing->getPosition(); }
float getRadius() const override { return 0.5f * _thing->getBoundingRadius(); }
uint64_t getTimestamp() const override { return _thing->getLastTime(); }
Thing getThing() const { return _thing; }
private:
Thing _thing;
};
(2) Make a PrioritySortUtil::PriorityQueue<Thing> and add them to the queue:
PrioritySortUtil::PriorityQueue<SortableWrapper> sortedThings(viewFrustum);
std::priority_queue< PrioritySortUtil::Sortable<Thing> > sortedThings;
for (thing in things) {
sortedThings.push(SortableWrapper(thing));
}
(3) Loop over your priority queue and do timeboxed work:
NOTE: Be careful using references to members of instances of T from std::priority_queue<T>.
Under the hood std::priority_queue<T> may re-use instances of T.
For example, after a pop() or a push() the top T may have the same memory address
as the top T before the pop() or push() (but point to a swapped instance of T).
This causes a reference to member variable of T to point to a different value
when operations taken on std::priority_queue<T> shuffle around the instances of T.
uint64_t cutoffTime = usecTimestampNow() + TIME_BUDGET;
while (!sortedThings.empty()) {
const Thing& thing = sortedThings.top();
// ...do work on thing...
sortedThings.pop();
if (usecTimestampNow() > cutoffTime) {
break;
}
}
*/
namespace PrioritySortUtil { namespace PrioritySortUtil {
constexpr float DEFAULT_ANGULAR_COEF { 1.0f }; constexpr float DEFAULT_ANGULAR_COEF { 1.0f };
constexpr float DEFAULT_CENTER_COEF { 0.5f }; constexpr float DEFAULT_CENTER_COEF { 0.5f };
constexpr float DEFAULT_AGE_COEF { 0.25f }; constexpr float DEFAULT_AGE_COEF { 0.25f / (float)(USECS_PER_SECOND) };
class Sortable { class Sortable {
public: public:
@ -45,9 +84,8 @@ namespace PrioritySortUtil {
PriorityQueue() = delete; PriorityQueue() = delete;
PriorityQueue(const ConicalViewFrustums& views) : _views(views) { } PriorityQueue(const ConicalViewFrustums& views) : _views(views) { }
PriorityQueue(const ConicalViewFrustums& views, float angularWeight, float centerWeight, float ageWeight) PriorityQueue(const ConicalViewFrustums& views, float angularWeight, float centerWeight, float ageWeight)
: _views(views), _angularWeight(angularWeight), _centerWeight(centerWeight), _ageWeight(ageWeight) : _views(views), _angularWeight(angularWeight), _centerWeight(centerWeight), _ageWeight(ageWeight)
, _usecCurrentTime(usecTimestampNow()) { { }
}
void setViews(const ConicalViewFrustums& views) { _views = views; } void setViews(const ConicalViewFrustums& views) { _views = views; }
@ -55,7 +93,6 @@ namespace PrioritySortUtil {
_angularWeight = angularWeight; _angularWeight = angularWeight;
_centerWeight = centerWeight; _centerWeight = centerWeight;
_ageWeight = ageWeight; _ageWeight = ageWeight;
_usecCurrentTime = usecTimestampNow();
} }
size_t size() const { return _vector.size(); } size_t size() const { return _vector.size(); }
@ -94,18 +131,23 @@ namespace PrioritySortUtil {
glm::vec3 offset = position - view.getPosition(); glm::vec3 offset = position - view.getPosition();
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
const float MIN_RADIUS = 0.1f; // WORKAROUND for zero size objects (we still want them to sort by distance) const float MIN_RADIUS = 0.1f; // WORKAROUND for zero size objects (we still want them to sort by distance)
float radius = glm::max(thing.getRadius(), MIN_RADIUS); float radius = glm::min(thing.getRadius(), MIN_RADIUS);
// Other item's angle from view centre: float cosineAngle = (glm::dot(offset, view.getDirection()) / distance);
float cosineAngle = glm::dot(offset, view.getDirection()) / distance; float age = (float)(usecTimestampNow() - thing.getTimestamp());
float age = float((_usecCurrentTime - thing.getTimestamp()) / USECS_PER_SECOND);
// the "age" term accumulates at the sum of all weights // we modulatate "age" drift rate by the cosineAngle term to make periphrial objects sort forward
float angularSize = radius / distance; // at a reduced rate but we don't want the "age" term to go zero or negative so we clamp it
float priority = (_angularWeight * angularSize + _centerWeight * cosineAngle) * (age + 1.0f) + _ageWeight * age; const float MIN_COSINE_ANGLE_FACTOR = 0.1f;
float cosineAngleFactor = glm::max(cosineAngle, MIN_COSINE_ANGLE_FACTOR);
float priority = _angularWeight * glm::max(radius, MIN_RADIUS) / distance
+ _centerWeight * cosineAngle
+ _ageWeight * cosineAngleFactor * age;
// decrement priority of things outside keyhole // decrement priority of things outside keyhole
if (distance - radius > view.getRadius()) { if (distance - radius > view.getRadius()) {
if (!view.intersects(offset, distance, radius)) { if (!view.intersects(offset, distance, radius)) {
constexpr float OUT_OF_VIEW_PENALTY = -10.0f;
priority += OUT_OF_VIEW_PENALTY; priority += OUT_OF_VIEW_PENALTY;
} }
} }
@ -117,13 +159,12 @@ namespace PrioritySortUtil {
float _angularWeight { DEFAULT_ANGULAR_COEF }; float _angularWeight { DEFAULT_ANGULAR_COEF };
float _centerWeight { DEFAULT_CENTER_COEF }; float _centerWeight { DEFAULT_CENTER_COEF };
float _ageWeight { DEFAULT_AGE_COEF }; float _ageWeight { DEFAULT_AGE_COEF };
quint64 _usecCurrentTime { 0 };
}; };
} // namespace PrioritySortUtil } // namespace PrioritySortUtil
// for now we're keeping hard-coded sorted time budgets in one spot // for now we're keeping hard-coded sorted time budgets in one spot
const uint64_t MAX_UPDATE_RENDERABLES_TIME_BUDGET = 2000; // usec const uint64_t MAX_UPDATE_RENDERABLES_TIME_BUDGET = 2000; // usec
const uint64_t MIN_SORTED_UPDATE_RENDERABLES_TIME_BUDGET = 1000; // usec const uint64_t MIN_SORTED_UPDATE_RENDERABLES_TIME_BUDGET = 1000; // usec
const uint64_t MAX_UPDATE_AVATARS_TIME_BUDGET = 2000; // usec
#endif // hifi_PrioritySortUtil_h #endif // hifi_PrioritySortUtil_h

View file

@ -35,13 +35,10 @@ var DEFAULT_SCRIPTS_COMBINED = [
]; ];
var DEFAULT_SCRIPTS_SEPARATE = [ var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js", "system/controllers/controllerScripts.js",
"system/interstitialPage.js"
//"system/chat.js" //"system/chat.js"
]; ];
if (Settings.getValue("enableInterstitialMode", false)) {
DEFAULT_SCRIPTS_SEPARATE.push("system/interstitialPage.js");
}
// add a menu item for debugging // add a menu item for debugging
var MENU_CATEGORY = "Developer"; var MENU_CATEGORY = "Developer";
var MENU_ITEM = "Debug defaultScripts.js"; var MENU_ITEM = "Debug defaultScripts.js";

View file

@ -860,7 +860,7 @@ var toolBar = (function () {
propertiesTool.setVisible(false); propertiesTool.setVisible(false);
selectionManager.clearSelections(); selectionManager.clearSelections();
cameraManager.disable(); cameraManager.disable();
selectionDisplay.disableTriggerMapping(); selectionDisplay.triggerMapping.disable();
tablet.landscape = false; tablet.landscape = false;
Controller.disableMapping(CONTROLLER_MAPPING_NAME); Controller.disableMapping(CONTROLLER_MAPPING_NAME);
} else { } else {
@ -876,7 +876,7 @@ var toolBar = (function () {
gridTool.setVisible(true); gridTool.setVisible(true);
grid.setEnabled(true); grid.setEnabled(true);
propertiesTool.setVisible(true); propertiesTool.setVisible(true);
selectionDisplay.enableTriggerMapping(); selectionDisplay.triggerMapping.enable();
print("starting tablet in landscape mode"); print("starting tablet in landscape mode");
tablet.landscape = true; tablet.landscape = true;
Controller.enableMapping(CONTROLLER_MAPPING_NAME); Controller.enableMapping(CONTROLLER_MAPPING_NAME);

View file

@ -14,7 +14,7 @@
// //
/* global SelectionManager, SelectionDisplay, grid, rayPlaneIntersection, rayPlaneIntersection2, pushCommandForSelections, /* global SelectionManager, SelectionDisplay, grid, rayPlaneIntersection, rayPlaneIntersection2, pushCommandForSelections,
getMainTabletIDs, getControllerWorldLocation, TRIGGER_ON_VALUE */ getMainTabletIDs, getControllerWorldLocation */
var SPACE_LOCAL = "local"; var SPACE_LOCAL = "local";
var SPACE_WORLD = "world"; var SPACE_WORLD = "world";
@ -22,7 +22,6 @@ var HIGHLIGHT_LIST_NAME = "editHandleHighlightList";
Script.include([ Script.include([
"./controllers.js", "./controllers.js",
"./controllerDispatcherUtils.js",
"./utils.js" "./utils.js"
]); ]);
@ -449,8 +448,6 @@ SelectionDisplay = (function() {
var CTRL_KEY_CODE = 16777249; var CTRL_KEY_CODE = 16777249;
var RAIL_AXIS_LENGTH = 10000; var RAIL_AXIS_LENGTH = 10000;
var NO_HAND = -1;
var TRANSLATE_DIRECTION = { var TRANSLATE_DIRECTION = {
X: 0, X: 0,
@ -481,6 +478,8 @@ SelectionDisplay = (function() {
YAW: 1, YAW: 1,
ROLL: 2 ROLL: 2
}; };
var NO_TRIGGER_HAND = -1;
var spaceMode = SPACE_LOCAL; var spaceMode = SPACE_LOCAL;
var overlayNames = []; var overlayNames = [];
@ -803,21 +802,11 @@ SelectionDisplay = (function() {
// We get mouseMoveEvents from the handControllers, via handControllerPointer. // We get mouseMoveEvents from the handControllers, via handControllerPointer.
// But we dont' get mousePressEvents. // But we dont' get mousePressEvents.
that.triggerClickMapping = Controller.newMapping(Script.resolvePath('') + '-click'); that.triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
that.triggerPressMapping = Controller.newMapping(Script.resolvePath('') + '-press'); Script.scriptEnding.connect(that.triggerMapping.disable);
that.triggeredHand = NO_HAND; that.triggeredHand = NO_TRIGGER_HAND;
that.pressedHand = NO_HAND;
that.triggered = function() { that.triggered = function() {
return that.triggeredHand !== NO_HAND; return that.triggeredHand !== NO_TRIGGER_HAND;
}
function pointingAtDesktopWindowOrTablet(hand) {
var pointingAtDesktopWindow = (hand === Controller.Standard.RightHand &&
SelectionManager.pointingAtDesktopWindowRight) ||
(hand === Controller.Standard.LeftHand &&
SelectionManager.pointingAtDesktopWindowLeft);
var pointingAtTablet = (hand === Controller.Standard.RightHand && SelectionManager.pointingAtTabletRight) ||
(hand === Controller.Standard.LeftHand && SelectionManager.pointingAtTabletLeft);
return pointingAtDesktopWindow || pointingAtTablet;
} }
function makeClickHandler(hand) { function makeClickHandler(hand) {
return function (clicked) { return function (clicked) {
@ -825,39 +814,26 @@ SelectionDisplay = (function() {
if (that.triggered() && hand !== that.triggeredHand) { if (that.triggered() && hand !== that.triggeredHand) {
return; return;
} }
if (!that.triggered() && clicked && !pointingAtDesktopWindowOrTablet(hand)) { if (!that.triggered() && clicked) {
var pointingAtDesktopWindow = (hand === Controller.Standard.RightHand &&
SelectionManager.pointingAtDesktopWindowRight) ||
(hand === Controller.Standard.LeftHand &&
SelectionManager.pointingAtDesktopWindowLeft);
var pointingAtTablet = (hand === Controller.Standard.RightHand && SelectionManager.pointingAtTabletRight) ||
(hand === Controller.Standard.LeftHand && SelectionManager.pointingAtTabletLeft);
if (pointingAtDesktopWindow || pointingAtTablet) {
return;
}
that.triggeredHand = hand; that.triggeredHand = hand;
that.mousePressEvent({}); that.mousePressEvent({});
} else if (that.triggered() && !clicked) { } else if (that.triggered() && !clicked) {
that.triggeredHand = NO_HAND; that.triggeredHand = NO_TRIGGER_HAND;
that.mouseReleaseEvent({}); that.mouseReleaseEvent({});
} }
}; };
} }
function makePressHandler(hand) { that.triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
return function (value) { that.triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
if (value >= TRIGGER_ON_VALUE && !that.triggered() && !pointingAtDesktopWindowOrTablet(hand)) {
that.pressedHand = hand;
that.updateHighlight({});
} else {
that.pressedHand = NO_HAND;
that.resetPreviousHandleColor();
}
}
}
that.triggerClickMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
that.triggerClickMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
that.triggerPressMapping.from(Controller.Standard.RT).peek().to(makePressHandler(Controller.Standard.RightHand));
that.triggerPressMapping.from(Controller.Standard.LT).peek().to(makePressHandler(Controller.Standard.LeftHand));
that.enableTriggerMapping = function() {
that.triggerClickMapping.enable();
that.triggerPressMapping.enable();
};
that.disableTriggerMapping = function() {
that.triggerClickMapping.disable();
that.triggerPressMapping.disable();
}
Script.scriptEnding.connect(that.disableTriggerMapping);
// FUNCTION DEF(s): Intersection Check Helpers // FUNCTION DEF(s): Intersection Check Helpers
function testRayIntersect(queryRay, overlayIncludes, overlayExcludes) { function testRayIntersect(queryRay, overlayIncludes, overlayExcludes) {
@ -984,10 +960,35 @@ SelectionDisplay = (function() {
} }
return Uuid.NULL; return Uuid.NULL;
}; };
that.updateHighlight = function(event) { // FUNCTION: MOUSE MOVE EVENT
var lastMouseEvent = null;
that.mouseMoveEvent = function(event) {
var wantDebug = false;
if (wantDebug) {
print("=============== eST::MouseMoveEvent BEG =======================");
}
lastMouseEvent = event;
if (activeTool) {
if (wantDebug) {
print(" Trigger ActiveTool(" + activeTool.mode + ")'s onMove");
}
activeTool.onMove(event);
if (wantDebug) {
print(" Trigger SelectionManager::update");
}
SelectionManager._update();
if (wantDebug) {
print("=============== eST::MouseMoveEvent END =======================");
}
// EARLY EXIT--(Move handled via active tool)
return true;
}
// if no tool is active, then just look for handles to highlight... // if no tool is active, then just look for handles to highlight...
var pickRay = generalComputePickRay(event.x, event.y); var pickRay = generalComputePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay); var result = Overlays.findRayIntersection(pickRay);
var pickedColor; var pickedColor;
var highlightNeeded = false; var highlightNeeded = false;
@ -1038,36 +1039,7 @@ SelectionDisplay = (function() {
} else { } else {
that.resetPreviousHandleColor(); that.resetPreviousHandleColor();
} }
};
// FUNCTION: MOUSE MOVE EVENT
var lastMouseEvent = null;
that.mouseMoveEvent = function(event) {
var wantDebug = false;
if (wantDebug) {
print("=============== eST::MouseMoveEvent BEG =======================");
}
lastMouseEvent = event;
if (activeTool) {
if (wantDebug) {
print(" Trigger ActiveTool(" + activeTool.mode + ")'s onMove");
}
activeTool.onMove(event);
if (wantDebug) {
print(" Trigger SelectionManager::update");
}
SelectionManager._update();
if (wantDebug) {
print("=============== eST::MouseMoveEvent END =======================");
}
// EARLY EXIT--(Move handled via active tool)
return true;
}
that.updateHighlight(event);
if (wantDebug) { if (wantDebug) {
print("=============== eST::MouseMoveEvent END ======================="); print("=============== eST::MouseMoveEvent END =======================");
} }
@ -1163,10 +1135,9 @@ SelectionDisplay = (function() {
} }
}; };
function controllerComputePickRay(hand) { function controllerComputePickRay() {
var hand = that.triggered() ? that.triggeredHand : that.pressedHand; var controllerPose = getControllerWorldLocation(that.triggeredHand, true);
var controllerPose = getControllerWorldLocation(hand, true); if (controllerPose.valid && that.triggered()) {
if (controllerPose.valid) {
var controllerPosition = controllerPose.translation; var controllerPosition = controllerPose.translation;
// This gets point direction right, but if you want general quaternion it would be more complicated: // This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(controllerPose.rotation); var controllerDirection = Quat.getUp(controllerPose.rotation);
@ -1177,12 +1148,6 @@ SelectionDisplay = (function() {
function generalComputePickRay(x, y) { function generalComputePickRay(x, y) {
return controllerComputePickRay() || Camera.computePickRay(x, y); return controllerComputePickRay() || Camera.computePickRay(x, y);
} }
function getControllerAvatarFramePositionFromPickRay(pickRay) {
var controllerPosition = Vec3.subtract(pickRay.origin, MyAvatar.position);
controllerPosition = Vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), controllerPosition);
return controllerPosition;
}
function getDistanceToCamera(position) { function getDistanceToCamera(position) {
var cameraPosition = Camera.getPosition(); var cameraPosition = Camera.getPosition();
@ -2118,7 +2083,6 @@ SelectionDisplay = (function() {
var rotation = null; var rotation = null;
var previousPickRay = null; var previousPickRay = null;
var beginMouseEvent = null; var beginMouseEvent = null;
var beginControllerPosition = null;
var onBegin = function(event, pickRay, pickResult) { var onBegin = function(event, pickRay, pickResult) {
var proportional = directionEnum === STRETCH_DIRECTION.ALL; var proportional = directionEnum === STRETCH_DIRECTION.ALL;
@ -2254,9 +2218,6 @@ SelectionDisplay = (function() {
previousPickRay = pickRay; previousPickRay = pickRay;
beginMouseEvent = event; beginMouseEvent = event;
if (that.triggered()) {
beginControllerPosition = getControllerAvatarFramePositionFromPickRay(pickRay);
}
}; };
var onEnd = function(event, reason) { var onEnd = function(event, reason) {
@ -2295,15 +2256,13 @@ SelectionDisplay = (function() {
if (usePreviousPickRay(pickRay.direction, previousPickRay.direction, planeNormal)) { if (usePreviousPickRay(pickRay.direction, previousPickRay.direction, planeNormal)) {
pickRay = previousPickRay; pickRay = previousPickRay;
} }
var controllerPose = getControllerWorldLocation(that.triggeredHand, true);
var controllerTrigger = HMD.isHMDAvailable() && HMD.isHandControllerAvailable() &&
controllerPose.valid && that.triggered();
// Are we using handControllers or Mouse - only relevant for 3D tools // Are we using handControllers or Mouse - only relevant for 3D tools
var controllerPose = getControllerWorldLocation(that.triggeredHand, true);
var vector = null; var vector = null;
var newPick = null; var newPick = null;
if (controllerTrigger && directionFor3DStretch) { if (HMD.isHMDAvailable() && HMD.isHandControllerAvailable() &&
controllerPose.valid && that.triggered() && directionFor3DStretch) {
localDeltaPivot = deltaPivot3D; localDeltaPivot = deltaPivot3D;
newPick = pickRay.origin; newPick = pickRay.origin;
vector = Vec3.subtract(newPick, lastPick3D); vector = Vec3.subtract(newPick, lastPick3D);
@ -2327,23 +2286,12 @@ SelectionDisplay = (function() {
var newDimensions; var newDimensions;
if (proportional) { if (proportional) {
var viewportDimensions = Controller.getViewportDimensions(); var viewportDimensions = Controller.getViewportDimensions();
var mouseXDifference = (event.x - beginMouseEvent.x) / viewportDimensions.x;
var mouseYDifference = (beginMouseEvent.y - event.y) / viewportDimensions.y;
var mouseDifference = mouseXDifference + mouseYDifference;
var toCameraDistance = getDistanceToCamera(position); var toCameraDistance = getDistanceToCamera(position);
var dimensionsMultiple = toCameraDistance * STRETCH_DIRECTION_ALL_CAMERA_DISTANCE_MULTIPLE; var dimensionsMultiple = toCameraDistance * STRETCH_DIRECTION_ALL_CAMERA_DISTANCE_MULTIPLE;
var dimensionChange = mouseDifference * dimensionsMultiple;
var dimensionChange;
if (controllerTrigger) {
var controllerPosition = getControllerAvatarFramePositionFromPickRay(pickRay);
var vecControllerDifference = Vec3.subtract(controllerPosition, beginControllerPosition);
var controllerDifference = vecControllerDifference.x + vecControllerDifference.y +
vecControllerDifference.z;
dimensionChange = controllerDifference * dimensionsMultiple;
} else {
var mouseXDifference = (event.x - beginMouseEvent.x) / viewportDimensions.x;
var mouseYDifference = (beginMouseEvent.y - event.y) / viewportDimensions.y;
var mouseDifference = mouseXDifference + mouseYDifference;
dimensionChange = mouseDifference * dimensionsMultiple;
}
var averageInitialDimension = (initialDimensions.x + initialDimensions.y + initialDimensions.z) / 3; var averageInitialDimension = (initialDimensions.x + initialDimensions.y + initialDimensions.z) / 3;
percentChange = dimensionChange / averageInitialDimension; percentChange = dimensionChange / averageInitialDimension;
percentChange += 1.0; percentChange += 1.0;