mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
commit
b253cd53b9
4 changed files with 278 additions and 3 deletions
|
@ -199,7 +199,7 @@ pointInExtents = function(point, minPoint, maxPoint) {
|
||||||
* @param Number l The lightness
|
* @param Number l The lightness
|
||||||
* @return Array The RGB representation
|
* @return Array The RGB representation
|
||||||
*/
|
*/
|
||||||
hslToRgb = function(hsl, hueOffset) {
|
hslToRgb = function(hsl) {
|
||||||
var r, g, b;
|
var r, g, b;
|
||||||
if (hsl.s == 0) {
|
if (hsl.s == 0) {
|
||||||
r = g = b = hsl.l; // achromatic
|
r = g = b = hsl.l; // achromatic
|
||||||
|
|
|
@ -43,10 +43,10 @@ var keysToAllow = [
|
||||||
'emitSpeed',
|
'emitSpeed',
|
||||||
'speedSpread',
|
'speedSpread',
|
||||||
'emitOrientation',
|
'emitOrientation',
|
||||||
'emitDimensios',
|
'emitDimensions',
|
||||||
'emitRadiusStart',
|
|
||||||
'polarStart',
|
'polarStart',
|
||||||
'polarFinish',
|
'polarFinish',
|
||||||
|
'azimuthStart',
|
||||||
'azimuthFinish',
|
'azimuthFinish',
|
||||||
'emitAcceleration',
|
'emitAcceleration',
|
||||||
'accelerationSpread',
|
'accelerationSpread',
|
||||||
|
|
229
examples/playa/fireworks/fireworksLaunchButtonEntityScript.js
Normal file
229
examples/playa/fireworks/fireworksLaunchButtonEntityScript.js
Normal file
|
@ -0,0 +1,229 @@
|
||||||
|
//
|
||||||
|
// fireworksLaunchEntityScript.js
|
||||||
|
// examples/playa/fireworks
|
||||||
|
//
|
||||||
|
// Created by Eric Levin on 2/24/16.
|
||||||
|
// Copyright 2016 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Run this script to spawn a big fireworks launch button that a user can press
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
|
||||||
|
(function() {
|
||||||
|
Script.include("../../libraries/utils.js");
|
||||||
|
var _this;
|
||||||
|
Fireworks = function() {
|
||||||
|
_this = this;
|
||||||
|
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
|
||||||
|
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
|
||||||
|
_this.timeToExplosionRange = {
|
||||||
|
min: 2500,
|
||||||
|
max: 4500
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
Fireworks.prototype = {
|
||||||
|
|
||||||
|
startNearTrigger: function() {
|
||||||
|
_this.shootFireworks();
|
||||||
|
},
|
||||||
|
|
||||||
|
startFarTrigger: function() {
|
||||||
|
_this.shootFireworks();
|
||||||
|
},
|
||||||
|
|
||||||
|
clickReleaseOnEntity: function() {
|
||||||
|
_this.shootFireworks();
|
||||||
|
},
|
||||||
|
|
||||||
|
shootFireworks: function() {
|
||||||
|
// Get launch position
|
||||||
|
var launchPosition = getEntityUserData(_this.entityID).launchPosition || _this.position;
|
||||||
|
|
||||||
|
var numMissles = randInt(1, 3);
|
||||||
|
for(var i = 0; i < numMissles; i++) {
|
||||||
|
_this.shootMissle(launchPosition);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
shootMissle: function(launchPosition) {
|
||||||
|
Audio.playSound(_this.launchSound, {
|
||||||
|
position: launchPosition,
|
||||||
|
volume: 0.5
|
||||||
|
});
|
||||||
|
|
||||||
|
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx";
|
||||||
|
var missleDimensions = Vec3.multiply({
|
||||||
|
x: 0.24,
|
||||||
|
y: 0.7,
|
||||||
|
z: 0.24
|
||||||
|
}, randFloat(0.2, 1.5));
|
||||||
|
var missleRotation = Quat.fromPitchYawRollDegrees(randInt(-60, 60), 0, randInt(-60, 60));
|
||||||
|
var missleVelocity = Vec3.multiply(Quat.getUp(missleRotation), randFloat(2, 4));
|
||||||
|
var missleAcceleration = Vec3.multiply(Quat.getUp(missleRotation), randFloat(1, 3));
|
||||||
|
var missle = Entities.addEntity({
|
||||||
|
type: "Model",
|
||||||
|
modelURL: MODEL_URL,
|
||||||
|
position: launchPosition,
|
||||||
|
rotation: missleRotation,
|
||||||
|
dimensions: missleDimensions,
|
||||||
|
damping: 0,
|
||||||
|
dynamic: true,
|
||||||
|
lifetime: 20, // Just in case
|
||||||
|
velocity: missleVelocity,
|
||||||
|
acceleration: missleAcceleration,
|
||||||
|
angularVelocity: {
|
||||||
|
x: 0,
|
||||||
|
y: randInt(-1, 1),
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
angularDamping: 0,
|
||||||
|
visible: false
|
||||||
|
});
|
||||||
|
|
||||||
|
var smokeTrailPosition = Vec3.sum(launchPosition, Vec3.multiply(-missleDimensions.y / 2 + 0.1, Quat.getUp(missleRotation)));
|
||||||
|
var smoke = Entities.addEntity({
|
||||||
|
type: "ParticleEffect",
|
||||||
|
position: smokeTrailPosition,
|
||||||
|
lifespan: 10,
|
||||||
|
lifetime: 20,
|
||||||
|
name: "Smoke Trail",
|
||||||
|
maxParticles: 3000,
|
||||||
|
emitRate: 80,
|
||||||
|
emitSpeed: 0,
|
||||||
|
speedSpread: 0,
|
||||||
|
dimensions: {
|
||||||
|
x: 1000,
|
||||||
|
y: 1000,
|
||||||
|
z: 1000
|
||||||
|
},
|
||||||
|
polarStart: 0,
|
||||||
|
polarFinish: 0,
|
||||||
|
azimuthStart: -3.14,
|
||||||
|
azimuthFinish: 3.14,
|
||||||
|
emitAcceleration: {
|
||||||
|
x: 0,
|
||||||
|
y: 0.01,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
accelerationSpread: {
|
||||||
|
x: 0.01,
|
||||||
|
y: 0,
|
||||||
|
z: 0.01
|
||||||
|
},
|
||||||
|
radiusSpread: 0.03,
|
||||||
|
particleRadius: 0.3,
|
||||||
|
radiusStart: 0.06,
|
||||||
|
radiusFinish: 0.9,
|
||||||
|
alpha: 0.1,
|
||||||
|
alphaSpread: 0,
|
||||||
|
alphaStart: 0.7,
|
||||||
|
alphaFinish: 0,
|
||||||
|
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
|
||||||
|
emitterShouldTrail: true,
|
||||||
|
parentID: missle,
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
Script.setTimeout(function() {
|
||||||
|
Entities.editEntity(smoke, {
|
||||||
|
parentID: null,
|
||||||
|
isEmitting: false
|
||||||
|
});
|
||||||
|
|
||||||
|
var explodeBasePosition = Entities.getEntityProperties(missle, "position").position;
|
||||||
|
|
||||||
|
Entities.deleteEntity(missle);
|
||||||
|
// Explode 1 firework immediately
|
||||||
|
_this.explodeFirework(explodeBasePosition);
|
||||||
|
var numAdditionalFireworks = randInt(1, 5);
|
||||||
|
for (var i = 0; i < numAdditionalFireworks; i++) {
|
||||||
|
Script.setTimeout(function() {
|
||||||
|
var explodePosition = Vec3.sum(explodeBasePosition, {x: randFloat(-3, 3), y: randFloat(-3, 3), z: randFloat(-3, 3)});
|
||||||
|
_this.explodeFirework(explodePosition);
|
||||||
|
}, randInt(0, 1000))
|
||||||
|
}
|
||||||
|
}, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
|
||||||
|
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
explodeFirework: function(explodePosition) {
|
||||||
|
// We just exploded firework, so stop emitting its fire and smoke
|
||||||
|
|
||||||
|
Audio.playSound(_this.explosionSound, {
|
||||||
|
position: explodePosition
|
||||||
|
});
|
||||||
|
var firework = Entities.addEntity({
|
||||||
|
name: "fireworks emitter",
|
||||||
|
position: explodePosition,
|
||||||
|
type: "ParticleEffect",
|
||||||
|
colorStart: hslToRgb({
|
||||||
|
h: Math.random(),
|
||||||
|
s: 0.5,
|
||||||
|
l: 0.7
|
||||||
|
}),
|
||||||
|
color: hslToRgb({
|
||||||
|
h: Math.random(),
|
||||||
|
s: 0.5,
|
||||||
|
l: 0.5
|
||||||
|
}),
|
||||||
|
colorFinish: hslToRgb({
|
||||||
|
h: Math.random(),
|
||||||
|
s: 0.5,
|
||||||
|
l: 0.7
|
||||||
|
}),
|
||||||
|
maxParticles: 10000,
|
||||||
|
lifetime: 20,
|
||||||
|
lifespan: randFloat(1.5, 3),
|
||||||
|
emitRate: randInt(500, 5000),
|
||||||
|
emitSpeed: randFloat(0.5, 2),
|
||||||
|
speedSpread: 0.2,
|
||||||
|
emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
|
||||||
|
polarStart: 1,
|
||||||
|
polarFinish: randFloat(1.2, 3),
|
||||||
|
azimuthStart: -Math.PI,
|
||||||
|
azimuthFinish: Math.PI,
|
||||||
|
emitAcceleration: {
|
||||||
|
x: 0,
|
||||||
|
y: randFloat(-1, -0.2),
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
accelerationSpread: {
|
||||||
|
x: Math.random(),
|
||||||
|
y: 0,
|
||||||
|
z: Math.random()
|
||||||
|
},
|
||||||
|
particleRadius: randFloat(0.001, 0.1),
|
||||||
|
radiusSpread: Math.random() * 0.1,
|
||||||
|
radiusStart: randFloat(0.001, 0.1),
|
||||||
|
radiusFinish: randFloat(0.001, 0.1),
|
||||||
|
alpha: randFloat(0.8, 1.0),
|
||||||
|
alphaSpread: randFloat(0.1, 0.2),
|
||||||
|
alphaStart: randFloat(0.7, 1.0),
|
||||||
|
alphaFinish: randFloat(0.7, 1.0),
|
||||||
|
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
Script.setTimeout(function() {
|
||||||
|
Entities.editEntity(firework, {
|
||||||
|
isEmitting: false
|
||||||
|
});
|
||||||
|
}, randInt(500, 1000));
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
preload: function(entityID) {
|
||||||
|
_this.entityID = entityID;
|
||||||
|
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
|
||||||
|
print("EBL RELOAD ENTITY SCRIPT!!!");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// entity scripts always need to return a newly constructed object of our type
|
||||||
|
return new Fireworks();
|
||||||
|
});
|
46
examples/playa/fireworks/fireworksLaunchButtonSpawner.js
Normal file
46
examples/playa/fireworks/fireworksLaunchButtonSpawner.js
Normal file
|
@ -0,0 +1,46 @@
|
||||||
|
//
|
||||||
|
// fireworksLaunchButtonSpawner.js
|
||||||
|
// examples/playa/fireworks
|
||||||
|
//
|
||||||
|
// Created by Eric Levina on 2/24/16.
|
||||||
|
// Copyright 2015 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Run this script to spawn a big fireworks launch button that a user can press
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
|
||||||
|
var orientation = Camera.getOrientation();
|
||||||
|
orientation = Quat.safeEulerAngles(orientation);
|
||||||
|
orientation.x = 0;
|
||||||
|
orientation = Quat.fromVec3Degrees(orientation);
|
||||||
|
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
|
||||||
|
|
||||||
|
// Math.random ensures no caching of script
|
||||||
|
var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js");
|
||||||
|
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Launch-Button.fbx";
|
||||||
|
var launchButton = Entities.addEntity({
|
||||||
|
type: "Model",
|
||||||
|
name: "launch pad",
|
||||||
|
modelURL: MODEL_URL,
|
||||||
|
position: center,
|
||||||
|
dimensions: {
|
||||||
|
x: 0.98,
|
||||||
|
y: 1.16,
|
||||||
|
z: 0.98
|
||||||
|
},
|
||||||
|
script: SCRIPT_URL,
|
||||||
|
userData: JSON.stringify({
|
||||||
|
launchPosition: {x: 1, y: 1.8, z: -20.9},
|
||||||
|
grabbableKey: {
|
||||||
|
wantsTrigger: true
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
function cleanup() {
|
||||||
|
Entities.deleteEntity(launchButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
Script.scriptEnding.connect(cleanup);
|
Loading…
Reference in a new issue