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Split test to prefetch, movie
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4 changed files with 171 additions and 76 deletions
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//
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// scriptableResourceTest.js
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// examples/tests
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//
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// Created by Zach Pomerantz on 4/20/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Preloads textures to play a simple movie, plays it, and frees those textures.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// A model exported from blender with a texture named 'Picture' on one face.
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var FRAME_URL = "http://hifi-production.s3.amazonaws.com/tutorials/pictureFrame/finalFrame.fbx";
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// A folder full of individual frames.
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var MOVIE_URL = "http://hifi-content.s3.amazonaws.com/james/vidtest/";
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var NUM_FRAMES = 158; // 158 available
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var FRAME_RATE = 30; // 30 default
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var center = Vec3.sum(
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Vec3.sum(MyAvatar.position, { x: 0, y: 0.5, z: 0 }),
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Vec3.multiply(1, Quat.getFront(Camera.getOrientation()))
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);
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// Left-pad num with 0s until it is size digits
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function pad(num, size) {
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var s = num + "";
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while (s.length < size) s = "0" + s;
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return s;
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}
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var pictureFrameProperties = {
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name: 'scriptableResourceTest Picture Frame',
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type: 'Model',
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position: center,
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modelURL: FRAME_URL,
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dynamic: true,
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}
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var pictureFrame = Entities.addEntity(pictureFrameProperties);
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var frames = [];
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// Preload
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var numLoading = 0;
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for (var i = 1; i <= NUM_FRAMES + 1; i++) {
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var padded = pad(i, 3);
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var filepath = MOVIE_URL + padded + '.jpg';
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var texture = TextureCache.prefetch(filepath);
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frames.push(texture);
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if (!texture.loaded) {
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numLoading++;
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texture.loadedChanged.connect(function() {
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numLoading--;
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if (!numLoading) play();
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});
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}
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}
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function play() {
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var frame = 0;
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var movieInterval = Script.setInterval(function() {
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Entities.editEntity(pictureFrame, { textures: JSON.stringify({ Picture: frames[frame].url }) })
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frame += 1;
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if (frame > NUM_FRAMES) {
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Script.clearInterval(movieInterval);
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Entities.deleteEntity(pictureFrame);
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// free the textures at the next garbage collection
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while (frames.length) frames.pop();
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// alternatively, the textures can be forcibly freed:
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// frames.forEach(function(texture) { texture.release(); });
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Script.requestGarbageCollection();
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}
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}, 1000 / FRAME_RATE);
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}
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96
scripts/developer/tests/scriptableResource/lib.js
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96
scripts/developer/tests/scriptableResource/lib.js
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//
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// lib.js
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// scripts/developer/tests/scriptableResource
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//
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// Created by Zach Pomerantz on 4/20/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Preloads textures to play a simple movie, plays it, and frees those textures.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var NUM_FRAMES = 158; // 158 available
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var FRAME_RATE = 30; // 30 default
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function getFrame(callback) {
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// A model exported from blender with a texture named 'Picture' on one face.
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var FRAME_URL = "http://hifi-production.s3.amazonaws.com/tutorials/pictureFrame/finalFrame.fbx";
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var model = ModelCache.prefetch(FRAME_URL);
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if (model.loaded) {
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makeFrame(true);
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} else {
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model.loadedChanged.connect(makeFrame);
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}
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function makeFrame(success) {
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if (!success) { throw "Failed to load frame"; }
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var pictureFrameProperties = {
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name: 'scriptableResourceTest Picture Frame',
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type: 'Model',
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position: getPosition(),
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modelURL: FRAME_URL,
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dynamic: true,
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};
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callback(Entities.addEntity(pictureFrameProperties));
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}
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function getPosition() {
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// Always put it 5 meters in front of you
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var position = MyAvatar.position;
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var yaw = MyAvatar.bodyYaw + MyAvatar.getHeadFinalYaw();
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var rads = (yaw / 180) * Math.PI;
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position.y += 0.5;
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position.x += - 5 * Math.sin(rads);
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position.z += - 5 * Math.cos(rads);
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print(JSON.stringify(position));
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return position;
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}
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}
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function prefetch(callback) {
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// A folder full of individual frames.
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var MOVIE_URL = "http://hifi-content.s3.amazonaws.com/james/vidtest/";
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var frames = [];
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var numLoading = 0;
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for (var i = 1; i <= NUM_FRAMES; ++i) {
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var padded = pad(i, 3);
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var filepath = MOVIE_URL + padded + '.jpg';
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var texture = TextureCache.prefetch(filepath);
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frames.push(texture);
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if (!texture.loaded) {
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numLoading++;
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texture.loadedChanged.connect(function() {
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--numLoading;
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if (!numLoading) { callback(frames); }
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});
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}
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}
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if (!numLoading) { callback(frames); }
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function pad(num, size) { // left-pad num with zeros until it is size digits
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var s = num.toString();
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while (s.length < size) { s = "0" + s; }
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return s;
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}
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}
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function play(model, frames, callback) {
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var frame = 0;
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var movieInterval = Script.setInterval(function() {
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Entities.editEntity(model, { textures: JSON.stringify({ Picture: frames[frame].url }) });
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if (++frame >= frames.length) {
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Script.clearInterval(movieInterval);
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callback();
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}
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}, 1000 / FRAME_RATE);
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}
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42
scripts/developer/tests/scriptableResource/movieTest.js
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42
scripts/developer/tests/scriptableResource/movieTest.js
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//
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// testMovie.js
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// scripts/developer/tests/scriptableResource
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//
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// Created by Zach Pomerantz on 4/27/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Preloads textures, plays them on a frame model, and unloads them.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var entity;
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Script.include([
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'../../../developer/utilities/cache/cacheStats.js',
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'lib.js',
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], function() {
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getFrame(function(frame) {
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entity = frame;
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prefetch(function(frames) {
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play(frame, frames, function() {
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// Delete each texture, so the next garbage collection cycle will release them.
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// Setting frames = null breaks the reference,
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// but will not delete frames from the calling scope.
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// Instead, we must mutate it in-place to free its elements for GC
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// (assuming the elements are not held elsewhere).
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while (frames.length) { frames.pop(); }
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// Alternatively, forcibly release each texture without relying on GC.
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// frames.forEach(function(texture) { texture.release(); });
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Entities.deleteEntity(entity);
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Script.requestGarbageCollection();
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});
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});
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});
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});
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Script.scriptEnding.connect(function() { entity && Entities.deleteEntity(entity); });
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33
scripts/developer/tests/scriptableResource/prefetchTest.js
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33
scripts/developer/tests/scriptableResource/prefetchTest.js
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//
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// testPrefetch.js
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// scripts/developer/tests/scriptableResource
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//
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// Created by Zach Pomerantz on 4/27/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Preloads textures and unloads them.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include([
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'../../../developer/utilities/cache/cacheStats.js',
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'lib.js',
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], function() {
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prefetch(function(frames) {
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// Delete each texture, so the next garbage collection cycle will release them.
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// Setting frames = null breaks the reference,
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// but will not delete frames from the calling scope.
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// Instead, we must mutate it in-place to free its elements for GC
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// (assuming the elements are not held elsewhere).
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while (frames.length) { frames.pop(); }
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// Alternatively, forcibly release each texture without relying on GC.
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// frames.forEach(function(texture) { texture.release(); });
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Script.requestGarbageCollection();
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});
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});
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