Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...

This commit is contained in:
samcake 2017-06-19 17:34:50 -07:00
parent ddce665613
commit ba9dbbb4d4
12 changed files with 116 additions and 111 deletions

View file

@ -548,6 +548,7 @@ glm::ivec3 LightClusters::updateClusters() {
LightClusteringPass::LightClusteringPass() {
_lightClusters = std::make_shared<LightClusters>();
}
@ -566,12 +567,7 @@ void LightClusteringPass::run(const render::RenderContextPointer& renderContext,
auto deferredTransform = inputs.get0();
auto lightingModel = inputs.get1();
auto surfaceGeometryFramebuffer = inputs.get2();
if (!_lightClusters) {
_lightClusters = std::make_shared<LightClusters>();
}
// first update the Grid with the new frustum
if (!_freeze) {
_lightClusters->updateFrustum(args->getViewFrustum());

View file

@ -13,6 +13,7 @@ import "configSlider"
import "../lib/plotperf"
Column {
property var mainViewTask: Render.getConfig("RenderMainView")
spacing: 8
Column {
id: surfaceGeometry
@ -32,7 +33,7 @@ Column {
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: (modelData.split(":")[3] == 'true')
config: Render.getConfig("AmbientOcclusion")
config: mainViewTask.getConfig("AmbientOcclusion")
property: modelData.split(":")[1]
max: modelData.split(":")[2]
min: 0.0
@ -50,8 +51,8 @@ Column {
]
CheckBox {
text: qsTr(modelData.split(":")[0])
checked: Render.getConfig("AmbientOcclusion")[modelData.split(":")[1]]
onCheckedChanged: { Render.getConfig("AmbientOcclusion")[modelData.split(":")[1]] = checked }
checked: mainViewTask.getConfig("AmbientOcclusion")[modelData.split(":")[1]]
onCheckedChanged: { mainViewTask.getConfig("AmbientOcclusion")[modelData.split(":")[1]] = checked }
}
}
}
@ -62,8 +63,8 @@ Column {
]
CheckBox {
text: qsTr(modelData.split(":")[0])
checked: Render.getConfig("DebugAmbientOcclusion")[modelData.split(":")[1]]
onCheckedChanged: { Render.getConfig("DebugAmbientOcclusion")[modelData.split(":")[1]] = checked }
checked: mainViewTask.getConfig("DebugAmbientOcclusion")[modelData.split(":")[1]]
onCheckedChanged: { mainViewTask.getConfig("DebugAmbientOcclusion")[modelData.split(":")[1]] = checked }
}
}
}
@ -72,7 +73,7 @@ Column {
PlotPerf {
title: "Timing"
height: 50
object: Render.getConfig("AmbientOcclusion")
object: mainViewTask.getConfig("AmbientOcclusion")
valueUnit: "ms"
valueScale: 1
valueNumDigits: "3"

View file

@ -14,8 +14,9 @@ import "configSlider"
Column {
id: root
spacing: 8
property var sceneOctree: Render.getConfig("DrawSceneOctree");
property var itemSelection: Render.getConfig("DrawItemSelection");
property var mainViewTask: Render.getConfig("RenderMainView");
property var sceneOctree: mainViewTask.getConfig("DrawSceneOctree");
property var itemSelection: mainViewTask.getConfig("DrawItemSelection");
Component.onCompleted: {
sceneOctree.enabled = true;
@ -30,8 +31,8 @@ Column {
Component.onDestruction: {
sceneOctree.enabled = false;
itemSelection.enabled = false;
Render.getConfig("FetchSceneSelection").freezeFrustum = false;
Render.getConfig("CullSceneSelection").freezeFrustum = false;
mainViewTask.getConfig("FetchSceneSelection").freezeFrustum = false;
mainViewTask.getConfig("CullSceneSelection").freezeFrustum = false;
}
GroupBox {
@ -45,8 +46,8 @@ Column {
text: "Freeze Culling Frustum"
checked: false
onCheckedChanged: {
Render.getConfig("FetchSceneSelection").freezeFrustum = checked;
Render.getConfig("CullSceneSelection").freezeFrustum = checked;
mainViewTask.getConfig("FetchSceneSelection").freezeFrustum = checked;
mainViewTask.getConfig("CullSceneSelection").freezeFrustum = checked;
}
}
Label {
@ -103,7 +104,7 @@ Column {
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: true
config: Render.getConfig(modelData.split(":")[1])
config: mainViewTask.getConfig(modelData.split(":")[1])
property: "maxDrawn"
max: config.numDrawn
min: -1

View file

@ -34,5 +34,5 @@ function setDebugCursor(x, y) {
nx = (x / Window.innerWidth);
ny = 1.0 - ((y) / (Window.innerHeight - 32));
Render.getConfig("DebugAmbientOcclusion").debugCursorTexcoord = { x: nx, y: ny };
Render.getConfig("RenderMainView").getConfig("DebugAmbientOcclusion").debugCursorTexcoord = { x: nx, y: ny };
}

View file

@ -33,5 +33,5 @@ function setDebugCursor(x, y) {
nx = (x / Window.innerWidth);
ny = 1.0 - ((y) / (Window.innerHeight - 32));
Render.getConfig("DebugScattering").debugCursorTexcoord = { x: nx, y: ny };
Render.getConfig("RenderMainView").getConfig("DebugScattering").debugCursorTexcoord = { x: nx, y: ny };
}

View file

@ -13,6 +13,7 @@ import "configSlider"
Column {
spacing: 8
property var mainViewTask: Render.getConfig("RenderMainView")
Row {
spacing: 8
@ -29,8 +30,8 @@ Column {
]
CheckBox {
text: modelData.split(":")[0]
checked: Render.getConfig(modelData.split(":")[1])[modelData.split(":")[2]]
onCheckedChanged: { Render.getConfig(modelData.split(":")[1])[modelData.split(":")[2]] = checked }
checked: mainViewTask.getConfig(modelData.split(":")[1])[modelData.split(":")[2]]
onCheckedChanged: { mainViewTask.getConfig(modelData.split(":")[1])[modelData.split(":")[2]] = checked }
}
}
}
@ -49,8 +50,8 @@ Column {
]
CheckBox {
text: modelData.split(":")[0]
checked: Render.getConfig(modelData.split(":")[1])[modelData.split(":")[2]]
onCheckedChanged: { Render.getConfig(modelData.split(":")[1])[modelData.split(":")[2]] = checked }
checked: mainViewTask.getConfig(modelData.split(":")[1])[modelData.split(":")[2]]
onCheckedChanged: { mainViewTask.getConfig(modelData.split(":")[1])[modelData.split(":")[2]] = checked }
}
}
}
@ -69,8 +70,8 @@ Column {
]
CheckBox {
text: modelData.split(":")[0]
checked: Render.getConfig(modelData.split(":")[1])[modelData.split(":")[2]]
onCheckedChanged: { Render.getConfig(modelData.split(":")[1])[modelData.split(":")[2]] = checked }
checked: mainViewTask.getConfig(modelData.split(":")[1])[modelData.split(":")[2]]
onCheckedChanged: { mainViewTask.getConfig(modelData.split(":")[1])[modelData.split(":")[2]] = checked }
}
}
}
@ -83,7 +84,7 @@ Column {
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: false
config: Render.getConfig(modelData.split(":")[1])
config: mainViewTask.getConfig(modelData.split(":")[1])
property: modelData.split(":")[2]
max: modelData.split(":")[3]
min: modelData.split(":")[4]
@ -107,7 +108,7 @@ Column {
ListElement { text: "Filmic"; color: "White" }
}
width: 200
onCurrentIndexChanged: { Render.getConfig("ToneMapping")["curve"] = currentIndex }
onCurrentIndexChanged: { mainViewTask.getConfig("ToneMapping")["curve"] = currentIndex }
}
}
}
@ -120,7 +121,7 @@ Column {
anchors.left: root.left
}
property var config: Render.getConfig("DebugDeferredBuffer")
property var config: mainViewTask.getConfig("DebugDeferredBuffer")
function setDebugMode(mode) {
framebuffer.config.enabled = (mode != 0);
@ -168,40 +169,40 @@ Column {
CheckBox {
text: "Opaques"
checked: Render.getConfig("DrawOpaqueBounds")["enabled"]
onCheckedChanged: { Render.getConfig("DrawOpaqueBounds")["enabled"] = checked }
checked: mainViewTask.getConfig("DrawOpaqueBounds")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("DrawOpaqueBounds")["enabled"] = checked }
}
CheckBox {
text: "Transparents"
checked: Render.getConfig("DrawTransparentBounds")["enabled"]
onCheckedChanged: { Render.getConfig("DrawTransparentBounds")["enabled"] = checked }
checked: mainViewTask.getConfig("DrawTransparentBounds")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("DrawTransparentBounds")["enabled"] = checked }
}
CheckBox {
text: "Overlay Opaques"
checked: Render.getConfig("DrawOverlayOpaqueBounds")["enabled"]
onCheckedChanged: { Render.getConfig("DrawOverlayOpaqueBounds")["enabled"] = checked }
checked: mainViewTask.getConfig("DrawOverlayOpaqueBounds")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("DrawOverlayOpaqueBounds")["enabled"] = checked }
}
CheckBox {
text: "Overlay Transparents"
checked: Render.getConfig("DrawOverlayTransparentBounds")["enabled"]
onCheckedChanged: { Render.getConfig("DrawOverlayTransparentBounds")["enabled"] = checked }
checked: mainViewTask.getConfig("DrawOverlayTransparentBounds")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("DrawOverlayTransparentBounds")["enabled"] = checked }
}
}
Column {
CheckBox {
text: "Metas"
checked: Render.getConfig("DrawMetaBounds")["enabled"]
onCheckedChanged: { Render.getConfig("DrawMetaBounds")["enabled"] = checked }
checked: mainViewTask.getConfig("DrawMetaBounds")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("DrawMetaBounds")["enabled"] = checked }
}
CheckBox {
text: "Lights"
checked: Render.getConfig("DrawLightBounds")["enabled"]
onCheckedChanged: { Render.getConfig("DrawLightBounds")["enabled"] = checked; }
checked: mainViewTask.getConfig("DrawLightBounds")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("DrawLightBounds")["enabled"] = checked; }
}
CheckBox {
text: "Zones"
checked: Render.getConfig("DrawZones")["enabled"]
onCheckedChanged: { Render.getConfig("ZoneRenderer")["enabled"] = checked; Render.getConfig("DrawZones")["enabled"] = checked; }
checked: mainViewTask.getConfig("DrawZones")["enabled"]
onCheckedChanged: { mainViewTask.getConfig("ZoneRenderer")["enabled"] = checked; mainViewTask.getConfig("DrawZones")["enabled"] = checked; }
}
}
}

View file

@ -17,18 +17,19 @@ Column {
Column {
id: lightClustering
spacing: 10
property var mainViewTask: Render.getConfig("RenderMainView");
Column{
PlotPerf {
title: "Light CLustering Timing"
height: 50
object: Render.getConfig("LightClustering")
object: mainViewTask.getConfig("LightClustering")
valueUnit: "ms"
valueScale: 1
valueNumDigits: "4"
plots: [
{
object: Render.getConfig("LightClustering"),
object: mainViewTask.getConfig("LightClustering"),
prop: "cpuRunTime",
label: "time",
scale: 1,
@ -40,19 +41,19 @@ Column {
PlotPerf {
title: "Lights"
height: 50
object: Render.getConfig("LightClustering")
object: mainViewTask.getConfig("LightClustering")
valueUnit: ""
valueScale: 1
valueNumDigits: "0"
plots: [
{
object: Render.getConfig("LightClustering"),
object: mainViewTask.getConfig("LightClustering"),
prop: "numClusteredLights",
label: "visible",
color: "#D959FE"
},
{
object: Render.getConfig("LightClustering"),
object: mainViewTask.getConfig("LightClustering"),
prop: "numInputLights",
label: "input",
color: "#FED959"
@ -63,25 +64,25 @@ Column {
PlotPerf {
title: "Scene Lights"
height: 80
object: Render.getConfig("LightClustering")
object: mainViewTask.getConfig("LightClustering")
valueUnit: ""
valueScale: 1
valueNumDigits: "0"
plots: [
{
object: Render.getConfig("LightClustering"),
object: mainViewTask.getConfig("LightClustering"),
prop: "numSceneLights",
label: "current",
color: "#00B4EF"
},
{
object: Render.getConfig("LightClustering"),
object: mainViewTask.getConfig("LightClustering"),
prop: "numFreeSceneLights",
label: "free",
color: "#1AC567"
},
{
object: Render.getConfig("LightClustering"),
object: mainViewTask.getConfig("LightClustering"),
prop: "numAllocatedSceneLights",
label: "allocated",
color: "#9495FF"
@ -92,7 +93,7 @@ Column {
ConfigSlider {
label: qsTr("Range Near [m]")
integral: false
config: Render.getConfig("LightClustering")
config: mainViewTask.getConfig("LightClustering")
property: "rangeNear"
max: 20.0
min: 0.1
@ -100,7 +101,7 @@ Column {
ConfigSlider {
label: qsTr("Range Far [m]")
integral: false
config: Render.getConfig("LightClustering")
config: mainViewTask.getConfig("LightClustering")
property: "rangeFar"
max: 500.0
min: 100.0
@ -108,7 +109,7 @@ Column {
ConfigSlider {
label: qsTr("Grid X")
integral: true
config: Render.getConfig("LightClustering")
config: mainViewTask.getConfig("LightClustering")
property: "dimX"
max: 32
min: 1
@ -116,7 +117,7 @@ Column {
ConfigSlider {
label: qsTr("Grid Y")
integral: true
config: Render.getConfig("LightClustering")
config: mainViewTask.getConfig("LightClustering")
property: "dimY"
max: 32
min: 1
@ -124,33 +125,33 @@ Column {
ConfigSlider {
label: qsTr("Grid Z")
integral: true
config: Render.getConfig("LightClustering")
config: mainViewTask.getConfig("LightClustering")
property: "dimZ"
max: 31
min: 1
}
CheckBox {
text: "Freeze"
checked: Render.getConfig("LightClustering")["freeze"]
onCheckedChanged: { Render.getConfig("LightClustering")["freeze"] = checked }
checked: mainViewTask.getConfig("LightClustering")["freeze"]
onCheckedChanged: { mainViewTask.getConfig("LightClustering")["freeze"] = checked }
}
CheckBox {
text: "Draw Grid"
checked: Render.getConfig("DebugLightClusters")["doDrawGrid"]
onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawGrid"] = checked }
checked: mainViewTask.getConfig("DebugLightClusters")["doDrawGrid"]
onCheckedChanged: { mainViewTask.getConfig("DebugLightClusters")["doDrawGrid"] = checked }
}
CheckBox {
text: "Draw Cluster From Depth"
checked: Render.getConfig("DebugLightClusters")["doDrawClusterFromDepth"]
onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawClusterFromDepth"] = checked }
checked: mainViewTask.getConfig("DebugLightClusters")["doDrawClusterFromDepth"]
onCheckedChanged: { mainViewTask.getConfig("DebugLightClusters")["doDrawClusterFromDepth"] = checked }
}
CheckBox {
text: "Draw Content"
checked: Render.getConfig("DebugLightClusters")["doDrawContent"]
onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawContent"] = checked }
checked: mainViewTask.getConfig("DebugLightClusters")["doDrawContent"]
onCheckedChanged: { mainViewTask.getConfig("DebugLightClusters")["doDrawContent"] = checked }
}
Label {
text: "Num Cluster Items = " + Render.getConfig("LightClustering")["numClusteredLightReferences"].toFixed(0)
text: "Num Cluster Items = " + mainViewTask.getConfig("LightClustering")["numClusteredLightReferences"].toFixed(0)
}
}

View file

@ -21,7 +21,8 @@ Item {
spacing: 8
anchors.fill:parent
property var config: Render.getConfig("Stats")
property var mainViewTask: Render.getConfig("RenderMainView");
property var config: mainViewTask.getConfig("Stats")
function evalEvenHeight() {
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
@ -182,9 +183,9 @@ Item {
]
}
property var drawOpaqueConfig: Render.getConfig("DrawOpaqueDeferred")
property var drawTransparentConfig: Render.getConfig("DrawTransparentDeferred")
property var drawLightConfig: Render.getConfig("DrawLight")
property var drawOpaqueConfig: mainViewTask.getConfig("DrawOpaqueDeferred")
property var drawTransparentConfig: mainViewTask.getConfig("DrawTransparentDeferred")
property var drawLightConfig: mainViewTask.getConfig("DrawLight")
PlotPerf {
title: "Items"
@ -199,13 +200,13 @@ Item {
color: "#1AC567"
},
{
object: Render.getConfig("DrawTransparentDeferred"),
object: mainViewTask.getConfig("DrawTransparentDeferred"),
prop: "numDrawn",
label: "Translucents",
color: "#00B4EF"
},
{
object: Render.getConfig("DrawLight"),
object: mainViewTask.getConfig("DrawLight"),
prop: "numDrawn",
label: "Lights",
color: "#FED959"
@ -222,25 +223,25 @@ Item {
valueNumDigits: "2"
plots: [
{
object: Render.getConfig("DrawOpaqueDeferred"),
object: mainViewTask.getConfig("DrawOpaqueDeferred"),
prop: "cpuRunTime",
label: "Opaques",
color: "#1AC567"
},
{
object: Render.getConfig("DrawTransparentDeferred"),
object: mainViewTask.getConfig("DrawTransparentDeferred"),
prop: "cpuRunTime",
label: "Translucents",
color: "#00B4EF"
},
{
object: Render.getConfig("RenderDeferred"),
object: mainViewTask.getConfig("RenderDeferred"),
prop: "cpuRunTime",
label: "Lighting",
color: "#FED959"
},
{
object: Render.getConfig("RenderDeferredTask"),
object: mainViewTask.getConfig("RenderDeferredTask"),
prop: "cpuRunTime",
label: "RenderFrame",
color: "#E2334D"

View file

@ -21,7 +21,8 @@ Item {
spacing: 8
anchors.fill:parent
property var config: Render.getConfig("Stats")
property var mainViewTask: Render.getConfig("RenderMainView");
property var config: mainViewTask.getConfig("Stats")
function evalEvenHeight() {
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
@ -38,31 +39,31 @@ Item {
valueNumDigits: "4"
plots: [
{
object: Render.getConfig("OpaqueRangeTimer"),
object: mainViewTask.getConfig("OpaqueRangeTimer"),
prop: "gpuRunTime",
label: "Opaque",
color: "#FFFFFF"
},
{
object: Render.getConfig("LinearDepth"),
object: mainViewTask.getConfig("LinearDepth"),
prop: "gpuRunTime",
label: "LinearDepth",
color: "#00FF00"
},{
object: Render.getConfig("SurfaceGeometry"),
object: mainViewTask.getConfig("SurfaceGeometry"),
prop: "gpuRunTime",
label: "SurfaceGeometry",
color: "#00FFFF"
},
{
object: Render.getConfig("RenderDeferred"),
object: mainViewTask.getConfig("RenderDeferred"),
prop: "gpuRunTime",
label: "DeferredLighting",
color: "#FF00FF"
}
,
{
object: Render.getConfig("ToneAndPostRangeTimer"),
object: mainViewTask.getConfig("ToneAndPostRangeTimer"),
prop: "gpuRunTime",
label: "tone and post",
color: "#FF0000"
@ -78,31 +79,31 @@ Item {
valueNumDigits: "3"
plots: [
{
object: Render.getConfig("OpaqueRangeTimer"),
object: mainViewTask.getConfig("OpaqueRangeTimer"),
prop: "batchRunTime",
label: "Opaque",
color: "#FFFFFF"
},
{
object: Render.getConfig("LinearDepth"),
object: mainViewTask.getConfig("LinearDepth"),
prop: "batchRunTime",
label: "LinearDepth",
color: "#00FF00"
},{
object: Render.getConfig("SurfaceGeometry"),
object: mainViewTask.getConfig("SurfaceGeometry"),
prop: "batchRunTime",
label: "SurfaceGeometry",
color: "#00FFFF"
},
{
object: Render.getConfig("RenderDeferred"),
object: mainViewTask.getConfig("RenderDeferred"),
prop: "batchRunTime",
label: "DeferredLighting",
color: "#FF00FF"
}
,
{
object: Render.getConfig("ToneAndPostRangeTimer"),
object: mainViewTask.getConfig("ToneAndPostRangeTimer"),
prop: "batchRunTime",
label: "tone and post",
color: "#FF0000"

View file

@ -16,28 +16,29 @@ Column {
Column {
id: scattering
spacing: 10
property var mainViewTask: Render.getConfig("RenderMainView");
Column{
CheckBox {
text: "Scattering"
checked: Render.getConfig("Scattering").enableScattering
onCheckedChanged: { Render.getConfig("Scattering").enableScattering = checked }
checked: mainViewTask.getConfig("Scattering").enableScattering
onCheckedChanged: { mainViewTask.getConfig("Scattering").enableScattering = checked }
}
CheckBox {
text: "Show Scattering BRDF"
checked: Render.getConfig("Scattering").showScatteringBRDF
onCheckedChanged: { Render.getConfig("Scattering").showScatteringBRDF = checked }
checked: mainViewTask.getConfig("Scattering").showScatteringBRDF
onCheckedChanged: { mainViewTask.getConfig("Scattering").showScatteringBRDF = checked }
}
CheckBox {
text: "Show Curvature"
checked: Render.getConfig("Scattering").showCurvature
onCheckedChanged: { Render.getConfig("Scattering").showCurvature = checked }
checked: mainViewTask.getConfig("Scattering").showCurvature
onCheckedChanged: { mainViewTask.getConfig("Scattering").showCurvature = checked }
}
CheckBox {
text: "Show Diffused Normal"
checked: Render.getConfig("Scattering").showDiffusedNormal
onCheckedChanged: { Render.getConfig("Scattering").showDiffusedNormal = checked }
checked: mainViewTask.getConfig("Scattering").showDiffusedNormal
onCheckedChanged: { mainViewTask.getConfig("Scattering").showDiffusedNormal = checked }
}
Repeater {
model: [ "Scattering Bent Red:Scattering:bentRed:2.0",
@ -50,7 +51,7 @@ Column {
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: false
config: Render.getConfig(modelData.split(":")[1])
config: mainViewTask.getConfig(modelData.split(":")[1])
property: modelData.split(":")[2]
max: modelData.split(":")[3]
min: 0.0
@ -58,23 +59,23 @@ Column {
}
CheckBox {
text: "Scattering Profile"
checked: Render.getConfig("DebugScattering").showProfile
onCheckedChanged: { Render.getConfig("DebugScattering").showProfile = checked }
checked: mainViewTask.getConfig("DebugScattering").showProfile
onCheckedChanged: { mainViewTask.getConfig("DebugScattering").showProfile = checked }
}
CheckBox {
text: "Scattering Table"
checked: Render.getConfig("DebugScattering").showLUT
onCheckedChanged: { Render.getConfig("DebugScattering").showLUT = checked }
checked: mainViewTask.getConfig("DebugScattering").showLUT
onCheckedChanged: { mainViewTask.getConfig("DebugScattering").showLUT = checked }
}
CheckBox {
text: "Cursor Pixel"
checked: Render.getConfig("DebugScattering").showCursorPixel
onCheckedChanged: { Render.getConfig("DebugScattering").showCursorPixel = checked }
checked: mainViewTask.getConfig("DebugScattering").showCursorPixel
onCheckedChanged: { mainViewTask.getConfig("DebugScattering").showCursorPixel = checked }
}
CheckBox {
text: "Skin Specular Beckmann"
checked: Render.getConfig("DebugScattering").showSpecularTable
onCheckedChanged: { Render.getConfig("DebugScattering").showSpecularTable = checked }
checked: mainViewTask.getConfig("DebugScattering").showSpecularTable
onCheckedChanged: { mainViewTask.getConfig("DebugScattering").showSpecularTable = checked }
}
}
}

View file

@ -16,12 +16,13 @@ Column {
Column {
id: surfaceGeometry
spacing: 10
property var mainViewTask: Render.getConfig("RenderMainView");
Column{
ConfigSlider {
label: qsTr("Depth Threshold [cm]")
integral: false
config: Render.getConfig("SurfaceGeometry")
config: mainViewTask.getConfig("SurfaceGeometry")
property: "depthThreshold"
max: 5.0
min: 0.0
@ -34,7 +35,7 @@ Column {
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: (modelData.split(":")[3] == 'true')
config: Render.getConfig("SurfaceGeometry")
config: mainViewTask.getConfig("SurfaceGeometry")
property: modelData.split(":")[1]
max: modelData.split(":")[2]
min: 0.0
@ -42,8 +43,8 @@ Column {
}
CheckBox {
text: "Half Resolution"
checked: Render.getConfig("SurfaceGeometry")["resolutionLevel"]
onCheckedChanged: { Render.getConfig("SurfaceGeometry")["resolutionLevel"] = checked }
checked: mainViewTask.getConfig("SurfaceGeometry")["resolutionLevel"]
onCheckedChanged: { mainViewTask.getConfig("SurfaceGeometry")["resolutionLevel"] = checked }
}
Repeater {
@ -53,7 +54,7 @@ Column {
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: false
config: Render.getConfig(modelData.split(":")[1])
config: mainViewTask.getConfig(modelData.split(":")[1])
property: modelData.split(":")[2]
max: modelData.split(":")[3]
min: 0.0

View file

@ -22,7 +22,8 @@ Item {
spacing: 8
anchors.fill:parent
property var config: Render.getConfig("Stats")
property var mainViewTask: Render.getConfig("RenderMainView");
property var config: mainViewTask.getConfig("Stats")
function evalEvenHeight() {
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?