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Merge branch 'polylineOptimizations' of https://github.com/ericrius1/hifi into polylineOptimizations
This commit is contained in:
commit
bb28369dee
2 changed files with 5 additions and 6 deletions
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@ -38,7 +38,7 @@ LightSaber = function(spawnPosition) {
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y: 0,
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z: -0.1
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
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relativeRotation: Quat.fromPitchYawRollDegrees(180, 90, 0)
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},
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invertSolidWhileHeld: true
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}
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@ -64,4 +64,4 @@ LightSaber = function(spawnPosition) {
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}
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this.cleanup = cleanup;
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}
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}
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@ -57,9 +57,8 @@
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this.props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
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var forwardVec = Quat.getFront(Quat.multiply(this.props.rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
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var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
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var position = Vec3.sum(this.props.position, Vec3.multiply(Quat.getFront(this.props.rotation), 0.1));
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position.z += 0.1;
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position.x += -0.035;
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var position = this.props.position;
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var color = this.colorPalette[randInt(0, this.colorPalette.length)];
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var props = {
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type: "ParticleEffect",
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@ -114,4 +113,4 @@
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};
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// entity scripts always need to return a newly constructed object of our type
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return new LightSaber();
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});
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});
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