diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index 0395d4d391..3e948a4f5b 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -584,8 +584,6 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const } glm::vec3 p = target.getPoleVector(); - glm::vec3 pProj = p - glm::dot(p, dUnit) * dUnit; - const float PROJ_VECTOR_LEN = 10.0f; const float POLE_VECTOR_LEN = 100.0f; glm::vec3 midPoint = (basePose.trans() + topPose.trans()) * 0.5f; diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 53e3f3ddc0..3f63f226e7 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -1417,7 +1417,6 @@ glm::vec3 Rig::calculateKneePoleVector(int footJointIndex, int kneeIndex, int up // form a plane normal to the hips x-axis glm::vec3 n = hipsPose.rot() * Vectors::UNIT_X; - glm::vec3 y = hipsPose.rot() * Vectors::UNIT_Y; // project d onto this plane glm::vec3 dProj = d - glm::dot(d, n) * n;