diff --git a/BUILD_WIN.md b/BUILD_WIN.md index 3222e75c66..5836d5bfb5 100644 --- a/BUILD_WIN.md +++ b/BUILD_WIN.md @@ -9,15 +9,17 @@ Note: The prerequisites will require about 10 GB of space on your drive. You wil If you don’t have Community or Professional edition of Visual Studio 2017, download [Visual Studio Community 2017](https://www.visualstudio.com/downloads/). -When selecting components, check "Desktop development with C++." Also check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)" on the Summary toolbar on the right. +When selecting components, check "Desktop development with C++." Also on the right on the Summary toolbar, check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)". ### Step 2. Installing CMake -Download and install the latest version of CMake 3.9. Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). Make sure to check "Add CMake to system PATH for all users" when prompted during installation. +Download and install the latest version of CMake 3.9. + +Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). You can access the installer on this [3.9 Version page](https://cmake.org/files/v3.9/). During installation, make sure to check "Add CMake to system PATH for all users" when prompted. ### Step 3. Installing Qt -Download and install the [Qt Online Installer](https://www.qt.io/download-open-source/?hsCtaTracking=f977210e-de67-475f-a32b-65cec207fd03%7Cd62710cd-e1db-46aa-8d4d-2f1c1ffdacea). While installing, you only need to have the following components checked under Qt 5.10.1: "msvc2017 64-bit", "Qt WebEngine", and "Qt Script (Deprecated)". +Download and install the [Qt Open Source Online Installer](https://www.qt.io/download-open-source/?hsCtaTracking=f977210e-de67-475f-a32b-65cec207fd03%7Cd62710cd-e1db-46aa-8d4d-2f1c1ffdacea). While installing, you only need to have the following components checked under Qt 5.10.1: "msvc2017 64-bit", "Qt WebEngine", and "Qt Script (Deprecated)". Note: Installing the Sources is optional but recommended if you have room for them (~2GB). @@ -56,9 +58,9 @@ Where `%HIFI_DIR%` is the directory for the highfidelity repository. Open `%HIFI_DIR%\build\hifi.sln` using Visual Studio. -Change the Solution Configuration (next to the green play button) from "Debug" to "Release" for best performance. +Change the Solution Configuration (menu ribbon under the menu bar, next to the green play button) from "Debug" to "Release" for best performance. -Run `Build > Build Solution`. +Run from the menu bar `Build > Build Solution`. ### Step 9. Testing Interface @@ -66,7 +68,7 @@ Create another environment variable (see Step #4) * Set "Variable name": `_NO_DEBUG_HEAP` * Set "Variable value": `1` -In Visual Studio, right+click "interface" under the Apps folder in Solution Explorer and select "Set as Startup Project". Run `Debug > Start Debugging`. +In Visual Studio, right+click "interface" under the Apps folder in Solution Explorer and select "Set as Startup Project". Run from the menu bar `Debug > Start Debugging`. Now, you should have a full build of High Fidelity and be able to run the Interface using Visual Studio. Please check our [Docs](https://wiki.highfidelity.com/wiki/Main_Page) for more information regarding the programming workflow. diff --git a/android/build.gradle b/android/build.gradle index 1dfef97f91..3719e548bc 100644 --- a/android/build.gradle +++ b/android/build.gradle @@ -66,17 +66,17 @@ ext { def baseFolder = new File(HIFI_ANDROID_PRECOMPILED) def appDir = new File(projectDir, 'app') def jniFolder = new File(appDir, 'src/main/jniLibs/arm64-v8a') -def baseUrl = 'https://hifi-public.s3.amazonaws.com/austin/android/' +def baseUrl = '' -def qtFile='qt-5.9.3_linux_armv8-libcpp_openssl.tgz' +def qtFile='https://hifi-public.s3.amazonaws.com/austin/android/qt-5.9.3_linux_armv8-libcpp_openssl.tgz' def qtChecksum='04599670ccca84bd2b15f6915568eb2d' def qtVersionId='PeoqzN31n.YvLfs9JE2SgHgZ4.IaKAlt' if (Os.isFamily(Os.FAMILY_MAC)) { - qtFile = 'qt-5.9.3_osx_armv8-libcpp_openssl.tgz' + qtFile = 'https://hifi-public.s3.amazonaws.com/austin/android/qt-5.9.3_osx_armv8-libcpp_openssl.tgz' qtChecksum='4b02de9d67d6bfb202355a808d2d9c59' qtVersionId='HygCmtMLPYioyil0DfXckGVzhw2SXZA9' } else if (Os.isFamily(Os.FAMILY_WINDOWS)) { - qtFile = 'qt-5.9.3_win_armv8-libcpp_openssl.tgz' + qtFile = 'https://hifi-public.s3.amazonaws.com/austin/android/qt-5.9.3_win_armv8-libcpp_openssl.tgz' qtChecksum='c3e25db64002d0f43cf565e0ef708911' qtVersionId='HeVObSVLCBoc7yY7He1oBMvPIH0VkClT' } @@ -88,58 +88,58 @@ def packages = [ checksum: qtChecksum, ], bullet: [ - file: 'bullet-2.83_armv8-libcpp.tgz', - versionId: 'ljb7v.1IjVRqyopUKVDbVnLA4z88J8Eo', - checksum: '2c558d604fce337f5eba3eb7ec1252fd', + file: 'https://hifi-public.s3.amazonaws.com/dependencies/android/bullet-2.88_armv8-libcpp.tgz', + versionId: 'S8YaoED0Cl8sSb8fSV7Q2G1lQJSNDxqg', + checksum: '81642779ccb110f8c7338e8739ac38a0', ], draco: [ - file: 'draco_armv8-libcpp.tgz', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/draco_armv8-libcpp.tgz', versionId: 'cA3tVJSmkvb1naA3l6D_Jv2Noh.4yc4m', checksum: '617a80d213a5ec69fbfa21a1f2f738cd', ], glad: [ - file: 'glad_armv8-libcpp.zip', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/glad_armv8-libcpp.zip', versionId: 'Q9szthzeye8fFyAA.cY26Lgn2B8kezEE', checksum: 'a8ee8584cf1ccd34766c7ddd9d5e5449', ], glm: [ - file: 'glm-0.9.8.tgz', - versionId: 'BlkJNwaYV2Gfy5XwMeU7K0uzPDRKFMt2', - checksum: 'd2b42cee31d2bc17bab6ce69e6b3f30a', + file: 'https://hifi-public.s3.amazonaws.com/dependencies/android/glm-0.9.8.5-patched.tgz', + versionId: 'cskfMoJrFlAeqI3WPxemyO_Cxt7rT9EJ', + checksum: '067b5fe16b220b5b1a1039ba51b062ae', ], gvr: [ - file: 'gvrsdk_v1.101.0.tgz', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/gvrsdk_v1.101.0.tgz', versionId: 'UTberAIFraEfF9IVjoV66u1DTPTopgeY', checksum: '57fd02baa069176ba18597a29b6b4fc7', ], nvtt: [ - file: 'nvtt_armv8-libcpp.zip', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/nvtt_armv8-libcpp.zip', versionId: 'vLqrqThvpq4gp75BHMAqO6HhfTXaa0An', checksum: 'eb46d0b683e66987190ed124aabf8910', sharedLibFolder: 'lib', includeLibs: ['libnvtt.so', 'libnvmath.so', 'libnvimage.so', 'libnvcore.so'], ], openssl: [ - file: 'openssl-1.1.0g_armv8.tgz', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/openssl-1.1.0g_armv8.tgz', versionId: 'DmahmSGFS4ltpHyTdyQvv35WOeUOiib9', checksum: 'cabb681fbccd79594f65fcc266e02f32', ], polyvox: [ - file: 'polyvox_armv8-libcpp.tgz', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/polyvox_armv8-libcpp.tgz', versionId: 'LDJtzMTvdm4SAc2KYg8Cg6uwWk4Vq3e3', checksum: '349ad5b72aaf2749ca95d847e60c5314', sharedLibFolder: 'lib', includeLibs: ['Release/libPolyVoxCore.so', 'libPolyVoxUtil.so'], ], tbb: [ - file: 'tbb-2018_U1_armv8_libcpp.tgz', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/tbb-2018_U1_armv8_libcpp.tgz', versionId: 'YZliDD8.Menh1IVXKEuLPeO3xAjJ1UdF', checksum: '20768f298f53b195e71b414b0ae240c4', sharedLibFolder: 'lib/release', includeLibs: ['libtbb.so', 'libtbbmalloc.so'], ], hifiAC: [ - file: 'libplugins_libhifiCodec.zip', + file: 'https://hifi-public.s3.amazonaws.com/austin/android/libplugins_libhifiCodec.zip', versionId: 'mzKhsRCgVmloqq5bvE.0IwYK1NjGQc_G', checksum: '9412a8e12c88a4096c1fc843bb9fe52d', sharedLibFolder: '', @@ -150,15 +150,15 @@ def packages = [ def scribeLocalFile='scribe' + EXEC_SUFFIX -def scribeFile='scribe_linux_x86_64' +def scribeFile='https://hifi-public.s3.amazonaws.com/austin/android/scribe_linux_x86_64' def scribeChecksum='ca4b904f52f4f993c29175ba96798fa6' def scribeVersion='wgpf4dB2Ltzg4Lb2jJ4nPFsHoDkmK_OO' if (Os.isFamily(Os.FAMILY_MAC)) { - scribeFile = 'scribe_osx_x86_64' + scribeFile = 'https://hifi-public.s3.amazonaws.com/austin/android/scribe_osx_x86_64' scribeChecksum='72db9d32d4e1e50add755570ac5eb749' scribeVersion='o_NbPrktzEYtBkQf3Tn7zc1nZWzM52w6' } else if (Os.isFamily(Os.FAMILY_WINDOWS)) { - scribeFile = 'scribe_win32_x86_64.exe' + scribeFile = 'https://hifi-public.s3.amazonaws.com/austin/android/scribe_win32_x86_64.exe' scribeChecksum='678e43d290c90fda670c6fefe038a06d' scribeVersion='GCCJxlmd2irvNOFWfZR0U1UCLHndHQrC' } @@ -608,4 +608,4 @@ task testElf (dependsOn: 'externalNativeBuildDebug') { } } } -*/ \ No newline at end of file +*/ diff --git a/cmake/externals/bullet/CMakeLists.txt b/cmake/externals/bullet/CMakeLists.txt index 317e3302d9..91860a7470 100644 --- a/cmake/externals/bullet/CMakeLists.txt +++ b/cmake/externals/bullet/CMakeLists.txt @@ -17,8 +17,8 @@ include(ExternalProject) if (WIN32) ExternalProject_Add( ${EXTERNAL_NAME} - URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.83-ccd-and-cmake-fixes.tgz - URL_MD5 03051bf112dcc78ddd296f9cab38fd68 + URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.88.tgz + URL_MD5 0a6876607ebe83e227427215f15946fd CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH= -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_BULLET3=0 -DBUILD_OPENGL3_DEMOS=0 -DBUILD_BULLET2_DEMOS=0 -DBUILD_UNIT_TESTS=0 -DUSE_GLUT=0 -DUSE_DX11=0 LOG_DOWNLOAD 1 LOG_CONFIGURE 1 @@ -28,8 +28,8 @@ if (WIN32) else () ExternalProject_Add( ${EXTERNAL_NAME} - URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.83-ccd-and-cmake-fixes.tgz - URL_MD5 03051bf112dcc78ddd296f9cab38fd68 + URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.88.tgz + URL_MD5 0a6876607ebe83e227427215f15946fd CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH= -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_BULLET3=0 -DBUILD_OPENGL3_DEMOS=0 -DBUILD_BULLET2_DEMOS=0 -DBUILD_UNIT_TESTS=0 -DUSE_GLUT=0 LOG_DOWNLOAD 1 LOG_CONFIGURE 1 diff --git a/cmake/externals/glm/CMakeLists.txt b/cmake/externals/glm/CMakeLists.txt index bc8089074f..0a83004438 100644 --- a/cmake/externals/glm/CMakeLists.txt +++ b/cmake/externals/glm/CMakeLists.txt @@ -3,8 +3,8 @@ set(EXTERNAL_NAME glm) include(ExternalProject) ExternalProject_Add( ${EXTERNAL_NAME} - URL https://hifi-public.s3.amazonaws.com/dependencies/glm-0.9.8.zip - URL_MD5 579ac77a3110befa3244d68c0ceb7281 + URL https://hifi-public.s3.amazonaws.com/dependencies/glm-0.9.8.5-patched.zip + URL_MD5 7d39ecc1cea275427534c3cfd6dd63f0 BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH= ${EXTERNAL_ARGS} LOG_DOWNLOAD 1 @@ -18,4 +18,4 @@ set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals") ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR) string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER) -set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE PATH "List of glm include directories") \ No newline at end of file +set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE PATH "List of glm include directories") diff --git a/cmake/externals/serverless-content/CMakeLists.txt b/cmake/externals/serverless-content/CMakeLists.txt index cad6d40b49..aa1c59a86b 100644 --- a/cmake/externals/serverless-content/CMakeLists.txt +++ b/cmake/externals/serverless-content/CMakeLists.txt @@ -4,8 +4,8 @@ set(EXTERNAL_NAME serverless-content) ExternalProject_Add( ${EXTERNAL_NAME} - URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC67-v4.zip - URL_MD5 ba32aed18bfeaac4ccaf5ebb8ea3e804 + URL http://cdn.highfidelity.com/content-sets/serverless-tutorial-RC68.zip + URL_MD5 a068f74d4045e257cfa7926fe6e38ad5 CONFIGURE_COMMAND "" BUILD_COMMAND "" INSTALL_COMMAND "" diff --git a/domain-server/src/DomainGatekeeper.cpp b/domain-server/src/DomainGatekeeper.cpp index d78f0aaeb3..47b55bb5c2 100644 --- a/domain-server/src/DomainGatekeeper.cpp +++ b/domain-server/src/DomainGatekeeper.cpp @@ -479,7 +479,7 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect limitedNodeList->killNodeWithUUID(existingNodeID); } - // add the connecting node (or re-use the matched one from eachNodeBreakable above) + // add the connecting node SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection); // set the edit rights for this user @@ -508,26 +508,22 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect return newNode; } -SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection, - QUuid nodeID) { +SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection) { HifiSockAddr discoveredSocket = nodeConnection.senderSockAddr; SharedNetworkPeer connectedPeer = _icePeers.value(nodeConnection.connectUUID); - if (connectedPeer) { - // this user negotiated a connection with us via ICE, so re-use their ICE client ID - nodeID = nodeConnection.connectUUID; - - if (connectedPeer->getActiveSocket()) { - // set their discovered socket to whatever the activated socket on the network peer object was - discoveredSocket = *connectedPeer->getActiveSocket(); - } - } else { - // we got a connectUUID we didn't recognize, either use the hinted node ID or randomly generate a new one - if (nodeID.isNull()) { - nodeID = QUuid::createUuid(); - } + if (connectedPeer && connectedPeer->getActiveSocket()) { + // set their discovered socket to whatever the activated socket on the network peer object was + discoveredSocket = *connectedPeer->getActiveSocket(); } + // create a new node ID for the verified connecting node + auto nodeID = QUuid::createUuid(); + + // add a mapping from connection node ID to ICE peer ID + // so that we can remove the ICE peer once we see this node connect + _nodeToICEPeerIDs.insert(nodeID, nodeConnection.connectUUID); + auto limitedNodeList = DependencyManager::get(); Node::LocalID newLocalID = findOrCreateLocalID(nodeID); @@ -541,6 +537,15 @@ SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const Node return newNode; } +void DomainGatekeeper::cleanupICEPeerForNode(const QUuid& nodeID) { + // remove this node ID from our node to ICE peer ID map + // and the associated ICE peer (if it still exists) + auto icePeerID = _nodeToICEPeerIDs.take(nodeID); + if (!icePeerID.isNull()) { + _icePeers.remove(icePeerID); + } +} + bool DomainGatekeeper::verifyUserSignature(const QString& username, const QByteArray& usernameSignature, const HifiSockAddr& senderSockAddr) { diff --git a/domain-server/src/DomainGatekeeper.h b/domain-server/src/DomainGatekeeper.h index 8402e58559..2cb9b4c8a9 100644 --- a/domain-server/src/DomainGatekeeper.h +++ b/domain-server/src/DomainGatekeeper.h @@ -39,8 +39,8 @@ public: void addPendingAssignedNode(const QUuid& nodeUUID, const QUuid& assignmentUUID, const QUuid& walletUUID, const QString& nodeVersion); QUuid assignmentUUIDForPendingAssignment(const QUuid& tempUUID); - - void removeICEPeer(const QUuid& peerUUID) { _icePeers.remove(peerUUID); } + + void cleanupICEPeerForNode(const QUuid& nodeID); Node::LocalID findOrCreateLocalID(const QUuid& uuid); @@ -77,8 +77,7 @@ private: SharedNodePointer processAgentConnectRequest(const NodeConnectionData& nodeConnection, const QString& username, const QByteArray& usernameSignature); - SharedNodePointer addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection, - QUuid nodeID = QUuid()); + SharedNodePointer addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection); bool verifyUserSignature(const QString& username, const QByteArray& usernameSignature, const HifiSockAddr& senderSockAddr); @@ -101,6 +100,10 @@ private: std::unordered_map _pendingAssignedNodes; QHash _icePeers; + + using ConnectingNodeID = QUuid; + using ICEPeerID = QUuid; + QHash _nodeToICEPeerIDs; QHash _connectionTokenHash; diff --git a/domain-server/src/DomainServer.cpp b/domain-server/src/DomainServer.cpp index baeac043e4..4e65df495c 100644 --- a/domain-server/src/DomainServer.cpp +++ b/domain-server/src/DomainServer.cpp @@ -1017,15 +1017,22 @@ void DomainServer::processListRequestPacket(QSharedPointer mess sendingNode->setPublicSocket(nodeRequestData.publicSockAddr); sendingNode->setLocalSocket(nodeRequestData.localSockAddr); - // update the NodeInterestSet in case there have been any changes DomainServerNodeData* nodeData = static_cast(sendingNode->getLinkedData()); + if (!nodeData->hasCheckedIn()) { + nodeData->setHasCheckedIn(true); + + // on first check in, make sure we've cleaned up any ICE peer for this node + _gatekeeper.cleanupICEPeerForNode(sendingNode->getUUID()); + } + // guard against patched agents asking to hear about other agents auto safeInterestSet = nodeRequestData.interestList.toSet(); if (sendingNode->getType() == NodeType::Agent) { safeInterestSet.remove(NodeType::Agent); } + // update the NodeInterestSet in case there have been any changes nodeData->setNodeInterestSet(safeInterestSet); // update the connecting hostname in case it has changed @@ -2945,7 +2952,7 @@ void DomainServer::nodeAdded(SharedNodePointer node) { void DomainServer::nodeKilled(SharedNodePointer node) { // if this peer connected via ICE then remove them from our ICE peers hash - _gatekeeper.removeICEPeer(node->getUUID()); + _gatekeeper.cleanupICEPeerForNode(node->getUUID()); DomainServerNodeData* nodeData = static_cast(node->getLinkedData()); @@ -2978,6 +2985,8 @@ void DomainServer::nodeKilled(SharedNodePointer node) { } } } + + broadcastNodeDisconnect(node); } SharedAssignmentPointer DomainServer::dequeueMatchingAssignment(const QUuid& assignmentUUID, NodeType_t nodeType) { @@ -3163,18 +3172,23 @@ void DomainServer::handleKillNode(SharedNodePointer nodeToKill) { const QUuid& nodeUUID = nodeToKill->getUUID(); limitedNodeList->killNodeWithUUID(nodeUUID); +} - static auto removedNodePacket = NLPacket::create(PacketType::DomainServerRemovedNode, NUM_BYTES_RFC4122_UUID); +void DomainServer::broadcastNodeDisconnect(const SharedNodePointer& disconnectedNode) { + auto limitedNodeList = DependencyManager::get(); + + static auto removedNodePacket = NLPacket::create(PacketType::DomainServerRemovedNode, NUM_BYTES_RFC4122_UUID, true); removedNodePacket->reset(); - removedNodePacket->write(nodeUUID.toRfc4122()); + removedNodePacket->write(disconnectedNode->getUUID().toRfc4122()); // broadcast out the DomainServerRemovedNode message - limitedNodeList->eachMatchingNode([this, &nodeToKill](const SharedNodePointer& otherNode) -> bool { + limitedNodeList->eachMatchingNode([this, &disconnectedNode](const SharedNodePointer& otherNode) -> bool { // only send the removed node packet to nodes that care about the type of node this was - return isInInterestSet(otherNode, nodeToKill); + return isInInterestSet(otherNode, disconnectedNode); }, [&limitedNodeList](const SharedNodePointer& otherNode){ - limitedNodeList->sendUnreliablePacket(*removedNodePacket, *otherNode); + auto removedNodePacketCopy = NLPacket::createCopy(*removedNodePacket); + limitedNodeList->sendPacket(std::move(removedNodePacketCopy), *otherNode); }); } diff --git a/domain-server/src/DomainServer.h b/domain-server/src/DomainServer.h index b118008d3d..01adbd99a9 100644 --- a/domain-server/src/DomainServer.h +++ b/domain-server/src/DomainServer.h @@ -165,6 +165,7 @@ private: unsigned int countConnectedUsers(); void handleKillNode(SharedNodePointer nodeToKill); + void broadcastNodeDisconnect(const SharedNodePointer& disconnnectedNode); void sendDomainListToNode(const SharedNodePointer& node, const HifiSockAddr& senderSockAddr); diff --git a/domain-server/src/DomainServerNodeData.h b/domain-server/src/DomainServerNodeData.h index 6b8e9a1718..f465cceb96 100644 --- a/domain-server/src/DomainServerNodeData.h +++ b/domain-server/src/DomainServerNodeData.h @@ -67,8 +67,11 @@ public: const QString& getPlaceName() { return _placeName; } void setPlaceName(const QString& placeName) { _placeName = placeName; } - bool wasAssigned() const { return _wasAssigned; }; + bool wasAssigned() const { return _wasAssigned; } void setWasAssigned(bool wasAssigned) { _wasAssigned = wasAssigned; } + + bool hasCheckedIn() const { return _hasCheckedIn; } + void setHasCheckedIn(bool hasCheckedIn) { _hasCheckedIn = hasCheckedIn; } private: QJsonObject overrideValuesIfNeeded(const QJsonObject& newStats); @@ -94,6 +97,8 @@ private: QString _placeName; bool _wasAssigned { false }; + + bool _hasCheckedIn { false }; }; #endif // hifi_DomainServerNodeData_h diff --git a/interface/resources/qml/controls-uit/TextField.qml b/interface/resources/qml/controls-uit/TextField.qml index f94541897b..6743d08275 100644 --- a/interface/resources/qml/controls-uit/TextField.qml +++ b/interface/resources/qml/controls-uit/TextField.qml @@ -163,10 +163,18 @@ TextField { text: textField.label colorScheme: textField.colorScheme anchors.left: parent.left - anchors.right: parent.right + + Binding on anchors.right { + when: parent.right + value: parent.right + } + Binding on wrapMode { + when: parent.right + value: Text.WordWrap + } + anchors.bottom: parent.top anchors.bottomMargin: 3 - wrapMode: Text.WordWrap visible: label != "" } } diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 6a102f418b..c8559f660f 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -717,7 +717,7 @@ private: * NavigationFocusednumbernumberNot used. * * - * @typedef Controller.Hardware-Application + * @typedef {object} Controller.Hardware-Application */ static const QString STATE_IN_HMD = "InHMD"; @@ -4632,12 +4632,6 @@ void Application::idle() { _overlayConductor.update(secondsSinceLastUpdate); - auto myAvatar = getMyAvatar(); - if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { - Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN); - Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN)); - cameraMenuChanged(); - } _gameLoopCounter.increment(); } @@ -5184,6 +5178,21 @@ void Application::cameraModeChanged() { cameraMenuChanged(); } +void Application::changeViewAsNeeded(float boomLength) { + // Switch between first and third person views as needed + // This is called when the boom length has changed + bool boomLengthGreaterThanMinimum = (boomLength > MyAvatar::ZOOM_MIN); + + if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON && boomLengthGreaterThanMinimum) { + Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false); + Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true); + cameraMenuChanged(); + } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON && !boomLengthGreaterThanMinimum) { + Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, true); + Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, false); + cameraMenuChanged(); + } +} void Application::cameraMenuChanged() { auto menu = Menu::getInstance(); diff --git a/interface/src/Application.h b/interface/src/Application.h index ee97077002..0fea476c07 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -417,6 +417,8 @@ public slots: void updateVerboseLogging(); + void changeViewAsNeeded(float boomLength); + private slots: void onDesktopRootItemCreated(QQuickItem* qmlContext); void onDesktopRootContextCreated(QQmlContext* qmlContext); @@ -649,7 +651,7 @@ private: quint64 _lastFaceTrackerUpdate; render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) }; - render::EnginePointer _renderEngine{ new render::Engine() }; + render::EnginePointer _renderEngine{ new render::RenderEngine() }; gpu::ContextPointer _gpuContext; // initialized during window creation mutable QMutex _renderArgsMutex{ QMutex::Recursive }; diff --git a/interface/src/FancyCamera.h b/interface/src/FancyCamera.h index bee21bad22..4ca073fb4f 100644 --- a/interface/src/FancyCamera.h +++ b/interface/src/FancyCamera.h @@ -25,7 +25,7 @@ class FancyCamera : public Camera { // FIXME: JSDoc 3.5.5 doesn't augment @property definitions. The following definition is repeated in Camera.h. /**jsdoc - * @property cameraEntity {Uuid} The ID of the entity that the camera position and orientation follow when the camera is in + * @property {Uuid} cameraEntity The ID of the entity that the camera position and orientation follow when the camera is in * entity mode. */ Q_PROPERTY(QUuid cameraEntity READ getCameraEntity WRITE setCameraEntity) diff --git a/interface/src/avatar/AvatarMotionState.cpp b/interface/src/avatar/AvatarMotionState.cpp index beb7e34439..6fc1bd8196 100644 --- a/interface/src/avatar/AvatarMotionState.cpp +++ b/interface/src/avatar/AvatarMotionState.cpp @@ -160,7 +160,7 @@ QUuid AvatarMotionState::getSimulatorID() const { } // virtual -void AvatarMotionState::computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const { +void AvatarMotionState::computeCollisionGroupAndMask(int32_t& group, int32_t& mask) const { group = BULLET_COLLISION_GROUP_OTHER_AVATAR; mask = Physics::getDefaultCollisionMask(group); } diff --git a/interface/src/avatar/AvatarMotionState.h b/interface/src/avatar/AvatarMotionState.h index 73fb853312..2738aba8ee 100644 --- a/interface/src/avatar/AvatarMotionState.h +++ b/interface/src/avatar/AvatarMotionState.h @@ -65,7 +65,7 @@ public: void addDirtyFlags(uint32_t flags) { _dirtyFlags |= flags; } - virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override; + virtual void computeCollisionGroupAndMask(int32_t& group, int32_t& mask) const override; virtual float getMass() const override; diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 5fb4e80b80..d3ab739649 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -2245,9 +2245,15 @@ void MyAvatar::updateActionMotor(float deltaTime) { _actionMotorVelocity = getSensorToWorldScale() * (_walkSpeed.get() * _walkSpeedScalar) * direction; } + float previousBoomLength = _boomLength; float boomChange = getDriveKey(ZOOM); _boomLength += 2.0f * _boomLength * boomChange + boomChange * boomChange; _boomLength = glm::clamp(_boomLength, ZOOM_MIN, ZOOM_MAX); + + // May need to change view if boom length has changed + if (previousBoomLength != _boomLength) { + qApp->changeViewAsNeeded(_boomLength); + } } void MyAvatar::updatePosition(float deltaTime) { diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index fa6a675d99..bba840d185 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -121,7 +121,7 @@ class MyAvatar : public Avatar { * while flying. * @property {number} hmdRollControlDeadZone=8 - The amount of HMD roll, in degrees, required before your avatar turns if * hmdRollControlEnabled is enabled. - * @property hmdRollControlRate {number} If hmdRollControlEnabled is true, this value determines the maximum turn rate of + * @property {number} hmdRollControlRate If hmdRollControlEnabled is true, this value determines the maximum turn rate of * your avatar when rolling your HMD in degrees per second. * @property {number} userHeight=1.75 - The height of the user in sensor space. * @property {number} userEyeHeight=1.65 - The estimated height of the user's eyes in sensor space. Read-only. @@ -1402,7 +1402,7 @@ private: SharedSoundPointer _collisionSound; MyCharacterController _characterController; - int16_t _previousCollisionGroup { BULLET_COLLISION_GROUP_MY_AVATAR }; + int32_t _previousCollisionGroup { BULLET_COLLISION_GROUP_MY_AVATAR }; AvatarWeakPointer _lookAtTargetAvatar; glm::vec3 _targetAvatarPosition; diff --git a/interface/src/raypick/PickScriptingInterface.h b/interface/src/raypick/PickScriptingInterface.h index a39aa3a4a1..5ef5d27d74 100644 --- a/interface/src/raypick/PickScriptingInterface.h +++ b/interface/src/raypick/PickScriptingInterface.h @@ -22,21 +22,22 @@ * @hifi-interface * @hifi-client-entity * - * @property PICK_NOTHING {number} A filter flag. Don't intersect with anything. Read-only. - * @property PICK_ENTITIES {number} A filter flag. Include entities when intersecting. Read-only. - * @property PICK_OVERLAYS {number} A filter flag. Include overlays when intersecting. Read-only. - * @property PICK_AVATARS {number} A filter flag. Include avatars when intersecting. Read-only. - * @property PICK_HUD {number} A filter flag. Include the HUD sphere when intersecting in HMD mode. Read-only. - * @property PICK_COARSE {number} A filter flag. Pick against coarse meshes, instead of exact meshes. Read-only. - * @property PICK_INCLUDE_INVISIBLE {number} A filter flag. Include invisible objects when intersecting. Read-only. - * @property PICK_INCLUDE_NONCOLLIDABLE {number} A filter flag. Include non-collidable objects when intersecting. + * @property {number} PICK_NOTHING A filter flag. Don't intersect with anything. Read-only. + * @property {number} PICK_ENTITIES A filter flag. Include entities when intersecting. Read-only. + * @property {number} PICK_OVERLAYS A filter flag. Include overlays when intersecting. Read-only. + * @property {number} PICK_AVATARS A filter flag. Include avatars when intersecting. Read-only. + * @property {number} PICK_HUD A filter flag. Include the HUD sphere when intersecting in HMD mode. Read-only. + * @property {number} PICK_COARSE A filter flag. Pick against coarse meshes, instead of exact meshes. Read-only. + * @property {number} PICK_INCLUDE_INVISIBLE A filter flag. Include invisible objects when intersecting. Read-only. + * @property {number} PICK_INCLUDE_NONCOLLIDABLE A filter flag. Include non-collidable objects when intersecting. * Read-only. - * @property PICK_ALL_INTERSECTIONS {number} Read-only. - * @property INTERSECTED_NONE {number} An intersection type. Intersected nothing with the given filter flags. Read-only. - * @property INTERSECTED_ENTITY {number} An intersection type. Intersected an entity. Read-only. - * @property INTERSECTED_OVERLAY {number} An intersection type. Intersected an overlay. Read-only. - * @property INTERSECTED_AVATAR {number} An intersection type. Intersected an avatar. Read-only. - * @property INTERSECTED_HUD {number} An intersection type. Intersected the HUD sphere. Read-only. + * @property {number} PICK_ALL_INTERSECTIONS Read-only. + * @property {number} INTERSECTED_NONE An intersection type. Intersected nothing with the given filter flags. + * Read-only. + * @property {number} INTERSECTED_ENTITY An intersection type. Intersected an entity. Read-only. + * @property {number} INTERSECTED_OVERLAY An intersection type. Intersected an overlay. Read-only. + * @property {number} INTERSECTED_AVATAR An intersection type. Intersected an avatar. Read-only. + * @property {number} INTERSECTED_HUD An intersection type. Intersected the HUD sphere. Read-only. * @property {number} perFrameTimeBudget - The max number of usec to spend per frame updating Pick results. Read-only. */ @@ -99,7 +100,7 @@ public: /**jsdoc * An intersection result for a Ray Pick. * - * @typedef {Object} RayPickResult + * @typedef {object} RayPickResult * @property {number} type The intersection type. * @property {boolean} intersects If there was a valid intersection (type != INTERSECTED_NONE) * @property {Uuid} objectID The ID of the intersected object. Uuid.NULL for the HUD or invalid intersections. @@ -113,7 +114,7 @@ public: /**jsdoc * An intersection result for a Stylus Pick. * - * @typedef {Object} StylusPickResult + * @typedef {object} StylusPickResult * @property {number} type The intersection type. * @property {boolean} intersects If there was a valid intersection (type != INTERSECTED_NONE) * @property {Uuid} objectID The ID of the intersected object. Uuid.NULL for the HUD or invalid intersections. diff --git a/interface/src/raypick/PointerScriptingInterface.cpp b/interface/src/raypick/PointerScriptingInterface.cpp index b7ac899c8d..4e953a5cb8 100644 --- a/interface/src/raypick/PointerScriptingInterface.cpp +++ b/interface/src/raypick/PointerScriptingInterface.cpp @@ -68,14 +68,14 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties) * A set of properties used to define the visual aspect of a Ray Pointer in the case that the Pointer is not intersecting something. Same as a {@link Pointers.RayPointerRenderState}, * but with an additional distance field. * - * @typedef {Object} Pointers.DefaultRayPointerRenderState + * @typedef {object} Pointers.DefaultRayPointerRenderState * @augments Pointers.RayPointerRenderState * @property {number} distance The distance at which to render the end of this Ray Pointer, if one is defined. */ /**jsdoc * A set of properties used to define the visual aspect of a Ray Pointer in the case that the Pointer is intersecting something. * - * @typedef {Object} Pointers.RayPointerRenderState + * @typedef {object} Pointers.RayPointerRenderState * @property {string} name The name of this render state, used by {@link Pointers.setRenderState} and {@link Pointers.editRenderState} * @property {Overlays.OverlayProperties} [start] All of the properties you would normally pass to {@link Overlays.addOverlay}, plus the type (as a type field). * An overlay to represent the beginning of the Ray Pointer, if desired. @@ -87,7 +87,7 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties) /**jsdoc * A trigger mechanism for Ray Pointers. * - * @typedef {Object} Pointers.Trigger + * @typedef {object} Pointers.Trigger * @property {Controller.Standard|Controller.Actions|function} action This can be a built-in Controller action, like Controller.Standard.LTClick, or a function that evaluates to >= 1.0 when you want to trigger button. * @property {string} button Which button to trigger. "Primary", "Secondary", "Tertiary", and "Focus" are currently supported. Only "Primary" will trigger clicks on web surfaces. If "Focus" is triggered, * it will try to set the entity or overlay focus to the object at which the Pointer is aimed. Buttons besides the first three will still trigger events, but event.button will be "None". diff --git a/interface/src/scripting/WindowScriptingInterface.cpp b/interface/src/scripting/WindowScriptingInterface.cpp index 6f6e83842c..af9b5c8a46 100644 --- a/interface/src/scripting/WindowScriptingInterface.cpp +++ b/interface/src/scripting/WindowScriptingInterface.cpp @@ -522,7 +522,7 @@ int WindowScriptingInterface::openMessageBox(QString title, QString text, int bu * RestoreDefaults 0x8000000 "Restore Defaults" * * - * @typedef Window.MessageBoxButton + * @typedef {number} Window.MessageBoxButton */ int WindowScriptingInterface::createMessageBox(QString title, QString text, int buttons, int defaultButton) { auto messageBox = DependencyManager::get()->createMessageBox(OffscreenUi::ICON_INFORMATION, title, text, diff --git a/interface/src/scripting/WindowScriptingInterface.h b/interface/src/scripting/WindowScriptingInterface.h index 1d06f33ec0..5ddbc30dd3 100644 --- a/interface/src/scripting/WindowScriptingInterface.h +++ b/interface/src/scripting/WindowScriptingInterface.h @@ -470,7 +470,7 @@ public slots: * * * - * @typedef Window.DisplayTexture + * @typedef {string} Window.DisplayTexture */ bool setDisplayTexture(const QString& name); @@ -523,16 +523,21 @@ public slots: int openMessageBox(QString title, QString text, int buttons, int defaultButton); /**jsdoc - * Open the given resource in the Interface window or in a web browser depending on the url scheme + * Open a URL in the Interface window or other application, depending on the URL's scheme. If the URL starts with + * hifi:// then that URL is navigated to in Interface, otherwise the URL is opened in the application the OS + * associates with the URL's scheme (e.g., a Web browser for http://). * @function Window.openUrl - * @param {string} url - The resource to open + * @param {string} url - The URL to open. */ void openUrl(const QUrl& url); /**jsdoc - * (Android only) Open the requested Activity and optionally back to the scene when the activity is done + * Open an Android activity and optionally return back to the scene when the activity is completed. Android only. * @function Window.openAndroidActivity - * @param {string} activityName - The name of the activity to open. One of "Home", "Login" or "Privacy Policy" + * @param {string} activityName - The name of the activity to open: one of "Home", "Login", or + * "Privacy Policy". + * @param {boolean} backToScene - If true, the user is automatically returned back to the scene when the + * activity is completed. */ void openAndroidActivity(const QString& activityName, const bool backToScene); diff --git a/interface/src/ui/overlays/Billboard3DOverlay.cpp b/interface/src/ui/overlays/Billboard3DOverlay.cpp index 960f0de095..ecade70ef8 100644 --- a/interface/src/ui/overlays/Billboard3DOverlay.cpp +++ b/interface/src/ui/overlays/Billboard3DOverlay.cpp @@ -46,6 +46,13 @@ bool Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) { return transformChanged; } +void Billboard3DOverlay::update(float duration) { + if (isFacingAvatar()) { + _renderVariableDirty = true; + } + Parent::update(duration); +} + Transform Billboard3DOverlay::evalRenderTransform() { Transform transform = getTransform(); bool transformChanged = applyTransformTo(transform, true); diff --git a/interface/src/ui/overlays/Billboard3DOverlay.h b/interface/src/ui/overlays/Billboard3DOverlay.h index 6b3aa40451..174bc23bc8 100644 --- a/interface/src/ui/overlays/Billboard3DOverlay.h +++ b/interface/src/ui/overlays/Billboard3DOverlay.h @@ -18,6 +18,7 @@ class Billboard3DOverlay : public Planar3DOverlay, public PanelAttachable, public Billboardable { Q_OBJECT + using Parent = Planar3DOverlay; public: Billboard3DOverlay() {} @@ -26,6 +27,8 @@ public: void setProperties(const QVariantMap& properties) override; QVariant getProperty(const QString& property) override; + void update(float duration) override; + protected: virtual bool applyTransformTo(Transform& transform, bool force = false) override; diff --git a/interface/src/ui/overlays/Image3DOverlay.cpp b/interface/src/ui/overlays/Image3DOverlay.cpp index df93245922..6e9946e935 100644 --- a/interface/src/ui/overlays/Image3DOverlay.cpp +++ b/interface/src/ui/overlays/Image3DOverlay.cpp @@ -51,11 +51,6 @@ void Image3DOverlay::update(float deltatime) { _texture = DependencyManager::get()->getTexture(_url); _textureIsLoaded = false; } - if (usecTimestampNow() > _transformExpiry) { - Transform transform = getTransform(); - applyTransformTo(transform); - setTransform(transform); - } Parent::update(deltatime); } diff --git a/interface/src/ui/overlays/Overlays.h b/interface/src/ui/overlays/Overlays.h index 3ff782da99..3debf74f26 100644 --- a/interface/src/ui/overlays/Overlays.h +++ b/interface/src/ui/overlays/Overlays.h @@ -53,7 +53,7 @@ const OverlayID UNKNOWN_OVERLAY_ID = OverlayID(); * @property {number} distance - The distance from the {@link PickRay} origin to the intersection point. * @property {Vec3} surfaceNormal - The normal of the overlay surface at the intersection point. * @property {Vec3} intersection - The position of the intersection point. - * @property {Object} extraInfo Additional intersection details, if available. + * @property {object} extraInfo Additional intersection details, if available. */ class RayToOverlayIntersectionResult { public: @@ -482,7 +482,7 @@ public slots: /**jsdoc * Check if there is an overlay of a given ID. - * @function Overlays.isAddedOverly + * @function Overlays.isAddedOverlay * @param {Uuid} overlayID - The ID to check. * @returns {boolean} true if an overlay with the given ID exists, false otherwise. */ diff --git a/interface/src/ui/overlays/Text3DOverlay.cpp b/interface/src/ui/overlays/Text3DOverlay.cpp index 9c920efb93..b128ce7df7 100644 --- a/interface/src/ui/overlays/Text3DOverlay.cpp +++ b/interface/src/ui/overlays/Text3DOverlay.cpp @@ -83,15 +83,6 @@ xColor Text3DOverlay::getBackgroundColor() { return result; } -void Text3DOverlay::update(float deltatime) { - if (usecTimestampNow() > _transformExpiry) { - Transform transform = getTransform(); - applyTransformTo(transform); - setTransform(transform); - } - Parent::update(deltatime); -} - void Text3DOverlay::render(RenderArgs* args) { if (!_renderVisible || !getParentVisible()) { return; // do nothing if we're not visible @@ -306,13 +297,4 @@ QSizeF Text3DOverlay::textSize(const QString& text) const { float pointToWorldScale = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight; return QSizeF(extents.x, extents.y) * pointToWorldScale; -} - -bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3 &direction, float &distance, - BoxFace &face, glm::vec3& surfaceNormal) { - Transform transform = getTransform(); - applyTransformTo(transform, true); - setTransform(transform); - return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal); -} - +} \ No newline at end of file diff --git a/interface/src/ui/overlays/Text3DOverlay.h b/interface/src/ui/overlays/Text3DOverlay.h index daa5fdc804..21163101d0 100644 --- a/interface/src/ui/overlays/Text3DOverlay.h +++ b/interface/src/ui/overlays/Text3DOverlay.h @@ -30,8 +30,6 @@ public: ~Text3DOverlay(); virtual void render(RenderArgs* args) override; - virtual void update(float deltatime) override; - virtual const render::ShapeKey getShapeKey() override; // getters @@ -60,9 +58,6 @@ public: QSizeF textSize(const QString& test) const; // Meters - virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, - BoxFace& face, glm::vec3& surfaceNormal) override; - virtual Text3DOverlay* createClone() const override; private: diff --git a/interface/src/ui/overlays/Web3DOverlay.cpp b/interface/src/ui/overlays/Web3DOverlay.cpp index c678e3d2a2..8af818edc6 100644 --- a/interface/src/ui/overlays/Web3DOverlay.cpp +++ b/interface/src/ui/overlays/Web3DOverlay.cpp @@ -259,7 +259,6 @@ void Web3DOverlay::setupQmlSurface() { _webSurface->getSurfaceContext()->setContextProperty("Web3DOverlay", this); _webSurface->getSurfaceContext()->setContextProperty("Window", DependencyManager::get().data()); _webSurface->getSurfaceContext()->setContextProperty("Reticle", qApp->getApplicationCompositor().getReticleInterface()); - _webSurface->getSurfaceContext()->setContextProperty("desktop", DependencyManager::get()->getDesktop()); _webSurface->getSurfaceContext()->setContextProperty("HiFiAbout", AboutUtil::getInstance()); // Override min fps for tablet UI, for silky smooth scrolling diff --git a/libraries/animation/src/AnimationCache.h b/libraries/animation/src/AnimationCache.h index d8f8a13cde..4b0a8901f5 100644 --- a/libraries/animation/src/AnimationCache.h +++ b/libraries/animation/src/AnimationCache.h @@ -70,7 +70,7 @@ public: * @function AnimationCache.prefetch * @param {string} url - URL of the resource to prefetch. * @param {object} [extra=null] - * @returns {Resource} + * @returns {ResourceObject} */ /**jsdoc @@ -79,7 +79,7 @@ public: * @param {string} url - URL of the resource to load. * @param {string} [fallback=""] - Fallback URL if load of the desired URL fails. * @param {} [extra=null] - * @returns {Resource} + * @returns {object} */ @@ -87,7 +87,7 @@ public: * Returns animation resource for particular animation. * @function AnimationCache.getAnimation * @param {string} url - URL to load. - * @returns {Resource} animation + * @returns {AnimationObject} animation */ Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); } Q_INVOKABLE AnimationPointer getAnimation(const QUrl& url); @@ -104,6 +104,17 @@ private: Q_DECLARE_METATYPE(AnimationPointer) +/**jsdoc + * @class AnimationObject + * + * @hifi-interface + * @hifi-client-entity + * @hifi-server-entity + * @hifi-assignment-client + * + * @property {string[]} jointNames + * @property {FBXAnimationFrame[]} frames + */ /// An animation loaded from the network. class Animation : public Resource { Q_OBJECT @@ -118,9 +129,16 @@ public: virtual bool isLoaded() const override; - + /**jsdoc + * @function AnimationObject.getJointNames + * @returns {string[]} + */ Q_INVOKABLE QStringList getJointNames() const; + /**jsdoc + * @function AnimationObject.getFrames + * @returns {FBXAnimationFrame[]} + */ Q_INVOKABLE QVector getFrames() const; const QVector& getFramesReference() const; diff --git a/libraries/audio/src/Sound.h b/libraries/audio/src/Sound.h index 69dbf5a913..4cfdac7792 100644 --- a/libraries/audio/src/Sound.h +++ b/libraries/audio/src/Sound.h @@ -77,6 +77,17 @@ private: typedef QSharedPointer SharedSoundPointer; +/**jsdoc + * @class SoundObject + * + * @hifi-interface + * @hifi-client-entity + * @hifi-server-entity + * @hifi-assignment-client + * + * @property {boolean} downloaded + * @property {number} duration + */ class SoundScriptingInterface : public QObject { Q_OBJECT @@ -90,6 +101,10 @@ public: bool isReady() const { return _sound->isReady(); } float getDuration() { return _sound->getDuration(); } +/**jsdoc + * @function SoundObject.ready + * @returns {Signal} + */ signals: void ready(); diff --git a/libraries/audio/src/SoundCache.h b/libraries/audio/src/SoundCache.h index 347f324353..4352b1d459 100644 --- a/libraries/audio/src/SoundCache.h +++ b/libraries/audio/src/SoundCache.h @@ -64,7 +64,7 @@ public: * @function SoundCache.prefetch * @param {string} url - URL of the resource to prefetch. * @param {object} [extra=null] - * @returns {Resource} + * @returns {ResourceObject} */ /**jsdoc @@ -73,14 +73,14 @@ public: * @param {string} url - URL of the resource to load. * @param {string} [fallback=""] - Fallback URL if load of the desired URL fails. * @param {} [extra=null] - * @returns {Resource} + * @returns {object} */ /**jsdoc * @function SoundCache.getSound * @param {string} url - * @returns {object} + * @returns {SoundObject} */ Q_INVOKABLE SharedSoundPointer getSound(const QUrl& url); protected: diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index 01114b5f6d..0f48e03e55 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -292,7 +292,7 @@ public: */ /**jsdoc * Information about a single joint in an Avatar's skeleton hierarchy. - * @typedef MyAvatar.SkeletonJoint + * @typedef {object} MyAvatar.SkeletonJoint * @property {string} name - Joint name. * @property {number} index - Joint index. * @property {number} parentIndex - Index of this joint's parent (-1 if no parent). diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index 7a28686f8c..48ef1fb881 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -2363,7 +2363,7 @@ glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const } /**jsdoc - * @typedef AttachmentData + * @typedef {object} AttachmentData * @property {string} modelUrl * @property {string} jointName * @property {Vec3} translation diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 62a14ec51e..4946ce45b9 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -578,8 +578,7 @@ public: * @param {Quat} rotation - The rotation of the joint relative to its parent. * @param {Vec3} translation - The translation of the joint relative to its parent. * @example Set your avatar to it's default T-pose for a while.
- * Avatar in T-pose - * + * Avatar in T-pose * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -680,8 +679,7 @@ public: * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. * @example Set your avatar to its default T-pose then rotate its right arm.
- * Avatar in T-pose with arm rotated + * Avatar in T-pose with arm rotated * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -713,8 +711,7 @@ public: * @param {Vec3} translation - The translation of the joint relative to its parent. * @example Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between * the head and body or you will see the neck stretched.
- * Avatar with neck stretched + * Avatar with neck stretched * // Stretch your avatar's neck. * MyAvatar.setJointTranslation("Neck", { x: 0, y: 25, z: 0 }); * @@ -798,8 +795,7 @@ public: * @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the * array returned by {@link MyAvatar.getJointNames} or {@link Avatar.getJointNames}. * @example Set your avatar to its default T-pose then rotate its right arm.
- * Avatar in T-pose - * + * Avatar in T-pose * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { diff --git a/libraries/controllers/src/controllers/Actions.cpp b/libraries/controllers/src/controllers/Actions.cpp index 978b0888ba..6923ef4b98 100644 --- a/libraries/controllers/src/controllers/Actions.cpp +++ b/libraries/controllers/src/controllers/Actions.cpp @@ -307,7 +307,7 @@ namespace controller { * action. * * - * @typedef Controller.Actions + * @typedef {object} Controller.Actions */ // Device functions Input::NamedVector ActionsDevice::getAvailableInputs() const { diff --git a/libraries/controllers/src/controllers/InputDevice.h b/libraries/controllers/src/controllers/InputDevice.h index 30a58eb2f0..1e626e6a3c 100644 --- a/libraries/controllers/src/controllers/InputDevice.h +++ b/libraries/controllers/src/controllers/InputDevice.h @@ -79,7 +79,7 @@ enum Hand { * {@link Controller.Hardware-Vive}. * * - * @typedef Controller.Hardware + * @typedef {object} Controller.Hardware * @example List all the currently available Controller.Hardware properties. * function printProperties(string, item) { * print(string); diff --git a/libraries/controllers/src/controllers/StandardController.cpp b/libraries/controllers/src/controllers/StandardController.cpp index 471943400d..e1733d2524 100644 --- a/libraries/controllers/src/controllers/StandardController.cpp +++ b/libraries/controllers/src/controllers/StandardController.cpp @@ -231,7 +231,7 @@ void StandardController::focusOutEvent() { * * * - * @typedef Controller.Standard + * @typedef {object} Controller.Standard */ Input::NamedVector StandardController::getAvailableInputs() const { static Input::NamedVector availableInputs { diff --git a/libraries/entities/src/AnimationPropertyGroup.cpp b/libraries/entities/src/AnimationPropertyGroup.cpp index 43c6b7a6a5..2db85eb7ac 100644 --- a/libraries/entities/src/AnimationPropertyGroup.cpp +++ b/libraries/entities/src/AnimationPropertyGroup.cpp @@ -46,7 +46,7 @@ bool operator!=(const AnimationPropertyGroup& a, const AnimationPropertyGroup& b /**jsdoc * The AnimationProperties are used to configure an animation. - * @typedef Entities.AnimationProperties + * @typedef {object} Entities.AnimationProperties * @property {string} url="" - The URL of the FBX file that has the animation. * @property {number} fps=30 - The speed in frames/s that the animation is played at. * @property {number} firstFrame=0 - The first frame to play in the animation. diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp index 645c310062..d9365b516f 100644 --- a/libraries/entities/src/EntityItem.cpp +++ b/libraries/entities/src/EntityItem.cpp @@ -817,7 +817,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible); READ_ENTITY_PROPERTY(PROP_CAN_CAST_SHADOW, bool, setCanCastShadow); READ_ENTITY_PROPERTY(PROP_COLLISIONLESS, bool, setCollisionless); - READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, setCollisionMask); + READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint16_t, setCollisionMask); READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, setDynamic); READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked); READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData); @@ -1849,7 +1849,7 @@ void EntityItem::setCollisionless(bool value) { }); } -void EntityItem::setCollisionMask(uint8_t value) { +void EntityItem::setCollisionMask(uint16_t value) { withWriteLock([&] { if ((_collisionMask & ENTITY_COLLISION_MASK_DEFAULT) != (value & ENTITY_COLLISION_MASK_DEFAULT)) { _collisionMask = (value & ENTITY_COLLISION_MASK_DEFAULT); @@ -1914,7 +1914,7 @@ void EntityItem::setCreated(quint64 value) { }); } -void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask) const { +void EntityItem::computeCollisionGroupAndFinalMask(int32_t& group, int32_t& mask) const { if (_collisionless) { group = BULLET_COLLISION_GROUP_COLLISIONLESS; mask = 0; @@ -1927,7 +1927,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask group = BULLET_COLLISION_GROUP_STATIC; } - uint8_t userMask = getCollisionMask(); + uint16_t userMask = getCollisionMask(); if ((bool)(userMask & USER_COLLISION_GROUP_MY_AVATAR) != (bool)(userMask & USER_COLLISION_GROUP_OTHER_AVATAR)) { @@ -1941,7 +1941,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask if ((bool)(_flags & Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING)) { userMask &= ~USER_COLLISION_GROUP_MY_AVATAR; } - mask = Physics::getDefaultCollisionMask(group) & (int16_t)(userMask); + mask = Physics::getDefaultCollisionMask(group) & (int32_t)(userMask); } } @@ -2795,8 +2795,8 @@ bool EntityItem::getCollisionless() const { return result; } -uint8_t EntityItem::getCollisionMask() const { - uint8_t result; +uint16_t EntityItem::getCollisionMask() const { + uint16_t result; withReadLock([&] { result = _collisionMask; }); diff --git a/libraries/entities/src/EntityItem.h b/libraries/entities/src/EntityItem.h index edd4dcbd34..bc4767d3db 100644 --- a/libraries/entities/src/EntityItem.h +++ b/libraries/entities/src/EntityItem.h @@ -288,10 +288,10 @@ public: bool getCollisionless() const; void setCollisionless(bool value); - uint8_t getCollisionMask() const; - void setCollisionMask(uint8_t value); + uint16_t getCollisionMask() const; + void setCollisionMask(uint16_t value); - void computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask) const; + void computeCollisionGroupAndFinalMask(int32_t& group, int32_t& mask) const; bool getDynamic() const; void setDynamic(bool value); @@ -580,7 +580,7 @@ protected: bool _visible { ENTITY_ITEM_DEFAULT_VISIBLE }; bool _canCastShadow{ ENTITY_ITEM_DEFAULT_CAN_CAST_SHADOW }; bool _collisionless { ENTITY_ITEM_DEFAULT_COLLISIONLESS }; - uint8_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT }; + uint16_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT }; bool _dynamic { ENTITY_ITEM_DEFAULT_DYNAMIC }; bool _locked { ENTITY_ITEM_DEFAULT_LOCKED }; QString _userData { ENTITY_ITEM_DEFAULT_USER_DATA }; diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 30e2b13daf..3ada45f4a0 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -130,7 +130,7 @@ void buildStringToMaterialMappingModeLookup() { addMaterialMappingMode(PROJECTED); } -QString getCollisionGroupAsString(uint8_t group) { +QString getCollisionGroupAsString(uint16_t group) { switch (group) { case USER_COLLISION_GROUP_DYNAMIC: return "dynamic"; @@ -146,7 +146,7 @@ QString getCollisionGroupAsString(uint8_t group) { return ""; } -uint8_t getCollisionGroupAsBitMask(const QStringRef& name) { +uint16_t getCollisionGroupAsBitMask(const QStringRef& name) { if (0 == name.compare(QString("dynamic"))) { return USER_COLLISION_GROUP_DYNAMIC; } else if (0 == name.compare(QString("static"))) { @@ -164,7 +164,7 @@ uint8_t getCollisionGroupAsBitMask(const QStringRef& name) { QString EntityItemProperties::getCollisionMaskAsString() const { QString maskString(""); for (int i = 0; i < NUM_USER_COLLISION_GROUPS; ++i) { - uint8_t group = 0x01 << i; + uint16_t group = 0x0001 << i; if (group & _collisionMask) { maskString.append(getCollisionGroupAsString(group)); maskString.append(','); @@ -175,7 +175,7 @@ QString EntityItemProperties::getCollisionMaskAsString() const { void EntityItemProperties::setCollisionMaskFromString(const QString& maskString) { QVector groups = maskString.splitRef(','); - uint8_t mask = 0x00; + uint16_t mask = 0x0000; for (auto groupName : groups) { mask |= getCollisionGroupAsBitMask(groupName); } @@ -486,7 +486,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * @property {boolean} locked=false - Whether or not the entity can be edited or deleted. If true then the * entity's properties other than locked cannot be changed, and the entity cannot be deleted. * @property {boolean} visible=true - Whether or not the entity is rendered. If true then the entity is rendered. - * @property {boolean} canCastShadows=true - Whether or not the entity casts shadows. Currently applicable only to + * @property {boolean} canCastShadow=true - Whether or not the entity can cast a shadow. Currently applicable only to * {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities. Shadows are cast if inside a * {@link Entities.EntityType|Zone} entity with castShadows enabled in its * {@link Entities.EntityProperties-Zone|keyLight} property. @@ -1398,7 +1398,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool /**jsdoc * The axis-aligned bounding box of an entity. - * @typedef Entities.BoundingBox + * @typedef {object} Entities.BoundingBox * @property {Vec3} brn - The bottom right near (minimum axes values) corner of the AA box. * @property {Vec3} tfl - The top far left (maximum axes values) corner of the AA box. * @property {Vec3} center - The center of the AA box. @@ -1520,7 +1520,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool COPY_PROPERTY_FROM_QSCRIPTVALUE(localRenderAlpha, float, setLocalRenderAlpha); COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionless, bool, setCollisionless); COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(ignoreForCollisions, bool, setCollisionless, getCollisionless); // legacy support - COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionMask, uint8_t, setCollisionMask); + COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionMask, uint16_t, setCollisionMask); COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(collidesWith, CollisionMask); COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(collisionsWillMove, bool, setDynamic, getDynamic); // legacy support COPY_PROPERTY_FROM_QSCRIPTVALUE(dynamic, bool, setDynamic); @@ -2576,7 +2576,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CAN_CAST_SHADOW, bool, setCanCastShadow); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONLESS, bool, setCollisionless); - READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_MASK, uint8_t, setCollisionMask); + READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_MASK, uint16_t, setCollisionMask); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DYNAMIC, bool, setDynamic); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData); diff --git a/libraries/entities/src/EntityItemProperties.h b/libraries/entities/src/EntityItemProperties.h index b616b70d68..01c43a46b3 100644 --- a/libraries/entities/src/EntityItemProperties.h +++ b/libraries/entities/src/EntityItemProperties.h @@ -148,7 +148,7 @@ public: DEFINE_PROPERTY_REF(PROP_ANGULAR_VELOCITY, AngularVelocity, angularVelocity, glm::vec3, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY); DEFINE_PROPERTY(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING); DEFINE_PROPERTY(PROP_COLLISIONLESS, Collisionless, collisionless, bool, ENTITY_ITEM_DEFAULT_COLLISIONLESS); - DEFINE_PROPERTY(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint8_t, ENTITY_COLLISION_MASK_DEFAULT); + DEFINE_PROPERTY(PROP_COLLISION_MASK, CollisionMask, collisionMask, uint16_t, ENTITY_COLLISION_MASK_DEFAULT); DEFINE_PROPERTY(PROP_DYNAMIC, Dynamic, dynamic, bool, ENTITY_ITEM_DEFAULT_DYNAMIC); DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool, LightEntityItem::DEFAULT_IS_SPOTLIGHT); DEFINE_PROPERTY(PROP_INTENSITY, Intensity, intensity, float, LightEntityItem::DEFAULT_INTENSITY); diff --git a/libraries/entities/src/KeyLightPropertyGroup.h b/libraries/entities/src/KeyLightPropertyGroup.h index 2be33787de..b966b78fc7 100644 --- a/libraries/entities/src/KeyLightPropertyGroup.h +++ b/libraries/entities/src/KeyLightPropertyGroup.h @@ -35,7 +35,7 @@ class ReadBitstreamToTreeParams; * @property {Vec3} direction=0,-1,0 - The direction the light is shining. * @property {boolean} castShadows=false - If true then shadows are cast. Shadows are cast by avatars, plus * {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities that have their - * {@link Entities.EntityProperties|canCastShadows} property set to true. + * {@link Entities.EntityProperties|canCastShadow} property set to true. */ class KeyLightPropertyGroup : public PropertyGroup { public: diff --git a/libraries/fbx/src/FBX.h b/libraries/fbx/src/FBX.h index 239908f86c..fc94236c96 100644 --- a/libraries/fbx/src/FBX.h +++ b/libraries/fbx/src/FBX.h @@ -258,6 +258,11 @@ public: QHash texcoordSetMap; }; +/**jsdoc + * @typedef {object} FBXAnimationFrame + * @property {Quat[]} rotations + * @property {Vec3[]} translations + */ /// A single animation frame extracted from an FBX document. class FBXAnimationFrame { public: diff --git a/libraries/fbx/src/GLTFReader.cpp b/libraries/fbx/src/GLTFReader.cpp index f322c2319e..1fa4b3873e 100644 --- a/libraries/fbx/src/GLTFReader.cpp +++ b/libraries/fbx/src/GLTFReader.cpp @@ -1174,7 +1174,7 @@ bool GLTFReader::addArrayOfType(const QByteArray& bin, int byteOffset, int byteL break; } case GLTFAccessorComponentType::UNSIGNED_INT: { - readArray(bin, byteOffset, byteLength, outarray, accessorType); + readArray(bin, byteOffset, byteLength, outarray, accessorType); break; } case GLTFAccessorComponentType::UNSIGNED_SHORT: { diff --git a/libraries/fbx/src/GLTFReader.h b/libraries/fbx/src/GLTFReader.h index 3554594768..28c1d8282f 100644 --- a/libraries/fbx/src/GLTFReader.h +++ b/libraries/fbx/src/GLTFReader.h @@ -190,7 +190,7 @@ namespace GLTFBufferViewTarget { struct GLTFBufferView { int buffer; //required int byteLength; //required - int byteOffset; + int byteOffset { 0 }; int target; QMap defined; void dump() { @@ -470,7 +470,7 @@ namespace GLTFAccessorComponentType { } struct GLTFAccessor { int bufferView; - int byteOffset; + int byteOffset { 0 }; int componentType; //required int count; //required int type; //required diff --git a/libraries/gpu-gl/src/gpu/gl41/GL41BackendTexture.cpp b/libraries/gpu-gl/src/gpu/gl41/GL41BackendTexture.cpp index 503e1df922..a255cc5878 100644 --- a/libraries/gpu-gl/src/gpu/gl41/GL41BackendTexture.cpp +++ b/libraries/gpu-gl/src/gpu/gl41/GL41BackendTexture.cpp @@ -31,6 +31,10 @@ bool GL41Backend::supportedTextureFormat(const gpu::Element& format) { case gpu::Semantic::COMPRESSED_EAC_RED_SIGNED: case gpu::Semantic::COMPRESSED_EAC_XY: case gpu::Semantic::COMPRESSED_EAC_XY_SIGNED: + // The ARB_texture_compression_bptc extension is not supported on 4.1 + // See https://www.g-truc.net/doc/OpenGL%204%20Hardware%20Matrix.pdf + case gpu::Semantic::COMPRESSED_BC6_RGB: + case gpu::Semantic::COMPRESSED_BC7_SRGBA: return false; default: return true; diff --git a/libraries/gpu-gl/src/gpu/gl45/GL45BackendTexture.cpp b/libraries/gpu-gl/src/gpu/gl45/GL45BackendTexture.cpp index 558f221705..fda7ac22dd 100644 --- a/libraries/gpu-gl/src/gpu/gl45/GL45BackendTexture.cpp +++ b/libraries/gpu-gl/src/gpu/gl45/GL45BackendTexture.cpp @@ -33,6 +33,8 @@ using namespace gpu::gl45; bool GL45Backend::supportedTextureFormat(const gpu::Element& format) { switch (format.getSemantic()) { + // ETC textures are actually required by the OpenGL spec as of 4.3, but aren't always supported by hardware + // They'll be recompressed by OpenGL, which will be slow or have poor quality, so disable them for now case gpu::Semantic::COMPRESSED_ETC2_RGB: case gpu::Semantic::COMPRESSED_ETC2_SRGB: case gpu::Semantic::COMPRESSED_ETC2_RGB_PUNCHTHROUGH_ALPHA: diff --git a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp index 8ecf527a14..650c9675a7 100755 --- a/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp +++ b/libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp @@ -279,7 +279,7 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic * moved down. The data value is how far the average position of all touch points moved. * * - * @typedef Controller.Hardware-Keyboard + * @typedef {object} Controller.Hardware-Keyboard * @todo Currently, the mouse wheel in an ordinary mouse generates left/right wheel events instead of up/down. */ controller::Input::NamedVector KeyboardMouseDevice::InputDevice::getAvailableInputs() const { diff --git a/libraries/model-networking/src/model-networking/ModelCache.h b/libraries/model-networking/src/model-networking/ModelCache.h index 7e911bc9bf..ee13d6666c 100644 --- a/libraries/model-networking/src/model-networking/ModelCache.h +++ b/libraries/model-networking/src/model-networking/ModelCache.h @@ -179,7 +179,7 @@ public: * @function ModelCache.prefetch * @param {string} url - URL of the resource to prefetch. * @param {object} [extra=null] - * @returns {Resource} + * @returns {ResourceObject} */ /**jsdoc @@ -188,7 +188,7 @@ public: * @param {string} url - URL of the resource to load. * @param {string} [fallback=""] - Fallback URL if load of the desired URL fails. * @param {} [extra=null] - * @returns {Resource} + * @returns {object} */ diff --git a/libraries/model-networking/src/model-networking/TextureCache.h b/libraries/model-networking/src/model-networking/TextureCache.h index 898f0e3d3a..bca64806c4 100644 --- a/libraries/model-networking/src/model-networking/TextureCache.h +++ b/libraries/model-networking/src/model-networking/TextureCache.h @@ -195,7 +195,7 @@ public: * @function TextureCache.prefetch * @param {string} url - URL of the resource to prefetch. * @param {object} [extra=null] - * @returns {Resource} + * @returns {ResourceObject} */ /**jsdoc @@ -204,7 +204,7 @@ public: * @param {string} url - URL of the resource to load. * @param {string} [fallback=""] - Fallback URL if load of the desired URL fails. * @param {} [extra=null] - * @returns {Resource} + * @returns {object} */ @@ -261,7 +261,7 @@ protected: * @param {string} url * @param {number} type * @param {number} [maxNumPixels=67108864] - * @returns {Resource} + * @returns {ResourceObject} */ // Overload ResourceCache::prefetch to allow specifying texture type for loads Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type, int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS); diff --git a/libraries/networking/src/AddressManager.h b/libraries/networking/src/AddressManager.h index 7832b26c96..38eb7ee670 100644 --- a/libraries/networking/src/AddressManager.h +++ b/libraries/networking/src/AddressManager.h @@ -138,7 +138,7 @@ public: * * * - * @typedef location.LookupTrigger + * @typedef {number} location.LookupTrigger */ enum LookupTrigger { UserInput, @@ -184,7 +184,7 @@ public slots: /**jsdoc * Go to a specified metaverse address. * @function location.handleLookupString - * @param {string} address - The address to go to: a "hifi:/" address, an IP address (e.g., + * @param {string} address - The address to go to: a "hifi://" address, an IP address (e.g., * "127.0.0.1" or "localhost"), a domain name, a named path on a domain (starts with * "/"), a position or position and orientation, or a user (starts with "@"). * @param {boolean} fromSuggestions=false - Set to true if the address is obtained from the "Goto" dialog. diff --git a/libraries/networking/src/DomainHandler.h b/libraries/networking/src/DomainHandler.h index 08908dbaf6..4d98391104 100644 --- a/libraries/networking/src/DomainHandler.h +++ b/libraries/networking/src/DomainHandler.h @@ -137,7 +137,7 @@ public: * * * - * @typedef Window.ConnectionRefusedReason + * @typedef {number} Window.ConnectionRefusedReason */ enum class ConnectionRefusedReason : uint8_t { Unknown, diff --git a/libraries/networking/src/ResourceCache.h b/libraries/networking/src/ResourceCache.h index 18840cd11e..a4bd352563 100644 --- a/libraries/networking/src/ResourceCache.h +++ b/libraries/networking/src/ResourceCache.h @@ -87,7 +87,7 @@ private: class ScriptableResource : public QObject { /**jsdoc - * @constructor Resource + * @class ResourceObject * * @hifi-interface * @hifi-client-entity @@ -97,11 +97,6 @@ class ScriptableResource : public QObject { * @property {string} url - URL of this resource. * @property {Resource.State} state - Current loading state. */ - /**jsdoc - * @namespace Resource - * @variation 0 - * @property {Resource.State} State - */ Q_OBJECT Q_PROPERTY(QUrl url READ getURL) Q_PROPERTY(int state READ getState NOTIFY stateChanged) @@ -109,8 +104,7 @@ class ScriptableResource : public QObject { public: /**jsdoc - * @name Resource.State - * @static + * @typedef {object} Resource.State * @property {number} QUEUED - The resource is queued up, waiting to be loaded. * @property {number} LOADING - The resource is downloading. * @property {number} LOADED - The resource has finished downloaded by is not complete. @@ -131,7 +125,7 @@ public: /**jsdoc * Release this resource. - * @function Resource#release + * @function ResourceObject#release */ Q_INVOKABLE void release(); @@ -146,7 +140,7 @@ signals: /**jsdoc * Triggered when download progress for this resource has changed. - * @function Resource#progressChanged + * @function ResourceObject#progressChanged * @param {number} bytesReceived - Byytes downloaded so far. * @param {number} bytesTotal - Total number of bytes in the resource. * @returns {Signal} @@ -155,7 +149,7 @@ signals: /**jsdoc * Triggered when resource loading state has changed. - * @function Resource#stateChanged + * @function ResourceObject#stateChanged * @param {Resource.State} state - New state. * @returns {Signal} */ @@ -262,7 +256,7 @@ protected slots: * @function ResourceCache.prefetch * @param {string} url - URL of the resource to prefetch. * @param {object} [extra=null] - * @returns {Resource} + * @returns {ResourceObject} */ // Prefetches a resource to be held by the QScriptEngine. // Left as a protected member so subclasses can overload prefetch @@ -275,8 +269,9 @@ protected slots: * @param {string} url - URL of the resource to load. * @param {string} [fallback=""] - Fallback URL if load of the desired URL fails. * @param {} [extra=null] - * @returns {Resource} + * @returns {object} */ + // FIXME: The return type is not recognized by JavaScript. /// Loads a resource from the specified URL and returns it. /// If the caller is on a different thread than the ResourceCache, /// returns an empty smart pointer and loads its asynchronously. diff --git a/libraries/networking/src/udt/PacketHeaders.cpp b/libraries/networking/src/udt/PacketHeaders.cpp index c07c5905f6..b69733c18d 100644 --- a/libraries/networking/src/udt/PacketHeaders.cpp +++ b/libraries/networking/src/udt/PacketHeaders.cpp @@ -33,7 +33,7 @@ PacketVersion versionForPacketType(PacketType packetType) { case PacketType::EntityEdit: case PacketType::EntityData: case PacketType::EntityPhysics: - return static_cast(EntityVersion::CloneableData); + return static_cast(EntityVersion::CollisionMask16Bytes); case PacketType::EntityQuery: return static_cast(EntityQueryPacketVersion::ConicalFrustums); case PacketType::AvatarIdentity: diff --git a/libraries/networking/src/udt/PacketHeaders.h b/libraries/networking/src/udt/PacketHeaders.h index 29d4efed42..5203a9d178 100644 --- a/libraries/networking/src/udt/PacketHeaders.h +++ b/libraries/networking/src/udt/PacketHeaders.h @@ -235,7 +235,8 @@ enum class EntityVersion : PacketVersion { MaterialEntities, ShadowControl, MaterialData, - CloneableData + CloneableData, + CollisionMask16Bytes }; enum class EntityScriptCallMethodVersion : PacketVersion { diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 9b6e9fe7a0..64eda975cf 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -109,7 +109,7 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) { } _dynamicsWorld = nullptr; } - int16_t collisionGroup = computeCollisionGroup(); + int32_t collisionGroup = computeCollisionGroup(); if (_rigidBody) { updateMassProperties(); } @@ -325,7 +325,7 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar _ghost.setWorldTransform(_rigidBody->getWorldTransform()); } -void CharacterController::jump() { +void CharacterController::jump(const btVector3& dir) { _pendingFlags |= PENDING_FLAG_JUMP; } @@ -352,7 +352,7 @@ static const char* stateToStr(CharacterController::State state) { #endif // #ifdef DEBUG_STATE_CHANGE void CharacterController::updateCurrentGravity() { - int16_t collisionGroup = computeCollisionGroup(); + int32_t collisionGroup = computeCollisionGroup(); if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) { _currentGravity = 0.0f; } else { @@ -433,7 +433,7 @@ void CharacterController::setCollisionless(bool collisionless) { } } -int16_t CharacterController::computeCollisionGroup() const { +int32_t CharacterController::computeCollisionGroup() const { if (_collisionless) { return _collisionlessAllowed ? BULLET_COLLISION_GROUP_COLLISIONLESS : BULLET_COLLISION_GROUP_MY_AVATAR; } else { @@ -446,7 +446,7 @@ void CharacterController::handleChangedCollisionGroup() { // ATM the easiest way to update collision groups is to remove/re-add the RigidBody if (_dynamicsWorld) { _dynamicsWorld->removeRigidBody(_rigidBody); - int16_t collisionGroup = computeCollisionGroup(); + int32_t collisionGroup = computeCollisionGroup(); _dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR); } _pendingFlags &= ~PENDING_FLAG_UPDATE_COLLISION_GROUP; @@ -538,7 +538,7 @@ void CharacterController::applyMotor(int index, btScalar dt, btVector3& worldVel btScalar angle = motor.rotation.getAngle(); btVector3 velocity = worldVelocity.rotate(axis, -angle); - int16_t collisionGroup = computeCollisionGroup(); + int32_t collisionGroup = computeCollisionGroup(); if (collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS || _state == State::Hover || motor.hTimescale == motor.vTimescale) { // modify velocity @@ -679,7 +679,7 @@ void CharacterController::updateState() { btVector3 rayStart = _position; btScalar rayLength = _radius; - int16_t collisionGroup = computeCollisionGroup(); + int32_t collisionGroup = computeCollisionGroup(); if (collisionGroup == BULLET_COLLISION_GROUP_MY_AVATAR) { rayLength += _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT; } else { diff --git a/libraries/physics/src/CharacterController.h b/libraries/physics/src/CharacterController.h index 96e479dcad..50db2bea12 100644 --- a/libraries/physics/src/CharacterController.h +++ b/libraries/physics/src/CharacterController.h @@ -70,7 +70,7 @@ public: virtual void preStep(btCollisionWorld *collisionWorld) override; virtual void playerStep(btCollisionWorld *collisionWorld, btScalar dt) override; virtual bool canJump() const override { assert(false); return false; } // never call this - virtual void jump() override; + virtual void jump(const btVector3& dir = btVector3(0.0f, 0.0f, 0.0f)) override; virtual bool onGround() const override; void clearMotors(); @@ -120,7 +120,7 @@ public: bool isStuck() const { return _isStuck; } void setCollisionless(bool collisionless); - int16_t computeCollisionGroup() const; + int32_t computeCollisionGroup() const; void handleChangedCollisionGroup(); bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation); diff --git a/libraries/physics/src/CharacterGhostObject.cpp b/libraries/physics/src/CharacterGhostObject.cpp index 331485dd01..a771a52384 100755 --- a/libraries/physics/src/CharacterGhostObject.cpp +++ b/libraries/physics/src/CharacterGhostObject.cpp @@ -29,13 +29,13 @@ CharacterGhostObject::~CharacterGhostObject() { } } -void CharacterGhostObject::setCollisionGroupAndMask(int16_t group, int16_t mask) { +void CharacterGhostObject::setCollisionGroupAndMask(int32_t group, int32_t mask) { _collisionFilterGroup = group; _collisionFilterMask = mask; // TODO: if this probe is in the world reset ghostObject overlap cache } -void CharacterGhostObject::getCollisionGroupAndMask(int16_t& group, int16_t& mask) const { +void CharacterGhostObject::getCollisionGroupAndMask(int32_t& group, int32_t& mask) const { group = _collisionFilterGroup; mask = _collisionFilterMask; } diff --git a/libraries/physics/src/CharacterGhostObject.h b/libraries/physics/src/CharacterGhostObject.h index 1e4625c6f6..44ab5c938a 100755 --- a/libraries/physics/src/CharacterGhostObject.h +++ b/libraries/physics/src/CharacterGhostObject.h @@ -28,8 +28,8 @@ public: CharacterGhostObject() { } ~CharacterGhostObject(); - void setCollisionGroupAndMask(int16_t group, int16_t mask); - void getCollisionGroupAndMask(int16_t& group, int16_t& mask) const; + void setCollisionGroupAndMask(int32_t group, int32_t mask); + void getCollisionGroupAndMask(int32_t& group, int32_t& mask) const; void setRadiusAndHalfHeight(btScalar radius, btScalar halfHeight); void setUpDirection(const btVector3& up); @@ -54,8 +54,8 @@ protected: btScalar _radius { 0.0f }; btConvexHullShape* _characterShape { nullptr }; // input, shape of character CharacterGhostShape* _ghostShape { nullptr }; // internal, shape whose Aabb is used for overlap cache - int16_t _collisionFilterGroup { 0 }; - int16_t _collisionFilterMask { 0 }; + int32_t _collisionFilterGroup { 0 }; + int32_t _collisionFilterMask { 0 }; bool _inWorld { false }; // internal, was added to world }; diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 7a0ead3e0d..deb779b1f8 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -252,11 +252,9 @@ void EntityMotionState::getWorldTransform(btTransform& worldTrans) const { uint32_t thisStep = ObjectMotionState::getWorldSimulationStep(); float dt = (thisStep - _lastKinematicStep) * PHYSICS_ENGINE_FIXED_SUBSTEP; + _lastKinematicStep = thisStep; _entity->stepKinematicMotion(dt); - // bypass const-ness so we can remember the step - const_cast(this)->_lastKinematicStep = thisStep; - // and set the acceleration-matches-gravity count high so that if we send an update // it will use the correct acceleration for remote simulations _accelerationNearlyGravityCount = (uint8_t)(-1); @@ -779,7 +777,7 @@ QString EntityMotionState::getName() const { } // virtual -void EntityMotionState::computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const { +void EntityMotionState::computeCollisionGroupAndMask(int32_t& group, int32_t& mask) const { _entity->computeCollisionGroupAndFinalMask(group, mask); } diff --git a/libraries/physics/src/EntityMotionState.h b/libraries/physics/src/EntityMotionState.h index 376cc5afe2..603130b5ff 100644 --- a/libraries/physics/src/EntityMotionState.h +++ b/libraries/physics/src/EntityMotionState.h @@ -84,7 +84,7 @@ public: virtual QString getName() const override; - virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override; + virtual void computeCollisionGroupAndMask(int32_t& group, int32_t& mask) const override; bool shouldSendBid(); bool isLocallyOwned() const override; diff --git a/libraries/physics/src/ObjectMotionState.h b/libraries/physics/src/ObjectMotionState.h index e1cf5a4285..bb3c00bd5d 100644 --- a/libraries/physics/src/ObjectMotionState.h +++ b/libraries/physics/src/ObjectMotionState.h @@ -154,7 +154,7 @@ public: virtual QString getName() const { return ""; } - virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const = 0; + virtual void computeCollisionGroupAndMask(int32_t& group, int32_t& mask) const = 0; bool isActive() const { return _body ? _body->isActive() : false; } @@ -184,7 +184,7 @@ protected: btRigidBody* _body { nullptr }; float _density { 1.0f }; - uint32_t _lastKinematicStep; + mutable uint32_t _lastKinematicStep; bool _hasInternalKinematicChanges { false }; }; diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 83ffa21a55..21b5b38b13 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -71,8 +71,8 @@ void PhysicsEngine::init() { } } -uint32_t PhysicsEngine::getNumSubsteps() { - return _numSubsteps; +uint32_t PhysicsEngine::getNumSubsteps() const { + return _dynamicsWorld->getNumSubsteps(); } // private @@ -148,7 +148,7 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) { body->setFlags(BT_DISABLE_WORLD_GRAVITY); motionState->updateBodyMaterialProperties(); - int16_t group, mask; + int32_t group, mask; motionState->computeCollisionGroupAndMask(group, mask); _dynamicsWorld->addRigidBody(body, group, mask); @@ -329,13 +329,9 @@ void PhysicsEngine::stepSimulation() { PHYSICS_ENGINE_FIXED_SUBSTEP, onSubStep); if (numSubsteps > 0) { BT_PROFILE("postSimulation"); - _numSubsteps += (uint32_t)numSubsteps; - ObjectMotionState::setWorldSimulationStep(_numSubsteps); - if (_myAvatarController) { _myAvatarController->postSimulation(); } - _hasOutgoingChanges = true; } diff --git a/libraries/physics/src/PhysicsEngine.h b/libraries/physics/src/PhysicsEngine.h index 0dfe3a7a7c..2ac195956a 100644 --- a/libraries/physics/src/PhysicsEngine.h +++ b/libraries/physics/src/PhysicsEngine.h @@ -52,7 +52,7 @@ public: ~PhysicsEngine(); void init(); - uint32_t getNumSubsteps(); + uint32_t getNumSubsteps() const; void removeObjects(const VectorOfMotionStates& objects); void removeSetOfObjects(const SetOfMotionStates& objects); // only called during teardown @@ -135,7 +135,6 @@ private: CharacterController* _myAvatarController; uint32_t _numContactFrames = 0; - uint32_t _numSubsteps; bool _dumpNextStats { false }; bool _saveNextStats { false }; diff --git a/libraries/physics/src/ThreadSafeDynamicsWorld.cpp b/libraries/physics/src/ThreadSafeDynamicsWorld.cpp index 3f24851dce..07d5ceb9ac 100644 --- a/libraries/physics/src/ThreadSafeDynamicsWorld.cpp +++ b/libraries/physics/src/ThreadSafeDynamicsWorld.cpp @@ -59,14 +59,11 @@ int ThreadSafeDynamicsWorld::stepSimulationWithSubstepCallback(btScalar timeStep } } - /*//process some debugging flags - if (getDebugDrawer()) { - btIDebugDraw* debugDrawer = getDebugDrawer(); - gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0; - }*/ if (subSteps) { //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt int clampedSimulationSteps = (subSteps > maxSubSteps)? maxSubSteps : subSteps; + _numSubsteps += clampedSimulationSteps; + ObjectMotionState::setWorldSimulationStep(_numSubsteps); saveKinematicState(fixedTimeStep*clampedSimulationSteps); @@ -98,28 +95,24 @@ int ThreadSafeDynamicsWorld::stepSimulationWithSubstepCallback(btScalar timeStep // call this instead of non-virtual btDiscreteDynamicsWorld::synchronizeSingleMotionState() void ThreadSafeDynamicsWorld::synchronizeMotionState(btRigidBody* body) { btAssert(body); - if (body->getMotionState() && !body->isStaticObject()) { - //we need to call the update at least once, even for sleeping objects - //otherwise the 'graphics' transform never updates properly - ///@todo: add 'dirty' flag - //if (body->getActivationState() != ISLAND_SLEEPING) - { - if (body->isKinematicObject()) { - ObjectMotionState* objectMotionState = static_cast(body->getMotionState()); - if (objectMotionState->hasInternalKinematicChanges()) { - objectMotionState->clearInternalKinematicChanges(); - body->getMotionState()->setWorldTransform(body->getWorldTransform()); - } - return; - } - btTransform interpolatedTransform; - btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), - body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(), - (m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(), - interpolatedTransform); - body->getMotionState()->setWorldTransform(interpolatedTransform); + btAssert(body->getMotionState()); + + if (body->isKinematicObject()) { + ObjectMotionState* objectMotionState = static_cast(body->getMotionState()); + if (objectMotionState->hasInternalKinematicChanges()) { + // this is a special case where the kinematic motion has been updated by an Action + // so we supply the body's current transform to the MotionState + objectMotionState->clearInternalKinematicChanges(); + body->getMotionState()->setWorldTransform(body->getWorldTransform()); } + return; } + btTransform interpolatedTransform; + btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), + body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(), + (m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(), + interpolatedTransform); + body->getMotionState()->setWorldTransform(interpolatedTransform); } void ThreadSafeDynamicsWorld::synchronizeMotionStates() { @@ -164,24 +157,12 @@ void ThreadSafeDynamicsWorld::synchronizeMotionStates() { } void ThreadSafeDynamicsWorld::saveKinematicState(btScalar timeStep) { -///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows -///to switch status _after_ adding kinematic objects to the world -///fix it for Bullet 3.x release DETAILED_PROFILE_RANGE(simulation_physics, "saveKinematicState"); BT_PROFILE("saveKinematicState"); - for (int i=0;igetActivationState() != ISLAND_SLEEPING) - { - if (body->isKinematicObject()) - { - //to calculate velocities next frame - body->saveKinematicState(timeStep); - } + for (int i=0;iisKinematicObject() && body->getActivationState() != ISLAND_SLEEPING) { + body->saveKinematicState(timeStep); } } } - - diff --git a/libraries/physics/src/ThreadSafeDynamicsWorld.h b/libraries/physics/src/ThreadSafeDynamicsWorld.h index 54c3ddb756..d8cee4d2de 100644 --- a/libraries/physics/src/ThreadSafeDynamicsWorld.h +++ b/libraries/physics/src/ThreadSafeDynamicsWorld.h @@ -37,6 +37,7 @@ public: btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration); + int getNumSubsteps() const { return _numSubsteps; } int stepSimulationWithSubstepCallback(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.)/btScalar(60.), SubStepCallback onSubStep = []() { }); @@ -61,6 +62,7 @@ private: VectorOfMotionStates _deactivatedStates; SetOfMotionStates _activeStates; SetOfMotionStates _lastActiveStates; + int _numSubsteps { 0 }; }; #endif // hifi_ThreadSafeDynamicsWorld_h diff --git a/libraries/render-utils/src/AmbientOcclusionEffect.h b/libraries/render-utils/src/AmbientOcclusionEffect.h index 3643e608ed..b3a93ab1de 100644 --- a/libraries/render-utils/src/AmbientOcclusionEffect.h +++ b/libraries/render-utils/src/AmbientOcclusionEffect.h @@ -181,7 +181,7 @@ class DebugAmbientOcclusionConfig : public render::Job::Config { Q_PROPERTY(bool showCursorPixel MEMBER showCursorPixel NOTIFY dirty) Q_PROPERTY(glm::vec2 debugCursorTexcoord MEMBER debugCursorTexcoord NOTIFY dirty) public: - DebugAmbientOcclusionConfig() : render::Job::Config(true) {} + DebugAmbientOcclusionConfig() : render::Job::Config(false) {} bool showCursorPixel{ false }; glm::vec2 debugCursorTexcoord{ 0.5f, 0.5f }; diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index 0d8561ad21..f8f49921a3 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -122,6 +122,9 @@ static const gpu::Element TEXCOORD4_ELEMENT { gpu::VEC4, gpu::FLOAT, gpu::XYZW } static gpu::Stream::FormatPointer SOLID_STREAM_FORMAT; static gpu::Stream::FormatPointer INSTANCED_SOLID_STREAM_FORMAT; static gpu::Stream::FormatPointer INSTANCED_SOLID_FADE_STREAM_FORMAT; +static gpu::Stream::FormatPointer WIRE_STREAM_FORMAT; +static gpu::Stream::FormatPointer INSTANCED_WIRE_STREAM_FORMAT; +static gpu::Stream::FormatPointer INSTANCED_WIRE_FADE_STREAM_FORMAT; static const uint SHAPE_VERTEX_STRIDE = sizeof(GeometryCache::ShapeVertex); // position, normal, texcoords, tangent static const uint SHAPE_NORMALS_OFFSET = offsetof(GeometryCache::ShapeVertex, normal); @@ -690,6 +693,38 @@ gpu::Stream::FormatPointer& getInstancedSolidFadeStreamFormat() { return INSTANCED_SOLID_FADE_STREAM_FORMAT; } +gpu::Stream::FormatPointer& getWireStreamFormat() { + if (!WIRE_STREAM_FORMAT) { + WIRE_STREAM_FORMAT = std::make_shared(); // 1 for everyone + WIRE_STREAM_FORMAT->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, POSITION_ELEMENT); + WIRE_STREAM_FORMAT->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, NORMAL_ELEMENT); + } + return WIRE_STREAM_FORMAT; +} + +gpu::Stream::FormatPointer& getInstancedWireStreamFormat() { + if (!INSTANCED_WIRE_STREAM_FORMAT) { + INSTANCED_WIRE_STREAM_FORMAT = std::make_shared(); // 1 for everyone + INSTANCED_WIRE_STREAM_FORMAT->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, POSITION_ELEMENT); + INSTANCED_WIRE_STREAM_FORMAT->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, NORMAL_ELEMENT); + INSTANCED_WIRE_STREAM_FORMAT->setAttribute(gpu::Stream::COLOR, gpu::Stream::COLOR, COLOR_ELEMENT, 0, gpu::Stream::PER_INSTANCE); + } + return INSTANCED_WIRE_STREAM_FORMAT; +} + +gpu::Stream::FormatPointer& getInstancedWireFadeStreamFormat() { + if (!INSTANCED_WIRE_FADE_STREAM_FORMAT) { + INSTANCED_WIRE_FADE_STREAM_FORMAT = std::make_shared(); // 1 for everyone + INSTANCED_WIRE_FADE_STREAM_FORMAT->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, POSITION_ELEMENT); + INSTANCED_WIRE_FADE_STREAM_FORMAT->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, NORMAL_ELEMENT); + INSTANCED_WIRE_FADE_STREAM_FORMAT->setAttribute(gpu::Stream::COLOR, gpu::Stream::COLOR, COLOR_ELEMENT, 0, gpu::Stream::PER_INSTANCE); + INSTANCED_WIRE_FADE_STREAM_FORMAT->setAttribute(gpu::Stream::TEXCOORD2, gpu::Stream::TEXCOORD2, TEXCOORD4_ELEMENT, 0, gpu::Stream::PER_INSTANCE); + INSTANCED_WIRE_FADE_STREAM_FORMAT->setAttribute(gpu::Stream::TEXCOORD3, gpu::Stream::TEXCOORD3, TEXCOORD4_ELEMENT, 0, gpu::Stream::PER_INSTANCE); + INSTANCED_WIRE_FADE_STREAM_FORMAT->setAttribute(gpu::Stream::TEXCOORD4, gpu::Stream::TEXCOORD4, TEXCOORD4_ELEMENT, 0, gpu::Stream::PER_INSTANCE); + } + return INSTANCED_WIRE_FADE_STREAM_FORMAT; +} + QHash GeometryCache::_simplePrograms; gpu::ShaderPointer GeometryCache::_simpleShader; @@ -827,7 +862,7 @@ void GeometryCache::renderShape(gpu::Batch& batch, Shape shape) { } void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape) { - batch.setInputFormat(getSolidStreamFormat()); + batch.setInputFormat(getWireStreamFormat()); _shapes[shape].drawWire(batch); } @@ -839,7 +874,7 @@ void GeometryCache::renderShape(gpu::Batch& batch, Shape shape, const glm::vec4& } void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) { - batch.setInputFormat(getSolidStreamFormat()); + batch.setInputFormat(getWireStreamFormat()); // Color must be set after input format batch._glColor4f(color.r, color.g, color.b, color.a); _shapes[shape].drawWire(batch); @@ -857,7 +892,7 @@ void GeometryCache::renderShapeInstances(gpu::Batch& batch, Shape shape, size_t } void GeometryCache::renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer) { - batch.setInputFormat(getInstancedSolidStreamFormat()); + batch.setInputFormat(getInstancedWireStreamFormat()); setupBatchInstance(batch, colorBuffer); _shapes[shape].drawWireInstances(batch, count); } @@ -883,7 +918,7 @@ void GeometryCache::renderFadeShapeInstances(gpu::Batch& batch, Shape shape, siz void GeometryCache::renderWireFadeShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer, gpu::BufferPointer& fadeBuffer1, gpu::BufferPointer& fadeBuffer2, gpu::BufferPointer& fadeBuffer3) { - batch.setInputFormat(getInstancedSolidFadeStreamFormat()); + batch.setInputFormat(getInstancedWireFadeStreamFormat()); setupBatchFadeInstance(batch, colorBuffer, fadeBuffer1, fadeBuffer2, fadeBuffer3); _shapes[shape].drawWireInstances(batch, count); } diff --git a/libraries/render-utils/src/LightClusters.h b/libraries/render-utils/src/LightClusters.h index f495dabebb..fa054c304a 100644 --- a/libraries/render-utils/src/LightClusters.h +++ b/libraries/render-utils/src/LightClusters.h @@ -195,7 +195,7 @@ class DebugLightClustersConfig : public render::Job::Config { Q_PROPERTY(bool doDrawClusterFromDepth MEMBER doDrawClusterFromDepth NOTIFY dirty) Q_PROPERTY(bool doDrawContent MEMBER doDrawContent NOTIFY dirty) public: - DebugLightClustersConfig() : render::Job::Config(true){} + DebugLightClustersConfig() : render::Job::Config(false){} bool doDrawGrid{ false }; diff --git a/libraries/render-utils/src/SubsurfaceScattering.h b/libraries/render-utils/src/SubsurfaceScattering.h index 30021fae40..780ce34d7f 100644 --- a/libraries/render-utils/src/SubsurfaceScattering.h +++ b/libraries/render-utils/src/SubsurfaceScattering.h @@ -149,7 +149,7 @@ class DebugSubsurfaceScatteringConfig : public render::Job::Config { Q_PROPERTY(bool showCursorPixel MEMBER showCursorPixel NOTIFY dirty) Q_PROPERTY(glm::vec2 debugCursorTexcoord MEMBER debugCursorTexcoord NOTIFY dirty) public: - DebugSubsurfaceScatteringConfig() : render::Job::Config(true) {} + DebugSubsurfaceScatteringConfig() : render::Job::Config(false) {} bool showProfile{ false }; bool showLUT{ false }; diff --git a/libraries/render/src/render/Engine.cpp b/libraries/render/src/render/Engine.cpp index b0842d63cd..da8e60d40a 100644 --- a/libraries/render/src/render/Engine.cpp +++ b/libraries/render/src/render/Engine.cpp @@ -36,12 +36,11 @@ public: } }; -Engine::Engine() : Task(EngineTask::JobModel::create("Engine")), - _renderContext(std::make_shared()) +RenderEngine::RenderEngine() : Engine(EngineTask::JobModel::create("Engine"), std::make_shared()) { } -void Engine::load() { +void RenderEngine::load() { auto config = getConfiguration(); const QString configFile= "config/render.json"; diff --git a/libraries/render/src/render/Engine.h b/libraries/render/src/render/Engine.h index 0271c71529..130ed6533f 100644 --- a/libraries/render/src/render/Engine.h +++ b/libraries/render/src/render/Engine.h @@ -25,7 +25,7 @@ namespace render { class RenderContext : public task::JobContext { public: - RenderContext() : task::JobContext(trace_render()) {} + RenderContext() : task::JobContext() {} virtual ~RenderContext() {} RenderArgs* args; @@ -33,7 +33,9 @@ namespace render { }; using RenderContextPointer = std::shared_ptr; - Task_DeclareTypeAliases(RenderContext) + Task_DeclareCategoryTimeProfilerClass(RenderTimeProfiler, trace_render); + + Task_DeclareTypeAliases(RenderContext, RenderTimeProfiler) // Versions of the COnfig integrating a gpu & batch timer class GPUJobConfig : public JobConfig { @@ -57,10 +59,10 @@ namespace render { class GPUTaskConfig : public TaskConfig { Q_OBJECT - Q_PROPERTY(double gpuRunTime READ getGPURunTime) - Q_PROPERTY(double batchRunTime READ getBatchRunTime) + Q_PROPERTY(double gpuRunTime READ getGPURunTime) + Q_PROPERTY(double batchRunTime READ getBatchRunTime) - double _msGPURunTime { 0.0 }; + double _msGPURunTime { 0.0 }; double _msBatchRunTime { 0.0 }; public: @@ -80,32 +82,25 @@ namespace render { // The render engine holds all render tasks, and is itself a render task. // State flows through tasks to jobs via the render and scene contexts - // the engine should not be known from its jobs. - class Engine : public Task { + class RenderEngine : public Engine { public: - Engine(); - ~Engine() = default; + RenderEngine(); + ~RenderEngine() = default; // Load any persisted settings, and set up the presets // This should be run after adding all jobs, and before building ui void load(); // Register the scene - void registerScene(const ScenePointer& scene) { _renderContext->_scene = scene; } + void registerScene(const ScenePointer& scene) { _context->_scene = scene; } // acces the RenderContext - RenderContextPointer getRenderContext() const { return _renderContext; } - - // Render a frame - // Must have a scene registered and a context set - void run() { assert(_renderContext); Task::run(_renderContext); } + RenderContextPointer getRenderContext() const { return _context; } protected: - RenderContextPointer _renderContext; - - void run(const RenderContextPointer& context) override { assert(_renderContext); Task::run(_renderContext); } }; - using EnginePointer = std::shared_ptr; + using EnginePointer = std::shared_ptr; } diff --git a/libraries/render/src/render/Item.h b/libraries/render/src/render/Item.h index e4dcc7ee03..b8a3fbf0f8 100644 --- a/libraries/render/src/render/Item.h +++ b/libraries/render/src/render/Item.h @@ -122,6 +122,7 @@ public: Builder& withDynamic() { _flags.set(DYNAMIC); return (*this); } Builder& withDeformed() { _flags.set(DEFORMED); return (*this); } Builder& withInvisible() { _flags.set(INVISIBLE); return (*this); } + Builder& withVisible() { _flags.reset(INVISIBLE); return (*this); } Builder& withShadowCaster() { _flags.set(SHADOW_CASTER); return (*this); } Builder& withLayered() { _flags.set(LAYERED); return (*this); } Builder& withMetaCullGroup() { _flags.set(META_CULL_GROUP); return (*this); } diff --git a/libraries/render/src/render/Scene.h b/libraries/render/src/render/Scene.h index 2d8bc7f4dd..68acfe8d0f 100644 --- a/libraries/render/src/render/Scene.h +++ b/libraries/render/src/render/Scene.h @@ -21,7 +21,7 @@ namespace render { -class Engine; +class RenderEngine; class Scene; // Transaction is the mechanism to make any change to the scene. @@ -236,7 +236,7 @@ protected: StageMap _stages; - friend class Engine; + friend class RenderEngine; }; typedef std::shared_ptr ScenePointer; diff --git a/libraries/script-engine/src/AssetScriptingInterface.h b/libraries/script-engine/src/AssetScriptingInterface.h index 7f7a3a68b0..72d6901fb5 100644 --- a/libraries/script-engine/src/AssetScriptingInterface.h +++ b/libraries/script-engine/src/AssetScriptingInterface.h @@ -121,7 +121,7 @@ public: /**jsdoc * A set of properties that can be passed to {@link Assets.getAsset}. - * @typedef {Object} Assets.GetOptions + * @typedef {object} Assets.GetOptions * @property {string} [url] an "atp:" style URL, hash, or relative mapped path to fetch * @property {string} [responseType=text] the desired reponse type (text | arraybuffer | json) * @property {boolean} [decompress=false] whether to attempt gunzip decompression on the fetched data @@ -137,7 +137,7 @@ public: /**jsdoc * Result value returned by {@link Assets.getAsset}. - * @typedef {Object} Assets~getAssetResult + * @typedef {object} Assets~getAssetResult * @property {string} [url] the resolved "atp:" style URL for the fetched asset * @property {string} [hash] the resolved hash for the fetched asset * @property {string|ArrayBuffer|Object} [response] response data (possibly converted per .responseType value) @@ -159,7 +159,7 @@ public: /**jsdoc * A set of properties that can be passed to {@link Assets.putAsset}. - * @typedef {Object} Assets.PutOptions + * @typedef {object} Assets.PutOptions * @property {ArrayBuffer|string} [data] byte buffer or string value representing the new asset's content * @property {string} [path=null] ATP path mapping to automatically create (upon successful upload to hash) * @property {boolean} [compress=false] whether to gzip compress data before uploading @@ -174,7 +174,7 @@ public: /**jsdoc * Result value returned by {@link Assets.putAsset}. - * @typedef {Object} Assets~putAssetResult + * @typedef {object} Assets~putAssetResult * @property {string} [url] the resolved "atp:" style URL for the uploaded asset (based on .path if specified, otherwise on the resulting ATP hash) * @property {string} [path] the uploaded asset's resulting ATP path (or undefined if no path mapping was assigned) * @property {string} [hash] the uploaded asset's resulting ATP hash diff --git a/libraries/script-engine/src/Quat.h b/libraries/script-engine/src/Quat.h index 1ccdfdbf31..76b7ac45e3 100644 --- a/libraries/script-engine/src/Quat.h +++ b/libraries/script-engine/src/Quat.h @@ -43,7 +43,7 @@ * @hifi-server-entity * @hifi-assignment-client * - * @property IDENTITY {Quat} { x: 0, y: 0, z: 0, w: 1 } : The identity rotation, i.e., no rotation. + * @property {Quat} IDENTITY - { x: 0, y: 0, z: 0, w: 1 } : The identity rotation, i.e., no rotation. * Read-only. * @example Print the IDENTITY value. * print(JSON.stringify(Quat.IDENTITY)); // { x: 0, y: 0, z: 0, w: 1 } diff --git a/libraries/script-engine/src/SceneScriptingInterface.h b/libraries/script-engine/src/SceneScriptingInterface.h index fdfbc6f6c0..da42cf2df3 100644 --- a/libraries/script-engine/src/SceneScriptingInterface.h +++ b/libraries/script-engine/src/SceneScriptingInterface.h @@ -21,7 +21,7 @@ namespace SceneScripting { /**jsdoc - * @typedef Scene.Stage.Location + * @typedef {object} Scene.Stage.Location * @property {number} longitude * @property {number} latitude * @property {number} altitude @@ -49,7 +49,7 @@ namespace SceneScripting { using LocationPointer = std::unique_ptr; /**jsdoc - * @typedef Scene.Stage.Time + * @typedef {object} Scene.Stage.Time * @property {number} hour * @property {number} day */ @@ -73,7 +73,7 @@ namespace SceneScripting { using TimePointer = std::unique_ptr