diff --git a/libraries/animation/src/AnimInverseKinematics.cpp b/libraries/animation/src/AnimInverseKinematics.cpp index af7fdb1fa7..4402bf266a 100644 --- a/libraries/animation/src/AnimInverseKinematics.cpp +++ b/libraries/animation/src/AnimInverseKinematics.cpp @@ -278,8 +278,8 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe if (axisLength > MIN_AXIS_LENGTH) { // compute angle of rotation that brings tip closer to target axis /= axisLength; - float cos_angle = std::min(std::max(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)), -1.0f), 1.0f); - float angle = acosf(cos_angle); + float cosAngle = std::min(std::max(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)), -1.0f), 1.0f); + float angle = acosf(cosAngle); const float MIN_ADJUSTMENT_ANGLE = 1.0e-4f; if (angle > MIN_ADJUSTMENT_ANGLE) { // reduce angle by a fraction (for stability)