diff --git a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs index 5b6e704fd4..9c6a517187 100644 --- a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs +++ b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs @@ -1,4 +1,4 @@ -// AvatarExporter.cs +// AvatarExporter.cs // // Created by David Back on 28 Nov 2018 // Copyright 2018 High Fidelity, Inc. @@ -6,21 +6,20 @@ // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html - +#if UNITY_EDITOR using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; -using UnityEngine.SceneManagement; using System; using System.Collections.Generic; using System.IO; -using System.Text.RegularExpressions; +using System.Globalization; class AvatarExporter : MonoBehaviour { // update version number for every PR that changes this file, also set updated version in README file - static readonly string AVATAR_EXPORTER_VERSION = "0.5.0"; + static readonly string AVATAR_EXPORTER_VERSION = "0.6.0"; static readonly float HIPS_MIN_Y_PERCENT_OF_HEIGHT = 0.03f; static readonly float BELOW_GROUND_THRESHOLD_PERCENT_OF_HEIGHT = -0.15f; @@ -35,33 +34,8 @@ class AvatarExporter : MonoBehaviour // TODO: use regex static readonly string[] RECOMMENDED_UNITY_VERSIONS = new string[] { - "2018.2.12f1", - "2018.2.11f1", - "2018.2.10f1", - "2018.2.9f1", - "2018.2.8f1", - "2018.2.7f1", - "2018.2.6f1", - "2018.2.5f1", - "2018.2.4f1", - "2018.2.3f1", - "2018.2.2f1", - "2018.2.1f1", - "2018.2.0f2", - "2018.1.9f2", - "2018.1.8f1", - "2018.1.7f1", - "2018.1.6f1", - "2018.1.5f1", - "2018.1.4f1", - "2018.1.3f1", - "2018.1.2f1", - "2018.1.1f1", - "2018.1.0f2", - "2017.4.18f1", - "2017.4.17f1", - "2017.4.16f1", - "2017.4.15f1", + "2019.4.31f1", //Version currently used by VRChat + "2021.3.23f1" //Version currently used by ChilloutVR }; static readonly Dictionary HUMANOID_TO_OVERTE_JOINT_NAME = new Dictionary { @@ -211,11 +185,9 @@ class AvatarExporter : MonoBehaviour }; static readonly string STANDARD_SHADER = "Standard"; - static readonly string STANDARD_ROUGHNESS_SHADER = "Standard (Roughness setup)"; static readonly string STANDARD_SPECULAR_SHADER = "Standard (Specular setup)"; static readonly string[] SUPPORTED_SHADERS = new string[] { STANDARD_SHADER, - STANDARD_ROUGHNESS_SHADER, STANDARD_SPECULAR_SHADER, }; @@ -728,9 +700,13 @@ class AvatarExporter : MonoBehaviour // write out core fields to top of fst file try { - File.WriteAllText(exportFstPath, "exporterVersion = " + AVATAR_EXPORTER_VERSION + "\nname = " + projectName + - "\ntype = body+head\nscale = " + scale + "\nfilename = " + assetName + - ".fbx\n" + "texdir = textures\n"); + File.WriteAllText(exportFstPath, + $"exporterVersion = {AVATAR_EXPORTER_VERSION}\n" + + $"name = {projectName}\n" + + "type = body+head\n" + + $"scale = {scale.F()}\n" + + $"filename = {assetName}.fbx\n" + + "texdir = textures\n"); } catch { @@ -745,7 +721,7 @@ class AvatarExporter : MonoBehaviour if (userBoneInfo.Value.HasHumanMapping()) { string overteJointName = HUMANOID_TO_OVERTE_JOINT_NAME[userBoneInfo.Value.humanName]; - File.AppendAllText(exportFstPath, "jointMap = " + overteJointName + " = " + removeTypeFromJointname(userBoneInfo.Key) + "\n"); + File.AppendAllText(exportFstPath, $"jointMap = {overteJointName} = {removeTypeFromJointname(userBoneInfo.Key)}\n"); } } @@ -795,8 +771,9 @@ class AvatarExporter : MonoBehaviour // swap from left-handed (Unity) to right-handed (Overte) coordinates and write out joint rotation offset to fst jointOffset = new Quaternion(-jointOffset.x, jointOffset.y, jointOffset.z, -jointOffset.w); - File.AppendAllText(exportFstPath, "jointRotationOffset2 = " + removeTypeFromJointname(userBoneName) + " = (" + jointOffset.x + ", " + - jointOffset.y + ", " + jointOffset.z + ", " + jointOffset.w + ")\n"); + File.AppendAllText(exportFstPath, + $"jointRotationOffset2 = {removeTypeFromJointname(userBoneName)} = ({jointOffset.x.F()}, {jointOffset.y.F()}, {jointOffset.z.F()}, {jointOffset.w.F()})\n" + ); } // if there is any material data to save then write out all materials in JSON material format to the materialMap field @@ -824,11 +801,11 @@ class AvatarExporter : MonoBehaviour File.AppendAllText(exportFstPath, "materialMap = " + materialJson); } - if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows) + /*if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows) { // open File Explorer to the project directory once finished System.Diagnostics.Process.Start("explorer.exe", "/select," + exportFstPath); - } + }*/ return true; } @@ -1021,10 +998,7 @@ class AvatarExporter : MonoBehaviour case AvatarRule.RecommendedUnityVersion: if (Array.IndexOf(RECOMMENDED_UNITY_VERSIONS, Application.unityVersion) == -1) { - failedAvatarRules.Add(avatarRule, "The current version of Unity is not one of the recommended Unity " + - "versions. If you are using a version of Unity later than 2018.2.12f1, " + - "it is recommended to apply Enforce T-Pose under the Pose dropdown " + - "in Humanoid configuration."); + failedAvatarRules.Add(avatarRule, "The current version of Unity is not one of the recommended Unity versions."); } break; case AvatarRule.SingleRoot: @@ -1738,8 +1712,7 @@ class ExportProjectWindow : EditorWindow GUIStyle scaleInputStyle = new GUIStyle(textStyle); scaleInputStyle.fixedWidth = SCALE_TEXT_WIDTH; actualScale *= 100.0f; // convert to 100-based percentage for display purposes - string actualScaleStr = GUILayout.TextField(String.Format("{0:0.00}", actualScale), scaleInputStyle); - actualScaleStr = Regex.Replace(actualScaleStr, @"[^0-9.]", ""); + string actualScaleStr = GUILayout.TextField($"{actualScale}", scaleInputStyle); actualScale = float.Parse(actualScaleStr); actualScale /= 100.0f; // convert back to 1.0-based percentage SetAvatarScale(actualScale); @@ -1949,3 +1922,10 @@ class AvatarUtilities return avatarBounds.max.y - avatarBounds.min.y; } } + +public static class ConverterExtensions +{ + public static string F(this float x) => x.ToString("G", CultureInfo.InvariantCulture); +} + +#endif \ No newline at end of file diff --git a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs.meta b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs.meta new file mode 100644 index 0000000000..e502ebcd48 --- /dev/null +++ b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e575c09e36785a9f39644b7b50ecdfcb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/HeightReference.prefab b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/HeightReference.prefab index 4464617387..1ed3651ee7 100644 --- a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/HeightReference.prefab +++ b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/HeightReference.prefab @@ -1,21 +1,11 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1001 &100100000 -Prefab: - 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