added check to airhockey script so entities that have never been created are not attempting to be deleted

This commit is contained in:
Eric Levin 2015-05-16 07:34:32 -07:00
parent 36b396b9ef
commit b6f1a1b89b

View file

@ -103,6 +103,8 @@ var spawnButton = Overlays.addOverlay("image", {
var floor, edge1, edge2, edge3a, edge3b, edge4a, edge4b, light;
var puck;
var paddle1, paddle2;
@ -564,6 +566,13 @@ function scriptEnding() {
Overlays.deleteOverlay(spawnButton);
Overlays.deleteOverlay(deleteButton);
//We only want to delete everything if we've spawned them first.
//Otherwise we'll throw an error- if we have edge1 we've spawned them all.
if(!edge1){
return;
}
Entities.editEntity(edge1, {
locked: false
});
@ -590,7 +599,6 @@ function scriptEnding() {
});
Entities.deleteEntity(edge1);
Entities.deleteEntity(edge2);
Entities.deleteEntity(edge3a);