update model transform even when out of view

This commit is contained in:
Andrew Meadows 2017-04-11 15:03:11 -07:00
parent d25c0ace44
commit b8a3c856be

View file

@ -240,8 +240,8 @@ void SkeletonModel::updateAttitude() {
// Called by Avatar::simulate after it has set the joint states (fullUpdate true if changed),
// but just before head has been simulated.
void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
updateAttitude();
if (fullUpdate) {
updateAttitude();
setBlendshapeCoefficients(_owningAvatar->getHead()->getBlendshapeCoefficients());
Model::simulate(deltaTime, fullUpdate);