Controller and painting code framework

This commit is contained in:
David Rowe 2017-02-17 08:50:55 +13:00
parent 585691f71c
commit bad57fa03f

View file

@ -12,31 +12,160 @@
var tablet,
button,
BUTTON_NAME = "PAINT",
isFingerPainting = false;
isFingerPainting = false,
leftHand,
rightHand,
leftBrush,
rightBrush,
CONTROLLER_MAPPING_NAME = "com.highfidelity.fingerPaint";
function paintBrush(name) {
// Paints in 3D.
var brushName = name,
BRUSH_COLOR = { red: 250, green: 0, blue: 0 },
ERASE_SEARCH_DISTANCE = 0.1; // m
function startLine(position, width) {
}
function drawLine(position, width) {
}
function finishLine(position, width) {
}
function cancelLine() {
}
function eraseClosestLine(position) {
}
function tearDown() {
}
return {
startLine: startLine,
drawLine: drawLine,
finishLine: finishLine,
cancelLine: cancelLine,
eraseClosestLine: eraseClosestLine,
tearDown: tearDown
};
}
function handController(name) {
// Translates controller data into application events.
var handName = name,
triggerPressed, // Callback.
triggerPressing, // ""
triggerReleased, // ""
gripPressed, // ""
isEnabled = false;
function setEnabled(enabled) {
isEnabled = enabled;
}
function onTriggerPress(value) {
if (!isEnabled) {
return;
}
}
function onGripPress(value) {
if (!isEnabled) {
return;
}
}
function tearDown() {
}
return {
setEnabled: setEnabled,
onTriggerPress: onTriggerPress,
onGripPress: onGripPress,
triggerPressed: triggerPressed,
triggerPressing: triggerPressing,
triggerReleased: triggerReleased,
gripPressed: gripPressed,
tearDown: tearDown
};
}
function onButtonClicked() {
var wasFingerPainting = isFingerPainting;
isFingerPainting = !isFingerPainting;
button.editProperties({ isActive: isFingerPainting });
leftHand.setEnabled(isFingerPainting);
rightHand.setEnabled(isFingerPainting);
if (wasFingerPainting) {
leftBrush.cancelLine();
rightBrush.cancelLine();
}
}
function setUp() {
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
if (tablet) {
button = tablet.addButton({
icon: "icons/tablet-icons/bubble-i.svg",
activeIcon: "icons/tablet-icons/bubble-a.svg",
text: BUTTON_NAME,
isActive: isFingerPainting
});
button.clicked.connect(onButtonClicked);
if (!tablet) {
return;
}
// Tablet button.
button = tablet.addButton({
icon: "icons/tablet-icons/bubble-i.svg",
activeIcon: "icons/tablet-icons/bubble-a.svg",
text: BUTTON_NAME,
isActive: isFingerPainting
});
button.clicked.connect(onButtonClicked);
// Connect controller API to handController objects.
leftHand = handController("left");
rightHand = handController("right");
var controllerMapping = Controller.newMapping(CONTROLLER_MAPPING_NAME);
controllerMapping.from(Controller.Standard.LT).to(leftHand.onTriggerPress);
controllerMapping.from(Controller.Standard.LeftGrip).to(leftHand.onGripPress);
controllerMapping.from(Controller.Standard.RT).to(rightHand.onTriggerPress);
controllerMapping.from(Controller.Standard.RightGrip).to(rightHand.onGripPress);
Controller.enableMapping(CONTROLLER_MAPPING_NAME);
// Connect handController outputs to paintBrush objects.
leftBrush = paintBrush("left");
leftHand.triggerPressed = leftBrush.startLine;
leftHand.triggerPressing = leftBrush.drawLine;
leftHand.trigerRelease = leftBrush.finishLine;
leftHand.gripPressed = leftBrush.eraseLine;
rightBrush = paintBrush("right");
rightHand.triggerPressed = rightBrush.startLine;
rightHand.triggerPressing = rightBrush.drawLine;
rightHand.trigerRelease = rightBrush.finishLine;
rightHand.gripPressed = rightBrush.eraseLine;
}
function tearDown() {
if (tablet) {
button.clicked.disconnect(onButtonClicked);
tablet.removeButton(button);
if (!tablet) {
return;
}
button.clicked.disconnect(onButtonClicked);
tablet.removeButton(button);
Controller.disableMapping(CONTROLLER_MAPPING_NAME);
leftBrush.tearDown();
leftBrush = null;
leftHand.tearDown();
leftHand = null;
rightBrush.tearDown();
rightBrush = null;
rightHand.tearDown();
rightHand = null;
}
setUp();