diff --git a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs index a6138c157c..e6c48947f4 100644 --- a/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs +++ b/tools/unity-avatar-exporter/Assets/Editor/AvatarExporter/AvatarExporter.cs @@ -661,8 +661,8 @@ class AvatarExporter : MonoBehaviour { // write out joint mappings to fst file foreach (var userBoneInfo in userBoneInfos) { if (userBoneInfo.Value.HasHumanMapping()) { - string vircJointName = HUMANOID_TO_OVERTE_JOINT_NAME[userBoneInfo.Value.humanName]; - File.AppendAllText(exportFstPath, "jointMap = " + vircJointName + " = " + removeTypeFromJointname(userBoneInfo.Key) + "\n"); + string overteJointName = HUMANOID_TO_OVERTE_JOINT_NAME[userBoneInfo.Value.humanName]; + File.AppendAllText(exportFstPath, "jointMap = " + overteJointName + " = " + removeTypeFromJointname(userBoneInfo.Key) + "\n"); } } @@ -760,10 +760,10 @@ class AvatarExporter : MonoBehaviour { foreach (HumanBone bone in boneMap) { string humanName = bone.humanName; string userBoneName = bone.boneName; - string vircJointName; + string overteJointName; if (userBoneInfos.ContainsKey(userBoneName)) { ++userBoneInfos[userBoneName].mappingCount; - if (HUMANOID_TO_OVERTE_JOINT_NAME.TryGetValue(humanName, out vircJointName)) { + if (HUMANOID_TO_OVERTE_JOINT_NAME.TryGetValue(humanName, out overteJointName)) { userBoneInfos[userBoneName].humanName = humanName; humanoidToUserBoneMappings.Add(humanName, userBoneName); } diff --git a/tools/unity-avatar-exporter/Assets/README.txt b/tools/unity-avatar-exporter/Assets/README.txt index a6de1aaae6..4ed2b666c7 100644 --- a/tools/unity-avatar-exporter/Assets/README.txt +++ b/tools/unity-avatar-exporter/Assets/README.txt @@ -22,4 +22,4 @@ To update an existing avatar project: * WARNING * If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar. -For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension +For further details including troubleshooting tips, see the full documentation at https://docs.overte.org/create/avatars/find-avatars.html#overte-avatar-exporter-for-unity