bring audio network latencies to standard

This commit is contained in:
Zach Pomerantz 2016-09-15 17:58:58 -07:00
parent 5b03d3e13d
commit bbbe070af1

View file

@ -128,14 +128,12 @@ void AudioStatsDialog::updateStats() {
// Clear current stats from all vectors // Clear current stats from all vectors
clearAllChannels(); clearAllChannels();
double mixerRingBufferFrames = 0.0, double audioInputBufferLatency{ 0.0 };
outputRingBufferFrames = 0.0; double inputRingBufferLatency{ 0.0 };
double audioInputBufferLatency = 0.0, double networkRoundtripLatency{ 0.0 };
inputRingBufferLatency = 0.0, double mixerRingBufferLatency{ 0.0 };
networkRoundtripLatency = 0.0, double outputRingBufferLatency{ 0.0 };
mixerRingBufferLatency = 0.0, double audioOutputBufferLatency{ 0.0 };
outputRingBufferLatency = 0.0,
audioOutputBufferLatency = 0.0;
if (SharedNodePointer audioMixerNodePointer = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::AudioMixer)) { if (SharedNodePointer audioMixerNodePointer = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::AudioMixer)) {
audioInputBufferLatency = (double)_stats->getInputMsRead().getWindowMax(); audioInputBufferLatency = (double)_stats->getInputMsRead().getWindowMax();