Add thread pool to AssetGet requests

This commit is contained in:
Ryan Huffman 2015-08-25 12:41:55 -07:00
parent 4191ccd60d
commit b865a3f8fb
2 changed files with 92 additions and 8 deletions

View file

@ -11,23 +11,108 @@
#include "AssetServer.h"
#include <QBuffer>
#include <QCryptographicHash>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QCoreApplication>
#include <QEventLoop>
#include <QRunnable>
#include <QString>
#include <NodeType.h>
const QString ASSET_SERVER_LOGGING_TARGET_NAME = "asset-server";
AssetServer::AssetServer(NLPacket& packet) : ThreadedAssignment(packet) {
void writeError(NLPacketList* packetList, AssetServerError error) {
packetList->writePrimitive(error);
}
class SendAssetTask : public QRunnable {
public:
SendAssetTask(MessageID messageID, const QByteArray& assetHash, QString filePath, DataOffset start, DataOffset end, const SharedNodePointer& sendToNode) :
QRunnable(),
_messageID(messageID),
_assetHash(assetHash),
_filePath(filePath),
_start(start),
_end(end),
_sendToNode(sendToNode)
{
}
void run();
signals:
void finished();
private:
MessageID _messageID;
QByteArray _assetHash;
QString _filePath;
DataOffset _start;
DataOffset _end;
SharedNodePointer _sendToNode;
};
void SendAssetTask::run() {
qDebug() << "Starting task to send asset: " << _assetHash << " for messageID " << _messageID;
auto replyPacketList = std::unique_ptr<NLPacketList>(new NLPacketList(PacketType::AssetGetReply, QByteArray(), true, true));
replyPacketList->write(_assetHash, HASH_HEX_LENGTH);
replyPacketList->writePrimitive(_messageID);
const int64_t MAX_LENGTH = 4294967296;
if (_end <= _start) {
writeError(replyPacketList.get(), AssetServerError::INVALID_BYTE_RANGE);
} else if (_end - _start > MAX_LENGTH) {
writeError(replyPacketList.get(), AssetServerError::INVALID_BYTE_RANGE);
} else {
QFile file { _filePath };
qDebug() << "Opening file: " << QString(QFileInfo(_assetHash).fileName());
if (file.open(QIODevice::ReadOnly)) {
if (file.size() < _end) {
writeError(replyPacketList.get(), AssetServerError::INVALID_BYTE_RANGE);
} else {
auto size = _end - _start;
file.seek(_start);
replyPacketList->writePrimitive(AssetServerError::NO_ERROR);
replyPacketList->writePrimitive(size);
while (file.pos() < file.size()) {
static const int chunkSize = 20000;
QByteArray data = file.read(chunkSize);
replyPacketList->write(data, chunkSize);
}
qDebug() << "Done reading";
}
file.close();
} else {
qDebug() << "Asset not found";
writeError(replyPacketList.get(), AssetServerError::ASSET_NOT_FOUND);
}
}
qDebug() << "Sending asset";
auto nodeList = DependencyManager::get<NodeList>();
nodeList->sendPacketList(std::move(replyPacketList), *_sendToNode);
}
AssetServer::AssetServer(NLPacket& packet) :
ThreadedAssignment(packet),
_taskPool(this) {
// Most of the work will be I/O bound, reading from disk and constructing packet objects,
// so the ideal is greater than the number of cores on the system.
_taskPool.setMaxThreadCount(20);
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListener(PacketType::AssetGet, this, "handleAssetGet");
packetReceiver.registerListener(PacketType::AssetGetInfo, this, "handleAssetGetInfo");
packetReceiver.registerListener(PacketType::AssetUpload, this, "handleAssetUpload");
packetReceiver.registerMessageListener(PacketType::AssetUpload, this, "handleAssetUpload");
}
AssetServer::~AssetServer() {
@ -75,13 +160,10 @@ void AssetServer::run() {
while (!_isFinished) {
// since we're a while loop we need to help Qt's event processing
QCoreApplication::processEvents();
// QCoreApplication::processEvents(QEventLoop::WaitForMoreEvents);
}
}
void AssetServer::writeError(NLPacket* packet, AssetServerError error) {
packet->writePrimitive(error);
}
void AssetServer::handleAssetGetInfo(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
if (packet->getPayloadSize() < HASH_HEX_LENGTH) {
qDebug() << "ERROR bad file request";

View file

@ -14,6 +14,7 @@
#include <QDir>
#include <ThreadedAssignment.h>
#include <QThreadPool>
#include "AssetUtils.h"
@ -31,11 +32,12 @@ public slots:
private slots:
void handleAssetGetInfo(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAssetGet(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAssetUpload(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAssetUpload(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
private:
static void writeError(NLPacket* packet, AssetServerError error);
static void writeError(NLPacketList* packetList, AssetServerError error);
QDir _resourcesDirectory;
QThreadPool _taskPool;
};
#endif