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Merge pull request #13384 from ctrlaltdavid/21892
Fix entity detaching from head joint not becoming visible
This commit is contained in:
commit
b9439d1e6b
4 changed files with 43 additions and 7 deletions
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@ -532,10 +532,14 @@ void MyAvatar::forgetChild(SpatiallyNestablePointer newChild) const {
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SpatiallyNestable::forgetChild(newChild);
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}
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void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object) {
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void MyAvatar::recalculateChildCauterization() const {
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_cauterizationNeedsUpdate = true;
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}
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void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object, bool cauterize) {
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if (object->getNestableType() == NestableType::Entity) {
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EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
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entity->setCauterized(!_prevShouldDrawHead);
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entity->setCauterized(cauterize);
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}
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}
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@ -545,17 +549,42 @@ void MyAvatar::simulate(float deltaTime) {
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animateScaleChanges(deltaTime);
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if (_cauterizationNeedsUpdate) {
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const std::unordered_set<int>& headBoneSet = _skeletonModel->getCauterizeBoneSet();
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_cauterizationNeedsUpdate = false;
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// Redisplay cauterized entities that are no longer children of the avatar.
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auto cauterizedChild = _cauterizedChildrenOfHead.begin();
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if (cauterizedChild != _cauterizedChildrenOfHead.end()) {
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auto children = getChildren();
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while (cauterizedChild != _cauterizedChildrenOfHead.end()) {
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if (!children.contains(*cauterizedChild)) {
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updateChildCauterization(*cauterizedChild, false);
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cauterizedChild = _cauterizedChildrenOfHead.erase(cauterizedChild);
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} else {
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++cauterizedChild;
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}
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}
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}
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// Update cauterization of entities that are children of the avatar.
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auto headBoneSet = _skeletonModel->getCauterizeBoneSet();
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forEachChild([&](SpatiallyNestablePointer object) {
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bool isChildOfHead = headBoneSet.find(object->getParentJointIndex()) != headBoneSet.end();
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if (isChildOfHead) {
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updateChildCauterization(object);
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// Cauterize or display children of head per head drawing state.
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updateChildCauterization(object, !_prevShouldDrawHead);
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object->forEachDescendant([&](SpatiallyNestablePointer descendant) {
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updateChildCauterization(descendant);
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updateChildCauterization(descendant, !_prevShouldDrawHead);
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});
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_cauterizedChildrenOfHead.insert(object);
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} else if (_cauterizedChildrenOfHead.find(object) != _cauterizedChildrenOfHead.end()) {
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// Redisplay cauterized children that are not longer children of the head.
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updateChildCauterization(object, false);
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object->forEachDescendant([&](SpatiallyNestablePointer descendant) {
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updateChildCauterization(descendant, false);
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});
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_cauterizedChildrenOfHead.erase(object);
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}
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});
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_cauterizationNeedsUpdate = false;
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}
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{
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@ -1374,6 +1374,7 @@ private slots:
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protected:
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virtual void beParentOfChild(SpatiallyNestablePointer newChild) const override;
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virtual void forgetChild(SpatiallyNestablePointer newChild) const override;
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virtual void recalculateChildCauterization() const override;
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private:
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@ -1566,6 +1567,7 @@ private:
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glm::quat _goToOrientation;
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std::unordered_set<int> _headBoneSet;
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std::unordered_set<SpatiallyNestablePointer> _cauterizedChildrenOfHead;
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bool _prevShouldDrawHead;
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bool _rigEnabled { true };
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@ -1621,7 +1623,7 @@ private:
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// height of user in sensor space, when standing erect.
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ThreadSafeValueCache<float> _userHeight { DEFAULT_AVATAR_HEIGHT };
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void updateChildCauterization(SpatiallyNestablePointer object);
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void updateChildCauterization(SpatiallyNestablePointer object, bool cauterize);
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// max unscaled forward movement speed
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ThreadSafeValueCache<float> _walkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };
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@ -165,6 +165,10 @@ void SpatiallyNestable::forgetChild(SpatiallyNestablePointer newChild) const {
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void SpatiallyNestable::setParentJointIndex(quint16 parentJointIndex) {
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_parentJointIndex = parentJointIndex;
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auto parent = _parent.lock();
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if (parent) {
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parent->recalculateChildCauterization();
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}
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}
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glm::vec3 SpatiallyNestable::worldToLocal(const glm::vec3& position,
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@ -218,6 +218,7 @@ protected:
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virtual void beParentOfChild(SpatiallyNestablePointer newChild) const;
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virtual void forgetChild(SpatiallyNestablePointer newChild) const;
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virtual void recalculateChildCauterization() const { }
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mutable ReadWriteLockable _childrenLock;
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mutable QHash<QUuid, SpatiallyNestableWeakPointer> _children;
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